https://bugs.winehq.org/show_bug.cgi?id=48725
Bug ID: 48725
Summary: Build, package and distribute the themes created by
ReactOS project
Product: Wine
Version: 5.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Wine has capability of theming using `msthemes` files. But none are available
in the distro.
ReactOS contributors have created some libre themes.
https://github.com/reactos/reactos/tree/master/media/themes
It'd be nice to build and package them, since extracting them from ReactOS is
inconvenient
Proposed ways to implement it:
1. Each theme should go into a separate package.
2. There should be a vurtual package triggering installation of all themes
packages.
3. The themes should be moved into a separate repo.
4. Since the themes are built with CMake, CPack should be used to package them.
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https://bugs.winehq.org/show_bug.cgi?id=37796
Bug ID: 37796
Summary: Monopoly EA crash (but game is playable)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grendal74.geo(a)yahoo.com
Distribution: ---
Created attachment 50340
--> https://bugs.winehq.org/attachment.cgi?id=50340
Monopoly EA crash report (but game is playable)
Monopoly game by EA.
Download url
http://h10025.www1.hp.com/ewfrf/wc/softwareDownloadIndex?cc=us&lc=en&softwa…
The game is playable. The only issue is that it produces an error at the
beginning of the game. The game is full screen with all the effects working.
see backtrace.
Happy New Year !
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https://bugs.winehq.org/show_bug.cgi?id=43238
Bug ID: 43238
Summary: ReactOS Solitaire does not work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
I tried to run the classic solitaire card game from ReactOS, but I cannot play
it.
After launching sol.exe, I can grab the cards with the mouse, but they cannot
be attached to a new pile, although it is a correct move.
The game works fine in Windows.
Tested with the latest wine from trunk at the time of writing (2.11).
The executable of the game can be recovered from a nightly ISO build of ReactOS
or I can eventually attach it here.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=42787
Bug ID: 42787
Summary: Gal*Gun: Double Peace hangs when focus is lost
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: thexzoron(a)riseup.net
Distribution: ---
Created attachment 57812
--> https://bugs.winehq.org/attachment.cgi?id=57812
the debug log of this session
When playing this game and you either switch workspaces or get the mouse out of
the game it will lock up and the video will freeze but the audio will still
play until you restart the window manager (in my cause i3). In some cases some
of the audio cuts out and the game cannot be resumed however, I was not able to
get to a scenario while logging where I could not resume the game after a
window manager restart.
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https://bugs.winehq.org/show_bug.cgi?id=48951
Bug ID: 48951
Summary: NVDA settings menu hangs
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleacc
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ---
NVDA's settings menu hangs due to it waiting on IAccPropServices's
SetHwndPropServer and later ClearHwndProps methods. Commenting them out in
NVDA's code shows no visible changes, likely due to the rest of the
accessibility code being unimplemented.
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https://bugs.winehq.org/show_bug.cgi?id=45676
Bug ID: 45676
Summary: Keyboard non-functioning in Dark Souls 3
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiigaran(a)hotmail.com
Distribution: ---
What works:
- Game starts up
- Main menu loads
- Character creation works
- Pre-game cinematic works
- All mouse-related functions work
What doesn't work:
- Interacting with the main menu or in-game settings using the keyboard
- In-game keyboard controls (movement, etc.)
Pressing any key causes nothing to happen. Holding the key down for several
seconds will cause the key to be registered for an instant. For example,
pressing W to move the character forward will result in no action. Holding the
key down will cause the character to step forward slightly, after several
seconds.
This essentially makes the game unplayable. Oddly enough, when naming your
character on the character creation screen, the text box where you type a name
in to actually works without issue.
Issue is present on a prefix with no overrides. Tested on all Windows versions.
Issue is also present while using DXVK.
Ubuntu 18.04
Nvidia 396.51
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https://bugs.winehq.org/show_bug.cgi?id=44682
Bug ID: 44682
Summary: Kingdom Come: Deliverance, The Witcher 3: low
performances
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)tokidev.fr
Distribution: ---
Using the nvidia latest proprietary drivers and wine-3.3, it seems there are
low performances on both Kingdom Come: Deliverance and The Witcher 3 (despite,
for the later at least, bug #42592 being marked as fixed in 3.3). This is using
CSMT (by explicitly enabling it in the registry), and with
__GL_THREADED_OPTIMIZATIONS=0 (as suggested by the aforementioned bug report).
Yet when using wine-2.21-staging with CSMT, performances are much better. Using
wine-3.3-staging (the new 3.x rebased staging fork by alesliehughes@github)
with CSMT does not seem to produce good results either (that is, not better
than normal 3.3).
