https://bugs.winehq.org/show_bug.cgi?id=52391
Bug ID: 52391
Summary: No sound effects in Hyperdimension Neptunia Re;Birth 1
since import of FAudio
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
Since the import of FAudio Hyperdimension Neptunia Re;Birth 1 (GOG version)
triggers the following FAudio assertion since the import of FAUDIO in commit
6b45777121fcd50d9b7d5b649c6710063b549892 already on the title screen while
highlighting or selecting a menu entry
Assertion failed: (voice->src.wmadec != NULL && (pBufferWMA != NULL ||
(voice->src.format->wFormatTag == FAUDIO_FORMAT_XMAUDIO2)) ||
(voice->src.wmadec == NULL && (pBufferWMA == NULL &&
voice->src.format->wFormatTag != FAUDIO_FORMAT_XMAUDIO2)
), file libs/faudio/src/FAudio.c, line 2456
Note that this assertion was changed in the import of FAudio 21.12 in
da89825f98e4f0cb3875735345a455512b36b665 (erronously declared as import of
21.11), without effect on this game (contrary to what
https://bugs.winehq.org/show_bug.cgi?id=50757#c2 claims). There is still no
sound in 7.0-rc5 (and reverting babaf916ab12c7a9128409f717878919ccc5826b which
hides the assertion shows it still triggering the extended assertion
condition).
Sound works before 6b45777121fcd50d9b7d5b649c6710063b549892 (also see
https://bugs.winehq.org/show_bug.cgi?id=50416 for caveats).
Unfortunately 6b45777121fcd50d9b7d5b649c6710063b549892 suffers from frequent
crashing already on the title screen (haven't tested ingame; might be the same
as https://bugs.winehq.org/show_bug.cgi?id=50757; despite it claiming to be
fixed with exactly that commit; afaict nobody ever confirmed it being fixed) .
Fortunately this crashing seems to be fixed or at least much reduced with
7.0-rc5 on my (very old and slow) system.
Sound works fine in 7.0-rc5 after winetricks xact and manually setting
xactengine3_7 to native.
Not sure about the relation to this bug, but 7.0-rc5 is showing the following
error whenever the game attempts to play a sound
00c8:err:ole:com_get_class_object class {2eeb4adf-4578-4d10-bca7-bb955f56320a}
not registered
00c8:err:ole:com_get_class_object no class object
{2eeb4adf-4578-4d10-bca7-bb955f56320a} could be created for context 0x1
which I think wasn't there before the regression.
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https://bugs.winehq.org/show_bug.cgi?id=51462
Bug ID: 51462
Summary: SnowRunner crashes when changing settings
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0274:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0274:err:ole:CoMarshalInterface Failed to marshal the interface
{9c6b4cb0-23f8-49cc-a3ed-45a55000a6d2}, hr 0x80004002
04a4:fixme:ole:NdrClearOutParameters
(000000000011D808,00007FC8EFEAA0A0,000000000011DAB8): stub
04a4:fixme:ole:CoCreateInstanceEx no instance created for interface
{9c6b4cb0-23f8-49cc-a3ed-45a55000a6d2} of class
{a65b8071-3bfe-4213-9a5b-491da4461ca7}, hr 0x80004002.
Changing as example Antialiasing, Lightshafts, Mirrors settings leads to crash
with a pop-up window
DirectX Diagnostic Tool
Usage: dxdiag [/whql:off | /whql:on] [/t filename | /x filename]
wine-6.12-194-g2ffcf440218
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https://bugs.winehq.org/show_bug.cgi?id=53231
Bug ID: 53231
Summary: d2d1:d2d1 - test_shared_bitmap() crashes on the
TestBot VMs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d2d1:d2d1 - test_shared_bitmap() crashes on the TestBot VMs:
d2d1.c:5179: Test marked todo: 6: Got unexpected hr 0.
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x6ac0f8ef).
[...]
Backtrace:
=>0 0x6ac0f8ef d2d_device_context_Clear+0x7f(iface=<internal error>,
colour=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\d2d1\device.c:1647] in d2d1
(0x0066fc78)
1 0x00414d75 in d2d1_test (+0x14d75) (0x0066fd68)
2 0x00434613 in d2d1_test (+0x34613) (0x0066fdd8)
3 0x00434983 in d2d1_test (+0x34983) (0x0066fe38)
4 0x0043618d in d2d1_test (+0x3618d) (0x0066fee8)
5 0x00435fbf in d2d1_test (+0x35fbf) (0x0066ff30)
6 0x7b62a170 in kernel32 (+0x2a170) (0x0066ff48)
7 0x7bc5a937 in ntdll (+0x5a937) (0x0066ff5c)
8 0x7bc5aff0 RtlCreateUserThread(entry=00435F40, arg=7FFD1000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\ntdll\thread.c:261] in ntdll
(0x0066ffec)
0x6ac0f8ef d2d_device_context_Clear+0x7f
[Z:\home\winetest\tools\testbot\var\wine\dlls\d2d1\device.c:1647] in d2d1: fsts
0x0(%eax)
1647 vs_cb_data->transform_geometry._11 = 1.0f;
https://test.winehq.org/data/patterns.html#d2d1:d2d1
The crash still happens even if all the tests are commented out except
test_shared_bitmap().
Furthermore adding traces shows that it happens in either of the two locations
below:
https://gitlab.winehq.org/wine/wine/-/blob/f6f66661b3fabdcd6cf2f4999b3029e7…
/* DXGI surface render target and WIC bitmap render target, same factory.
*/
hr = ID2D1Factory_CreateWicBitmapRenderTarget(factory1, wic_bitmap2, &desc,
&rt2); // crashed here
or
https://gitlab.winehq.org/wine/wine/-/blob/f6f66661b3fabdcd6cf2f4999b3029e7…
ID2D1GdiInteropRenderTarget_Release(interop);
hr = ID2D1Factory_CreateWicBitmapRenderTarget(factory2, wic_bitmap2, &desc,
&rt2); // crashed here
The crashes only happen with 32-bit code.
d2d1:d2d1 also crashes on my box with an Intel GPU and the crash happens in the
same two locations but the backtrace is different.
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https://bugs.winehq.org/show_bug.cgi?id=53157
Bug ID: 53157
Summary: --without-mingw builds on Mac can't unwind exceptions
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
I am trying to get a non-mingw build on MacOS to run my games to get debug
symbols for Wine DLLs in Instruments for performance profiling. One of the
issues I ran into is that SEH exceptions thrown in the PE side of our code
can't be handled. Wine runs into further nested exceptions trying to unwind the
stack and crashes.
This is a regression introduced by the following commit:
264bd4fc84020f217807f1e59d3bfa9302e5110c is the first bad commit
commit 264bd4fc84020f217807f1e59d3bfa9302e5110c
Author: Martin Storsjo <martin(a)martin.st>
Date: Fri May 29 13:51:04 2020 +0300
wine/asm.h: Don't define __ASM_CFI when using clang as cross compiler.
