https://bugs.winehq.org/show_bug.cgi?id=42645
Bug ID: 42645
Summary: File dialog usability
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: freddi34(a)yahoo.de
Distribution: ---
When working with project files across different programs (e.g. Linux/OS X
program and Windows program through Wine), users usually have to access the
same locations and files. Quick file access and navigation is essential for
productivity. If Wine's goal is not to be a bottom-of-the-drawer academic
project, but actually useful, it must sufficiently integrate with the
non-Windows desktop that its users are using.
Example workflow:
A 1. Native file manager (e.g. Nautilus) is opened at /home/username/folder1
2. User wants to open file1.ext from this folder in a Wine program through
the file open dialog.
B 1. User creates a file2.ext in a Wine program, opens the file save dialog
and wants to save it in the same location (folder1).
2. File save dialog is opened at a path deep in the virtual C: drive
(C:/Programs/Manufacturer/ProgramName/client/assets/.../...).
The file save dialog's location may be controlled by the Windows
application or where it was opened the last time.
Wine's file open/save dialog has significantly worse usability than any
GTK/KDE/OS X file dialog or even Windows' own.
- It is more likely not opened where the user needs it (since working
cross-system)
- Navigation is only possible by one step up (green up arrow button) or by
going multiple steps up towards the file system root (scrollable dropdown) and
then navigating step by step down in the native system's file tree.
- Double-click is cumbersome and leads repeatedly to accidental renamings or
wrong selections.
Wine's open/save dialogs should allow faster changing between commonly used
locations. This should be supported through:
- editable address (would allow to paste a complete path and press enter)
- droppable for native paths (drag&drop a folder from a native file manager,
this is commonly supported in e.g. GTK)
- persistent list of recently openend locations in this WINEPREFIX
While these are platform-agnostic, more comfort can be achieved by further
integrating with the desktop (Gnome/KDE/OS X):
- integrate with the desktop's bookmarks through Free Desktop Standard
- integrate with the desktop's recent locations
- (native file dialogs)
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http://bugs.winehq.org/show_bug.cgi?id=35062
Bug #: 35062
Summary: FarCry3 : graphical glitches
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 46762
--> http://bugs.winehq.org/attachment.cgi?id=46762
Graphical glitches on see
Hi,
There is a graphical bug when i play at FarCry3. this bug appears only when you
look the sea.
As you can see in the screenshot, it seems that the map is drawn in the sea.
I think it's not a problem about the sun/moon light reflections on the sea,
they're correctly drawn (not viewable in the screenshot)
Thanks,
Max
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http://bugs.winehq.org/show_bug.cgi?id=23676
Summary: Arcanum essentially unusable due to graphics errors
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.richardson(a)gmx.de
When playing Arcanum, the issue shown by the screenshot happens as soon as you
attempt to scroll the view.
It seems that it only happens when scrolling to the top, left right and down
seem to be fine.
I know this did not happen with older versions of Wine ~1 year ago.
For testing purposes there is a demo of the game available here:
http://www.terra-arcanum.com/downloads/
If you need any other information please tell me, I'm quite new to reporting
bugs in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=49107
Bug ID: 49107
Summary: Rise of the Tomb Raider shows a black screen in DX12
mode
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
No crash just spamming this line:
err:vkd3d_wait_for_gpu_fences: Failed to wait for Vulkan fences, vr -4.
wine-5.7-209-g4e2ad334b5
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https://bugs.winehq.org/show_bug.cgi?id=52146
Bug ID: 52146
Summary: [Control DX12]Wrong color when Global Reflections
setting is enabled
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hi,
I use vkd3d-git + Connor's patch from
https://bugs.winehq.org/show_bug.cgi?id=47713#c6
Sorry if it's not correct to create this BR considering that this is an
unnofficial patch (need more works to be upstreamed)
I tried Control DX12 with this patch and the game works great despite the
stuttering.
As explained in the BR's title, when "Global Reflections" is enabled in the
game's settings, a red color appears in game as you can see in the video and
screenshot.
I attach a VKD3D_DEBUG="trace" log (1.6Gb size) :
https://www.mediafire.com/file/7pn6eyhsa7mvy72/Control_DX12_glitches.7z/file
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https://bugs.winehq.org/show_bug.cgi?id=51653
Bug ID: 51653
Summary: HITMAN (2016) crashes when loading level in DX12 mode
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Default output
fixme:d3d12_command_queue_GetClockCalibration: iface 0x7f8a5500, gpu_timestamp
0x2917fa48, cpu_timestamp 0x2917faa0 stub!
fixme:d3d12_command_queue_Wait: Failed to acquire Vulkan semaphore for fence
0x7ec63700, value 0x143b3, completed value 0x143ac.
04b8:fixme:dxgi:d3d12_swapchain_set_sync_interval Unsupported sync interval 2.
fixme:d3d12_pipeline_state_GetCachedBlob: iface 0x7f4d34f40140, blob 0x2917fa20
stub!
wine: Unhandled page fault on read access to 0000000000000000 at address
0000000140EDD169 (thread 04b8), starting debugger...
vkd3d-1.2-442-g04a0808
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https://bugs.winehq.org/show_bug.cgi?id=50391
Bug ID: 50391
Summary: Hitman: Absolution player head model rendered with
artifacts with Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69006
--> https://bugs.winehq.org/attachment.cgi?id=69006
example
With Tessellation enabled.
wine-6.0-rc3-28-ge27a95e9209
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https://bugs.winehq.org/show_bug.cgi?id=50334
Bug ID: 50334
Summary: vkd3d from git fails to run bison
libs/vkd3d-shader/preproc.tab.h
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)fireburn.co.uk
Distribution: ---
[Thursday, 10 December 2020] [02:37:22 GMT] <FireBurn> The last 4 commits to
vkd3d have created a build issue for me https://pastebin.com/FBTuDXbM
[Thursday, 10 December 2020] [02:37:47 GMT] <FireBurn> It's probably
f544cb38e5184c8218a36629f59c64568e55e6f5
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/configure
--prefix=/usr --build=i686-pc-linux-gnu --host=i686-pc-linux-gnu
--mandir=/usr/share/man --infodir=/usr/share/info --datadir=/usr/share
--sysconfdir=/etc --localstatedir=/var/lib --disable-dependency-tracking
--disable-silent-rules --docdir=/usr/share/doc/vkd3d-9999
--htmldir=/usr/share/doc/vkd3d-9999/html --libdir=/usr/lib
--without-spirv-tools --disable-doxygen-pdf
configure: loading site script /usr/share/config.site
checking for i686-pc-linux-gnu-gcc... x86_64-pc-linux-gnu-gcc -m32
checking whether the C compiler works... yes
checking for C compiler default output file name... a.out
checking for suffix of executables...
checking whether we are cross compiling... no
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether x86_64-pc-linux-gnu-gcc -m32 accepts -g... yes
checking for x86_64-pc-linux-gnu-gcc -m32 option to accept ISO C89... none
needed
checking whether x86_64-pc-linux-gnu-gcc -m32 understands -c and -o together...
yes
checking how to run the C preprocessor... x86_64-pc-linux-gnu-gcc -m32 -E
checking for grep that handles long lines and -e... /bin/grep
checking for egrep... /bin/grep -E
checking for ANSI C header files... yes
checking for sys/types.h... yes
checking for sys/stat.h... yes
checking for stdlib.h... yes
checking for string.h... yes
checking for memory.h... yes
checking for strings.h... yes
checking for inttypes.h... yes
checking for stdint.h... yes
checking for unistd.h... yes
checking minix/config.h usability... no
checking minix/config.h presence... no
checking for minix/config.h... no
checking whether it is safe to define __EXTENSIONS__... yes
checking for i686-pc-linux-gnu-ar... x86_64-pc-linux-gnu-ar
checking the archiver (x86_64-pc-linux-gnu-ar) interface... ar
checking for i686-pc-linux-gnu-gcc... (cached) x86_64-pc-linux-gnu-gcc -m32
checking whether we are using the GNU C compiler... (cached) yes
checking whether x86_64-pc-linux-gnu-gcc -m32 accepts -g... (cached) yes
checking for x86_64-pc-linux-gnu-gcc -m32 option to accept ISO C89... (cached)
none needed
checking whether x86_64-pc-linux-gnu-gcc -m32 understands -c and -o together...
