http://bugs.winehq.org/show_bug.cgi?id=28659
Bug #: 28659
Summary: rpcrt4/server test crashes on 32-bit FreeBSD9
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: FreeBSD
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 36831
--> http://bugs.winehq.org/attachment.cgi?id=36831
backtrace
The rpcrt4/rpc test fails as well, but that may be related to missing ntlm_auth
(which I haven't found how to satisfy on FreeBSD). The server test shows that
same error, but also crashes, so something nastier is going on.
Backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=55889
Bug ID: 55889
Summary: Valgrind complains about wld_mmap being in Text
segment
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)davidebeatrici.dev
Distribution: ---
Created attachment 75426
--> https://bugs.winehq.org/attachment.cgi?id=75426
Valgrind log
I selected "8.20" as the version because it's the latest to be affected, but
I'm not sure when the problem was introduced exactly.
It could very well be a bug in Valgrind, but I can't reproduce the issue with
the current Debian Testing package: https://packages.debian.org/trixie/wine
That Wine version appears to be 8.0.1:
$ wine --version
wine-8.0.1 (Debian 8.0.1~repack-3)
The attached log was generated by Valgrind with the suppressions from
https://github.com/austin987/wine-valgrind-scripts when attempting to run Wine
through it.
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https://bugs.winehq.org/show_bug.cgi?id=52720
Bug ID: 52720
Summary: cmd.exe:batch times out in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
cmd.exe:batch started timing out in Wine on 2022-03-17:
batch.c:427: running TEST_CMDLINE.CMD test...
cmd.exe:batch:040c done (258) in 120s
Test failed: timed out
https://test.winehq.org/data/patterns.html#cmd.exe:batch
Unfortunately I was unable to find a change in Wine that would be the cause for
the timeout: in my tests cmd.exe:batch still times out when run from older Wine
versions.
* Based on the WineTest logs cmd.exe:batch was taking about 50 seconds up to
2022-03-16. But the next day that run time more than doubled to about 118 - 170
seconds, causing it to time out most of the time.
* Reverting the Wine source to the 2022-03-16 head, rebuilding from scratch and
recreating the wineprefix did not help: cmd.exe:batch still times out.
* No package upgrades were performed on that date. Plus this regression
happened simultaneously on multiple machines with different upgrade schedules.
* WINETEST_TIME=1 indicates that almost all of the time is spent running
TEST_BUILTINS.CMD:
batch.c:427:0.149 running TEST_BUILTINS.CMD test...
batch.c:136:158.289 Test succeeded
^^^ The first ok() call after WaitForSingleObject() is in the map_file() called
after run_test()
* Running the test manually it looked like the "--- for /R" "Plain directory
enumeration" part of test_builtins.cmd was enumerating all of the computer's
directories, starting with /bin, /boot, /etc, ... That would certainly take a
long time but that run crashed after about 1 minute so this may be unrelated.
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https://bugs.winehq.org/show_bug.cgi?id=53095
Bug ID: 53095
Summary: system:NtUserChangeDisplaySettings Changing
L"\\\\.\\DISPLAY1" display settings returned -2
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zizka(a)seznam.cz
Distribution: ---
Created attachment 72524
--> https://bugs.winehq.org/attachment.cgi?id=72524
1) Wine 7.0 crash; 2) Attempts to run with the Wine bundled by the vendor
(i-deal Games)
App: "Jagged Alliance 2 - Wildfire" from Steam
Wine 7.0
Ubuntu 2022.04
I am trying to make Jagged Alliance run.
The Wine distributed with Jagged Alliance seems not to work, because it has 36
byte long libwine.so and Wine doesn't even start. See the "JA 2 dist Wine log"
below.
So I tried with Wine 7.0 (current stable), and it failed with:
system:NtUserChangeDisplaySettings Changing L"\\\\.\\DISPLAY1" display
settings returned -2
Along that, the system switched to fullscreen, with the whole screen black.
On a second run, Wine crashed - see the 1st part of the attached text.
I will try to contact the company and ask if they could figure out.
But in the meantime, I think this is a valid bug on an old Win32 game which
could be present on some others. Thanks to anyone who takes a look.
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http://bugs.winehq.org/show_bug.cgi?id=22904
Summary: Register URL protocol handlers under Linux
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kempe.marcus(a)gmail.com
winemenubuilder is able to automatically register file type associations and
build menus under Linux, when triggered by an application under wine.
It would be great if the same thing were true for protocol handlers, so that
these would become registered in much the same way as when using gconftool in
gnome:
gconftool -s /desktop/gnome/url-handlers/spotify/command 'wine
c:\\spotify\\spotify.exe %s' --type String
gconftool-2 -s /desktop/gnome/url-handlers/spotify/enabled --type Boolean true
Would this be possible, hard, or maybe not a good idea?
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http://bugs.winehq.org/show_bug.cgi?id=16214
Summary: Copy command does not work as expected
Product: Wine
Version: 1.0.1
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From Launchpad: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/272921
In Windows, the COPY command run in a command prompt allows users to
concatenate files by using a plus ("+") operator, for example:
copy file1+file2 outfile
In wine's cmd.exe, it seems to read file1+file2 as a single path and therefore
outputs a "Path Not Found". Also, it does not recognize the "con" keyword used
to represent stdout/stdin. Therefore another method of concatenating files:
copy file1 outfile
copy file2 con >> outfile
does not work either.
My Ubuntu version is 8.04, AMD64 architecture, though I have seen the same
issue on the x86 version as well.
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https://bugs.winehq.org/show_bug.cgi?id=55894
Bug ID: 55894
Summary: Windows Journal does not start, needs class ClassicW
{3336b8bf-45af-429f-85cb-8c435fbf21e4}
Product: Wine
Version: 8.20
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: inkobj
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75431
--> https://bugs.winehq.org/attachment.cgi?id=75431
Terminal output
Steps to reproduce:
1. Create a 32-bit Wine bottle.
2. Run `winetricks mfc42`.
3. Run `wine Journal_en-us_x86.msi`.
4. Run `wine 'C:\Program Files\Windows Journal\journal.exe'`.
An error dialog appears that says "Open" but has no useful error message.
$ sha256sum Journal_en-us_x86.msi
e1aee3fca029ad235817b633e089f3fd3bc7603e62e1c5043ffcc263baff67e9
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https://bugs.winehq.org/show_bug.cgi?id=55895
Bug ID: 55895
Summary: this can be caused by problem in the program or a
deficiency in wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: urmilagautam9763(a)gmail.com
Distribution: ---
Created attachment 75432
--> https://bugs.winehq.org/attachment.cgi?id=75432
it is showing " The program wrapgame.exe has encountered a serious problem and
needs to close. This can be caused by problem in the program or a deficiency in
wine"
it is showing " The program wrapgame.exe has encountered a serious problem and
needs to close. This can be caused by problem in the program or a deficiency in
wine"
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http://bugs.winehq.org/show_bug.cgi?id=20474
Summary: Wine can't be built with GCC in C99 mode
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann(a)droneaud.fr
For multiple reason, wine can't be built by GCC in C99 mode ( --std=c99 ).