Reverting this commit on top of Wine 7.10 fixes this particular problem.
Getting a Wine build like this is a bit tricky. clang does not support
-mabi=ms, and gcc can't build winemac.drv because of Apple-isms in the system
headers that Apple never upstreamed to FSF gcc. (But they did have it in their
own gcc before they switched to clang).
To get a non-mingw gcc'ish Wine I do roughly the following:
1) Use wine-7.10, not master, there is yet another regression since then
2) Install gcc-11 with homebrew
3) ~/wine/configure --enable-win64 --without-x --without-mingw --disable-tests
CC=gcc-11
4) Build the thing
5) Edit Makefile, replace CC = gcc-11 with CC = clang
6) cd into dlls/winemac.drv, run make
7) optionally do the same in dlls/winecoreaudio.drv
8) optionally undo the Makefile changes if you plan to recompile e.g. ntdll
The game in question is Rocket League; That adds extra troubles with Steam (32
bit, so needs Mojave). I think the problem is independent of Rocket League
though. The exception causing the crash is OutputDebugStringA. I don't think
the problem is specific to this game though.
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https://bugs.winehq.org/show_bug.cgi?id=43167
Bug ID: 43167
Summary: Witcher 3 will not start
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kallekadakas(a)gmail.com
Distribution: ---
Created attachment 58423
--> https://bugs.winehq.org/attachment.cgi?id=58423
Output.txt
I apologize for the vague title, but there is very little info on why it fails.
Terminal output is attached to the case.
When clicking play on TW3 in Steam, it goes to "running" and then fails with
the output attached.
Arch64
i7-4790k
gtx1070
Wine2.10 with dx11>opengl4.5 registry fix applied.
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https://bugs.winehq.org/show_bug.cgi?id=53104
Bug ID: 53104
Summary: Wireshark can't start capturing packets
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 72539
--> https://bugs.winehq.org/attachment.cgi?id=72539
Patch for wpcap
While testing bug 53066 I just wanted to find out what would be needed to make
Wireshark working in Wine. There are two obvious problems:
1. pcap_create() doesn't translate interface identifier to the real name
2. pcap_dispatch() is not implemented
I fixed these problems, however, packet window still remains empty after
capture is started while the temporary capture file is filled with captured
packets. If this temporary file is later opened, Wireshark shows all packets
captured.
Attached is the patch if someone wants to push this further. "setcap
cap_net_raw,cap_net_admin=eip wine64-preloader" is needed to give Wine
permissions to capture packets.
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https://bugs.winehq.org/show_bug.cgi?id=51129
Bug ID: 51129
Summary: Function name conflict (ldap_connect) with OpenLDAP
2.5
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: sergio.durigan(a)canonical.com
Distribution: ---
Hello,
Wine installs the "/usr/include/wine/wine/windows/winldap.h" file, which
exports the ldap_connect function:
ULONG CDECL ldap_connect(LDAP*,struct l_timeval*);
With the recent OpenLDAP 2.5 release, we now have an "ldap_connection" function
being exported by it as well (with a different prototype):
https://git.openldap.org/openldap/openldap/-/blame/OPENLDAP_REL_ENG_2_5_4/i…
This will need to be fixed in order to prevent linking problems with OpenLDAP.
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https://bugs.winehq.org/show_bug.cgi?id=50890
Bug ID: 50890
Summary: Honey Select Unlimited - Character Models Don't Render
On-Screen
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gregory(a)opera.id.au
Distribution: ---
Created attachment 69702
--> https://bugs.winehq.org/attachment.cgi?id=69702
Screenshot of issue (character model *should* show in center of screen)
When launching "Honey Select Unlimited", character models do not render
on-screen (nothing appears)... Everything else (sound, menus, backgrounds,
etc...) seems to work; it is only the character models that seem to be
affected.
As it is only the character models that seem to be affected, this suggests that
the issue lies with something in the way the character models are rendered in
the game / simulation.
In order to progress in the game / simulation, one must interact with the
characters almost immediately, so this bug is game / simulation-breaking (i.e.
the game / simulation cannot be used via WINE whilst this bug is present).
This bug also affects "Honey Studio", which is a separate program, but one that
is included as a part of the "Honey Select Unlimited" installation.
Honey Select Unlimited version 1.0.2 was used when experiencing / testing /
replicating this bug.
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https://bugs.winehq.org/show_bug.cgi?id=49897
Bug ID: 49897
Summary: winetricks dotnet452 hangs
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: dotnet, download, Installer, regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 68254
--> https://bugs.winehq.org/attachment.cgi?id=68254
terminal output
While bug 49532 was fixed for dotnet40, dotnet452 still hangs for me.
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http://bugs.winehq.org/show_bug.cgi?id=34795
Bug #: 34795
Summary: SolidWorks 2010: No correct headers' name for material
databases in manager
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml4
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 46402
--> http://bugs.winehq.org/attachment.cgi?id=46402
Appearance comparison
Steps to reproduce:
1) remove ~/.wine
2) winetricks vcrun2005 vcrun2008 mfc40 dotnet30
3) install SolidWorks 2010
4) start SolidWorks 2010
5) create new part
6) RMB on material
7) choose "edit material"
8) choose any material and click "apply"
Behaviour:
Left side of image (see attachment)
Expected behaviour:
Right side of image (see attachment)
Additional info:
"sh winetricks msxml6" helps.
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http://bugs.winehq.org/show_bug.cgi?id=34922
Bug #: 34922
Summary: SolidWorks 2014 installer not working
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: micet2004-winehq(a)yahoo.de
Classification: Unclassified
log.txt.tar.gz (expanded 347MB!)
http://rapidshare.com/share/413FD513EE7CBC505D77F4D49EB7E85D
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http://bugs.winehq.org/show_bug.cgi?id=35873
Bug ID: 35873
Summary: SolidWorks 2013: INSTALLDIR instead of valid path
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Created attachment 47896
--> http://bugs.winehq.org/attachment.cgi?id=47896
Installation paths dialog
Steps to reproduce:
1) remove ~/.wine
2) cd "swwi/data/"
3) wine setup.exe
4) click "next"
5) click "customize"
6) click "next"
Behaviour:
INSTALLDIR
Expected behaviour:
"C:\Program Files\SolidWorks"
Terminal output:
nothing
Additional info:
If I omit 5th I don't encounter the bug.
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https://bugs.winehq.org/show_bug.cgi?id=52876
Bug ID: 52876
Summary: SolidWorks installer fails to install components with
action INSTALLSTATE_UNKNOWN
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.kogut(a)gmail.com
Distribution: ---
SolidWorks installer appears to complete successfully, but jumps from appx. 6%
to complete instantly and doesn't install program files.
Running the installer with `WINEDEBUG=+msi` shows that various features are
absent, and INSTALLSTATE_UNKNOWN (-1) is requested, leading to them not being
installed.
