https://bugs.winehq.org/show_bug.cgi?id=47593
Bug ID: 47593
Summary: PotPlayer 1.7: choppy video when monitor refresh rate
is 24 hz
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smart-32(a)s-32.tk
Distribution: ---
When monitor refresh rate is set to 24 hz after about a minute of playing any
video it becomes choppy. It looks like every second frame is dropped.
Media Player Classic - BE have same problem.
I tested this bug in PotPlayer 1.7 1.7.18958 X86. It can be download here:
https://daumpotplayer.com/wp-content/uploads/2019/06/PotPlayerSetup.exe
I want to notice you should to disable the cache pre-read option in built-in
source/splitter configuration to prevent video playback jerking.
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http://bugs.winehq.org/show_bug.cgi?id=33257
Bug #: 33257
Summary: Adobe Digital Editions does not recognize KOBO
eReader.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peterharris20(a)sky.com
Classification: Unclassified
Adobe Digital Editions does not find the KOBO eReader when it is plugged in.
Ubuntu 10.04 recognizes it and displays the folder and contents.
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https://bugs.winehq.org/show_bug.cgi?id=51924
Bug ID: 51924
Summary: KEmulator crashes on start: "SWTException: Graphic is
disposed"
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ArchLinux
Created attachment 70888
--> https://bugs.winehq.org/attachment.cgi?id=70888
SWTException output
Sometimes, KEmulator hangs up on start with the message "KEmulator v1.0.3
Running..." or it just crashes upon start (probably related)
The output is obtainable if it crashes.
It occurs very randomly. Sometimes it just works normally, but sometimes this
issue appears and you have to wait for some days to try again and open it
successfully. Rebooting the system usually doesn't solve this.
This bug was also found in Wine 6.19
Other Linux users from Kahvibreak project have identified this issue too, and a
MacOS user has also reported it on the forums recently:
https://forum.winehq.org/viewtopic.php?f=9&t=35717
Procedure:
Run through WineCMD:
java -jar KEmulator-1.0.3.jar -jar MIDlet.jar
You can use almost any J2ME application (MIDlet) to do this procedure, format
must be .jar, .jad is not supported.
I'll attach a MIDlet so you can try it without the need to search for it
Download KEmulator v1.0.3: https://archive.org/details/KEmulator103
SHA1: 23f339e4b2ae39828cbbbd415d00616b1858e167
Note: add "zip.dll" as "native, builtin" in Libraries tab in Winecfg
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https://bugs.winehq.org/show_bug.cgi?id=52807
Bug ID: 52807
Summary: GarminExpress.exe encounters
System.EntryPointNotFoundException
Product: Wine-staging
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zargulthewizard(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72184
--> https://bugs.winehq.org/attachment.cgi?id=72184
output of the command
Not sure what else to say here. I have attached the output log. Given that the
error seems to stem from some scope labeled
MS.Win32.PresentationCore.UnsafeNativeMethods this is probably a semi-known
bug. It appears to be a GUI drawing error.
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https://bugs.winehq.org/show_bug.cgi?id=37466
Bug ID: 37466
Summary: Deadly Premonition: The Director's Cut 1.01b Steam
crash after logos
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49840
--> https://bugs.winehq.org/attachment.cgi?id=49840
log and trace crash wine
Install, run launcher and run game. After logos the game crash.
Overlay steam is OFF.
WinXP config. 32bit wine 1.7.29
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https://bugs.winehq.org/show_bug.cgi?id=53012
Bug ID: 53012
Summary: wine: Read access denied for device L"\\??\\Z:\\", FS
volume label and serial are not available.
Product: Wine
Version: 7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robwie2004(a)gmail.com
Distribution: ---
It's happening on Arch with fresh wine install on btrfs filesystem & wayland.
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=45477
Bug ID: 45477
Summary: the forest - settings not saved
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
The settings for this game are stored in the registry. And when changing the
settings in game they are not saved into the registry.
Settings are located at the following location:
HKEY_CURRENT_USER\Software\SKS\TheForest
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https://bugs.winehq.org/show_bug.cgi?id=41429
Bug ID: 41429
Summary: The Forest: Game crashes if started from Steam
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55803
--> https://bugs.winehq.org/attachment.cgi?id=55803
Terminal output
If The Forest gets started from Steam the game shows its configuration dialog
and on clicking "Play!" the game crashes after a few seconds. But if the game
gets directly started all is working fine no matter if Steam is already running
or not (and if the multiplayer works too).
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https://bugs.winehq.org/show_bug.cgi?id=41304
Bug ID: 41304
Summary: Obscure Steam version freezes at launch with 100% CPU
usage
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
Distribution: ---
Created attachment 55632
--> https://bugs.winehq.org/attachment.cgi?id=55632
Log after starting steam, attempting to launch Obscure, killing it and quitting
Steam
When trying to launch the game Obscure from Steam, it freezes, using 100% of
the CPU without launching any windows.
