http://bugs.winehq.org/show_bug.cgi?id=28933
Bug #: 28933
Summary: Screamer radio, mainmenu doesn't work
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.screamer-radio.com/download/file/screamer04
4.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Mainmenu doesn't work at all, totally unresponsive.
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https://bugs.winehq.org/show_bug.cgi?id=46624
Bug ID: 46624
Summary: StarCraft: Remastered Edition disabled Monitors, Gamma
Correction and Real-Time Lightning configuration
Product: Wine-staging
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63525
--> https://bugs.winehq.org/attachment.cgi?id=63525
screenshot
Attaching Screenshot.
Logs not provided as I am using Battle.net Launcher.
Distro: Fedora 29 x64
System details /
Graphics:
Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
vendor: XFX Pine driver: amdgpu v: kernel bus ID: 01:00.0
chip ID: 1002:67df
Display: x11 server: Fedora Project X.org 1.20.3 driver: amdgpu
compositor: gnome-shell v: 3.30.2 resolution: 1920x1080~60Hz
OpenGL: renderer: Radeon RX 580 Series (POLARIS10 DRM 3.27.0
4.20.6-200.fc29.x86_64 LLVM 7.0.1)
v: 4.5 Mesa 18.3.3 direct render: Yes
NOTE: Mesa upgraded from Mesa 18.2.8 to 18.3.3 via
https://copr.fedorainfracloud.org/coprs/petrb/mesa/
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https://bugs.winehq.org/show_bug.cgi?id=41712
Bug ID: 41712
Summary: lto build is broken
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: hi-angel(a)yandex.ru
Distribution: ---
Compiling WINE with "-flto" in LDFLAGS breaks the build for link-time. The
problem boils down to the following minimal example:
$ cat main.c
void foo();
int main() {
foo();
}
$ cat foo.c
void foo() { }
$ winegcc -c -flto foo.c
$ winegcc main.c foo.o
/usr/lib/wine/libwinecrt0.a(exe_entry.o): In function
`__wine_spec_exe_entry':
(.text+0x8d): undefined reference to `ExitProcess'
/usr/bin/ld: a.out.so: hidden symbol `ExitProcess' isn't defined
/usr/bin/ld: final link failed: Bad value
collect2: error: ld returned 1 exit status
winegcc: gcc failed
Simply removing the "-flto" option from the steps fixes the build.
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https://bugs.winehq.org/show_bug.cgi?id=48402
Bug ID: 48402
Summary: Harry Potter: Quidditch World Cup installer doesn't
show the progress
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oleg.kuznetsov(a)metamint.ru
Distribution: ---
Created attachment 66174
--> https://bugs.winehq.org/attachment.cgi?id=66174
log during the installation
During installation of Harry Potter: Quidditch World Cup, the installer doesn't
show progress neither in percents, nor in form of the progress bar. On real
Windows Vista, it is being shown as it should.
WINEARCH=win32 WINEPREFIX=~/.wine_hp ./wine winecfg
Prefix was set to "Vista".
WINEPREFIX=~/.wine_hp/ ./wine start /unix /media/desktop/HPQ_E3/AutoRun.exe &>
~/HPQWC_install.log
I closed the installer near the end of the installation, because it was
starting up the game.
desktop@steamos:~/Code/wine$ ./wine --version
wine-5.0-rc3-11-g6e4d441
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https://bugs.winehq.org/show_bug.cgi?id=49423
Bug ID: 49423
Summary: Added input lag in World of Warcraft and other games
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bloodyiron(a)lanified.com
Distribution: ---
In World of Warcraft you use WASDQE to move your character in the world in a
very highly responsive manner. When using WINE 4.16, there is no perceptible
input lag. However, switching to WINE 4.17 or higher (verified in 5.7 also),
there is immediately perceptible input lag. Namely, in a combination of
dropped/missed inputs and delayed response to inputs the game receives.
This seems to be reproducible 100% of the time based on my experience and
generally everyone else I've asked, or read comments on the topic.
This input lag is so bad it means World of Warcraft should not be played on any
version higher than WINE 4.16 until this input lag bug is fixed, as it makes
gameplay elements (complex boss fights) nearly impossible.
