https://bugs.winehq.org/show_bug.cgi?id=53718
Bug ID: 53718
Summary: WoW Beta/PTR get "Your 3D accelorator card is not
supported"
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mckittrick.kaminski(a)gmail.com
Distribution: ---
Created attachment 73148
--> https://bugs.winehq.org/attachment.cgi?id=73148
Collection of Retail and Beta logs.
I had be playing/testing the new Dragonflight expansion for WoW recently, and
after this week's update, the game no longer launches, with the age old "Your
3D accelerator card is not supported" error. Research on previous occurrences
of this error have been fruitless, usually having something to do with multiple
GPUs and having the wrong one assigned.
Being that the WoW client updating was the only change to cause this issue, and
native Windows clients seem to have no issue, I can't help but think this lies
somewhere in wine, dxvk, or vkd3d namespace.
For information on my environment, I'm running via Lutris, and have tried both
Lutris and Wine runners, a few releases from 5.x, 6.x, and 7.x, up to 7.17
staging. I'm using dxvk v1.10.3 and vkd3d v2.6. My graphics card is 3060Ti, and
I get the error with both the 470xx and 515 nvidia drivers. The 3060Ti is the
only VGA controller in my system, and I'm running Arch 5.19.9. Manually setting
the 'gxApi "D3D11"' config line in Config.wtf doesn't change the behavior,
which applies to D3D11, D3D11_LEGACY, as well as D3D12.
I'll note that this error only occurs with Beta and PTR clients. (PTR is open
to everyone, if you'd like to test, not sure if you need gametime). Retail and
Classic both work just fine and haven't any issue, although, I've noticed the
in-game option to use D3D12 has disappeared, leaving me with only D311 options.
It used to be there, and I'm unsure when the option left.
I've attached logs from both Beta and Retail, let me know what else I can
provide/test for y'all.
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https://bugs.winehq.org/show_bug.cgi?id=48912
Bug ID: 48912
Summary: Allow blacklisting unreliable and always new failures
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
A number of tests produce false positives because:
* Either the failure message contains a value that changes with each run (e.g.
an HWND). In some cases these values are really necessary for diagnosis and
moving them to a separate line would make the code quite a bit more complex.
* Or the test fails intermittently and is hard to fix. Sometimes the cause of
the failures may also come from external factors such as bugs in QEmu (for
instance long execution delays causing timeouts).
* Sometimes the intermittent failure is the product of a new Windows version or
configuration, which requires investigating before a fix is found.
In all cases the tests should be fixed eventually, but a solution is needed for
the interim so these tests to not make the TestBot so unreliable that its
results are ignored.
So the goal is to provide a way to blacklist some test failures so they do not
cause a patch to be rejected. Some safeguards are needed to ensure that:
* Failures are not blacklisted lightly. The preference should always be to fix
the test.
* The blacklist does not get so large that it becomes hard to maintain.
* Once a test is fixed the corresponding blacklist entries are removed in a
timely fashion.
* There is still an incentive to fix the tests.
So here is a proposal for implementing this blacklist:
* Each blacklist entry should be associated with a Wine bug describing the
issue. That bug should provide some minimal diagnosis: whether it's a new
Windows behavior, a race condition or some issue that was reported to QEmu.
That would ensure we know why the blacklist entry was added. One could also
check the status of the bug when reviewing the blacklist entries. A closed bug
would be a strong hint that the blacklist entry is no longer needed.
* Rather than blacklisting whole test units, blacklist entries should target
specific test failures via a regular expression. Besides being finer grained
this would be useful for cases like user32:win which has different issues
depending on the locale and where each should be linked to a different bug
(bugs 48815, 48819 and 48820).
* The TestBot should record when each blacklist entry was last used. This
relies on having the above regular expression since without it the TestBot
would not know anything beyond 'the test unit was run and had failures'. Also
the regular expression would only be used against *new* failures. So this would
really record the last time the blacklist entry was actually useful.