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https://bugs.winehq.org/show_bug.cgi?id=52168
Bug ID: 52168
Summary: League of Legends: RiotClientUxRender.exe crash
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71216
--> https://bugs.winehq.org/attachment.cgi?id=71216
Shell debug log
League of Legends launcher crashes right after it's installed
Tried on plain Wine 6.22, running with Wine Mono 7.0.0
Operating system: Manjaro Linux
Kernel: Linux 5.10.82-1-MANJARO
GPU: Intel HD Graphics 620
RAM: 12GB
Driver: Open-source Mesa
Procedure:
*Download League of Legends: www.leagueoflegends.com
*Install it
*Open launcher (RiotClientServices.exe)
There's 3 different crash logs that is generated after the crash, i'm attaching
all of them
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https://bugs.winehq.org/show_bug.cgi?id=49373
Bug ID: 49373
Summary: League of Legends crashes at game start (wine 5.10
regression)
Product: Wine-staging
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: c96ef78b6d6d9184d8ec4cd18924a3049d388583
Distribution: ---
League of Legends crashes at game start. This is a regression from
c96ef78b6d6 ntdll: Move the virtual memory functions to the Unix library.
...or more likely the staging patch rebase needed to accommodate it.
STEPS TO REPRODUCE A WORKING LOL
1) Check out wine 7c32b2dd936
2) Apply staging 6387991c, making the necessary merges
*) (May be an easier merge workflow if you check out wine 3c86adab766, apply
staging 6387991c, and then cherry-pick wine b4a868b8add..7c32b2dd936)
3) Apply patch from Bug 49025 comment 14
4) Apply patch from Bug 47198 comment 95
STEPS TO REPRODUCE A BROKEN LOL
1) Check out wine c96ef78b6d6
2) Apply staging a4d98c48
*) (Beware of Bug 49326! Apply with -W ntdll-ForceBottomUpAlloc. To do that,
you will need to undo an update to the ntdll-NtQueryVirtualMemory patch: `git
checkout 6387991c --
patches/ntdll-NtQueryVirtualMemory/0008-ntdll-Resolve-drive-symlinks-before-returning-sectio.patch`)
3) Apply patch from Bug 49025 comment 14
4) Apply patch from Bug 47198 comment 95
These two sets of steps put you one wine commit apart, with a minimal set of
staging and other changes. This demonstrates that the regression comes from
either c96ef78b6d6 or the staging changes related to it.
There is no relevant console output.
System info:
Gentoo
x86_64
GCC 9.3.0
For testing, please be aware that you do not need to log in to LoL. You can
just run C:\Riot Games\League of Legends\Game\League of Legends.exe - if it
pops up a message that you need to log in first, it is working; if it pops up a
System Error message, it is broken. This makes testing much faster.
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https://bugs.winehq.org/show_bug.cgi?id=45934
Bug ID: 45934
Summary: League of legends : No sound in-game
Product: Wine-staging
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62462
--> https://bugs.winehq.org/attachment.cgi?id=62462
WINEDEBUG=-all,+dsound
When starting league of legends, the sound works, even in champion select.
But after the game has loaded, there is no more sound.
Using alsa-lib-1.1.6-r1, tried with 1.1.2, the 32 bits version are also
installed.
Kernel : 4.14.8-gentoo-r1
Please tell me if you need additionnal logs or specific WINEDEBUG channels
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https://bugs.winehq.org/show_bug.cgi?id=45706
Bug ID: 45706
Summary: League of Legends fails to reconnect
Product: Wine-staging
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ads200002(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
League of Legends fails to reconnect after a disconnection in game.
When in game, if you disconnect, you get a 'Reconnecting to game' box come up
with a pulsating progress bar. Even upon reconnecting to the Internet, however,
the game fails to automatically reconnect as it has done before the anti-cheat
was implemented.
Lutris 0.4.14 with Wine Staging 3.14+110a6f6 esync 5898a69 on Ubuntu 18.04
I'm sorry I'm not using a more vanilla environment, if someone with vanilla
Wine Staging can't reproduce this bug then please close it.
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https://bugs.winehq.org/show_bug.cgi?id=42584
Bug ID: 42584
Summary: League of Legends: LeagueClient.exe hangs at startup
logo
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hevanen(a)googlemail.com
Distribution: ---
Created attachment 57504
--> https://bugs.winehq.org/attachment.cgi?id=57504
Full console output
When launching LeagueClient.exe, the application often hangs at the "League of
Legends" logo. This happens about 2 out of 3 times on average, but sometimes it
takes up to 10 attempts to get it to run.
The terminal shows an endless repeat of errors like the following:
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 005c, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0051, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 008d, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0052, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0060, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcebaa0 "loader.c:
loader_section" wait timed out in thread 007d, blocked by 007c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 007c, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0063, blocked by 007e, retrying (60
sec)
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http://bugs.winehq.org/show_bug.cgi?id=24078
Summary: The Last Remnant demo: Window size is too small
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://news.bigdownload.com/2009/02/26/download-the-la
st-remnant-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
On windows, the window size is the width of your screen, but on wine, it's
about 1/3 of the size.
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https://bugs.winehq.org/show_bug.cgi?id=53097
Bug ID: 53097
Summary: wine steam: flickering (on UHD 630)
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dufresnep(a)zoho.com
Distribution: ---
Created attachment 72526
--> https://bugs.winehq.org/attachment.cgi?id=72526
My badge page filickering in Steam
I installed OpenSuse Tumbleweed today, and use "wine SteamSetup.exe" to install
Steam.