(cached) yes
checking for a sed that does not truncate output... /bin/sed
checking for a thread-safe mkdir -p... /bin/mkdir -p
checking for gawk... gawk
checking for widl... widl
checking checking whether widl version >= 3.20... yes (6.0-rc2)
checking for flex... flex
checking for bison... bison
checking for i686-pc-linux-gnu-doxygen... no
checking for doxygen... no
configure: WARNING: doxygen not found - will not generate any doxygen
documentation
checking for i686-pc-linux-gnu-perl... no
checking for perl... /usr/bin/perl
checking for a BSD-compatible install...
/usr/lib/portage/python3.8/ebuild-helpers/xattr/install -c
checking whether build environment is sane... yes
checking whether make sets $(MAKE)... yes
checking whether make supports the include directive... yes (GNU style)
checking whether make supports nested variables... yes
checking dependency style of x86_64-pc-linux-gnu-gcc -m32... none
checking whether to enable maintainer-specific portions of Makefiles... yes
checking whether make supports nested variables... (cached) yes
checking build system type... i686-pc-linux-gnu
checking host system type... i686-pc-linux-gnu
checking how to print strings... printf
checking for a sed that does not truncate output... (cached) /bin/sed
checking for fgrep... /bin/grep -F
checking for ld used by x86_64-pc-linux-gnu-gcc -m32... x86_64-pc-linux-gnu-ld
-m elf_i386
checking if the linker (x86_64-pc-linux-gnu-ld -m elf_i386) is GNU ld... yes
checking for BSD- or MS-compatible name lister (nm)... x86_64-pc-linux-gnu-nm
checking the name lister (x86_64-pc-linux-gnu-nm) interface... BSD nm
checking whether ln -s works... yes
checking the maximum length of command line arguments... 1572864
checking how to convert i686-pc-linux-gnu file names to i686-pc-linux-gnu
format... func_convert_file_noop
checking how to convert i686-pc-linux-gnu file names to toolchain format...
func_convert_file_noop
checking for x86_64-pc-linux-gnu-ld -m elf_i386 option to reload object
files... -r
checking for i686-pc-linux-gnu-objdump... x86_64-pc-linux-gnu-objdump
checking how to recognize dependent libraries... pass_all
checking for i686-pc-linux-gnu-dlltool... no
checking for dlltool... no
checking how to associate runtime and link libraries... printf %s\n
checking for i686-pc-linux-gnu-ar... (cached) x86_64-pc-linux-gnu-ar
checking for archiver @FILE support... @
checking for i686-pc-linux-gnu-strip... x86_64-pc-linux-gnu-strip
checking for i686-pc-linux-gnu-ranlib... x86_64-pc-linux-gnu-ranlib
checking command to parse x86_64-pc-linux-gnu-nm output from
x86_64-pc-linux-gnu-gcc -m32 object... ok
checking for sysroot... no
checking for a working dd... /bin/dd
checking how to truncate binary pipes... /bin/dd bs=4096 count=1
checking for i686-pc-linux-gnu-mt... no
checking for mt... no
checking if : is a manifest tool... no
checking for dlfcn.h... yes
checking for objdir... .libs
checking if x86_64-pc-linux-gnu-gcc -m32 supports -fno-rtti -fno-exceptions...
no
checking for x86_64-pc-linux-gnu-gcc -m32 option to produce PIC... -fPIC -DPIC
checking if x86_64-pc-linux-gnu-gcc -m32 PIC flag -fPIC -DPIC works... yes
checking if x86_64-pc-linux-gnu-gcc -m32 static flag -static works... yes
checking if x86_64-pc-linux-gnu-gcc -m32 supports -c -o file.o... yes
checking if x86_64-pc-linux-gnu-gcc -m32 supports -c -o file.o... (cached) yes
checking whether the x86_64-pc-linux-gnu-gcc -m32 linker
(x86_64-pc-linux-gnu-ld -m elf_i386) supports shared libraries... yes
checking whether -lc should be explicitly linked in... no
checking dynamic linker characteristics... GNU/Linux ld.so
checking how to hardcode library paths into programs... immediate
checking whether stripping libraries is possible... yes
checking if libtool supports shared libraries... yes
checking whether to build shared libraries... yes
checking whether to build static libraries... yes
checking if LD -Wl,--version-script works... yes
checking whether the compiler supports -std=c99... yes
checking whether the compiler supports -Wdeclaration-after-statement... yes
checking whether the compiler supports -Wimplicit-fallthrough... yes
checking whether the compiler supports -Wmissing-prototypes... yes
checking whether the compiler supports -Wunused-but-set-parameter... yes
checking whether the compiler supports -Wvla... yes
checking whether the compiler supports -Wpointer-arith... yes
checking whether the compiler supports -Wl,--no-undefined... yes
checking for i686-w64-mingw32-gcc... i686-w64-mingw32-gcc
checking whether i686-w64-mingw32-gcc works... yes
checking for x86_64-w64-mingw32-gcc... x86_64-w64-mingw32-gcc
checking whether x86_64-w64-mingw32-gcc works... yes
checking for dlfcn.h... (cached) yes
checking pthread.h usability... yes
checking pthread.h presence... yes
checking for pthread.h... yes
checking vulkan/vulkan.h usability... yes
checking vulkan/vulkan.h presence... yes
checking for vulkan/vulkan.h... yes
checking vulkan/spirv.h usability... no
checking vulkan/spirv.h presence... no
checking for vulkan/spirv.h... no
checking vulkan/GLSL.std.450.h usability... no
checking vulkan/GLSL.std.450.h presence... no
checking for vulkan/GLSL.std.450.h... no
checking spirv/unified1/spirv.h usability... yes
checking spirv/unified1/spirv.h presence... yes
checking for spirv/unified1/spirv.h... yes
checking spirv/unified1/GLSL.std.450.h usability... yes
checking spirv/unified1/GLSL.std.450.h presence... yes
checking for spirv/unified1/GLSL.std.450.h... yes
checking whether VK_HEADER_VERSION >= 113... yes
checking whether SpvCapabilityDemoteToHelperInvocationEXT is declared... yes
checking whether program_invocation_name is declared... yes
checking pkg-config is at least version 0.9.0... yes
checking for ceilf in -lm... yes
checking for dlopen in -ldl... yes
checking for pthread_create in -lpthread... yes
checking for ldd... /usr/bin/ldd
checking for i686-pc-linux-gnu-otool... no
checking for otool... no
checking for i686-pc-linux-gnu-readelf... x86_64-pc-linux-gnu-readelf
checking for -lvulkan... libvulkan.so.1
checking for ncurses... yes
checking for xcb xcb-keysyms... yes
checking for __builtin_clz... yes
checking for __builtin_popcount... yes
checking for __sync_add_and_fetch... yes
checking for __sync_sub_and_fetch... yes
checking for pthread_setname_np... yes
checking how many arguments pthread_set_np() takes... two
checking that generated files are newer than configure... done
configure: creating ./config.status
config.status: creating Doxyfile
config.status: creating Makefile
config.status: creating include/config.h
config.status: executing depfiles commands
config.status: executing libtool commands
Configuration summary for vkd3d 1.2
widl: widl
Have ncurses: yes
Have SPIRV-Tools: no
Have xcb: yes
Building demos: no
Building tests: yes
Building documentation: no
Building crosstests: yes
Using 32-bit cross compiler: i686-w64-mingw32-gcc
Using 64-bit cross compiler: x86_64-w64-mingw32-gcc
make -j8
widl -h -o include/vkd3d_d3d12.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_d3d12.idl
widl -h -o include/vkd3d_d3d12sdklayers.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_d3d12sdklayers.idl
widl -h -o include/vkd3d_d3dcommon.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_d3dcommon.idl
widl -h -o include/vkd3d_dxgi.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi.idl
widl -h -o include/vkd3d_dxgi1_2.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi1_2.idl
widl -h -o include/vkd3d_dxgi1_3.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi1_3.idl
widl -h -o include/vkd3d_dxgi1_4.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi1_4.idl
widl -h -o include/vkd3d_dxgibase.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgibase.idl
widl -h -o include/vkd3d_dxgiformat.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgiformat.idl
widl -h -o include/vkd3d_dxgitype.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgitype.idl
bison -d -o libs/vkd3d-shader/preproc.tab.c
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d-shader/preproc.y
bison: libs/vkd3d-shader/preproc.tab.h: cannot open: No such file or directory
make: *** [Makefile:2197: libs/vkd3d-shader/preproc.tab.h] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=49398
Bug ID: 49398
Summary: vkd3d fails to compile against Vulkan 1.2.140 headers
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)fireburn.co.uk
Distribution: ---
Here's the compile error:
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
libtool: compile: x86_64-pc-linux-gnu-gcc -m32 -DHAVE_CONFIG_H -I.