An entry that was unused for a long time would be a prime candidate for
reviewing the corresponding bug and for removal. (Note: The blacklist would
also be used on WineTest reports so it would get a chance of matching its
target at least 5 days / week).
* The blacklist entries would only be needed for 'base' test configurations
since they are the only ones wine-devel patches run on.
* There should be a page listing the blacklist entries so developers have a
good starting point to work on them.
* Ideally the blacklist page would also point to the tasks where the blacklist
was last used. Since most of the blacklisted failures are either intermittent
or specific to a given test configuration this would make it easier for
developers to find reports where the failure did happen.
Note that Wine VMs often test multiple configurations per task (e.g. wow32
and wow64, different locales), each producing its own test report. So pointing
at just the task would leave the developer guessing which report should be
looked at. But that may be sufficient guidance.
* (test:unit, testbot-vm) tuples make it impossible to target a specific Wine
test configuration such as a specific locale since they all run on the same VM.
Similarly it would make blacklisting bitness-blind on Windows VMs. If necessary
the tuple could be extended either with the specific mission the blacklist
applies to, or with the basename of the corresponding report (the latter being
easier to use in comparisons). Whether that's practical and worth the effort
remains to be determined. One complication for instance is that this would lead
to more blacklist entries: many 64 bit VMs would need two entries, one for 32
bit tests and one for 64 bit tests.
* Pseudo database schema and sample use:
FailureBlacklists
-----------------
PK Bug 48815
PK TestModule user32
PK TestUnit win
Name 0x738 message
FailureRegExp Test failed: hwnd [0-9A-F]{8,16} message 0738
LastUse 2020-03-27
FailureBlacklistVMs
-------------------
PK Bug 48815
PK TestModule user32
PK TestUnit win
PK VMName Entries for w1064v1709, w1064v1809, etc.
(48815, user32, win, w1064v1709)
(48815, user32, win, w1064v1809)
(48815, user32, win, w1064v1809_2scr)
...
FailureBlacklistUses (optionally)
---------------------------------
PK Bug
PK TestModule
PK TestUnit
PK JobId
PK StepNo
PK TaskNo
(48815, user32, win, 68507, 1, 7)
(48815, user32, win, 68508, 1, 7)
...
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https://bugs.winehq.org/show_bug.cgi?id=48209
Bug ID: 48209
Summary: Ignore random parts of test failure messages
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot needs to detect if a patch introduces NEW test failures. To do so
it compares the failure messages with those from reference WineTest runs. But
in some cases part of the message changes from one run to the next, causing the
failure to look new.
Of course in all cases the ideal solution is to fix the test so it does not
fail.
Barring that there are also cases where the varying value is not really useful
(e.g. handle or pointer values) and in that case it should just be removed from
the message.
But there may be cases where knowing the value is still useful. So one solution
would be to tag such values so the TestBot knows it can ignore them when
comparing failure messages. For instance they could be enclosed in double
braces, curly braces, or other.
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https://bugs.winehq.org/show_bug.cgi?id=52689
Bug ID: 52689
Summary: NVCUDA: Daz Studio 4.20 and CUDA SDK11 implementation
Product: Wine-staging
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72031
--> https://bugs.winehq.org/attachment.cgi?id=72031
Series of patches to implement basic SDK11 functionality
Recently DAZ Studio4 updated to 4.20 and the Iray engine also got updated to
the point it requires support for CUDA 11.4
I have worked through a great deal of the issues regarding support for SDK
11.4, aside from the D3D9/10/11 elements that have no equivalent Linux support.
The result is adding a few functions to the nvcuda implementation in
wine-staging. (Attachment with a series of 4 patches).
I have not yet been able to get SDK 11.6 samples to run, as this will (for now)
fail the CUDA runtime validation.. but DAZ Studio 4.20.1 is running fine.
2022-03-17 22:24:11.731 Iray [INFO] - IRAY:RENDER :: 1.1 IRAY rend info :
NVIDIA display driver version: 510.54
2022-03-17 22:24:11.732 Iray [INFO] - IRAY:RENDER :: 1.1 IRAY rend info :
Your NVIDIA driver supports CUDA version up to 11.6; iray requires CUDA version
11.4; all is good.
