https://bugs.winehq.org/show_bug.cgi?id=55080
Bug ID: 55080
Summary: Rayman Origins needs support for instruction type
HLSL_IR_IF
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:51:1: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_IF.
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https://bugs.winehq.org/show_bug.cgi?id=4713
--- Comment #37 from temp82(a)luukku.com ---
> still freezes wine 8.18.
don't know if these are related
0024:fixme:ddraw:DirectDrawEnumerateExA flags 0x6 not handled
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:d3d:wined3d_device_apply_stateblock WINED3D_RS_ZVISIBLE not
implemented.
011c:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
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https://bugs.winehq.org/show_bug.cgi?id=55712
Bug ID: 55712
Summary: rpcrt4: NdrClientInitializeNew() does not wait for
server connection
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: bghome(a)gmail.com
Distribution: ---
Created attachment 75218
--> https://bugs.winehq.org/attachment.cgi?id=75218
Application log (WINEDEBUG=+timestamp,+pid,+tid,+seh,+rpc,+file,+sync)
I'm debugging a crash of the RekordboxAgent application. The problem is that
it's terminated by the RPC_S_SERVER_UNAVAILABLE exception.
I noticed that the client connection for the endpoint .\pipe\wine_plugplay (see
NdrClientInitializeNew() API call on line 11168) had been triggered before the
server started listening (see NdrServerInitializeNew() API call on line 13286).
Since the application works well under Windows 10/11, I believe it's a wine
implementation related problem.
To me it seems like the client connection should wait until the server becomes
available. I made a small patch to test this theory (see rpcrt4.patch). Now I
can see in the logs that the WaitNamedPipeW API is called on line 11189, but
looks like does not have the desired effect as rpcrt4_conn_open_pipe connection
failed appears immediately on line 11194.
Any help regarding that would be appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=55641
Bug ID: 55641
Summary: dxdiag crashes with segfault
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: matthew.mcallister.0(a)gmail.com
Distribution: ---
Created attachment 75176
--> https://bugs.winehq.org/attachment.cgi?id=75176
Output of `wine dxdiag`
Running wine-devel. wine --version is wine-8.16. OS is Debian 13. kernel
version 6.4.13-1. Graphics: RTX 3080, nvidia-driver version 525.125.06-2.
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https://bugs.winehq.org/show_bug.cgi?id=55524
Bug ID: 55524
Summary: Memory allocation difficulties were reported during
runs of the Settlers: Heritage of Kings.
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried the game “The settlers (gold edition)” out once more by components from
the software package “wine 8.15-1622.3”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine 'C:\ProgramData\Microsoft\Windows\Start
Menu\Programs\Ubisoft\Blue Byte\DIE SIEDLER - Das Erbe der Könige - Gold
Edition\DIE SIEDLER - Das Erbe der Könige Nebelreich spielen.lnk'
…
0178:err:virtual:map_view anon mmap error Nicht genügend Hauptspeicher
verfügbar, size 0x10020000, unix_prot 0
0178:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 10010000
0178:err:d3d:buffer_invalidate_bo_range Failed to allocate maps array,
invalidating entire buffer.
…
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https://bugs.winehq.org/show_bug.cgi?id=55469
Bug ID: 55469
Summary: GL_OUT_OF_MEMORY crash
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wschmrdr(a)gmail.com
Distribution: ---
Starting with Wine 8.14, after playing just a second co-op game, I receive a
"GL_OUT_OF_MEMORY" error, followed by several instances of "Cannot allocate
memory", followed by the typical "RtlpWaitForCriticalSection" crash I have also
experienced in previous versions if I play too many matches. Not sure if the
two are related, but with previous versions (up to 8.13), I was able to play a
couple matches and then restart the application as a sort of workaround.
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https://bugs.winehq.org/show_bug.cgi?id=55760
Bug ID: 55760
Summary: roblox does not start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Johnjhill2007(a)gmail.com
Distribution: ---
it keep saying that robloxplayerbeta.exe has encountered a serious problem and
need to close
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https://bugs.winehq.org/show_bug.cgi?id=55743
Bug ID: 55743
Summary: Logos Bible Software (.NET app) crash on load
Product: Wine-staging
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75246
--> https://bugs.winehq.org/attachment.cgi?id=75246
terminal output
Crash on load... new bug. This app has been silver or gold with staging since
7.18 staging.
Terminal Output attached
wine staging 8.17.
Logos_v28.2.0.0043-x64.msi
Operating System: SteamOS 3.4.10
KDE Plasma Version: 5.26.1
KDE Frameworks Version: 5.99.0
Qt Version: 5.15.6
Kernel Version: 5.13.0-valve37-1-neptune (64-bit)
Graphics Platform: X11
Processors: 8 × AMD Custom APU 0405
Memory: 14.5 GiB of RAM
Graphics Processor: AMD Custom GPU 0405
Manufacturer: Valve
Product Name: Jupiter
System Version: 1
Dependencies installed:
# CUPS + KDE printer manager GUI
PACKAGES="cups print-manager system-config-printer"
# Auto-discovery via DNS
# https://wiki.archlinux.org/title/Avahi#Hostname_resolution
PACKAGES="$PACKAGES nss-mdns"
# Optionals (helpful)
# foomatic pre-built ppd drivers
PACKAGES="$PACKAGES foomatic-db-engine foomatic-db-ppds
foomatic-db-nonfree-ppds"
# ghostscript for non-pdf printers
PACKAGES="$PACKAGES ghostscript"
# cups-filters for driverless printers
PACKAGES="$PACKAGES cups-filters"
# packages for wine to work with Logos
PACKAGES="$PACKAGES samba extra-rel/apparmor core-rel/libcurl-gnutls wine
winetricks cabextract appmenu-gtk-module patch bc lib32-libjpeg-turbo"
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https://bugs.winehq.org/show_bug.cgi?id=55702
Bug ID: 55702
Summary: d3d9:visual - fp_special_test() fails on Debian 12
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:visual - fp_special_test() fails on Debian 12:
visual.c:17094: Test failed: Expected color 0x00ff0000, 0x00ff7f00, 0x00ff0000
or 0x00ff7f00 for instruction "def2", got 0x00ffff00.
visual.c:17094: Test failed: Expected color 0x00ff00ff, 0x00ff7f00, 0x00ff00ff
or 0x00ff7f00 for instruction "def3", got 0x00ffffff.
See https://test.winehq.org/data/patterns.html#d3d9:visual
It never failed on Debian 11 and stopped failing on Debian Testing once it was
upgraded past Debian 12. So this looks specific to Debian 12. In particular
this fails systematically on the nightly GitLab CI WineTest runs (see
gitlab-debian-64).
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