In particular, wine rely on GCC behavor regarding to extern inline.
It produces errors regarding asm construct conflicting with extern
inline symbols.
It produces errors with multiple defination of inline function in object files.
According to this, it seems that wine is not compatible with C99, but rely a
lot on GCC specific behavor.
See also bug #20306
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https://bugs.winehq.org/show_bug.cgi?id=55891
Bug ID: 55891
Summary: mfmediaengine - Frame server mode is implemented
incorrectly
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: besentv(a)gmail.com
Distribution: ---
Today, Wine's implementation of media engine plays back the video stream at
full speed in frame server mode potentially skipping frames. Windows does in
fact play back the video stream at full speed as well, however it uses a custom
sink that only requests more frames from the pipeline, when OnVideoStreamTick()
was called.
The used sink is a private interface which can be created using the activate
interface with UUID 4d4dedaa-43c5-480d-9ee0-1464f9f4ff4b (CLSID_SVRActivate) .
Additionally Windows prerolls 2 frames by scrubbing at postition 0 (0 rate
playback) before actual playback in media engine is started by a call to
OnVideoStreamTick(). Even though it seems illogical, the Play() function just
generally allows OnVideoStreamTick() to start playback.
To properly implement this we seem to be (partially) blocked by the following
issues:
- No implementation of this custom Sink in Wine.
- Scrubbing at 0 rate seems to be broken at the moment.
- Need to manually copy frame data from CPU to GPU instead of just passing
Samples from the sink to the user program. To fix this, we need to detach
decoding from the media source and move it into the pipeline with decoder MFTs.
This also needs a minor rewrite of the topo resolving logic.
I wrote an extension to the effect test, which better shows the general issue,
which is available here:
https://gitlab.winehq.org/wine/wine/-/merge_requests/4379
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https://bugs.winehq.org/show_bug.cgi?id=53216
Bug ID: 53216
Summary: d3d11:d3d11 - test_depth_bias() fails in the TestBot
VMs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11 - test_depth_bias() fails in the TestBot VMs:
d3d11.c:28093: Test failed: Got depth 4.99374978e-003, expected
4.99999994e-003.
d3d11.c:28093: Test failed: Got depth 4.99374978e-003, expected
4.99999994e-003.
d3d11.c:28093: Test failed: Got depth 2.50997487e-003, expected
2.50999994e-003.
d3d11.c:28093: Test failed: Got depth 7.48750009e-003, expected
7.49999994e-003.
d3d11.c:28093: Test failed: Got depth 7.48750009e-003, expected
7.49999994e-003.
d3d11.c:28093: Test failed: Got depth 2.50997487e-003, expected
2.50999994e-003.
d3d11.c:28093: Test failed: Got depth 1.24749998e-002, expected
1.24999999e-002.
d3d11.c:28093: Test failed: Got depth 1.24749998e-002, expected
1.24999999e-002.
d3d11.c:28093: Test failed: Got depth 2.50997487e-003, expected
2.50999994e-003.
d3d11.c:28093: Test failed: Got depth 6.40899956e-001, expected
6.42500000e-001.
d3d11.c:28093: Test failed: Got depth 6.40899956e-001, expected
6.42500000e-001.
d3d11.c:28093: Test failed: Got depth 2.50997487e-003, expected
2.50999994e-003.
d3d11.c:28093: Test failed: Got depth 2.50997487e-003, expected
2.50999994e-003.
d3d11.c:28093: Test failed: Got depth 2.50997487e-003, expected
2.50999994e-003.
d3d11.c:27965: Test marked todo: Got 0xffffff00, expected 0x00ffffff at (0, 0,
0), sub-resource 0.
d3d11.c:28101: Test failed: Got value 0x14745 (4.99373704e-003), expected
0x147ae (4.99999553e-003).
d3d11.c:28101: Test failed: Got value 0x14745 (4.99373704e-003), expected
0x147ae (4.99999553e-003).
d3d11.c:28101: Test failed: Got value 0x8528f (3.25097461e-002), expected
0x85293 (3.25099845e-002).
d3d11.c:28101: Test failed: Got value 0x1eab3 (7.48747632e-003), expected
0x1eb85 (7.49999329e-003).
d3d11.c:28101: Test failed: Got value 0x1eab3 (7.48747632e-003), expected
0x1eb85 (7.49999329e-003).
d3d11.c:28101: Test failed: Got value 0x8528f (3.25097461e-002), expected
0x85293 (3.25099845e-002).
d3d11.c:28101: Test failed: Got value 0x33190 (1.24750145e-002), expected
0x33333 (1.24999888e-002).
d3d11.c:28101: Test failed: Got value 0x33190 (1.24750145e-002), expected
0x33333 (1.24999888e-002).
d3d11.c:28101: Test failed: Got value 0x8528f (3.25097461e-002), expected
0x85293 (3.25099845e-002).
d3d11.c:28101: Test failed: Got value 0xa41204 (6.40899935e-001), expected
0xa47ae1 (6.42500022e-001).
d3d11.c:28101: Test failed: Got value 0xa41204 (6.40899935e-001), expected
0xa47ae1 (6.42500022e-001).
d3d11.c:28101: Test failed: Got value 0x8528f (3.25097461e-002), expected
0x85293 (3.25099845e-002).
d3d11.c:28101: Test failed: Got value 0x8528f (3.25097461e-002), expected
0x85293 (3.25099845e-002).
d3d11.c:28101: Test failed: Got value 0x8528f (3.25097461e-002), expected
0x85293 (3.25099845e-002).
d3d11.c:28110: Test failed: Got value 0x28e (9.97940032e-003), expected 0x290
(1.00099184e-002).
d3d11.c:28110: Test failed: Got value 0x28e (9.97940032e-003), expected 0x290
(1.00099184e-002).
d3d11.c:28110: Test failed: Got value 0x331 (1.24666209e-002), expected 0x334
(1.25123980e-002).
d3d11.c:28110: Test failed: Got value 0x331 (1.24666209e-002), expected 0x334
(1.25123980e-002).
d3d11.c:28110: Test failed: Got value 0x476 (1.74258030e-002), expected 0x47b
(1.75020981e-002).
d3d11.c:28110: Test failed: Got value 0x476 (1.74258030e-002), expected 0x47b
(1.75020981e-002).
d3d11.c:28110: Test failed: Got value 0xa411 (6.40894179e-001), expected 0xa47a
(6.42496376e-001).
d3d11.c:28110: Test failed: Got value 0xa411 (6.40894179e-001), expected 0xa47a
(6.42496376e-001).
https://test.winehq.org/data/patterns.html#d3d11:d3d11
These failures:
* Don't happen on Debian 11 + Intel / KDE
* Happen on Debian 11 + QXL + single-monitor
* Happen on Debian 11 + QXL + multi-monitor
* Don't happen on Debian Testing + QXL + multi-monitor
So they are probably caused by some bug in the Debian 11 QXL support.
Note that despite being systematic these failures could cause false positives
due to the test multi-threading (see bug 53212).