```
0424:trace:msi:MSI_SetFeatureStates component
L"aecschedule80_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecschedule_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2 request
-1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecscheduledata40_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecscheduledata50_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecscheduledata60_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecscheduledata70_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecscheduledata80_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecscheduledata_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecstructurebase40_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
0424:trace:msi:MSI_SetFeatureStates component
L"aecstructurebase50_spa.tx.D5BD7D17_EF2F_4D2A_8A6E_525BC49E6A6E" (installed 2
request -1 action -1)
```
The installer is available from here:
https://dl-ak.solidworks.com/nonsecure/sw2020/sw2020_sp04.0_f/x64/200715.00…
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https://bugs.winehq.org/show_bug.cgi?id=52795
Bug ID: 52795
Summary: Small stack size in PE<>Unix syscall handler causes a
crash in Cyberpunk 2077
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
With recent changes in radv, Cyberpunk 2077 started crashing in recent versions
of Wine (tested it with 7.5 and 7.6).
See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6291
See also: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6218
Some there suggested it could be due to small stack size used in PE<>Unix
syscall handler, which is a problem with Vulkan usage scenarios that require
larger stack.
For instance, Proton tries to work around that issue:
https://github.com/ValveSoftware/wine/blob/0ad7e8878c400ee081de85bb1e21ef63…
It would be good for upstream Wine to address this somehow too, may be
increasing stack size or at last providing some configurable option to do it if
it's not a desirable default.
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http://bugs.winehq.org/show_bug.cgi?id=34235
Bug #: 34235
Summary: SimPark requires 256 bit colors
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Classification: Unclassified
Created attachment 45552
--> http://bugs.winehq.org/attachment.cgi?id=45552
warn+all logfile
The mentioned game wants 256 bit colors and doesn't start. I don't know which
module is to look in so I have chosen "unknown". Attached is a warn+all log as
the default one doesn't output anything (which is somewhere good work!).
The game is a Windows 3.1x game, switching wine's Windows version to 3.1
doesn't help (and I known it won't, just to mention it). :-)
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https://bugs.winehq.org/show_bug.cgi?id=45918
Bug ID: 45918
Summary: Not run Mass Effect 3
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Bigkreck(a)gmail.com
Distribution: ---
Created attachment 62443
--> https://bugs.winehq.org/attachment.cgi?id=62443
When you start the game, it gives an error, a dump in the attachment
I con not run Mass Effect 3 - ver. 1.05 in wine 3.17
When you start the game, it gives an error, a dump in the attachment
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https://bugs.winehq.org/show_bug.cgi?id=43030
Bug ID: 43030
Summary: LINE: Window border stays on top of other windows
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kristopher(a)posteo.net
Distribution: ---
Created attachment 58181
--> https://bugs.winehq.org/attachment.cgi?id=58181
Screenshot of the behavior
This is using the windows version of LINE from here:
https://scdn.line-apps.com/client/win/new/LineInst.exe (App homepage:
https://line.me/)
The app seems to have a black border that follows the main window around. You
can see it if you move the window around as the border stays in place, and only
moves after the window finishes moving. This border stays on top of all other
windows.
This behaviour occurs in every window manager or DE that I have tried, so I do
not think it's window manager related.
I'm currently on wine-staging, but this has happened with multiple versions of
wine.
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http://bugs.winehq.org/show_bug.cgi?id=14072
Summary: Wine Crashes with a Stack dump
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
CC: celticht32(a)aol.com
Wine crashes when running EverQuest2.exe :
First chance exception: page fault on read access to 0x016c6580 in 32-bit code
(0x00a33e9f).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:00a33e9f ESP:7eb619a4 EBP:7eb619e8 EFLAGS:00010216( - 00 -RIAP1)
EAX:00000000 EBX:7bc86ae0 ECX:0000000a EDX:00000001
ESI:016c6548 EDI:00000000
Stack dump:
0x7eb619a4: 016c6550 016c6548 7bc86ae0 016eece0
0x7eb619b4: 016eece0 016eedec 00000001 7eb619e8
0x7eb619c4: 6021a9c9 7bc86ae0 ffffffff 7eb61a28
0x7eb619d4: 00817520 00a33daf 7eb61a18 00d05a44
0x7eb619e4: 00000000 7eb61a28 0081bba3 00ba7a29
0x7eb619f4: 015907a0 00ba7a95 016c6548 00ba7a29
Backtrace:
=>1 0x00a33e9f in everquest2 (+0x633e9f) (0x7eb619e8)
2 0x0081bba3 in everquest2 (+0x41bba3) (0x7eb61a28)
3 0x7bc687ee call_thread_entry_point+0xe() in ntdll (0x7eb61a38)
4 0x7bc68e82 call_thread_func+0x42(rtl_func=<register EDI not in topmost
frame>, arg=<register ESI not in topmost frame>)
[/work/Downloads/wine-1.0/dlls/ntdll/thread.c:386] in ntdll (0x7eb61ad8)
5 0x7bc69093 in ntdll (+0x59093) (0x7eb623c8)
6 0x6013b45b (0x7eb624b8)
0x00a33e9f: cmpb $0x0,0x38(%esi)
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https://bugs.winehq.org/show_bug.cgi?id=40865
Bug ID: 40865
Summary: Steam needs to be online to update. Please confirm
your network connection and try again.
Product: Wine
Version: 1.9.12
Hardware: x86
OS: NetBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 54877
--> https://bugs.winehq.org/attachment.cgi?id=54877
WINEDEBUG=+winhttp,+wininit,+winsock,+teh,+sid wine Steam.exe
Steam can not fetch client (http problem ?).
I don't think it is because it can't find my network, I was using mupen64pp.exe
and I successfully joined a friend online to play with him.
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https://bugs.winehq.org/show_bug.cgi?id=53179
Bug ID: 53179
Summary: Can't get into the Lineage 2 server
Product: Wine-staging
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: terapy-session(a)bk.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Не зайти на сервер Lineage 2. После авторизации прохожу до выбора сервера, и
при нажатии войти никакой реакции, через несколько минут происходит дисконнект.
3 июня работало, возможно повлияло обновление Wine. Старого пакета Wine не
сохранилось чтоб проверить.
В ошибках логах есть:
0298:err:winediag:WSASocketW Failed to create a socket of type SOCK_RAW, this
requires special permissions.
Сервер использует WMI, возможно там что-то меняли.
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https://bugs.winehq.org/show_bug.cgi?id=47871
Bug ID: 47871
Summary: gameux:gameexplorer crashes randomly
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gameux
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gameux:gameexplorer crashes randomly on Windows 8 and 10:
gameexplorer.c:633: prepared EXE path:
L"C:\\Users\\winetest\\AppData\\Local\\Temp\\wct"
gameux:gameexplorer:0940 done (-1073741819) in 1s
Test failed: crash (c0000005)
Every line with a 'mixed' result is a date when the test crashed:
https://test.winehq.org/data/tests/gameux:gameexplorer.html
Unfortunately there is no backtrace but the last visible trace is in
test_install_uninstall_game() which is the last function to be called. So that
narrows down the range where the test crashes.
