https://bugs.winehq.org/show_bug.cgi?id=52915
Bug ID: 52915
Summary: Build vkd3d-git is broken (configure: error: libvulkan
and libMoltenVK not found.)
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 72297
--> https://bugs.winehq.org/attachment.cgi?id=72297
config.log
Hi,
I tried to build vkd3d-git (last commit eb2c3b0b) and it fails with this error
message during configure :
######
checking for -lvulkan... not found
checking for -lvulkan-1... not found
checking for -lMoltenVK... not found
configure: error: libvulkan and libMoltenVK not found.
make: *** [Makefile:1121 : config.status] Erreur 1
######
I attach the config log.
Revert these commits fix this issue :
- cab16fe9034ce6492ed7cc0a97a3ee69a4085f2a
- 99a3adcc19f2a64fad630948851616f52c00d553
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=47269
Bug ID: 47269
Summary: World of Warcraft / D3D12 / Unplayable with RADV
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 64563
--> https://bugs.winehq.org/attachment.cgi?id=64563
WoW d3d12 log
Hello,
i use wine-staging 4.8 + Mesa Git + LLVM 9 + vkd3d git and the game is
unplayable with RADV. As you can see on the screenshot, i have a lot of
graphical glitches.
I have this line in the log :
fixme:vkd3d_bind_heap_memory: Invalid heap offset 0x3b0000.
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https://bugs.winehq.org/show_bug.cgi?id=46551
Bug ID: 46551
Summary: Vkd3d GPU VA allocator never reclaims allocated GPU VA
ranges
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.kucia(a)gmail.com
Distribution: ---
A proper memory allocator for GPU VA ranges is needed.
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https://bugs.winehq.org/show_bug.cgi?id=46291
Bug ID: 46291
Summary: Blizzard update WoW to use DX12 and Multithread.
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
Shown below are the fixme that come from vkd3d, after the most recent Blizzard
patch to World of Warcraft. Using Nvidia, driver 415.23, latest vkd3d from
git, and wine-4.0-rc1-36-gec2c2f9fa0 (Staging).
fixme:vkd3d_create_device: Unsupported feature level 0xc000.
fixme:d3d12_device_CheckFeatureSupport: Root signature version 1_1 not
supported yet.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f418.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f418.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:rs_desc_from_d3d12: Ignoring MultisampleEnable 0x1.
fixme:d3d12_device_CheckFeatureSupport: Unhandled feature 0x4.
fixme:d3d12_command_queue_GetPrivateData: iface 0x7e5a6230, guid
{000000f0-0000-000d-c0f5-fed7c47f0000}, data_size 0x25f898, data 0x25f860 stub!
Tell me how I can help, since I can test and report back usually same day.
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https://bugs.winehq.org/show_bug.cgi?id=55675
Bug ID: 55675
Summary: Steelrising requires d3d12_device_CreateHeap1()
implementation
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
vkd3d:0714:fixme:d3d12_device_CreateHeap1 iface 00007FFFFF7620D0, desc
00007FFFFE1FC460, protected_session 0000000000000000, iid
{6b3b2502-6e51-45b3-90ee-9884265e8df3}, heap 00007F552FF91B48 stub!
1.9-87-g1006e8cb
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https://bugs.winehq.org/show_bug.cgi?id=52886
Bug ID: 52886
Summary: [The Council]Graphical glitches with Damavand (and
system hang)
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 72270
--> https://bugs.winehq.org/attachment.cgi?id=72270
Output Console log
Hi,
I have the game from GoG. Tried with plain wine and with my patched wine, same
issue for both.
There are graphical glitches when the game uses Damavand and my system hangs
after a while. The main menu in-game has no problem. The glitch appears during
the 1st cutscene at the beginning.
I attach 4 screenshots, 2 with Damavand and 2 with DXVK, in the same place in
the both case.
I attach the output console log and "VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace
WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh" log.
VKD3D trace + d3d log :
https://www.mediafire.com/file/w8z6snwwcha7mrt/TheCouncil_d3dlog.7z/file
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https://bugs.winehq.org/show_bug.cgi?id=52723
Bug ID: 52723
Summary: error: ‘for’ loop initial declarations are only
allowed in C99 mode (wine-7.4)
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 72083
--> https://bugs.winehq.org/attachment.cgi?id=72083
log.txt
Unsure of version number for vkd3d.
Compiling in distro with:
compiler version 4.8.4
# gcc --version
glibc 2.19
# ldd --version
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compile error in wine-7.4
In function ‘fold_mul’:
error: ‘for’ loop initial declarations are only allowed in C99 mode
note: use option -std=c99 or -std=gnu99 to compile your code
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https://bugs.winehq.org/show_bug.cgi?id=46198
Bug ID: 46198
Summary: Xenia fails to find Directx 12 graphics adapter
[vkd3d]
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chridye(a)gmail.com
Distribution: ---
Xenia seems to startup just fine but when it gets around to setting up the
directx 12 subsystem, it fails to find a suitable adapter. Xenia goes about
finding a suitable adapter via IDXGIFactory2::EnumAdapters1. It only requires
feature level 11_0.
the important bits:
I built wine from source on ubuntu 18.10 with support for vkd3d (or at least,
the build system said there was). I have nvidia 410 drivers installed.
gears-vkd3d ran.
vulkan doesn't crash at startup (wine64 xenia.exe --gpu=vulkan)
Directx 12 is used by default so just simply using wine64 xenia.exe is enough
to cause the problem.
This works consistently on Windows but is non-operational on Linux under wine.
The latest Xenia build can be found at
https://ci.appveyor.com/api/projects/benvanik/xenia/artifacts/xenia-d3d12.z…
To summarize:
Xenia fails to find a graphics device with a suitable feature level under wine
when one should exist.
