https://bugs.winehq.org/show_bug.cgi?id=52441
Bug ID: 52441
Summary: Soft-Denchi DRM fails to register UCX.ocx
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: felineswift+wine(a)gmail.com
Distribution: ---
This software is required by some games (e.g. Armored warrior iris).
To test it install MFC42 and MSVC 2008 SP1 runtime to 32-bit prefix and install
Soft-denchi, then run "regsvr32 UCX.ocx" in C:/Program Files/Soft-Denchi.
I tried to understand why it fails. Maybe someone more knowledgeable can
find/understand the root cause:
>regsvr32 UCX.ocx
it starts loading UCOpgDlg.dll
... call some crypt functions ...
call crypt32.CryptBinaryToStringA with flag CRYPT_STRING_HEX
03e8:fixme:crypt:CryptBinaryToStringA Unimplemented type 4
call advapi32.CryptExportKey
... call some more crypt functions ...
call advapi32.CryptVerifySignatureA
-> returns NTE_BAD_SIGNATURE and EXCEPTION_WINE_CXX_EXCEPTION is thrown
...
03e8:warn:module:process_attach Initialization of L"UCOpgDlg.dll" failed
...
regsvr32: loading UCX.ocx failed (it was localized error message)
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https://bugs.winehq.org/show_bug.cgi?id=39793
Bug ID: 39793
Summary: Starcraft freezes when starting a Direct Cable
Connection game
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce:
1. Add yourself to the dialout (Ubuntu) or uucp (Arch) user group.
2. Log out and log back in.
3. In Starcraft, click Multiplayer, Direct Cable Connection, Ok.
The problem is that Starcraft attempts to detect which serial port is connected
by sending a burst of data on all ports COM1 through COM8. On Linux, COM1
through COM4 default to ttyS0 through ttyS3, but even though the device files
exist, rarely do all of them correspond to actual physical devices. So,
Starcraft hangs forever waiting for the write to complete successfully.
A patchset that fixes this bug is available at
https://github.com/alexhenrie/wine/commits/master
First reported at
https://appdb.winehq.org/objectManager.php?sClass=version&iId=149&iTestingI…
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https://bugs.winehq.org/show_bug.cgi?id=55921
Bug ID: 55921
Summary: EverQuest Titanium/Rof2 Clients: Slow Disk
Loading/Freezing?
Product: Wine
Version: 8.20
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rgirard59(a)yahoo.com
When you load up the game and try to click through the different screens by
clicking the buttons, the game seems to completely freeze for a brief period of
time between screen loads. Also, once you try to go to the character select
screen, or load into the game, it seems to take significantly longer to load
than either on parallels or a intel wine mac.
Another thing I had noticed that was odd is that when I used a fresh wine
install that didn't have the d3d9 redist june installed, the game would load up
fast between these screens like it should, however it would crash once loading
to the character select screen, due to missing d3d9 libraries I assume. Once I
installed that redist, the screens would start having the freezing issue.
Mac Sonoma, M2
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https://bugs.winehq.org/show_bug.cgi?id=55700
Bug ID: 55700
Summary: Sniper Elite 4 has rendering lags in DX12 mode
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: gmascellani(a)codeweavers.com
Regression SHA1: 23a1642673fdc28380c0eff076734a9f712f8b4e
Distribution: ---
Same symptoms as of bug 55032.
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https://bugs.winehq.org/show_bug.cgi?id=48908
Bug ID: 48908
Summary: Dr Brain 3 broken color palette
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmusterm(a)gmail.com
Distribution: ---
Created attachment 66865
--> https://bugs.winehq.org/attachment.cgi?id=66865
Example image of dr brain running in xephyr
Dr Brain 3 is a 16bit Windows program that requires 8bit colors. So to get it
running we have to use one of these methods
https://wiki.winehq.org/256_Color_Mode
I tried every last one of those methods and every method leads to the same
result you can see in the image attached to this bug.
No error message is printed out by wine. I encountered this bug a few years ago
for the first time, but didn't open a bug report for it, since I thought this
could be a problem with the virtual X.
However when viewing images in the Xephyr session all colors are displayed
correctly.
Right now the only way for me to run this game is using dosbox with win3.1 or
another form of emulation.
