https://bugs.winehq.org/show_bug.cgi?id=55965
Bug ID: 55965
Summary: Divide by zero error with Trackmania 2020 when loading
tracks [D3DMetal]
Product: Wine
Version: unspecified
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: omgloldave(a)gmail.com
…
[View More]Created attachment 75555
--> https://bugs.winehq.org/attachment.cgi?id=75555
backtrace log of game crashing when loading into a game.
Hi all, bit at a loss on where exactly to report this. I'm trying here first
and if it's not a problem with wine itself, please tell me where to poke
exactly.
So Trackmania 2020 has a rather weird error when it comes to using Apples new
GPTK layer. The game works amazingly... in the editor. You can load tracks and
drive them (with pretty remarkable quality).
However, when you load a track or join a server, the game crashes with a divide
by zero error. Additionally, in the editor, some graphical elements are weird
(i.e, some trees are not rendering, weird blown out textures etc) and you can't
render the track (aka "calculate shadows").
Luckily TM2020 is free to play to recreate this. Just open the game and try to
load any track. You can also recreate the editor weirdness by using the scenery
blocks.
I have used Whisky, Crossover (where this error log comes from), PortingKit and
vanilla wine and each yields the same results with various versions (all
released within the last 4-5 months). There's a bug report on Whisky on this
issue that's flagged specifically as an issue with wine (also I posted a
comment with no response: https://github.com/Whisky-App/Whisky/issues/235). I
currently use Parallels to play (which works fine, of course using a different
method of emulation), but with the new GPTK update the performance increase is
apparently massive, so it would be nice to see this fixed.
I'm not going to make this harder by guessing, as I am not super technical with
Wine. However looking at the backtrace and just glancing at the error-log I
think the problem is down to Wine's interaction with GPTK/D3DMetal, or with
GPTK/D3D/Apple itself.
Weirdly, I don't *think* this is a WINE bug necessarily, TM2020 is my favourite
game, so more than anything I kinda want to know *where* exactly to report this
error in detail if not here. Plus I want someone far more well versed than me
to explain how to report this bug.
Is this an Apple issue or a WINE issue or a skill issue?
Thanks for your help and all your hard work!
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https://bugs.winehq.org/show_bug.cgi?id=47028
Bug ID: 47028
Summary: WinSCP hosts list missing indentation
Product: Wine
Version: 4.6
Hardware: x86-64
URL: http://winscp.net/download/winscp577.zip
OS: Mac OS X
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: …
[View More]gijsvrm(a)gmail.com
CC: jr98(a)gmx.net
Created attachment 64194
--> https://bugs.winehq.org/attachment.cgi?id=64194
terminal output, +message log, screenshots
On windows there is space between the edge of the box and the icons.
To reproduce, run WinSCP.exe and you can see the hosts list on the left.
Attached is a zip containing terminal output, a +message log and screenshots
for comparison.
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https://bugs.winehq.org/show_bug.cgi?id=54397
Bug ID: 54397
Summary: Wine does not populate prefixes with 32-bit dlls
Product: Wine
Version: 7.22
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: eralegrid(a)hotmail.com
Starting from Wine 7.22, Wine doesn't copy any 32-bit …
[View More]files into new prefixes.
For a 32-bit prefix, only system.reg/user.reg/user.reg and a bunch of empty
directories are created.
For a 64-bit prefix, things appear to be normal aside from
$WINEPREFIX/drive_c/windows/syswow64 being empty.
It seems this situation started with commit
d45de318748639cfd1e80a976b39f5e19213990f.
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http://bugs.winehq.org/show_bug.cgi?id=13778
Summary: Date and Time display
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rx9tx(a)qrz.ru
Created an attachment (id=13813)
--> (http://bugs.winehq.org/attachment.cgi?id=13813)
wine window
The …
[View More]problem is that in a Windows application running in Wine the date and time
displayed as digit like 39591.6425810185 instead of May-23-2008, 15:25, see
pictures http://rx9tx.qrz.ru/wine.jpg and http://rx9tx.qrz.ru/windows.jpg .
Same about the frequency value 0000000000028.012100 in mHz (28.0121 mhz) is
shown like 298112000.0. I dont know what kind of database is used, but it has
the .isd extension, also .isf, .ism, .isl files are present.
Here's the excerption from the database with the data shown on the pics:
http://rx9tx.qrz.ru/log.txt
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https://bugs.winehq.org/show_bug.cgi?id=50338
Bug ID: 50338
Summary: Open/save dialog don't show current folder path.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: ltgustavsen(a)gmail.com
Distribution: ---
Created attachment 68924
…
[View More] --> https://bugs.winehq.org/attachment.cgi?id=68924
Screenshot from linux. Missing folder path.