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https://bugs.winehq.org/show_bug.cgi?id=46184
Bug ID: 46184
Summary: dx12 to vkd3d crashes wow, with a screen full of fixme
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
fixme:d3d12_device_CheckFeatureSupport: Root signature version 1_1 not
supported yet.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f378.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f378.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:rs_desc_from_d3d12: Ignoring MultisampleEnable 0x1.
fixme:d3d12_device_CheckFeatureSupport: Unhandled feature 0x4
WoW, BFA, DX12 enabled in game, using vkd3d, and wine, with staging, compiled
from source. Latest vulkan driver, proprietary Nvidia driver 415.18, kernel
4.19.2-301, fedora 29, Gtx 970 4Gig, Amd FX 6300 6 Cores, 16Gig DDR3 1600.
Using DXVK for DX11 works fine. Vsync can not be disabled with vkd3d wrapper.
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https://bugs.winehq.org/show_bug.cgi?id=54726
Bug ID: 54726
Summary: Bioshock 1.0 demo crashes on missing 'tex2Dproj'
handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: http://us.download.nvidia.com/downloads/nZone/demos/nz
d_BioShockPC.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Depends on: 34106
Distribution: ---
01b4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
01b4:err:d3dcompiler:D3DCompile2 Shader log:
01b4:err:d3dcompiler:D3DCompile2 <anonymous>:200:20: E5005: Function
"tex2Dproj" is not defined.
01b4:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=55182
Bug ID: 55182
Summary: Legend of Grimlock 2 menu screen shows no text
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 74771
--> https://bugs.winehq.org/attachment.cgi?id=74771
VKD3D_SHADER_DEBUG=trace & +d3dcompiler log
winetricks -q d3dcompiler_47 works around.
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https://bugs.winehq.org/show_bug.cgi?id=55190
Bug ID: 55190
Summary: Conspiracy's Clean Slate 64K demo crashes with
'Assertion failed:
iff->condition.node->data_type->dimx == 1'
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: https://web.archive.org/web/20210807072016/https://con
spiracy.hu/files/cns%21cns-AMDfix.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 74788
--> https://bugs.winehq.org/attachment.cgi?id=74788
output
Continuation of bug 54926 & bug 54484.
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https://bugs.winehq.org/show_bug.cgi?id=55678
Bug ID: 55678
Summary: Hearts of Iron IV requires 'KW_BREAK' support
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0b04:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0b04:err:d3dcompiler:D3DCompile2 Shader log:
0b04:err:d3dcompiler:D3DCompile2 <anonymous>:1611:1: E5000: syntax error,
unexpected KW_BREAK
0b04:err:d3dcompiler:D3DCompile2
1.9-87-g1006e8cb
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https://bugs.winehq.org/show_bug.cgi?id=55740
Bug ID: 55740
Summary: Black screen in Flutter apps
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75238
--> https://bugs.winehq.org/attachment.cgi?id=75238
Flutter Hello World
All Flutter programs fail to display their user interfaces and instead display
a black screen. I'm attaching a copy of the Flutter "Hello World!" program so
you can see for yourself.
`winetricks d3dcompiler_47` gets it working.
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http://bugs.winehq.org/show_bug.cgi?id=15399
Summary: Colin Mcrae Rally 1.0 shows Graphical Glitches within
menus and crashes before loading any track.
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=4216
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Created an attachment (id=16253)
--> (http://bugs.winehq.org/attachment.cgi?id=16253)
game run without any argument.
After Setting the compatibility to windows 95/98, installing direct media end
the indeo codec, Colin Mcrae rally start but deos not show any menu correctly,
except for fixed bitmap like the Copyright screen (see the screenshot ).
Even if I try to navigate the menu and get to load the track, wine crashes.
See the crash.log for the output when the game crashes wine, and menu.log for a
debug with "relay,+d3d7,+ddraw" active (reaching the menu, navigating it and
then exiting the application).
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https://bugs.winehq.org/show_bug.cgi?id=54182
Bug ID: 54182
Summary: Altirra: Paste of text into debugger console replaces
whole text though it wasn't selected
Product: Wine
Version: 6.0.3
Hardware: x86-64
URL: https://www.virtualdub.org/altirra.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaromir.obr(a)gmail.com
Distribution: Ubuntu
Created attachment 73715
--> https://bugs.winehq.org/attachment.cgi?id=73715
A screencast describing the issue - you can play it in Chrome
Originally reported here:
https://forums.atariage.com/topic/327133-altirra-400-released/?do=findComme…
Steps to reproduce:
1) Install and run Altirra emulator:
https://www.virtualdub.org/downloads/Altirra-4.01.zip
2) Press F8 (It will start debugger and break application)
3) Type "db" into debugger's console
4) Select and copy a text to clipboard over "Ctrl + C" - e.g. from Altirra or
from another application (even from a non Wine application)
5) Click into the debugger's console and paste text to the cursor after the
existing text ("Ctrl + V")
Expected result:
* The existing text is not replaced
Actual result:
* Whole existing text is replaced
The issue doesn't happen when running Altirra natively in Windows 10.
Used SW:
* Ubuntu 22.04
* Wine 6.0.3
* Altirra 4.10 (also older versions are affected)
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https://bugs.winehq.org/show_bug.cgi?id=55185
Bug ID: 55185
Summary: vbscript round does not handle numdecimalplaces
argument
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
We just found an issue where round wasn't returning expected values when using
the `numdecimalplaces` argument.
After looking at `Global_Round`, the second argument is not even looked at.
As a test, I modified the code to use: `VarR8Round` which seems to work well:
```
int decimal_places = 0;
double n;
double n2;
HRESULT hres;
.