The crash happens in both 32 and 64 bit tests on the following configurations:
* cw-rx460-32 *real hardware* machine running Windows 8.1
* w8 and w8adm both Windows 8.1 TestBot VMs, the former running with elevated
privileges and the latter just in an administrator account.
* w1064v1507 a Windows 10 1507 TestBot VM (elevetated privileges).
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https://bugs.winehq.org/show_bug.cgi?id=53284
Bug ID: 53284
Summary: Syberia 2: game occasionally crashes following
graphical glitch
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Created attachment 72650
--> https://bugs.winehq.org/attachment.cgi?id=72650
terminal output
Ubuntu 20.04.4 LTS 64bit
NVIDIA GeForce 940MX with driver 510.73.05
Wine staging 7.11 (WineHQ binary package) with a clean Wine directory and the
default Wine configuration
Syberia 2 french GOG.com version
syberia_2_french_20171109_(16283)
07df47be888add1d1ce0c3003338f790cfe8c92e Game.exe
Level of detail: high
Screen depth: 32bit
Anti-aliasing: on
Occasionally the display becomes corrupted with parts of the screen turning
black, and then the game crashes.
It seems to be similar to what happens in Syberia 1
(https://bugs.winehq.org/show_bug.cgi?id=53266) but it happens much less
frequently in Syberia 2.
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https://bugs.winehq.org/show_bug.cgi?id=53271
Bug ID: 53271
Summary: Elder Scrolls Online crashes/refuses to start after
pressing Play in launcher
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schwemley.lyle(a)gmail.com
Distribution: ---
Created attachment 72643
--> https://bugs.winehq.org/attachment.cgi?id=72643
txt file it told me to upload
I downloaded ESO directly from the website (not Steam) and installed it using
Wine. It installed perfectly. I press "play" and it says "eso64.exe has
encountered a serious problem and needs to close."
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https://bugs.winehq.org/show_bug.cgi?id=53132
Bug ID: 53132
Summary: Stack overflow in Lotus Approach on installation and
in document number dialogue
Product: Wine
Version: 7.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.bugs(a)kjpetrie.co.uk
CC: zzhang(a)codeweavers.com
Regression SHA1: ccc2c6c613264aa228bd6b113dffebc7bcf2c1f3
Distribution: ---
If Approach is already installed it will mostly function normally, until
opening the Document number selection dialogue box.
If installing Approach it will proceed as far as the box confirming
installation is complete. This will have a pale blue title bar instead of the
shaded version seen when the bug is not present and clicking the Done button
will crash with a Stack Overflow.
A Regression Test shows:
ccc2c6c613264aa228bd6b113dffebc7bcf2c1f3 is the first bad commit
commit ccc2c6c613264aa228bd6b113dffebc7bcf2c1f3
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Wed Mar 2 14:21:48 2022 +0800
wine.inf: Enable Light theme by default.
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
loader/wine.inf.in | 10 ++++++++++
1 file changed, 10 insertions(+)
Steps to reproduce installation error:
1. Clear .wine and using the above commit or later begin the Smartsuite
installation process, selecting default options and at least Approach as the
program to install. Continue accepting defaults until files are copied across.
If you see boxes reporting errors click Ignore. A dialogue box appears to
confirm installation.
2. Click the Done button.
Expected results:
The dialogue will have the same shaded titlebar as earlier ones in the process
and clicking Done will bring up questions about registration.
Actual result:
The box has a plain royal blue titlebar and clicking Done crashes the program
and abruptly closes the window. However the installed program still functions
if called using wine from a terminal.
Steps to reproduce the number selection crash:
1. Use wine <7.4 to install Approach from a Smartsuite '97 ISO and create a
simple sample database with at least two records for testing. Store that DB
outside ~/.wine to ensure it remains available after removing .wine.
2. Clear .wine and install the above commit or later.
3. Open the sample database and select a view (eg form) which contains the
Document number box near the bottom left.
4. Click the "Document number 1" box.
Expected result:
An active dialogue box opens inviting entry of the required document number.
Actual result. An inactive small window frame appears and freezes with its
initial background as content. The terminal reports a Stack Overflow. Clicking
the close button will produce a "not responding" query.
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https://bugs.winehq.org/show_bug.cgi?id=53164
Bug ID: 53164
Summary: Enter the Gungeon broken after Alt+Tab or Alt+Enter
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abacadacaba(a)gmail.com
Distribution: ---
Created attachment 72607
--> https://bugs.winehq.org/attachment.cgi?id=72607
error from Wine 7.10
1. character won't move at all
2. character can shoot
3. Ammonomicon won't open and will freeze game instead
Users can close the game with Alt+F4 and without rebooting the OS.
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https://bugs.winehq.org/show_bug.cgi?id=53243
Bug ID: 53243
Summary: Ctrl-number keys type the number, instead of sending
Ctrl-number
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emendelson(a)mac.com
Ctrl-number (Ctrl-2, Ctrl-6, etc.) types the number, does not send Ctrl-2,
Ctrl-6, etc.
In macOS Monterey (Intel), with wine-devel installed via Brew, and testing with
the 64-bit version of the vDos MS-DOS emulator. The MS-DOS word processor
WordPerfect for DOS uses Ctrl-2 and Ctrl-6, but with vDos under Wine, Ctrl-2
types "2" in the editing window and Ctrl-6 types "3" in the editing window.
Ctrl-letter keys like Ctrl-C and Ctrl-V work correctly; only Ctrl-number keys
don't work.
Ctrl-number keys work correctly in the DOSBox-X emulator on the same Mac. They
only fail to work under vDos.
Is it possible to fix this?
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http://bugs.winehq.org/show_bug.cgi?id=35294
Bug ID: 35294
Summary: Window borders shown over other windows
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: p91paul(a)gmail.com
Classification: Unclassified
Created attachment 47074
--> http://bugs.winehq.org/attachment.cgi?id=47074
Opened Line window on top
Workflow: open a Line (http://line.naver.jp/en/) chat window. (window.png
attachment)
Switch to another window, so that the line window moves back.
Line window borders will remain visible(borders.png attachment: watch were
there was the window in window.png, you will see the borders)
I'm also unable to minimize the window, the button does nothing. The bug is
reproducible with "Allow window manager to manage the windows" checked; if I
uncheck it before launching wine, simply Line window stays over all other
windows (you will stay in the situation of window.png also if you focus another
window).
Running cinnamon on Arch Linux.
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https://bugs.winehq.org/show_bug.cgi?id=53260
Bug ID: 53260
Summary: Wine won't open distro-installed text editors and the
like
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: orowwith2os(a)gmail.com
Distribution: ---
I've seen, multiple times, people have an issue where Wine won't open a file
(from inside the wine prefix) with an external host application, like NeoVIM,
Kate, or Visual Studio Code, instead stating
I believe it would be a minor, but worth it, feature to add to Wine.
