https://bugs.winehq.org/show_bug.cgi?id=53317
Bug ID: 53317
Summary: Logos 9, Wine 7.11, Crash When Indexing: Invalid
String Format
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thwright(a)thwright.com
Distribution: ---
Created attachment 72698
--> https://bugs.winehq.org/attachment.cgi?id=72698
Invalid String Format
Bumped into this error today while trying to use Logos. It failed to index and
the program is crashing regularly.
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https://bugs.winehq.org/show_bug.cgi?id=53373
Bug ID: 53373
Summary: Topaz Labs AI Suite apps always fail to launch -
[Unhandled exception: page fault on execute access to
0x0000000000000000 in 64-bit code (0000000000000000)]
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winezilla(a)getnada.com
Distribution: ---
Created attachment 72758
--> https://bugs.winehq.org/attachment.cgi?id=72758
backtrace
Topaz Denoise, Gigapixel, and Sharpen (a series of photo editing apps) all fail
to launch under wine; they instantiate a window and then crash. It's not clear
to me why, and no helpful output is provided to investigate. I am hoping
someone more knowledgeable can take a look.
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https://bugs.winehq.org/show_bug.cgi?id=53551
Bug ID: 53551
Summary: Unable to run a hello world console program: unhandled
page fault
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ufospoke(a)gmail.com
Distribution: ---
Created attachment 72913
--> https://bugs.winehq.org/attachment.cgi?id=72913
Log file with failure on the Intel Xeon computer
I cannot run windows programs anymore on my Intel Xeon linux computer (after
upgrade of the OS).
A simple Hello World program (console application) does not work at all (see
the log file). Here is the part of the log that seems to be the problem:
wine: Unhandled page fault on execute access to 00007F9B141858D0 at address
00007F9B141858D0 (thread 0084), starting debugger...
wine: Unhandled page fault on execute access to 00007F55F46193F0 at address
00007F55F46193F0 (thread 00c8), starting debugger...
What is strange is that this happens only on one of the 2 computers that I use.
Both run the same OS (Fedora 36) with wine 7.12. The second computer run an
Intel i7.
The Xeon runs 2 Xeon CPU E5-2660 v4 which means it has 56 cores. Therefore I
first get some warnings with regards to the number of CPU:
0024:fixme:ntdll:create_logical_proc_info Improve CPU info reporting: system
supports 56 logical cores, but only 32 supported!
0024:fixme:ntdll:create_logical_proc_info skipping logical processor 33
...
0024:fixme:ntdll:create_logical_proc_info skipping logical processor 55
I'm not sure this is an issue.
Note that the binary file was compiled on the Xeon computer with a fresh
cross-compiler and with -static -s option:
x86_64-w64-mingw32-g++-12.1.0 -o hello_world.exe -static -s hello_world.cpp
Also, when I run the binary file on the i7 computer, it runs fine (see attached
log). So the binary file is fine.
In addition, I can add that both computers run an Nvidia GPU but only the Xeon
computer runs the nvidia proprietary driver from rpmfusion. The i7 uses
nouveau.
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https://bugs.winehq.org/show_bug.cgi?id=53662
Bug ID: 53662
Summary: winehq-bullseye.sources file links to incorrect
location for GPG key for Debian Bullseye only
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eric.wheez(a)gmail.com
Distribution: ---
Big impact, but easy fix-
This file points to the wrong location for the winehq-archive.key:
https://dl.winehq.org/wine-builds/debian/dists/bullseye/winehq-bullseye.sou…
"Signed-By: /etc/apt/keyrings/winehq-archive.key"
Other .sources files (for other Debian releases, newer and older) point to the
correct location: "Signed-By: /usr/share/keyrings/winehq-archive.key"
The WineHQ wiki (https://wiki.winehq.org/Debian) tells people to download the
key using "sudo wget -nc -O /usr/share/keyrings/winehq-archive.key
https://dl.winehq.org/wine-builds/winehq.key"
Workarounds include...
