https://bugs.winehq.org/show_bug.cgi?id=53293
Bug ID: 53293
Summary: Total War: Shogun 2 crashes with builtin d3dx9_42
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72660
--> https://bugs.winehq.org/attachment.cgi?id=72660
+d3dx
wine-7.11-212-ge06a62049e8
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https://bugs.winehq.org/show_bug.cgi?id=46964
Bug ID: 46964
Summary: Port Royale 3 Pirates and Merchants: In-game error
starting game
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 64115
--> https://bugs.winehq.org/attachment.cgi?id=64115
Debug log
Installing the game works fine
Winetricks dotnet30 is executed
When launching the game a popup show saying
"Internal error"
"App.cpp(1159): Error in 'App::Initialize':"
"Launcher failed return code: -5:0xfffffffb"
Clean wine prefix.
Attached you may find debug log.
This game runs fine in wine-3.0 but not wine-3.20
If there is anything missing and needed, please let me know and I'll do my best
o aid.
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https://bugs.winehq.org/show_bug.cgi?id=47608
Bug ID: 47608
Summary: SmartGames Stratajams: Required resolution not found,
need at least 638 by 478
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 65034
--> https://bugs.winehq.org/attachment.cgi?id=65034
warn+all debug log
When launching the game SmartGames Stratajams, the game throws an error saying
"Required resolution not found. This program requires a resolution of at least
638 by 478. Please refer to the "Troubleshooting" section of the product manual
or on-line help".
Attached is is a log of warn+all.
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https://bugs.winehq.org/show_bug.cgi?id=53292
Bug ID: 53292
Summary: Safecracker: Missing swedish characters in roll-list
in-game
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 72656
--> https://bugs.winehq.org/attachment.cgi?id=72656
Showing rectangles instead of "ö"
In the swedish version of the game there are problems showing the letters Å, Ä,
Ö in the in-game inventory (see screenshot) and they are replaced with
squares/rectangles.
This is only for the inventory in the game! In other places of the game the
characters show as expected.
A workaround using "winetricks corefonts" works and makes them show as
expected.
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https://bugs.winehq.org/show_bug.cgi?id=53124
Bug ID: 53124
Summary: Dungeon Keeper 2 not working with Vulkan renderer
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: trass3r(a)gmail.com
HKEY_CURRENT_USER\Software\Wine\Direct3D\renderer = vulkan
(and csmt = 0)
With the following patches the game is able to start but only shows a black
window (sound, game logic etc is working).
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 381c1ae..3382030 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4319,6 +4319,7 @@ static void init_vulkan_format_info(struct
wined3d_format_vk *format,
{WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, VK_FORMAT_D32_SFLOAT_S8_UINT,
},
{WINED3DFMT_X32_TYPELESS_G8X24_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT,
},
{WINED3DFMT_D24_UNORM_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT,
},
+ {WINED3DFMT_X8D24_UNORM, VK_FORMAT_X8_D24_UNORM_PACK32,
},
};
VkFormat vk_format = VK_FORMAT_UNDEFINED;
VkImageFormatProperties image_properties;
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 27b6500..da39a2a 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -7023,7 +7023,7 @@ static HRESULT d3d_device_init(struct d3d_device *device,
struct ddraw *ddraw, c
if (device->hardware_device && !(target->surface_desc.ddsCaps.dwCaps &
DDSCAPS_VIDEOMEMORY))
{
WARN("Surface %p is not in video memory.\n", target);
- return D3DERR_SURFACENOTINVIDMEM;
+ //return D3DERR_SURFACENOTINVIDMEM;
}
if (outer_unknown)
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https://bugs.winehq.org/show_bug.cgi?id=53283
Bug ID: 53283
Summary: d3d9:d3d9ex - test_wndproc_windowed() sometimes gets
the wrong foreground window on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d9:d3d9ex - test_wndproc_windowed() sometimes gets the wrong foreground
window on Windows 7:
d3d9ex.c:3318: Test failed: Expected foreground window 00CC01AA, got 0099020C.
https://test.winehq.org/data/patterns.html#d3d9:d3d9ex
This only happens on the TestBot's Windows 7 VMs (w7u). Newer versions of
Windows don't seem to be having this issue or it's something
configuration-specific (maybe a notification of some sort, driver?).
Besides the window handles, this is rare enough to cause false positives.
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https://bugs.winehq.org/show_bug.cgi?id=53282
Bug ID: 53282
Summary: d3d9:d3d9ex - test_wndproc() is sometimes missing a
WM_DISPLAYCHANGE message in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:d3d9ex - test_wndproc() is sometimes missing a WM_DISPLAYCHANGE message in
Wine:
d3d9ex.c:3115: Test failed: Expected message 0x7e for window 0x1, but didn't
receive it, i=0.
(also happens with i=1)
https://test.winehq.org/data/patterns.html#d3d9:d3d9ex
This failure is rare enough to cause false positives.
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https://bugs.winehq.org/show_bug.cgi?id=53280
Bug ID: 53280
Summary: ddraw:ddraw1 sometimes crashes on the TestBot VMs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ddraw:ddraw1 sometimes crashes on the TestBot VMs:
The crash is either an EXCEPTION_WINE_ASSERTION:
Unhandled exception: assertion failed in 32-bit code (0xf7f1e559).
[...]
Test failed: crash (80000101)
or a plain NULL dereference:
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x70ba8945).
https://test.winehq.org/data/patterns.html#ddraw:ddraw1
The crashes only happen with 32-bit code.
Also the crashes started when the debian11 VM was updated and moved to the gpu1
VM host (see also bug 53235).
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