https://bugs.winehq.org/show_bug.cgi?id=43516
Bug ID: 43516
Summary: GCC march=native Flag Causes "Unhandled Pagefault on
Write"
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
I've run into a specific crash that only happens with using the "-march=native"
GCC flag at build time (usage of -O3 or -O2 don't affect it). Removing "march"
entirely stops the crash from occurring.
This is on a Intel Broadwell i7-5775C using GCC 7.1.1.
Triggering the crash is unfortunately a bit specific: The crash occurs when
loading Mario Kart 8 in CEmu (1.8) under a 64bit Wine prefix. The exact moment
it happens is once the game's splash screen appears - pressing A should then
take you to the menu, but instead if Wine has been built with march=native,
it'll throw an Unhandled Pagefault at this point instead:
"wine: Unhandled page fault on write access to 0x7f7fda6f0080 at address
0x1400e1867 (thread 005f), starting debugger..."
According to GCC, the flags it activates when using march=native on this
platform are:
-march=broadwell -mmmx -mno-3dnow -msse -msse2 -msse3 -mssse3 -mno-sse4a -mcx16
-msahf -mmovbe -maes -mno-sha -mpclmul -mpopcnt -mabm -mno-lwp -mfma -mno-fma4
-mno-xop -mbmi -mno-sgx -mbmi2 -mno-tbm -mavx -mavx2 -msse4.2 -msse4.1 -mlzcnt
-mrtm -mhle -mrdrnd -mf16c -mfsgsbase -mrdseed -mprfchw -madx -mfxsr -mxsave
-mxsaveopt -mno-avx512f -mno-avx512er -mno-avx512cd -mno-avx512pf
-mno-prefetchwt1 -mno-clflushopt -mno-xsavec -mno-xsaves -mno-avx512dq
-mno-avx512bw -mno-avx512vl -mno-avx512ifma -mno-avx512vbmi -mno-avx5124fmaps
-mno-avx5124vnniw -mno-clwb -mno-mwaitx -mno-clzero -mno-pku -mno-rdpid --param
l1-cache-size=32 --param l1-cache-line-size=64 --param l2-cache-size=6144
-mtune=broadwell -fPIE -fstack-check=specific -fstack-protector-strong
(in case any of those stand out as being an issue when used with Wine)
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https://bugs.winehq.org/show_bug.cgi?id=46851
Bug ID: 46851
Summary: Can't input Japanese text after updating to 4.4.
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Regression SHA1: fd7cda93a33c9f65a6c1d1d530738c9fe4b9edf4
Distribution: Ubuntu
I can't input Japanese text to notepad.exe after updating to 4.4. I use Fcitx
to input Japanese text.
In Wine 4.3, it works fine.
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https://bugs.winehq.org/show_bug.cgi?id=53364
Bug ID: 53364
Summary: mouse does not move scroll bar in document window of
Framemaker 8
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Moving the scroll bar with the mouse in a document window
of Framemaker 8 does no longer work: The scroll bar does
not move when dragging with the mouse. This works fine in
previous versions of wine.
A bisect gives this commit:
commit 419893519c0660a765ebb9898b5ccf64c273b0cf
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Thu Jun 30 17:12:46 2022 +0200
win32u: Move scroll tracking implementation from user32.
Unfortunately it seems to be no longer possible to download
a demo version of Framemaker. Maybe you have one from earlier
bugs reports?
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https://bugs.winehq.org/show_bug.cgi?id=53366
Bug ID: 53366
Summary: Can't compile AES-CCM support prior to GNUTLS version
3.4.0
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 72752
--> https://bugs.winehq.org/attachment.cgi?id=72752
Patch makes AES-CCM conditional to GNUTLS version >= 3.4.0
Hello,
AES-CCM support was added in GNUTLS version 3.4.0 [1]
Since commit 99e2f4caca474d14efd55e6a008bd57c720e0fd7, compiling on GNUTLS
3.3.30 (shipped with Debian 8) fails with undefined GNUTLS_CIPHER_AES_128_CCM
and GNUTLS_CIPHER_AES_256_CCM in dlls/secur32/schannel_gnutls.c.
The attached patch fixes the compilation error by adding conditional
pre-processor statements around them.
[1] https://www.gnutls.org/abi-tracker/changelog/gnutls/3.4.4/log.html
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=52957
Bug ID: 52957
Summary: Invisible pop-ups text in SeaMonkey 2.53.12
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 72328
--> https://bugs.winehq.org/attachment.cgi?id=72328
SeaMonkey 2.53.12 popup menu
Steps to reproduce: none, just install and run. Right mouse click anywhere.