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https://bugs.winehq.org/show_bug.cgi?id=46523
Bug ID: 46523
Summary: GTA / Grand Theft Auto IV (1.0.7.0) crashes under wine
4.0, works OK under 3.0.4
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmayr.dev(a)gmail.com
Distribution: ---
Created attachment 63380
--> https://bugs.winehq.org/attachment.cgi?id=63380
GTA IV backtrace
GTA / Grand Theft Auto IV (1.0.7.0): it gets past the intro screen (R* logo),
but after pressing "Start", it begins loading data while showing the game
characters loading screen, and crashes halfway, showing a backtrace window.
It works OK under wine 3.0.4.
All libraries are internal, except for MS VC++ 2005 redistributable.
No wine prefix options nor 'export' flags.
ThinkPad T410s
Processor: Intel i5 (1st-gen), quad-core 2.53Mhz
Memory: 4Gb RAM
OS: Ubuntu 18.04 / elementaryOS Juno
Graphics: NVidia NVS3100M (304.107 driver)
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http://bugs.winehq.org/show_bug.cgi?id=31245
Bug #: 31245
Summary: xrandr12 warcraft 3 regression
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asdfrewq(a)mail.ru
Classification: Unclassified
When i trying to change screen resolution in Warcraft 3 options, it show me
confirmation window "All ok, do you realy want to save this resolution", but
realy nothing happens, resolution does not change.
This is printed to stdout:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f354,0x00000000), stub!
err:xrandr:xrandr12_set_current_mode Resolution change not successful --
perhaps display has changed?
In wine 1.5.8 all was ok.
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https://bugs.winehq.org/show_bug.cgi?id=48565
Bug ID: 48565
Summary: When entering fullscreen at lower resolution than the
desktop, scrollable virtual desktop is accessible
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmayr.dev(a)gmail.com
Distribution: ---
I tried playing a DirectX-based game, e.g. GTAIV, using the emulated virtual
desktop at 800x600 (my desktop's native resolution is 1440x900).
But ever since I changed back to playing the game fullscreen at 800x600
*without the virtual desktop*, the following happens:
- The game starts at the desired lower resolution
- Part of my desktop environment's panel is visible within the game's viewport,
at that same lower resolution
- If I move the mouse far enough, I realize that there's an active 1440x900
virtual desktop, showing me a lo-res 800x600 window
- I can scroll around the edges of this virtual desktop, thus Wine losing the
captured mouse cursor
- When playing, this moves the centered game view past the center of the
screen, losing focus; this prevents the mouse cursor's movements to be confined
within the fullscreen window, which is supposed to be the an immovable
viewport.
I haven't found a way to revert back from having tried the virtual desktop
option, as the change has been somehow been made permanent.
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https://bugs.winehq.org/show_bug.cgi?id=50553
Bug ID: 50553
Summary: SetEnvironmentVariableW function sets last error on
deleting non-existent variable
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: topin89(a)mail.ru
Distribution: ---
This code
```
//gcc test.c -o test.exe && ./test.exe
#include <windows.h>
#include <stdio.h>
int main(int argc, char *argv[]){
BOOL result;
result = SetEnvironmentVariableW(L"PERL5LIB", NULL);
printf("result: %u, last error: %d\n", result, GetLastError());
SetLastError(0);
result = SetEnvironmentVariableW(L"PERL5LIB", "SomeValue");
printf("result: %u, last error: %d\n", result, GetLastError());
SetLastError(0);
result = SetEnvironmentVariableW(L"PERL5LIB", NULL);
printf("result: %u, last error: %d\n", result, GetLastError());
SetLastError(0);
result = SetEnvironmentVariableW(L"PERL5LIB", NULL);
printf("result: %u, last error: %d\n", result, GetLastError());
SetLastError(0);
return 0;
}
```
compiled with Mingw-w64 gcc
and running from command line and MSYS console gives this in Windows 10:
```
result: 1, last error: 0
result: 1, last error: 0
result: 1, last error: 0
result: 1, last error: 0
```
and this in Kubuntu 20.04.1 with winehq-staging 6.0:
```
<snip fixmes>
result: 0, last error: 203
result: 1, last error: 0
result: 1, last error: 0
result: 0, last error: 203
```
Error 203 is ERROR_ENVVAR_NOT_FOUND, btw. So, in Win 10 deleting already
deleted environmental variable doesn't lead to error, in Wine it is.