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999 -I./include
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/dummy
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/private
-Wall -pipe -std=c99 -Wdeclaration-after-statement -Wimplicit-fallthrough
-Wmissing-prototypes -Wunused-but-set-parameter -Wvla -Wpointer-arith
-Wl,--no-undefined -O3 -march=native -pipe -flto -c
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_main.c
-fPIC -DPIC -o libs/vkd3d/.libs/vkd3d_main.o
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_invalidate_root_parameters’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:1876:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
1876 | VkPipelineBindPoint bind_point)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_prepare_descriptors’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:2551:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
2551 | VkPipelineBindPoint bind_point)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_update_descriptor_table’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:2648:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
2648 | VkPipelineBindPoint bind_point, unsigned int index, struct
d3d12_desc *base_descriptor)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_update_push_descriptors’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:2751:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
2751 | VkPipelineBindPoint bind_point)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_set_descriptor_table’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:4083:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
4083 | VkPipelineBindPoint bind_point, unsigned int index,
D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_set_root_constants’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:4121:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
4121 | VkPipelineBindPoint bind_point, unsigned int index, unsigned
int offset,
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/device.c:19:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/resource.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/state.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
make[1]: *** [Makefile:1167: libs/vkd3d/command.lo] Error 1
make[1]: *** Waiting for unfinished jobs....
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/utils.c:19:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
make[1]: *** [Makefile:1167: libs/vkd3d/device.lo] Error 1
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_main.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
make[1]: *** [Makefile:1167: libs/vkd3d/resource.lo] Error 1
make[1]: *** [Makefile:1167: libs/vkd3d/state.lo] Error 1
make[1]: *** [Makefile:1167: libs/vkd3d/utils.lo] Error 1
make[1]: *** [Makefile:1167: libs/vkd3d/vkd3d_main.lo] Error 1
The patch required to get this compiling is:
diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h
index 1cc7864..fa736e4 100644
--- a/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/vkd3d_private.h
@@ -53,6 +53,7 @@
#define VKD3D_MAX_SHADER_EXTENSIONS 1u
#define VKD3D_MAX_SHADER_STAGES 5u
#define VKD3D_MAX_VK_SYNC_OBJECTS 4u
+#define VKD3D_PIPELINE_BIND_POINT_COUNT 2u
struct d3d12_command_list;
struct d3d12_device;
@@ -961,7 +962,7 @@ struct d3d12_command_list
VkPipeline current_pipeline;
VkRenderPass pso_render_pass;
VkRenderPass current_render_pass;
- struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
+ struct vkd3d_pipeline_bindings
pipeline_bindings[VKD3D_PIPELINE_BIND_POINT_COUNT];
struct d3d12_pipeline_state *state;
Which is slightly different to:
https://github.com/d3d12/vkd3d/commit/8e7bf8a5c3e004763a62822ff2d79cf76907b…
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https://bugs.winehq.org/show_bug.cgi?id=47713
Bug ID: 47713
Summary: Control crashes at launch with vkd3d
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 65184
--> https://bugs.winehq.org/attachment.cgi?id=65184
WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" output log
Hello,
The game has two separate executable, once for d3d11 and the second for d3d12.
The game works correctly with Dx11/DXVK but crashes at launch when i want
launch it with vkd3d.
You can find the "WINEDEBUG=+vkd3d VKD3D_DEBUG="trace"" output log attached.
The backtrace is this :
Backtrace:
=>0 0x00007fe4ac02bbe7 vkd3d_serialize_root_signature+0xffffffffffffffff() in
libvkd3d.so.1 (0x00007fe4a4c409d0)
1 0x00007fe4ac02bdcb vkd3d_serialize_root_signature+0xffffffffffffffff() in
libvkd3d.so.1 (0x00007fe4a4c409d0)
2 0x0000000003f2cd55 EntryPoint+0xffffffffffffffff() in d3d_rmdwin10_f
(0x00000000198ea7e0)
3 0x0000000003f3ae50 EntryPoint+0xffffffffffffffff() in d3d_rmdwin10_f
(0x000000000bbae070)
4 0x0000000003f3e485 EntryPoint+0xffffffffffffffff() in d3d_rmdwin10_f
(0x000000000bbae070)
5 0x0000000002d3bf8c EntryPoint+0xffffffffffffffff() in renderer_rmdwin10_f
(0x000000003590fbf0)
6 0x0000000002d3afcd EntryPoint+0xffffffffffffffff() in renderer_rmdwin10_f
(0x000000003d2f5800)
0x00007fe4ac02bbe7 vkd3d_serialize_root_signature+0xffffffffffffffff in
libvkd3d.so.1: movq 0x0000000000000028(%r8),%r9
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https://bugs.winehq.org/show_bug.cgi?id=46510
Bug ID: 46510
Summary: Vkd3d is confused on optimus systems.
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: janarvottin(a)gmail.com
Distribution: ---
When on integrated card, wine crashes. When discrete card is enabled following
error message is reported:
fixme:vkd3d_select_physical_device: Multiple physical devices available,
selecting the first one.
DXVK works around this problem by selecting discrete card over integrated one.
If dicrete isn't shown, integrated will be used instead.
https://github.com/doitsujin/dxvk/commit/40b52758e3240700b061dd9650986a1312…
Debian buster packages: libvkd3d1 (1.1-2)
wine-4.0-rc6 (Debian 4.0~rc6-1)
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https://bugs.winehq.org/show_bug.cgi?id=52915
Bug ID: 52915
Summary: Build vkd3d-git is broken (configure: error: libvulkan
and libMoltenVK not found.)
