https://bugs.winehq.org/show_bug.cgi?id=55525
Bug ID: 55525
Summary: MyPhoneExplorer 2.0 crashes in WINE 8.0
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schadw(a)googlemail.com
Distribution: ---
I've been using MyPhoneExplorer2.0 a long time with WINE 5.0.3 under debian
bullseye (11.7).
Now I upgraded to debian 12.1 (bookworm); this is accompanied by an upgrade of
WINE to 8.0.
In WINE 8.0 MyPhoneExplorer doesn't start, it crashes at once with a fatal
error.
In my environment I can't test step by step:
+ WINE 8.0 can't be installed under bullseye
+ Wine 5.0.3 can't be installed under bookworm
regards
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https://bugs.winehq.org/show_bug.cgi?id=55435
Bug ID: 55435
Summary: GUI applications no longer show text output on
STDOUT/STDERR
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)pp.dyndns.biz
CC: jacek(a)codeweavers.com
Regression SHA1: dcf0bf1f383f8429136cb761f5170a04503a297b
Distribution: ---
GUI applications sometimes print informational and error text messages to the
terminal they were launched from. This stopped working in Wine 8.12. I first
noticed it with the game Star Trek Online and to rule out it was the game I
also tested the Windows version of VLC Media Player and it too stopped printing
text to the terminal. A bisect identifies commit
dcf0bf1f383f8429136cb761f5170a04503a297b.
I don't know if this was an intentional change and if I have missed some
setting or parameter needed to get that terminal output back and I apologize if
that's the case.
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https://bugs.winehq.org/show_bug.cgi?id=55598
Bug ID: 55598
Summary: Registry Editor and 'reg query' disparity (phantom
state)
Product: Wine-staging
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dragonwarriorxtreme(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75130
--> https://bugs.winehq.org/attachment.cgi?id=75130
Searching the same key in the same wine prefix
Create a new prefix, then install some software. Now open Registry Editor,
highlight the keys relative to the software, then close it. Make the software
change the registry. Open it and you should see no actual change. Then create a
new key and perform a query search in the command prompt. Wine will not see the
key.
Does the clientside NTSaveKey patchset happen to be the culprit? I'm not
proficient enough to understand how the registry is implemented in Wine. Not
sure if this happens in devel, but I will test shortly.
cc @pgofman
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https://bugs.winehq.org/show_bug.cgi?id=46332
Bug ID: 46332
Summary: Adobe Digital Editions 4.5 crashes on downloading a
book
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raffamaiden(a)gmail.com
Distribution: ---
Created attachment 63074
--> https://bugs.winehq.org/attachment.cgi?id=63074
backtrace
Adobe Digital Editions 4.5, installed on a win32 prefix, crashes when trying to
download a book. I hereby attach the backtrace
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https://bugs.winehq.org/show_bug.cgi?id=8174
Gijs Vermeulen <gijsvrm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #21 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
In that case, marking FIXED.
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https://bugs.winehq.org/show_bug.cgi?id=55820
Bug ID: 55820
Summary: Error while installing Fork git client
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dario.arena87(a)gmail.com
Distribution: ---
Created attachment 75312
--> https://bugs.winehq.org/attachment.cgi?id=75312
The backtrace that wine generates when the installer is executed
I've tried to install Fork git client (version 1.88.2) using wine stable and
wine staging but neither worked.
With the latter i can install dotnet 4.8 (by downloading from microsoft website
o using winetricks) but i get an error when i try to install the application
(attached).
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--- Comment #20 from joaopa <jeremielapuree(a)yahoo.fr> ---
Now it works.
But the movie is played only in a quarter (left top) of the player.
But it should deserve its own bug report.
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https://bugs.winehq.org/show_bug.cgi?id=55802
Bug ID: 55802
Summary: devenum:devenum - test_wavein() fails on fg-deb64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
devenum:devenum - test_wavein() fails on fg-deb64:
devenum.c:1015: Test failed: Expected id 1, got 3.
devenum.c:1079: Test failed: Expected id 0, got 2.
devenum.c:1079: Test failed: Expected id 1, got 3.
See https://test.winehq.org/data/patterns.html#devenum:devenum
These failures are systematic though their number varies.
They started on 2023-06-28 which is when I upgraded fg-deb64 (my desktop) to
Debian 12. Yet they don't fail on other Debian 12 machines like the TestBot VM
(newtb-debian12). Maybe the difference comes from the hardware or from the
desktop: fvwm vs KDE + pipewire, etc.
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--- Comment #19 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
Seems to work for me with wine-8.18-155-g9afcf7c8e0c. Can anyone else confirm?
I used the download from Comment #16 and the sample from Comment #18.
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http://bugs.winehq.org/show_bug.cgi?id=25786
Summary: MYST V Demo: Installer GUI doesn't appear correctly
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=32861)
--> (http://bugs.winehq.org/attachment.cgi?id=32861)
Terminal output: wine "Myst V Demo.exe" + WINEDEBUG=+imm wine "Myst V Demo.exe"
Splitting from bug 11963 to isolate problems. This bug causes the window to not
render correctly and makes it impossible to click through the installation. It
can still be done perfectly from hotkeys - see also
http://bugs.winehq.org/show_bug.cgi?id=11963#c15
The offending Component is "imm".
(fixme:imm:ImeHandleNotify WM_IME_NOTIFY:IMN_SETCOMPOSITIONWINDOW)
Attached is the log showing the error + a debug of imm.