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https://bugs.winehq.org/show_bug.cgi?id=48247
Bug ID: 48247
Summary: Darksiders 2 (GOG) crashes after intro
Product: Wine-staging
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fzielcke(a)z-51.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65912
--> https://bugs.winehq.org/attachment.cgi?id=65912
log + crash dump with wine-4.20 (staging)
Darksiders 2 directly crashes after the intro.
This is on Debian unstable with the official winehq-staging 4.20 packages for
bullseye
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https://bugs.winehq.org/show_bug.cgi?id=55214
Bug ID: 55214
Summary: Overwatch 2 crashes on launch on macOS
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yehia.wael(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 74824
--> https://bugs.winehq.org/attachment.cgi?id=74824
Crash backtrace
Overwatch 2 fails to launch on macOS, both when compiled with
--enable-archs=i386,x86_64 and without. The game is launched directly from
_retail_/Overwatch.exe and works as expected on Linux (tested on Ubuntu 22.04
and Archlinux, with both packaged and self-compiled wine versions), but does
not launch on macOS.
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https://bugs.winehq.org/show_bug.cgi?id=54642
Bug ID: 54642
Summary: Page fault on read access to 0x0000
Product: Wine-staging
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: santafejayyt(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74172
--> https://bugs.winehq.org/attachment.cgi?id=74172
Wine debugger backtrace on game start
I'm attempting to run Konami's E-Amusement Cloud Sound Voltex Exceed Gear game,
and the launcher and its components work fine, however when attempting to
launch the game, the window opens, but the game does not start, and stays on a
black screen. I have installed the required dependencies for the game via
winetricks (DXVK / D3DX9, FAudio, & XACT).
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https://bugs.winehq.org/show_bug.cgi?id=55884
Bug ID: 55884
Summary: office 2013 installer halted half way
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bu56fo58(a)gmail.com
Distribution: ---
Created attachment 75415
--> https://bugs.winehq.org/attachment.cgi?id=75415
The backtrace generated by wine
Install office 2013 pro with 'winetricks office2013pro' on a 32bit wineprefix.
1. Cannot choose which component to install in the installer (drop down menu
not displayed)
2. Installer always Halted with (even on a clean wineprefix):
```
0160:fixme:msi:MsiEndTransaction 0
0140:fixme:htmlhelp:HtmlHelpW HH case HH_UNINITIALIZE not handled.
------------------------------------------------------
warning: Note: command wine i:setup.exe returned status 172. Aborting.
```
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https://bugs.winehq.org/show_bug.cgi?id=55086
Bug ID: 55086
Summary: Dotnet 7: System.Net.WebSockets.WebSocketException
(0x80004005) - SSL cannot be established
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reiichi001(a)gmail.com
Distribution: ---
Created attachment 74637
--> https://bugs.winehq.org/attachment.cgi?id=74637
Error message from POC, which matches error from game modding project
As part of a game modding project, I maintain a plugin that makes use of
Discord.Net to relay game messages to Discord.
In recent versions of Wine with .Net 7 for Windows installed (as required by
the modding project, as it uses Windows .Net 7), Discord.Net will fail to
connect. Previously, this was due to WebSocket mishandling, which looks to have
been fixed in Wine 7.18.
When trying to connect to Discord's gateway in Wine 8.10 (current staging), an
SSL exception occurs and the connection fails. Please see attached logs.
I've made a quick POC with minimal functionality that can be used for
testing/code review. It will run fine on Windows and on native .Net 7
installations, but not in Wine. On discord, the bot will accept a single text
command, xl!ping and will respond with "pong" in an embed if working. In Wine,
it never connects as noted above.
https://github.com/reiichi001/DiscordNetWinePOC
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https://bugs.winehq.org/show_bug.cgi?id=55624
Bug ID: 55624
Summary: Graphical issues on PRIME setup nvidia gpu
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75165
--> https://bugs.winehq.org/attachment.cgi?id=75165
log file on nvidia
I get this issue where whenever I launch a game using the discrete GPU, in game
transitions freeze up, black screen or FMVs don't play properly whilst they
function perfectly with the iGPU.
Heard somewhere it's a framebuffer issue but I'm not sure.
Here's a video showcasing the issue:
discrete nvidia card:
https://drive.google.com/file/d/1GAPJozhF6tJ2mosdQLbeGSRM7r7kUDDU/view?usp=…
intel iGPU:
https://drive.google.com/file/d/1dDWgdaDe95mWtXm1OWdlPNkXpiBJVXnJ/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=55070
Bug ID: 55070
Summary: winemenubuilder adds incorrect prefix on 32bit only
Wine
Product: Wine
Version: 8.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dofficialgman(a)gmail.com
Distribution: ---
On 32bit (x86 only) wine, the Exec= line automatically created in an
application's .desktop file is incorrect and can not be launched.
eg: /home/gman/.local/share/applications/wine/Programs/7-Zip/7-Zip\ File\
Manager.desktop
```
[Desktop Entry]
Name=7-Zip File Manager
Exec=env WINEPREFIX="/home/gman/.wine/dosdevices/f:/home/gman/.wine" wine
C:\\\\users\\\\gman\\\\AppData\\\\Roaming\\\\Microsoft\\\\Windows\\\\Start\\
Menu\\\\Programs\\\\7-Zip\\\\7-Zip\\ File\\ Manager.lnk
Type=Application
StartupNotify=true
Icon=EA23_7zFM.0
StartupWMClass=7zfm.exe
```
64bit (x64 with WOW64) wine does not have this issue and the generated .desktop
file will be correct.
eg: /home/gman/.local/share/applications/wine/Programs/7-Zip/7-Zip\ File\
Manager.desktop
```
[Desktop Entry]
Name=7-Zip File Manager
Exec=env WINEPREFIX="/home/gman/.wine" wine
C:\\\\users\\\\gman\\\\AppData\\\\Roaming\\\\Microsoft\\\\Windows\\\\Start\\
Menu\\\\Programs\\\\7-Zip\\\\7-Zip\\ File\\ Manager.lnk
Type=Application
StartupNotify=true
Icon=EA23_7zFM.0
StartupWMClass=7zfm.exe
```
Both are with fresh wine installs with fresh/clean prefixes. Confirmed on
multiple devices.
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https://bugs.winehq.org/show_bug.cgi?id=54183
Bug ID: 54183
Summary: wineserver crash when running d3d9:visual
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: testcase
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
CC: rbernon(a)codeweavers.com
Distribution: ---
d3d9:visual on this machine breaks somewhere in the middle, apparently while
trying to do mode switches, and leaves the display switched off. Not sure what
triggers it exactly; I've certainly had working runs on other machines. What's
important is that then when d3d9_test.exe exits, it triggers a wined3d crash.
Simple tl;dr version is that set_cursor_pos gets triggered not from a client
request, and tries to access current->process, which crashes.