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 72297
--> https://bugs.winehq.org/attachment.cgi?id=72297
config.log
Hi,
I tried to build vkd3d-git (last commit eb2c3b0b) and it fails with this error
message during configure :
######
checking for -lvulkan... not found
checking for -lvulkan-1... not found
checking for -lMoltenVK... not found
configure: error: libvulkan and libMoltenVK not found.
make: *** [Makefile:1121 : config.status] Erreur 1
######
I attach the config log.
Revert these commits fix this issue :
- cab16fe9034ce6492ed7cc0a97a3ee69a4085f2a
- 99a3adcc19f2a64fad630948851616f52c00d553
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=47269
Bug ID: 47269
Summary: World of Warcraft / D3D12 / Unplayable with RADV
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 64563
--> https://bugs.winehq.org/attachment.cgi?id=64563
WoW d3d12 log
Hello,
i use wine-staging 4.8 + Mesa Git + LLVM 9 + vkd3d git and the game is
unplayable with RADV. As you can see on the screenshot, i have a lot of
graphical glitches.
I have this line in the log :
fixme:vkd3d_bind_heap_memory: Invalid heap offset 0x3b0000.
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https://bugs.winehq.org/show_bug.cgi?id=46551
Bug ID: 46551
Summary: Vkd3d GPU VA allocator never reclaims allocated GPU VA
ranges
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.kucia(a)gmail.com
Distribution: ---
A proper memory allocator for GPU VA ranges is needed.
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https://bugs.winehq.org/show_bug.cgi?id=46291
Bug ID: 46291
Summary: Blizzard update WoW to use DX12 and Multithread.
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
Shown below are the fixme that come from vkd3d, after the most recent Blizzard
patch to World of Warcraft. Using Nvidia, driver 415.23, latest vkd3d from
git, and wine-4.0-rc1-36-gec2c2f9fa0 (Staging).
fixme:vkd3d_create_device: Unsupported feature level 0xc000.
fixme:d3d12_device_CheckFeatureSupport: Root signature version 1_1 not
supported yet.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f418.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f418.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:rs_desc_from_d3d12: Ignoring MultisampleEnable 0x1.
fixme:d3d12_device_CheckFeatureSupport: Unhandled feature 0x4.
fixme:d3d12_command_queue_GetPrivateData: iface 0x7e5a6230, guid
{000000f0-0000-000d-c0f5-fed7c47f0000}, data_size 0x25f898, data 0x25f860 stub!
Tell me how I can help, since I can test and report back usually same day.
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https://bugs.winehq.org/show_bug.cgi?id=52886
Bug ID: 52886
Summary: [The Council]Graphical glitches with Damavand (and
system hang)
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 72270
--> https://bugs.winehq.org/attachment.cgi?id=72270
Output Console log
Hi,
I have the game from GoG. Tried with plain wine and with my patched wine, same
issue for both.
There are graphical glitches when the game uses Damavand and my system hangs
after a while. The main menu in-game has no problem. The glitch appears during
the 1st cutscene at the beginning.
I attach 4 screenshots, 2 with Damavand and 2 with DXVK, in the same place in
the both case.
I attach the output console log and "VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace
WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh" log.
VKD3D trace + d3d log :
https://www.mediafire.com/file/w8z6snwwcha7mrt/TheCouncil_d3dlog.7z/file
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https://bugs.winehq.org/show_bug.cgi?id=52723
Bug ID: 52723
Summary: error: ‘for’ loop initial declarations are only
allowed in C99 mode (wine-7.4)
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 72083
--> https://bugs.winehq.org/attachment.cgi?id=72083
log.txt
Unsure of version number for vkd3d.
Compiling in distro with:
compiler version 4.8.4
# gcc --version
glibc 2.19
# ldd --version
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compile error in wine-7.4
In function ‘fold_mul’:
error: ‘for’ loop initial declarations are only allowed in C99 mode
note: use option -std=c99 or -std=gnu99 to compile your code
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https://bugs.winehq.org/show_bug.cgi?id=46198
Bug ID: 46198
Summary: Xenia fails to find Directx 12 graphics adapter
[vkd3d]
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chridye(a)gmail.com
Distribution: ---
Xenia seems to startup just fine but when it gets around to setting up the
directx 12 subsystem, it fails to find a suitable adapter. Xenia goes about
finding a suitable adapter via IDXGIFactory2::EnumAdapters1. It only requires
feature level 11_0.
the important bits:
I built wine from source on ubuntu 18.10 with support for vkd3d (or at least,
the build system said there was). I have nvidia 410 drivers installed.
gears-vkd3d ran.
vulkan doesn't crash at startup (wine64 xenia.exe --gpu=vulkan)
Directx 12 is used by default so just simply using wine64 xenia.exe is enough
to cause the problem.
This works consistently on Windows but is non-operational on Linux under wine.
The latest Xenia build can be found at
https://ci.appveyor.com/api/projects/benvanik/xenia/artifacts/xenia-d3d12.z…
To summarize:
Xenia fails to find a graphics device with a suitable feature level under wine
when one should exist.
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https://bugs.winehq.org/show_bug.cgi?id=46184
Bug ID: 46184
Summary: dx12 to vkd3d crashes wow, with a screen full of fixme
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
fixme:d3d12_device_CheckFeatureSupport: Root signature version 1_1 not
supported yet.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f378.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f378.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:rs_desc_from_d3d12: Ignoring MultisampleEnable 0x1.
fixme:d3d12_device_CheckFeatureSupport: Unhandled feature 0x4
WoW, BFA, DX12 enabled in game, using vkd3d, and wine, with staging, compiled
from source. Latest vulkan driver, proprietary Nvidia driver 415.18, kernel
4.19.2-301, fedora 29, Gtx 970 4Gig, Amd FX 6300 6 Cores, 16Gig DDR3 1600.
Using DXVK for DX11 works fine. Vsync can not be disabled with vkd3d wrapper.
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http://bugs.winehq.org/show_bug.cgi?id=15399
Summary: Colin Mcrae Rally 1.0 shows Graphical Glitches within
menus and crashes before loading any track.
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=4216
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Created an attachment (id=16253)
--> (http://bugs.winehq.org/attachment.cgi?id=16253)
game run without any argument.
After Setting the compatibility to windows 95/98, installing direct media end
the indeo codec, Colin Mcrae rally start but deos not show any menu correctly,
except for fixed bitmap like the Copyright screen (see the screenshot ).
Even if I try to navigate the menu and get to load the track, wine crashes.
See the crash.log for the output when the game crashes wine, and menu.log for a
debug with "relay,+d3d7,+ddraw" active (reaching the menu, navigating it and
then exiting the application).
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https://bugs.winehq.org/show_bug.cgi?id=47699
Bug ID: 47699
Summary: For Honor and STEEP (Uplay) fail to connect to online
services (missing bcrypt functions)
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: stefan.riesenberger(a)gmail.com
Distribution: ---
Created attachment 65164
--> https://bugs.winehq.org/attachment.cgi?id=65164
Log with +fixme,-ntdll
For Honor starts fine, but on the "Press any Key to continue" screen it fails
to connect to the online services and puts the following lines into the log
when trying to connect:
011f:fixme:bcrypt:BCryptGenerateSymmetricKey ignoring object buffer
0161:fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
0161:fixme:secur32:schannel_get_mac_algid unknown algorithm 200, cipher 23
0163:fixme:bcrypt:BCryptCreateHash ignoring object buffer
0163:fixme:bcrypt:BCryptSecretAgreement 0x7fe82e905e10, 0x7fe82e907490,
0x7fe7d33bf8d8, 00000000
0163:fixme:bcrypt:BCryptDeriveKey 0xdeadfeed, L"HASH", (nil), 0x7fe840031920,
16, 0x7fe7d33bf8c0, 00000000
0163:fixme:bcrypt:BCryptDestroySecret 0xdeadfeed
0147:fixme:bcrypt:BCryptGenerateSymmetricKey ignoring object buffer
0147:fixme:bcrypt:BCryptGenRandom ignoring selected algorithm
STEEP also fails in a similar matter with the same log output.