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http://bugs.winehq.org/show_bug.cgi?id=37079
Bug ID: 37079
Summary: Dogfight: Battle in the Skies crashes when opening
drop-down menus
Product: Wine
Version: 1.7.24
Hardware: x86
URL: http://dogfight.cheops.php-4.info/dogfight_r3682_insta
ll.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49280
--> http://bugs.winehq.org/attachment.cgi?id=49280
terminal output
This is a small freeware game built on Allegro 4.xx gaming library.
In the main menu there are several graphical drop-down menus where you can
change screen resolution etc.
If you open one of them and move the custom mouse pointer among the menu items
Wine crashes. You can notice that menu items begin to flicker first then comes
the crash.
The same problem with Wine 1.0.1 .. 1.7.24
Fedora 20
Nvidia binary drivers 331.89/340.24
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https://bugs.winehq.org/show_bug.cgi?id=48401
Bug ID: 48401
Summary: GTA IV - Framerate drop after 5 minutes of gameplay
Product: Wine
Version: 4.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmayr.dev(a)gmail.com
Distribution: ---
Hardware: Lenovo ThinkPad T410s, 1st-gen i5, NVidia NVS3100M with driver
340.107
OS: Ubuntu 18.04 / elementaryOS 5.0
When playing GTA IV under Wine, framerate is quite nicely playable: 30+fps in
wine 4.0.3, Windows 10 mode (so far, best experience).
However, framerate begins to drop abruptly after about 5 minutes of gameplay,
in the 5-10fps range, sometimes to 1-2fps. CPU+GPU begin to heat up in the high
range (90°C).
This doesn't happen as badly in other DirectX 9 games.
I've added a registry DWORD key to disable CSMT (when enabled, the described
problem begins at gameplay start, not a second later), and limited video memory
to 384Mb.
It is known, however, that GTA IV is a badly optimized game that has caused
trouble in Windows before, so I'm aware that YMMV.
Let me know how else I can help pinpointing the problem cause.
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https://bugs.winehq.org/show_bug.cgi?id=55534
Bug ID: 55534
Summary: ucrtbase:thread - test_thread_library_reference()
fails on Windows 7+ and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ucrtbase:thread - test_thread_library_reference() fails on Windows 7+ and Wine:
thread.c:65: Test failed: Failed to get set_detach_event: 127
thread.c:65: this is the last test seen before the exception
0624:thread: unhandled exception c0000005 at 00000000
See https://test.winehq.org/data/patterns.html#ucrtbase:thread
This started on 2023-09-05.
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https://bugs.winehq.org/show_bug.cgi?id=55811
Bug ID: 55811
Summary: Audio crackling/popping in Pajama Sam 2 (16-bit game)
with winepulse and winealsa
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
I get this odd audio pop and crackle with the pulse driver at random times. It
is also present with the ALSA driver but there it's not as severe.
Here's some footage of the issue on both:
Pulse:
https://drive.google.com/file/d/1n-9JO99-rtGzrlfBtlNu_tNW_aS98X-o/view?usp=…
ALSA:
https://drive.google.com/file/d/18wtJt3iDpyj0RvBTlKw7njWyGNJvgHTX/view?usp=…
I'm using the latest PipeWire version on Arch
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https://bugs.winehq.org/show_bug.cgi?id=41123
Bug ID: 41123
Summary: 8-bit Armies requires "fx_5_0" compilation target
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
When I was testing this bug: https://bugs.winehq.org/show_bug.cgi?id=40725 I
noticed that 8-bit Armies would show this line in the terminal before crashing:
fixme:d3dcompiler:compile_shader Compilation target "fx_5_0" not yet supported
Native d3dcompiler_43 via "winetricks d3dcompiler_43" works around the issue.
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http://bugs.winehq.org/show_bug.cgi?id=28635
Bug #: 28635
Summary: Pikachu Volleyball 3D fails to start a new game
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://rev.knu.ac.kr/down/PV3DSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 36802
--> http://bugs.winehq.org/attachment.cgi?id=36802
Full log
When attempting to start a new game in Pikachu Volleyball 3D, it fails with the
following error message:
D3DMesh.cpp File 205 Line (DX Function) failed with DX9 error 0x80004001
E_NOTIMPL
Description - The function called is not supported at this time
It works after using winetricks d3dx9_36. The last line printed in the terminal
is:
fixme:d3dx:ID3DXMeshImpl_OptimizeInplace D3DXMESHOPT_VERTEXCACHE not
implemented.
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https://bugs.winehq.org/show_bug.cgi?id=53599
Bug ID: 53599
Summary: Lord of the Ring. BFME crash few minutes after loading
a game.
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: silverio_m(a)hotmail.com
Distribution: ---
Created attachment 72988
--> https://bugs.winehq.org/attachment.cgi?id=72988
Log from terminal
The game crashes randomly after loading a game or a new battle.
Whatever, the time for crashing depends on unknown factors.
It happens in any version of Wine since 2021 and with Linux Mint 20.x and 21.
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https://bugs.winehq.org/show_bug.cgi?id=55721
Bug ID: 55721
Summary: ntdll:info - The 64-bit test_query_process_vm()
unexpectedly succeeds on Debian 12
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:info - The 64-bit test_query_process_vm() unexpectedly succeeds on Debian
12:
info.c:1928: Test succeeded inside todo block: Expected to be greater than
335220736, got 336269312
info.c:1945: Test succeeded inside todo block: Expected to be greater than
336269312, got 336269312
See https://test.winehq.org/data/patterns.html#ntdll:info
An unexpected success may be better than an unexpected failure but it's treated
as a failure regardless.
