https://bugs.winehq.org/show_bug.cgi?id=56001
Bug ID: 56001
Summary: Some shortcut keys don't work when winewayland
contains the mouse input
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Component: winewayland.drv
When running Cyberpunk 2077 with winewayalnd, shortcut keys for cyberengine
tweaks plugin stop working as soon as mouse input containment kicks in (which
is right after the very first loading screen).
I.e. before that happens, the cyberengine tweaks HUD can be brought up using
the set shortcut (I usually set it to ~), but after the mouse input is
contained for mouselook purposes, that stops working, so there is something
missing in propagating those keys in such mode.
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https://bugs.winehq.org/show_bug.cgi?id=55962
Bug ID: 55962
Summary: Program that mixes 32-bit and 64-bit typelibs fails to
find a referenced typelib
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: julliard(a)winehq.org
Regression SHA1: 43e5f9e4bfa65ccea633df244a7ec0c790ed8ffb
Distribution: ---
I have a 32-bit program that has a 32-bit typelib (SYS_WIN32) in its resources.
This program also ships a bunch of 32-bit dlls that also have typelibs in their
resources, and these typelibs referense a typelib from main exe by guid.
However all the typelibs in 32-bit dlls have syskind SYS_WIN64, and that
prevents finding a referenced typelib from main exe. This is a regression, and
it's caused by
commit 43e5f9e4bfa65ccea633df244a7ec0c790ed8ffb
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Sep 9 17:27:27 2022 +0200
oleaut32: Check that the 32/64 syskind matches when getting a typelib from
the cache.
Fixes test failures on 64-bit.
Reverting this commit makes the program work again.
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https://bugs.winehq.org/show_bug.cgi?id=55942
Bug ID: 55942
Summary: Crazy Chicken Approaching - Nebula Assertion and
Visual C++ Runtime Library Errors
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ---
Created attachment 75517
--> https://bugs.winehq.org/attachment.cgi?id=75517
wine output
game info: https://www.mobygames.com/game/20725/crazy-chicken-approaching/
Game does not even boot into main menu. Upon starting, a 'Nebula Assertion'
Error is presented. When clicking "ok", another "Runtime Error" appears, this
time from the Visual C++ Runtime Library. When clicking again on "ok", the game
just exits.
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https://bugs.winehq.org/show_bug.cgi?id=55667
Bug ID: 55667
Summary: kernel32:file - test_MapFile() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:file - test_MapFile() fails on macOS:
file.c:3131: Test failed: mapping should fail
file.c:3134: Test failed: mapping should fail
See https://test.winehq.org/data/patterns.html#kernel32:file
These failures are systematic, started on 2023-09-26 and only happen on macOS
(see Remi's rbernon-macos-* cloud test machines).
I think the symptoms correspond to the removal of the broken(hmap != NULL) case
in the commit below:
commit 0abd795ff02601474962dfa4b4a070082a9999cd
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Mon Sep 25 11:15:14 2023 +0200
kernel32/tests: Fix loader tests on Windows ARM64.
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https://bugs.winehq.org/show_bug.cgi?id=51314
Bug ID: 51314
Summary: vulkan-1:vulkan crashes on cw-rx460 with recent Radeon
drivers
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
vulkan-1:vulkan crashes on cw-rx460 with recent Radeon drivers:
https://test.winehq.org/data/patterns.html#vulkan-1:vulkan
vulkan.c:425: this is the last test seen before the exception
16c4:vulkan: unhandled exception c0000005 at 6B718FCD
With the Radeon 19.11.3 driver test_private_data() is skipped because the
device creation fails. But with the Radeon >= 21.3.2 driver the function is
being run and the vkSetPrivateDataEXT() call causes a crash.
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https://bugs.winehq.org/show_bug.cgi?id=56033
Bug ID: 56033
Summary: winewayland.drv: Alt-shift to change the input
language appears like Shift is pressed all the time
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
Created attachment 75679
--> https://bugs.winehq.org/attachment.cgi?id=75679
Alt-Shift to change the input language
In GNOME 45 I set the shortcut Alt-Shift to change the input language. After
pressing it it thinks like Shift is pressed all the time. Watch the video.
