http://bugs.winehq.org/show_bug.cgi?id=18987
Summary: Prototype: Fails to start
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=21871)
--> (http://bugs.winehq.org/attachment.cgi?id=21871)
Wine-1.1.23
I'm using Wine 1.1.23 (compiled from source using gcc version 4.4.0 20090506
(Red Hat 4.4.0-4) ) on Fedora 11 i386.
The problem is that game crashes in the begging. It shows something about
registered trademarks and then probably intro movie should start (i can skip or
get crash) and then game makes first save which is failed because crash occurs.
Additional info:
ORM=fbo (backbuffer also causes crash)
GFX: NVIDIA 9xxx (drivers 185.18.14)
during crash: memory 160.1MB and VirtualMemory 2.7GB
I did "winetricks directx9 xact vcrun2005sp1" because application showed error
about Xaudio2 and msvcp80
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https://bugs.winehq.org/show_bug.cgi?id=46843
Bug ID: 46843
Summary: The Division 2 crashes at first settings screen
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: A.Fettouhi(a)gmail.com
Distribution: ---
Created attachment 63882
--> https://bugs.winehq.org/attachment.cgi?id=63882
Terminal output from running The Division 2 in Lutris.
I am trying to run The Division 2 via Lutris with wine tkg-4.3 (from the Lutris
repo). I am using the uplay version installed via the Lutris install script.
Both DXVK and ESync are turned. The game launches fine but after Ubisoft logo
you greeted with a simple setup screen. Here the game closes. I have attached
the output from the terminal in this bug report. Looking through the output
this entry seems to be the issue:
wine: Unhandled division by zero at address 0x1406d710b (thread 0117), starting
debugger...
I am on Arch Linux 64bit with KDE 5.15.3 using i7-6700K with a Nvidia 1080 GTX
using the 418.43 drivers.
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https://bugs.winehq.org/show_bug.cgi?id=49334
Bug ID: 49334
Summary: Binaries compiled with PyInstaller on Wine crash upon
creating temporary directories, affects Anaconda, too.
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rare_energy(a)protonmail.com
Distribution: ---
When using PyInstaller 3.6 on Wine version 5.0 and above, the resulting
binaries will crash upon running under Wine. The binaries will work on Windows
10.
This is the error:
[176] INTERNAL ERROR: cannot create temporary directory!
[176] LOADER: temppath is
Trying to install Anaconda, or running any of its binary packages excluding the
installer itself, results in the same error.
However, running wine as root allows the app to run just fine.
Apparently, this is a solution:
https://github.com/pyinstaller/pyinstaller/issues/4628#issuecomment-5868069…
The error on the PyInstaller issue tracker:
https://github.com/pyinstaller/pyinstaller/issues/4628https://github.com/pyinstaller/pyinstaller/issues/4423
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https://bugs.winehq.org/show_bug.cgi?id=49544
Bug ID: 49544
Summary: Toontown Corporate Clash: low FPS
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: corpclash(a)airmail.cc
Distribution: ---
Created attachment 67678
--> https://bugs.winehq.org/attachment.cgi?id=67678
Toontown Corporate Clash launcher and game output
Toontown Corporate Clash tends to give around 6-20 FPS during game play.
Especially in playgrounds such as Toontown Central. The game is also overall
pretty slow to startup and the loading screens take a long time to get through.
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https://bugs.winehq.org/show_bug.cgi?id=38022
Bug ID: 38022
Summary: CertOpenSystemStore with "CA" failed
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
Steps to reproduce:
$ wget https://bootstrap.pypa.io/ez_setup.py
$ wget http://www.orbitals.com/programs/py.exe
$ wine py.exe ez_setup.py
Expect result:
The python script should start to download files.
Actual result:
Download failed.
The reason is CertOpenSystemStore with "CA" failed.
See also:
https://github.com/python/cpython/blob/6e77979a5dc924c3b5a43aa617559c5f10b6…
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http://bugs.winehq.org/show_bug.cgi?id=26865
Summary: WinRAR cannot drag-drop extract files
Product: Wine
Version: 1.3.18
Platform: x86-64
URL: http://rarlabs.com/rar/wrar393.exe
OS/Version: Linux
Status: NEW
Keywords: download, integration
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Dragging files FROM Nautilus into WinRAR works fine.
Dragging files TO Nautilus from WinRAR doesn't do anything, it should extract
the relevant files.
Dragging from WinRAR to Winefile has no effect either, but I'm not sure if it
should.
Nothing of relevance in the console.
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https://bugs.winehq.org/show_bug.cgi?id=42769
Bug ID: 42769
Summary: Random freezing in Warframe
Product: Wine-staging
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pentarctagon(a)tutamail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57779
--> https://bugs.winehq.org/attachment.cgi?id=57779
warframe freeze log
Warframe randomly freezes while loading into/out of levels and while playing
the level. It is rare to be able to successfully complete a level without a
freeze occurring. Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=47439
Bug ID: 47439
Summary: Multiple .NET 4.x applications using
System.Windows.Forms.InputLanguage.get_LayoutName()
crash due to missing registry data
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
encountered with some .NET 4.x apps that make use of
'System.Windows.Forms.InputLanguage' class.
There is old bug 28170 ("Text Service and Input Languages" needs unimplemented
function USER32.dll.LoadKeyboardLayoutEx called") which contains some
information and partial registry snippets but here only the registry data is
required.
--- snip ---
...