This alone prevents git.exe (and probably many more apps) to work correctly. In
file git-for-windows-repo/compat/mingw.c
there is this function,
```
int mingw_putenv(const char *namevalue)
{
int size;
wchar_t *wide, *equal;
BOOL result;
if (!namevalue || !*namevalue)
return 0;
size = strlen(namevalue) * 2 + 1;
wide = calloc(size, sizeof(wchar_t));
if (!wide)
die("Out of memory, (tried to allocate %u wchar_t's)", size);
xutftowcs(wide, namevalue, size);
equal = wcschr(wide, L'=');
if (!equal)
result = SetEnvironmentVariableW(wide, NULL);
else {
*equal = L'\0';
result = SetEnvironmentVariableW(wide, equal + 1);
}
free(wide);
if (!result)
errno = err_win_to_posix(GetLastError());
return result ? 0 : -1;
}
```
This line :
```
result = SetEnvironmentVariableW(wide, NULL);
```
sets error on removing non-existent `PERL5LIB` and that leads to result == 0
which in turn leads to premature exit in `err_win_to_posix(GetLastError())`.
In this particular case, for some reason last error sets to 0 instead of 203.
Another bug probably, I'll report it later.
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http://bugs.winehq.org/show_bug.cgi?id=13198
Summary: Microsoft Pinball Arcade black/blank window in 24bpp
mode
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vanessaezekowitz(a)gmail.com
Created an attachment (id=13030)
--> (http://bugs.winehq.org/attachment.cgi?id=13030)
Screenshot of real 8bpp mode
Microsoft Pinball Arcade (commercial/full version) doesn't work properly in
WINE if you're using a regular, standard-issue 24bpp X session. Intro/menu
screens work, but the 3D content (direct3d? ddraw?) just produces a black
screen.
Steps to reproduce:
0. Obtain a copy of the game (maybe the demo version will do?). cd into your
'drive c' directory and start the game: `wine Program\ Files/Microsoft\
Games/Pinball\ Arcade/Launcher.exe`
1. A movie displays showing a closeup of one of the game's tables.
2. Click on the movie to interrupt it. The title screen appears and looks
fine.
3. Click again, table select menu appears and waits for input.
4. Click on any menu item at the bottom of the window - a dialog related to it
appears as it should.
5. Double-click on one of the tables - the table selection screen gets blacked
out, the window resizes, and the table's loading screen appears all in the same
instant - without repainting the window - the loading screen only painted on
the parts of the window that were already black. So we have a window half
filled with the loading screen and half transparent, showing this browser and
the controlling terminal through it.
6. The loading screen disappears and the window turns solid black. A windows
pointer appears. On the console, the "Cannot change screen BPP" line appears.
7. Clicking around eventually causes the pointer to disappear, probably because
I managed to trigger the insert-coin hot spot followed by the "1 player"
hotspot, thus starting the actual game. Hitting Esc is supposed to bring up a
graphical exit/no-exit dialog, but nothing appears. Blindly hitting "y" puts
me back at the table-select screen as it should. So the actual game is
accepting input, it just isn't showing me anything.
7a. If I try another table, I get the exact same result, including another
"Cannot change screen BPP" line on the console.
8. Double-click the table-select menu's internal Exit button and Wine drops
back to my shell after a couple of seconds.
Actual Results:
Described above - I get a black window instead of a game table.
Expected Results:
Wine should have displayed the table properly and let me play the game.
Notes:
In order to run this game properly, the user *must* have a true 8bpp mode
with StaticColor visual defined in their xorg.conf, and the user *must*
manually run a second, separate X screen (e.g. one accessible with Ctrl-Alt-F8)
in that more with that visual.
Desipte having a known, tested, working 8bpp mode in xorg.conf, Xorg does not
have any kind of ability to switch away from the currently-running depth to
some other mode (e.g. it cannot and never will be able to drop from 24bpp to
8bpp), and is not expected to ever have such a feature. Furthermore, some
users' hardware does not have the ability to run in true 8bpp mode at all, so
this game simply *will not work* on those systems.
ply does not work on some hardware, despite having correct software settings.