This started on 2023-09-28 so it may be related to the low address space
reservation changes commits made on that day. This is systematic but only
impacts some test configurations so it would be interesting to understand why:
* fgtb-debian12-wow64 -> unexpected success
* fgtb-debian12-x86-64 -> unexpected success
* newtb-debian12-wow64 -> unexpected success
* gitlab-debian-64 -> todo as expected (despite being Debian 12 too!)
* fgtb-debian11-* -> todo as expected
* newtb-debian11-* -> todo as expected
* newtb-debiant-* -> todo as expected (post-Debian 12 Debian Testing)
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https://bugs.winehq.org/show_bug.cgi?id=52356
Bug ID: 52356
Summary: Folio Bound Views crashing at winevdm after 6.23
(until 7.0rc2)
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gudwin(a)unicamp.br
Distribution: ---
I mostly use Wine for running Folio Bound Views, an old 16 bit Windows
application that I must run for accessing some literature that is important in
my profession. I used to run Wine 6.21 and it worked without any problem. Now,
since version 6.23, the application is crashing at winevdm.exe. The last update
of Wine available for Manjaro is 7.0rc2 and the problem is still there. It is
important to notice that this problem didn't exist at 6.21. I didn't tested
6.22, so I don't have any clue if the problem was introduced at 6.22 or 6.23,
but I can confirm that making a regression to 6.23 didn't worked. Making a
regression to 6.21, the application returns to work. I hope you are able to put
it working again before 7.0 is finally released. If you need more information
in order to track the bug, please let me know how I can help.
Unhandled exception: page fault on read access to 0xffffffff in 16-bit code
(07bf:0439).
In 16 bit mode.
Register dump:
CS:07bf SS:08c7 DS:08c7 ES:08c7 FS:0063 GS:006b
IP:0439 SP:8b50 BP:8b6c FLAGS:0202( R- -- I - - - )
AX:0001 BX:8b7c CX:0000 DX:0001 SI:0081 DI:0094
Stack dump:
0x08c7:0x8b50: 08c7 0000 0000 0000 20e0 00e3 224d c060
0x08c7:0x8b60: 00e4 8b8e 08c7 0000 0000 0000 8bc8 044b
0x08c7:0x8b70: 011f 8b7c 08c7 0000 0081 0094 e338 0151
0118: sel=08c7 base=00afad30 limit=00009b7f 16-bit rw-
Backtrace:
=>0 0x07bf:0x0439 (0x08c7:0x8b6c)
1 0x011f:0x044b (0x08c7:0x8bc8)
0x07bf:0x0439: lesw %es:0x0(%bx),%bx
Modules:
Module Address Debug info Name (30 modules)
PE 00400000-00420000 Deferred winevdm
PE 00f20000-01054000 Deferred ole32
PE 01570000-01ea8000 Deferred shell32
PE 01eb0000-01f62000 Deferred winspool
PE 040e0000-040e8000 Deferred lz32
PE 61740000-61782000 Deferred advapi32
PE 62fc0000-6304d000 Deferred rpcrt4
PE 63480000-6348c000 Deferred version
PE 63bc0000-63bda000 Deferred shcore
PE 64a40000-64a94000 Deferred shlwapi
PE 666c0000-666cf000 Deferred hid
PE 66b00000-66b3e000 Deferred win32u
PE 68500000-6855a000 Deferred combase
PE 69540000-6958e000 Deferred dinput8
PE 6a040000-6a062000 Deferred msacm32
PE 6a280000-6a32c000 Deferred msvcrt
PE 6a400000-6a4c6000 Deferred winmm
PE 6bc00000-6bc2c000 Deferred sechost
PE 6bcc0000-6bd3f000 Deferred setupapi
PE 6c9c0000-6ca46000 Deferred gdi32
PE 6cc40000-6cd9c000 Deferred comctl32
PE 6ed00000-6ef3e000 Deferred user32
PE 70940000-7095f000 Deferred mpr
PE 70b40000-70c17000 Deferred ucrtbase
PE 70d00000-70e08000 Deferred comdlg32
PE 71200000-7121c000 Deferred imm32
PE 7b000000-7b0e9000 Deferred kernelbase
PE 7b600000-7b81a000 Deferred kernel32
PE 7bc00000-7bca2000 Deferred ntdll
PE 7e100000-7e104000 Deferred winex11
Threads:
process tid prio (all id:s are in hex)
00000020 start.exe
00000024 0
00000038 services.exe
0000003c 0
00000040 0
0000004c 0
0000006c 0
00000098 0
000000b0 0
00000104 0
00000044 winedevice.exe
00000048 0
00000054 0
00000058 0
0000005c 0
00000060 0
000000bc 0
00000064 winedevice.exe
00000068 0
00000070 0
00000074 0
00000078 0
00000084 0
00000088 0
0000008c 0
0000007c explorer.exe
00000080 0
000000d8 0
000000ec 0
00000090 plugplay.exe
00000094 0
0000009c 0
000000a0 0
000000a4 0
000000a8 svchost.exe
000000ac 0
000000b4 0
000000b8 0
000000e4 rpcss.exe
000000e8 0
0000010c 0
00000110 0
00000114 0
00000118 0
00000124 0
00000188 (D) C:\windows\syswow64\winevdm.exe
0000018c 0
00000190 0 <==
0000019c 0
System information:
Wine build: wine-7.0-rc2
Platform: i386 (WOW64)
Version: Windows 7
Host system: Linux
Host version: 5.10.84-1-MANJARO
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https://bugs.winehq.org/show_bug.cgi?id=53210
Bug ID: 53210
Summary: user32:msg - test_dbcs_wm_char() sometimes gets a
timing failure in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg - test_dbcs_wm_char() sometimes gets a timing failure in Wine:
msg.c:15198: Test failed: bad time 12b933de
https://test.winehq.org/data/patterns.html#user32:msg
This failure only appears to happen together with test_dbcs_wm_char()'s
Japanese and Chinese failures (see bug 52877) but it's much less frequent:
there are only 3 known instances (2022-05-18, 06-06 and 06-17).