.
.
if (args_cnt > 1) {
if (V_VT(args+1) != VT_ERROR) {
hres = to_int(args+1, &decimal_places);
if (FAILED(hres))
return hres;
}
}
hres = VarR8Round(n, decimal_places, &n2);
if(FAILED(hres))
return hres;
return return_double(res, n2);
```
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https://bugs.winehq.org/show_bug.cgi?id=55812
Bug ID: 55812
Summary: Regressions in 8.18~jammy-1 (crashes, mouse pointer)
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marko.koivusalo(a)gmail.com
Distribution: ---
I'm running bitwig studio and yabridge to run windows VSTs in it. Unfortunately
8.18~jammy-1 broke several otherwise perfectly working plugins. Downgrading to
8.17 resolves all issues.
First issue is with Air Jura:
https://www.airmusictech.com/virtual-instruments/air-jura.html
Which crashes completely with the following log messages:
stderr:
ons 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR] 0108:err:virtual:virtual_setup_exception
stack overflow 2640 bytes addr 0x6fffffcb85e2 stack 0x7ffffe1005b0
(0x7ffffe100000-0x7ffffe101000-0x7ffffe200000)
18:13:46 [Jura-4IJceklx] The Wine host process has exited unexpectedly. Check
the output above for more information.
terminate called without an active exception.
Second issue is that several Arturia plugins (MS-20 V, Acid V) do not show
mouse pointer anymore, at least not until window is resized. Then it works
again until window is closed. But as plugin windows are closed and re-opened
constantly this is frustrating.
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https://bugs.winehq.org/show_bug.cgi?id=55671
Bug ID: 55671
Summary: Upon opening Internet Download Manager shows error
message
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shoaibsaikat(a)gmail.com
Distribution: ---
Created attachment 75196
--> https://bugs.winehq.org/attachment.cgi?id=75196
Bug report
Upon opening Internet Download Manager version 6.41 a error message comes on.
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https://bugs.winehq.org/show_bug.cgi?id=55502
Bug ID: 55502
Summary: Sub argument name clash with global const
Product: Wine
Version: 8.13
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Public Sub Show(value)
WScript.Echo value
End Sub
Show 42
' with this line commented 42 is printed
' with this line uncommented 1 is not printed
Const Value = 1
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https://bugs.winehq.org/show_bug.cgi?id=54731
Bug ID: 54731
Summary: vbscript: stack_pop_bool doesn't support floats or ole
color
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
While working on porting Visual Pinball to cross platform, I've found some
scripts where comparisons that use floats and OLECOLOR directly fail. For
example:
If Light005.State Then
' State is a float V_R4 like 1.2
End If
If Light005.Colorfull Then
' Colorfull is an OLECOLOR VT_UI4
End If
Fixing involves updating stack_pop_bool to support more types as seen in
VARIANT_Coerce.
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https://bugs.winehq.org/show_bug.cgi?id=55115
Bug ID: 55115
Summary: widl crashes with dlls/sti after adding wia_lh.idl
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nathbappai(a)gmail.com
Distribution: ---
Created attachment 74676
--> https://bugs.winehq.org/attachment.cgi?id=74676
backtrace.txt
widl crashes with dlls/sti/sti_wia.idl after adding the wia_lh.idl file in this
merge request https://gitlab.winehq.org/wine/wine/-/merge_requests/3025
Backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=55054
Bug ID: 55054
Summary: WineServer crash. (complete_async_poll: Assertion
`output->count == signaled_count' failed)
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: dfarkas82(a)gmail.com
Distribution: ---
Hello,
We are running two custom-built programs under Wine: a Manager (.Net framework
4.5) and a Streamer (WinApi).
The streamer program transfers audio/video streams from various devices (mostly
communicating over TCP), while the manager handles the starting/stopping of the
streamers (mostly communicating over HTTP).
Up to 60-70 streamers can be running at once, with only one manager.
On Windows, these programs can run for weeks without any problems.
However, under Wine on Linux, I receive the following error message after about
an hour of operation:
wineserver: server/sock.c:1122: complete_async_poll: Assertion `output->count
== signaled_count' failed.
This leads to WineServer shutting down.
Could you provide any insights into what this means, and if our own programs
are causing this, what modifications I would need to make to prevent this from
happening?
Wine-8.0.1 (64-bit)
Ubuntu 22.04.2 LTS (GNU/Linux 5.15.0-73-generic x86_64)
thank you,
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https://bugs.winehq.org/show_bug.cgi?id=55843
Bug ID: 55843
Summary: On Nvidia Virtual Desktop spams "Failed to read
display config."
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: stefan.riesenberger+winehq(a)gmail.com
Regression SHA1: a0cd5e053bbd9ca9f124186c7da27605026ad7e5
Distribution: ArchLinux
As known from MR1905 RandR is expensive on some Nvidia setups.
With MR3197 Wine spams the following:
`0158:err:system:update_display_cache Failed to read display config.`
The mouse cursor starts to stutter probably due to it probably calling RandR
every time the error gets hit.
This might be a duplicate of bug 55511, but I am not sure.
If more information is needed, I can try to provide it!