The attached screenshot shows what the game looks like in reap 8bpp
"StaticColor" mode, using twm as a window manager (it looks the same without a
window manager).
Versions affected:
All WINE versions from roughly 0.9.31 through the current 1.0 rc1 release.
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http://bugs.winehq.org/show_bug.cgi?id=33270
Bug #: 33270
Summary: Cursor disappears during Installshield install
Product: Wine
Version: 1.5.26
Platform: x86-64
URL: http://www.oldversion.com/download/quicktime70238.exe
OS/Version: Linux
Status: NEW
Keywords: download, integration
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 44009
--> http://bugs.winehq.org/attachment.cgi?id=44009
Wine 1.5.26 +cursor trace
With certain applications (QuickTime 7.02.38, SlingPlayer 1.3) the mouse
pointer disappears. It reappears when the installation is complete (or at
random intervals).
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https://bugs.winehq.org/show_bug.cgi?id=37885
Bug ID: 37885
Summary: Battle.net launcher fails to set permissions on WoW
files
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Distribution: ---
Symptoms: The Battle.net launcher always gives an "Update" button for WoW after
every time World of Warcraft is closed. This doesn't seem to affect other
games.
Looking in the logs, it seems to constantly be related to file
permissions/attributes. It's hard to track it down exactly, but here are some
log extracts:
19:08:01.5787 Executing operation: fix_file_attributes
filePath="Z:/home/adys/.local/games/Blizzard/World of
Warcraft/Data/data/0a00000016.idx" fileAttributes=32
19:08:01.5790 Executing operation: fix_file_attributes
filePath="Z:/home/adys/.local/games/Blizzard/World of
Warcraft/Data/data/0c00000015.idx" fileAttributes=32
<snip>
18:03:30.8038 AgentAsAdmin failed to set the file attributes of
'Z:/home/adys/.local/games/Blizzard/World of
Warcraft/Data/data/0e00000016.idx'.
18:03:30.8050 Agent failed to get the file info of
'Z:/home/adys/.local/games/Blizzard/World of
Warcraft/Data/data/0700000015.idx'.
No relevant WINEDEBUG output (and really hard to get because the launcher
actually forks when started)
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https://bugs.winehq.org/show_bug.cgi?id=51361
Bug ID: 51361
Summary: SimSig with Wine 6.11 breaks after upgrading from
libxml2 2.9.10 to 2.9.12
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)chead.ca
Distribution: ---
Launching the SimSig launcher with Wine 6.11 and libxml2 2.9.10 works fine.
After upgrading to libxml2 2.9.12, the software no longer works properly, and
the following shows up in the console output:
0104:fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 5000
0024:fixme:ieframe:PersistStreamInit_Load (002B8CD8)->(002B2130)
0024:fixme:ieframe:PersistStreamInit_InitNew (0028C590)
0024:err:ole:apartment_add_dll couldn't load in-process dll
L"C:\\windows\\system32\\msxml3.dll"
0024:err:ole:create_server class {f5078f32-c551-11d3-89b9-0000f81fe221} not
registered
0024:err:ole:com_get_class_object no class object
{f5078f32-c551-11d3-89b9-0000f81fe221} could be created for context 0x5
0024:err:module:find_forwarded_export module not found for forward
'msxml3.DllGetClassObject' used by L"C:\\windows\\system32\\msxml2.dll"
0024:err:ole:apartment_add_dll couldn't find function DllGetClassObject in
L"C:\\windows\\system32\\msxml2.dll"
0024:err:ole:create_server class {f5078f1b-c551-11d3-89b9-0000f81fe221} not
registered
0024:err:ole:com_get_class_object no class object
{f5078f1b-c551-11d3-89b9-0000f81fe221} could be created for context 0x5
0024:err:module:find_forwarded_export module not found for forward
'msxml3.DllGetClassObject' used by L"C:\\windows\\system32\\msxml.dll"
0024:err:ole:apartment_add_dll couldn't find function DllGetClassObject in
L"C:\\windows\\system32\\msxml.dll"
0024:err:ole:create_server class {2933bf90-7b36-11d2-b20e-00c04f983e60} not
registered
0024:err:ole:com_get_class_object no class object
{2933bf90-7b36-11d2-b20e-00c04f983e60} could be created for context 0x5
There is a lot more output, but it is either benign messages that also appear
with 2.9.10, or else repeats of the same messages.