Also, because it's a timing issue, it's not immediately clear how it is tied to
the locale.
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https://bugs.winehq.org/show_bug.cgi?id=55478
Bug ID: 55478
Summary: d3dx9_36:effect - The 64-bit
test_effect_get_pass_desc() sometimes crashes on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx9_36:effect - The 64-bit test_effect_get_pass_desc() sometimes crashes on
Windows:
effect.c:6953: this is the last test seen before the exception
208c:effect: unhandled exception c0000005 at 0000000069266158
See https://test.winehq.org/data/patterns.html#d3dx9_36:effect
The crash most likely happens on the release call that follows this line:
6953 ok(!desc.pPixelShaderFunction, "Unexpected non null
desc.pPixelShaderFunction.\n");
6954
6955 effect->lpVtbl->Release(effect);
The first crash happened on 2023-06-28 and has happened about 1.5 time per week
since, always in the 64-bit test, always on Windows 10 (including the GitLab CI
VM).
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https://bugs.winehq.org/show_bug.cgi?id=55805
Bug ID: 55805
Summary: GarminExpress.exe fails to run
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 82ufy01zs(a)relay.firefox.com
Distribution: ---
Created attachment 75296
--> https://bugs.winehq.org/attachment.cgi?id=75296
Wine "backtrace.txt" file
GarminExpress.exe fails to run.
Attached is "backtrace.txt" produced by Wine.
GarminExpress.exe produced a log file "GarminExpress_d3d9.log", but there is no
facility to add a second attachment during bug creation.
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https://bugs.winehq.org/show_bug.cgi?id=52587
Bug ID: 52587
Summary: Finding Nemo: In-game sound distorted
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 71912
--> https://bugs.winehq.org/attachment.cgi?id=71912
execution log w/o additional debug flags set
When booting the game there are a few intros (Disney, THQ etc) which all have
good sound.
When continuing to the title menu, the music and sounds are
distorted/stuttering. This also happens in-game.
According to the config NemoConfig.exe the music comes from the CD and there is
an option to disable it (which works). The tests are tested with the CD in the
drive.
Tested in both 64 and 32-bit clean prefixes. Also tested with and w/o
winetricks overrides, such as:
* dsound
* directmusic
* dsdmo
Tested with windows versions set to XP and 7 (32 and 64bit).
Attached you may find the execution log of the game without any additional
debug flags.
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https://bugs.winehq.org/show_bug.cgi?id=47205
Bug ID: 47205
Summary: FantaMorph5 freezes on splash screen startup in
staging. Regression Works in vanilla Wine 4.0
Product: Wine-staging
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richard.horan.jr(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64462
--> https://bugs.winehq.org/attachment.cgi?id=64462
Terminal failed start in Wine-Staging 4.7. Quit after 10 minutes.
FantaMorph5 trial can be downloaded here:
https://www.fantamorph.com/download.html
I am using a paid version from Avanquest.
The program runs in Wine 4.0, but with Wine-Staging 4.7 the program gets stuck
on splash screen upon startup. Attached is the failed start in terminal
WINEARCH=win32 in its own wine bottle.
winetricks vb6run and gdiplus required to run the software.
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https://bugs.winehq.org/show_bug.cgi?id=55803
Bug ID: 55803
Summary: psapi:psapi_main fails on rbernon-wayland-win64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: psapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
psapi:psapi_main fails on rbernon-wayland-win64:
psapi_main.c:512: Test failed: pcs-6432: 32bit and 64bit list should be
disjoint
psapi_main.c:521: Test failed: pcs-6432: main module shouldn't be present in
64bit list
See https://test.winehq.org/data/patterns.html#psapi:psapi_main
These failures are systematic and started on 2023-10-09 so they may be related
to the fix for bug 55744. Also they don't happen on any other test
configuration, not even rbernon-wayland-win32, which is strange.
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http://bugs.winehq.org/show_bug.cgi?id=33814
Bug #: 33814
Summary: Performance regression in 1.6-rc2
Product: Wine
Version: 1.6-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdsbug(a)gmail.com
Classification: Unclassified
Regression SHA1: ffc9f535eb7817ea4cd0d0657471e61a9813debd
There is huge framerate drop in Ground Control
ffc9f535eb7817ea4cd0d0657471e61a9813debd is the first bad commit
commit ffc9f535eb7817ea4cd0d0657471e61a9813debd
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 14 09:07:12 2013 +0200
wined3d: Handle pre-transformed vertices in the GLSL vertex pipe.
This also avoids a fallback to drawStridedSlow().
:040000 040000 a2d808d529d1695a844485a194fc8db77b699b2d
2052d3dc5293fb46c01e5bb1bbca101b9072323d M dlls
Nvidia 210, 319.23 driver
Resolution changes, graphics options, nvidia-settings etc have no effect on
this framerate drop.