If I had to suggest a way to implement this, I would suggest using the
xdg-desktop-portals, as they work with sandboxed applications like Flatpak, and
may be the ideal method to use for Wine.
TL;DR, please add the ability to open files from inside Wine with external
applications, possibly by using the XDG desktop portals.
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https://bugs.winehq.org/show_bug.cgi?id=53201
Bug ID: 53201
Summary: evr:evr crashes almost systematically on the TestBot's
Wine VMs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
evr:evr crashes almost systematically on the TestBot's Wine VMs.
First the crashes happen either after this line:
evr.c:1337: Test marked todo: Unexpected hr 0x80004001.
or this one:
evr.c:2324: Test marked todo: Unexpected hr 0x80004001.
Then the crashes can take several forms. The most common is an
EXCEPTION_WINE_ASSERTION:
Unhandled exception: assertion failed in 32-bit code (0xf7f7a559).
[...]
Backtrace:
=>0 0xf7f7a559 __kernel_vsyscall+0x9() in [vdso].so (0x0063e32c)
1 0xf7d4ae02 in libc.so.6 (+0x34e02) (0x0063e32c)
2 0xf7d33306 in libc.so.6 (+0x1d306) (0xf7efb000)
3 0x764b43d8 in libllvm-11.so.1 (+0x75f3d8) (0x0063e628)
4 0x764b41b0 in libllvm-11.so.1 (+0x75f1b0) (0x78f38762)
5 0x7420656c in libvulkan_radeon.so (+0x2f456c) (0x62616e55)
6 0x6c667265 (0x766f2078)
7 0xfe787067 (0x838d72eb)
[...]
Test failed: crash (80000101)
It can also be a read access to 0x00000004. In that case the backtrace is
different:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x63dc19f0).
Backtrace:
=>0 0x63dc19f0 in swrast_dri.so (+0x6a39f0) (0x6f2acba4)
1 0x63dc6de7 in swrast_dri.so (+0x6a8de7) (0x00007dbc)
2 0x64213985 in swrast_dri.so (+0xaf5985) (0x00007dbc)
3 0x63dc1b9a in swrast_dri.so (+0x6a3b9a) (0x00007dbc)
4 0x63daa367 in swrast_dri.so (+0x68c367) (0x71291010)
5 0x637ae197 in swrast_dri.so (+0x90197) (0x7b5764a0)
6 0x637a261d in swrast_dri.so (+0x8461d) (0x00000000)
7 0x63cbb3f0 in swrast_dri.so (+0x59d3f0) (0x7b574e00)
8 0x7b7aecba in libglx_mesa.so.0 (+0x2bcba) (0x7d667330)
9 0x7b7aca38 in libglx_mesa.so.0 (+0x29a38) (0x00000000)
10 0x7d95fe24 in libglx.so.0 (+0x3e24) (0x7d98f000)
11 0x7e38a419 create_glxcontext+0x39(context=<internal error>,
shareList=<internal error>, display=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\winex11.drv\opengl.c:1288] in
winex11.so (0x0063f648)
12 0x7e38e10e X11DRV_wglCreateContextAttribsARB+0x15e(hdc=94010068,
hShareContext=<is not available>, attribList=<is not available>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\winex11.drv\opengl.c:2079] in
winex11.so (0x0063f688)
13 0x7a8bc111 wglCreateContextAttribsARB+0xd1(hdc=<internal error>,
share=<internal error>, attribs=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\opengl32\wgl.c:281] in opengl32
(0x0063f6c8)
14 0x71481767 context_create_wgl_attribs+0x67(gl_info=047AE2E4, hdc=94010068,
share_ctx=00000000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\context_gl.c:1894] in
wined3d (0x0063f748)
15 0x71448ca0 wined3d_caps_gl_ctx_create_attribs+0x40(caps_gl_ctx=0063F830,
gl_info=047AE2E4)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\adapter_gl.c:285] in
wined3d (0x0063f788)
16 0x71450f6d wined3d_adapter_gl_init+0x1e75(wined3d_creation_flags=<internal
error>, ordinal=<internal error>, adapter_gl=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\adapter_gl.c:5359] in
wined3d (0x0063f8d8)
17 0x71450f6d wined3d_adapter_gl_create+0x1ebd(ordinal=0,
wined3d_creation_flags=0x3ecc)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\adapter_gl.c:5440] in
wined3d (0x0063f8d8)
18 0x714bb6fb wined3d_init+0x4b(wined3d=047AE2C8, flags=0x3ecc)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\directx.c:3509] in
wined3d (0x0063f938)
19 0x715514d2 wined3d_create+0x62(flags=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\wined3d_main.c:141] in
wined3d (0x0063f978)
20 0x67c91d65 d3d9_init+0x35(d3d9=047AE2A8, extended=0)
[Z:\home\winetest\tools\testbot\var\wine\dlls\d3d9\directx.c:702] in d3d9
(0x0063f9c8)
21 0x67c83b31 Direct3DCreate9+0x5c(sdk_version=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\d3d9\d3d9_main.c:44] in d3d9
(0x0063f9f8)
22 0x6558fb89 video_presenter_init_d3d+0x18(presenter=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\evr\presenter.c:2112] in evr
(0x0063fa98)
23 0x6558fb89 evr_presenter_create+0x129(outer=00000000, out=0063FAEC)
[Z:\home\winetest\tools\testbot\var\wine\dlls\evr\presenter.c:2172] in evr
(0x0063fa98)
24 0x65581d3d classfactory_CreateInstance+0x8d(iface=<internal error>,
outer_unk=<internal error>, riid=<internal error>, ppobj=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\evr\main.c:122] in evr
(0x0063fb08)
25 0x6850b749 IClassFactory_CreateInstance+0x1c(ppvObject=<internal error>,
riid=<internal error>, pUnkOuter=<internal error>, This=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine-win32\include\unknwn.h:223] in combase
(0x0063fb98)
26 0x6850b749 CoCreateInstanceEx+0xe4(rclsid=<internal error>,
outer=<internal error>, cls_context=<internal error>, server_info=<internal
error>, count=<internal error>, results=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\combase\combase.c:1891] in
combase (0x0063fb98)
27 0x6850bbe1 CoCreateInstance+0x6c(rclsid=<internal error>, outer=<internal
error>, cls_context=<internal error>, riid=<internal error>, obj=<internal
error>) [Z:\home\winetest\tools\testbot\var\wine\dlls\combase\combase.c:1681]
in combase (0x0063fc18)
28 0x6558f8c1 MFCreateVideoPresenter+0x91(owner=<internal error>,
riid_device=<internal error>, riid=<internal error>, obj=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\evr\presenter.c:2100] in evr
(0x0063fc88)
29 0x00404c72 in evr_test (+0x4c72) (0x0063fd28)
[...]