I have recompiled Wine after installing the new libxml2, but that did not make
any difference; the problem still occurs.
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https://bugs.winehq.org/show_bug.cgi?id=47741
Bug ID: 47741
Summary: Lotus Approach initial pop up missing
Product: Wine-staging
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
$ rpm -qa wine-core
wine-core-4.15-1.fc30.i686
As of 4.15-1, Lotus Approach's initial pop up screen show previously opened
files is missing. File Open still works.
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https://bugs.winehq.org/show_bug.cgi?id=45035
Bug ID: 45035
Summary: Buttons of the Radiosure program
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ansavelyev(a)gmail.com
Distribution: ---
Created attachment 61158
--> https://bugs.winehq.org/attachment.cgi?id=61158
The red contour marks the places of the disappeared buttons.
The buttons for controlling the "Radiosure" program have disappeared.
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https://bugs.winehq.org/show_bug.cgi?id=46455
Bug ID: 46455
Summary: Remarkable
Product: Wine
Version: 3.0.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emil(a)munthe.dk
Distribution: ---
Created attachment 63242
--> https://bugs.winehq.org/attachment.cgi?id=63242
Backtrace from installaer for remarkable version 160.
When trying to run the installer for remarkable (https://my.remarkable.com/),
I'm met with the message that the program has met an serious error.
The remarkable software used to work just fine under earlier versions of wine.
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https://bugs.winehq.org/show_bug.cgi?id=44388
Bug ID: 44388
Summary: gldriverquery.exe crash on wineboot and company of
heroes says no 3d
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gQuigs(a)gMail.com
Distribution: ---
Created attachment 60309
--> https://bugs.winehq.org/attachment.cgi?id=60309
backtrace
gldriverquery.exe (from Steam I think) crashes on wineboot
This might be a rehash of:
https://bugs.winehq.org/show_bug.cgi?id=43530https://forum.winehq.org/viewtopic.php?p=113220
I'm on Ubuntu 17.10 with nvidia graphics driver 390.12 installed. Even if I
managed to fail at setting up 3d acceleration (works fine in not-wine) it
should crash this program, right?
Company of Heroes also fails to load with a directX error, I'm thinking they
are related.
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https://bugs.winehq.org/show_bug.cgi?id=38142
Bug ID: 38142
Summary: Approach fields box only show 3/4 of one line
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
Created attachment 50869
--> https://bugs.winehq.org/attachment.cgi?id=50869
Field Box
Hi All,
Wine 1.7.36 and Smart Suite N9.8.0208.1200.
Would you guys please fix this for me. It is driving me NUTS!
In the "Find Assistant" the Fields box only shows about 3/4 on one line. It
makes it impossible to file the other lines in the box.