WINEDEBUG=+d3d log:
https://docs.google.com/file/d/0ByuikmI4uhzXLXVuaW5JU2tNeWs/edit?usp=sharing
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https://bugs.winehq.org/show_bug.cgi?id=55801
Bug ID: 55801
Summary: Selecting custom paper size in Word 2007 print dialog
is not respected
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: piotr.caban(a)gmail.com
Distribution: ---
Steps to reproduce:
1. wine WINWORD.EXE
2. Ctrl+P (File -> Print), it's fine to print empty document
3. Select "Print to file", select "Current page" for clarity, select
non-default paper size in the printer settings dialog (for example A5)
4. Press OK, save "output.prn"
When the bug is not present output.prn should contain the comment
%cupsJobTicket: media=A5
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https://bugs.winehq.org/show_bug.cgi?id=53329
Bug ID: 53329
Summary: Move worksheet/graph window for too long (maybe more
than 300 ms) crashes OriginPro 2022
Product: Wine-staging
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxrider(a)web.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72713
--> https://bugs.winehq.org/attachment.cgi?id=72713
console output for starting OriginPro and window movement until crash
After moving a worksheet/graph window the following output is shown in the
console.
```
nLab\Origin2022b\Origin64.exe: dlls/ntdll/unix/thread.c:1740:
ntdll_set_exception_jmp_buf: Zusicherung »!jmp ||
!ntdll_get_thread_data()->jmp_buf« nicht erfüllt.
nLab\Origin2022b\Origin64.exe: dlls/ntdll/unix/thread.c:1740:
ntdll_set_exception_jmp_buf: Zusicherung »!jmp ||
!ntdll_get_thread_data()->jmp_buf« nicht erfüllt.
0100:err:seh:call_stack_handlers invalid frame 000000000151F110
(0000000000022000-0000000001420000)
0100:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
```
Quick movements are possible without crashing, however.
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http://bugs.winehq.org/show_bug.cgi?id=28611
Bug #: 28611
Summary: Farmer Jane freezes at Loading screen
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
Farmer Jane animates a Loading progress bar and freezes after it's full.
The strace log (over 125 MiB, omitted) ends at this point; no further system
calls occur. The WINEDEBUG=+relay log (almost 439 MiB, omitted) shows thread
0029 blocking in SetWindowPos(). Over 9000 lines later, we get
err:ntdll:RtlpWaitForCriticalSection section 0x7b9a71c0 "console.c:
CONSOLE_CritSect" wait timed out in thread 002a, blocked by 0029, retrying (60
sec)
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https://bugs.winehq.org/show_bug.cgi?id=42836
Bug ID: 42836
Summary: CCCP-Settings program fails to configure LAV Splitter
settings, OK button does nothing and apply button
never becomes enabled
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danweiss(a)gmail.com
Distribution: ---
I'm running Wine 2.5 Staging on Debian Testing (x64 OS, but using 32-bit Wine).
This concerns the program CCCP-Settings.exe that comes with Combined Community
Codec Pack ( http://cccp-project.net/ ). It is a tool that can invoke the
property pages from LAV Filters ( https://github.com/Nevcairiel/LAVFilters ).
When you run CCCP-Settings, there are buttons that open the property pages for
LAV Video Settings, LAV Audio Settings, and LAV Splitter Settings.
When you run these under Windows, the title bar says "Properties", you can
click to change settings, and the OK and Apply buttons work.
Under Wine, the title bar says "Properties for", the OK button dismisses the
dialog without saving any settings just like cancel, and the Apply button never
becomes enabled when you change any settings.
There are also other programs that can invoke the property pages for LAV
Filters, such as GraphStudio Next (
https://github.com/cplussharp/graph-studio-next ). When you run GraphStudio
Next under Wine, the property page dialog boxes for LAV Filters work perfectly,
with functioning OK and Apply buttons.
So the issue is in how CCCP-Settings.exe works under Wine, not the LAV filters
property pages themselves.
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https://bugs.winehq.org/show_bug.cgi?id=53794
Bug ID: 53794
Summary: Sins of the Solar Empire Rebellion (Gog 1.975.1) does
a minidump when starting to play a map.
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bruno(a)wolff.to
Distribution: ---
Created attachment 73288
--> https://bugs.winehq.org/attachment.cgi?id=73288
Output to x terminal
Starting after the 1.961 Gog release and at least by the 1.974 Gog release the
game started doing a minidump when starting to play a map.
I get the following text output that appears most relevant. Complete output is
in an attachment:
wine: Call from 7B012636 to unimplemented function
concrt140.dll.?_CheckTaskCollection@_UnrealizedChore@details@Concurrency@@IAEXXZ,
aborting
There was a pretty big change between 1.961 and 1.97 and it might be that they
started doing something Wine doesn't support, rather than this being an actual
bug in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=55672
Bug ID: 55672
Summary: [Feature Request] Add an option to change the Texel
Alignment for older D3D games
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Many older games relied on that option set to "0" to display textures properly,
some that come to mind are Need for Speed III through Porsche Unleashed.
Without it set properly, you get seams in textures and everything looks blurry.
In Porsche Unleashed the effect is more drastic as the car windows don't
actually shatter when your car flips over like they are supposed to when this
setting is correct.
Comparison pics:
Texel 0:
https://drive.google.com/file/d/1PJm4mUPdpw-c08ZL-wH-T68PVBouxJsN/view?usp=…
Texel 3:
https://drive.google.com/file/d/1_UEZmAN3-4Dam1vCGZXjYCIXoufFjwNd/view?usp=…
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http://bugs.winehq.org/show_bug.cgi?id=34867
Bug #: 34867
Summary: Unhandled exception: divide by zero...