And on cw-rx460 some underlying library just called exit(0):
evr.c:1337: Test marked todo: Unexpected hr 0x80004001.
evr:evr:06ac done (0) in 2s
The main process has no test summary line
https://test.winehq.org/data/patterns.html#evr:evr
So this impacts not just the TestBot VMs with their QXL graphics card, but also
real hardware with an AMD RX 460 GPU.
Finally the crashes started on 2022-05-17 and a bisect on a Debian VM points to
the commit below as the culprit:
commit 4a98b07c4bcc35a698448261478ba856c149cbea
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Tue May 17 14:17:53 2022 +0800
winex11.drv: Open a Vulkan device for D3DKMTOpenAdapterFromLuid().
The Vulkan device is used for querying video memory information for
implementing
D3DKMTQueryVideoMemoryInfo().
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=52475
Bug ID: 52475
Summary: Shogun Total War 2 crashes on start up. (Main
Application.)
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 71762
--> https://bugs.winehq.org/attachment.cgi?id=71762
Backtrace of crash in 32bit native mode.
As of Wine 7.0 The main game application (Shogun2.exe) crashes after selecting
the DirectX version with an illegal instruction exception.
This occurs in a clean prefix regardless of wine running the game in 32bit
native mode or WoW64 mode. The only difference is the offset of the crash.
Which is consistent with each test.
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https://bugs.winehq.org/show_bug.cgi?id=49501
Bug ID: 49501
Summary: Star Citizen: No mic input audio (used for voip)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: simonnatella(a)gmail.com
Distribution: ---
Created attachment 67628
--> https://bugs.winehq.org/attachment.cgi?id=67628
Fixes Star Citizen voip naively
Mic input within Star Citizen does not work, despite audio devices being
recognised and audio output working correctly.
I've done some debugging and produced the attached very naive fix - I'm aware
it's Pulse only and it does not actually handle the required mmdevapi flags, it
just doesn't error on seeing them. I'm not a C developer, so unfortunately
writing handling for these flags is well beyond my skills.
The missing flags are described on
https://docs.microsoft.com/en-gb/windows/win32/coreaudio/audclnt-streamflag…
as AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM and
AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY
The whitelist in AudioClient_Initialize for Pulse doesn't acknowledge these
(heck, mmdevapi doesn't have the constants defined) and so when provided them
bails out, this patch just lets the code continue.
The fix has been used by ourselves for a few weeks and by TkG in his wine
builds, and so far we've not seen any side effects, except working mic input in
SC of course.
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https://bugs.winehq.org/show_bug.cgi?id=53235
Bug ID: 53235
Summary: The 32-bit mfplat:mfplat crashes on the TestBot
debian11 VM
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The 32-bit mfplat:mfplat crashes on the TestBot debian11 VM.
The crash is either a EXCEPTION_WINE_ASSERTION:
mfplat.c:922: Test marked todo: Unexpected sub type
{30323449-0000-0010-8000-00aa00389b71}.
Unhandled exception: assertion failed in 32-bit code (0xf7f45559).
Backtrace:
=>0 0xf7f45559 __kernel_vsyscall+0x9() in [vdso].so (0x0065e42c)
1 0xf7d15e02 in libc.so.6 (+0x34e02) (0x0065e42c)
2 0xf7cfe306 in libc.so.6 (+0x1d306) (0xf7ec6000)
3 0x5d3f43d8 in libllvm-11.so.1 (+0x75f3d8) (0x0065e728)
4 0x5d3f41b0 in libllvm-11.so.1 (+0x75f1b0) (0x5fe78762)
5 0x7420656c in libxvidcore.so.4 (+0xa656c) (0x62616e55)
0xf7f45559 __kernel_vsyscall+0x9 in [vdso].so: popl %ebp
Or a plain NULL pointer dereference:
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x70baff74).Backtrace:
=>0 0x70baff74 memset+0x24(dst=0x000000000, c=0, n=0x4000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\msvcrt\string.c:3150] in ucrtbase
(0x0357f908)
1 0x715283e3 wined3d_texture_load_location+0x423(texture=001AC9E0,
sub_resource_idx=0, context=001A9A30, location=0x8)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\texture.c:853] in wined3d
(0x0357f9a8)
2 0x715173ae surface_cpu_blt+0x9ee(dst_texture=001AC9E0,
dst_sub_resource_idx=0, dst_box=0357FB38, src_texture=001AC588,
src_sub_resource_idx=0, src_box=0357FB50, flags=0x20000000, fx=0357FB68,
filter=WINED3D_TEXF_POINT)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\surface.c:752] in wined3d
(0x0357faf8)
3 0x71518ea2 cpu_blitter_blit+0xc2(blitter=001AC3C0,
op=WINED3D_BLIT_OP_RAW_BLIT, context=001A9A30, src_texture=001AC588,
src_sub_resource_idx=0, src_location=0x10, src_rect=0357FE10,
dst_texture=001AC9E0, dst_sub_resource_idx=<is not available>,
dst_location=0x8, dst_rect=0357FE20, color_key=00000000,
filter=WINED3D_TEXF_POINT, resolve_format=00000000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\surface.c:1328] in
wined3d (0x0357fb98)
4 0x715368a2 ffp_blitter_blit+0xa2(blitter=001AC3D8,
op=WINED3D_BLIT_OP_RAW_BLIT, context=001A9A30, src_texture=001AC588,
src_sub_resource_idx=0, src_location=0x10, src_rect=0357FE10,
dst_texture=001AC9E0, dst_sub_resource_idx=0, dst_location=0x8,
dst_rect=0357FE20, colour_key=00000000, filter=WINED3D_TEXF_POINT,
resolve_format=00000000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\texture.c:6213] in
wined3d (0x0357fc58)
5 0x714dc91d glsl_blitter_blit+0x1ad(blitter=001AC3F0,
op=WINED3D_BLIT_OP_RAW_BLIT, context=001A9A30, src_texture=001AC588,
src_sub_resource_idx=0, src_location=0x10, src_rect=0357FE10,
dst_texture=001AC9E0, dst_sub_resource_idx=0, dst_location=0x8,
dst_rect=0357FE20, colour_key=00000000, filter=WINED3D_TEXF_POINT,
resolve_format=00000000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\glsl_shader.c:13270] in
wined3d (0x0357fd78)
6 0x7151a181 texture2d_blt+0x3c1(dst_texture=001AC9E0,
dst_sub_resource_idx=0, dst_box=0479C3C8, src_texture=001AC588,
src_sub_resource_idx=0, src_box=0479C3E8, flags=0x20000000, fx=0479C404,
filter=WINED3D_TEXF_POINT)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\surface.c:1639] in
wined3d (0x0357fe48)
7 0x7149b07d wined3d_cs_exec_blt_sub_resource+0xcd(cs=04790020,
data=0479C3BC) [Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\cs.c:2579]
in wined3d (0x0357fec8)
8 0x7149cb2b wined3d_cs_command_unlock(queue=<internal error>, cs=<internal
error>) [Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\cs.c:3310] in
wined3d (0x0357ff28)
9 0x7149cb2b wined3d_cs_execute_next+0x53(queue=<internal error>,
cs=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\cs.c:3309] in wined3d
(0x0357ff28)
10 0x7149cb2b wined3d_cs_run+0x11b(ctx=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\cs.c:3375] in wined3d
(0x0357ff28)
11 0x7b62a170 in kernel32 (+0x2a170) (0x0357ff48)
12 0x7bc5a937 in ntdll (+0x5a937) (0x0357ff5c)
13 0x7bc5aff0 RtlCreateUserThread(entry=7149CA10, arg=04790020)
[Z:\home\winetest\tools\testbot\var\wine\dlls\ntdll\thread.c:261] in ntdll
(0x0357ffec)
0x70baff74 memset+0x24
[Z:\home\winetest\tools\testbot\var\wine\dlls\msvcrt\string.c:3150] in
ucrtbase: movl %eax,0x0(%ebx)
3150 *(unaligned_ui64 *)(d + 0) = v;
https://test.winehq.org/data/patterns.html#mfplat:mfplat
This is most likely the same issue as the d2d1:d2d1 (bug 53231) and evr:evr
(bug 53201) crashes.
