https://bugs.winehq.org/show_bug.cgi?id=48322
Bug ID: 48322
Summary: World of Warcraft Classic: Mouse movement can block
keydown events from registering
Product: Wine-staging
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m.schaefer8(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This seems to be a regression:
I've noticed this in the game World of Warcraft Classic. In Wine 4.17.r11
mouse/keyboard behave as expected. With 5.0-rc1 when keeping the right mouse
button clicked *and* moving the mouse (changing character orientation and view
orientation with the mouse) all other keydown events are ignored. Moving the
mouse by itself does not block keydown events; keeping the button pressed but
not moving the mouse also does not block keydown events.
Keyup events are processed as normal.
Software I'm using is specifically Wine-Staging with TKG patches.
Having never filed bugs for Wine before, please inform me if you require
additional information, logs (and how to acquire said logs), etc.
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https://bugs.winehq.org/show_bug.cgi?id=47438
Bug ID: 47438
Summary: Bloodstained: Ritual of the Night freeze at
whitescreen because of mfplat commit
eff5a7aebc65e98cacf0d6a0ccc6101ffa552aa0
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
Bloodstained: Ritual of the Night shows a white screen upon opening and freezes
there due to the following commit that was made to mfplat:
eff5a7aebc65e98cacf0d6a0ccc6101ffa552aa0
mfplat: Implement media event queue
I did a bisect between 4.3 and 4.4 as it works in 4.3, and found that commit to
be the cause.
As a lot of work has been done on mfplat, and this is implementing a rather
large feature, its not some thing that seems to be easily revertible.
Using winetricks mf results in the game just popping up an error.
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https://bugs.winehq.org/show_bug.cgi?id=41339
Bug ID: 41339
Summary: Minor regression: Wine loads with
"/wine/dlls/ntdll/loader.c: loader_section" errors
when creating a new prefix or running an application
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
I noticed that with Wine 1.9.18, whenever I either created a new prefix or ran
an application I would receive the following errors in my terminal:
err:ntdll:RtlpWaitForCriticalSection section 0x7bcf4f84
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in
thread 001d, blocked by 001e, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcf4f84
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in
thread 001c, blocked by 001e, retrying (60 sec)
This issue was also brought up by Bruno Jesus in the wine-devel mailing list
here: https://www.winehq.org/pipermail/wine-devel/2016-September/114672.html
Since I am not the only one experiencing this, I decided to run a regression
test. According to the git bisect I have performed this issue first appears in
wine-1.9.17-149-gd2b782f
The bad commit in question:
commit d2b782f4e4f0efa6e783031d57cf98789cdc4742
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Aug 26 13:51:22 2016 +0200
ddraw: Rename "wineD3DVertexBuffer" to "wined3d_buffer".
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 719fe9426a27661606b40339c96588fa09e3385e
07af319b9fd2e194b9a5990a0c09277d34ed42bb M dlls
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https://bugs.winehq.org/show_bug.cgi?id=54191
Bug ID: 54191
Summary: Agarest 1 stopped showing Videos after implementing
ASF Reader filter
Product: Wine
Version: 8.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
The intro videos of Agarest 1 are no longer shown after
commit 4608e1e1257a377cd554a0e885368e3feb7d286f
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Fri May 20 21:48:59 2022 +0200
qasf: Register ASF Reader filter media type.
Looks like the new feature leads the game onto a new path that ultimately fails
with messages like
winegstreamer warning: audioconvert0: not negotiated
winegstreamer warning: audioconvert0:
../../../../libs/gst/base/gstbasetransform.c(1423):
gst_base_transform_reconfigure (): /GstBin:bin0/GstAudioConvert:audioconvert0:
not negotiated
winegstreamer warning: videoconvert1: not negotiated
winegstreamer warning: videoconvert1:
../../../../libs/gst/base/gstbasetransform.c(1423):
gst_base_transform_reconfigure (): /GstBin:bin0/GstVideoConvert:videoconvert1:
not negotiated
Perhaps my gstreamer 1.16 is just too old? But then it'd be nice if configure
gave a warning/error.
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https://bugs.winehq.org/show_bug.cgi?id=54184
Bug ID: 54184
Summary: [regression] Multiple applications fail http requests
when WinHttpSendRequest() doesn't contain full request
data.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: pgofman(a)codeweavers.com
Distribution: ---
Split off from Bug 54055 (see Comments 1, 3, 4 there).
The problem is introduced by this commit:
commit aa8f97e8294b0618de0e8a45ff2adef0c4e516da
Author: Paul Gofman <pgofman(a)codeweavers.com>
Date: Mon Dec 5 19:33:18 2022 -0600
winhttp: Receive server reply in send_request().
For the requests which involve additional data to be sent the application might
use WinHttpWriteData() before WinHttpReceiveResponse() to pass the additional
request data instead of providing the optional data to WinHttpSendRequest(). In
that case server reply can't be read in send_request().
