https://bugs.winehq.org/show_bug.cgi?id=50661
Bug ID: 50661
Summary: LibvirtTool: Automatically create Windows snapshots
with test signing turned on
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Having test configurations with test signing turned on would be useful:
https://www.winehq.org/pipermail/wine-devel/2020-October/175882.html
There is now one such Windows 10 configuration, w1064_tsign, which was created
manually.
But to generalize this LibvirtTool should know how to turn on test signing
before creating live snapshots. Fortunately this seems pretty simple: just run
"bcdedit /set testsigning on" and reboot. So it should be possible to add that
in Revert().
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44728
Bug ID: 44728
Summary: Bad windows version detection with python module
"platform"
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gillg02(a)hotmail.com
Distribution: ---
If you use a python script (for exemple built-in into an installer) wich use
native module "platform" to detect OS platform and version, you could have a
bad version number regarding your wine config.
Here, an extract of native "platform.py" file (python 3.5), and the line wich
cause this issue + a test to patch it temporarly.
def win32_ver(release='', version='', csd='', ptype=''):
try:
from sys import getwindowsversion
except ImportError:
return release, version, csd, ptype
try:
from winreg import OpenKeyEx, QueryValueEx, CloseKey,
HKEY_LOCAL_MACHINE
except ImportError:
from _winreg import OpenKeyEx, QueryValueEx, CloseKey,
HKEY_LOCAL_MACHINE
winver = getwindowsversion()
maj, min, build = winver._platform_version or winver[:3]
########## Begin PATCH for WineHQ ############
maj, min, build = winver[:3]
########## End PATCH for WineHQ ############
version = '{0}.{1}.{2}'.format(maj, min, build)
release = (_WIN32_CLIENT_RELEASES.get((maj, min)) or
_WIN32_CLIENT_RELEASES.get((maj, None)) or
release)
For a win10 configured, see dumps below :
winver._platform_version => (5, 1, 2600)
winver[:3] => (10, 0, 15063)
I don't know exactly why, but somwhere in windows confs or dlls something is
wrong.
For information, getwindowsversion() seems to be a wrapper of Win function
GetVersionEx()
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=31387
Bug #: 31387
Summary: Helicopter's tail prop is sometimes partly black in
GTAIV
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 41247
--> http://bugs.winehq.org/attachment.cgi?id=41247
Screenshot
This bug is similar to bug 21197, but this particular thing wasn't fixed by the
commit which did fix that bug. See the screenshot. Symptoms are the same - one
of the propeller blades is black with black pixels around.
How to reproduce once in the game:
1. Find/spawn Police Maverick helicopter
2. Get inside it
3. Take off to be about 10 m above ground
4. Press 'S' and hold it so that helicopter punches the ground
5. See the artifact appear
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52777
Bug ID: 52777
Summary: Ghost Recon Advanced Warfighter 2 does not render
shadows
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: cmartinez2985(a)gmail.com
Distribution: ---
Shadows in GRAW2 (and GRAW1 which is the same engine) do not render at all, no
matter the selection.
I am running Arch Linux using a Radeon 5700XT on mesa-git 22.1 drivers. The
game uses DX9. Please let me know what I can attach to reproduce the issue.
Side note: this also occurs with DXVK but I've tested with a fresh WINE prefix
without DXVK. The shadows DO render running on Windows 11. This old bug might
have more info: 38015
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41464
Bug ID: 41464
Summary: Quake live sound latency
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: cosiekvfj(a)o2.pl
Distribution: ---
Hi. I measured sound latency(from fire button to gauntlet noise)(audacity) and
it's about >160ms. For that fast paced game it's to much. Even after tweaking
s_mixprestep and alsa buffer it's still to much.