Still, this time the crash:
* Does not happen on my Debian 11 + Intel & KDE box
* Does not happen on my Debian 11 + QXL + single monitor VM
* Happens on the TestBot's Debian 11 + QXL + dual monitor VM (probably slightly
different library versions)
* Does not happen on the TestBot's Debian Testing + QXL + dual monitor VM
Also the crashes started when the debian11 VM was updated and moved to the gpu1
VM host.
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https://bugs.winehq.org/show_bug.cgi?id=53156
Bug ID: 53156
Summary: MetaTrader4 stopped working properly with wine 7.10
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tst1(a)mixbox.pl
Distribution: ArchLinux
After updating wine to 7.10 (under Manjaro Linux) MetaTrader4 stopped working
properly.
When opening MetaTrader4, charts windows initially seem to work properly, but
when an Alert window appears, clicking on any chart or alert window changes the
whole workspace of MetaTrader4 into a blank MetaTrader4 window.
Sometimes (before an Alert window appeared) It was not possible to change
timeframes of a chart window.
Downgrading wine to a previous wine 7.7 version was a workaround solution
solving the issue.
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https://bugs.winehq.org/show_bug.cgi?id=52729
Bug ID: 52729
Summary: Argentum 20 RPG Launcher has graphical glitches since
7.3
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
It never really rendered properly, but there's been a massive graphic
regression in wine-7.3. See attachments.
Website: https://www.argentum20.com/
Download: https://www.elmesonhostigado.com/foro/instalador/Instalador_AO20.exe
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https://bugs.winehq.org/show_bug.cgi?id=49633
Bug ID: 49633
Summary: StarCitizen launcher crashes on start with a winmm
error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: rawfox(a)freenet.de
Distribution: ---
Hello again^^
Commit f02193738c88bea8fefb3f8d2e79c5e9941f6b5a is crashing the StarCitizen
launcher at start.
https://github.com/wine-mirror/wine/commit/f02193738c88bea8fefb3f8d2e79c5e9…
Reverting that commit let the launcher start correctly.
git revert f02193738c88bea8fefb3f8d2e79c5e9941f6b5a
git rebase -i
Thats what i did to revert the commit, but as the commit itself looks fine,
there may be coming invalid data to it.
MSVCRT_size_t ?!
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https://bugs.winehq.org/show_bug.cgi?id=53049
Bug ID: 53049
Summary: Incorrect display of selected buttons in Light theme.
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: markets(a)drsky.ru
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 72445
--> https://bugs.winehq.org/attachment.cgi?id=72445
Incorrect display of selected buttons.
In MetaTrader 5 with wine 7.9 and Light theme incorrect display of selected
buttons and buttons under cursor.
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https://bugs.winehq.org/show_bug.cgi?id=52586
Bug ID: 52586
Summary: Printing to cups-pdf crashes Approach
Product: Wine-staging
Version: 7.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 71909
--> https://bugs.winehq.org/attachment.cgi?id=71909
Print frame
Hi All,
Fedora 35, x64
wine-7.2-1.fc35.i686 (from the Fedora Repo)
cups-2.3.3op2-13.fc35.x86_64
cups-pdf-3.0.1-14.fc35.x86_64
Smart Suite: N9.8.0208.1300
When attempting to print to CUPS-PDF from Approach (Smart Suite), the print box
frame pops up but does not populate (you see the background behind it) and
Approach crashes. See the attachment.
The symptom is the same using wine-7.2-1.fc35.i686 from the WineHQ repo.
Downgrading to wine-6.16-1.fc35.i686 also from the Fedora repo corrects the
issue.
Please fix as soon as possible.
-T
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https://bugs.winehq.org/show_bug.cgi?id=53066
Bug ID: 53066
Summary: Wireshark shows black rectangle on various places if
light theme is enabled
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 72469
--> https://bugs.winehq.org/attachment.cgi?id=72469
Black rectangle in main window
Wireshark shows black rectangles on various places if light theme is enabled.
Wireshark uses Qt5 and these visual bugs are common for various other
applications that use this library.
These messages appear in the log:
00fc:fixme:uxtheme:GetThemeBackgroundRegion Unknown background type
...
(wireshark:248) 11:07:18.427038 [GUI CRITICAL] -- OpenThemeData() failed for
theme 11 (TASKDIALOG).
(There are also other visual bugs visible: menu item is not highlighted under
mouse cursor and incorrect button rendering.)
