https://bugs.winehq.org/show_bug.cgi?id=53486
Bug ID: 53486
Summary: foobar2000.exe with foo_out_upnp breaks sending audio
stream to another upnp renderer after a short period
of time
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pavlos.audiofreak(a)gmail.com
Distribution: ---
The problem occurs between versions wine-7.4 (good) and wine-7.5 (bad). All
following releases are bad.
I have checked both: the wine packages distributed by Arch Linux as well as
compiled from the sources at https://source.winehq.org/git/wine.git.
The "git bisect" process indicates the commit
74059d12b83e9f6d6fd64556ba11d7b5331d5d00 as the first bad commit.
Environment:
Stream sending computer: Arch Linux 5.18.15-arch1-1, wine (see above),
foobar2000.exe v.1.6.11 with "UPnP Media Renderer Output" component
"foo_out_upnp" version 1.3.2
Stream rendering computers: Windows 7 and Windows 10 (I have two renderers, one
playing at a time), foobar2000.exe v.1.6.11 with "UPnP/DLNA Renderer, Server,
Control Point" component "foo_upnp" version 0.99.4, configured only as "Media
renderer", not "Media server".
All computers are connected in LAN, no firewalls inside the home LAN.
Symptoms:
The audio stream starts properly, selected renderer properly plays the music on
connected audio device.
After a period of 10 to 60 seconds (randomly) the rendering computer stops
receiving data and playing the music.
I tried to revert the commit, but during the last 4 months the source file
dlls/ntdll/unix/socket.c was heavily modified and git has refused to revert
it.
I am ready to help in testing patches.
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https://bugs.winehq.org/show_bug.cgi?id=52449
Bug ID: 52449
Summary: Liar-soft Visual Novel's not displaying video (audio
plays fine)
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: q6c9o8+4wqtcbddeyj80(a)sharklasers.com
Distribution: ---
Created attachment 71726
--> https://bugs.winehq.org/attachment.cgi?id=71726
wine output with winetricks directshow installed
Hello
Liar-soft Visual Novels do not display the video during playback while the
audio plays in the background. I've tested 3 or 4 (Shikkoku no Sharnoth. Sekien
no Inganock) and all have the same issue.
While vanilla wine does not throw any obvious errors in the log, installing
directshow via winetricks thew a few gstreamer errors in the log attached.
Tried:
Pasting quartz.dll from windows xp into a 32 bit prefix and setting dll
override to native (application stops working)
Copied the video to another video game and replaced their opening movie with
the problematic video in question (i.e 0001.mpg was renamed to OP.wmv) and the
video played perfectly in the other game without throwing any errors.
The vanilla bug report is as follows
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.0-rc5 is a testing
version containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux0
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux1
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux0
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux1
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux0
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux1
007c:fixme:imm:ImeSetActiveContext (0x25f0b0, 0): stub
007c:fixme:imm:ImmReleaseContext (0000000000010020, 000000000025F0B0): stub
010c:fixme:imm:ImeSetActiveContext (0x713a80, 1): stub
010c:fixme:imm:ImmReleaseContext (00020054, 00713A80): stub
010c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=53560
Bug ID: 53560
Summary: Wizard101 fails to load in 7.15
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Regression SHA1: 0ee74e9f815fbab8ef61eac724ba311b9f775b60
Distribution: SUSE
The launcher loads, and logging in and patching seems to work fine. After
clicking the Play button, a blank white window appears and it never progresses
beyond that--the KingsIsle splash screen never loads. Wine spams the terminal
with
01e4:fixme:d3d:wined3d_check_device_format_conversion output 0000000000294F40,
device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
Eventually a tiny error message appears in the taskbar. Hovering over it, you
can see the message "A problem has occurred. Do you wish to report this
problem?" There are Yes and No buttons, but they don't work. The only way to
shut everything down is to click the X button in the upper right corner of the
error message.
Regression test results:
0ee74e9f815fbab8ef61eac724ba311b9f775b60 is the first bad commit
commit 0ee74e9f815fbab8ef61eac724ba311b9f775b60
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Tue Jul 26 18:28:42 2022 -0500
d3d9: Cache the output mode list.
The patch does not revert cleanly.