The backtrace is:
Core was generated by `/home/elizabeth/git/wine64/loader/../server/wineserver
-d'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 0x00005598e8b43ac0 in set_cursor_pos (desktop=desktop@entry=0x5598ea1ce5d0,
x=32767, y=32767) at ../wine/server/queue.c:427
427 if ((device = current->process->rawinput_mouse) && (device->flags &
RIDEV_NOLEGACY))
(gdb) bt
#0 0x00005598e8b43ac0 in set_cursor_pos (desktop=desktop@entry=0x5598ea1ce5d0,
x=32767, y=32767) at ../wine/server/queue.c:427
#1 0x00005598e8b43c7b in set_clip_rectangle
(desktop=desktop@entry=0x5598ea1ce5d0, rect=rect@entry=0x0,
send_clip_msg=send_clip_msg@entry=1) at ../wine/server/queue.c:476
#2 0x00005598e8b43da1 in set_foreground_input (input=0x0,
desktop=0x5598ea1ce5d0) at ../wine/server/queue.c:483
#3 set_foreground_input (input=0x0, desktop=0x5598ea1ce5d0) at
../wine/server/queue.c:480
#4 thread_input_destroy (obj=0x5598ea1ba430) at ../wine/server/queue.c:1106
#5 0x00005598e8b3b144 in release_object (ptr=0x5598ea1ba430) at
../wine/server/object.c:451
#6 release_object (ptr=0x5598ea1ba430) at ../wine/server/object.c:440
#7 0x00005598e8b43800 in msg_queue_destroy (obj=0x5598ea1ae4d0) at
../wine/server/queue.c:1077
#8 0x00005598e8b3b144 in release_object (ptr=0x5598ea1ae4d0) at
../wine/server/object.c:451
#9 release_object (ptr=ptr@entry=0x5598ea1ae4d0) at
../wine/server/object.c:440
#10 0x00005598e8b3224e in release_object_from_handle (obj=0x5598ea1ae4d0) at
../wine/server/handle.c:115
#11 handle_table_destroy (obj=0x5598ea1d3810) at ../wine/server/handle.c:185
#12 0x00005598e8b3b144 in release_object (ptr=0x5598ea1d3810) at
../wine/server/object.c:451
#13 release_object (ptr=0x5598ea1d3810) at ../wine/server/object.c:440
#14 0x00005598e8b3260f in close_process_handles
(process=process@entry=0x5598ea1ce7a0) at ../wine/server/handle.c:197
#15 0x00005598e8b3d990 in process_killed (process=0x5598ea1ce7a0) at
../wine/server/process.c:970
#16 remove_process_thread (process=0x5598ea1ce7a0,
thread=thread@entry=0x5598ea1d4020) at ../wine/server/process.c:1020
#17 0x00005598e8b5b37f in kill_thread (thread=0x5598ea1d4020,
violent_death=<optimized out>, violent_death@entry=0) at
../wine/server/thread.c:1294
#18 0x00005598e8b3dcb0 in kill_process (violent_death=0,
process=0x5598ea1ce7a0) at ../wine/server/process.c:1077
#19 kill_process (process=0x5598ea1ce7a0, violent_death=<optimized out>) at
../wine/server/process.c:1058
#20 0x00005598e8b2d587 in fd_poll_event (event=<optimized out>, fd=<optimized
out>) at ../wine/server/fd.c:542
#21 main_loop_epoll () at ../wine/server/fd.c:636
#22 0x00005598e8b2d7ee in main_loop () at ../wine/server/fd.c:992
#23 0x00005598e8b1ea7d in main (argc=2, argv=0x7ffd26625e48) at
../wine/server/main.c:237
Rémi, do you have any immediate insight on what we should be doing here?
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http://bugs.winehq.org/show_bug.cgi?id=16552
Summary: CreateIoCompletionPort fails in Chromium unit tests
Product: Wine
Version: 1.1.10
Platform: Other
URL: http://chromium.org
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://src.chromium.org/viewvc/chrome/trunk/src/base/message_pump_win.cc
contains the code
port_.Set(CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, NULL, 1));
DCHECK(port_.IsValid());
...
HANDLE port = CreateIoCompletionPort(file_handle, port_, key, 1);
DCHECK(port == port_.Get());
The DCHECK fires when running one of the Chromium unit tests:
wine Debug/ui_tests.exe
...
001b:Call KERNEL32.CreateFileW(00ed7208
L"\\\\.\\pipe\\chrome.ChromeTestingInterface:8.1",c0000000,00000000,00000000,00000003,40110000,00000000)
ret=010e0220
001b:Ret KERNEL32.CreateFileW() retval=000000c0 ret=010e0220
...
0021:Call KERNEL32.CreateIoCompletionPort(ffffffff,00000000,00000000,00000001)
ret=01a304b3
0021:Ret KERNEL32.CreateIoCompletionPort() retval=000000c8 ret=01a304b3
0021:Call KERNEL32.CreateIoCompletionPort(000000c0,000000c8,00ed5aa0,00000001)
ret=01a30760
trace:ntdll:NtSetInformationFile
(0xc0,0x7cdee318,0x7cdee320,0x00000008,0x0000001e)
0021:Ret KERNEL32.CreateIoCompletionPort() retval=00000000 ret=01a30760
0021:Call KERNEL32.OutputDebugStringA(00ed95a8
"[26:33:1249:FATAL:message_pump_win.cc(428)] Check failed: port == port_.Get().
\r\n") ret=019a7af3
I think it's failing in wineserver for some reason during NtSetInformationFile
in set_completion_info.
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https://bugs.winehq.org/show_bug.cgi?id=52792
Bug ID: 52792
Summary: Error messages for invalid .exe files could be
improved
Product: Wine
Version: 7.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Trying to run a 0 byte .exe file under Wine will get you this:
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: File not found.
This doesn't look correct.
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https://bugs.winehq.org/show_bug.cgi?id=48004
Bug ID: 48004
Summary: winserver memory overflow
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: heiko(a)stark-jena.de
Distribution: ---
with default and 'wineserver -d2 -f -p10' settings
I run simulations with the software Opensim (https://opensim.stanford.edu/) and
restart the Opensim one after the other with a script. This seems to cause a
memory overflow (> 64 GB).
Kill wineserver helps to fix the memory overflow.
Is there a way to debug this?
Best regards,
Heiko
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https://bugs.winehq.org/show_bug.cgi?id=9127
Zeb Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |e8e5e8b5c94f7ec7dfd00fc7684
| |be4f7263fe725
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #112 from Zeb Figura <z.figura12(a)gmail.com> ---
Fixed upstream by
<https://source.winehq.org/git/wine.git/commitdiff/e8e5e8b5c94f7ec7dfd00fc76…>.
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https://bugs.winehq.org/show_bug.cgi?id=52716
Bug ID: 52716
Summary: Sending key stroke (using
[System.Windows.Forms.SendKeys]::SendWait) fails
(seems to go into a loop?)
Product: Wine
Version: 7.4
Hardware: x86-64
URL: https://github.com/PowerShell/PowerShell/releases/down
load/v7.0.3/PowerShell-7.0.3-win-x64.msi
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 72077
--> https://bugs.winehq.org/attachment.cgi?id=72077
ps script
Hi, I have a powershell script where I need to send a keystroke to a program.
I found code snippet on the internet and made little script that I tested in
windows (using powershell core) and it works.
