https://bugs.winehq.org/show_bug.cgi?id=53133
Bug ID: 53133
Summary: uiautomationcore:uiautomation
test_uia_prov_from_acc_propertiescrashes on Windows 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
uiautomationcore:uiautomation - crashes on Windows 8
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https://bugs.winehq.org/show_bug.cgi?id=52391
Bug ID: 52391
Summary: No sound effects in Hyperdimension Neptunia Re;Birth 1
since import of FAudio
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
Since the import of FAudio Hyperdimension Neptunia Re;Birth 1 (GOG version)
triggers the following FAudio assertion since the import of FAUDIO in commit
6b45777121fcd50d9b7d5b649c6710063b549892 already on the title screen while
highlighting or selecting a menu entry
Assertion failed: (voice->src.wmadec != NULL && (pBufferWMA != NULL ||
(voice->src.format->wFormatTag == FAUDIO_FORMAT_XMAUDIO2)) ||
(voice->src.wmadec == NULL && (pBufferWMA == NULL &&
voice->src.format->wFormatTag != FAUDIO_FORMAT_XMAUDIO2)
), file libs/faudio/src/FAudio.c, line 2456
Note that this assertion was changed in the import of FAudio 21.12 in
da89825f98e4f0cb3875735345a455512b36b665 (erronously declared as import of
21.11), without effect on this game (contrary to what
https://bugs.winehq.org/show_bug.cgi?id=50757#c2 claims). There is still no
sound in 7.0-rc5 (and reverting babaf916ab12c7a9128409f717878919ccc5826b which
hides the assertion shows it still triggering the extended assertion
condition).
Sound works before 6b45777121fcd50d9b7d5b649c6710063b549892 (also see
https://bugs.winehq.org/show_bug.cgi?id=50416 for caveats).
Unfortunately 6b45777121fcd50d9b7d5b649c6710063b549892 suffers from frequent
crashing already on the title screen (haven't tested ingame; might be the same
as https://bugs.winehq.org/show_bug.cgi?id=50757; despite it claiming to be
fixed with exactly that commit; afaict nobody ever confirmed it being fixed) .
Fortunately this crashing seems to be fixed or at least much reduced with
7.0-rc5 on my (very old and slow) system.
Sound works fine in 7.0-rc5 after winetricks xact and manually setting
xactengine3_7 to native.
Not sure about the relation to this bug, but 7.0-rc5 is showing the following
error whenever the game attempts to play a sound
00c8:err:ole:com_get_class_object class {2eeb4adf-4578-4d10-bca7-bb955f56320a}
not registered
00c8:err:ole:com_get_class_object no class object
{2eeb4adf-4578-4d10-bca7-bb955f56320a} could be created for context 0x1
which I think wasn't there before the regression.
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https://bugs.winehq.org/show_bug.cgi?id=51462
Bug ID: 51462
Summary: SnowRunner crashes when changing settings
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0274:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0274:err:ole:CoMarshalInterface Failed to marshal the interface
{9c6b4cb0-23f8-49cc-a3ed-45a55000a6d2}, hr 0x80004002
04a4:fixme:ole:NdrClearOutParameters
(000000000011D808,00007FC8EFEAA0A0,000000000011DAB8): stub
04a4:fixme:ole:CoCreateInstanceEx no instance created for interface
{9c6b4cb0-23f8-49cc-a3ed-45a55000a6d2} of class
{a65b8071-3bfe-4213-9a5b-491da4461ca7}, hr 0x80004002.
Changing as example Antialiasing, Lightshafts, Mirrors settings leads to crash
with a pop-up window
DirectX Diagnostic Tool
Usage: dxdiag [/whql:off | /whql:on] [/t filename | /x filename]
wine-6.12-194-g2ffcf440218
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https://bugs.winehq.org/show_bug.cgi?id=53231
Bug ID: 53231
Summary: d2d1:d2d1 - test_shared_bitmap() crashes on the
TestBot VMs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d2d1:d2d1 - test_shared_bitmap() crashes on the TestBot VMs:
d2d1.c:5179: Test marked todo: 6: Got unexpected hr 0.
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x6ac0f8ef).
[...]