Text will be invisible (painted black) on the black background.
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https://bugs.winehq.org/show_bug.cgi?id=52610
Bug ID: 52610
Summary: Memory corruption in PE build, when using FIXME in
krnl386.exe __wine_vxd_open() function
Product: Wine
Version: 7.3
Hardware: x86-64
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
In the PE build (only), calling FIXME("anything\n") in the krnl386.exe
__wine_vxd_open() function causes the contents of the filename parameter to get
overwritten with "l.dll".
This is a recent regression, bisected to:
6ebcc54a5c2c4b5724571f37ab41e99ee9e49acb is the first bad commit
commit 6ebcc54a5c2c4b5724571f37ab41e99ee9e49acb
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Nov 11 11:38:31 2021 +0100
makefiles: Explicitly import all the needed libraries.
Don't rely on winegcc adding any default libraries.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/krnl386.exe16/Makefile.in | 3 +-
tools/makedep.c | 162 +++++++++++++++++++++--------------------
tools/winegcc/winegcc.c | 4 -
3 files changed, 85 insertions(+), 84 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=52601
Bug ID: 52601
Summary: The Settlers V: crashes when starting
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: svgr(a)posteo.de
Distribution: ---
Created attachment 71930
--> https://bugs.winehq.org/attachment.cgi?id=71930
Console Output
The Settlers V Gold Edition crashes when starting. The game will crash even if
you start it from the autorun program on the disc.
I think this problem is a regression in Wine. There are Wine 5.X versions were
the game seems to work. The game also works fine on Windows 7.
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https://bugs.winehq.org/show_bug.cgi?id=49461
Bug ID: 49461
Summary: Gridrunner Revolution: sound effects stop working
after a while
Product: Wine-staging
Version: 5.11
Hardware: x86
URL: http://lsshop.s3.amazonaws.com/GRRevPCSetup118.exe
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 67559
--> https://bugs.winehq.org/attachment.cgi?id=67559
+xact3 log
The game starts properly in Wine-Staging thanks to the xactengine patches,
except for a small bug: sound effects cease to work after a couple of seconds
once you reach the main menu or start a new game. Music keeps playing properly.
The problem doesn't exist with native xactengine3_4.dll.
Steam version:
https://store.steampowered.com/app/27810/Gridrunner_Revolution/
A non-Steam demo is also available for testing:
http://lsshop.s3.amazonaws.com/GRRevPCSetup118.exe
GRRevPCSetup118.exe (66M)
md5sum: 0361c0fd9967d5234e92627e54186938
Easy to reproduce in the demo:
Once you are in the main menu and place the mouse over the various menu options
a sound effect can be heard. You should notice that sound effects stop working
after a few seconds.
wine-5.11-149-gfe4379eb19 (Staging)
FAudio 20.06
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https://bugs.winehq.org/show_bug.cgi?id=49678
Bug ID: 49678
Summary: Lost Chronicles of Zerzura hangs on startup
Product: Wine
Version: 5.14
Hardware: x86
URL: https://store.steampowered.com/app/308330/Lost_Chronic
les_of_Zerzura/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: infyquest(a)gmail.com
Regression SHA1: 996e706ad346dc7fd61dc9856764167dc1592712
Distribution: ArchLinux
Created attachment 67918
--> https://bugs.winehq.org/attachment.cgi?id=67918
+xact3 log
The game shows a splash image then it hangs with 100% CPU usage. Plain terminal
output doesn't show anything relevant.
Disabling xactengine3_7.dll is a workaround.
The problem is present since commit 996e706ad346dc7fd61dc9856764167dc1592712.
Starts properly with the previous commit.
wine-5.14-132-g1ec8bf9b73
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https://bugs.winehq.org/show_bug.cgi?id=50546
Bug ID: 50546
Summary: Persona 4 Golden requires notification message
XACTNOTIFICATIONTYPE_WAVEBANKPREPARED to play sounds.
Product: Wine
Version: 6.0
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
The notification message XACTNOTIFICATIONTYPE_WAVEBANKPREPARED must be sent
after the CreateStreamingWaveBank function has finished.
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https://bugs.winehq.org/show_bug.cgi?id=50131
Bug ID: 50131
Summary: Remothered: Tormented Fathers crashes on video loading
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68623
--> https://bugs.winehq.org/attachment.cgi?id=68623
mfplat log
068c:fixme:mfplat:session_rate_support_IsRateSupported 0000000014BAF370, 1,
0.000000, 0000000000000000.
068c:fixme:mfplat:session_rate_control_SetRate 0000000014BAF378, 0, 1.000000.
