https://bugs.winehq.org/show_bug.cgi?id=53490
Bug ID: 53490
Summary: launching firefox, an error crashes, I close the error
window and firefox works without failures
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: browseui
Assignee: wine-bugs(a)winehq.org
Reporter: anton808anton808(a)gmail.com
Distribution: ---
Created attachment 72848
--> https://bugs.winehq.org/attachment.cgi?id=72848
bug report
Installed Firefox Setup 103.0.1.msi x64, installation went smoothly. Ubuntu
20.04.4 LTS always install all updates. in the terminal I enter " wine
'.wine/drive_c/Program Files/Mozilla Firefox/firefox64.exe' " , the download is
in progress. while loading, a window crashes (software error), saved the report
and closed the window, Firefox loaded and then it works fine. a software error
crashes every time you start Firefox, it causes inconvenience (you will have to
close it every time)
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https://bugs.winehq.org/show_bug.cgi?id=53445
Bug ID: 53445
Summary: crypt32:cert - testVerifyRevocation() sometimes fails
on Windows due to the revocation server being
offline?!
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
crypt32:cert - testVerifyRevocation() sometimes fails due to the revocation
server being offline?!
cert.c:4177: Test failed: got 80092013
cert.c:4178: Test failed: got 80092013
https://test.winehq.org/data/patterns.html#crypt32:cert
So far this has only impacted Windows 10 (2022-06-27 and 2022-07-28).
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https://bugs.winehq.org/show_bug.cgi?id=44846
Bug ID: 44846
Summary: Burnout paradise Unhandled page fault on 64bits prefix
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 60899
--> https://bugs.winehq.org/attachment.cgi?id=60899
backtrace error
Hi,
I have test Burnout paradise on clean 64bits prefix and if I enable
anti-aliasing x8 the game freeze and crash with page fault error.
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https://bugs.winehq.org/show_bug.cgi?id=53482
Bug ID: 53482
Summary: qmgr:job - The BITS transfer sometimes times out in
test_HttpOptions() on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: qmgr
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
qmgr:job - The BITS transfer sometimes times out in test_HttpOptions() on
Windows:
job.c:802: Test failed: BITS job timed out
job.c:834: Test failed: got 0x00200017
https://test.winehq.org/data/patterns.html#qmgr:job
Where == BG_S_PARTIAL_COMPLETE.
In case of timeout the first failure is always present but the second one may
not.
This happens on Windows 7 and Windows 10 1507, 1607 and 21H2 (with a much
higher frequency on the latter fgtb-w10pro64 VM). The other Windows VMs don't
seem to be impacted so it is likely that the timeout is caused by other BITS
activity (Windows Defender or Edge updates for instance) which interfere or not
depending on the amount to download and timing of the global WineTest run.
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https://bugs.winehq.org/show_bug.cgi?id=46038
Bug ID: 46038
Summary: djkaty.com Simple2D demos v1.13: MSDN-Direct2D-Demo is
being rendered incorrectly
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Distribution: ---
MSDN-Direct2D-Demo.exe from "djkaty.com Simple2D" renders squares without
background grid.
The problem is in d2d1.dll from Wine. I use full Direct3D10.1 stack from
WineD3D on XP. When running with native d2d1.dll from Vista (7.0.6002.18107)
this demo is being rendered correctly, see the attachment "NATIVE.PNG".
Also you can check yourself with native d2d1.dll.
Samples download link:
http://files.djkaty.com/software/Simple2D/
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https://bugs.winehq.org/show_bug.cgi?id=38001
Bug ID: 38001
Summary: Vulcan Software Valhalla Classics episodes have
partially drawn windows
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
Distribution: ---
Vulcan software episodic adventures from here http://www.vulcan.co.uk/classics/
have only partially drawn windows with whole sections missing and no
decorations
the first episode is free so it's easy to test:
http://home.btconnect.com/vulcanserver1/vc-setup-01.exe
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https://bugs.winehq.org/show_bug.cgi?id=53473
Bug ID: 53473
Summary: Action Mogura: screen capturing functionality fails on
Wayland
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joshas(a)gmail.com
Distribution: ---
Created attachment 72834
--> https://bugs.winehq.org/attachment.cgi?id=72834
Terminal output using xorg
During game over game captures current screen and displays it in "Game Over"
screen. On Xorg everything works exactly as it should on Windows 7. Switching
to Wayland leads to screen capturing issue, where instead of expected game
screen a lot of noise and artefacts are captured. Game stores that screen in
separate file, so it is quite easy to see capture results.
Is this related to Wayland security issues, as capturing screen is not as easy
as on Xorg?
Game is built using "Multimedia Fusion 2" tool.
