https://bugs.winehq.org/show_bug.cgi?id=55778
Bug ID: 55778
Summary: user32:win - CreateWindowEx() sometimes unexpectedly
succeeds on on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:win - CreateWindowEx() sometimes unexpectedly succeeds on on Windows 7:
win.c:6748: Test failed: CreateWindowEx should fail
win.c:6749: Test failed: IsMenu set error 0
[...]
win.c:11799: Test failed: 001B01FA: expected prev 00000000, got 00A500A2
[...and always 20 more 'expected prev' failures...]
See https://test.winehq.org/data/patterns.html#user32:win
The first known instance happened on 2023-06-15 (none in the previous 4 months)
and there have been a bit over 1 instance per month since. This test has been
there for years so something else must have changed to cause these failures.
* 2023-06-15 win7_newtb-w7u-2qxl
* 2023-07-19 win7_newtb-w7u-2qxl
* 2023-08-30 win7_newtb-w7u-2qxl
* 2023-08-31 win7_newtb-w7u-2qxl
* 2023-09-20 win7_newtb-w7u-2qxl
* 2023-10-09 win7_newtb-w7u-2qxl
test_topmost()'s "expected prev" failures always follow the initial the initial
CreateWindowEx failure and never happen without it. So they can be considered
to be collateral damage.
Then the question is: why does CreateWindowEx() unexpectedly succeeds?
The documentation says hMenu can be a 'child-window identifier, an integer
value'. Could it be that sometimes the desktop window has a child window with
identifier 1?
(HMENU)1 is used two more times. Why don't we get failures there too?
Should the test use a more unlikely value like 0xdeadbeef?
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https://bugs.winehq.org/show_bug.cgi?id=47637
Bug ID: 47637
Summary: Final Fantasy XIV returns Javascript error when
launched.
Product: Wine-staging
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65071
--> https://bugs.winehq.org/attachment.cgi?id=65071
WINEDEBUG=warn+all
Launcher loads, immediately Log In is selected after entering log in
credentials game returns an error and does not load.
The error is:
A system error has occurred: -2147467263.
Javascript:ctrEvent('mainForm');
WINEDEBUG=fixme-all,warn output:
002e:err:winediag:load_gssapi_krb5 Failed to load libgssapi_krb5, Kerberos SSP
support will not be available.
002e:err:mshtml:handle_htmlevent Could not get nsIDOMNode: 80004002
002e:err:mshtml:handle_htmlevent Could not get nsIDOMNode: 80004002
WINEDEBUG=warn+all output attached.
Tested on Winehq-staging 4.13 & 4.14...
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http://bugs.winehq.org/show_bug.cgi?id=31983
Bug #: 31983
Summary: the delphi program cause the kwin error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l12436(a)yahoo.com.tw
Classification: Unclassified
there a small bug for the delphi.
when the delphin use the tapplication form
this form will effect the kwin animated.
and cause the focus window at botton of the window.
it seems the tapplication is regard as a window.
but it is no windows in most of my application.
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http://bugs.winehq.org/show_bug.cgi?id=29061
Bug #: 29061
Summary: TGL's mahou game will crash on the 8bit color with
wine
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l12436(a)yahoo.com.tw
Classification: Unclassified
Created attachment 37446
--> http://bugs.winehq.org/attachment.cgi?id=37446
error message
your wine will crash when using 8bit(256 color) on the windows95 game
mahou and mahou2
and it look like is the bug of wine.
and it work fine on the normal color.
but the game is must be on the 8bit(256 color), so it just could work.
but it could not play.
i submit the error on attach
and i sure the glxgear can run
and my connamd is
Xephyr :1 -ac -screen 800x600x8 & DISPLAY=:1 wine mahou.exe
and on the win7 and XP, use the 256 color could run this game.
and this game seem to use the directx4 or directx5.
the driver is vxd, the wine98 driver.
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https://bugs.winehq.org/show_bug.cgi?id=55776
Bug ID: 55776
Summary: Some game use video as intro will stock after video is
finished
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 75261
--> https://bugs.winehq.org/attachment.cgi?id=75261
Console log of game
Some game use Video as intro.
when the video is finish, game did not hang, but also did not change into menu.
It just stock at the end of video. I can still click progress bar that game
builtin feature to move back the intro video.
I have console log of the game, but it seems not has useful information.
I test on game that sell by Umemoro3D "Pizza Takeout Obscenity 2"
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https://bugs.winehq.org/show_bug.cgi?id=51140
Bug ID: 51140
Summary: Silver Chaos game hangs once plays the intro video
Product: Wine-staging
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nosferatu.arucard.1983(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70007
--> https://bugs.winehq.org/attachment.cgi?id=70007
The hang issue log
The BL Game Silver Chaos is one of visual novels games that runs fairly nice
with Wine, and by the first time using Wine 6.8 version, the in-game intro
video playback was finally working. (It happens a few moments when the user
start a new game.)
The video playback using the standard Wine libraries appears to be fine, but
the real issue happens when the user want to skip the video or when the video
playback ends. Instead of resume the game, the game hangs, requiring to kill
the game and use an downgraded version of Wine (which not support the intro
video playback) to bypass the bug and resume playing.
Without this bug, this game would gain the platinum rating, since the intro
video playback was the missing (minor) issue.
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https://bugs.winehq.org/show_bug.cgi?id=53641
Bug ID: 53641
Summary: Roblox Studio fails to prompt for login
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: alfonsojon1997(a)gmail.com
Distribution: ---
Created attachment 73042
--> https://bugs.winehq.org/attachment.cgi?id=73042
A screenshot showing the issue
When opening Roblox Studio, it should prompt with a login window which I
believe to be powered by a standalone version of the Microsoft Edge Webview2.
This login window will ask for your username/password, then sign you into
Roblox Studio. This window never opens, and instead the game prompts you that
there was a problem, but you can sign in with the browser. Signing in with the
browser results in the same issue (Studio opens, then prompts of a failed
login).