It sends ctrp^p to notepad, and that opens the printer-dialog correctly on
windows.
On wine however it doesn`t work, cpu-usage goes up so it seems to get into
loop(???)
Script (also see attachment):
###################################################################
Start-Process "notepad.exe"
Sleep 3
$WindowHandle = Get-Process | Where-Object { $_.MainWindowTitle -Match
"Notepad" } | Select-Object -ExpandProperty MainWindowHandle
[void][System.Reflection.Assembly]::LoadWithPartialName('System.Windows.Forms')
[System.Windows.Forms.SendKeys]::SendWait("^{p}")
#####################################################################
Steps to reproduce:
1. winetricks -q dotnet48
2. wget
https://github.com/PowerShell/PowerShell/releases/download/v7.0.3/PowerShel…
3. wine PowerShell-7.0.3-win-x64.msi
4. Save the script from attachment as a.ps1 in current folder
5. wine pwsh -file ./a.ps1
Notepad opens but nothing really happens and cpu-usage goes up
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https://bugs.winehq.org/show_bug.cgi?id=55782
Bug ID: 55782
Summary: System.Windows.Forms expects CreateActCtx() to succeed
with truncated ACTCTX structure
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Major versions of .Net installed by winetricks (including 4.0, 4.52, 4.72, 4.8)
are affected by this bug.
According to
https://github.com/dotnet/winforms/blob/4.8/src/Common/src/UnsafeNativeMeth…
internal definition of ACTCTX is missing hModule field, and as a result cbSize
doesn't match the expectations of Wine's CreateActCtx() implementation
https://github.com/dotnet/winforms/blob/4.8/src/Common/src/UnsafeNativeMeth…
The following MR aims to fix this bug:
https://gitlab.winehq.org/wine/wine/-/merge_requests/3839
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https://bugs.winehq.org/show_bug.cgi?id=55742
Bug ID: 55742
Summary: wine crashes when launching Captvty V3
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerard.labadie(a)sysgroup.fr
Distribution: ---
Created attachment 75245
--> https://bugs.winehq.org/attachment.cgi?id=75245
the backtrace
I suppose wine 8.17 is installed and an up to date winetricks is present
download the zip on
http://v3.captvty.fr/
mkdir .captvty_v3
unzip -d .captvty_V3 captvty-3.0.1.2.zip
export WINEARCH=win32
export WINEPREFIX=~/.wine_captvty_V3
wineboot --update
winetricks -q --force dotnet48 corefonts
wget http://captvty.fr/getgdiplus -O kb958869.exe
wine kb958869.exe /x:kb958869 /q
cp kb958869/SP3QFE/asms/10/msft/windows/gdiplus/gdiplus.dll
${WINEPREFIX}/drive_c/windows/system32
wine reg add HKCU\\Software\\Wine\\DllOverrides /v gdiplus /d native,builtin /f
Now launch it
wine .captvty_V3/Captvty.exe
on
https://forum.winehq.org/viewtopic.php?t=38088&sid=186a660110f0fdd03b8ff77e…
JKFloris said it was a bug
before the backtrace
wine Captvty.exe
0090:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0090:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0090:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0090:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00e0:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
00e0:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 10003241, 28) stub
00e0:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 011B09AD, 28) stub
00e0:fixme:heap:GetNumaHighestNodeNumber semi-stub: 009EFC74
00e0:fixme:seh:WerRegisterRuntimeExceptionModule
(L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscordacwks.dll",
011A0000) stub
00e8:err:ole:CoGetContextToken apartment not initialised
00e0:fixme:virtual:NtFlushProcessWriteBuffers stub
00e0:fixme:nls:get_dummy_preferred_ui_language (0x8 0x413 009ECF20 00000000
009ECF24) returning a dummy value (current locale)
00e0:fixme:nls:get_dummy_preferred_ui_language (0x8 0x413 009ECF20 00F46898
009ECF24) returning a dummy value (current locale)
00e0:fixme:ntdll:NtQuerySystemInformation
(0x000000ce,0x9ee9f4,0x00000008,(nil)) stub
00e0:fixme:bcrypt:BCryptGetFipsAlgorithmMode 009EE81C - semi-stub
00e0:fixme:nls:LCMapStringEx unsupported lparam f49150
00e0:fixme:advapi:RegisterEventSourceW ((null),L".NET Runtime"): stub
00e0:fixme:advapi:ReportEventW
(CAFE4242,0x0001,0x0000,0x00000402,00000000,0x0001,0x00000000,009EE1C0,00000000):
stub
00e0:err:eventlog:ReportEventW L"Application: Captvty.exe\n"
00e0:err:eventlog:ReportEventW L"Framework Version: v4.0.30319\n"
00e0:err:eventlog:ReportEventW L"Description: The process was terminated due to
an unhandled exception.\n"
00e0:err:eventlog:ReportEventW L"Exception Info:
System.EntryPointNotFoundException\n"
00e0:err:eventlog:ReportEventW L" at _SpA._rsA()\n"
00e0:err:eventlog:ReportEventW L" at _SpA..ctor()\n"
00e0:err:eventlog:ReportEventW L" at _2ob._5yA()\n"
00e0:err:eventlog:ReportEventW L"\n"
00e0:fixme:advapi:DeregisterEventSource (CAFE4242) stub
wine: Unhandled exception 0xe0434352 in thread e0 at address 7B012407 (thread
00e0), starting debugger...
previous versions of Captvty V3 worked, so this may be a regression in
Captvty.exe ou in wine 8.17
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https://bugs.winehq.org/show_bug.cgi?id=53213
Bug ID: 53213
Summary: d3d11:d3d11 - test_texture() fails in the TestBot VMs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11 - test_texture() fails in the TestBot VMs:
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xff0000ff at (0, 0).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xff00ffff at (1, 0).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xff00ff00 at (2, 0).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xffffff00 at (3, 0).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xffff0000 at (0, 1).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xffff00ff at (1, 1).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xff000000 at (2, 1).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xff7f7f7f at (3, 1).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xffffffff at (0, 2).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xffffffff at (1, 2).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xffffffff at (2, 2).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xff000000 at (3, 2).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xffffffff at (0, 3).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xff000000 at (2, 3).
d3d11.c:9837: Test failed: Test 60: Got unexpected color 0xff000000 at (3, 3).
https://test.winehq.org/data/patterns.html#d3d11:d3d11
These failures don't happen on my box which has an Intel graphics card instead
of QEmu's QXL graphics card.
Note also that these failures still happen on my debian11 VM which has a single
monitor instead of the TestBot VMs' multi-monitor setup.
So this seems to be related to the VMs QXL GPU.
Note that despite being systematic these failures could cause false positives
(see bug 53212).
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https://bugs.winehq.org/show_bug.cgi?id=55838
Bug ID: 55838
Summary: wget.exe fails to download anything (regression)
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Regression SHA1: 414b31bc0bbbfe005e90a1946a649082dc303c55
Distribution: Debian
This seems to be a rather old regression:
wget https://github.com/doitsujin/dxvk/releases/download/v2.0/dxvk-2.0.tar.gz
--2023-10-28 20:50:44-- (try: 5)
https://github.com/doitsujin/dxvk/releases/download/v2.0/dxvk-2.0.tar.gz
Connecting to github.com (github.com)|140.82.121.3|:443... connected.