Kind regards,
Riesi
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https://bugs.winehq.org/show_bug.cgi?id=55052
Bug ID: 55052
Summary: For loop where right bound is string coercion issue
Product: Wine
Version: 8.9
Hardware: aarch64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Dim i, num
num = "16"
For i = 0 To num
WScript.Echo i
Next
On windows using cscript this loops 16 times
Using wine vbscript this loops a lot further (at least 5022747)
As a workaround you can of course use 16 or CInt(num)
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https://bugs.winehq.org/show_bug.cgi?id=47699
Bug ID: 47699
Summary: For Honor and STEEP (Uplay) fail to connect to online
services (missing bcrypt functions)
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: stefan.riesenberger(a)gmail.com
Distribution: ---
Created attachment 65164
--> https://bugs.winehq.org/attachment.cgi?id=65164
Log with +fixme,-ntdll
For Honor starts fine, but on the "Press any Key to continue" screen it fails
to connect to the online services and puts the following lines into the log
when trying to connect:
011f:fixme:bcrypt:BCryptGenerateSymmetricKey ignoring object buffer
0161:fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
0161:fixme:secur32:schannel_get_mac_algid unknown algorithm 200, cipher 23
0163:fixme:bcrypt:BCryptCreateHash ignoring object buffer
0163:fixme:bcrypt:BCryptSecretAgreement 0x7fe82e905e10, 0x7fe82e907490,
0x7fe7d33bf8d8, 00000000
0163:fixme:bcrypt:BCryptDeriveKey 0xdeadfeed, L"HASH", (nil), 0x7fe840031920,
16, 0x7fe7d33bf8c0, 00000000
0163:fixme:bcrypt:BCryptDestroySecret 0xdeadfeed
0147:fixme:bcrypt:BCryptGenerateSymmetricKey ignoring object buffer
0147:fixme:bcrypt:BCryptGenRandom ignoring selected algorithm
STEEP also fails in a similar matter with the same log output.
Kind regards,
Riesi
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https://bugs.winehq.org/show_bug.cgi?id=54999
Bug ID: 54999
Summary: Process Explorer from Sysinternals shows a blank
window
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
This is a regression between wine 8.0 and 8.1.
You MUST make clean WINEPREFIX for this! When the WINEPREFIX was created with
8.0 it also works with 8.1 and later. Only when the WINEPREFIX is created with
8.1 and later the problem occurs.
Tested with procexp64 from
https://web.archive.org/web/20230406081546/http://download.sysinternals.com…
Tested with both the 64bit and 32bit version, same behavior.
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http://bugs.winehq.org/show_bug.cgi?id=13340
Summary: dicom image viewer aborts because
IMultiLanguage2_GetCharsetInfo doesn't like "ISO8859-1"
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I had an MRI recently, and got a copy on cd-rom. The viewer app
crashed quickly on Wine.
trace:mlang:fnIMultiLanguage2_GetCharsetInfo 0x19dce8 L"ISO8859-1" 0x32f5b4
...
0009:Call KERNEL32.lstrcmpiW(01031d58 L"ISO8859-1",0032f524 L"iso-8859-1")
ret=7d52ed97
...
0009:Call oleaut32.SysAllocString(01577b00 L"System does not support the
specified encoding.\r\n") ret=69bf1378
...
wine: Unhandled exception 0x80000003 at address 0x7b83d7c1 (thread 0009),
starting debugger...
Backtrace:
=>1 0x7b83d7c1 DebugBreak+0x3() [wine-git/include/winternl.h:1828] in kernel32
2 0x7bc54140 call_entry_point+0x20() in ntdll
3 0x7bc55118 relay_call_from_32+0x1a1(descr=0x7b8b416c, idx=?,
stack=0x32f8fc) [wine-git/dlls/ntdll/relay.c:372] in ntdll
4 0x7b8273c1 in kernel32 (+0x73c1)
5 0x69b20265 in msxml4 (+0x10265)
6 0x004b8a53 in efilmlt (+0xb8a53)
Looks like Windows is more forgiving about how callers
identify charsets. We were only accepting names
like "iso-8859-1", but Windows accepts "ISO8859-1".
I have test that passes on WinXP, and a patch that fixes both the
test and the real app. Will send to wine-patches.
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https://bugs.winehq.org/show_bug.cgi?id=55210
Bug ID: 55210
Summary: Hatching printed with wrong stripes direction in
Framemaker 8
Product: Wine
Version: 8.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
When printing a hatching in Framemaker 8 the stripes are printed in
the wrong direction (from left to right instead of from right
to left and vice versa).
Attached are two FrameMaker documents each with a hatching in different
directions and the generated postscript files. The Postscript files differ
only in one (relevant) line - the /DataSource Statement created by ps.c.
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https://bugs.winehq.org/show_bug.cgi?id=55075
Bug ID: 55075
Summary: Araxis Merge 2023.5877: Application will not start
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: djgredler(a)gmail.com
Distribution: ---
Araxis Merge 2023.5877 will not start after installation.