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http://bugs.winehq.org/show_bug.cgi?id=34744
Bug #: 34744
Summary: Earth 2150: there's no music, but sounds seem to play
fine
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46320
--> http://bugs.winehq.org/attachment.cgi?id=46320
Earth 2150
+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dsound3d,+dmusic,+mci,+oss,+alsa,+coreaudio
One can reproduce the problem in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=38581
Bug ID: 38581
Summary: Petka 1: some objects render without transparency
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: otaku(a)rambler.ru
Distribution: ---
Created attachment 51474
--> https://bugs.winehq.org/attachment.cgi?id=51474
console output
Wine 1.7.42, 32-bit prefix, Debian Unstable amd64
Game works without these glitches under WinXP
There's interesting d3d-related fixmes in terminal (see attachment)
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http://bugs.winehq.org/show_bug.cgi?id=26579
Summary: TomTom Home 2 fails to open web links
Product: Wine
Version: 1.3.16
Platform: x86-64
URL: http://download.tomtom.com/sweet/application/home2late
st/TomTomHOME2winlatest.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
TomTom Home 2 fails to spawn a browser (apparently) and instead a prompt opens
asking you to select a program to open "https files".
It probably wants to open a log-in window or something similar.
Could not find last connected device. Pref reading failed: [Exception...
"Component returned failure code: 0x8000ffff (NS_ERROR_UNEXPECTED)
[nsIPrefBranch.getCharPref]" nsresult: "0x8000ffff (NS_ERROR_UNEXPECTED)"
location: "JS frame :: chrome://tthome/content/ui/mainwin/mainWin.js ::
anonymous :: line 449" data: no]
Stack:
0. chrome://tthome/content/ui/mainwin/mainWin.js:490
unimportantError(e);
1. chrome://tthome/content/ui/bindings/ttdashboard.xml:167
var tmpFunc = new Function(func);
2. function _execute chrome://tthome/content/ui/bindings/ttdashboard.xml:169
tmpFunc();
3. function onClickHandler
chrome://tthome/content/ui/bindings/ttdashboard.xml:150
this._execute();
4. function onclick chrome://tthome/content/ui/dashboard/mainDashboard.xul:1
<?xml version="1.0"?>
Installed the gecko-dbg package but it made no difference to the output.
Launch the app, click more, click "Read the manual for my device".
TomTom Home 2.8.
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https://bugs.winehq.org/show_bug.cgi?id=42440
Bug ID: 42440
Summary: Jedi Knight Dark Forces II /DirectX7 3D acceleration
issue
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: kevincarrolldavis(a)gmail.com
The game renders find when 3D acceleration is turned off within the games
Display settings.
When 3D Acceleration is turned on, the game is rendered with randomly-placed
magenta-hue colored pixels.
As mentioned in Bug #42439, this problem seemed fixed after commenting out the
following line from the updateColorSpace function found in the
dlls/winemac.drv/cocoa_window.m file:
[self SetColorSpace:nil];
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https://bugs.winehq.org/show_bug.cgi?id=48328
Bug ID: 48328
Summary: DarkForces 2 do not see available resolutions
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: axet(a)me.com
Distribution: ---
Created attachment 66054
--> https://bugs.winehq.org/attachment.cgi?id=66054
xrandr log
Hello! I'm trying to run DarkForces 2, seems with recent updated game does not
see all available resolutions.
Ubuntu 19.10, ubuntu wine-4.0.2 and wine-develeopment-4.17 (screen stuck I do
not see anything beside initial game screen, UI respond to mouse movements).
Also I tried to install d3dx9, also I treid winehq repo with 4.0.3 and 5.0~rc2
- games does not see all resolutions. Only two available: 320x180 && 320x240.
According to logs (WINEDEBUG=+xrandr and WINEDEBUG=+ddraw), all ok:
002a:trace:xrandr:X11DRV_XRandR_Init Found XRandR 1.6.
002a:trace:xrandr:xrandr12_init_modes CRTC 0: mode 0x48, 2880x1800+0+0.
002a:trace:xrandr:xrandr12_init_modes OUTPUT 0: name "eDP-1".
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x48: 2880x1800@60.
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x49: 2880x1620@60.
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x4a: 2880x1620@60.
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x4b: 2560x1600@60.
and:
002b:trace:ddraw:ddraw7_EnumDisplayModes Enumerating 2880x1800x32 @0
002b:trace:ddraw:ddraw7_EnumDisplayModes Enumerating 2880x1620x32 @0
002b:trace:ddraw:ddraw7_EnumDisplayModes Enumerating 2560x1600x32 @0
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