As an example, for Kingdom Come: Deliverance with details set to high on a
1070TI and in the exact same conditions:
* Wine 3.3 produces ~5 to 10 FPS.
* Wine 3.3-staging produces roughly the same.
* Wine 2.21-staging produces ~20 to 30 FPS.
The results are similar in The Witcher 3 (3.3 is pretty laggy in ultra,
although almost playable; 3.3-staging is the same; yet 2.21-staging makes the
game completely playable at the same level of details and performances are
better by at least twice).
There are no explicit messages in the log that may suggest an easily
identifiable cause.
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https://bugs.winehq.org/show_bug.cgi?id=45989
Bug ID: 45989
Summary: The Witcher 3 flickers horribly and has artifacts
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex_y_xu(a)yahoo.ca
Distribution: Gentoo
See the attached video. Basically, certain areas of the screen (e.g. most of
Geralt, the outside sky, certain interior walls) flicker very badly. Also,
there is a grassy-looking wall in the middle of the room.
I am using a Northern Islands class card, so Vulkan is not supported. I am
using Mesa 18.2.2.
Apologies for the potato quality recording; I'm using sway at the moment and
video recording isn't properly supported. I did try TW3 on X though and it had
the same results.
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https://bugs.winehq.org/show_bug.cgi?id=47227
Bug ID: 47227
Summary: The Witcher 3 GOG patch 1.3: Rumblepad 2 D-pad doesn't
work after update to version 4.8 Staging
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue.krishna(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64495
--> https://bugs.winehq.org/attachment.cgi?id=64495
terminal output to the bug
I have a specific problem with these buttons: https://i.imgur.com/P49Q2QF.jpg
With version 4.7 Staging the D-pad worked. And it seems like the upgrade to
wine-4.8 (Staging) removed the D-pad support.
All other buttons from the Rumblepad 2 still work.
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https://bugs.winehq.org/show_bug.cgi?id=44561
Bug ID: 44561
Summary: The Witcher 3:Incorrect gamepad button mapping and not
working triggers
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
Distribution: ---
Problems with xpad (and steamos-xpad). With xboxdrv gamepad are not working.
WIth -mimic-xpad and remapping buttons options game not launching.
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https://bugs.winehq.org/show_bug.cgi?id=43133
Bug ID: 43133
Summary: The Witcher 3: ambient occlusion distortions
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58341
--> https://bugs.winehq.org/attachment.cgi?id=58341
The Witcher 3: SSAO (ambient occlution) distortion
When running The Witcher 3 with ambient occlusion on, there are various visual
artifacts appearing.
With SSAO, there is black dotted mesh, and with HBAO+ there are running black
vertical lines.
See attached screenshots.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics, except Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=43786
Bug ID: 43786
Summary: The Witcher 3: textures disappear in some places when
you move
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 59299
--> https://bugs.winehq.org/attachment.cgi?id=59299
The Witcher 3: Velen cave save with disappearing texture
In some areas when you move, textures toggle, disappearing and appearing back.
But they don't leave a transparent area, but rather just untextured surface
when that happens. So I'm not sure if it's the same as other missing texture
bugs or not.
I attach a save in Velen cave where that happens, as well as a video capture of
that texture toggling.
Graphics:
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.15.0
/ 4.12.0-2-amd64, LLVM 5.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-3e54493265)
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https://bugs.winehq.org/show_bug.cgi?id=43861
Bug ID: 43861
Summary: The Witcher: Movement problems
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: const1993(a)gmail.com
Distribution: ---
The movement keys do not work right away, the character can continue to run for
another 15 seconds after I stop moving
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https://bugs.winehq.org/show_bug.cgi?id=50722
Bug ID: 50722
Summary: State of Decay 2: Juggernaut Edition icons rendering
is wrong with OpenGL renderer
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69472
--> https://bugs.winehq.org/attachment.cgi?id=69472
example
wine-6.2-320-gee4e33ed9ac
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https://bugs.winehq.org/show_bug.cgi?id=42953
Bug ID: 42953
Summary: ffxiv dx11 fixme:d3d11:d3d11_device_CreateBlendState
Per-rendertarget blend not implemented.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
unhandled dx11
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http://bugs.winehq.org/show_bug.cgi?id=30400
Bug #: 30400
Summary: Final Fantasy 7 in the first fight scene
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://download.cnet.com/Final-Fantasy-VII-demo/3000-7
538_4-10020419.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 39739
--> http://bugs.winehq.org/attachment.cgi?id=39739
terminal output
Bug 9220 is fixed, so this is the next crash.
