https://bugs.winehq.org/show_bug.cgi?id=51813
Bug ID: 51813
Summary: python fatal error redirecting stdout to file
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ArchLinux
python exits with a fatal error when the output is redirected to a file
$ wget https://www.python.org/ftp/python/3.9.5/python-3.9.5-embed-win32.zip
$ unzip python-3.9.5-embed-win32.zip
$ wine python -c 'print("hello world")' > out.txt
wine: created the configuration directory '/home/devel/.wine'
...
wine: configuration in L"/home/devel/.wine" has been updated.
Fatal Python error: init_sys_streams: can't initialize sys standard streams
Python runtime state: core initialized
OSError: [WinError 6] Invalid handle
Current thread 0x000000d4 (most recent call first):
<no Python frame>
whereas it succeeds on stdout or /dev/null:
$ wine python -c 'print("hello world")'
hello world
I also tried python 3.8.6 and wine 6.15/6.14 without luck
see also topic https://forum.winehq.org/viewtopic.php?f=8&t=33992
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https://bugs.winehq.org/show_bug.cgi?id=51957
Bug ID: 51957
Summary: Program started via
HKLM\Software\Microsoft\Windows\CurrentVersion\App
Paths should also be started if extension ".exe" is
missing
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 70937
--> https://bugs.winehq.org/attachment.cgi?id=70937
possible patch
Hi,
I found this as installer of adobe digital editions is failing in chocolatey.
First autohotkey is installed, i guess to press some button from license
agreement.
After that script tries to install adobe digital editions but fails at a line:
$ahkProc = Start-Process -FilePath 'AutoHotKey' `
-ArgumentList $ahkRun `
-PassThru
Autohotkey is never started as this fails. I tested on windows and then both:
Start-Process -FilePath 'AutoHotKey'
and
Start-Process -FilePath 'AutoHotKey.exe'
succeed.
In wine only the last one succeeds.
Attached a patch that fixes this; Maybe needs more error checking?
Hints for improvement welcome;
Additional note: due to install-script for autohotkey following key is present:
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\App
Paths\AutoHotkey.exe]
@="C:\\Program Files\\AutoHotkey\\AutoHotkey.exe"
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https://bugs.winehq.org/show_bug.cgi?id=55000
Bug ID: 55000
Summary: wineserver crashes below save_all_subkeys after
RegUnLoadKey
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
While trying to reproduce a crash in procexp64 I noticed a crash in
wineserver instead.
I think I found the reason in a call to `RegUnLoadKey(HKEY_USERS, ".Default")`,
which succeeds in wine while it should maybe not.
Program terminated with signal SIGSEGV, Segmentation fault.
208 struct object *parent = key->obj.name->parent;
(gdb) bt
#0 get_parent () at server/registry.c:208
#1 dump_path () at server/registry.c:226
#2 save_all_subkeys () at server/registry.c:2008
#3 save_branch (path="userdef.reg") at server/registry.c:2107
#4 save_branch () at server/registry.c:2134
#5 periodic_save () at server/registry.c:2131
#6 periodic_save () at server/registry.c:2124
#7 get_next_timeout () at server/fd.c:959
#8 main_loop_epoll () at server/fd.c:617
#9 main_loop () at server/fd.c:992
#10 main () at server/main.c:237
(gdb) print key->obj.name
$3 = (struct object_name *) 0x0
The "name" member got set to NULL here before in wineserver:
424 obj->name = NULL;
(rr) bt
#0 unlink_named_object () at server/object.c:424
#1 delete_key () at server/registry.c:1089
#2 req_unload_registry () at server/registry.c:2363
#3 call_req_handler () at server/request.c:305
#4 read_request () at server/request.c:360
With the request originating at process side here:
#14 wine_server_call () at dlls/ntdll/unix/server.c:307
#15 NtUnloadKey () at dlls/ntdll/unix/registry.c:767
#16 __wine_syscall_dispatcher ()
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https://bugs.winehq.org/show_bug.cgi?id=46074
Bug ID: 46074
Summary: Visio 2013 crashes with unimplemented function
msvcr100.dll.??0_ReaderWriterLock@details@Concurrency@
@QAE@XZ
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Continuation of bug 41419
wine: Call from 0x7b43d18b to unimplemented function
msvcr100.dll.??0_ReaderWriterLock@details@Concurrency@@QAE@XZ
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https://bugs.winehq.org/show_bug.cgi?id=54759
Bug ID: 54759
Summary: Notepad++: slider of vertical scrollbar is too small
for long files
Product: Wine
Version: 8.4
Hardware: x86-64
URL: https://notepad-plus-plus.org/downloads/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: ---
Created attachment 74253
--> https://bugs.winehq.org/attachment.cgi?id=74253
long.log
Steps to reproduce:
1) wine notepad++.exe
2) load long.log from the attachment
Behavior:
The slider is slim and difficult to point to (see the attachment).