It looks like some Windows UWP libs (api-ms-win-core-com-l2-1-1.dll) are
missing: https://learn.microsoft.com/en-us/uwp/win32-and-com/win32-apis
The Araxis Merge installer is available here:
https://www.araxis.com/download/Merge2023.5877-x64.msi (SHA1
956406d574f21155dce99872ac0bff3f9f2b96e6)
Setup steps:
winecfg -v win10
wine Downloads/Merge2023.5877-x64.msi
wine "C:/Program Files/Araxis/Araxis Merge/Merge.exe"
Output from running application (immediate crash):
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00d4:err:module:import_dll Library api-ms-win-core-com-l2-1-1.dll (which is
needed by L"C:\\Program Files\\Araxis\\Araxis Merge\\Merge.exe") not found
00d4:err:module:LdrInitializeThunk Importing dlls for L"C:\\Program
Files\\Araxis\\Araxis Merge\\Merge.exe" failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=55045
Bug ID: 55045
Summary: NFS Most Wanted has missing graphics with WineD3D in
WoW64 mode
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
Distribution: ArchLinux
Created attachment 74608
--> https://bugs.winehq.org/attachment.cgi?id=74608
NFS Most Wanted graphics corruption screenshot
Hello,
as you have seen in the title, Need for Speed Most Wanted has missing graphics
when using WineD3D together with the new WoW64 mode (the old WoW64 mode works
fine as expected)
The first thing you'll notice is that the intro video is a black screen with a
semi-broken cursor
After that the start screen is completely black with some flickering (and then
once the main menu loads the 3D scene looks fine but the 2D menu interface is
missing completely except for some weird flickers)
If I load the game in the old WoW64 mode, the issues disappear and the game
looks correct
Now for some system information:
Kernel: 6.3.6-arch1
Graphics driver: Mesa 23.1.2 (with radeonsi driver being used)
GPU: AMD Renoir (the GPU in my Ryzen 5 4600H)
Window manager: KWin 5.27.5 (Wayland)
I couldn't upload a log and a trace to the Bugzilla attachments due to file
size limits, so here they are:
WineD3D WoW64 apitrace (done from the Linux side):
https://drive.google.com/file/d/1JkRbuoq9QLeQ8EsLvIVRnVvn4Ub1PthI/view
Huge Wine log (with +d3d,+d3d9,-ver,-d3dx):
https://drive.google.com/file/d/1731nk11aUqVrJHw42TbulQ9WkvmT7rTz/view
Note: I had to apply this patch
(https://gitlab.winehq.org/wine/wine/-/commit/13b9d7da6446ba6386be6c586c7d15…)
to prevent the game from crashing (because WoW64 doesn't support the
PERSISTENT_BIT flag yet)
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https://bugs.winehq.org/show_bug.cgi?id=55536
Bug ID: 55536
Summary: Aldec Active-HDL student edition: crashes when trying
to open a file
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: remilabelle(a)outlook.com
Distribution: ---
Created attachment 75094
--> https://bugs.winehq.org/attachment.cgi?id=75094
backtrace
Unhandled exception: unimplemented function
SHELL32.dll.SHSetTemporaryPropertyForItem called in 64-bit code
(0x00000170030088) when trying to open a file (or workspace) in Active-HDL
student edition version 13.0.376.8320 Windows64.
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https://bugs.winehq.org/show_bug.cgi?id=55065
Bug ID: 55065
Summary: user32:monitor - check_preferred_mode() fails on the
TestBot's debiant VM
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:monitor - check_preferred_mode() fails on the TestBot's debiant VM:
monitor.c:1699: Tests skipped: Current display mode is already 1024x768,
skipping test.
monitor.c:1788: Test marked todo: Expected 0, got 50
monitor.c:1789: Test marked todo: Expected adapter device path, got empty
string
monitor.c:1729: Test failed: got -2.
monitor.c:1788: Test marked todo: Expected 0, got 50
monitor.c:1789: Test marked todo: Expected adapter device path, got empty
string
monitor.c:1699: Tests skipped: Current display mode is already 1024x768,
skipping test.
monitor.c:1788: Test marked todo: Expected 0, got 50
monitor.c:1789: Test marked todo: Expected adapter device path, got empty
string
monitor.c:1729: Test failed: got -2.
monitor.c:1788: Test marked todo: Expected 0, got 50
monitor.c:1789: Test marked todo: Expected adapter device path, got empty
string
See: https://test.winehq.org/data/patterns.html#user32:monitor
The failures started with the commit below which introduced
check_preferred_mode():
commit 24019f0d385c653d58be50f7941256e4e1c8b68a
Author: Paul Gofman <pgofman(a)codeweavers.com>
Date: Wed Apr 19 18:57:04 2023 -0600
win32u: Partially implement
NtUserDisplayConfigGetDeviceInfo(DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_PREFERRED_MODE).
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https://bugs.winehq.org/show_bug.cgi?id=54037
Bug ID: 54037
Summary: user32:msg - test_SendMessage_other_thread() sometimes
gets a todo success (GitLab CI)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg - test_SendMessage_other_thread() sometimes gets a todo success:
msg.c:19067: Test succeeded inside todo block: WaitForSingleObject failed,
ret:0
msg.c:19091: Test succeeded inside todo block: wrong status 00000000
See https://test.winehq.org/data/patterns.html#user32:msg
This happens about once a month on the Debian VMs in the TestBot nightly
WineTest runs, but is also known to impact the GitLab CI (e.g. MR!1596 MR!1519
).
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https://bugs.winehq.org/show_bug.cgi?id=53175
Bug ID: 53175
Summary: Roon no longer works under wine staging, help needed,
thanks.
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rustytone(a)gmx.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72621
--> https://bugs.winehq.org/attachment.cgi?id=72621
backtrace of the roon application - failed start, get it every time i launch.
hello sorry if this in the wrong section,
I have roon installed using wine-staging, the wine (non staging) doesn't seem
to work well with the roon windows application so decided to go with staging
release.
it was working correctly until 2 days ago, there was an update to wine-staging
and an update to the roon application as well.
hopefully the backtrace is helpful and I have included it,
running arch, latest updates, latest kernel, latest wine-staging etc.
any more information you need I will be happy to assist.
sorry again if this in the wrong section.
thank you - antonio.
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https://bugs.winehq.org/show_bug.cgi?id=49527
Bug ID: 49527
Summary: Printing font Chilanka crashes Notepad and Word
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 67657
--> https://bugs.winehq.org/attachment.cgi?id=67657
Avoid crash in get_glyf_pos in wineps.drv with font Chilanka.
Function get_glyf_pos accesses unconditionally the memory pointed to by
".data".
Unfortunately with this font we end up here with a null pointer.
123 *start = GET_BE_WORD(((WORD*)t42->tables[t42->loca_tab].data) + index);
I could observe this with following font:
fonts-smc-chilanka_1.400-1_all.deb from Ubuntu focal (20.04LTS).
https://packages.ubuntu.com/focal/fonts-smc-chilankahttp://de.archive.ubuntu.com/ubuntu/pool/main/f/fonts-smc-chilanka/fonts-sm…
To reproduce just enter "Test" and select font "Chilanka" in either Notepad
or Word. Then attempt to print.
