https://bugs.winehq.org/show_bug.cgi?id=56081
Bug ID: 56081
Summary: (T)Raumschiff Surprise: Periode 1: game starts with a
black screen
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
(T)Raumschiff Surprise: Periode 1: game starts with a black screen
To reproduce:
Download (T)Raumschiff Surprise: Periode 1:
https://www.myabandonware.com/game/t-raumschiff-surprise-periode-1-mji#down…
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ unzip ~/Downloads/T-Raumschiff-Surprise-Periode-1_Win_DE_CD.zip
Archive: /home/jose/Downloads/T-Raumschiff-Surprise-Periode-1_Win_DE_CD.zip
inflating: IMAGE.CCD
inflating: IMAGE.cue
inflating: IMAGE.img
inflating: IMAGE.sub
$ fuseiso -p IMAGE.img cd
$ cd cd/
$ wine Setup/Setup.exe Choose defaults. Press enter to get the bash prompt
$ wine ~/wine-tmp/drive_c/Phenomedia\ AG/\(T\)Raumschiff\ Surprise\ -\ Periode\
1\ -\ XXL/Freistilschweber.exe
Now the screen goes black. When the mouse is moved, a pointer is visible.
When esc is pressed, the desktop reapears. These errors are visible on the
console:
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0120:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed
to set pixel format 5 on device context 1E010049.
0024:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
0120:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed
to set pixel format 5 on device context 1A010056.
0120:err:d3d:wined3d_context_gl_create_wgl_ctx Failed to set pixel format 5 on
device context 1A010056.
0024:err:ddraw:ddraw_create_swapchain Failed to create swapchain, hr
0x80004005.
0024:err:ddraw:ddraw_set_cooperative_level Failed to create swapchain, hr
0x80004005.
$ cd ..
$ fusermount -u cd/
Software:
$ wine --version
wine-9.0-rc3f rom this aur PKGBUILD:
https://bugs.winehq.org/attachment.cgi?id=75744
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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https://bugs.winehq.org/show_bug.cgi?id=56083
Bug ID: 56083
Summary: 007: Blood Stone: game starts with a black screen
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
To reproduce:
Download 007: Blood Stone:
https://www.myabandonware.com/download/14b6-007-blood-stone
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
unzip ~/Downloads/007-Blood-Stone_Win_EN-FR-DE-ES-PT-PL-CS-RU_Repack.zip
Archive:
/home/jose/Downloads/007-Blood-Stone_Win_EN-FR-DE-ES-PT-PL-CS-RU_Repack.zip
extracting: 007 Blood Stone.iso
extracting: 007 Blood Stone.jpg
$ fuseiso -p 007\ Blood\ Stone.iso cd
$ cd cd
$ wine setup.exe and accept the defaults
$ wine ~/wine-tmp/drive_c/Games/James\ Bond\ 007\ Blood\ Stone/Bond.exe
Now the screen goes black. When the mouse is moved, a pointer is visible.
When esc is pressed, the desktop reapears. These errors are visible on the
console:
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:d3d:wined3d_swapchain_init The application requested more than one
back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
0024:fixme:wbemprox:client_security_SetBlanket 7FCC1850, 027DC9D8, 10, 0,
(null), 3, 3, 00000000, 0
0024:fixme:wbemprox:client_security_Release 7FCC1850
0024:fixme:wbemprox:enum_class_object_Next timeout not supported
0024:fixme:dinput:joy_config_GetConfig iface 027DC9A8, id 0, info 019CF3C8,
flags 0x1 stub!
0024:fixme:dinput:joy_config_GetConfig flags |= DIJC_GUIDINSTANCE
wine: Unhandled page fault on read access to 00000000 at address 0149C3D5
(thread 0024), starting debugger...
013c:fixme:dbghelp:elf_search_auxv can't find symbol in module
0110:err:sync:RtlpWaitForCriticalSection section 02902620 (null) wait timed out
in thread 0110, blocked by 0024, retrying (60 sec)
013c:fixme:dbghelp:elf_search_auxv can't find symbol in module
$ cd ..