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http://bugs.winehq.org/show_bug.cgi?id=9304
Summary: Temple of Elemental Evil demo doesn't work - gui
vanishing
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
ToEE has a demo:
ftp://ftp.infogrames.net/demos/toee/ToEE_Demo.exe
Which install on wine 0.9.43 but it doesn't start properly (also on older
wines). The console output:
################
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:wininet:INET_QueryOptionHelper Stub! 40
fixme:wininet:INET_QueryOptionHelper INTERNET_OPTION_CONNECTED_STATE: semi-stub
fixme:shdocvw:navigate_url Unsupported arguments
err:ole:CoGetClassObject class {25336920-03f9-11cf-8fd0-00aa00686f13} not
registered
err:ole:CoGetClassObject class {25336920-03f9-11cf-8fd0-00aa00686f13} not
registered
err:ole:CoGetClassObject no class object {25336920-03f9-11cf-8fd0-00aa00686f13}
could be created for context 0x3
err:shdocvw:navigate Could not create HTMLDocument: 80040154
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x1aa3b0)
fixme:shdocvw:OleObject_Close (0x1aa3b0)->(1)
#############################
The game window shows for a second and disapper (at the end of those error
messages)
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https://bugs.winehq.org/show_bug.cgi?id=54349
Bug ID: 54349
Summary: 'wine-mono' package doesn't re-ask for installation if
you click cancel and subsequent run a .NET program (by
contrast, the Gecko package does)
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NM64+bugs.winehq.org(a)PM.me
Distribution: ---
Created attachment 73920
--> https://bugs.winehq.org/attachment.cgi?id=73920
video demonstration of the full process for reproducing the issue
(tested with wine v8.0-rc4 since v8.0-rc5 isn't yet available in Mint's package
manager)
Simply put, when the message appears asking to install the 'wine-mono' package,
if you click cancel and then subsequently try to run a program that requires
.NET, it will not ask about installing the 'wine-mono' package again.
By contrast, if you try to run a program that requires the Gecko package, it
will always ask if you want to install the Gecko package even if you click
cancel - it will still ask again the next time you run the program.
See the attached video file on fully reproducing the issue; it was tested using
the Mint 21.1 Cinnamon live ISO.
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https://bugs.winehq.org/show_bug.cgi?id=56038
Bug ID: 56038
Summary: The Gladiators Galactic Circus Games crashes when
starting (installs ok)
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Game: The Gladiators Galactic Circus Games 2-CD version
https://www.myabandonware.com/game/the-gladiators-galactic-circus-games-glu…
Steps to reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ wine /run/media/cedric/THE_GLADIATORS_1/TheGladiators.exe Now the installer
starts
press Yes, and next
enter the username/organisation and CD-KEY, next
accept the default location, next
next, install. Now the installer shows a progress bar. the progressbar stops at
64%
insert CD2
click finish now the installer exits
wine ~/wine-tmp/drive_c/Program\ Files\ \(x86\)/The\ Gladiators/The\
Gladiators.exe
Now the game crashes with this message: "Exception EExternalException danks le
module ntdll.dll a 00023050 exceptionn externe C0000025"
Software:
$ wine --version
wine-9.0-rc2 from this aur package:
https://aur.archlinux.org/packages/wine-wow64
$ uname -a
Linux cedric 6.6.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42
+0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
0b:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi
10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] (rev c4)
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https://bugs.winehq.org/show_bug.cgi?id=48027
Bug ID: 48027
Summary: cmd pipe | not triggering ReadFile EOF
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Test program is find.exe as of wine commit
ccec532879ec14b2e79da08288152a69221ec4d1.
I implemented the program so it waits for ReadFile to return FALSE, that's when
the input is supposed to be over:
######
BOOL success = ReadFile(handle, buffer, 4096, &buffer_max, NULL);
if (!success)
return FALSE;
######
Now that's not right anyways, but it exposes a slight difference in Wine cmd:
1) Following input hangs on Wine, but not on Windows: "echo test | find test"
It works on Wine when using "winetricks -q cmd"
2) Following input hangs on both Windows and Wine: "find test < test.txt"
Wine's implementation of the pipe | uses the redirect operator < internally.
This leads to the pipe working differently on Wine, i.e. blocking ReadFile when
it's not supposed to.
I'm not aware of a real program being affected by that, just noting.
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