2022-03-17 22:24:11.732 Iray [INFO] - IRAY:RENDER :: 1.1 IRAY rend info :
Using iray plugin version 5.3, build 349500.7063 n, 18 Jan 2022,
nt-x86-64-vc142.
2022-03-17 22:24:11.768 Iray [INFO] - IRAY:RENDER :: 1.1 IRAY rend info :
CUDA device 0 (NVIDIA GeForce RTX 2070): compute capability 7.5, 7.773 GiB
total, 7.229 GiB available, display attached
I have built and run the main demo samples from the cuda-samples source github,
aswell as 30 some samples in addition to that, compiled with VS2019 and using
the SDK11.4 runtime library.
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https://bugs.winehq.org/show_bug.cgi?id=53740
Bug ID: 53740
Summary: Space Rangers 2 - Dominators Reloaded (2.0) - stack
overflow error
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 73182
--> https://bugs.winehq.org/attachment.cgi?id=73182
Space Rangers 2 Error output
The game doesn't start, saying something about a "stack overflow 1156 bytes" in
thread 0024 (this number is different every time starting the game). The bug is
true for both development 7.18 and stable 7.0 versions.
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https://bugs.winehq.org/show_bug.cgi?id=36103
Bug ID: 36103
Summary: kernel32/tests/loader shows lots of invalid reads in
thread.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9219== Invalid read of size 4
==9219== at 0x7BC55D91: MODULE_DllThreadAttach (loader.c:1287)
==9219== by 0x7BC8E3D2: start_thread (thread.c:423)
==9219== by 0x4218F92: start_thread (pthread_create.c:309)
==9219== by 0x431D7ED: clone (clone.S:129)
==9219== Address 0x611eb04 is on thread 1's stack
==9219==
==9219== Invalid read of size 4
==9219== at 0x7BC1EAF3: __x86.get_pc_thunk.bx (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==9219== by 0x7BC8E3D2: start_thread (thread.c:423)
==9219== by 0x4218F92: start_thread (pthread_create.c:309)
==9219== by 0x431D7ED: clone (clone.S:129)
==9219== Address 0x611eacc is on thread 1's stack
==9219==
there's also one:
==30099== 2,020 bytes in 1 blocks are possibly lost in loss record 225 of 244
==30099== at 0x7BC4C735: notify_alloc (heap.c:255)
==30099== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==30099== by 0x4E07A19: get_tls_data (test.h:244)
==30099== by 0x4E07B03: winetest_set_location (test.h:279)
==30099== by 0x4D836B8: dll_entry_point (loader.c:1433)
==30099== by 0x7BC52FC0: ??? (loader.c:138)
==30099== by 0x7BC555FE: MODULE_InitDLL (loader.c:1068)
==30099== by 0x7BC55DE7: MODULE_DllThreadAttach (loader.c:1281)
==30099== by 0x7BC8E446: start_thread (thread.c:423)
==30099== by 0x4EA7BD89: start_thread (in /usr/lib/libpthread-2.18.so)
==30099== by 0x4E95CA0D: clone (in /usr/lib/libc-2.18.so)
==30099==
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https://bugs.winehq.org/show_bug.cgi?id=53519
Bug ID: 53519
Summary: kernel32:comm - test_AbortWaitCts() once failed due to
an unexpectedly short wait
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:comm - test_AbortWaitCts() once failed due to an unexpectedly short
wait:
comm.c:1586: Test failed: Unexpected time 171, expected around 500
https://test.winehq.org/data/patterns.html#kernel32:comm
This failure happened on 2022-08-05 on w10pro64-ko-64.