Attached path on top of 5.12 avoids the crash, but does still not
produce the expected output, maybe related to 42739.
But avoiding the crash separately might still be desired?
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https://bugs.winehq.org/show_bug.cgi?id=55807
Bug ID: 55807
Summary: uiautomationcore:uiautomation -
test_uia_com_event_handler_event_advisement() fails on
Windows 10 1709
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
uiautomationcore:uiautomation - test_uia_com_event_handler_event_advisement()
fails on Windows 10 1709:
uiautomation.c:15492: Test failed: Wait for method_event(s) timed out.
uiautomation.c:15498: Test failed: Provider2: Unexpected advise event added,
event ID 0.
See https://test.winehq.org/data/patterns.html#uiautomationcore:uiautomation
These failures started on 2023-10-10 and are systematic but only happen on
w1064v1709.
A bisect shows that they started with the commit below:
commit 4569157b282f0274bb774795f207a25822105065
Author: Connor McAdams <cmcadams(a)codeweavers.com>
Date: Tue Oct 10 07:39:11 2023 -0400
uiautomationcore: Use EVENT_OBJECT_DESTROY to remove HWNDs from the COM API
focus change HWND map.
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
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https://bugs.winehq.org/show_bug.cgi?id=55591
Bug ID: 55591
Summary: Castlevania: Lords of Shadow 2 has rendering glitches
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 1b1b03055db8bf03c6783d4fcb19abf670d53338
Distribution: ---
Created attachment 75118
--> https://bugs.winehq.org/attachment.cgi?id=75118
example
Doesn't matter what graphics settings are used.
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https://bugs.winehq.org/show_bug.cgi?id=55744
Bug ID: 55744
Summary: psapi:psapi_main fails on Debian 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: psapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
psapi:psapi_main fails on Debian 11:
Pure 32-bit case:
psapi_main.c:105: Test failed: hMod=7BD20000 GetModuleHandleA(NULL)=00400000
psapi_main.c:121: Test failed: hMod=7BD20000 GetModuleHandleA(NULL)=00400000
psapi_main.c:406: Test failed: hMod=7BD20000 GetModuleHandleA(NULL)=00400000
psapi_main.c:1018: Test failed: szModExPath="C:\windows\system32\ntdll.dll"
szModPath="C:\users\winetest\Temp\wct\psapi_test.exe"
psapi_main.c:1079: Test failed:
szModPath="C:\users\winetest\Temp\wct\psapi_test.exe" szModBaseName="ntdll.dll"
64-bit Windows-on-Windows:
psapi_main.c:105: Test failed: hMod=00006FFFFFC60000
GetModuleHandleA(NULL)=0000000000400000
psapi_main.c:121: Test failed: hMod=00006FFFFFC60000
GetModuleHandleA(NULL)=0000000000400000
psapi_main.c:163: Test failed: got ntdll.dll
psapi_main.c:167: Test failed: got C:\windows\system32\ntdll.dll
psapi_main.c:406: Test failed: hMod=00006FFFFFC60000
GetModuleHandleA(NULL)=0000000000400000
psapi_main.c:346: Test failed: self: 2: expecting psapi_test.exe but got
ntdll.dll
psapi_main.c:349: Test failed: self: 2: expecting
C:\users\winetest\Temp\wct\psapi_test.exe but got C:\windows\system32\ntdll.dll
psapi_main.c:346: Test failed: self: 0: expecting psapi_test.exe but got
ntdll.dll
psapi_main.c:349: Test failed: self: 0: expecting
C:\users\winetest\Temp\wct\psapi_test.exe but got C:\windows\system32\ntdll.dll
psapi_main.c:346: Test failed: self: 3: expecting psapi_test.exe but got
ntdll.dll
psapi_main.c:349: Test failed: self: 3: expecting
C:\users\winetest\Temp\wct\psapi_test.exe but got C:\windows\system32\ntdll.dll
psapi_main.c:346: Test failed: pcs-6464: 2: expecting msinfo32.exe but got
ntdll.dll
psapi_main.c:349: Test failed: pcs-6464: 2: expecting
C:\windows\system32\msinfo32.exe but got C:\windows\system32\ntdll.dll
psapi_main.c:346: Test failed: pcs-6464: 0: expecting msinfo32.exe but got
ntdll.dll
psapi_main.c:349: Test failed: pcs-6464: 0: expecting
C:\windows\system32\msinfo32.exe but got C:\windows\system32\ntdll.dll
psapi_main.c:346: Test failed: pcs-6464: 3: expecting msinfo32.exe but got
ntdll.dll
psapi_main.c:349: Test failed: pcs-6464: 3: expecting
C:\windows\system32\msinfo32.exe but got C:\windows\system32\ntdll.dll
psapi_main.c:519: Test failed: pcs-6432: default and all module list should
match
psapi_main.c:346: Test failed: pcs-6432: 1: expecting msinfo32.exe but got
ntdll.dll
psapi_main.c:349: Test failed: pcs-6432: 1: expecting
C:\windows\syswow64\msinfo32.exe but got C:\windows\system32\ntdll.dll
psapi_main.c:346: Test failed: pcs-6432: 0: expecting msinfo32.exe but got
ntdll.dll
psapi_main.c:349: Test failed: pcs-6432: 0: expecting
C:\windows\syswow64\msinfo32.exe but got C:\windows\system32\ntdll.dll
psapi_main.c:346: Test failed: pcs-6432: 3: expecting msinfo32.exe but got
ntdll.dll
psapi_main.c:349: Test failed: pcs-6432: 3: expecting
C:\windows\syswow64\msinfo32.exe but got C:\windows\system32\ntdll.dll
psapi_main.c:1018: Test failed: szModExPath="C:\windows\system32\ntdll.dll"
szModPath="C:\users\winetest\Temp\wct\psapi_test.exe"
psapi_main.c:1079: Test failed:
szModPath="C:\users\winetest\Temp\wct\psapi_test.exe" szModBaseName="ntdll.dll"
See https://test.winehq.org/data/patterns.html#psapi:psapi_main
A bisect shows that these failures started with the commit below:
commit de81e2ea41b27a14f88177639c5b5d35a210b5bd
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Fri Oct 6 15:08:02 2023 +0200
ntdll: Only create the main module on the 32-bit side for wow64.