1. Editing the .sources file to point to the key file download location
specified by the WineHQ wiki:
sudo sed -i
's&/etc/apt/keyrings/winehq-archive.key&/usr/share/keyrings/winehq-archive.key&g'
/etc/apt/sources.list.d/winehq-bullseye.sources
2. Adding the key/repo the old way:
wget -O - https://dl.winehq.org/wine-builds/winehq.key | sudo apt-key add -
sudo add-apt-repository "deb https://dl.winehq.org/wine-builds/debian/
${VERSION_CODENAME} main"
sudo apt-get update -y
This one stumped me for a few hours today, so I wanted to report it in.
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https://bugs.winehq.org/show_bug.cgi?id=54130
Bug ID: 54130
Summary: broken msvc __has_include.
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pawel_sikora(a)zoho.com
Distribution: ---
hi,
the recent wine-stable versions (6.0.4/7.0.1) break __has_include feature [1]
inside cl.exe (msvc-2022) while wine-stable 5.0.4 works fine. i've prepared
docker-based testcase that contains msvc-2022 subset extracted from official
microsoft virtualbox image [2] and few sources/scripts.
steps to reproduce:
- download .7z archives from [3] and extract.
- build docker image: ./docker-build.sh
- run docker container:./docker-run.sh
- run testcase: wine cmd /c bugme
wine-5.0.4 results (expected):
B:\>A:\VC\Tools\MSVC\14.34.31933\bin\Hostx64\x64\cl.exe
-IB:\sources\cosim\cmodel_h -FoB:\bugme.obj -c B:\bugme.cpp /nologo
bugme.cpp
compiler supports __has_include
there's no cxxabi.h - OK.
wine-6.0.4/7.0.1 results (buggy):
B:\>A:\VC\Tools\MSVC\14.34.31933\bin\Hostx64\x64\cl.exe
-IB:\sources\cosim\cmodel_h -FoB:\bugme.obj -c B:\bugme.cpp /nologo
bugme.cpp
compiler supports __has_include
compiler reports cxxabi.h existence
try #include...
B:\bugme.cpp(6): fatal error C1083: Cannot open include file: 'cxxabi.h': No
such file or directory
links:
[1] https://en.cppreference.com/w/cpp/preprocessor/include
[2] https://developer.microsoft.com/en-us/windows/downloads/virtual-machines/
[3]
https://drive.google.com/drive/folders/1asoZguCucA6ownwUn0r1KxeyqwY-ABVp?us…
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https://bugs.winehq.org/show_bug.cgi?id=54203
Bug ID: 54203
Summary: Running conference software, video and audio functions
cannot be used.
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 13998212498(a)163.com
Distribution: ---
Created attachment 73738
--> https://bugs.winehq.org/attachment.cgi?id=73738
Terminal output
Running conference software, video and audio functions cannot be used. The
compiled version of Wine is 7.22. What can I do? The video and audio functions
of the software can be used
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https://bugs.winehq.org/show_bug.cgi?id=54261
Bug ID: 54261
Summary: State of Survival got stuck at the end of the loading
screen (fixme:dxgi:d3d11_swapchain_Present1?)
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thierry.vignaud(a)gmail.com
Distribution: ---
Created attachment 73817
--> https://bugs.winehq.org/attachment.cgi?id=73817
Wine logs when starting the game
State of Survival got stuck at the end of the loading screen
See https://appdb.winehq.org/objectManager.php?sClass=version&iId=41243
We can install the game using
https://sos-pc.kingsgroupgames.com/dlfile/?clickcode=official
It then downloads the game contents but doesn't progress near the end: it got
gets stuck on the Loading game resources screen.
Then there's a "dnrepair" popup that's unreadable due to squares in place of
most letters.