I will attach logs from a GitHub Gist as well as screenshots. I have a related
issue on my GitHub page here:
https://github.com/roblox-linux-wrapper/roblox-linux-wrapper/issues/216 where
there may be valuable information.
https://gist.github.com/alfonsojon/684ede31fb3a5b6cfbacbe7a332aae34https://gist.github.com/alfonsojon/cccc2c556a4f994eae2c02ae9a5243af
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https://bugs.winehq.org/show_bug.cgi?id=54952
Bug ID: 54952
Summary: Attempting to install an .exe file throws .NET
application failed
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jakubkwadrans15(a)gmail.com
Distribution: ---
Created attachment 74477
--> https://bugs.winehq.org/attachment.cgi?id=74477
The result of executing the file.
Whenever I try to run this .exe file, it throws a .NET error, even though, I
have it installed through winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=23508
Summary: Final Fantasy XIV Benchmark very slow
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://uk.download.nvidia.com/nzone/international/benc
hmarks/ffxiv/FFXIVBenchmark.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The Final Fantasy XIV benchmark runs, but is very slow (~4 fps, plus lots of
pauses).
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https://bugs.winehq.org/show_bug.cgi?id=55775
Bug ID: 55775
Summary: game made from unity is not ingame playing video.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 75260
--> https://bugs.winehq.org/attachment.cgi?id=75260
console output of game that use mf as video playback
There are some various game that use mf in win10 as default.
but there are no video when they are using mf as dll to play video, there are
video when disable mfplat.dll in winecfg. forcing some of the game back using
quartz.dll.
Test on game "Night Security" in steam at 3F in game. There are TV on the room.
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https://bugs.winehq.org/show_bug.cgi?id=54633
Bug ID: 54633
Summary: Pixel2D_Demo (Unreal) 5?) doesn't run
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74159
--> https://bugs.winehq.org/attachment.cgi?id=74159
Pixel2D Demo logfile
https://drive.google.com/file/d/1cTQMZM5YWRRfpTCZ_vD6Kyv6NavTZLb1/view Here is
the demo exe file.
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http://bugs.winehq.org/show_bug.cgi?id=14592
Summary: Soldat Performance Spikes
Product: Wine
Version: 1.1.1
Platform: Other
URL: http://static.soldat.pl/downloads/soldatsetup15b.zip
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehstealth(a)yahoo.com
I have been trying the Soldat 1.5.0 Beta out, and it works as well as the 1.4
version. However there is a bug (probably in 1.4 too, but I'm reporting it for
1.5b anyway) with the weapons selection menu and sprites. Especially with the
menu, Soldat lags horribly, and once you do select your weapon, everything is
fine again. Also, when sprites are drawn on the screen, it also seems to spike
a bit. Both instances are spitting out this, continuously:
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 913
Whatever that is, if that were fixed, it would probably be one of the last bugs
dealing with Soldat gameplay performance, as everything else is great!
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https://bugs.winehq.org/show_bug.cgi?id=43723
Bug ID: 43723
Summary: Unreliable mouse grabbing in dinput
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: lachs0r(a)srsfckn.biz
Distribution: SUSE
This issue mostly affects games based on Unreal Engine 3.
Mouse grabbing does not work reliably in those games. In some titles (e.g.
Mirror’s Edge), it is possible to get the mouse to grab by switching to
fullscreen and back using window manager shortcuts *before* starting a game
(exiting the menu). In other titles (e.g. Rainbow Six: Vegas 2), this does not
work.
The usual hacks (MouseWarpOverride=force, or the force_edge variant of it)
break mouse input in menus and cause very juddery (unplayable) input in-game.
However, disabling window manager control in winecfg makes it work as expected.
I am unsure which Wine component really is affected here so I selected dinput.
#6971 is a semi-related bug, but I reckon the cause is very different in this
case.
This issue can be reproduced with at least i3 and KWin, so I assume it is not a
WM bug.
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http://bugs.winehq.org/show_bug.cgi?id=24966
Summary: No sound and mouse problems on Unreal Tournament 2004
Demo
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paloseco(a)gmail.com
Apart from graphic issues, I cannot move mouse to the bottom when in menu, and
I have no sound at all.
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http://bugs.winehq.org/show_bug.cgi?id=23531
Summary: RmcpLoader does not start
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i386dx(a)hotmail.com
Created an attachment (id=29379)
--> (http://bugs.winehq.org/attachment.cgi?id=29379)
Backtrace after loading
This is about a small tool called 'RmcpLoader'. This is used to monitor and
control Newtec devices.
The tool can be downloaded (freeware) at
http://www.newtec.eu/fileadmin/user_upload/product_leaflets/Rmcploader_v4.9…
*Installation works
*first attempt gives an error (System error &H8007007E). Nothing to worry about
since this is the same behaviour as in Windows (MS Office needs to be installed
- can be removed afterwards)
After installation of MSOffice 2000/XP/2003 (at this point the program works in
Windows) the tool crashes completely.
Backtrace attached
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https://bugs.winehq.org/show_bug.cgi?id=55762
Bug ID: 55762
Summary: mshtml:script - test_sync_xhr() sometimes gets events
in unexpected order in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
mshtml:script - test_sync_xhr() sometimes gets events in an unexpected order in
Wine:
script.c:4710: Running xhr.js script in 9 mode...
script.c:4266: Test marked todo: tymed = 1
[...]
script.c:1141: Test failed: L"/index.html?xhr.js: [iframes 2] unexpected order:
0,1,echo,sync_xhr(pre-send),sync_xhr(DONE),sync_xhr"
or
script.c:4710: Running xhr.js script in 10 mode...
script.c:4266: Test marked todo: tymed = 1
[...]
script.c:1141: Test failed: L"/index.html?xhr.js: [iframes 2] unexpected order:
0,1,echo,sync_xhr(pre-send),sync_xhr(DONE),sync_xhr,blank(DONE)"
or
script.c:4710: Running xhr.js script in 11 mode...
script.c:1141: Test failed: L"/index.html?xhr.js: [iframes 2] unexpected order:
0,1,echo,sync_xhr(pre-send),sync_xhr(DONE),sync_xhr,blank(DONE)"
See https://test.winehq.org/data/patterns.html#mshtml:script
Somehow these never happen on the TestBot VMs but they happen regularly on my
fg-deb64 development machine, fgtb test VMs and on Remi's cloud Linux test
configurations.