I will attach a screen shot
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=31882
Bug #: 31882
Summary: arial32.exe randomly crash or deadlock while
installing
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 41968
--> http://bugs.winehq.org/attachment.cgi?id=41968
Log: arai32 crash while installing
wine-1.5.14-142-g730479e
$ sha1sum arial32.exe
6d75f8436f39ab2da5c31ce651b7443b4ad2916e arial32.exe
Steps to reproduce:
$ winetricks -q corefont
Or
$ wine arial32.exe /q
How reproducible:
crash > 1/10
deadlock > 1/10
When deadlock, output is:
err:ntdll:RtlpWaitForCriticalSection section 0x15d60c "bitblt.c: surface" wait
timed out in thread 0009, blocked by 0024, retrying (60 sec)
When crashing, backtrace is:
Backtrace:
=>0 0xb757d08d __pthread_cond_signal+0xd() in libpthread.so.0 (0x0054e4d4)
1 0x7e4c4758 in libxcb.so.1 (+0x8757) (0x0054e4d4)
2 0x7e4c363e in libxcb.so.1 (+0x763d) (0x0054e4d4)
3 0x7e4c36c1 xcb_writev+0x70() in libxcb.so.1 (0x7d3d856c)
4 0x7e5330d0 _XSend+0x15f() in libx11.so.6 (0x0054e558)
5 0x7e5334fa _XFlush+0x39() in libx11.so.6 (0x0054e5f8)
6 0x7e512fc1 XFlush+0x30() in libx11.so.6 (0x0054e5f8)
7 0x7e681ecc create_x11_physdev+0xe1(drawable=0xae)
[/home/fracting/wine-git/dlls/winex11.drv/init.c:116] in winex11 (0x0054e5f8)
8 0x7e681ef6 X11DRV_CreateDC+0x1f(pdev=0x15ce38, driver="DISPLAY",
device=0x0(nil), output=0x0(nil), initData=(nil))
[/home/fracting/wine-git/dlls/winex11.drv/init.c:126] in winex11 (0x0054e638)
9 0x7eab3ddf CreateDCW+0x251(driver="DISPLAY", device=0x0(nil),
output=0x0(nil), initData=(nil)) [/home/fracting/wine-git/dlls/gdi32/dc.c:594]
in gdi32 (0x0054e918)
10 0x7e9b3af4 alloc_dce+0x76()
[/home/fracting/wine-git/dlls/user32/painting.c:232] in user32 (0x0054e948)
11 0x7e9b59e2 GetDCEx+0x34d(hwnd=0x30028, hrgnClip=(nil), flags=0x10000)
[/home/fracting/wine-git/dlls/user32/painting.c:1033] in user32 (0x0054e9c8)
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https://bugs.winehq.org/show_bug.cgi?id=50320
Bug ID: 50320
Summary: установилась, но не запускается игра Лок Он 2
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: doktor-vm(a)yandex.ru
Distribution: ---
Created attachment 68899
--> https://bugs.winehq.org/attachment.cgi?id=68899
???
Установилась . но не запускается игра LockOn2. под Видовс 7 работала, сейчас
Линукс Минт. Останавливается на загрузке миссии.
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https://bugs.winehq.org/show_bug.cgi?id=49419
Bug ID: 49419
Summary: Ableton 10: tries to enumerate lots of files useless
for its run
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: io(a)mikelpr.com
Distribution: ---
running an already installed Ableton (Ableton Live 10.1.9) prefix I had from
like a year ago would just not open at all since some months ago, yet I found
sometimes it would open from the command line.
today I learned that whenever I'm $HOME it won't open because it's enumerating
all files (I believe) in my home folder, doing I don't know what with them, but
many font related issues come up:
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\0509e80afb379d16560e9e47bdd7d888bebdebc6.ttf>
as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\1a6f1687b7a221f9f2c834b0b360d3c8463b6daf.ttf>
as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\205edd09bd3d141cc9580f650109556cc28b22cb.ttf>
<0> as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\3511ff5c1647150595846ac414c595cccac34f18.ttf>
as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\43979b90b2dd929723cf4fe1715990bcb9c9a56b.ttf>
<0> as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\5a5daf5eb5a4db77a2baa3ad9c7a6ed6e0655fa8.ttf>
as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\641bd9db850193064d17575053ae2bf8ec149ddc.ttf>
as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\b9e2aaa0d75fcef6971ec3a96d806ba4a6b31fe2.ttf>
<0> as a font
---- failed to open
<Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\fab39d60d758cb586db5a504f218442cd1395725.ttf>
as a font
---- failed to open
<Apps\Unvanquished\pkg\unvanquished_src.dpkdir\fonts\roboto.ttf> as a font
---- failed to open
<dev\Android\cabada\hivee\target\android\intermediates\assets\fonts\DISPLAY_FREE_TFB.ttf>
as a font
---- failed to open