Game is freeware, link on archive.org:
https://archive.org/download/actionmogura_v1.3/actionmogura_g_14_4_9.zip
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https://bugs.winehq.org/show_bug.cgi?id=53471
Bug ID: 53471
Summary: Action Mogura: launcher fails to load and apply
default configuration settings
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joshas(a)gmail.com
Distribution: ---
Created attachment 72832
--> https://bugs.winehq.org/attachment.cgi?id=72832
Terminal output
After starting game launcher `action_mogura.exe` none of default settings are
loaded and displayed in configuration tool, e.g. on Windows 10 "Full screen"
mode should be selected and sound volume should be at 50%. Also in "Key Config"
default keys should be already selected.
Game is built using "Multimedia Fusion 2" tool.
Game is freeware, link on archive.org:
https://archive.org/download/actionmogura_v1.3/actionmogura_g_14_4_9.zip
sha1sum
1940e2b3b5bebdaae2e2e58c39644343c5184e1c actionmogura_g_14_4_9.zip
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https://bugs.winehq.org/show_bug.cgi?id=53470
Bug ID: 53470
Summary: Action Mogura: directional pad doesn't work correctly
in game
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: joshas(a)gmail.com
Distribution: ---
Created attachment 72831
--> https://bugs.winehq.org/attachment.cgi?id=72831
Log from game running
Configure game to use directional pad of XBox360 controller instead of analog
stick. While directional pad input works correctly in launcher configurator, in
game directional controls do nothing. Action buttons are working correctly
though.
On Windows 10 after enabling D-PAD everything works as expected.
Game is built using "Multimedia Fusion 2" tool.
Game is freeware, link on archive.org:
https://archive.org/download/actionmogura_v1.3/actionmogura_g_14_4_9.zip
sha1sum
1940e2b3b5bebdaae2e2e58c39644343c5184e1c actionmogura_g_14_4_9.zip
As game launcher is partially in Japanese, here are the instructions how to
configure controls to use directional pad:
- Run game launcher `action_mogura.exe`.
- Press "Key Config" button.
- In top right dropdown select second option to select gamepad instead of
keyboard.
- In second dropdown (top left) select "joypad1"
- Check the checkbox "POV入力を使用する" (use POV input, i.e. use D-PAD)
- Select action buttons
- Click "OK" and "RUN" to start the game and check if DPAD works. Going to menu
is enough to see if up/down controls are working.
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https://bugs.winehq.org/show_bug.cgi?id=53469
Bug ID: 53469
Summary: RuneScape 3 : Game Crashes with page fault
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: allan4229(a)gmail.com
Distribution: ---
Created attachment 72830
--> https://bugs.winehq.org/attachment.cgi?id=72830
backtrace provided by wine itself
After installing the game, the game will randomly crash with page fault, as per
the attached file.
Some valuable mentions :
- I'm using i3wm, so, for some testings I've added some workspace assignments
to avoid "BadWindow" error.
- Sometimes the page fault occurs at the address 0xFFFFFFFFFFFFFFFF instead of
0x0000000000000000 . Depending on the wine version being used.
- For some versions of wine, I got the error "corrupted double-linked list".
- For some versions of wine, I got the error "double free" related do malloc (I
don't remember exactly the error message, but the default one when you try to
call free() twice).
- Wine custom version lutris-7.2-2-x86_64 lasts longer in-game before crashing.
- I'm pretty sure it has something to do with the graphics, because :
1. It lasts longer before crashing if you set graphics to min value
2. It crashes when attempting to increase the graphic settings in-game
- It STILL crashes on min graphics
- I got "malloc(): unsorted double linked list corrupted" after 20 mins
in-game, for example.
Related to "Compatibility Mode":
- "BadWindow" error still occurs in compatibility mode even when trying to set
a global regex. After checking by monitoring windows' names I had noticed that
it tries to open an unnamed window that may be the cause.
- Even when the "BadWindow" error does not occur in Compatibility mode I got
only black-screen/crash in-game.
System :
- Wine staging 7.14 (winehq mirror -
https://dl.winehq.org/wine-builds/debian/dists/)
- Lutris to enable DXVK, VKD3D and D3D extras.
- Debian testing
- Kernel 5.18.0-9.1-liquorix-amd64
- amdgpu (POLARIS 10)
- Program https://content.runescape.com/downloads/windows/RuneScape-Setup.exe
```sh
sha1sum RuneScape-Setup.exe
bee061914639601d7e602f9653f883bdac7da3a1 RuneScape-Setup.exe
```
PS : if you're wondering why using it instead of the native client... well...
dxvk gets up to 5x more FPS (twice as dx native) and the latency is a lot
better (at the native client it feels like 400ms of input lag). That's why.
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