On 2023-10-09 it also impacted MR!4050 on the GitLab CI.
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https://bugs.winehq.org/show_bug.cgi?id=55768
Bug ID: 55768
Summary: gdi32:driver - test_D3DKMTCheckOcclusion() sometimes
gets unexpected success on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdi32:driver - test_D3DKMTCheckOcclusion() sometimes gets unexpected success on
Windows:
driver.c:770: Test failed: Got unexpected return code 0.
driver.c:784: Test failed: Got unexpected return code 0.
driver.c:789: Test failed: Got unexpected return code 0.
See https://test.winehq.org/data/patterns.html#gdi32:driver
Where 0 == STATUS_SUCCESS
The test expects success in dual screen configurations and
STATUS_GRAPHICS_PRESENT_OCCLUDED otherwise. The failures all happen when a
single-screen configuration gets success instead of the expected occlusion
error.
That's quite rare and happens irregularly though:
* 2023-02-23 win22H2_fgtb-w10pro64-rx550-64
* 2023-03-02 win1507_newtb-w1064v1507-32
* 2023-03-09 win81_newtb-w864-64
* 2023-03-29 win1507_newtb-w1064v1507-32
* 2023-04-18 win1507_newtb-w1064v1507-32
* 2023-09-08 win1507_newtb-w1064v1507-64
* 2023-10-09 win1507_newtb-w1064v1507-64
Maybe it's caused by interference from another test?
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https://bugs.winehq.org/show_bug.cgi?id=55767
Bug ID: 55767
Summary: user32:win - test_SC_SIZE() fails with the Wayland
driver
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:win - test_SC_SIZE() fails with the Wayland driver:
win.c:12804: Test failed: rect.left = 100
win.c:12806: Test failed: rect.right = 200
See https://test.winehq.org/data/patterns.html#user32:win
These failures are systematic (see rbernon-wayland-*) and started on
2023-09-27.
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https://bugs.winehq.org/show_bug.cgi?id=55766
Bug ID: 55766
Summary: user32:win - test_SetActiveWindow_0() gets a bad
foreground Window in wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:win - test_SetActiveWindow_0() gets a bad foreground Window in KDE:
win.c:3817: Test failed: GetForegroundWindow returned 00180136
win.c:3819: Test failed: GetActiveWindow returned 00180136
win.c:3821: Test failed: GetFocus returned 00180136
See https://test.winehq.org/data/patterns.html#user32:win
This is systematic[1] on fg-deb64, my development desktop, maybe because it
runs KDE?
However it also happens in the GitLab CI, though only when testing MRs, not in
the nightly WineTest runs!
* 2023-10-09 MR!4055
* 2023-10-05 MR!3994
* 2022-11-14 MR!1342
* 2022-11-13 MR!1341
* 2022-11-10 MR!1326
[1] Actually for the past 8 months fg-deb64 has a total of 2 runs without these
failures, out of 635.
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https://bugs.winehq.org/show_bug.cgi?id=54870
Bug ID: 54870
Summary: Logos Bible 10 (dotnet 6) crashes trying to load image
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Created attachment 74363
--> https://bugs.winehq.org/attachment.cgi?id=74363
Terminal output with crash info
The app crashes when trying to display an image which is embedded at the
beginning of a specific book. It may apply to other books if they have embedded
images? If you open the book beyond the first page (by moving it there on a
windows machine and syncing position) then it will open ok. It's only as the
image comes on the screen that there is a crash. You never see the image. Some
other books work ok but this one crashes every time so it is likely to do with
image file type or possibly whether it is being fetched remotely?
Terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=53167
Bug ID: 53167
Summary: xaudio2_7:xaudio2 - test_simple_streaming() has a rare
failure caused by out-of-order callbacks
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
xaudio2_7:xaudio2 - test_simple_streaming() has a rare (~4.5%) failure caused
by out-of-order callbacks:
Mostly
xaudio2.c:69: Test failed: Callbacks called out of order: 1
but also sometimes (w8, w8adm, w864, w10pro64-ja, w10pro64-ko):
xaudio2.c:69: Test failed: Callbacks called out of order: 3
https://test.winehq.org/data/patterns.html#xaudio2_7:xaudio2
This failure (in the ': 1' version) also happens in Wine at about the same rate
(~5%)!
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https://bugs.winehq.org/show_bug.cgi?id=55758
Bug ID: 55758
Summary: quartz:filtergraph - test_render_run() sometimes gets
a partial render in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
quartz:filtergraph - test_render_run() sometimes gets a partial render in Wine:
filtergraph.c:635: Test failed: Got hr 0x40242.
filtergraph.c:645: Test marked todo: Got hr 0.
filtergraph.c:617: running L"test.mp3"
filtergraph.c:624: Tests skipped: L"test.mp3": codec not supported; skipping
test
filtergraph.c:571: Test failed: Got hr 0x80004005.
Unhandled exception: page fault on read access to 0x00000000 in wow64 32-bit
code (0x0043afbc).
[...]