HTTP request sent, awaiting response... Read error (Unknown error) in headers.
Retrying.
--2023-10-28 20:50:49-- (try: 6)
https://github.com/doitsujin/dxvk/releases/download/v2.0/dxvk-2.0.tar.gz
Connecting to github.com (github.com)|140.82.121.3|:443... connected.
Unable to establish SSL connection.
Regression test suffered from compilation errors (I did make -k) but I think
it's nevertheless reliable:
414b31bc0bbbfe005e90a1946a649082dc303c55 is the first bad commit
commit 414b31bc0bbbfe005e90a1946a649082dc303c55
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Sun Jun 20 11:05:54 2021 -0500
ws2_32: Reimplement select() on top of IOCTL_AFD_POLL.
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https://bugs.winehq.org/show_bug.cgi?id=55797
Bug ID: 55797
Summary: Max Payne (2001) has no sound
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avertosveir(a)gmail.com
Distribution: ---
Created attachment 75284
--> https://bugs.winehq.org/attachment.cgi?id=75284
terminal output
No sound in Max Payne. The issue appeared with the 8.17 update and still
persists in 8.18. Applies to both PulseAudio and plain ALSA. "winetricks dsound
d3dx9 directmusic directplay" used to solve the problem on 8.17, but not
anymore.
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https://bugs.winehq.org/show_bug.cgi?id=54780
Bug ID: 54780
Summary: UndertaleModTool display regression since wine-staging
8.4
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janbidler00(a)protonmail.com
Distribution: ---
Created attachment 74277
--> https://bugs.winehq.org/attachment.cgi?id=74277
Display bug
Starting from wine-staging 5.4 UndertaleModTool has corrupted display at boot.
This did not happen on wine-staging 5.3 and earlier.
The corrupted display can be fixed temporarily by clicking on any item in the
Menubar (i.e. "File").
Happens both on a clean prefix and when upgrading.
Issue is specific to wine-staging; wine-development has crashes going back all
the way to wine-7.0 if not earlier and I didn't test it with wine-stable.
Attached is an image of the display bug.
The UndertaleModTool version can be found here (I used the asset
"UndertaleModTool_v0.5.0.0.zip"):
https://github.com/krzys-h/UndertaleModTool/releases/tag/0.5.0.0
Using Arch Linux. The wine-staging were gotten from here:
https://archive.archlinux.org/packages/w/wine-staging/
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https://bugs.winehq.org/show_bug.cgi?id=54519
Bug ID: 54519
Summary: d3d9:visual - test_mipmap_upload() fails on AMD and
Nvidia GPUs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d9:visual - test_mipmap_upload() fails on AMD and Nvidia GPUs.
This impacts three VMs:
fgtb-w10pro64_rx550 (AMD RX550):
visual.c:27986: Test failed: pool 0x2: level 0: Got unexpected color
0x00000000.
visual.c:27986: Test failed: pool 0x2: level 1: Got unexpected color
0x00000000.
visual.c:27986: Test failed: pool 0x2: level 2: Got unexpected color
0x00000000.
visual.c:27986: Test failed: pool 0x2: level 3: Got unexpected color
0x00000000.
visual.c:27986: Test failed: pool 0x2: level 4: Got unexpected color
0x00000000.
visual.c:27986: Test failed: pool 0x2: level 5: Got unexpected color
0x00000000.
w11pro64_amd (AMD RX660):
visual.c:404: Test failed: pool 0x2: level 0: Got hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 0: Got unexpected color
0x00ff0000.
visual.c:404: Test failed: pool 0x2: level 1: Got hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 1: Got unexpected color
0x00ff0000.
visual.c:404: Test failed: pool 0x2: level 2: Got hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 2: Got unexpected color
0x00ff0000.
visual.c:404: Test failed: pool 0x2: level 3: Got hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 3: Got unexpected color
0x00ff0000.
visual.c:404: Test failed: pool 0x2: level 4: Got hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 4: Got unexpected color
0x00ff0000.
visual.c:404: Test failed: pool 0x2: level 5: Got hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 5: Got unexpected color
0x00ff0000.
w11pro64_nv (NVIDIA RTX3050):
visual.c:195: pool 0x2: level 0: Can't create an offscreen plain surface to
read the render target data, hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 0: Got unexpected color
0x00adbeef.
visual.c:27986: Test failed: pool 0x2: level 1: Got unexpected color
0x00000000.
visual.c:195: pool 0x2: level 2: Can't create an offscreen plain surface to
read the render target data, hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 2: Got unexpected color
0x00adbeef.
visual.c:195: pool 0x2: level 3: Can't create an offscreen plain surface to
read the render target data, hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 3: Got unexpected color
0x00adbeef.
visual.c:195: pool 0x2: level 4: Can't create an offscreen plain surface to
read the render target data, hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 4: Got unexpected color
0x00adbeef.
visual.c:195: pool 0x2: level 5: Can't create an offscreen plain surface to
read the render target data, hr 0x80004005.
visual.c:27986: Test failed: pool 0x2: level 5: Got unexpected color
0x00adbeef.
See https://test.winehq.org/data/patterns.html#d3d9:visual
These failures all started on 2023-01-06 and a bisect shows that, on all three
machines, they started with the commit below:
commit 2954d3e4a23025657740fb178ddbe110890c0cc8
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Tue Dec 20 17:43:39 2022 -0600
d3d9/tests: Test uploading the whole mipmap chain in one map.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
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https://bugs.winehq.org/show_bug.cgi?id=54399
Bug ID: 54399
Summary: d3d11:d3d11 - test_vertex_formats() fails on Windows
11 + AMD
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d11:d3d11 - test_vertex_formats() fails on Windows 11 + AMD:
d3d11.c:34906: Test failed: Format 0x58: Got {3.96078438e-001, 2.62745112e-001,
1.29411772e-001, 1.42236653e-019}, expected {3.96078438e-001, 2.62745112e-001,
1.29411772e-001, 1.00000000e+000} at (0, 0), sub-resource 0.
See w11pro64-amd in https://test.winehq.org/data/patterns.html#d3d11:d3d11
The failures started on 2023-01-24, that is on the date the test was added by
this commit:
commit dc19f5c517af5d04bebb4f26bd79220b02f1ba64
Author: Zebediah Figura <zfigura(a)codeweavers.com>
AuthorDate: Wed Jan 11 19:25:11 2023 -0600
d3d11/tests: Add a basic test for vertex formats.
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https://bugs.winehq.org/show_bug.cgi?id=55842
Bug ID: 55842
Summary: Neverwinter Nights 2 Complete (GOG.com) crashes while
starting a new game from the menu
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: pgofman(a)codeweavers.com
Regression SHA1: 059094c1c18ddc33b04eac53a72fd0eb7510be94
Distribution: ---
Created attachment 75340
--> https://bugs.winehq.org/attachment.cgi?id=75340
terminal output
Neverwinter Nights 2 Complete from GOG.com loads to the menu properly but
crashes when I load a previously saved game or start a new campaign.