CPU is working at about 50% (i3-8100).
There is flickering that I was able to capture with new screen capture movie in
Gnome 42. Hope to be able to attach it.
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https://bugs.winehq.org/show_bug.cgi?id=45304
Bug ID: 45304
Summary: Lords of the Realm II in steam: rendering problem with
probable web page
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shentino(a)gmail.com
Distribution: ---
on real windows, it shows a web page, complete with clickable links
on linux/wine, it shows a blank page with broken links. They're clickable but
there's no background and I get "missing picture" icons instead.
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https://bugs.winehq.org/show_bug.cgi?id=45488
Bug ID: 45488
Summary: Age of Empires 2 Steam will not lauch in a laptop with
2 graphic cards and hdmi.
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)justdust.es
Distribution: ---
There is an old bug that i forgot to report that makes the game to not start
with this special setup.
1. A laptop
2.A dual graphic card, nvidia + intel
3.A hdmi tv connected to the laptop.
4.The nvidia ON.
With this setup since wine 2, and i tested till wine 3.12, normal,
devel and staging, the game will not lauch.
The work arround is disable nvidia card, and use only the internal one of the
laptop with the nvidia control software.
After that reboot to have the internal intel card ready and selected and game
will work perfect (qith all the problems it had since ever).
Nothing else is needed, wine 3.12 can habdle the game with the steam setup
without problems, not necessary to rename Launcher.exe not necessary anything.
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https://bugs.winehq.org/show_bug.cgi?id=37481
Bug ID: 37481
Summary: Steam Legend of Grimrock 2: Game crashes quite often
when trying to save
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uwe.klosa(a)gmail.com
Distribution: ---
Created attachment 49871
--> https://bugs.winehq.org/attachment.cgi?id=49871
STacktrace with page fault
Legend of Grimrock 2 crashes every now and then when I try to save the game.
The error seems to be connected to the x3audio. Sometime the game crashes with
an error in the sound system, but without a readable crash report.
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https://bugs.winehq.org/show_bug.cgi?id=44896
Bug ID: 44896
Summary: Sonic CD Steam choppy audio
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: ALEXMCCULLLOCH(a)gmail.com
If you do get Sonic CD to even run, the music/sounds are choppy.
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https://bugs.winehq.org/show_bug.cgi?id=44491
Bug ID: 44491
Summary: Final fantasy Type-0 (steam) crashes during install
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jrr45(a)cornell.edu
Distribution: ---
Created attachment 60451
--> https://bugs.winehq.org/attachment.cgi?id=60451
Backtrace of install crash
Program crashes almost immediately after install is started.
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https://bugs.winehq.org/show_bug.cgi?id=43933
Bug ID: 43933
Summary: STEAM: Ultra Street Fighter IV crashes
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.scarabello(a)gmail.com
Distribution: ---
Created attachment 59569
--> https://bugs.winehq.org/attachment.cgi?id=59569
Console logs
Ultra Street Fighter IV crashes on my machine, I tried many differet version of
wine/wine-staging and it always crashes in the same way. Because it used to
work without any problem I believe it's my machine configuration, but I am not
sure and I am not aware of how to discover the reason of the bug. I am
attaching the console logs. You'll see many crashes as I restart Street Fighter
from Steam everytime it crashes, just to make sure the crash is always due to
the same reason.
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https://bugs.winehq.org/show_bug.cgi?id=39860
Bug ID: 39860
Summary: Steam RaidenIV Overkill crashes on start
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 53214
--> https://bugs.winehq.org/attachment.cgi?id=53214
Backtrace for RaidenIV
Raiden IV Overkill on steam crashes upon launch. A black window pops up and
then a crash dialog immediately appears.
Crash log and console output attached.
I've tried various versions of wine; these attachments are from wine-staging
1.7.55, the version available for OSX in the wine-staging repo.
One possibly relevant bit of info: A few users on the steam forum for this game
have reported it crashes under Windows when trying to use an integrated video
card, but works when a dedicated card is used. I've tried running on various
OSX machines (a hackintosh with intel graphics disabled in the bios and a gtx
970 installed, and a rMBP with both integrated and dedicated graphics forced
via a utility) all crash the same way.
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https://bugs.winehq.org/show_bug.cgi?id=40841
Bug ID: 40841
Summary: Steam game Minus Zero has bad performance
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 54822
--> https://bugs.winehq.org/attachment.cgi?id=54822
Console output
The game 'Minus Zero' which is a simple lock-on shooter game, has bad
performance degradation in some spots. The one consistently reproducible
problem occurs when there is very little on screen. Game drops to 30fps, maybe
even lower. Under windows (even under vmware fusion) game maintains a solid
60fps.
I've noticed that even in the menus it never seems to hit a consistent 60fps,
it's always around 56-58fps.
Things I've tried, none of which helped:
disabled glsl
set 'skip single buffer flushes' to true
latest staging
disabled steam overlay
I've also verified the issue is present when running on linux.
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