Get the game from
http://download.cnet.com/Final-Fantasy-VII-demo/3000-7538_4-10020419.html
austin@aw21 ~ $ sha1sum ff7demo.zip
79a555cd1874410a93952486e511bb8492e82a56 ff7demo.zip
unzip/run. Bug 9220 would crash it once Cloud swung his sword. This no longer
happens, the fight scene starts, then about 15 seconds later => crash.
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https://bugs.winehq.org/show_bug.cgi?id=48046
Bug ID: 48046
Summary: Resident Evil 4 (Steam): Frame rate issues when
clicking the left mouse button
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skidrowa(a)gmail.com
Distribution: ---
The game's frame rate tanks when you click the left mouse button and can go as
low as 5 FPS if you hold click and move the mouse at the same time. The cursor
also flickers between it's current position and the middle of the screen,
making it virtually impossible to play using keyboard and mouse.
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https://bugs.winehq.org/show_bug.cgi?id=51372
Bug ID: 51372
Summary: Resident Evil 4 (2007) Sometimes crashes at startup.
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BOBBLOG(a)protonmail.com
Distribution: ---
Created attachment 70229
--> https://bugs.winehq.org/attachment.cgi?id=70229
RE4Terminal.txt
Resident Evil 4 (2007) Sometimes crashes at startup. I see a few error messages
about xrandr. I have attach the terminal messages.
Tested in a wine prefix just d3dx9_30 installed by winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=51325
Bug ID: 51325
Summary: Resident Evil 4 (2007) Hangs usually within 15-30
minutes.
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BOBBLOG(a)protonmail.com
Distribution: ---
Resident Evil 4 (2007) Ver.1.1.0 DVD Hangs usually within 15-30 minutes. Most
times i see a message box of Microsoft Visual C++ Runtime Error
"This application has requested the Runtime to terminate in an unusual way.
Please contact the applications support team for more information."
I tested this in a wine prefix with d3dx9 installed via winetricks because the
game will not boot up with it.
I tried WINEDEBUG=+msgbox but, every time i did the game would just hang and
not show anything related to the message box. I did however get this message on
the
terminal.
01e4:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator
67C9E028.
0454:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e
0454:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e
0454:err:gstreamer:gstdemux_init_stream Failed to commit allocator, hr
0x8007000e.
radeon: mmap failed, errno: 12
radeon: mmap failed, errno: 12
0174:err:d3d:wined3d_debug_callback 0x8f4a328: "GL_OUT_OF_MEMORY in
glTexSubImage".
This err message was only displayed once in the many times that the game
hanged.
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https://bugs.winehq.org/show_bug.cgi?id=50550
Bug ID: 50550
Summary: Resident Evil 4 Ultimate HD crashes at gameplay near
beginning of game
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 69220
--> https://bugs.winehq.org/attachment.cgi?id=69220
Backtrace of error
Steam version of Resident Evil 4 Ultimate HD crashes at gameplay near beginning
of game
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https://bugs.winehq.org/show_bug.cgi?id=41271
Bug ID: 41271
Summary: Fallout 4 - Audio issues (no sounds, hangs when
playing intro video)
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: kimmo.myllyvirta(a)gmail.com
Distribution: ---
Created attachment 55571
--> https://bugs.winehq.org/attachment.cgi?id=55571
1.9.18 logs
This could be dupe of bug #36977, but also hits bug #39402 possibly some others
too. But since I can't find a decent workaround which works for Fallout 4, it
might be ok to open a new bug. Not quite sure if the component is correct,
either xaudio2 or dsound anyway.
A bunch of logs attached, see below what they mean.
Steam version of the game, only Steam and Fallout 4 installed to a clean
prefix. Steam installs xact from _CommonRedist when first time launching the
game.