<dev\Android\cabada\hivee\target\android\intermediates\assets\fonts\open24.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\0509e80afb379d16560e9e47bdd7d888bebdebc6.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\1a6f1687b7a221f9f2c834b0b360d3c8463b6daf.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\205edd09bd3d141cc9580f650109556cc28b22cb.ttf>
<0> as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\3511ff5c1647150595846ac414c595cccac34f18.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\43979b90b2dd929723cf4fe1715990bcb9c9a56b.ttf>
<0> as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\5a5daf5eb5a4db77a2baa3ad9c7a6ed6e0655fa8.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\641bd9db850193064d17575053ae2bf8ec149ddc.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\b9e2aaa0d75fcef6971ec3a96d806ba4a6b31fe2.ttf>
<0> as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\fab39d60d758cb586db5a504f218442cd1395725.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\Unvanquished\pkg\unvanquished_src.dpkdir\fonts\roboto.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\dev\Android\cabada\hivee\target\android\intermediates\assets\fonts\DISPLAY_FREE_TFB.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\dev\Android\cabada\hivee\target\android\intermediates\assets\fonts\open24.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\0509e80afb379d16560e9e47bdd7d888bebdebc6.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\1a6f1687b7a221f9f2c834b0b360d3c8463b6daf.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\205edd09bd3d141cc9580f650109556cc28b22cb.ttf>
<0> as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\3511ff5c1647150595846ac414c595cccac34f18.ttf>
as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\43979b90b2dd929723cf4fe1715990bcb9c9a56b.ttf>
<0> as a font
---- failed to open
<Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Downloads\AdobeIllustrator23_HD_win64\ado\dosdevices\z:\home\mikel\Apps\UnrealEngine-release\Engine\Source\ThirdParty\HarfBuzz\harfbuzz-1.2.4\test\shaping\fonts\sha1sum\5a5daf5eb5a4db77a2baa3ad9c7a6ed6e0655fa8.ttf>
as a font
I noticed today that cd'ing to another folder works without issues.
However, I tried to update to 10.1.15 and it's not working anymore even when in
another dir. the font issues come up, plus some .desktop related issues:
Could not parse file "/home/mikel/.local/share/applications/code.desktop":
Invalid key name: Path[$e]
Could not parse file
"/home/mikel/.local/share/applications/org.clementine_player.clementine.desktop":
Invalid key name: Path[$e]
(then font issues)
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https://bugs.winehq.org/show_bug.cgi?id=52570
Bug ID: 52570
Summary: d3d:debug_d3dformat Unrecognized 0x34324644 &
0x36314644 WINED3DFORMAT
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all!
It looks like there are present two unimplemented ATI texture features in
WineD3D. I can confirm this for the Unigine Sanctuary benchmark. When WineD3D
is used, I get on startup an "Unrecognized 0x34324644 (as fourcc: DF24)" and
"Unrecognized 0x36314644 (as fourcc: DF16)" error message. Shortly after this
the benchmark stops / halts.
There is at the CLI the following information avaiable:
---- Render ----
Renderer: ATI R500 256Mb
Direct3D9 desc: ATI Radeon X1600 Series
Direct3D9 driver: atiumdag.dll
Found required D3DPTEXTURECAPS_CUBEMAP
Found required D3DPTEXTURECAPS_VOLUMEMAP
Found required D3DPTADDRESSCAPS_WRAP
Found required D3DPTADDRESSCAPS_CLAMP
Found required D3DCAPS2_CANAUTOGENMIPMAP
Found optional Vertex shader 3.0
Found optional Pixel shader 3.0
Found optional Vertex texture fetch
Found optional HDR blending
Found optional HDR filtering
Found optional NULL texture
Found optional RGB10A2 texture
Found optional DXT texture compression
Found optional ATI texture compression 1
Found optional ATI texture compression 2
0110:fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
0110:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644)
in the format lookup table.
0110:fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16)
WINED3DFORMAT!
0110:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644)
in the format lookup table.
0110:fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
0110:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644)
in the format lookup table.