Soundbackend Alsa
Linux GA-MA790X-DS4 4.6.7-1-MANJARO #1 SMP PREEMPT Tue Aug 16 19:20:55 UTC 2016
x86_64 GNU/Linux
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53113
Bug ID: 53113
Summary: GTA 3 doesn't start
Product: Wine-staging
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jon9097(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72559
--> https://bugs.winehq.org/attachment.cgi?id=72559
Log
GTA 3 doesn't start. I attach the log, it is strangely short.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25173
Summary: No sound in menus/game play in Call Of Duty : Black
Ops
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oneofone(a)gmail.com
Created an attachment (id=31938)
--> (http://bugs.winehq.org/attachment.cgi?id=31938)
WINEDEBUG=+dsound
It's not http://bugs.winehq.org/show_bug.cgi?id=16942 as far as I can tell, I
tried everything.
Clean prefix, winver=windows7, disabled mmdevapi.
When I tried native dsound I lost the sound in the cut scenes.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52836
Bug ID: 52836
Summary: winecfg -v does not work to set the windows version
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)fernandolucas.info
Distribution: ---
Winecfg -v is not working to setup the windows version.
It stopped to work in wine 7.5, and is still broken in 7.6
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49902
Bug ID: 49902
Summary: Garbled text in Rufus' tooltips
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oguilherme(a)protonmail.com
Distribution: ---
Created attachment 68260
--> https://bugs.winehq.org/attachment.cgi?id=68260
Comparison between Wine and Windows 10
Hi,
I noticed that upon hovering over any of Rufus' buttons, a tooltip containing
random garbled text (presumably uninitialized memory) is displayed every time.
I tested this on Wine 5.18 (Arch and Ubuntu) and Wine 5.0 (Ubuntu only) and it
is always reproducible.
Probably unrelated to this, but clicking on the "CLOSE" button doesn't do
anything.
exe: rufus-3.11p.exe
sha1: 26d30f2085c27a96a8c7e9a007da18d7624e4fea
url: https://github.com/pbatard/rufus/releases/download/v3.11/rufus-3.11p.exe
Thanks.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53107
Bug ID: 53107
Summary: LUNARiA trial: some effects fail to display with bogus
"Failed to allocate system memory" error
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fallenguru(a)protonmail.com
Distribution: ---
Created attachment 72543
--> https://bugs.winehq.org/attachment.cgi?id=72543
terminal output, three ways
Trial download page: https://key.visualarts.gr.jp/kinetic/lunaria/#download
Trial download direct link:
https://sample9.dmm.com/digital/pcgame/vsat_0274/vsat_0274t.zip
Trial SHA1: 4c0f3e206406d36e32634e8f56b558b5accf73ce vsat_0274t.zip
It probably needs Japanese locale (LANG=ja_JP.UTF-8) to run.
To make video playback work, I ran StartData/Config.exe and switched the method
from WMP to MCI; then transcoded the videos from WMV to WEBM.
Start a new game, then best hold down the left ctrl key to fast-forward.
Assuming you can't read Japanese, or at least don't want to read it all,
specifying where the error occurs is a bit difficult. I can attach my savegame
directory on request, but the upshot is that it shouldn't crash nor throw any
other error.
Anyway, WINE doesn't like some animated(?) effects the game tries to display:
010c:err:d3d:wined3d_resource_allocate_sysmem Failed to allocate system memory.
010c:err:d3d:texture_resource_sub_resource_map Failed to prepare location.
(Neither RAM nor VRAM are anywhere near capacity.)
Vanilla WINE crashes right after this with an unhandled page fault.
Setting WINE_LARGE_ADDRESS_AWARE=1 got me past the first of these effects (that
I noticed); for a later one there's a good chance the game itself pops up an
error message instead, roughly: "Image file ef_cyberline could not be opened.
An error has occurred in the function LockRect. hr 0x8007000e (E_OUTOFMEMORY)".
In that case, it continues to run after and just skips the effect.
So I installed DIVK into the prefix and that has been flawless so far, so I
thought a bug in WINE's Direct3D implementation might be in play.
Fresh 7.10 prefix (winehq official repo, Ubuntu 18.04).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.