Maybe the system time got changed during the test? (see bug 53516)
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https://bugs.winehq.org/show_bug.cgi?id=53735
Bug ID: 53735
Summary: Battle.net does not log in, shows error log, in
Bottles
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richardjecooke(a)pm.me
Distribution: ---
Created attachment 73172
--> https://bugs.winehq.org/attachment.cgi?id=73172
error log
See attachment
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https://bugs.winehq.org/show_bug.cgi?id=53400
Bug ID: 53400
Summary: wine-gecko 2.47.3 fails to build on host systems with
python 3.11
Product: Wine-gecko
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: mike(a)cchtml.com
Distribution: ---
In similar vain as bug 51918 it is that time again. Fedora 37 (Rawhide,
unreleased) has Python 3.11. There are currently two failures I have
encountered. I've patched one.
1. inspect.getargspec() changes in Python 3.11
--- a/python/mach/mach/decorators.py 2022-07-12 08:33:06.000000000 -0500
+++ b/python/mach/mach/decorators.py 2022-07-22 08:55:21.510849725 -0500
@@ -111,7 +111,7 @@
pass_context = False
if inspect.isfunction(cls.__init__):
- spec = inspect.getargspec(cls.__init__)
+ spec = inspect.getfullargspec(cls.__init__)
if len(spec.args) > 2:
msg = 'Mach @CommandProvider class %s implemented incorrectly. ' +
\
2. Setting up the python virtualenv fails.
0:01.29 checking for python3... /usr/bin/python3
0:01.29 Creating Python environment
0:01.31
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py:10:
DeprecationWarning: The distutils package is deprecated and slated for removal
in Python 3.12. Use setuptools or check PEP 632 for potential alternatives
0:01.31 import distutils.sysconfig
0:01.31
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py:10:
DeprecationWarning: The distutils.sysconfig module is deprecated, use sysconfig
instead
0:01.31 import distutils.sysconfig
0:01.34
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/virtualenv/virtualenv.py:24:
DeprecationWarning: The distutils package is deprecated and slated for removal
in Python 3.12. Use setuptools or check PEP 632 for potential alternatives
0:01.34 import distutils.spawn
0:01.35
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/virtualenv/virtualenv.py:25:
DeprecationWarning: The distutils.sysconfig module is deprecated, use sysconfig
instead
0:01.35 import distutils.sysconfig
0:01.37 Using base prefix '/usr'
0:01.37 New python executable in
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv/bin/python3
0:01.37 Not overwriting existing python script
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv/bin/python
(you must use
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv/bin/python3)
0:01.37 ERROR: The executable
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv/bin/python3
is not functioning
0:01.37 ERROR: It thinks sys.prefix is '/usr' (should be
'/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv')
0:01.37 ERROR: virtualenv is not compatible with this system or executable
0:01.38 Traceback (most recent call last):
0:01.38 File
"/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py",
line 486, in <module>
0:01.38 manager.ensure()
0:01.38 File
"/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py",
line 128, in ensure
0:01.38 return self.build()
0:01.38 ^^^^^^^^^^^^
0:01.38 File
"/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py",
line 382, in build
0:01.38 self.create()
0:01.38 File
"/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py",
line 147, in create
0:01.38 raise Exception(
0:01.38 Exception: Failed to create virtualenv:
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv
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https://bugs.winehq.org/show_bug.cgi?id=53734
Bug ID: 53734
Summary: Ghost Master: Laggy/Broken FMV cutscene playback
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: varrok(a)gmail.com
Distribution: ---
Hi,
The game Ghost Master uses Windows Media Video files for FMV cutscenes (they
lie unprotected in the game files), sadly they don't seem to play properly from
inside of the game, they seem to update a frame after every couple dozen
seconds.
Specs:
Arch Linux 5.18.16-arch1-1
Nvidia GTX 1080 (properitary Nvidia drivers 515.65.01)
What I tried:
- current stable wine version
- current dev wine version = wine-7.18-37-g2a4ec7dafc7
- both 32bit and 64bit wine prefixes
Steps to reproduce:
- Download full game or demo
https://www.moddb.com/games/ghost-master/downloads/ghost-master-demo
- Launch it, in main menu press New Game, it should instantly play the file
sha5a_lo.wmv (demo), though it has issues.
Judging from:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=30222 and
protondb reports, it seems like a common issue with the game
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