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazikkazimierczak(a)gmail.com
Classification: Unclassified
Created attachment 46475
--> http://bugs.winehq.org/attachment.cgi?id=46475
The messages from wine.
Helo,
When I start to run parity.exe wine crashes. My system is Ubuntu 13.10 and it
contians:
wine-gecko1.4:amd64 1.4.0-0ubuntu2 amd64 Microsoft
Windows compatibility layer (embedded web browser)
wine-gecko1.4:i386 1.4.0-0ubuntu2 i386 Microsoft
Windows compatibility layer (embedded web browser)
wine1.4 1.4.1-0ubuntu7 amd64 Microsoft
Windows Compatibility Layer (Binary Emulator and Library)
wine1.4-amd64 1.4.1-0ubuntu7 amd64 Microsoft
Windows Compatibility Layer (64-bit support)
wine1.4-i386 1.4.1-0ubuntu7 i386 Microsoft
Windows Compatibility Layer (32-bit support)
winetricks 0.0+20130702+svn1032-1 all package
manager for WINE to install software easily
Could you help me?
Rgds,
Kazik
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https://bugs.winehq.org/show_bug.cgi?id=55796
Bug ID: 55796
Summary: Steinberg Activation Manager setup crashes
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 75282
--> https://bugs.winehq.org/attachment.cgi?id=75282
Wine log
When running the setup.exe, it crashes.
Running the SteinbergActivationManager.msi directly works fine.
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https://bugs.winehq.org/show_bug.cgi?id=47598
Bug ID: 47598
Summary: Steinberg Download Assistant
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rancidradio7(a)gmail.com
Distribution: ---
Created attachment 65014
--> https://bugs.winehq.org/attachment.cgi?id=65014
Steinberg Download Assistant
Steinberg Download Assistant
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https://bugs.winehq.org/show_bug.cgi?id=55443
Bug ID: 55443
Summary: Wine crashes when an image is dragged onto notepad.exe
and games
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: ---
Created attachment 75002
--> https://bugs.winehq.org/attachment.cgi?id=75002
terminal output
If you drag and drop an image from a Firefox window onto notepad wine will
crash.
I've done some regression testing and wine 7.8 is the version that started
crashing, wine 7.7 displays the error: " could not be found but does not crash.
Some wine version make it crash and some result in a freeze.
Additionally, users are reporting games on Proton 8 crashing in the same manner
but not on Proton 7.
I've used this image for testing:
https://cdn.thewirecutter.com/wp-content/media/2022/12/non-alcoholic-wine-2…
Steps to reproduce:
1. start notepad: wine start notepad
2. in an unmaximized state drag and drop the linked image onto notepad's window
3. wine crashes
Tested on x11 kde Plasma on Arch
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https://bugs.winehq.org/show_bug.cgi?id=55414
Bug ID: 55414
Summary: Ultimate Spider-Man: Widescreen Fix shifts HUD too
much to the right
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Created attachment 74975
--> https://bugs.winehq.org/attachment.cgi?id=74975
Logs taken from fresh prefix, with `WINEDEBUG=warn+all`
The game Ultimate Spider-Man works well in Wine (I played it from start to
finish).
I also played with the Widescreen Fix, which works except for one thing.
The mod offers the option (enabled by default) to fix the HUD (without it, the
HUD would be stretched). That is the problematic part under Wine, because with
it the HUD is shifted too much to the right, rendering the mod unusable.
It works no problem with it disabled (which is how I played).
So, to reproduce:
- Install Ultimate Spider-Man
- Install the mod:
https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/usm
- Set `WINEDLLOVERRIDES` for `dsound`
- Make sure that in the mod settings, `FixHUD` is set to `1` (it's the default)
- Launch the game, you should see the problem right in the main menu.
Source code of the mod:
https://github.com/ThirteenAG/WidescreenFixesPack/tree/master/source/Ultima…
Images of the issue (made an issue on GitHub in case the issue wasn't on from
Wine's side): https://github.com/ThirteenAG/WidescreenFixesPack/issues/1309
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https://bugs.winehq.org/show_bug.cgi?id=55287
Bug ID: 55287
Summary: msvcrt:file - The 32-bit test_pipes() fails in the new
WoW mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
msvcrt:file - The 32-bit test_pipes() fails in the new WoW mode:
file.c:2343: Test failed: i 0, expected to write 'Hello world' wrote -1
file.c:2343: Test failed: i 1, expected to write 'Hello world' wrote -1
file.c:2343: Test failed: i 2, expected to write 'Hello world' wrote -1
file.c:2350: Test failed: unable to close 4: 9
01cc:file: 5 tests executed (0 marked as todo, 0 as flaky, 4 failures), 0
skipped.
file.c:2383: Test failed: i 0, got 0
file.c:2386: Test failed: expected to read 'Hello world', got ''
file.c:2383: Test failed: i 1, got 0
file.c:2386: Test failed: expected to read 'Hello world', got ''
file.c:2383: Test failed: i 2, got 0
file.c:2386: Test failed: expected to read 'Hello world', got ''
file.c:2343: Test failed: i 0, expected to write 'Hello world' wrote -1
file.c:2343: Test failed: i 1, expected to write 'Hello world' wrote -1
file.c:2343: Test failed: i 2, expected to write 'Hello world' wrote -1
file.c:2350: Test failed: unable to close 4: 9
076c:file: 5 tests executed (0 marked as todo, 0 as flaky, 4 failures), 0
skipped.
file.c:2419: Test failed: fread() returned 0: ferror=0
file.c:2422: Test failed: got '' expected 'Hello worldHello worldHello world'
See https://test.winehq.org/data/patterns.html#msvcrt:file
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https://bugs.winehq.org/show_bug.cgi?id=55402
Bug ID: 55402
Summary: CMD '!var!' not working in 'if' statement
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: mr.dmitry.sokolov(a)gmail.com
Distribution: ---
The command not working
set var=qwe
if "!var!"=="" ...