-----------------------
The game FAQ talk about that;
https://sos.kingsgroupgames.com/pc/faq?seq=error&p=ss_global&t=8Yim9FAR&l=en
"How do I solve the problem where the game gets stuck on the Loading game
resources screen?
1. Make sure that your VT (Virtualization Technology) is turned on. Please
refer to this tutorial: How to Turn on VT>>
2.
Close your security/anti-virus software, run the repair program,
restart your PC, and then re-enter the game. You can find the repair
program here: C:\Program Files (x86)\FunPlus\State of
Survival\engine\1.0.8\dnrepairer.exe"
-----------------------
Which is the famous dnrepair popup we're seeing above
On the terminal, wine displays tons of this message:
0158:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0089D778.
Sometimes another value is displayed:
0158:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0089AD58.
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https://bugs.winehq.org/show_bug.cgi?id=42877
Bug ID: 42877
Summary: SumatraPDF 3.1.2 tabs are covered by wine title bar
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ericbasil.rabi(a)gmail.com
Distribution: ---
The SumatraPDF 3.1.2 has tabs and menu button at the top of the window. These
are partially covered by the wine title bar when not in full screen. When in
full screen, the tabs and the menu button are almost complete covered. This
makes accessing the menu and closing tabs impossible in full screen. I use
ubuntu 16.04.
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https://bugs.winehq.org/show_bug.cgi?id=48361
Bug ID: 48361
Summary: Honkai Impact 3rd doesn't start
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Without wine-staging the game crashes, with wine-staging the game simply
"terminates".
The log simply says
######
000b:fixme:winediag:__wine_start_process Wine Staging 5.0-rc2 is a testing
version containing experimental patches.
000b:fixme:winediag:__wine_start_process Please mention your exact version when
filing bug reports on winehq.org.
Terminated
######
Any logs I should provide?
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https://bugs.winehq.org/show_bug.cgi?id=54079
Bug ID: 54079
Summary: Honkai Impact 3rd; game client rapidly eats all memory
(16Gb) + swap(16Gb) while starting until the system
kills it.
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73624
--> https://bugs.winehq.org/attachment.cgi?id=73624
Honkai Impact 3rd; wine 7.19 default output
Hello,
I installed the game "Honkai Impact 3rd" from Epic Games Store in a fresh
prefix.
Installing EGS had no issue.
Installing the game had no issue, except that it complained about a failure to
install a required add-on. When the message was closed, it proceeded to
download and install the game anyway. The add-on it tries to install are
KB2921916 and KB3033929, which adds SHA256 support to Windows 7
(https://social.technet.microsoft.com/Forums/en-US/f4a4e72c-85c7-4683-8f4d-4…).
I think it's unrelated to this bug.
Clicking on the game in the EGS library opens the game launcher. Clicking
'play' in the game launcher closes the open window(s) and launches the game
client. There is nothing on screen, but there's a BH3.exe process that rapidly
(under 30sec) eats all RAM memory. Then the computer starts crawling while it
eats all swap memory (5~10 mins). After it reaches 100% of all memory used, the
system kills the game client process and all memory is freed. The EGS launcher
comes back on screen (if the CEF webhelper didn't crash in the meantime).
My system has 16GB of RAM and 16GB of swap. The game requirements are 4GB
minimum - 8GB recommended.
I've had a few game consumes all RAM and some swap lately, but they were games
with requirement of 16Gb minimum and I thought that Wine dependencies and linux
libraries consumption explained that it needed a couple of Gb more. It doesn't
explain the current issue, however.
It may also be the application that behaves badly, but I've not seen reports of
such memory problems on Windows when searching for it.
It may be a wine bug.
Debian GNU/Linux 8 (jessie) 64 bits
NVIDIA GeForce RTX 2070/PCIe/SSE2 (nv driver 515.86.01; 8GB)
Intel® Core™ i7-4930K CPU @ 3.40GHz × 12
Wine 7.19 64-bit WoW
Regards.
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