Backtrace:
=>0 0x6ac0f8ef d2d_device_context_Clear+0x7f(iface=<internal error>,
colour=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\d2d1\device.c:1647] in d2d1
(0x0066fc78)
1 0x00414d75 in d2d1_test (+0x14d75) (0x0066fd68)
2 0x00434613 in d2d1_test (+0x34613) (0x0066fdd8)
3 0x00434983 in d2d1_test (+0x34983) (0x0066fe38)
4 0x0043618d in d2d1_test (+0x3618d) (0x0066fee8)
5 0x00435fbf in d2d1_test (+0x35fbf) (0x0066ff30)
6 0x7b62a170 in kernel32 (+0x2a170) (0x0066ff48)
7 0x7bc5a937 in ntdll (+0x5a937) (0x0066ff5c)
8 0x7bc5aff0 RtlCreateUserThread(entry=00435F40, arg=7FFD1000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\ntdll\thread.c:261] in ntdll
(0x0066ffec)
0x6ac0f8ef d2d_device_context_Clear+0x7f
[Z:\home\winetest\tools\testbot\var\wine\dlls\d2d1\device.c:1647] in d2d1: fsts
0x0(%eax)
1647 vs_cb_data->transform_geometry._11 = 1.0f;
https://test.winehq.org/data/patterns.html#d2d1:d2d1
The crash still happens even if all the tests are commented out except
test_shared_bitmap().
Furthermore adding traces shows that it happens in either of the two locations
below:
https://gitlab.winehq.org/wine/wine/-/blob/f6f66661b3fabdcd6cf2f4999b3029e7…
/* DXGI surface render target and WIC bitmap render target, same factory.
*/
hr = ID2D1Factory_CreateWicBitmapRenderTarget(factory1, wic_bitmap2, &desc,
&rt2); // crashed here
or
https://gitlab.winehq.org/wine/wine/-/blob/f6f66661b3fabdcd6cf2f4999b3029e7…
ID2D1GdiInteropRenderTarget_Release(interop);
hr = ID2D1Factory_CreateWicBitmapRenderTarget(factory2, wic_bitmap2, &desc,
&rt2); // crashed here
The crashes only happen with 32-bit code.
d2d1:d2d1 also crashes on my box with an Intel GPU and the crash happens in the
same two locations but the backtrace is different.
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https://bugs.winehq.org/show_bug.cgi?id=53157
Bug ID: 53157
Summary: --without-mingw builds on Mac can't unwind exceptions
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
I am trying to get a non-mingw build on MacOS to run my games to get debug
symbols for Wine DLLs in Instruments for performance profiling. One of the
issues I ran into is that SEH exceptions thrown in the PE side of our code
can't be handled. Wine runs into further nested exceptions trying to unwind the
stack and crashes.
This is a regression introduced by the following commit:
264bd4fc84020f217807f1e59d3bfa9302e5110c is the first bad commit
commit 264bd4fc84020f217807f1e59d3bfa9302e5110c
Author: Martin Storsjo <martin(a)martin.st>
Date: Fri May 29 13:51:04 2020 +0300
wine/asm.h: Don't define __ASM_CFI when using clang as cross compiler.
Reverting this commit on top of Wine 7.10 fixes this particular problem.
Getting a Wine build like this is a bit tricky. clang does not support
-mabi=ms, and gcc can't build winemac.drv because of Apple-isms in the system
headers that Apple never upstreamed to FSF gcc. (But they did have it in their
own gcc before they switched to clang).
To get a non-mingw gcc'ish Wine I do roughly the following:
1) Use wine-7.10, not master, there is yet another regression since then
2) Install gcc-11 with homebrew
3) ~/wine/configure --enable-win64 --without-x --without-mingw --disable-tests
CC=gcc-11
4) Build the thing
5) Edit Makefile, replace CC = gcc-11 with CC = clang
6) cd into dlls/winemac.drv, run make
7) optionally do the same in dlls/winecoreaudio.drv
8) optionally undo the Makefile changes if you plan to recompile e.g. ntdll
The game in question is Rocket League; That adds extra troubles with Steam (32
bit, so needs Mojave). I think the problem is independent of Rocket League
though. The exception causing the crash is OutputDebugStringA. I don't think
the problem is specific to this game though.
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https://bugs.winehq.org/show_bug.cgi?id=43167
Bug ID: 43167
Summary: Witcher 3 will not start
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kallekadakas(a)gmail.com
Distribution: ---
Created attachment 58423
--> https://bugs.winehq.org/attachment.cgi?id=58423
Output.txt
I apologize for the vague title, but there is very little info on why it fails.
Terminal output is attached to the case.
When clicking play on TW3 in Steam, it goes to "running" and then fails with
the output attached.
Arch64
i7-4790k
gtx1070
Wine2.10 with dx11>opengl4.5 registry fix applied.