The game version is 1.23.1765.
Used to work until
commit 059094c1c18ddc33b04eac53a72fd0eb7510be94
Author: Paul Gofman <pgofman(a)codeweavers.com>
Date: Thu Oct 19 18:46:13 2023 -0600
ntdll: Define heap block's BLOCK_FLAG_LFH as 0x80.
Reverting the patch on top of current git fixes the problem for me.
No demo version is available.
wine-8.18-225-gd1d13e50ec5
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https://bugs.winehq.org/show_bug.cgi?id=55839
Bug ID: 55839
Summary: NtCreateSymbolicLinkObject fails with
STATUS_OBJECT_TYPE_MISMATCH
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ake.rehnman(a)gmail.com
Distribution: ---
Created attachment 75338
--> https://bugs.winehq.org/attachment.cgi?id=75338
Test program using NtCreateSymbolicLinkObject
When trying to create a symbolic link object with an already existing link
NtCreateSymbolicLinkObject returns STATUS_OBJECT_TYPE_MISMATCH regardless if
OBJ_OPENIF flag is passed or not.
NtCreateSymbolicLinkObject in Windows 10 returns STATUS_OBJECT_NAME_COLLISION
if no flag is set and STATUS_SUCCESS otherwise.
The attached test program output with wine:
NtCreateDirectoryObject status=0
NtCreateSymbolicLinkObject status=0
NtCreateSymbolicLinkObject status=c000003a
NtCreateSymbolicLinkObject failed expected STATUS_OBJECT_NAME_COLLISION
NtCreateSymbolicLinkObject status=c000003a
NtCreateSymbolicLinkObject failed expected STATUS_SUCCESS
Console output with windows 10:
NtCreateDirectoryObject status=0
NtCreateSymbolicLinkObject status=0
NtCreateSymbolicLinkObject status=c0000035
NtCreateSymbolicLinkObject status=0
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https://bugs.winehq.org/show_bug.cgi?id=55715
Bug ID: 55715
Summary: Folio Views 4 crashes when storing a changed file
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hj.bergmann(a)mail.de
Distribution: ---
Created attachment 75220
--> https://bugs.winehq.org/attachment.cgi?id=75220
The backtrace file produced by wine.
Hello,
My system: MX-21.3_x64 Wildflower August 06 2023, base is Debian GNU/Linux 11
(bullseye).
My computer: a desktop FUJITSU ESPRIMO P910, a Quad Core model with Intel Core
i5-3550S, 64 bit type.
The bug:
I installed the Folio Views 4.0 program. It started and loaded an existing .nfo
file, but when I tried to save a changed file, the program crashed. I tried
several times, always the same result. Producing a new file was no problem, but
saving the changed file failed.
Unfortunately the Folio Views program seems to be off the market, at least I
cannot find it on the net.
My program CD is about 20-30 years old. it is a 32 bit version.
I attach the backtrace file
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https://bugs.winehq.org/show_bug.cgi?id=55679
Bug ID: 55679
Summary: warframe doesn't start in experimental wow64 mode
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
Distribution: ---
Created attachment 75201
--> https://bugs.winehq.org/attachment.cgi?id=75201
warframe doesn't start in experimental wow64 mode
Game launcher fails to run properly, it spawns it's own error dialog which
offers to send crash related data to Digital Extremes. Attached is the output
of launching it from the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=55608
Bug ID: 55608
Summary: NAM won't open on new update
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zardivorku(a)gufum.com
Distribution: ---
Created attachment 75145
--> https://bugs.winehq.org/attachment.cgi?id=75145
Log Report
https://github.com/sdatkinson/NeuralAmpModelerPlugin/releases
On latest wine staging update NAM crashes, didn't happen before on prior
update.
Linux Mint Cinnamon
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https://bugs.winehq.org/show_bug.cgi?id=55316
Bug ID: 55316
Summary: d3d10core:d3d10core fails systematically on
w11pro64-amd
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d10core:d3d10core fails systematically on w11pro64-amd:
test_pipeline_statistics_query():
d3d10core.c:4922: Test failed: Got unexpected GSInvocations count: 2.
d3d10core.c:4941: Test failed: Got unexpected GSInvocations count: 2.
test_sample_c_lz():
d3d10core.c:8553: Test failed: Got 1.00000000e+000, expected 0.00000000e+000 at
(100, 100), sub-resource 0.
d3d10core.c:8553: Test failed: Got 1.00000000e+000, expected 0.00000000e+000 at
(100, 100), sub-resource 0.
See https://test.winehq.org/data/patterns.html#d3d10core:d3d10core
These failures have been happening forever and are specific to the Windows 11 +
AMD RX6600 configuration. In particular they never happened on
fgtbw10pro64_rx550 (Windows 10 + AMD RX550). Also, except for 2023-05-10 to
2023-05-12 (3 days) they are present in all nightlies.
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https://bugs.winehq.org/show_bug.cgi?id=53218
Bug ID: 53218
Summary: d3d10core:d3d10core - test_uint_shader_instructions()
fails in the TestBot VMs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d10core:d3d10core - test_uint_shader_instructions() fails in the TestBot VMs:
d3d10core.c:13215: Test failed: Got {0x80000000, 0x00000000, 0x00000000,
0x00000000}, expected {0x00000000, 0xffffffff, 0x00000000, 0x00000000} at (0,
0), sub-resource 0.
d3d10core.c:13215: Test failed: Got {0x00000000, 0x80000000, 0x00000000,
0x00000000}, expected {0xffffffff, 0x00000000, 0x00000000, 0x00000000} at (0,
0), sub-resource 0.
d3d10core.c:13215: Test failed: Got {0xffffffff, 0x00000001, 0x00000000,
0x00000000}, expected {0x00000000, 0x00000001, 0x00000000, 0x00000000} at (0,
0), sub-resource 0.
d3d10core.c:13215: Test failed: Got {0x00000001, 0xffffffff, 0x00000000,
0x00000000}, expected {0x00000001, 0x00000000, 0x00000000, 0x00000000} at (0,
0), sub-resource 0.
https://test.winehq.org/data/patterns.html#d3d10core:d3d10core
These failures:
* Don't happen on Debian 11 + Intel / KDE
* Happen on Debian 11 + QXL + single-monitor
* Happen on Debian 11 + QXL + multi-monitor
* Happen on Debian Testing + QXL + multi-monitor (it actually has a couple
extra)
So they are probably related to QXL.
Note that despite being systematic these failures could cause false positives
due to the test multi-threading (see bug 53212).
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https://bugs.winehq.org/show_bug.cgi?id=55856
Bug ID: 55856
Summary: cgwin hangs during installation at libzstd1-1.5.5-1
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
When installing libzstd1-1.5.5-1 (/usr/bin/cygzstd-1.dll) it hangs, using one
full CPU core constantly.
The UI is still responsive and the installation can be cancelled, but it
doesn't progress.
This is not a regression in Wine, I used 5.0 and the error still occurs.