$ umount cd
Software:
$ wine --version
wine-9.0-rc3f rom this aur PKGBUILD:
https://bugs.winehq.org/attachment.cgi?id=75744
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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https://bugs.winehq.org/show_bug.cgi?id=56080
Bug ID: 56080
Summary: "Tahl": Uncover the Evil Within: installer caches
after choosing destination in windows 98 mode
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 75746
--> https://bugs.winehq.org/attachment.cgi?id=75746
backtrace
"Tahl": Uncover the Evil Within: installer caches after choosing destination in
windows 98 mode
To reproduce:
Download Thal:
https://www.myabandonware.com/game/tahl-uncover-the-evil-within-e54#download
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ unzip ~/Downloads/Tahl-Uncover-the-Evil-Within_Win_KO_ISO-Version.zip
Archive:
/home/jose/Downloads/Tahl-Uncover-the-Evil-Within_Win_KO_ISO-Version.zip
inflating: Tahl.iso
$ fuseiso -p Tahl.iso cd/
$ cd cd/
$ winecfg and choose windows98
$ wine SETUP.EXE Now the installer starts.
Click on the chineese texts below the red drawing, next to the warrior.
Click OK (accept the default install location, C:TAHL) Now the installer
chashes.
Click show details and save the backtrace, then choose close.
$ cd ..
$ fusermount -u cd/
Software:
$ wine --version
wine-9.0-rc3f rom this aur PKGBUILD:
https://bugs.winehq.org/attachment.cgi?id=75744
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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https://bugs.winehq.org/show_bug.cgi?id=56039
Bug ID: 56039
Summary: winecfg does no longer run after export WINEARCH=win32
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
winecfg does not run in 32 bit mode, makes it impossible to choose windows 98
emulation
Steps to reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ export WINEARCH=win32
$ winecfg
wine: '/home/cedric/wine-tmp' is a 32-bit installation, it cannot support
64-bit applications.
Software:
$ wine --version
wine-9.0-rc2 from this aur package:
https://aur.archlinux.org/packages/wine-wow64
$ uname -a
Linux cedric 6.6.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42
+0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
0b:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi
10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] (rev c4)
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https://bugs.winehq.org/show_bug.cgi?id=56076
Bug ID: 56076
Summary: Detroit: Become Human crashing upon start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edward.daas(a)gmail.com
Created attachment 75742
--> https://bugs.winehq.org/attachment.cgi?id=75742
Screen shot of the message displayed
The game displays the following message before starting: The graphic card is
not officially supported by Detroit: Become Human. The game is likely to crash
or fail at launch.
When I launch the game anyway, the game crashes instantly.
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https://bugs.winehq.org/show_bug.cgi?id=56074
Bug ID: 56074
Summary: Klingon Honor Guard broken mouse input when running
full screen.
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fuzzy987321(a)gmail.com
Distribution: ---
Created attachment 75740
--> https://bugs.winehq.org/attachment.cgi?id=75740
Log when running the game in a clean prefix.
When running the game Klingon Honor Guard in full screen mode, the mouse input
is broken and unusable. Moving the mouse seems to work for a second, then gets
'stuck': the game ignores all input from both keyboard and mouse for a few
seconds, then all inputs from this time seem to come through all at once. Input
remains frozen for a few more seconds, after this mouse input goes back to
normal for a bit, only to get stuck again a few seconds later. If I don't touch
the mouse at all, keyboard input seems to work fine and the game runs as
normal. The game doesn't freeze when the input gets stuck - you can see the
environment continue to move as normal, you just can't interact with it. If a
movement button is held down while the input gets stuck because you move the
mouse, the game behaves as if the button continues to be held down while
ignoring new inputs.
If running the game in windowed and software mode by modifying the
[Engine.Engine] section of the Khg.ini file and changing all of the
*RenderDevice entries to say SoftDrv.SoftwareRenderDevice and then forcing to
game to windowed mode by changing StartupFullscreen to False under the
[WinDrv.WindowsClient] section the issue goes away. Even when setting a high
custom resolution. Of course the game runs in a window without hardware
acceleration then.