Kind regards,
Riesi
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http://bugs.winehq.org/show_bug.cgi?id=13340
Summary: dicom image viewer aborts because
IMultiLanguage2_GetCharsetInfo doesn't like "ISO8859-1"
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I had an MRI recently, and got a copy on cd-rom. The viewer app
crashed quickly on Wine.
trace:mlang:fnIMultiLanguage2_GetCharsetInfo 0x19dce8 L"ISO8859-1" 0x32f5b4
...
0009:Call KERNEL32.lstrcmpiW(01031d58 L"ISO8859-1",0032f524 L"iso-8859-1")
ret=7d52ed97
...
0009:Call oleaut32.SysAllocString(01577b00 L"System does not support the
specified encoding.\r\n") ret=69bf1378
...
wine: Unhandled exception 0x80000003 at address 0x7b83d7c1 (thread 0009),
starting debugger...
Backtrace:
=>1 0x7b83d7c1 DebugBreak+0x3() [wine-git/include/winternl.h:1828] in kernel32
2 0x7bc54140 call_entry_point+0x20() in ntdll
3 0x7bc55118 relay_call_from_32+0x1a1(descr=0x7b8b416c, idx=?,
stack=0x32f8fc) [wine-git/dlls/ntdll/relay.c:372] in ntdll
4 0x7b8273c1 in kernel32 (+0x73c1)
5 0x69b20265 in msxml4 (+0x10265)
6 0x004b8a53 in efilmlt (+0xb8a53)
Looks like Windows is more forgiving about how callers
identify charsets. We were only accepting names
like "iso-8859-1", but Windows accepts "ISO8859-1".
I have test that passes on WinXP, and a patch that fixes both the
test and the real app. Will send to wine-patches.
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https://bugs.winehq.org/show_bug.cgi?id=53175
Bug ID: 53175
Summary: Roon no longer works under wine staging, help needed,
thanks.
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rustytone(a)gmx.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72621
--> https://bugs.winehq.org/attachment.cgi?id=72621
backtrace of the roon application - failed start, get it every time i launch.
hello sorry if this in the wrong section,
I have roon installed using wine-staging, the wine (non staging) doesn't seem
to work well with the roon windows application so decided to go with staging
release.
it was working correctly until 2 days ago, there was an update to wine-staging
and an update to the roon application as well.
hopefully the backtrace is helpful and I have included it,
running arch, latest updates, latest kernel, latest wine-staging etc.
any more information you need I will be happy to assist.
sorry again if this in the wrong section.
thank you - antonio.
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https://bugs.winehq.org/show_bug.cgi?id=49527
Bug ID: 49527
Summary: Printing font Chilanka crashes Notepad and Word
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 67657
--> https://bugs.winehq.org/attachment.cgi?id=67657
Avoid crash in get_glyf_pos in wineps.drv with font Chilanka.
Function get_glyf_pos accesses unconditionally the memory pointed to by
".data".
Unfortunately with this font we end up here with a null pointer.
123 *start = GET_BE_WORD(((WORD*)t42->tables[t42->loca_tab].data) + index);
I could observe this with following font:
fonts-smc-chilanka_1.400-1_all.deb from Ubuntu focal (20.04LTS).
https://packages.ubuntu.com/focal/fonts-smc-chilankahttp://de.archive.ubuntu.com/ubuntu/pool/main/f/fonts-smc-chilanka/fonts-sm…
To reproduce just enter "Test" and select font "Chilanka" in either Notepad
or Word. Then attempt to print.
Attached path on top of 5.12 avoids the crash, but does still not
produce the expected output, maybe related to 42739.
But avoiding the crash separately might still be desired?
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https://bugs.winehq.org/show_bug.cgi?id=41977
Bug ID: 41977
Summary: Gunner3 always crashes due to wine having a different
allocation scheme than windows
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ArchLinux
Created attachment 56382
--> https://bugs.winehq.org/attachment.cgi?id=56382
Hack to get the game working, patch for the exe
Gunner 3 always crashes when selecting a level. According to my debugging, it's
because the game allocates memory with RtlAllocateHeap and then accesses the
area before that, aka undefined behavior. But note that it works just fine on
all windows versions and ReactOS.
It's probably WONTFIX, but since it works on windows I'll provide a hack (and
maybe a patch) for usage on linux.
Attached an patch for the gunner3.exe, make sure it has the MD5
4481bc4382bb00353edf0635516d904d.
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http://bugs.winehq.org/show_bug.cgi?id=29255
Bug #: 29255
Summary: Microsoft Office 2003, 2007 & 2010 applications do not
print OTF
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gunwald(a)gmx.de
Classification: Unclassified
Created attachment 37835
--> http://bugs.winehq.org/attachment.cgi?id=37835
Document showing that OTF printing does not work
All Microsoft Office applications form 2003 to 2010 are not able to print
documents using any OTF (Open Type Font). Printing a Document using any OTF
leads in a completely blank page.
I think, this is an important bug, because printing is a main function of any
office application.
This bug may be related to bug 25515
(http://bugs.winehq.org/show_bug.cgi?id=25515).
I did attach an document to demonstrate the bug.
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https://bugs.winehq.org/show_bug.cgi?id=43418
Bug ID: 43418
Summary: gOddysey Pacemaker crashes with "User lib not found"
Product: Wine
Version: 2.12
Hardware: x86
URL: http://web.archive.org/web/20110624013029if_/http://webzoom.webs.com/smiff/PaceMakerR.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Split of from Bug 43414. For me the program doesn't work at all, while the OP
from Bug 43414 reported it working.
Snipped from the log that looks suspicous to me:
------
009:Ret PE DLL (proc=0x63cc6560,module=0x63c60000
L"msvcrt.dll",reason=PROCESS_ATTACH,res=(nil)) retval=1
0009:Call PE DLL (proc=0x2251000,module=0x2250000
L"JV-ODE.dll",reason=PROCESS_ATTACH,res=(nil))
trace:seh:raise_exception code=c0000005 flags=0 addr=0x22c6010 ip=022c6010
tid=0009
trace:seh:raise_exception info[0]=00000000
trace:seh:raise_exception info[1]=9eeef1ec
trace:seh:raise_exception eax=02251000 ebx=7bd06000 ecx=b68a9cb0 edx=0033f95c
esi=0033f5d8 edi=00000001
trace:seh:raise_exception ebp=0033f5b8 esp=0033f59c cs=0023 ds=002b es=002b
fs=0063 gs=006b flags=00010246
trace:seh:call_stack_handlers calling handler at 0x7bcc7010 code=c0000005
flags=0
trace:seh:__regs_RtlUnwind code=c0000005 flags=2
trace:seh:__regs_RtlUnwind calling handler at 0x7bca52f0 code=c0000005 flags=2
trace:seh:__regs_RtlUnwind handler at 0x7bca52f0 returned 1
0009:exception in PE entry point
(proc=0x2251000,module=0x2250000,reason=PROCESS_ATTACH,res=(nil))
0009:Ret PE DLL (proc=0x2251000,module=0x2250000
L"JV-ODE.dll",reason=PROCESS_ATTACH,res=(nil)) retval=0
0009:Call PE DLL (proc=0x2251000,module=0x2250000
L"JV-ODE.dll",reason=PROCESS_DETACH,res=(nil))
trace:seh:raise_exception code=c0000005 flags=0 addr=0x22510a0 ip=022510a0
tid=0009
trace:seh:raise_exception info[0]=00000000
trace:seh:raise_exception info[1]=9eedf000
trace:seh:raise_exception eax=00000000 ebx=00000000 ecx=02250000 edx=0033f900
esi=00000001 edi=00000000
trace:seh:raise_exception ebp=0033f5b8 esp=0033f5a0 cs=0023 ds=002b es=002b
fs=0063 gs=006b flags=00010246
trace:seh:call_stack_handlers calling handler at 0x7bcc7010 code=c0000005
flags=0
trace:seh:__regs_RtlUnwind code=c0000005 flags=2
trace:seh:__regs_RtlUnwind calling handler at 0x7bca52f0 code=c0000005 flags=2
trace:seh:__regs_RtlUnwind handler at 0x7bca52f0 returned 1
0009:exception in PE entry point
(proc=0x2251000,module=0x2250000,reason=PROCESS_DETACH,res=(nil))
0009:Ret PE DLL (proc=0x2251000,module=0x2250000
L"JV-ODE.dll",reason=PROCESS_DETACH,res=(nil)) retval=0
0009:Ret KERNEL32.LoadLibraryA() retval=00000000 ret=100092fe
0009:Call KERNEL32.LoadLibraryA(0067fb94 "blitzclose.dll") ret=100092fe
0009:Call PE DLL (proc=0x2251199,module=0x2250000
L"blitzclose.dll",reason=PROCESS_ATTACH,res=(nil))
------
It seems like it can't load the DLLs, and thus crashes. But I might be wrong.