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https://bugs.winehq.org/show_bug.cgi?id=53905
Bug ID: 53905
Summary: widl: support MIDL 3.0 and WinMD output
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: alvin(a)alvinhc.com
C++/WinRT (cppwinrt):
https://github.com/microsoft/cppwinrt
It is currently impossible to build the custom components in the cppwinrt test
suite with mingw-w64. For this to work, widl needs to:
- understand MIDL 3.0 syntax,
- generate the ABI header (not required if only using C++/WinRT projection),
- produce .winmd metadata of the component,
- read existing system .winmd metadata (not sure if actually needed).
The MIDL command line for this:
midl.exe /metadata_dir C:\Windows\System32\WinMetadata /winrt /winmd
"D:\a\cppwinrt\cppwinrt\_build\x64\Debug\test_component.winmd" /h
"D:\a\cppwinrt\cppwinrt\_build\x64\Debug\test_component.h" /ns_prefix /nomidl
test_component.idl
## MIDL 3.0
https://learn.microsoft.com/en-us/uwp/midl-3/intro
What I can tell is missing widl so far:
- MIDL 3.0 uses different basic type names (e.g. Int32, String)
- Attribute types, and using custom attributes
Example file:
https://github.com/microsoft/cppwinrt/blob/5ca626adae21be363399b44d2b6a9ab3…
> widl --winrt -h -H out/test_component.h --ns_prefix test_component.idl
test_component.idl:5: error: syntax error, unexpected aIDENTIFIER,
expecting ',' or ']'
(widl version 7.7 from mingw-w64)
## WinMD metadata
https://learn.microsoft.com/en-us/uwp/winrt-cref/winmd-files
These are CLR (think .NET and ECMA 335) assemblies used as a replacement for
the old typelib files.
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https://bugs.winehq.org/show_bug.cgi?id=41977
Bug ID: 41977
Summary: Gunner3 always crashes due to wine having a different
allocation scheme than windows
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ArchLinux
Created attachment 56382
--> https://bugs.winehq.org/attachment.cgi?id=56382
Hack to get the game working, patch for the exe
Gunner 3 always crashes when selecting a level. According to my debugging, it's
because the game allocates memory with RtlAllocateHeap and then accesses the
area before that, aka undefined behavior. But note that it works just fine on
all windows versions and ReactOS.
It's probably WONTFIX, but since it works on windows I'll provide a hack (and
maybe a patch) for usage on linux.
Attached an patch for the gunner3.exe, make sure it has the MD5
4481bc4382bb00353edf0635516d904d.
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http://bugs.winehq.org/show_bug.cgi?id=29255
Bug #: 29255
Summary: Microsoft Office 2003, 2007 & 2010 applications do not
print OTF
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gunwald(a)gmx.de
Classification: Unclassified
Created attachment 37835
--> http://bugs.winehq.org/attachment.cgi?id=37835
Document showing that OTF printing does not work
All Microsoft Office applications form 2003 to 2010 are not able to print
documents using any OTF (Open Type Font). Printing a Document using any OTF
leads in a completely blank page.
I think, this is an important bug, because printing is a main function of any
office application.
This bug may be related to bug 25515
(http://bugs.winehq.org/show_bug.cgi?id=25515).
I did attach an document to demonstrate the bug.
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https://bugs.winehq.org/show_bug.cgi?id=43418
Bug ID: 43418
Summary: gOddysey Pacemaker crashes with "User lib not found"
Product: Wine
Version: 2.12
Hardware: x86
URL: http://web.archive.org/web/20110624013029if_/http://webzoom.webs.com/smiff/PaceMakerR.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Split of from Bug 43414. For me the program doesn't work at all, while the OP
from Bug 43414 reported it working.