When using OGlDrv.OpenGLRenderDevice instead, the game seems to always run full
screen and only accepts a few predefined 4:3 resolutions such as 1024x768 and
1280x1024. Depending on settings, the input can be made to work, but usually is
broken as described above. Setting UseFullscreen to False under the
[OGlDrv.OpenGLRenderDevice] section along with setting StartupFullscreen to
False under the [WinDrv.WindowsClient] section and specifying a resolution this
renderer is compatible with seems to make the input work sometimes, even though
the game still runs full screen.
The D3DDrv.D3DRenderDevice option seems completely broken rendering the game
stretched vertically or squished horizontally in the top left corner of the
screen while ignoring all input. The game seems to open 2 different windows in
this mode - a full screen one that the game renders in and a second transparent
one with only the window decorations visible. Second one responds at least to
keyboard input. If alt-tabing to this second one the game quickly refocuses the
first, so this isn't at all usable. But this is likely a different issue.
There is a free demo of the game available and the issue can be reproduced
there.
Link to free demo:
https://archive.org/details/StarTrekTheNextGenerationKlingonHonorGuard_1020
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https://bugs.winehq.org/show_bug.cgi?id=54305
Bug ID: 54305
Summary: riched20:editor - test_eventMask() sometimes gets the
wrong event mask (0) on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
riched20:editor - test_eventMask() sometimes gets the wrong event mask (0) on
Windows 7:
editor.c:6663: Test failed: wrong event mask (0x0) during WM_COMMAND
See https://test.winehq.org/data/patterns.html#riched20:editor
This looks like a race condition between making the windows visible again and
querying the event mask, even though we check that IsWindowVisible() returns
true.
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https://bugs.winehq.org/show_bug.cgi?id=54497
Bug ID: 54497
Summary: riched20:editor - The window is sometimes visible in
test_eventMask() on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
riched20:editor - The window is sometimes visible in test_eventMask() on
Windows:
editor.c:6641: Test failed: Window shouldn't be visible.
See https://test.winehq.org/data/patterns.html#riched20:editor
This failure can happen on any Windows version from Windows 7 to 10 21H1.
There are only 5 known instances over the past 6 months which makes it pretty
rare:
* 2022-10-18 on w10pro64v2004 32-bit
* 2022-11-08 on w1064v2009 64-bit
* 2022-11-09 on w7u-2qxl (32-bit)
* 2022-12-22_20 w10pro64-ar 64-bit
* 2023-02-15 on w7u_adm (32-bit) for MR2212
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https://bugs.winehq.org/show_bug.cgi?id=54494
Bug ID: 54494
Summary: riched20:editor - test_EM_FORMATRANGE() fails on
Windows in the en_AE + UTF-8 locale
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
riched20:editor - test_EM_FORMATRANGE() fails on Windows in the en_AE + UTF-8
locale:
editor.c:5741: Test failed: Expected < 9, got 10
See https://test.winehq.org/data/patterns.html#riched20:editor
The failure is systematic in the en-AE-u8 locale and the invalid / expected
values are always the same. Also it never happens in any of the other locales
we test, including the hi-u8 one. So it's not a pure UTF-8 issue.
Adding traces shows that it is the first iteration of the loop that fails, i.e.
the "WINE wine" fmtstring.
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https://bugs.winehq.org/show_bug.cgi?id=51509
Bug ID: 51509
Summary: Shadow Warrior 2 Black Screen caused by video (mfplat)
Product: Wine-staging
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi,
Shadow Warrior 2 (Gog version) does not work anymore with Wine Staging 6.13.
Wine tries to show the videos at the start of the game, but only the sound and
the mouse cursor shows up, but the rest of the screen is black.
The following error is displayed while that happens:
0100:err:mfplat:mf_decoder_GetOutputStreamInfo Failed to get desired output
buffer size
Older versions of wine simply skipped the videos and therefore the game was
working fine.
If you need any other infos, please let me know.
Many thx !
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