ACTUAL
The script (attached) produces wrong output
EXPECTED
See the output in .exp file (attached)
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https://bugs.winehq.org/show_bug.cgi?id=55794
Bug ID: 55794
Summary: DX10 Far Cry 2 crashes when loading round
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 75278
--> https://bugs.winehq.org/attachment.cgi?id=75278
Crash window
When you start a game in DX10 mode it crashes at the end of round loading.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_input_pack Unhandled sysval semantic 0x2.
0924:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#813:
0924:fixme:d3d_shader:print_glsl_info_log Vertex info
0924:fixme:d3d_shader:print_glsl_info_log -----------
0924:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R2.zw"
might be used before being initialized
0924:fixme:d3d_shader:print_glsl_info_log
0924:fixme:d3d_shader:print_glsl_info_log Fragment info
0924:fixme:d3d_shader:print_glsl_info_log -------------
0924:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.zw"
might be used before being initialized
0924:err:d3d:wined3d_debug_callback 050A0FD0: "GL_INVALID_ENUM error generated.
Invalid buffer format.".
0924:err:d3d:wined3d_debug_callback 050A0FD0: "GL_INVALID_ENUM error generated.
Invalid buffer format.".
0924:err:d3d:wined3d_debug_callback 050A0FD0: "GL_INVALID_ENUM error generated.
Invalid buffer format.".
0924:err:d3d:wined3d_debug_callback 050A0FD0: "GL_INVALID_ENUM error generated.
Invalid buffer format.".
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https://bugs.winehq.org/show_bug.cgi?id=55769
Bug ID: 55769
Summary: Philips Hue Sync: Application crashes on launch
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joni.hilger(a)yahoo.de
Distribution: ---
After installing the Hue Sync Desktop App it crashes immediately on launch. see
error.log for my output.
The window doesn't even open. The installer worked fine though.
You can download it here for free:
https://firmware.meethue.com/v1/download?deviceTypeId=HueSyncWin
joni@linuxjoni03:~/Downloads> md5sum HueSyncInstaller_1.11.1.56.exe
220bea696b80d0157e9e56d49a9a4874 HueSyncInstaller_1.11.1.56.exe
I started the App with the following command:
~> wine 'C:\Program Files\Hue Sync\HueSyncStarter.exe' > ~/Desktop/crash.log
2>&1
I'm using wine-8.17 (Staging) on OpenSUSE Tumbleweed 20231006
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https://bugs.winehq.org/show_bug.cgi?id=55644
Bug ID: 55644
Summary: Staging patchset server-default-integrity break
installing EA-app
Product: Wine-staging
Version: 8.0.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
I was intending on using this patchset to get legacy games like Red Alert2
running again using the EA-app instead of patching Origin.
Probably need to make another bug for this but when attempting to launch legacy
games EA-app launches EAGEP.exe this eels to be used to again administrator
permissions, this simply fails so was holding this patchset could resolve the
issue. Though this didn’t work with an already installed copy of EA-app ether.
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https://bugs.winehq.org/show_bug.cgi?id=55793
Bug ID: 55793
Summary: Application 'Brightpay' failed to install.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phil(a)tsa.coop
Distribution: ---
Created attachment 75277
--> https://bugs.winehq.org/attachment.cgi?id=75277
Program error report
I am attemtping to install an application with an executable file downloaded
from the Brightpay website - https://www.brightpay.co.uk/download/
I am using bottles, and have installed Net Framework 4.8 as a dependency. The
installation reports a problem when trying to install. A report is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46107
Bug ID: 46107
Summary: Altium Designer 18 page faults when launched
Product: Wine
Version: 3.19
Hardware: x86
URL: https://s3.amazonaws.com/altium-release-manager/Altium
_Designer_18/OfflineSetup_Altium_Designer_Public_18_1_
9.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 62738
--> https://bugs.winehq.org/attachment.cgi?id=62738
Backtrace of Altium Designer 18.1.9 on wine-staging 3.19 on xubuntu 16.04
x86-64
Altium Designer 18 is a major rewrite of the EDA/PCB CAD suite and is 64-bit
with some legacy 32-bit components (previous versions were 32-bit only). It
appears to still be a mix of NET Framework and Delphi components.
It has both online and offline installers (URL link is to offline installer,
2.1GB). It requires a registration code to use the app but this is prompted
after launch. The offline installer works without problems but includes NET
Framework 2.6.1 which doesn't install properly (as per NET Framework Setup
Verification Tool) so winetricks is needed:
winetricks -q corefonts dotnet461
Upon execution the app (X2.EXE) page faults after the splash screen. Occurs
with both dev and staging.