0710:fixme:mfplat:topology_loader_Load 0000000014E41DB0, 0000000014AB72E0,
00007FC53BC1FBF8, 0000000000000000.
0710:fixme:mfplat:topology_loader_connect_source_node Unimplemented.
0710:fixme:mfplat:media_source_QueryInterface
({fa993888-4383-415a-a930-dd472a8cf6f7}, 0x7fc53bc1fab8)
0710:fixme:mfplat:media_source_QueryInterface
({6ef2a662-47c0-4666-b13d-cbb717f2fa2c}, 0x7fc53bc1fb88)
0710:fixme:mfplat:standard_quality_manager_NotifyTopology 0000000014E421E0,
0000000014C15830 stub.
wine-5.21-129-g9c069476786
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https://bugs.winehq.org/show_bug.cgi?id=47057
Bug ID: 47057
Summary: Call of Cthulhu fails to completely load levels and
trigger cutscenes
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
There's like 5 games called Call of Cthulhu. I'm talking about this one:
https://store.steampowered.com/app/399810/Call_of_Cthulhu/
It starts up fine with Pure Wine + DXVK, but it is not possible to proceed past
the first area, since a cutscene that is supposed to progress the story does
not trigger.
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https://bugs.winehq.org/show_bug.cgi?id=53275
Bug ID: 53275
Summary: emule crashes with ntdll_set_exception_jmp_buf error
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: invisigoth(a)virgilio.it
Distribution: ---
Created attachment 72644
--> https://bugs.winehq.org/attachment.cgi?id=72644
crash logs
I'm using emule 0.60d (downloaded from official github) with wine 7.11 in arch
linux. I noticed it often crashes (and it also crashed with previous wine
versions) when there are about half a dozen active items in the download queue.
The error messages are "../wine/dlls/ntdll/unix/thread.c:1739:
ntdll_set_exception_jmp_buf: Assertion `!jmp ||
!ntdll_get_thread_data()->jmp_buf' failed" and "NtRaiseException Exception
frame is not in stack limits => unable to dispatch exception."
Please see the attached crash logs.
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https://bugs.winehq.org/show_bug.cgi?id=52933
Bug ID: 52933
Summary: windows.media.speech:speech: The IAsyncInfo_Close()
tests fail on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
windows.media.speech:speech: The IAsyncInfo_Close() tests fail on Windows:
speech.c:1139: Test failed: Wait for block_thread didn't time out.
speech.c:1142: Test failed: Unexpected refcount 4, expected 3
speech.c:1158: Test failed: Got unexpected ref 4.
https://test.winehq.org/data/patterns.html#windows.media.speech:speech
These failures seem to impact all Windows 10 versions but they are not
systematic either and are a lot more frequent on these test configurations:
* w1064v1507 (but not cw-gtx560-1507 and cw-rx460-1507)
* w1064v1607
* w1064v1709, cw-gtx560-1709, cw-rx460-1709
Unsurprisingly a bisect shows that the failures started with the commit that
introduced them:
commit 9d67ca493a43d0effa49992553c1ebf195fab5eb
Author: Bernhard Kölbl <besentv(a)gmail.com>
Date: Fri Apr 22 14:48:04 2022 +0200
windows.media.speech/tests: Add tests to check if IAsyncInfo_Close is non
blocking.
Signed-off-by: Bernhard Kölbl <besentv(a)gmail.com>
Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=50593
Bug ID: 50593
Summary: Sforzando Sample Player don't draw text (lots of
d3d_shader and d2d_device_context_PushAxisAlignedClip
warnings)
Product: Wine
Version: 6.1
Hardware: x86-64
URL: https://s3.amazonaws.com/sforzando/WIN_sforzando_v1.96
9.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: and3md(a)gmail.com
Distribution: ---
Created attachment 69275
--> https://bugs.winehq.org/attachment.cgi?id=69275
Wine log
Hello,
Sforzando sample player, don't draw text, there are a lot of warnings like:
0138:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[0].zw" might be used before being initialized
or:
00fc:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
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https://bugs.winehq.org/show_bug.cgi?id=52448
Bug ID: 52448
Summary: Some Visual Novel's displaying video inside a seperate
Active Movie Window
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: q6c9o8+4wqtcbddeyj80(a)sharklasers.com
Distribution: ---
Created attachment 71723
--> https://bugs.winehq.org/attachment.cgi?id=71723
appearance compared. Linux on left
Hello
Some visual novels including Hoshi Ori Yume Mirai display in game videos inside
a separate "Active Movie" window which overlaps the main window. Video
otherwise plays fine.