See https://test.winehq.org/data/patterns.html#quartz:filtergraph
Where 0x40242 == VFW_S_PARTIAL_RENDER
0x80004005 == E_FAIL
The first known instance happened on 2023-08-08 in a merge request (there is no
known instance in the previous 6 months). Also it seems to mainly happen in the
GitLab CI:
* 2023-08-08 MR!3526
* 2023-08-17 linux_rbernon-x11-fvwm-win32
* 2023-10-05 linux_gitlab-debian-32
* 2023-10-06 linux_gitlab-debian-32
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https://bugs.winehq.org/show_bug.cgi?id=55753
Bug ID: 55753
Summary: Fonts on dialog/modal windows are not aliased
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: jimmyg521(a)gmail.com
Distribution: ---
Created attachment 75248
--> https://bugs.winehq.org/attachment.cgi?id=75248
Screenshot of application mp3tag with open dialog box showing unalised fonts
I'm on a brand new install of MXLinux v23/Debian Bookworm with the latest
stable/dev wine using the Debian Bookworm PPA from WineHQ (now after
significant trouble-shooting). **Previous install of MXLinux v21 with it's
version of wine-staging did not exhibit this behavior.**
Current system/wine information:
√ ~ > uname -a
Linux HOLLIN 6.1.0-10-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.38-2 (2023-07-27)
x86_64 GNU/Linux
HOLLIN [uname -a] ~
23-10-08 4:17PM
√ ~ > wine --version
wine-8.17
MX-Linux System Report:
KDE Plasma 5.27.5; Debian 12.2
CPU: 8-Core Intel Core i7-10700 (-MT MCP-) speed/min/max: 990/800/4800 MHz
Kernel: 6.1.0-10-amd64 x86_64 Up: 8d 9h 1m Mem: 6843.1/15775.5 MiB (43.4%)
Storage: 19.11 TiB (41.5% used) Procs: 476 Client: Unknown Client: mx-welcome
inxi: 3.3.06
====
Problem is not about an application installing or running, it's about the
dialog windows that both Wine itself and applications display. For example, I
can run the notepad app from a terminal in any wine prefix (default 64-bit or a
new 32-bit)and its fonts on menubar and menus look fine. But if, for example, I
select from the menubar File > Open, the fonts on the Open dialog window are
not aliased. The dialog itself is fully functional, its only the fonts that are
unaliased. WineCfg it turns out is a dialog (modal?) window and it opens with
unaliased fonts. No change to any of the fonts listed on the WineCfg Desktop
Integration Appearance Theme modify this font behavior.
I have:
1. Completely uninstalled the MXLinux v23 default wine (using mc to track down
every folder and file to delete them); reinstalled from the MXLinux repos - no
change
2. Completely uninstalled again and reinstalled using flatpak version from
org.winehq.Wine - no change
3. Completely uninstalled again, added the Debian Bookwork PPAs to install from
WineHq - no change
4. Installed from the WineHQ PPA Wine-Dev - no change
5. Googled ad nauseam various combinations of words trying to limit search
results to this specific issue, but it's a bit hopeless; most everyone is
looking for ways to install fonts or make fonts larger, but that all works fine
for me; in fact, on the Winecfg tab for Appearance, the slider is at 144 dpi
and the font displayed below the slider is, of course, correctly aliased; just
not any of the rest of the fonts used on the Winecfg dialog window or any other
dialog window
6. I have made sure that any tahoma, etc. font in my Linux system that might
cause some kind of font conflict was deleted and reinstalled using winetricks
and rebooted my system - no change
7. I have removed nearly every font from my user /.fonts/ folder and restarted
- no change
8. I have used winetricks to set the fontsmooting registry keys - no change
9. I have used winetricks to install most of the avialable fonts - no change
10. I have created test 32-bit and 64-bit prefixes using winetricks and Q4wine
- no change; dialog/modal dialog fonts remain unaliases
10. I have added specific values to my local linux install's user .fonts.conf
file to force Linux system aliasing and hinting hoping, based on a blog post,
this might spill over into wine, and restarted - no change
Again - this is not about funcationality - it all works, it's only about the
font display of dialog windows; primary windows of apps and Wine system apps
(regedit, notepad, control, taskmgr) all load and display fonts as expected
until I use File | Open, File | Print, etc. (see attached screen of application
mp3tag running in a 32-bit prefix).
Why is this a problem? On an HDPI monitor, pencil thin unaliased fonts are very
difficult to read. It is a real usability issue.
Here is an image of what I'm talking about - the application mp3tag (which I've
been using for several years in wine on both Kubutu and MXLinx v21) with the
File | Options dialog enabled. If you increase view to 200%, you can clearly
see that the font of the dialog is not aliased while the menu font and other
fonts in the app UI are.
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https://bugs.winehq.org/show_bug.cgi?id=55757
Bug ID: 55757
Summary: The 32-bit kernel32:debugger gets a debugger inactive
failure in the new WoW mode on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 32-bit kernel32:debugger gets a debugger inactive failure in the new WoW
mode on macOS:
debugger.c:205: child: crashing...
Unhandled exception: page fault on write access to 0x00000000 in segmented
32-bit code (0107:0044d143).
Assertion failed: curr_mode == stm_32bit, file ../wine/dlls/dbghelp/cpu_i386.c,
line 278
debugger.c:735: Test failed: exit code = c0000354
See https://test.winehq.org/data/patterns.html#kernel32:debugger
Where c0000354 == STATUS_DEBUGGER_INACTIVE
The failures are systematic but only happen when running the 32-bit test in a
Windows-on-Windows wineprefix on macOS.
Looking at the pattern one may also think they started on 2023-10-02 but in
fact that's just because before that date the WineTest report had so many other
errors that test.winehq.org rejected the report. In fact the test was already
failing all the way back to at least 2023-09-07 (there is no earlier data).
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https://bugs.winehq.org/show_bug.cgi?id=55756
Bug ID: 55756
Summary: The 32-bit ntdll:wow64 crashes in the new WoW mode on
macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 32-bit ntdll:wow64 crashes in the new WoW mode on macOS:
[... skip failures from bug 55752, bug 55754 and bug 55755...]
wow64.c:1773: got init block 000000f0
Unhandled exception: page fault on read access to 0xffffffff in segmented
32-bit code (0107:00dd000e).