002c:Call KERNEL32.FindNLSStringEx(015d124c L"",08400001,019b65b4
L"SYSTEM\\CurrentControlSet\\Control\\Keyboard
Layouts\\00000409",0000003a,015d4b70
L"\\",00000001,0034eb7c,00000000,00000000,00000000) ret=00b3711a
002c:Ret KERNEL32.FindNLSStringEx() retval=00000006 ret=00b3711a
002c:Call KERNEL32.FindNLSStringEx(015d124c L"",08400001,019b65c2
L"CurrentControlSet\\Control\\Keyboard Layouts\\00000409",00000033,015d4b70
L"\\",00000001,0034eb7c,00000000,00000000,00000000) ret=00b3711a
002c:Ret KERNEL32.FindNLSStringEx() retval=00000011 ret=00b3711a
002c:Call KERNEL32.FindNLSStringEx(015d124c L"",08400001,019b65e6
L"Control\\Keyboard Layouts\\00000409",00000021,015d4b70
L"\\",00000001,0034eb7c,00000000,00000000,00000000) ret=00b3711a
002c:Ret KERNEL32.FindNLSStringEx() retval=00000007 ret=00b3711a
002c:Call KERNEL32.FindNLSStringEx(015d124c L"",08400001,019b65f6 L"Keyboard
Layouts\\00000409",00000019,015d4b70
L"\\",00000001,0034eb7c,00000000,00000000,00000000) ret=00b3711a
002c:Ret KERNEL32.FindNLSStringEx() retval=00000010 ret=00b3711a
002c:Call KERNEL32.FindNLSStringEx(015d124c L"",08400001,019b6618
L"00000409",00000008,015d4b70
L"\\",00000001,0034eb7c,00000000,00000000,00000000) ret=00b3711a
002c:Ret KERNEL32.FindNLSStringEx() retval=ffffffff ret=00b3711a
002c:Call advapi32.RegOpenKeyExW(80000002,019b66d4
L"SYSTEM\\CurrentControlSet\\Control\\Keyboard
Layouts\\00000409",00000000,00020019,0034eca8) ret=04918a99
002c:Call ntdll.RtlInitUnicodeString(0034ebe0,019b66d4
L"SYSTEM\\CurrentControlSet\\Control\\Keyboard Layouts\\00000409") ret=7125815b
002c:Ret ntdll.RtlInitUnicodeString() retval=00000076 ret=7125815b
002c:Call ntdll.NtOpenKeyEx(0034eca8,00020019,0034ebe8,00000000) ret=7125818f
002c:Ret ntdll.NtOpenKeyEx() retval=c0000034 ret=7125818f
002c:Call ntdll.RtlNtStatusToDosError(c0000034) ret=7125819b
002c:Ret ntdll.RtlNtStatusToDosError() retval=00000002 ret=7125819b
002c:Ret advapi32.RegOpenKeyExW() retval=00000002 ret=04918a99
002c:trace:seh:raise_exception code=c0000005 flags=0 addr=0xfd36774 ip=0fd36774
tid=002c
002c:trace:seh:raise_exception info[0]=00000000
002c:trace:seh:raise_exception info[1]=00000000
002c:trace:seh:raise_exception eax=00000000 ebx=04090409 ecx=00000000
edx=019b630c esi=00000000 edi=0034ed48
002c:trace:seh:raise_exception ebp=0034ed54 esp=0034ed10 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00210246
002c:trace:seh:call_vectored_handlers calling handler at 0xcaa398 code=c0000005
flags=0
002c:Call KERNEL32.GetLastError() ret=00caa3c6
002c:Ret KERNEL32.GetLastError() retval=00000000 ret=00caa3c6
002c:trace:seh:call_vectored_handlers handler at 0xcaa398 returned 0
002c:trace:seh:call_stack_handlers calling handler at 0xc79eed code=c0000005
flags=0
002c:Call KERNEL32.GetLastError() ret=00b3af80
--- snip ---
Managed backtrace:
--- snip ---
0042:err:eventlog:ReportEventW L"Application: AWVSSAO_Launcher.exe\nFramework
Version: v4.0.30319\nDescription: The process was terminated due to an
unhandled exception.\nException Info: System.NullReferenceException\nStack:\n
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object,
System.Delegate, S"...
0042:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object.
at System.Windows.Forms.InputLanguage.get_LayoutName()
at Rek.Launcher.MainWindow.OnSourceInitialized(EventArgs args)
at System.Windows.Window.CreateSourceWindow(Boolean duringShow)
at System.Windows.Window.CreateSourceWindowDuringShow()
at System.Windows.Window.SafeCreateWindowDuringShow()
at System.Windows.Window.ShowHelper(Object booleanBox)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate
callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source,
Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at
System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object
state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean
preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg,
IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam,
IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate
callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source,
Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority
priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr
wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at Rek.Launcher.App.Main()
--- snip ---
.NET Framework source for reference:
https://github.com/dotnet/winforms/blob/f38a7a167d8f83924d43f8d2d8f2b030343…
In this case it's enough to have the base key created, without any
subkeys/data.
--- snip ---
$ wine reg add "HKLM\System\CurrentControlSet\Control\Keyboard
Layouts\00000409"
--- snip ---
$ wine --version
wine-4.11-192-g90a1e5d943
Regards
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https://bugs.winehq.org/show_bug.cgi?id=51742
Bug ID: 51742
Summary: No More Heroes 2: Desperate Struggle does not work in
fullscreen
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: justinrun(a)gmail.com
Distribution: ---
Created attachment 70625
--> https://bugs.winehq.org/attachment.cgi?id=70625
proton log
No More Heroes 2: Desperate Struggle does not display anything when set to run
in fullscreen. I see the process running in the system monitor, but it never
creates a fullscreen window. It just sits there idle.
When running in windowed mode, it works fine.
This issue affects other people as well from the GloriousEggroll discord, but I
do not think anyone reported it here yet.
I am on Linux Mint 20.2 with kernel 5.13, GTX 3080 with 470.62.02 drivers, and
launching the game in GE proton v6.16 via steam.
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