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http://bugs.winehq.org/show_bug.cgi?id=30969
Bug #: 30969
Summary: Tron 2.0 - No music while playing game and in menu
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: an0nym0usse(a)hotmail.com
Classification: Unclassified
Created attachment 40628
--> http://bugs.winehq.org/attachment.cgi?id=40628
output when launching Tron.exe
No music while playing game and in menu.
The game install with no problem
I add the msvcirt.dll in system32 like suggested on the wine site
All seems to go well, the first setting menu launch with sound
After that the diverse publishing companies videos are played with sound.
After a couple of seconds the Game menu appears with sound effects but NO
MUSIC.
No music while playing the game too.
You can look for clues in attachment1
When I re-install WMFADist.exe (probably audio codecs) included in Tron 2.0 cd
it seem to install without a problem but in the console it give some errors:
zool@Satellite-M40:~/JEUX/Progz/Win32/Tron2$ wine WMFADist.exe
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msdmo.dll" ->
L"C:\\windows\\system32\\msdmo.dll"
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msvcrt.dll" ->
L"C:\\windows\\system32\\msvcrt.dll"
fixme:sfc:SFC_3 0
fixme:sfc:SFC_3 0
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.exe" failed with error 0
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.tlb" failed with error 2
It's all for now
P.S.
I have filed this bug under : directx-dmusic, seemed logical
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https://bugs.winehq.org/show_bug.cgi?id=48220
Bug ID: 48220
Summary: dxruby needs WAVE form loading implemented
Product: Wine
Version: 4.20
Hardware: x86-64
URL: https://github.com/mirichi/dxruby/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This refers to 'fixme:dmime:seg_IPersistStream_Load WAVE form loading not
implemented'.
As you can see, DirectMusicPerformance8 is being used here.
...yeah, really...even though it's been updated less than a year ago, simply
because of the design goals
Anyway, it doesn't crash but obviously no music is being played.
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https://bugs.winehq.org/show_bug.cgi?id=52673
Bug ID: 52673
Summary: Missing IShellItemImageFactory implementation for
ShellItem.
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
Distribution: ---
This leads to KakaoTalk crashing when displaying the thumbnail of video being
uploaded.
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https://bugs.winehq.org/show_bug.cgi?id=48669
Bug ID: 48669
Summary: iphlpapi.NotifyUnicastIpAddressChange() should call
the callback initially if requested (required for Far
Cry 5 online mode)
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: gofmanp(a)gmail.com
Distribution: ---
Created attachment 66526
--> https://bugs.winehq.org/attachment.cgi?id=66526
Patch
Far Cry 5 fails to connect to online mode due to the missing part of
initialization which is done from NotifyUnicastIpAddressChange() callback. The
callback is supposed to be called right away if InitialNotification flag is
set.
The attached patch fixes the issue.
Far Cry 5 online mode also requires BCryptSecretAgreement(ECDH) and
BCryptDeriveKey(KDF_HASH, SHA1 hash) implementation, which is Bug #47699.
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http://bugs.winehq.org/show_bug.cgi?id=34774
Bug #: 34774
Summary: Crimson Skies crashes when a mission ends
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benpicco-wine(a)flauschlabor.de
Classification: Unclassified
Created attachment 46368
--> http://bugs.winehq.org/attachment.cgi?id=46368
Unhandled page fault on read access
I've installed the game to a 32bit Windeprefix, installed quartz, Active Video
and native amstream.dll and disabled winegstreamer so the game would launch.
Everything works well, I can launch missions/instant action battles, but when
they end and the game normally would go to a debriefing screen, it crashes
instead.
Last few lines of console output (abbreviated):
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 45 "Invalid argument".
fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 1)
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 45 "Invalid argument".
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 45 "Invalid argument".
wine: Unhandled page fault on read access to 0x06240000 at address 0x22022e0
(thread 0047), starting debugger...
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
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http://bugs.winehq.org/show_bug.cgi?id=33208
Bug #: 33208
Summary: WWII Battle Tanks: T-34 vs. Tiger selection of the new
company causes to crash
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43931
--> http://bugs.winehq.org/attachment.cgi?id=43931
logout + backtrace
Game runs without any overrides, but has crash when selecting a new company.
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https://bugs.winehq.org/show_bug.cgi?id=40183
Bug ID: 40183
Summary: unable to install GOTO bridge software
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajax_lusinchi(a)yahoo.fr
Distribution: ---
Created attachment 53690
--> https://bugs.winehq.org/attachment.cgi?id=53690
report from installation
under ubuntu 140.04 with wine 1.6
GOTO bridge XVI works with windows
Installation failed
I also use without problem Funbridge sofware from the same firm
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http://bugs.winehq.org/show_bug.cgi?id=34998
Bug #: 34998
Summary: 11 button mouse not detected in Wow
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)nuteknik.com
Classification: Unclassified
I am running wine 1.7.6 on Ubuntu 13.10.
I have a Razer Ochori 2013 mouse whose mouse buttons are not all detected while
running wow 5.4.
The mouse has four side buttons, two on the left, two on the right. Both
buttons on the right side are not detected in wow.
xev receives Buttonpress events for those two buttons, as 10 and 11.
note: xev receives both left side buttons as 8 and 9.
And curiously...I have never been able find buttons 6 or 7 on this mouse. The
mouse wheel does not tilt right or left...
I posted this issue in the forums and was suggested to open a bug.
Thanks for your help.
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https://bugs.winehq.org/show_bug.cgi?id=49616
Bug ID: 49616
Summary: Speechexec Pro Dictate fails with: ITERATE_Actions
Execution halted, action L"ProductKeyError" returned
1603 with "Use demo key" mode
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: bozkar(a)gmail.com
Distribution: ---
Slighly older version of SpeechExec Pro Dictate does not install with "Use demo
key" under wine 5.2.10-staging
due to 0024:err:msi:ITERATE_Actions Execution halted, action L"ProductKeyError"
returned 1603
i.e. the generated demo key is not applied.
If You run the installer with WINEDEBUG=+msi and grep for the key, You will
find the generated trial key.
You can paste it during the next run and the installer will run (installing at
least some of the components).