Assertion failed: curr_mode == stm_32bit, file ../wine/dlls/dbghelp/cpu_i386.c,
line 278
ntdll:wow64:0e24 done (-1073740972) in 2s 665B
See https://test.winehq.org/data/patterns.html#ntdll:wow64
The failures are systematic but only happen when running the 32-bit test in a
Windows-on-Windows wineprefix on macOS.
Looking at the pattern one may also think they started on 2023-10-02 but in
fact that's just because before that date the WineTest report had so many other
errors that test.winehq.org rejected the report. In fact the test was already
failing all the way back to at least 2023-09-07 (there is no earlier data).
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https://bugs.winehq.org/show_bug.cgi?id=55754
Bug ID: 55754
Summary: ntdll:wow64 - The 32-bit test_modules() fails in
Wine's new WoW mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:wow64 - The 32-bit test_modules() fails in Wine's new WoW mode:
wow64.c:1558: Test failed: unknown module 6ffffdce0000 L"win32u.dll" found
See https://test.winehq.org/data/patterns.html#ntdll:wow64
In particular one can see this issue on fg-deb64-i386, fgtb-debian11-i386,
fgtb-debian12-i386 and rbernon-*-wow64 which all run the 32-bit tests in the
new Windows-on-Windows Wine mode. This failure does no happen in the 64-bit
test, or when running in a pure 32-bit environment or in the old
Windows-on-Windows mode.
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https://bugs.winehq.org/show_bug.cgi?id=47510
Bug ID: 47510
Summary: Roblox Player or Studio doesnt work on Linux
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrianpluta4(a)gmail.com
Distribution: ---
Created attachment 64898
--> https://bugs.winehq.org/attachment.cgi?id=64898
Crash during Installaion of Roblox
Roblox Player or Studio doesnt work on Linux
Can i run this native???
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https://bugs.winehq.org/show_bug.cgi?id=55737
Bug ID: 55737
Summary: black screen on new mini games (free available) eg.
Inkobot by soerbgames
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
Distribution: ---
black screen on new mini windows games (free available) eg. Inkobot by
soerbgames
black screen on new mini games (free available) eg. Inkobot by soerbgames
its the second iogame that make this problem.
I dont know if programers' fault or wine.
wine --version
wine-8.0 (Debian 8.0~repack-4)
Debian GNU/Linux 12 (bookworm)
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https://bugs.winehq.org/show_bug.cgi?id=55751
Bug ID: 55751
Summary: wbemprox:query crashes on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
wbemprox:query crashes on macOS:
query.c:1347: Test failed: got 0x80041001
Couldn't get first exception for process 0230
C:\users\runner\Temp\wct\wbemprox_test.exe.
No backtrace available
[...]
wbemprox:query:0230 done (-1073741819) in 7s 10853B
See https://test.winehq.org/data/patterns.html#wbemprox:query
Where 0x80041001 == WBEM_E_FAILED
-1073741819 == STATUS_ACCESS_VIOLATION
This crash first happened on 2023-10-06 and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines) but in both 32-bit and 64-bit tests.
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https://bugs.winehq.org/show_bug.cgi?id=55750
Bug ID: 55750
Summary: The 32-bit kernel32:virtual fails on macOS + WoW
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The 32-bit kernel32:virtual fails on macOS + WoW:
virtual.c:2292: Test failed: VirtualLock unexpectedly succeeded
virtual.c:2294: Test marked todo: wrong error 3735928559
virtual.c:2298: Test succeeded inside todo block: VirtualLock failed 3735928559
[...]
virtual.c:2237: exception: 80000001 flags:0 addr:00560BB1
virtual.c:2330: Test failed: memory block contains wrong value, expected 0x101,
got 0x1
[...]
virtual.c:2237: exception: 80000001 flags:0 addr:005612B5
virtual.c:2444: Test failed: VirtualLock unexpectedly succeeded
virtual.c:2446: Test marked todo: wrong error 3735928559
virtual.c:2455: Test succeeded inside todo block: VirtualLock failed 3735928559
[...]
virtual.c:2483: exception: c0000005 flags:0 addr:01150000 info[0]:8
info[1]:01150000
virtual.c:2775: Test failed: expected no STATUS_ACCESS_VIOLATION exception, got
1 exceptions
[...]
See https://test.winehq.org/data/patterns.html#kernel32:virtual
The failures are systematic but only happen when running the 32-bit test in a
Windows-on-Windows wineprefix on macOS.
Looking at the pattern one may also think they started on 2023-10-02 but in
fact that's just because before that date the WineTest report had so many other
errors that test.winehq.org rejected the report. In fact kernel32:virtual was
already failing all the way back to at least 2023-09-07 (there is no earlier
data).
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https://bugs.winehq.org/show_bug.cgi?id=55749
Bug ID: 55749
Summary: comctl32:button - The 64-bit test_button_messages()
sometimes fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
comctl32:button - The 64-bit test_button_messages() sometimes fails on macOS:
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0281 should
NOT have been sent by DefWindowProc
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0281 was
expected in child
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0007 should
NOT have been sent by DefWindowProc
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0007 was
expected in child
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0111 was
expected, but got msg 0x0008 instead
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x8000 was
expected, but got msg 0x0281 instead
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x000f was
expected, but got msg 0x0281 instead
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg sequence is not
complete: expected 0000 - actual 0007
See https://test.winehq.org/data/patterns.html#comctl32:button
These failures are specific to the *-win64 test configurations which
corresponds to the 64-bit tests. The *-wow64 (32-bit) tests have no failure.
The failure rate is about 11%.
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https://bugs.winehq.org/show_bug.cgi?id=55748
Bug ID: 55748
Summary: The 32-bit atl:atl_ax times out in WoW mode on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: atl
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 32-bit atl:atl_ax times out in WoW mode on macOS:
atl:atl_ax start dlls/atl/tests/atl_ax.c
atl:atl_ax:0810 done (258) in 120s 0B
See https://test.winehq.org/data/patterns.html#atl:atl_ax
The failures are systematic but only happen when running the 32-bit test in a
Windows-on-Windows wineprefix on macOS.