Expectation:
Video plays inside original window and not inside an extra window
Trial is
http://suezou.dyndns.org/dl2014/tone-works/hoshiori/hoshiori_tr_web_v2.zip.
I used the launch flags "TZ=Asia/Tokyo LC_ALL=ja_JP.UTF-8 wine Siglus
Engine.exe". (Other executables in folder crash the game.
Thank you for your help.
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http://bugs.winehq.org/show_bug.cgi?id=35428
Bug ID: 35428
Summary: Screenshots get horribly broken and resized on upload
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 47281
--> http://bugs.winehq.org/attachment.cgi?id=47281
Far 3 original screenshot
Consider this beautiful PNG screenshot.
Size: 106331 bytes
Format: PNG/lossless
Resolution: 1284x744@24bpp
What AppDB turns it to:
http://appdb.winehq.org/screenshots.php?iAppId=953&iVersionId=27377
Size: 196888 bytes (2 times more!)
Format: Bad resized PNG
Resolution: 1024×593@24bpp
This needs to be fixed. We live in the 21 century.
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https://bugs.winehq.org/show_bug.cgi?id=53047
Bug ID: 53047
Summary: "IDS_ERROR_NO_WIZARD_PAGES" on running Sketchup 2021
installer, native xmllite is workaround
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://download.sketchup.com/SketchUpPro-2022-0-354-1
26.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: xmllite
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 72439
--> https://bugs.winehq.org/attachment.cgi?id=72439
+xmllite,+msgbox
This was reported on the forum so I gave it a try. It gets a bit further with
native xmllite but than there`s a messagebox with "Invalid Handle".
This bug report is for the 1st messagbeox with IDS_ERROR_NO_WIZARD_PAGES, after
which the installer quits.
Attached a +xmllite,+msgbox trace
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https://bugs.winehq.org/show_bug.cgi?id=44254
Bug ID: 44254
Summary: The Witcher 1.5 (Platinum edition): launcher crashes
on start
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grsfdhj(a)tiscali.it
Distribution: ---
Created attachment 60061
--> https://bugs.winehq.org/attachment.cgi?id=60061
Terminal output
Wine crashes as soon as one tries to run the launcher.exe executable.
Game is still able to start by running directly the System/witcher.exe
executable, as suggested in the appdb.
Tested on my Slackware64-14.2 system.
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https://bugs.winehq.org/show_bug.cgi?id=47672
Bug ID: 47672
Summary: Wine 4.14 breaks sound in multiple games
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poorme(a)pokemail.net
Distribution: ---
Multiple games (tested Dishonored, COD MW2 and 3, The Witcher Enhanced Edition)
have no sound. Some of them even refuse to start because of no sound device
detected. Installing dsound dlls seems to fix the issue except on The Witcher,
which crashes on loading. They all were running correctly with wine-4.12.1
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https://bugs.winehq.org/show_bug.cgi?id=53412
Bug ID: 53412
Summary: Wine should detect existing Wine prefixes before new
prefix generation
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abacadacaba(a)gmail.com
Distribution: ---
Rough ideas how things should be:
1. don't check anything if the new command line argument is set to disable
detection of Wine prefixes
2. check .desktop files
3. check parent directory of known Wine prefixes
4. check root recursively with some exceptions
5. generate missing .desktop file(s)
6. remove unused .desktop file(s)
7. prompt user to select one Wine prefix within command line session if
multiple Wine prefixes are found
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http://bugs.winehq.org/show_bug.cgi?id=33597
Bug #: 33597
Summary: Enhancing memory video detection
Product: Wine
Version: 1.5.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
I'm using a GeForce 8600 GT with the following attributes:
sworddragon@ubuntu:~$ nvidia-settings -q all | grep -E "Attribute
'(TotalDedicatedGPUMemory|VideoRam)'"
Attribute 'VideoRam' (ubuntu:0.0): 524288.
Attribute 'VideoRam' (ubuntu:0[gpu:0]): 524288.
Attribute 'TotalDedicatedGPUMemory' (ubuntu:0[gpu:0]): 512.
The PCI device ID is 0x0402 and the PCI vendor ID is 0x10de. On starting a game
Wine is telling me that it is only emulating 256 MiB of memory for my graphics
card:
sworddragon@ubuntu:~$ WINEDEBUG=+d3d '/wine/drive_c/Program Files
(x86)/Warcraft III/Frozen Throne.exe' -opengl 2>&1 | grep Emulating
trace:d3d:wined3d_adapter_init Emulating 256 MB of texture ram.
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