Download at https://www.cygwin.com/setup-x86_64.exe
Making feof always return 0 makes cygwin continue.
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https://bugs.winehq.org/show_bug.cgi?id=53522
Bug ID: 53522
Summary: Need for Speed III: joystick doesn't work after evdev
removal
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: DirtY.iCE.hu(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: adfee25b45af8160848f94fdb24279d63d5f91f4
Distribution: Gentoo
Created attachment 72888
--> https://bugs.winehq.org/attachment.cgi?id=72888
WINEDEBUG=+dinput, ds4 usb, overriden, nfs3 demo with git master wine
I decided to try NFS3 after some time and realized that joystick no longer
works with newer releases. Git bisect lead me to commit
adfee25b45af8160848f94fdb24279d63d5f91f4, where the evdev and js backends were
removed. With the new backend, in NFS3 deadzone calibration screen, all axes
are at constant 0, and it doesn't respond to any keypress either. I've tried it
with DualShock 4 (both usb and bt), DS3 (only usb), and some noname cheap
controller, the same results. Interestingly, in joy.cpl the joysticks do work,
I've tried to click on override to move the controller from the xinput to the
non-xinput list, but no change. I also have no force-feedback support with the
new backend.
Tested it with the retail version of nfs3 and also with this patch, the results
are the same: https://veg.by/en/projects/nfs3/
Also tested it with the demo version and the latest git
(bfc73b0b80a1da2b137b5da4a2fcf530ee3a9d7d), same results.
1. Download demo from here: https://archive.org/details/nfs3_demo
2. Create a new 32-bit wine prefix (I've only compiled a 32-bit wine)
3. In winecfg, set windows compatibility to 98 (otherwise the install refuses
to start), go to drives and add a (fake) cdrom device (otherwise setup refuses
to start), and probably you should set a virtual desktop (the game likes to
mess with your resolution)
4. Run setup.exe (it will throw a registry error but still installs the game)
5. Start the game with taskset: `taskset -c 0 path/to/wine nfs3demo -d3d0` (the
game crashes/freezes if run on multicore cpu)
6. After the race countdown, press esc, controls, and try to bind some keys or
click on dead zone to see axes values.
I'm attaching a log with WINEDEBUG=+dinput and overridden joystick on joy.cpl.
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https://bugs.winehq.org/show_bug.cgi?id=55882
Bug ID: 55882
Summary: Need For Speed: Porsche Unleashed FMVs display only a
black screen
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75412
--> https://bugs.winehq.org/attachment.cgi?id=75412
ddraw log
The audio of the FMVs plays back properly but all you get is a black screen
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https://bugs.winehq.org/show_bug.cgi?id=55877
Bug ID: 55877
Summary: DAZ3D stuck on "Building interface…" during startup
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zappedfish(a)gmail.com
Distribution: ---
DAZ3D 4.22.0.1
Fedora 39, Wine 8.19.
DAZ3D is stuck on "Building interface…" during startup. This didn't help on
previous version, I believe this to be a regression.
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https://bugs.winehq.org/show_bug.cgi?id=49988
Bug ID: 49988
Summary: NosTale (and probably some other games) doesn't handle
mouse clicks correctly
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theszczepancio(a)gmail.com
Distribution: ---
Created attachment 68390
--> https://bugs.winehq.org/attachment.cgi?id=68390
Wine-staging 5.19 log
Releated issues:
https://bugs.winehq.org/show_bug.cgi?id=42999https://bugs.winehq.org/show_bug.cgi?id=21739
Some info:
Tested the issue with wine and wine-staging.
Bug persists in 5.17, 5.18, 5.19 versions of wine.
I have installed Arch Linux on r5 3600/rx5700 XT.
I use D9VK (newest) for improvements of performance.
Installing dinput8 is not fixing anything.
I use Sway/wlroots on wayland, also I own newest kernel.
Game works as should on steam proton with same version of D9VK.
OpenGL backend works fine.
Wine log in attachement.
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https://bugs.winehq.org/show_bug.cgi?id=52444
Bug ID: 52444
Summary: Regression prevent eclipse from hitting breakpoints
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
I usually use eclipse with normal gdb for debugging. For that I compile without
mingw, since it doesn't find the symbols when using real dlls.
Since a while this is broken, and eclipse doesn't hit any breakpoints anymore.
Bisected to
commit 28fe84da45bea7de56539b50eac8ebcec54342de
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 24 10:53:53 2021 +0100
ntdll: Load the main image from the Unix side.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=55880
Bug ID: 55880
Summary: Unreal Tournament GOTY drop down menus take multiple
clicks to show up
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75407
--> https://bugs.winehq.org/attachment.cgi?id=75407
dinput log
I get this issue whenever I try to click the options while in the menu, the
drop downs don't show up consistently and you have to keep clicking a dozen
times until they actually show up.
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https://bugs.winehq.org/show_bug.cgi?id=55881
Bug ID: 55881
Summary: Unreal Tournament GOTY weapons don't render properly
in 32-bit color
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75408
--> https://bugs.winehq.org/attachment.cgi?id=75408
Weapon switching log
The back of the weapons disappear whenever 32-bit color depth is enabled in the
menu, it's very odd.
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https://bugs.winehq.org/show_bug.cgi?id=55621
Bug ID: 55621
Summary: Wine's dinput breaks gamepad on some games
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75159
--> https://bugs.winehq.org/attachment.cgi?id=75159
non WINEDEBUG log file
I've got two gamepads, one is a Dualshock 4 v2 and a really old gamepad from
the 90s I use sometimes, and I get the same outcome with both: games either
unable to detect them properly or when they do, they are aware one is connected
but it's basically locked up in game, basically unusable. I also tried out
dinputto8 to see if changed anything and to my surprise it basically fixed it,
everything was suddenly working flawlessly so it has something to do with the
built in dinput
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https://bugs.winehq.org/show_bug.cgi?id=55609
Bug ID: 55609
Summary: Broken rendering on directdraw games using Intel iGPU
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
All of my ddraw games are either completely broken or run with glitches.
NFS 3 through Porsche Unleashed are very, very broken; NFS 3 runs almost
perfectly, but with night toggled on, it doesn't get applied to the horizon and
looks rather goofy, NFS 4 gets into the menu (although with random severe lag
spikes) but black screens once you get into a race, same thing for PU but
instead of black screening it freezes and throws an error, the intro videos
also black screen. Unreal Tournament 99 has some graphical glitches like the
back of weapons completely disappearing.
Here are some screenshots:
NFS 3:
https://drive.google.com/file/d/1CC9GVv894l7JSiPJv-iYOKRzcyYoV1Gk/view?usp=…
UT:
https://drive.google.com/file/d/1Va054u7Rqej7RmSSyFJxN-dgxS5w6yXP/view?usp=…
NFS PU:
https://drive.google.com/file/d/1fYBxW1meCced_rlrh4tFrt8Z6WHfgn-c/view?usp=…
NFS 4:
https://drive.google.com/file/d/1oxHNS689Boz9RNNEYOvtjlTWTLC0kGAU/view?usp=…
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