0140:fixme:msi:AutomationObject_GetIDsOfNames Unknown member L"key", clsid
{000c109e-0000-0000-c000-000000000046} error was seen before in the output.
winetricks msxml6, dotnet40, dotnet20, and wsh were applied, the MS SQL
component ( SpeechExecLocalDataStorage_x86-ENU.msi ) was installed manually
before).
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http://bugs.winehq.org/show_bug.cgi?id=25740
Summary: setupapi: registry values missing %token% replacement
(dynamic strings, updspapi) (Windows PowerShell 2.0)
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
trying to start the Windows PowerShell Integrated Scripting Environment (ISE)
after installing Windows PowerShell 2.0 fails.
--- snip ---
$ wine powershell_ise.exe
...
Unhandled Exception: System.Reflection.TargetInvocationException: Exception has
been thrown by the target of an invocation. ---> System.ArgumentNullException:
Value cannot be null.
Parameter name: window
at System.Windows.MessageBox.Show(Window owner, String messageBoxText,
String caption, MessageBoxButton button, MessageBoxImage icon, MessageBoxResult
defaultResult)
at Microsoft.Windows.PowerShell.Gui.Internal.Program.Initialize()
--- End of inner exception stack trace ---
at Microsoft.Windows.PowerShell.GuiExe.Internal.GPowerShell.Main(String[]
args)
wine: Unhandled exception 0xe0434f4d at address 0x7b838ce2 (thread 0009),
starting debugger...
--- snip ---
The real cause is the inability to locate/load the assembly
"CompiledComposition.Microsoft.PowerShell.GPowerShell.dll" leading to later
crash.
The path to assembly is resolved using registry:
--- snip ---
0026:Call advapi32.RegOpenKeyExW(80000002,009bf828
L"Software\\Microsoft\\PowerShell\\1\\PowerShellEngine",00000000,00020019,0032ece8)
ret=0036a6a7
0026:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=0036a6a7
...
0026:Call advapi32.RegQueryValueExW(00000180,009bf770
L"ApplicationBase",00000000,0032ed18,00000000,0032ed1c) ret=0036a7aa
0026:Ret advapi32.RegQueryValueExW() retval=00000000 ret=0036a7aa
...
0026:Call KERNEL32.GetFullPathNameW(0032ea1c
L"%SystemRoot%\\system32\\WindowsPowerShell\\v1.0\\CompiledComposition.Microsoft.PowerShell.GPowerShell.dll",00000105,0032e810,00000000)
ret=0036a1c3
0026:Ret KERNEL32.GetFullPathNameW() retval=00000073 ret=0036a1c3
--- snip ---
Registry export:
--- snip ---
REGEDIT4
[HKEY_LOCAL_MACHINE\Software\Microsoft\PowerShell\1\PowerShellEngine]
"ApplicationBase"="%SystemRoot%\\system32\\WindowsPowerShell\\v1.0"
"ConsoleHostAssemblyName"="Microsoft.PowerShell.ConsoleHost,Version=1.0.0.0,Culture=neutral,PublicKeyToken=31bf3856ad364e35,ProcessorArchitecture=msil"
"ConsoleHostModuleName"="\"%SystemRoot%\\system32\\WindowsPowerShell\\v1.0\\Microsoft.PowerShell.ConsoleHost.dll\""
"PowerShellVersion"="2.0"
"PSCompatibleVersion"="1.0,2.0"
"RuntimeVersion"="v2.0.50727"
--- snip ---
The path contains "%SystemRoot%" token which should have been deformated at
_install_ time (.NET app code directly takes the path string).
>From the setupapi/updspapi based installer's update.inf:
--- snip ---
...
[ProductInstall.GlobalRegistryChanges.Install]
AddReg=PowerShell.Add.Reg
DelReg=PowerShell.Del.Reg
...
[PowerShell.Add.Reg]
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"ApplicationBase",0x00000000,%SystemRoot%\system32\WindowsPowerShell\v1.0
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"ConsoleHostAssemblyName",0x00000000,"Microsoft.PowerShell.ConsoleHost,Version=1.0.0.0,Culture=neutral,PublicKeyToken=31bf3856ad364e35,ProcessorArchitecture=msil"
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"ConsoleHostModuleName",0x00000000,"""%SystemRoot%\system32\WindowsPowerShell\v1.0\Microsoft.PowerShell.ConsoleHost.dll"""
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"PowerShellVersion",0x00000000,"2.0"
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"PSCompatibleVersion",0x00000000,"1.0,2.0"
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"RuntimeVersion",0x00000000,"v2.0.50727"
HKLM,SOFTWARE\Microsoft\PowerShell\1\ShellIds\Microsoft.PowerShell,"Path",0x00000000,%SystemRoot%\system32\WindowsPowerShell\v1.0\powershell.exe
--- snip ---
There are also %token% strings which are _not_ to be replaced, hence the double
% quoting:
--- snip ---
HKLM, SYSTEM\CurrentControlSet\Services\WinRM\Parameters, ServiceDll,
0x00020000, "%%SystemRoot%%\system32\WsmSvc.dll"
--- snip ---
MSDN says about the "INF AddReg Directive":
http://msdn.microsoft.com/en-us/library/ff546320.aspx
--- snip ---
[add-registry-section]
reg-root, [subkey],[value-entry-name],[flags],[value]
...
value
...
The expression of such a value depends on the registry type specified for
the flag, as follows:
* A registry string-type value can be expressed either as a "quoted
string" or as a %strkey% token defined in a Strings section of the INF file.
Such an INF-specified value does not have to include a NULL terminator at the
end of each string.
...
--- snip ---
There is a "dynamic strings" directive present in .inf file:
--- snip ---
[DynamicStrings]
SystemRoot=InstallPathEnvVar,SystemRoot
--- snip ---
This part is processed by installer, updspapi.UpdSpSetDynamicStringA gets
called:
--- snip ---
0023:Call setupapi.SetupFindFirstLineA(00144c68,01025d10
"DynamicStrings",00000000,0033bb94) ret=010758be
0023:Call ntdll.RtlCreateUnicodeStringFromAsciiz(0033baa8,01025d10
"DynamicStrings") ret=688f6bbf
0023:Ret ntdll.RtlCreateUnicodeStringFromAsciiz() retval=00000001 ret=688f6bbf
0023:trace:setupapi:SetupFindFirstLineW (0x144c68,L"DynamicStrings",(null)):
returning 63/0
..
0023:Call msvcrt._vsnprintf(0033b34b,000007f7,01025830 "ProcessDynamicStrings:
InstallPathEnvVar for %s returned %s",0033bb80) ret=010706ea
...
0023:Call updspapi.UpdSpSetDynamicStringA(00144c68,010f4940
"SystemRoot",001b7108 "C:\\windows") ret=01075d51
0023:fixme:updspapi:UpdSpSetDynamicStringA 0x144c68 "SystemRoot" "C:\\windows"
0023:Ret updspapi.UpdSpSetDynamicStringA() retval=00000001 ret=01075d51
...
0023:Call msvcrt._vsnprintf(0033b34b,000007f7,01025754 "ProcessDynamicStrings:
all %%%s%% replaced with %s.",0033bb80) ret=010706ea
--- snip ---
Setupapi installer log:
--- snip ---
2.734: ProcessDynamicStrings: InstallPathEnvVar for SystemRoot returned
C:\windows
2.734: ProcessDynamicStrings: all %SystemRoot% replaced with C:\windows.