Looking at the pattern one may also think they started on 2023-10-02 but in
fact that's just because before that date the WineTest report had so many other
errors that test.winehq.org rejected the report. In fact atl:atl_ax was already
failing all the way back to at least 2023-09-08 (there is no earlier data).
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https://bugs.winehq.org/show_bug.cgi?id=41982
Bug ID: 41982
Summary: Creatures 2: starts in 1.9.8-staging, crashes in all
the rest
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skerit(a)kipdola.com
Distribution: ---
Created attachment 56389
--> https://bugs.winehq.org/attachment.cgi?id=56389
Failure console output in 1.9.9-staging
The game "Creatures 2" does not start in any of the normal or -staging
branches, except for in 1.9.8-staging.
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http://bugs.winehq.org/show_bug.cgi?id=16096
Summary: DirectMusic doesn't work
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)cms-db.de
Created an attachment (id=17324)
--> (http://bugs.winehq.org/attachment.cgi?id=17324)
DirectMusic Error
In Anno 1503 (1503 A.D.) the background music doesn't work.
There are lots of errors about DirectMusic in the console output.
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http://bugs.winehq.org/show_bug.cgi?id=23373
Summary: Dubloon does not play music or sound
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://gamejolt.com/freeware/games/dubloon/files/254/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Created an attachment (id=29133)
--> (http://bugs.winehq.org/attachment.cgi?id=29133)
terminal output
Dubloon should start with background audio and should play sounds when a menu
is selected. However, it does not play any audio.
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https://bugs.winehq.org/show_bug.cgi?id=53638
Bug ID: 53638
Summary: Drakan - order of the flame: menu and in-game music
doesn't work
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: kotowhiskas(a)protonmail.com
Distribution: ---
Created attachment 73038
--> https://bugs.winehq.org/attachment.cgi?id=73038
Wine staging 7.16 logs, looks like it lacks some dmusic features
When launching a game, menu music doesn't work, but it works when installing
directmusic from winetricks so it's most likely a wine dmusic implementation
bug.
The game is not an official copy (becuase I can't find one, even on gog, it's
an old game which doesn't being sold anymore) but a repack, but I don't know if
I can share the link to a torrent here. I have (probably) an copy from disc on
another pc but it's complicated to get copy it on my system.
wine version: staging 7.16
OS: Arch Linux x86_64
Kernel: 5.19.6-arch1-1
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http://bugs.winehq.org/show_bug.cgi?id=35822
Bug ID: 35822
Summary: No background music in "A Very Long Rope to the Top of
the Sky".
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: alexanderaltman(a)me.com
Created attachment 47829
--> http://bugs.winehq.org/attachment.cgi?id=47829
+dmime debug log
The game "A Very Long Rope to the Top of the Sky" does not play background
music under Wine, but does under Windows.
A +dmime log is attached.
This bug is a continuation of #35819, and some additional information can be
found there.
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https://bugs.winehq.org/show_bug.cgi?id=41400
Bug ID: 41400
Summary: Gamemaker 8.0 crashes when trying to run an actual
compiled game
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kittyrockedyourworld(a)gmail.com
Distribution: ---
updated Wine to version 1.9.18 after reinstall of Ubuntu 14.04. Gamemaker 8.0
starts okay but when I try to run a compiled game I get the following error:
:Unexpected error occurred when running the game." I click on it and it closes
the game from running but the Gamemaker editor is still open.
A more specific error occurred on auto debug that states that "Internal errors
invalid parameters recieved."
Gamemaker Lite can be downloaded at
https://game-maker.en.uptodown.com/windows/download
I am unable to produce a more thorough terminal output as still new to how to
use Wine debug.
Thanks for any help.
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http://bugs.winehq.org/show_bug.cgi?id=32496
Bug #: 32496
Summary: Street Fighter X Mega Man : no sound
Product: Wine
Version: 1.5.19
Platform: x86
URL: http://static.capcom.com/sfxmm/SFxMM_EU.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guy.roussin(a)teledetection.fr
Classification: Unclassified
Hi,
No sound with this free game (no need to install only one exe file)
The first line of the log file :
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
Test with EU version, there is also a US version :
http://static.capcom.com/sfxmm/SFxMM_US.zip
Thank you,
Guy
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https://bugs.winehq.org/show_bug.cgi?id=38037
Bug ID: 38037
Summary: Kugou music can't play music
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
CC: fracting(a)gmail.com
Distribution: SUSE
Download from http://downmini.kugou.com/kugou7680.exe
Install it
Open any music, then the app would report failed to playback.
Use winetricks to install directmusic could fix this bug.
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http://bugs.winehq.org/show_bug.cgi?id=25753
Summary: Hacker Evolution: Untold has no sound?
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Created an attachment (id=32814)
--> (http://bugs.winehq.org/attachment.cgi?id=32814)
wine ./steam.exe 2>debug.log
The mentioned game (both demo and retail from Steam platform) has no sound but
music (MP3 music) is playing. Other games I play on a regular basis have
working sound. I think is is related to this line:
--------------
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x2ee3418, 0x17a518):
loading not implemented yet (only descriptor is lo
aded)
--------------
Regards,
Roland
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https://bugs.winehq.org/show_bug.cgi?id=44353
Bug ID: 44353
Summary: Flugratten Demo crashes
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dxof
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 60247
--> https://bugs.winehq.org/attachment.cgi?id=60247
backtrace
The program Flugratten crashes after installation upon startup. It also crashes
when run from the .wine tree. Before It shows a y/n dialogue. It may show a
second time when you proceed with no but definitely crashes after you click it.
sha256sum Flugratten_Demo_1_0_4503.exe
341fa94104a7b7856e84dc0a509866dedceb29852352a457ef5aca8580d11bef
Flugratten_Demo_1_0_4503.exe
The Demo is available for download also at Gameswelt.de:
http://www.gameswelt.de/flugratten/demo/flugratten,122352
wine: Unhandled exception 0x40000015 in thread 1fc at address
0x676f0023:0x004028dc (thread 01fc), starting debugger...
and
wine: Unhandled exception 0x80000003 in thread 1eb at address 0x7bc7f164
(thread 01eb), starting debugger...