Expected behavior:
The slider should be sized as on Windows (see the attachment).
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https://bugs.winehq.org/show_bug.cgi?id=56078
Bug ID: 56078
Summary: Livreoffice crashes: Call to unimplemented function
msvcp140_2.dll.__std_smf_hypot3, aborting
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
URL: https://ftp.nluug.nl/office/libreoffice/libreoffice/st
able/7.6.4/win/x86_64/LibreOffice_7.6.4_Win_x86-64.msi
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
As the title says: Do 'wine swriter.exe' and the click 'Help'-->'About' :
Call from 00006FFFFF483D77 to unimplemented function
msvcp140_2.dll.__std_smf_hypot3, aborting
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https://bugs.winehq.org/show_bug.cgi?id=44863
Bug ID: 44863
Summary: Performance regression in Prince of Persia 3D
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Prince of Persia 3D's performance went from perfectly smooth to about 0.5 fps.
I suspect 0b92a6fba7a6e60c6ff1a3729a3b21019c2df0ce is to blame, but I have not
run a regression test yet.
The problem is that the game creates a rather large (2MB)
D3DVBCAPS_SYSTEMMEMORY, maps it (the entire buffer due to API limitations),
writes a handful of vertices and draws a handful of vertices. Currently wined3d
uploads the entire 2MB, evicts the sysmem copy and downloads it from the GPU
every map / unmap / draw cycle.
The most obvious performance fix is not to create a VBO. Doing this restores
the performance, but questions remain.
On startup, the game writes "NetImmerse D3DDriver Info: Hardware supports
system memory textures" and "NetImmerse D3DDriver Info: No AGP support
detected". The first info seems wrong, so it is possible that the game enters a
codepath it does not choose on Windows.
Not creating a VBO is not an option on Core Contexts, so I investigated what's
going wrong with the PBO codepath on. First of all, evicting the sysmem copy
seems like a bad choice. It happens because ddraw buffers are not marked
dynamic. We may want to chance this. The game uses d3d3, so there's no
DDLOCK_DISCARDCONTENTS. The game passes DDLOCK_WAIT | DDLOCK_WRITEONLY to
IDirect3DVertexBuffer::Lock.
Commenting out the eviction call improves performance quite a bit, but it is
still noticeably slow. wined3d_buffer_map maps through heap_memory instead of
glMapBuffer because of the "(flags & WINED3D_MAP_WRITE) && !(flags &
(WINED3D_MAP_NOOVERWRITE | WINED3D_MAP_DISCARD))" condition.
Removing this condition uses glMapBuffer, but does not improve performance. It
seems the large glMapBuffer is still slow, at least on OSX with legacy
contexts.
So there are a few questions that need to be answered:
*) Is the game using a broken codepath?
*) Write tests for sysmem buffers
*) Consider making all d3d3 buffers dynamic
*) Test if the glMapBuffer path is fast on Linux
*) Investigate if Core Contexts + GL_ARB_buffer_storage help on OSX.
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https://bugs.winehq.org/show_bug.cgi?id=56062
Bug ID: 56062
Summary: unimplemented function mgmtapi.dll.SnmpMgrOpen
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sakul8826(a)gmail.com
Distribution: ---
I tried to run advanced ip scanner and it crashed with following error:
`Unhandled exception: unimplemented function mgmtapi.dll.SnmpMgrOpen called in
wow64 32-bit code (0x7bc82597).`
Here the link to the documentation of this function:
https://learn.microsoft.com/en-us/windows/win32/api/mgmtapi/nf-mgmtapi-snmp…
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https://bugs.winehq.org/show_bug.cgi?id=37676
Bug ID: 37676
Summary: The Settlers II: 10th Anniversary 2.0 (GOG.com)
doesn't work out of the box
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bog_dan_ro(a)yahoo.com
Distribution: ---
GOG.com version http://www.gog.com/game/the_settlers_2_10th_anniversary it
needs directx9 to be installed, otherwise S2DNG.exe it just exits and
S2DNGEditor.exe crashed with the attached backtrace.
I'm pretty sure that GOG will give any developer a copy of the game, if not
please mail me and I'll buy one for you (or share my own one).
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http://bugs.winehq.org/show_bug.cgi?id=11673
Summary: WiX cannot validate created .msi, due to lacking
MsiMergeDatabase
Product: Wine
Version: unspecified
Platform: Other
URL: http://bugs.winehq.org/show_bug.cgi?id=11414#c10
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jdahlin(a)async.com.br
Finally, using latest GIT it is possible to generate .msi using WiX, however to
be able to do so one I have to pass in the -sval parameter.
See the instructions in bug 11414, comment 10 for information on how to
reproduce.
Obviously, stubbing out MsiMergeDatabase to always succeed is not enough for
the validation to work properly.
I sent a patch to wine-patches which adds the stub, Adding the stub merely
prevents wine from crashing, but the validation does not succeed.
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