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https://bugs.winehq.org/show_bug.cgi?id=53104
Bug ID: 53104
Summary: Wireshark can't start capturing packets
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 72539
--> https://bugs.winehq.org/attachment.cgi?id=72539
Patch for wpcap
While testing bug 53066 I just wanted to find out what would be needed to make
Wireshark working in Wine. There are two obvious problems:
1. pcap_create() doesn't translate interface identifier to the real name
2. pcap_dispatch() is not implemented
I fixed these problems, however, packet window still remains empty after
capture is started while the temporary capture file is filled with captured
packets. If this temporary file is later opened, Wireshark shows all packets
captured.
Attached is the patch if someone wants to push this further. "setcap
cap_net_raw,cap_net_admin=eip wine64-preloader" is needed to give Wine
permissions to capture packets.
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https://bugs.winehq.org/show_bug.cgi?id=51129
Bug ID: 51129
Summary: Function name conflict (ldap_connect) with OpenLDAP
2.5
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: sergio.durigan(a)canonical.com
Distribution: ---
Hello,
Wine installs the "/usr/include/wine/wine/windows/winldap.h" file, which
exports the ldap_connect function:
ULONG CDECL ldap_connect(LDAP*,struct l_timeval*);
With the recent OpenLDAP 2.5 release, we now have an "ldap_connection" function
being exported by it as well (with a different prototype):
https://git.openldap.org/openldap/openldap/-/blame/OPENLDAP_REL_ENG_2_5_4/i…
This will need to be fixed in order to prevent linking problems with OpenLDAP.
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https://bugs.winehq.org/show_bug.cgi?id=50890
Bug ID: 50890
Summary: Honey Select Unlimited - Character Models Don't Render
On-Screen
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gregory(a)opera.id.au
Distribution: ---
Created attachment 69702
--> https://bugs.winehq.org/attachment.cgi?id=69702
Screenshot of issue (character model *should* show in center of screen)
When launching "Honey Select Unlimited", character models do not render
on-screen (nothing appears)... Everything else (sound, menus, backgrounds,
etc...) seems to work; it is only the character models that seem to be
affected.
As it is only the character models that seem to be affected, this suggests that
the issue lies with something in the way the character models are rendered in
the game / simulation.
In order to progress in the game / simulation, one must interact with the
characters almost immediately, so this bug is game / simulation-breaking (i.e.
the game / simulation cannot be used via WINE whilst this bug is present).
This bug also affects "Honey Studio", which is a separate program, but one that
is included as a part of the "Honey Select Unlimited" installation.
Honey Select Unlimited version 1.0.2 was used when experiencing / testing /
replicating this bug.
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https://bugs.winehq.org/show_bug.cgi?id=49897
Bug ID: 49897
Summary: winetricks dotnet452 hangs
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: dotnet, download, Installer, regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 68254
--> https://bugs.winehq.org/attachment.cgi?id=68254
terminal output
While bug 49532 was fixed for dotnet40, dotnet452 still hangs for me.
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http://bugs.winehq.org/show_bug.cgi?id=34795
Bug #: 34795
Summary: SolidWorks 2010: No correct headers' name for material
databases in manager
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml4
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 46402
--> http://bugs.winehq.org/attachment.cgi?id=46402
Appearance comparison
Steps to reproduce:
1) remove ~/.wine
2) winetricks vcrun2005 vcrun2008 mfc40 dotnet30
3) install SolidWorks 2010
4) start SolidWorks 2010
5) create new part
6) RMB on material
7) choose "edit material"
8) choose any material and click "apply"
Behaviour:
Left side of image (see attachment)
Expected behaviour:
Right side of image (see attachment)
Additional info:
"sh winetricks msxml6" helps.
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http://bugs.winehq.org/show_bug.cgi?id=34922
Bug #: 34922
Summary: SolidWorks 2014 installer not working
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: micet2004-winehq(a)yahoo.de
Classification: Unclassified
log.txt.tar.gz (expanded 347MB!)
http://rapidshare.com/share/413FD513EE7CBC505D77F4D49EB7E85D
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http://bugs.winehq.org/show_bug.cgi?id=35873
Bug ID: 35873
Summary: SolidWorks 2013: INSTALLDIR instead of valid path
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Created attachment 47896
--> http://bugs.winehq.org/attachment.cgi?id=47896
Installation paths dialog
Steps to reproduce:
1) remove ~/.wine
2) cd "swwi/data/"
3) wine setup.exe
4) click "next"
5) click "customize"
6) click "next"
Behaviour:
INSTALLDIR
Expected behaviour:
"C:\Program Files\SolidWorks"
Terminal output:
nothing
Additional info:
If I omit 5th I don't encounter the bug.