Please tell me which channel logs you need.
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https://bugs.winehq.org/show_bug.cgi?id=54516
Bug ID: 54516
Summary: d3d9:visual - clip_planes_test() fails on Debian
Testing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:visual - clip_planes_test() fails on Debian Testing:
visual.c:17064: Test failed: Expected color 0x00ff0000, 0x00ff7f00, 0x00ff0000
or 0x00ff7f00 for instruction "def2", got 0x00ffff00.
visual.c:17064: Test failed: Expected color 0x00ff00ff, 0x00ff7f00, 0x00ff00ff
or 0x00ff7f00 for instruction "def3", got 0x00ffffff.
See https://test.winehq.org/data/patterns.html#d3d9:visual
What's notable is that this failure:
* Does not happen on Windows.
* Does not happen on Debian 11.
* Started happening on Debian Testing after the 2023-01-15 upgrade.
So it may be that some Debian library is in the wrong.
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https://bugs.winehq.org/show_bug.cgi?id=55735
Bug ID: 55735
Summary: d3d8:device & d3d9:device - test_reset() sometimes
gets error 0x88760873 on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d8:device & d3d9:device - test_reset() sometimes gets error 0x88760873 on
Windows. It looks like this can happen after any IDirect3DDevice*_Reset() call,
leading to various symptoms:
d3d8:device:
device.c:1747: Test failed: Reset failed, hr 0x88760873.
device.c:1749: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:1761: Test failed: D3DVIEWPORT->Width = 400.
device.c:1762: Test failed: D3DVIEWPORT->Height = 300.
device.c:1764: this is the last test seen before the exception
0d58:device: unhandled exception c0000005 at 73FBA86E
or
device.c:1807: Test failed: Reset failed, hr 0x88760873.
device.c:1809: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:1835: Test failed: D3DVIEWPORT->Width = 500, expected 200.
device.c:1837: Test failed: D3DVIEWPORT->Height = 400, expected 150.
device.c:1840: this is the last test seen before the exception
0a1c:device: unhandled exception c0000005 at 7418D7DE
or
device.c:1935: Test failed: Got unexpected hr 0x88760873.
device.c:1937: Test failed: Got unexpected hr 0x88760869.
or
device.c:1960: Test failed: Failed to reset device, hr 0x88760873.
or
device.c:1967: Test failed: Failed to reset device, hr 0x88760873.
device.c:1967: this is the last test seen before the exception
20b8:device: unhandled exception c0000005 at 7561CC42
or
device.c:1990: Test failed: Reset failed, hr 0x88760873.
or
device.c:2022: Test failed: Reset failed, hr 0x88760873.
device.c:2024: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:2029: Test failed: GetBackBuffer failed, hr 0x8876086c.
device.c:2031: Test failed: Got hr 0.
device.c:2033: Test failed: Got hr 0.
device.c:2033: this is the last test seen before the exception
0388:device: unhandled exception c0000005 at 00430A60
or
device.c:2036: Test failed: Reset failed, hr 0x88760873.
device.c:2038: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:2038: this is the last test seen before the exception
1f64:device: unhandled exception c0000005 at 750A9822
d3d9:device:
device.c:2219: Test failed: Got hr 0x88760873.
device.c:2221: Test failed: Got hr 0x88760869.
device.c:2230: Test failed: IDirect3DDevice9_GetViewport failed, hr 0x8876086c.
device.c:2233: Test failed: D3DVIEWPORT->Width = 0.
device.c:2234: Test failed: D3DVIEWPORT->Height = 0.
device.c:2236: Test failed: D3DVIEWPORT->MaxZ = 0.000000.
device.c:2239: Test failed: Failed to get swapchain, hr 0x8876086c.
device.c:2242: Test failed: Failed to get present parameters, hr 0x8876086c.
device.c:2243: Test failed: Got unexpected BackBufferWidth 0.
device.c:2244: Test failed: Got unexpected BackBufferHeight 0.
or
device.c:2275: Test failed: Got hr 0x88760873.
device.c:2277: Test failed: Got hr 0x88760869.
device.c:2300: Test failed: Got hr 0x8876086c.
device.c:2303: Test failed: D3DVIEWPORT->Width = 0, expected 200
device.c:2305: Test failed: D3DVIEWPORT->Height = 0, expected 150
device.c:2308: Test failed: D3DVIEWPORT->MaxZ = 0.000000
device.c:2311: Test failed: Failed to get swapchain, hr 0x8876086c.
device.c:2314: Test failed: Failed to get present parameters, hr 0x8876086c.
device.c:2315: Test failed: Got unexpected BackBufferWidth 0, expected 200.
device.c:2317: Test failed: Got unexpected BackBufferHeight 0, expected 150.
device.c:2319: Test failed: Got unexpected BackBufferFormat 0, expected 0x16.
device.c:2321: Test failed: Got unexpected BackBufferCount 0.
device.c:2324: Test failed: Got unexpected SwapEffect 0.
device.c:2325: Test failed: Got unexpected hDeviceWindow 0000000000000000,
expected 0000000000AE01F4.
device.c:2326: Test failed: Got unexpected Windowed 0.
device.c:2343: Test failed: Got hr 0x8876086c.
device.c:2345: Test failed: Got hr 0.
device.c:2347: Test failed: Got hr 0.
device.c:2347: this is the last test seen before the exception
0c04:device: unhandled exception c0000005 at 000000000044D4DA
See https://test.winehq.org/data/patterns.html#d3d8:devicehttps://test.winehq.org/data/patterns.html#d3d9:device
Where 0x88760869 == D3DERR_DEVICENOTRESET
0x8876086c == D3DERR_INVALIDCALL
0x88760873 == undocumented
Notes:
* According to the Chromium source:
// On Windows 8 systems, IDirect3DSwapChain9::Present sometimes returns
0x88760873 when the windows is
// in the process of entering/exiting fullscreen. This code doesn't seem to
have any documentation. The
// device appears to be ok after emitting this error so simply return a
failure to swap.