--- snip ---
At later stage, when the registry section is processed:
--- snip ---
0023:trace:setupapi:SetupFindNextMatchLineW
(0x144c68,L"ProductInstall.GlobalRegistryChanges.Install",L"AddReg"): returning
2
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/10/2 index 1
returning L"PowerShell.Add.Reg"
0023:trace:setupapi:SetupFindFirstLineW
(0x144c68,L"PowerShell.Add.Reg",(null)): returning 48/0
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/48/0 index 1
returning L"HKLM"
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/48/0 index 2
returning L"SOFTWARE\\Microsoft\\PowerShell\\1\\PowerShellEngine"
...
0023:trace:setupapi:SetupGetStringFieldA context 0x144c68/0x144c68/48/0 index 4
returning "0x00000000"
0023:Call advapi32.RegCreateKeyExW(80000002,0033935c
L"SOFTWARE\\Microsoft\\PowerShell\\1\\PowerShellEngine",00000000,00000000,00000000,02000000,00000000,0033b37c,00000000)
ret=688ec641
0023:Ret advapi32.RegCreateKeyExW() retval=00000000 ret=688ec641
0023:trace:setupapi:registry_callback key 0x80000002
L"SOFTWARE\\Microsoft\\PowerShell\\1\\PowerShellEngine"
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/48/0 index 3
returning L"ApplicationBase"
...
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/48/0 index 5
returning L"%SystemRoot%\\system32\\WindowsPowerShell\\v1.0"
0023:trace:setupapi:do_reg_operation setting value L"ApplicationBase" to
L"%SystemRoot%\\system32\\WindowsPowerShell\\v1.0"
0023:Call advapi32.RegSetValueExW(0000006c,0033935c
L"ApplicationBase",00000000,00000001,0075d100,0000005a) ret=688ec5be
0023:Ret advapi32.RegSetValueExW() retval=00000000 ret=688ec5be
...
0023:Call advapi32.RegCloseKey(0000006c) ret=688ec6ce
0023:Ret advapi32.RegCloseKey() retval=00000000 ret=688ec6ce
--- snip ---
The string field containing %SystemRoot% token never got the replacement value.
Updspapi.dll UpdSpSetDynamicStringA() is a stub and does not have any
connection to setupapi, maybe this is the problem.
Updspapi seems like an internal/private version of Microsofts setupapi library,
distributed with installers/SP installers - not to be installed into OS.
Unfortunately setting updspapi to "native", skipping Wine's builtin stub
crashes the installer.
BTW ... the PowerShell console/command line stuff really integrates nicely now
that Wine has proper console support (wineconsole no longer needed).
Regards
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https://bugs.winehq.org/show_bug.cgi?id=42862
Bug ID: 42862
Summary: Gta 5 doesn't launch in dx10 mode
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jhntipo(a)gmail.com
Created attachment 57960
--> https://bugs.winehq.org/attachment.cgi?id=57960
The GTA5.exe backtrace
When I launch GTA 5, the game doesn't appear instead, the Program error
dialogue box shows up. I am using the 3dm crack but the file that crashes is
GTA5.exe. I used commandline.txt to set the graphics runtime to dx10.
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http://bugs.winehq.org/show_bug.cgi?id=34720
Bug #: 34720
Summary: Resident Evil 3: in the game launcher fonts not
rendered correctly
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46293
--> http://bugs.winehq.org/attachment.cgi?id=46293
RE3 Trace +font
You run the launcher using ResidentEvil3_menu.exe. I don't get anything in the
log. I've created a trace +font.
The problem can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=45472
Bug ID: 45472
Summary: oleaut32/oleaut.c: 1 MSVC "warning C4090: '=' :
different 'const' qualifiers"
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: winehq-bugs_serge_180716(a)gautherie.fr
{{
...\oleaut32\oleaut.c(865) : warning C4090: '=' : different 'const' qualifiers
}}
pPSDispatchFacBuf is loosing its const.
Code added by
https://source.winehq.org/git/wine.git/commit/ebb839733ad84627a1be954ed861a…
.
Fwiw, see https://jira.reactos.org/browse/CORE-7538 .
There are other cases of this warning. With this first example, I would like to
know how you want them fixed...
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https://bugs.winehq.org/show_bug.cgi?id=53287
Bug ID: 53287
Summary: MxManagementCenter crashes on unimplemented function
msvcp140.dll.??0?$codecvt@_SDU_Mbstatet@@@std@@QEAA@_K
@Z when adding a camera
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 72654
--> https://bugs.winehq.org/attachment.cgi?id=72654
Console output
To reproduce, open the program, click "Add Devices", click the plus sign, type
127.0.0.1 in the URL box, and click the X at the top-right corner of the pop-up
dialog.
$ sha256sum MxManagementCenter-2.6_Setup-win64.exe
c728c75a259fc17d7a30bb9f19fb0179a49ae7f1ee69e28d21d1558ef0134654
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http://bugs.winehq.org/show_bug.cgi?id=34197
Bug #: 34197
Summary: Rootmagic 6 Invalid operation GDI+ (Code 1)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ivebeeneverywheremate(a)gmail.com
Classification: Unclassified
I have tried to open Rootsmagic 6 on Linux Mint 13 using Wine 1.4. A message
dialog box appears with a message "Invalid operation in GDI+ (Code:1)". There
is no issue with Wine opening Rootsmagic 4.
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http://bugs.winehq.org/show_bug.cgi?id=22596
Summary: PhotoScape unable to change/save files under Wine
1.1.43
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daquirm(a)seznam.cz
CC: daquirm(a)seznam.cz
Created an attachment (id=27721)
--> (http://bugs.winehq.org/attachment.cgi?id=27721)
LOG from the terminal
OS: Ubuntu 10.04 64bit
Wine 1.1.42 and 1.1.43 (tried Windows XP and Windows 7 compatibility mode)
trying to run PhotoScape v3.40
Problem: PhotoScape is unable to save or edit any files/images. It looks like
it's running just with read only permission.
Solution: Downgrade to Wine 1.1.31
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https://bugs.winehq.org/show_bug.cgi?id=47609
Bug ID: 47609
Summary: Godhome needs
"msvcp140.dll.??0?$codecvt@_UDU_Mbstatet@@@std@@QEAA@_
K@Z"
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: Gentoo
Created attachment 65035
--> https://bugs.winehq.org/attachment.cgi?id=65035
Godhome output console log
Hello,
Godhome from GoG crashes at launch and needs this function to start.
Install vcrun2015 with winetricks fixes this issue.
If someone can work to fix bug #47605, the game needs this function too and the
previous workaround does not work
Thanks :-)
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=36739
Bug ID: 36739
Summary: PreSonus Studio One 2.6 user interface/controls text
is invisible
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says.
In 'PreSonus Studio One 2.6', menu items, button and various other UI controls
text is invisible.
'winetricks -q gdiplus' works around and makes everything appear correctly.
$ sha1sum PreSonus_Studio_One_26_Installer.exe
a48cf628a04e514060e9d63b8eca4edead1bcc8b PreSonus_Studio_One_26_Installer.exe
$ du -sh PreSonus_Studio_One_26_Installer.exe
112M PreSonus_Studio_One_26_Installer.exe
$ wine --version
wine-1.7.20
Regards
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https://bugs.winehq.org/show_bug.cgi?id=50301
Bug ID: 50301
Summary: Star Wars:The old republic's launcher crashes
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gnarlin(a)gmail.com
Distribution: ---
Created attachment 68872
--> https://bugs.winehq.org/attachment.cgi?id=68872
launcher.exe before installing winbind and after
SWTOR runs with 5.0, but only to a loading screen. So I updated wine to the
staging 6.0-rc1 from winehq but only got errors. One of the errors indicated
that wine needed winbind, so I tried installing that. I still got errors, but
not as few but the launcher would still not run.
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