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https://bugs.winehq.org/show_bug.cgi?id=54049
Bug ID: 54049
Summary: ddraw:ddraw2 test_texture_wrong_caps test triggers use
after free bug
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rbernon(a)codeweavers.com
Distribution: ---
The test crashes when run with WINEDEBUG=warn+heap, with the following stack:
#0 wined3d_device_context_get_depth_stencil_view (context=0xfeeefeee) at
../source/dlls/wined3d/device.c:5297
#1 0x69ef72bb in ddraw_surface_delete_attached_surface
(surface=surface@entry=0x63484e0, attachment=0x6348260, detach_iface=0x6348270)
at ../source/dlls/ddraw/surface.c:2207
#2 0x69ef8791 in ddraw_surface_wined3d_object_destroyed (parent=0x63484e0) at
../source/dlls/ddraw/surface.c:5899
#3 0x6ce08858 in wined3d_texture_sub_resources_destroyed (texture=<optimized
out>, texture@entry=0x2285810) at ../source/dlls/wined3d/texture.c:1100
#4 0x6cc8601a in adapter_gl_destroy_texture (texture=<optimized out>) at
../source/dlls/wined3d/adapter_gl.c:4808
#5 0x6cdfea7a in wined3d_texture_decref (texture=0x2285810) at
../source/dlls/wined3d/texture.c:1635
#6 wined3d_texture_decref (texture=0x2285810) at
../source/dlls/wined3d/texture.c:1603
#7 0x69ef524b in ddraw_surface_cleanup (surface=surface@entry=0x63484e0) at
../source/dlls/ddraw/surface.c:609
#8 0x69ef797f in ddraw_surface_release_iface (This=This@entry=0x63484e0) at
../source/dlls/ddraw/surface.c:638
#9 0x69eea830 in ddraw_surface1_Release (iface=0x63484f0) at
../source/dlls/ddraw/surface.c:749
#10 0x69ed4b76 in d3d_device_inner_Release (iface=0x34e4a90) at
../source/dlls/ddraw/device.c:356
#11 0x69ecae68 in d3d_device2_Release (iface=0x34e4a88) at
../source/dlls/ddraw/device.c:397
#12 0x0052ef3b in test_texture_wrong_caps (device_guid=<optimized out>) at
../source/dlls/ddraw/tests/ddraw2.c:15661
#13 0x00420a16 in run_for_each_device_type (test_func=0x52e9a0
<test_texture_wrong_caps>) at ../source/dlls/ddraw/tests/ddraw2.c:16338
#14 func_ddraw2 () at ../source/dlls/ddraw/tests/ddraw2.c:16464
#15 0x00560641 in run_test (name=0x90aae0 "ddraw2") at
../source/include/wine/test.h:718
#16 main (argc=2, argv=0x90aa80) at ../source/include/wine/test.h:833
#17 0x0043354d in mainCRTStartup () at ../source/dlls/msvcrt/crt_main.c:58
#18 0x7b60e6a4 in InterlockedDecrement@4 ()
#19 0x7bc0c99f in call_thread_func_wrapper ()
#20 0x7bc42160 in call_thread_func (entry=<optimized out>, arg=<optimized out>)
at ../source/dlls/ntdll/thread.c:270
#21 0x00000000 in ?? ()
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https://bugs.winehq.org/show_bug.cgi?id=53748
Bug ID: 53748
Summary: Sacred Gold (GOG): missing audio in .wmv videos
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 4608e1e1257a377cd554a0e885368e3feb7d286f
Distribution: ArchLinux
Created attachment 73208
--> https://bugs.winehq.org/attachment.cgi?id=73208
terminal output
Audio is missing from the opening videos/extras menu cinematic. Only the video
part is being played.
The demo version doesn't contain videos.
Audio used to work in Wine-7.15.
Bisecting revealed
4608e1e1257a377cd554a0e885368e3feb7d286f is the first bad commit
commit 4608e1e1257a377cd554a0e885368e3feb7d286f
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Fri May 20 21:48:59 2022 +0200
qasf: Register ASF Reader filter media type.
Other bug report with the same commit ID: bug #53640.
Tested and still present in wine-7.18-120-g001665d7354.
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https://bugs.winehq.org/show_bug.cgi?id=53101
Bug ID: 53101
Summary: Public Peer silently exits
Product: Wine
Version: 7.10
Hardware: x86-64
URL: https://web.archive.org/web/20110710185832if_/http://lastmile.gomez.com/PEERInstall.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: db9b7b0f511197255d0cbe81605a42e34bf630d6
Distribution: Ubuntu
Created attachment 72533
--> https://bugs.winehq.org/attachment.cgi?id=72533
Wine 7.9 +x11drv +x11settings +imm
Public Peer (formerly Gómez Peer) exits silently on run since commit
db9b7b0f511197255d0cbe81605a42e34bf630d6.
commit db9b7b0f511197255d0cbe81605a42e34bf630d6
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Tue Apr 19 15:31:41 2022 +0200
winex11: Use TEB to store driver thread data.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Log-in not required and the service is down, but the app can still be tested.
On a successful run you are asked to enter your username, which isn't verified
so can be anything.
Console output:
0080:fixme:imm:ImeSetActiveContext (0x34c160, 0): stub
0080:fixme:imm:ImmReleaseContext (00010020, 0034C160): stub
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https://bugs.winehq.org/show_bug.cgi?id=50519
Bug ID: 50519
Summary: Adobe Digital Editions 4.5 crash on Wine 6.0
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aversa(a)email.arizona.edu
Distribution: ---
Created attachment 69181
--> https://bugs.winehq.org/attachment.cgi?id=69181
backtrace
Adobe Digital Editions 4.5 crashes on Wine 6.0. It worked on earlier versions.
See attached backtrace.
Also, when my Wine config was being upgraded, it displayed a dialog box about
rundll32.exe "Unable to find a version of the runtime to run this application."
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https://bugs.winehq.org/show_bug.cgi?id=53627
Bug ID: 53627
Summary: Max Payne: mouse scroll behaves erratically
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matheus.venturini(a)acad.ufsm.br
Distribution: ---
How to reproduce:
1. Download the Max Payne demo
2. Start the game and select tutorial on the menu
3. Use the scroll wheel
The scroll wheel is used to switch weapons in the game. When used it acts as if
it gets "stuck" for a few seconds and will switch to the next/previous weapon
every frame, causing it to loop over the entire inventory very quickly. The
most recent report for the game mentions this issue:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=881
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