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https://bugs.winehq.org/show_bug.cgi?id=52876
Bug ID: 52876
Summary: SolidWorks installer fails to install components with
action INSTALLSTATE_UNKNOWN
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.kogut(a)gmail.com
Distribution: ---
SolidWorks installer appears to complete successfully, but jumps from appx. 6%
to complete instantly and doesn't install program files.
Running the installer with `WINEDEBUG=+msi` shows that various features are
absent, and INSTALLSTATE_UNKNOWN (-1) is requested, leading to them not being
installed.
```
0424:trace:msi:MSI_SetFeatureStates component
L"aecschedule80_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecschedule_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2 request
-1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecscheduledata40_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecscheduledata50_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecscheduledata60_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecscheduledata70_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecscheduledata80_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecscheduledata_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecstructurebase40_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecstructurebase50_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
```
The installer is available from here:
https://dl-ak.solidworks.com/nonsecure/sw2020/sw2020_sp04.0_f/x64/200715.00…
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https://bugs.winehq.org/show_bug.cgi?id=52795
Bug ID: 52795
Summary: Small stack size in PE<>Unix syscall handler causes a
crash in Cyberpunk 2077
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
With recent changes in radv, Cyberpunk 2077 started crashing in recent versions
of Wine (tested it with 7.5 and 7.6).
See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6291
See also: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6218
Some there suggested it could be due to small stack size used in PE<>Unix
syscall handler, which is a problem with Vulkan usage scenarios that require
larger stack.
For instance, Proton tries to work around that issue:
https://github.com/ValveSoftware/wine/blob/0ad7e8878c400ee081de85bb1e21ef63…
It would be good for upstream Wine to address this somehow too, may be
increasing stack size or at last providing some configurable option to do it if
it's not a desirable default.
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http://bugs.winehq.org/show_bug.cgi?id=34235
Bug #: 34235
Summary: SimPark requires 256 bit colors
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Classification: Unclassified
Created attachment 45552
--> http://bugs.winehq.org/attachment.cgi?id=45552
warn+all logfile
The mentioned game wants 256 bit colors and doesn't start. I don't know which
module is to look in so I have chosen "unknown". Attached is a warn+all log as
the default one doesn't output anything (which is somewhere good work!).
The game is a Windows 3.1x game, switching wine's Windows version to 3.1
doesn't help (and I known it won't, just to mention it). :-)
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https://bugs.winehq.org/show_bug.cgi?id=45918
Bug ID: 45918
Summary: Not run Mass Effect 3
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Bigkreck(a)gmail.com
Distribution: ---
Created attachment 62443
--> https://bugs.winehq.org/attachment.cgi?id=62443
When you start the game, it gives an error, a dump in the attachment
I con not run Mass Effect 3 - ver. 1.05 in wine 3.17
When you start the game, it gives an error, a dump in the attachment
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https://bugs.winehq.org/show_bug.cgi?id=43030
Bug ID: 43030
Summary: LINE: Window border stays on top of other windows
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kristopher(a)posteo.net
Distribution: ---
Created attachment 58181
--> https://bugs.winehq.org/attachment.cgi?id=58181
Screenshot of the behavior
This is using the windows version of LINE from here:
https://scdn.line-apps.com/client/win/new/LineInst.exe (App homepage:
https://line.me/)
The app seems to have a black border that follows the main window around. You
can see it if you move the window around as the border stays in place, and only
moves after the window finishes moving. This border stays on top of all other
windows.
This behaviour occurs in every window manager or DE that I have tried, so I do
not think it's window manager related.
I'm currently on wine-staging, but this has happened with multiple versions of
wine.
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http://bugs.winehq.org/show_bug.cgi?id=14072
Summary: Wine Crashes with a Stack dump
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
CC: celticht32(a)aol.com
Wine crashes when running EverQuest2.exe :
First chance exception: page fault on read access to 0x016c6580 in 32-bit code
(0x00a33e9f).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:00a33e9f ESP:7eb619a4 EBP:7eb619e8 EFLAGS:00010216( - 00 -RIAP1)
EAX:00000000 EBX:7bc86ae0 ECX:0000000a EDX:00000001
ESI:016c6548 EDI:00000000
Stack dump:
0x7eb619a4: 016c6550 016c6548 7bc86ae0 016eece0
0x7eb619b4: 016eece0 016eedec 00000001 7eb619e8
0x7eb619c4: 6021a9c9 7bc86ae0 ffffffff 7eb61a28
0x7eb619d4: 00817520 00a33daf 7eb61a18 00d05a44
0x7eb619e4: 00000000 7eb61a28 0081bba3 00ba7a29
0x7eb619f4: 015907a0 00ba7a95 016c6548 00ba7a29
Backtrace:
=>1 0x00a33e9f in everquest2 (+0x633e9f) (0x7eb619e8)
2 0x0081bba3 in everquest2 (+0x41bba3) (0x7eb61a28)
3 0x7bc687ee call_thread_entry_point+0xe() in ntdll (0x7eb61a38)
4 0x7bc68e82 call_thread_func+0x42(rtl_func=<register EDI not in topmost
frame>, arg=<register ESI not in topmost frame>)
[/work/Downloads/wine-1.0/dlls/ntdll/thread.c:386] in ntdll (0x7eb61ad8)
5 0x7bc69093 in ntdll (+0x59093) (0x7eb623c8)
6 0x6013b45b (0x7eb624b8)
0x00a33e9f: cmpb $0x0,0x38(%esi)
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https://bugs.winehq.org/show_bug.cgi?id=40865
Bug ID: 40865
Summary: Steam needs to be online to update. Please confirm
your network connection and try again.