Snipped from the log that looks suspicous to me:
------
009:Ret PE DLL (proc=0x63cc6560,module=0x63c60000
L"msvcrt.dll",reason=PROCESS_ATTACH,res=(nil)) retval=1
0009:Call PE DLL (proc=0x2251000,module=0x2250000
L"JV-ODE.dll",reason=PROCESS_ATTACH,res=(nil))
trace:seh:raise_exception code=c0000005 flags=0 addr=0x22c6010 ip=022c6010
tid=0009
trace:seh:raise_exception info[0]=00000000
trace:seh:raise_exception info[1]=9eeef1ec
trace:seh:raise_exception eax=02251000 ebx=7bd06000 ecx=b68a9cb0 edx=0033f95c
esi=0033f5d8 edi=00000001
trace:seh:raise_exception ebp=0033f5b8 esp=0033f59c cs=0023 ds=002b es=002b
fs=0063 gs=006b flags=00010246
trace:seh:call_stack_handlers calling handler at 0x7bcc7010 code=c0000005
flags=0
trace:seh:__regs_RtlUnwind code=c0000005 flags=2
trace:seh:__regs_RtlUnwind calling handler at 0x7bca52f0 code=c0000005 flags=2
trace:seh:__regs_RtlUnwind handler at 0x7bca52f0 returned 1
0009:exception in PE entry point
(proc=0x2251000,module=0x2250000,reason=PROCESS_ATTACH,res=(nil))
0009:Ret PE DLL (proc=0x2251000,module=0x2250000
L"JV-ODE.dll",reason=PROCESS_ATTACH,res=(nil)) retval=0
0009:Call PE DLL (proc=0x2251000,module=0x2250000
L"JV-ODE.dll",reason=PROCESS_DETACH,res=(nil))
trace:seh:raise_exception code=c0000005 flags=0 addr=0x22510a0 ip=022510a0
tid=0009
trace:seh:raise_exception info[0]=00000000
trace:seh:raise_exception info[1]=9eedf000
trace:seh:raise_exception eax=00000000 ebx=00000000 ecx=02250000 edx=0033f900
esi=00000001 edi=00000000
trace:seh:raise_exception ebp=0033f5b8 esp=0033f5a0 cs=0023 ds=002b es=002b
fs=0063 gs=006b flags=00010246
trace:seh:call_stack_handlers calling handler at 0x7bcc7010 code=c0000005
flags=0
trace:seh:__regs_RtlUnwind code=c0000005 flags=2
trace:seh:__regs_RtlUnwind calling handler at 0x7bca52f0 code=c0000005 flags=2
trace:seh:__regs_RtlUnwind handler at 0x7bca52f0 returned 1
0009:exception in PE entry point
(proc=0x2251000,module=0x2250000,reason=PROCESS_DETACH,res=(nil))
0009:Ret PE DLL (proc=0x2251000,module=0x2250000
L"JV-ODE.dll",reason=PROCESS_DETACH,res=(nil)) retval=0
0009:Ret KERNEL32.LoadLibraryA() retval=00000000 ret=100092fe
0009:Call KERNEL32.LoadLibraryA(0067fb94 "blitzclose.dll") ret=100092fe
0009:Call PE DLL (proc=0x2251199,module=0x2250000
L"blitzclose.dll",reason=PROCESS_ATTACH,res=(nil))
------
It seems like it can't load the DLLs, and thus crashes. But I might be wrong.
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http://bugs.winehq.org/show_bug.cgi?id=30969
Bug #: 30969
Summary: Tron 2.0 - No music while playing game and in menu
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: an0nym0usse(a)hotmail.com
Classification: Unclassified
Created attachment 40628
--> http://bugs.winehq.org/attachment.cgi?id=40628
output when launching Tron.exe
No music while playing game and in menu.
The game install with no problem
I add the msvcirt.dll in system32 like suggested on the wine site
All seems to go well, the first setting menu launch with sound
After that the diverse publishing companies videos are played with sound.
After a couple of seconds the Game menu appears with sound effects but NO
MUSIC.
No music while playing the game too.
You can look for clues in attachment1
When I re-install WMFADist.exe (probably audio codecs) included in Tron 2.0 cd
it seem to install without a problem but in the console it give some errors:
zool@Satellite-M40:~/JEUX/Progz/Win32/Tron2$ wine WMFADist.exe
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msdmo.dll" ->
L"C:\\windows\\system32\\msdmo.dll"
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msvcrt.dll" ->
L"C:\\windows\\system32\\msvcrt.dll"
fixme:sfc:SFC_3 0
fixme:sfc:SFC_3 0
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.exe" failed with error 0
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.tlb" failed with error 2
It's all for now
P.S.
I have filed this bug under : directx-dmusic, seemed logical
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https://bugs.winehq.org/show_bug.cgi?id=48220
Bug ID: 48220
Summary: dxruby needs WAVE form loading implemented
Product: Wine
Version: 4.20
Hardware: x86-64
URL: https://github.com/mirichi/dxruby/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This refers to 'fixme:dmime:seg_IPersistStream_Load WAVE form loading not
implemented'.
As you can see, DirectMusicPerformance8 is being used here.
...yeah, really...even though it's been updated less than a year ago, simply
because of the design goals
Anyway, it doesn't crash but obviously no music is being played.
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https://bugs.winehq.org/show_bug.cgi?id=52673
Bug ID: 52673
Summary: Missing IShellItemImageFactory implementation for
ShellItem.
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
Distribution: ---
This leads to KakaoTalk crashing when displaying the thumbnail of video being
uploaded.
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https://bugs.winehq.org/show_bug.cgi?id=53548
Bug ID: 53548
Summary: Msys2 installer UI has black background and incorrect
font spacing
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joel(a)airwebreathe.org.uk
Distribution: ---
Created attachment 72911
--> https://bugs.winehq.org/attachment.cgi?id=72911
Msys2 installer on Wine
The Msys2 installer is powered by Qt IFW (Installer Framework). When we load up
the installer window, the UI looks somewhat broken. Specifically there is black
rectangle along the top of the window, and the lettering is spaced out.
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https://bugs.winehq.org/show_bug.cgi?id=48669
Bug ID: 48669
Summary: iphlpapi.NotifyUnicastIpAddressChange() should call
the callback initially if requested (required for Far
Cry 5 online mode)
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: gofmanp(a)gmail.com
Distribution: ---
Created attachment 66526
--> https://bugs.winehq.org/attachment.cgi?id=66526
Patch
Far Cry 5 fails to connect to online mode due to the missing part of
initialization which is done from NotifyUnicastIpAddressChange() callback. The
callback is supposed to be called right away if InitialNotification flag is
set.
The attached patch fixes the issue.
Far Cry 5 online mode also requires BCryptSecretAgreement(ECDH) and
BCryptDeriveKey(KDF_HASH, SHA1 hash) implementation, which is Bug #47699.
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