Found optional NVIDIA hardware shadow
Found ATI alpha to coverage
Found optional NVIDIA alpha to coverage
Maximum texture width: 4096
Maximum texture height: 4096
Maximum render targets: 4
Interestingly this doesn't occur when Gallium Nine is used:
---- Render ----
Renderer: ATI R500 256Mb
Direct3D9 desc: ATI Radeon X1600 Series
Direct3D9 driver: atiumdag.dll
Found required D3DPTEXTURECAPS_CUBEMAP
Found required D3DPTEXTURECAPS_VOLUMEMAP
Found required D3DPTADDRESSCAPS_WRAP
Found required D3DPTADDRESSCAPS_CLAMP
Found required D3DCAPS2_CANAUTOGENMIPMAP
Found optional Vertex shader 3.0
Found optional Pixel shader 3.0
Found optional Vertex texture fetch
Found optional HDR blending
Found optional HDR filtering
Found optional NULL texture
Found optional RGB10A2 texture
Found optional DXT texture compression
Found optional ATI texture compression 1
Found optional ATI texture compression 2
Found optional ATI texture fetch 4
Found optional ATI hardware shadow
Found optional NVIDIA hardware shadow
Found ATI alpha to coverage
Found optional NVIDIA alpha to coverage
Maximum texture width: 4096
Maximum texture height: 4096
Maximum render targets: 4
So it looks that the "ATI texture fetch 4" and "ATI hardware shadow" features
are not implemented in WineD3D. ;-)
And by the way, the function "Vertex texture fetch" isn't supported by all ATI
R500 based hardware so it shouldn't be listed as avaiable. Regarding this there
exist a bug report on Mesa:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/6053
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https://bugs.winehq.org/show_bug.cgi?id=50308
Bug ID: 50308
Summary: Starting certain Wine builtin apps with explicit
SysWOW64 path in 64-bit WINEPREFIX causes infinite
process restart loop (wineboot, winecfg, ...)
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
found while playing around with Wow64 file system redirection.
Certain Wine builtin apps restart themselves as 64-bit process when running
under Wow64 environment by design to avoid synchronization issues of registry
data (shared/redirected/reflected).
Although most users will never try this, explicitly specifying SysWOW64
directory will result in an infinite process restart loop. SysWOW64 is used to
bypass the filesystem redirector. In this case it's questionable but still it
shouldn't result in the observed behaviour.
--- snip ---
$ wine cmd.exe /c "%WINDIR%\\syswow64\\winecfg.exe"
<will infinitely restart>
--- snip ---
Affected apps:
* regedit
* uninstaller
* wineboot
* winecfg
* winedbg
* wusa
The process restart code is mostly identical across these.
Wine source:
https://source.winehq.org/git/wine.git/blob/76c9dbd4fb99f1257734908906c846a…
--- snip ---
139 int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR
lpCmdLine, int nCmdShow)
140 {
141 MSG msg;
142 HACCEL hAccel;
143 BOOL is_wow64;
144
145 if (ProcessCmdLine(GetCommandLineW())) {
146 return 0;
147 }
148
149 if (IsWow64Process( GetCurrentProcess(), &is_wow64 ) && is_wow64)
150 {
151 STARTUPINFOW si;
152 PROCESS_INFORMATION pi;
153 WCHAR filename[MAX_PATH];
154 void *redir;
155 DWORD exit_code;
156
157 memset( &si, 0, sizeof(si) );
158 si.cb = sizeof(si);
159 GetModuleFileNameW( 0, filename, MAX_PATH );
160
161 Wow64DisableWow64FsRedirection( &redir );
162 if (CreateProcessW( filename, GetCommandLineW(), NULL, NULL,
FALSE, 0, NULL, NULL, &si, &pi ))
163 {
164 WINE_TRACE( "restarting %s\n", wine_dbgstr_w(filename) );
165 WaitForSingleObject( pi.hProcess, INFINITE );
166 GetExitCodeProcess( pi.hProcess, &exit_code );
167 ExitProcess( exit_code );
168 }
169 else WINE_ERR( "failed to restart 64-bit %s, err %d\n",
wine_dbgstr_w(filename), GetLastError() );
170 Wow64RevertWow64FsRedirection( redir );
171 }
--- snip ---
'regsvr32' has some code that might be useful:
https://source.winehq.org/git/wine.git/blob/76c9dbd4fb99f1257734908906c846a…
Although that case is a bit different as it supports restart in both
directions.
$ wine --version
wine-6.0-rc1-39-g76c9dbd4fb9
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45271
Bug ID: 45271
Summary: Silence winemenubuilder.exe error if it is disabled by
user
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tim110011(a)163.com
Distribution: ---
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
000b:err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
This is not a error if it is disabled manually by user.
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