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https://bugs.winehq.org/show_bug.cgi?id=52617
Bug ID: 52617
Summary: mame -listxml crashes when invoked from clrmamepro
Product: Wine-staging
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: belegdol(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 71942
--> https://bugs.winehq.org/attachment.cgi?id=71942
backtrace
Hello,
mame-0.241 crashes when used together with clrmamepro. Steps to reproduce:
1. download mame0241b_64bit.exe from https://www.mamedev.org/release.html
2. download clrmamepro 64bit 4.044b from
https://mamedev.emulab.it/clrmamepro/#downloads
3. unpack mame
4. install clrmamepro
5. start clrmamepro
6. go to profiler
7. click on create
8. point the filename to mame.exe
9. click on create profile
10. double click on the added profile
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https://bugs.winehq.org/show_bug.cgi?id=49491
Bug ID: 49491
Summary: Acronis Disk Director 12 does not create
%PROGRAMFILES(x86)% corresponding folder
Product: Wine-staging
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
It creates the file:
~/.wine/drive_c/users/gamin/Desktop/Acronis Disk Director 12.desktop
But the folder specified inside the .desktop file does not exist:
Path=/home/gamin/.wine/dosdevices/c:/Program Files (x86)/Acronis/DiskDirector/
URL: http://download.acronis.com/ADD12_trial_en-US.exe
wine --version
wine-5.11 (Staging)
Log:
00d8:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
00d8:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
00d8:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
00ec:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
0108:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
00c4:err:clipboard:convert_selection Timed out waiting for SelectionNotify
event
00c4:err:clipboard:convert_selection Timed out waiting for SelectionNotify
event
0108:fixme:msi:MsiGetLastErrorRecord
0108:fixme:msi:MsiGetLastErrorRecord
0108:fixme:msi:MsiGetLastErrorRecord
0108:fixme:msi:MsiGetLastErrorRecord
0180:fixme:msi:MsiGetLastErrorRecord
0180:fixme:msi:MsiGetLastErrorRecord
0180:fixme:msi:MsiGetLastErrorRecord
0180:fixme:msi:MsiGetLastErrorRecord
01a8:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
01bc:fixme:nls:get_dummy_preferred_ui_language (0x4 0x105f3bc (nil) 0x105f3c0)
returning a dummy value (current locale)
01bc:fixme:nls:get_dummy_preferred_ui_language (0x4 0x105f3bc 0xe2df78
0x105f3c0) returning a dummy value (current locale)
00d8:fixme:msi:ITERATE_CreateShortcuts poorly handled shortcut format,
advertised shortcut
00d8:fixme:msi:ITERATE_CreateShortcuts poorly handled shortcut format,
advertised shortcut
00d8:fixme:msi:ITERATE_CreateShortcuts poorly handled shortcut format,
advertised shortcut
0200:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
022c:fixme:service:create_serviceW Don't know how to add a password
0208:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
0210:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
0244:fixme:wintrust:CryptCATAdminAddCatalog NULL basename not handled
00d8:err:msi:execute_script Execution of script 0 halted; action
L"[C:\\users\\dalvik\\Temp\\tmpf124.tmp<=>S-1-5-21-0-0-0-1000<=>{FE6AA38C-8A06-41FB-B94C-5431743BB0BF}]_USRCUSTACT_MsiFltSrvInstall64_fltsrv_component"
returned 1603
00d8:err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize"
returned 1603
00d8:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 5)
00d8:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 5)
00d8:err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned
1603
025c:fixme:nls:get_dummy_preferred_ui_language (0x4 0x105f3bc (nil) 0x105f3c0)
returning a dummy value (current locale)
025c:fixme:nls:get_dummy_preferred_ui_language (0x4 0x105f3bc 0xe336c8
0x105f3c0) returning a dummy value (current locale)
00c0:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xa9f8b0,(nil)):
stub
00c0:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x6f2060,(nil)):
stub
00c0:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
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https://bugs.winehq.org/show_bug.cgi?id=53293
Bug ID: 53293
Summary: Total War: Shogun 2 crashes with builtin d3dx9_42
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72660
--> https://bugs.winehq.org/attachment.cgi?id=72660
+d3dx
wine-7.11-212-ge06a62049e8
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https://bugs.winehq.org/show_bug.cgi?id=46964
Bug ID: 46964
Summary: Port Royale 3 Pirates and Merchants: In-game error
starting game
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 64115
--> https://bugs.winehq.org/attachment.cgi?id=64115
Debug log
Installing the game works fine
Winetricks dotnet30 is executed
When launching the game a popup show saying
"Internal error"
"App.cpp(1159): Error in 'App::Initialize':"
"Launcher failed return code: -5:0xfffffffb"
Clean wine prefix.
Attached you may find debug log.
This game runs fine in wine-3.0 but not wine-3.20
If there is anything missing and needed, please let me know and I'll do my best
o aid.
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https://bugs.winehq.org/show_bug.cgi?id=47608
Bug ID: 47608
Summary: SmartGames Stratajams: Required resolution not found,
need at least 638 by 478
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 65034
--> https://bugs.winehq.org/attachment.cgi?id=65034
warn+all debug log
When launching the game SmartGames Stratajams, the game throws an error saying
"Required resolution not found. This program requires a resolution of at least
638 by 478. Please refer to the "Troubleshooting" section of the product manual
or on-line help".
Attached is is a log of warn+all.
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https://bugs.winehq.org/show_bug.cgi?id=53292
Bug ID: 53292
Summary: Safecracker: Missing swedish characters in roll-list
in-game
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 72656
--> https://bugs.winehq.org/attachment.cgi?id=72656
Showing rectangles instead of "ö"
In the swedish version of the game there are problems showing the letters Å, Ä,
Ö in the in-game inventory (see screenshot) and they are replaced with
squares/rectangles.
This is only for the inventory in the game! In other places of the game the
characters show as expected.
A workaround using "winetricks corefonts" works and makes them show as
expected.
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https://bugs.winehq.org/show_bug.cgi?id=53124
Bug ID: 53124
Summary: Dungeon Keeper 2 not working with Vulkan renderer
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: trass3r(a)gmail.com
HKEY_CURRENT_USER\Software\Wine\Direct3D\renderer = vulkan
(and csmt = 0)
With the following patches the game is able to start but only shows a black
window (sound, game logic etc is working).
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 381c1ae..3382030 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4319,6 +4319,7 @@ static void init_vulkan_format_info(struct
wined3d_format_vk *format,
{WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, VK_FORMAT_D32_SFLOAT_S8_UINT,
},
{WINED3DFMT_X32_TYPELESS_G8X24_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT,
},
{WINED3DFMT_D24_UNORM_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT,
},
+ {WINED3DFMT_X8D24_UNORM, VK_FORMAT_X8_D24_UNORM_PACK32,
},
};
VkFormat vk_format = VK_FORMAT_UNDEFINED;
VkImageFormatProperties image_properties;
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 27b6500..da39a2a 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -7023,7 +7023,7 @@ static HRESULT d3d_device_init(struct d3d_device *device,
struct ddraw *ddraw, c
if (device->hardware_device && !(target->surface_desc.ddsCaps.dwCaps &
DDSCAPS_VIDEOMEMORY))
{
WARN("Surface %p is not in video memory.\n", target);
- return D3DERR_SURFACENOTINVIDMEM;
+ //return D3DERR_SURFACENOTINVIDMEM;
}
if (outer_unknown)
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https://bugs.winehq.org/show_bug.cgi?id=53283
Bug ID: 53283
Summary: d3d9:d3d9ex - test_wndproc_windowed() sometimes gets
the wrong foreground window on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d9:d3d9ex - test_wndproc_windowed() sometimes gets the wrong foreground
window on Windows 7:
d3d9ex.c:3318: Test failed: Expected foreground window 00CC01AA, got 0099020C.
https://test.winehq.org/data/patterns.html#d3d9:d3d9ex
This only happens on the TestBot's Windows 7 VMs (w7u). Newer versions of
Windows don't seem to be having this issue or it's something
configuration-specific (maybe a notification of some sort, driver?).
Besides the window handles, this is rare enough to cause false positives.
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