When the game is started it hangs when it should play the intro video;
+tid,+dsound log attached (Log: fo4_tid_dsound.txt, +tid,+dsound). This could
be bug #36977, since the game uses radgametools bink.
With builtin xaudio2_7 the intro video works sometimes (extremely rarely, sorry
I don't have decent log of this). But after the video is finished it will
always hang after;
warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't convert this format!
when it tries to play the music for the main menu. (see bug #39402)
With xaudio2_7 set to disabled the intro video works, but again extremely
rarely. And it results to no sounds in Fallout 4 since bink player uses dsound,
but Fallout 4 itself doesn't, it seems. There is "sAudioAPI=XAudio2" setting in
Fallout4.ini, but it is a legacy setting. I can't find any indication of it
supporting anything else than xaudio2 (on older Bethesda games there was other
options available).
Now the weird hack part;
Since this feels like a race condition, I added usleep(100000) to the beginning
of IDirectSound8Impl_Release, which seems to help a lot (this issue might not
have anything to do with dsound release, that's just the first place I tried);
- native xaudio2: the intro video works, and the music in main menu plays ok,
always - success :)
(Log: fo4_tid_dsound_sleep_hack.txt, +tid,+dsound )
- builtin xaudio2_7: the intro video works, but the music in main menu doesn't
and the game hangs (as expected) after;
warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't convert this format!
(Log: fo4_tid_dsound_xaudio2_sleep_hack_builtin_xaudio2_7.txt,
+tid,+dsound,+xaudio2 )
- disable xaudio2_7: the intro video works, no music in the main menu, but the
game doesn't hang
(Log: fo4_tid_dsound_sleep_hack_disable_xaudio2_7, +tid,+dsound )
Notes;
- The main menu is just a black screen (lots of d3d11 fixmes in those logs),
you just have to listen and imagine you are there :)
- I also tried xact and xact_jun2010 with winetricks - those make no
difference, works just like the xact shipped with the game
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https://bugs.winehq.org/show_bug.cgi?id=51536
Bug ID: 51536
Summary: Wrye Bash graphical issue in the modlist with
wine-staging
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Wrye Bash 309 show a glitchy panel where there should be the list of
masterfiles for a mod. The panel present itself all black. It refresh partially
and shows masters when clicking on a mod, but when clicking on a mod with less
masters then the previous ones, the masters in excess sren't removed from the
element.
BIsecting the staging patches result in this (used git-am as aplying backend
for the patches, then used git bisect)
094c35ee0083404c37dfa3f74309c73b23e10cef is the first bad commit
commit 094c35ee0083404c37dfa3f74309c73b23e10cef
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Tue Nov 12 18:13:20 2019 +0800
comctl32: Bump version to 6.0.
An application that I have here checks comctl32.dll version information
and refuses to run, changing DLL version to 6.0 makes it run.
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
dlls/comctl32/comctl32.h | 2 +-
dlls/comctl32/comctl32.rc | 2 +-
include/commctrl.h | 2 +-
3 files changed, 3 insertions(+), 3 deletions(-)
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http://bugs.winehq.org/show_bug.cgi?id=35000
Bug #: 35000
Summary: Wrye Bash install empty folders
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: francisgosselin75(a)hotmail.com
Classification: Unclassified
Hi! i am with LinuxMint 15 64 bytes, i use Wine 1.7 and i have install Skyrim.
Skyrim is install in c: /Games/Steam/SteamApps/common/Skyrim . Now i have
install Wrye Bash Stand Allone 304_3, and when i install mods, my folders in
"Texture" and "Meshes" are empty, can you help me please? thank you!
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http://bugs.winehq.org/show_bug.cgi?id=10506
Summary: wine crypt32 needs DSS provider to support more .NET
apps which use cryptography API
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
while playing around with .NET apps I found various shortcomings when it comes
to native backends for certains parts of .NET
One is the state of cryptographic providers (crypt32).
Many .NET apps use either default RSA or DSS provider.
Currently the DSS and enhanced DSS provider are missing, resulting in failure
of several .NET apps.
Would be nice if wine gets DSS provider too.