Product: Wine
Version: 1.9.12
Hardware: x86
OS: NetBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 54877
--> https://bugs.winehq.org/attachment.cgi?id=54877
WINEDEBUG=+winhttp,+wininit,+winsock,+teh,+sid wine Steam.exe
Steam can not fetch client (http problem ?).
I don't think it is because it can't find my network, I was using mupen64pp.exe
and I successfully joined a friend online to play with him.
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https://bugs.winehq.org/show_bug.cgi?id=53179
Bug ID: 53179
Summary: Can't get into the Lineage 2 server
Product: Wine-staging
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: terapy-session(a)bk.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Не зайти на сервер Lineage 2. После авторизации прохожу до выбора сервера, и
при нажатии войти никакой реакции, через несколько минут происходит дисконнект.
3 июня работало, возможно повлияло обновление Wine. Старого пакета Wine не
сохранилось чтоб проверить.
В ошибках логах есть:
0298:err:winediag:WSASocketW Failed to create a socket of type SOCK_RAW, this
requires special permissions.
Сервер использует WMI, возможно там что-то меняли.
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https://bugs.winehq.org/show_bug.cgi?id=47871
Bug ID: 47871
Summary: gameux:gameexplorer crashes randomly
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gameux
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gameux:gameexplorer crashes randomly on Windows 8 and 10:
gameexplorer.c:633: prepared EXE path:
L"C:\\Users\\winetest\\AppData\\Local\\Temp\\wct"
gameux:gameexplorer:0940 done (-1073741819) in 1s
Test failed: crash (c0000005)
Every line with a 'mixed' result is a date when the test crashed:
https://test.winehq.org/data/tests/gameux:gameexplorer.html
Unfortunately there is no backtrace but the last visible trace is in
test_install_uninstall_game() which is the last function to be called. So that
narrows down the range where the test crashes.
The crash happens in both 32 and 64 bit tests on the following configurations:
* cw-rx460-32 *real hardware* machine running Windows 8.1
* w8 and w8adm both Windows 8.1 TestBot VMs, the former running with elevated
privileges and the latter just in an administrator account.
* w1064v1507 a Windows 10 1507 TestBot VM (elevetated privileges).
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https://bugs.winehq.org/show_bug.cgi?id=53284
Bug ID: 53284
Summary: Syberia 2: game occasionally crashes following
graphical glitch
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Created attachment 72650
--> https://bugs.winehq.org/attachment.cgi?id=72650
terminal output
Ubuntu 20.04.4 LTS 64bit
NVIDIA GeForce 940MX with driver 510.73.05
Wine staging 7.11 (WineHQ binary package) with a clean Wine directory and the
default Wine configuration
Syberia 2 french GOG.com version
syberia_2_french_20171109_(16283)
07df47be888add1d1ce0c3003338f790cfe8c92e Game.exe
Level of detail: high
Screen depth: 32bit
Anti-aliasing: on
Occasionally the display becomes corrupted with parts of the screen turning
black, and then the game crashes.
It seems to be similar to what happens in Syberia 1
(https://bugs.winehq.org/show_bug.cgi?id=53266) but it happens much less
frequently in Syberia 2.
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https://bugs.winehq.org/show_bug.cgi?id=53271
Bug ID: 53271
Summary: Elder Scrolls Online crashes/refuses to start after
pressing Play in launcher
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schwemley.lyle(a)gmail.com
Distribution: ---
Created attachment 72643
--> https://bugs.winehq.org/attachment.cgi?id=72643
txt file it told me to upload
I downloaded ESO directly from the website (not Steam) and installed it using
Wine. It installed perfectly. I press "play" and it says "eso64.exe has
encountered a serious problem and needs to close."
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