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https://bugs.winehq.org/show_bug.cgi?id=56022
Bug ID: 56022
Summary: Wine 9.0-rc1 wayland: Cursor does not move on some
surfaces
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
CC: alexandros.frantzis(a)collabora.com
Distribution: ---
The cursor, if working in games, periodically starts looking at the ceiling or
floor. Game Example: Overwatch 2
```
"${WINE}/bin/wine64" "C:/Program Files (x86)/Overwatch/_retail_/Overwatch.exe"
```
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https://bugs.winehq.org/show_bug.cgi?id=54381
Bug ID: 54381
Summary: tightvnc viewer crashes on incoming connection
Product: Wine
Version: 8.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)axeitado.com
Distribution: ---
Created attachment 73948
--> https://bugs.winehq.org/attachment.cgi?id=73948
Backtrace, 64bits version.
$ wine --version
wine-8.0-rc3 (Debian 8.0~rc3~repack-1)
The crash happens when the connection is established and the remote screen is
about to appear on the viewer. For instance, when the remote server connects to
the viewer with a reverse connection:
$ wine tvnviewer.exe -listen
c:\> tvnserver.exe -run
c:\> tvnserver.exe -controlapp -connect <viewer-host-address>
wine: Unhandled page fault on write access to 0000000000000000 at address
000000014007D22D (thread 0110), starting debugger...
0108:err:sync:RtlpWaitForCriticalSection section 0000000001D77BF8 (null) wait
timed out in thread 0108, blocked by 010c, retrying (60 sec)
The above example uses the reverse connection method, which is straightforward
to setup. When the viewer connects to a listening remote server the same crash
occurs:
c:\> rem the server must be properly configured:
c:\> tvnserver.exe -run
$ wine tvnviewer.exe <remote-server-address>
wine: Unhandled page fault on write access to 0000000000000000 at address
000000014007D22D (thread 010c), starting debugger...
0108:err:sync:RtlpWaitForCriticalSection section 0000000001D77BF8 (null) wait
timed out in thread 0108, blocked by 010c, retrying (60 sec)
This worked until very recently, 7.0.1~repack-1 was fine (this is Debian
Testing).
The software is licensed under the GPL and binaries can be downloaded on the
author's homepage (currently at version 2.8.63):
https://www.tightvnc.com/download.php
The 32 bit version also crashes.
Backtrace attached. It looks like the problem is related to starting a thread.
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https://bugs.winehq.org/show_bug.cgi?id=55578
Bug ID: 55578
Summary: kernel32:loader - The 64-bit test_section_access()
sometimes fails on Windows 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - The 64-bit test_section_access() sometimes fails on Windows
8:
loader.c:2075: Test failed: DeleteFile error 32
loader.c:2075: Test failed: DeleteFile error 32
loader.c:2075: Test failed: DeleteFile error 32
See https://test.winehq.org/data/patterns.html#kernel32:loader
This started on 2023-09-04 and happens in about 50% of the WineTest runs and is
most likely caused by the commit below:
commit d64200805b1848f782c8a4ce1fdbcb9292fffe51
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Thu Aug 31 18:08:50 2023 +0200
kernel32/tests: Remove some workarounds for old Windows versions.
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https://bugs.winehq.org/show_bug.cgi?id=55439
Bug ID: 55439
Summary: RPG Maker game crashes
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: beta60sensei(a)mail.ru
Distribution: ---
Created attachment 74999
--> https://bugs.winehq.org/attachment.cgi?id=74999
WINEDEBUG=+seh,+tid
Hi. I'm playing RPG Maker game and it crashes in some specific places with
errors like:
Script 'Flash' line 112: Errno::EBADF occurred. Bad file descriptor - <STDUOT>
The developer of the game says: "seams to be a problem with wine running ingame
scripts ... it looks like wine crashes every time I use console output for
debugging in scripts".
But, if i run the game with WINEDEBUG, then it works fine without crashes.
There is no errors in terminal when crash occurs, but i will attach log of
WINEDEBUG=+seh,+tid of the moment, when the game would crash if it were not
running in the debug mode.
I'm using wine-staging 8.13
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