Wine packages:
wine-devel | 3.19.0~xenial | https://dl.winehq.org/wine-builds/ubuntu
xenial/main amd64 Packages
wine-staging | 3.19.0~xenial | https://dl.winehq.org/wine-builds/ubuntu
xenial/main amd64 Packages
winetricks list:
Using winetricks 20180815-next - sha256sum:
cff80fa6dbd02b43972d13fc82e4af9bddd968623c0b18620679816968a07f80 with wine-3.19
(Staging) and WINEARCH=win64
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
w_workaround_wine_bug-34803
remove_mono
w_workaround_wine_bug-34803
remove_mono
w_workaround_wine_bug-34803
remove_mono
w_workaround_wine_bug-42701
w_workaround_wine_bug-34803
remove_mono
winxp
dotnet40
dotnet45
w_workaround_wine_bug-38959
dotnet46
dotnet461
Third-party components (identified by file name and hex dumps):
TeighaX
SQLite
DirectX 9
zlib
Professional Software Development FastMM
FFmpeg
LAME
7-Zip
LZ4
DevExpress
Chromium Embedded Framework
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https://bugs.winehq.org/show_bug.cgi?id=55697
Bug ID: 55697
Summary: Debian packaging: please upgrade libodbc recommends
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: odbc
Assignee: wine-bugs(a)winehq.org
Reporter: cyril.adrian+winehq(a)gmail.com
Distribution: ---
Hello,
Currently, the "wine-staging-amd64" package recommends libodbc1 (exact version
2.3.11-2 on my system). Debian unstable now wants to upgrade to libodbc2
(2.3.12-1), which I cannot do because of this dependency. I know, I could force
the thing but not sure how Wine would behave, don't want to try because I need
Wine to keep running.
Please, if it is only a matter of dependency resolution, change the Recommends
to libodbc1 | libodbc2
Ditto for wine-staging-i386
Thanks,
Best regards,
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https://bugs.winehq.org/show_bug.cgi?id=39876
Bug ID: 39876
Summary: Humanity Asset crashes on start with built-in d3dx
Product: Wine
Version: 1.9.0
Hardware: x86
URL: http://www.moddb.com/games/humanity-asset/downloads/hu
manity-asset-demo#
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 53243
--> https://bugs.winehq.org/attachment.cgi?id=53243
+d3dx log
The demo comes bundled with native d3dx9_38.dll, if you set it to 'built-in' in
winecfg, then the game crashes while loading to the main menu.
HumanityAssetDemo.2.rar
sha1: 619538846bc8c8a6d8d319378708582ef41be1c4
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https://bugs.winehq.org/show_bug.cgi?id=55738
Bug ID: 55738
Summary: X3 Reunion music stutters or skips
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)darnley.moe
Distribution: ---
A regression from 7.20 found in 7.22 and still present in 8.17. Tested using
packages from Arch Linux. Installed into new prefix. Added amstream and
quartz using winetricks to address video playback issues. The background music
in some intro videos, main menu, and in agme stutters or skips. About half a
second plays fine then there is a hiccup of some kind then another half second
plays.
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https://bugs.winehq.org/show_bug.cgi?id=9027
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |leslie_alistair(a)hotmail.com
Resolution|--- |FIXED
Fixed by SHA1| |16f9bfd23f3ca245a73722e9ab0
| |028bf7d1b311d
Status|NEW |RESOLVED
--- Comment #71 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> ---
commit 16f9bfd23f3ca245a73722e9ab0028bf7d1b311d
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Sep 25 11:30:42 2023 +0200
dmime: Play direct sound buffer from DMUS_PMSGT_WAVE message.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=9027
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34751
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45135
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48220
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https://bugs.winehq.org/show_bug.cgi?id=55791
Bug ID: 55791
Summary: Unhandled Exception error when running Blitz.exe with
Windows 10 compatibility
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kubilay12344(a)hotmail.nl
Distribution: ---
Created attachment 75274
--> https://bugs.winehq.org/attachment.cgi?id=75274
Contains the debug information
I am encountering an "Unhandled exception" error when trying to run Blitz.exe
on Wine with Windows 10 compatibility. The error message is as follows:
wine: Unhandled exception 0x80000003 in thread 24 at address 01C03A35 (thread
0024),
starting debugger...
Steps to Reproduce: 1. Install Wine on Pop!_OS (version details below).
2. Set Wine to Windows 10 compatibility mode.
3. Run Blitz.exe.
Expected Results: The application should run without any errors. Actual
Results: The application fails to run and throws an "Unhandled exception"
error.
Additional Information:
- Wine version: wine-6.0.3 (Ubuntu 6.0.3~repack-1)
- Platform: i386 (WOW64)
- Version: Windows 10
- Host system: Linux
- Host version: 6.5.4-76060504-generic
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https://bugs.winehq.org/show_bug.cgi?id=55787
Bug ID: 55787
Summary: Use PipeWire/PulseAudio for synthing MIDI instead of
FluidSynth
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
I feel like using software synth can be waste of RAM and CPU cycles when
hardware synth is available. PipeWire/PulseAudio have capabilities to pass MIDI
to either hardware devices or software synth daemons, such as TiMidity++ or
FluidSynth. There are 2 problems with it:
1. One cannot set a soundfont via it, usually a special binaries run as root
like asfxload are needed, and sound font affects all the apps using the device.
We need ways to do it via PipeWire for unprivileged processes. IMHO even
ignoring it is not a big problem: the fonts installed from packages are of
high-enough quality, and sound much better (as instruments, not as beeps) than
the software synth used by Windows OSes.
2. There is no autorouting for MIDI in PipeWire, one has to choose the sink
himself. It could be configurable in winecfg. Also it is highly desireable to
have a pretty standalone shared lib automatically selecting the needed sink.
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