* But in our case 0x88760873 is returned by a IDirect3DDevice*_Reset() call
(not ::Present()).
* It's not specific to Windows 8: this also happens on Windows 10 and 11.
This happens most frequently with d3d8:device (about 3.5 times per month), all
for the 32-bit test on Windows 10 1507 to Windows 11. Here's a list of the
latest instances for a sampling of Windows versions:
* 2023-05-01 w1121H2_newtb-w11pro64-32
* 2023-08-04 win22H2_newtb-w1064-32
* 2023-08-16 win1607_newtb-w1064v1607-32
* 2023-08-16 win22H2_newtb-w1064-tsign-32
* 2023-08-28 win22H2_fgtb-w10pro64-32
* 2023-09-14 win1507_newtb-w1064v1507-32
* 2023-10-05 win1809_newtb-w1064v1809-32
But there are also 3 instances of it with d3d9:device, all for the 64-bit test
this time, and on Windows 10 1507:
* 2023-04-04 win1507_newtb-w1064v1507-64
* 2023-05-30 win1507_newtb-w1064v1507-64
* 2023-09-19 win1507_newtb-w1064v1507-64
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https://bugs.winehq.org/show_bug.cgi?id=55734
Bug ID: 55734
Summary: Just Cause 2 fullfills some textures in black color
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 75229
--> https://bugs.winehq.org/attachment.cgi?id=75229
screenshot
0d1c:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_UNOR
M, format WINED3DFMT_R8G8B8A8_UNORM).
0cdc:fixme:dxgi:d3d11_swapchain_ResizeBuffers Ignoring flags 0x2.
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_UNORM, src_format WINED3DFMT_R8G8B8A8_TYPELES
S, format WINED3DFMT_R8G8B8A8_UNORM).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPE
LESS, format WINED3DFMT_R8G8B8A8_UNORM_SRGB).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPE
LESS, format WINED3DFMT_R8G8B8A8_UNORM_SRGB).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPE
LESS, format WINED3DFMT_R8G8B8A8_UNORM_SRGB).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_UNOR
M, format WINED3DFMT_R8G8B8A8_UNORM).
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https://bugs.winehq.org/show_bug.cgi?id=55729
Bug ID: 55729
Summary: Loader unable to open at all and no longer allows
games
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lootfarmer16(a)gmail.com
Distribution: ---
Created attachment 75226
--> https://bugs.winehq.org/attachment.cgi?id=75226
had to copy paste the details since wine didn't want to actually save the file.
so after a restart of the steam deck, the wine loader for games no longer
allowed anything to open, and since it said to make a report here I am
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https://bugs.winehq.org/show_bug.cgi?id=55682
Bug ID: 55682
Summary: Error in Greenshot Image Editor when hovering over
tool icons
Product: Wine
Version: 8.17
Hardware: x86-64
URL: https://github.com/greenshot/greenshot/releases/downlo
ad/Greenshot-RELEASE-1.2.10.6/Greenshot-NO-INSTALLER-1
.2.10.6-RELEASE.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: Fedora
Created attachment 75202
--> https://bugs.winehq.org/attachment.cgi?id=75202
hovering over tool's icon
Steps to reproduce:
1) unpack Greenshot-NO-INSTALLER-1.2.10.6-RELEASE.zip
2) wine Greenshot.exe
3) RMB on Greenshot icon in the system tray
4) LMB on "Capture region"
5) Draw a rectangle on your screen
6) A context menu will pop up by itself
7) Choose "Open in image editor"
8) Hover over any tool's icon (see attached animation)
Behavior:
Error window with contents as attached.
Expected behavior:
No error window.
Additional info:
1) No error window on wine-stagging
2) Tools work fine if invoked from a menu or by a keyboard shortcut
Terminal output:
0024:fixme:uiautomation:UiaReturnRawElementProvider UIA-to-MSAA bridge not
implemented, no provider map to free.
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:dwmapi:DwmGetWindowAttribute (000A00EE 9 0031DFE0 16) stub
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https://bugs.winehq.org/show_bug.cgi?id=55625
Bug ID: 55625
Summary: [REGRESSION] While playing Roblox via Grapejuice
Product: Wine-staging
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 911devops911(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75166
--> https://bugs.winehq.org/attachment.cgi?id=75166
Wine log for RobloxPlayerLauncher.exe using +loaddll,+message,+msgbox,+seh
Using your official debian repository:
https://dl.winehq.org/wine-builds/debian/ bookworm main
It worked flawlessly in the last version and immediately stopped working after
the update to wine-8.16 (Staging).
The RobloxPlayerLauncher.exe starts as usual and then stops and spits out a
messageBox "The application encountered an unrecoverable error" (see Log >
Line 2561)
Log Attatched
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https://bugs.winehq.org/show_bug.cgi?id=55509
Bug ID: 55509
Summary: Roblox crash at open Player
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.ponce.bravo(a)gmail.com
Distribution: ---
Created attachment 75072
--> https://bugs.winehq.org/attachment.cgi?id=75072
there is the log of the error
When i have a successful installation, and i open the installed Roblox Player,
a windows appears with the message "The application found an unrecoverable
error"
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https://bugs.winehq.org/show_bug.cgi?id=55680
Bug ID: 55680
Summary: Grapejuice failed to open the player resulting in an
unrecoverable error
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: creator903qwerty(a)gmail.com
Distribution: ---
The player failed to load and the error said it was unrecoverable
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