Trace log showing failure of typical .NET app trying to query DSS provider:
--- snip ---
trace:crypt:CryptAcquireContextW (0x33d6b8, (null), L"Microsoft Enhanced
Cryptographic Provider v1.0", 1, f0000000)
trace:crypt:RSAENH_CPAcquireContext (phProv=0x1771b8, pszContainer=(null),
dwFlags=f0000000, pVTable=0x1771c8)
trace:crypt:CryptReleaseContext (0x1771a8, 00000000)
trace:crypt:RSAENH_CPReleaseContext (hProv=00000002, dwFlags=00000000)
trace:crypt:CryptAcquireContextW (0x33d72c, (null), L"Microsoft Enhanced
Cryptographic Provider v1.0", 1, f0000000)
trace:crypt:RSAENH_CPAcquireContext (phProv=0x177450, pszContainer=(null),
dwFlags=f0000000, pVTable=0x175f98)
trace:crypt:CryptCreateHash (0x177440, 0x8004, 0x0, 00000000, 0x33d83c)
trace:crypt:RSAENH_CPCreateHash (hProv=00000002, Algid=00008004, hKey=00000000,
dwFlags=00000000, phHash=0x175e04)
trace:crypt:CryptAcquireContextW (0x33d6f4, (null), (null), 13, f0000000)
trace:crypt:CryptAcquireContextW Did not find registry entry of crypto provider
for L"Software\\Microsoft\\Cryptography\\Defaults\\Provider Types\\Type 013".
trace:seh:raise_exception code=e0434f4d flags=1 addr=0x7b841300
trace:seh:raise_exception info[0]=80090017
trace:seh:raise_exception eax=7b82c455 ebx=7b8ad1e4 ecx=00000000 edx=0033d348
esi=0033d348 edi=e0434f4d
trace:seh:raise_exception ebp=0033d310 esp=0033d2ac cs=0073 ds=007b es=007b
fs=0033 gs=003b flags=00000212
--- snip ---
resulting in CLR exception:
--- snip ---
Unhandled Exception: System.InvalidOperationException: An error occurred
creating the form. See Exception.InnerException for details. The error is: The
type initializer for 'Sunisoft.IrisSkin.SkinEngine' threw an exception. --->
System.TypeInitializationException: The type initializer for
'Sunisoft.IrisSkin.SkinEngine' threw an exception. --->
System.Security.Cryptography.CryptographicException: Unknown error
"-2146893801".
at
System.Security.Cryptography.CryptographicException.ThrowCryptogaphicException(Int32
hr)
at System.Security.Cryptography.Utils._AcquireCSP(CspParameters param,
SafeProvHandle& hProv)
at System.Security.Cryptography.Utils.AcquireProvHandle(CspParameters
parameters)
at System.Security.Cryptography.Utils.get_StaticDssProvHandle()
at
System.Security.Cryptography.DSACryptoServiceProvider.ImportParameters(DSAParameters
parameters)
at System.Security.Cryptography.DSA.FromXmlString(String xmlString)
at Sunisoft.IrisSkin.SkinEngine..cctor()
--- snip ---
Type 001 "RSA Full (Signature and Key Exchange)" and Type 012 "RSA SChannel"
are currently implemented in wine
Additionally needed:
Type 003 "DSS Signature" (base DSS provider)
Type 013 "DSS Signature with Diffie-Hellman Key Exchange" (enhanced DSS
provider)
Type 018 "Diffie-Hellman SChannel" (optional?)
Regards
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https://bugs.winehq.org/show_bug.cgi?id=52505
Bug ID: 52505
Summary: TurboTax 2021 Installs, but crashes when 1st run in a
boost library routine
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhoward(a)alumni.caltech.edu
Distribution: ---
Created attachment 71803
--> https://bugs.winehq.org/attachment.cgi?id=71803
Wine-generated crash log showing crash in a boost serialization routine (as
called by just-installed app TurboTax 2021)
Wine-7.0 (Staging) just installed onto Fedora 35 Linux x86_64. No problems
during installation of Wine, or 1st run of winecfg to install TurboTax.
.../drive_c/... created without problem. Content of TurboTax 2021 CD copied
into .../drive_c/. Ran winecfg to [Add application] "setup.exe", which ran to
completion without error. setup's last action was to run the just-installed
C:\Program Files (x86)\TurboTax\Individual 2021\32bit\TurboTax.exe. App
started OK, loading many .DLLs from within the TurboTax "32bit" directory (like
many non-trivial apps do).
The .DLLs included several from the well-known Boost portable programming
library. The crash seems to have occurred underneath a call to Boost's
serialization module(s), as can be seen in attached tracebak log.
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