Hello
The opening/save dialog in Picture Window 8 from dl-c.com doesn't work as
expected. There is no way to see which folder I’m in. The green back arrows on
the top don’t work when I open the default catalog. I have to start each time
in the left sidebar and browse to the correct directory. If I do so, the arrows
work.
I have attached some screenshots. And a debug file.
I have tested with wine-5.0.3 and wine-6.0-rc2
I have installed Picture Window this way
winetricks vcrun2019
wine msiexec /i Picture\ Window\ Pro.msi
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https://bugs.winehq.org/show_bug.cgi?id=44016
Bug ID: 44016
Summary: Improve path handling in Open and Save dialogs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Current open and save …
[View More]dialogs have large usability issues.
1 When I paste a path of a folder into it to make it open that folder in itself
it doesn't work and writes an error.
2 I also expect this dialog to accept the absolute path in linux rootfs.
3 I also expect it to show a drop-down menu as in Windows.
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https://bugs.winehq.org/show_bug.cgi?id=42645
Bug ID: 42645
Summary: File dialog usability
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: freddi34(a)yahoo.de
Distribution: ---
When working with project files across different programs (e.…
[View More]g. Linux/OS X
program and Windows program through Wine), users usually have to access the
same locations and files. Quick file access and navigation is essential for
productivity. If Wine's goal is not to be a bottom-of-the-drawer academic
project, but actually useful, it must sufficiently integrate with the
non-Windows desktop that its users are using.
Example workflow:
A 1. Native file manager (e.g. Nautilus) is opened at /home/username/folder1
2. User wants to open file1.ext from this folder in a Wine program through
the file open dialog.
B 1. User creates a file2.ext in a Wine program, opens the file save dialog
and wants to save it in the same location (folder1).
2. File save dialog is opened at a path deep in the virtual C: drive
(C:/Programs/Manufacturer/ProgramName/client/assets/.../...).
The file save dialog's location may be controlled by the Windows
application or where it was opened the last time.
Wine's file open/save dialog has significantly worse usability than any
GTK/KDE/OS X file dialog or even Windows' own.
- It is more likely not opened where the user needs it (since working
cross-system)
- Navigation is only possible by one step up (green up arrow button) or by
going multiple steps up towards the file system root (scrollable dropdown) and
then navigating step by step down in the native system's file tree.
- Double-click is cumbersome and leads repeatedly to accidental renamings or
wrong selections.
Wine's open/save dialogs should allow faster changing between commonly used
locations. This should be supported through:
- editable address (would allow to paste a complete path and press enter)
- droppable for native paths (drag&drop a folder from a native file manager,
this is commonly supported in e.g. GTK)
- persistent list of recently openend locations in this WINEPREFIX
While these are platform-agnostic, more comfort can be achieved by further
integrating with the desktop (Gnome/KDE/OS X):
- integrate with the desktop's bookmarks through Free Desktop Standard
- integrate with the desktop's recent locations
- (native file dialogs)
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http://bugs.winehq.org/show_bug.cgi?id=35062
Bug #: 35062
Summary: FarCry3 : graphical glitches
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 46762
--> http://…
[View More]bugs.winehq.org/attachment.cgi?id=46762
Graphical glitches on see
Hi,
There is a graphical bug when i play at FarCry3. this bug appears only when you
look the sea.
As you can see in the screenshot, it seems that the map is drawn in the sea.
I think it's not a problem about the sun/moon light reflections on the sea,
they're correctly drawn (not viewable in the screenshot)
Thanks,
Max
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https://bugs.winehq.org/show_bug.cgi?id=56003
Bug ID: 56003
Summary: Age of Mythology: sometimes some of the water tiles
are flickering
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla(a)aulehla.net
…
[View More]Distribution: ---
When playing water maps, water tiles are sometimes flickering.
This problem does not occur when playing the game on windows.
I will add more details shortly.
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http://bugs.winehq.org/show_bug.cgi?id=23676
Summary: Arcanum essentially unusable due to graphics errors
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.richardson(a)gmx.de
When playing Arcanum, the issue shown by the screenshot happens as soon as you
…
[View More]attempt to scroll the view.
It seems that it only happens when scrolling to the top, left right and down
seem to be fine.
I know this did not happen with older versions of Wine ~1 year ago.
For testing purposes there is a demo of the game available here:
http://www.terra-arcanum.com/downloads/
If you need any other information please tell me, I'm quite new to reporting
bugs in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=53699
Bug ID: 53699
Summary: Hearthstone/Battle.net caught in update loop
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kilzzz(a)hotmail.com
Distribution: ---
Created attachment 73103
--> …
[View More]https://bugs.winehq.org/attachment.cgi?id=73103
Terminal section of update loop
Attempting to update an already working battle.net/Hearthstone install results
in the client repeatedly trying to update some unknown component. The client
will attempt to update the game only to cycle back to updating something else.
Its happening to more than just me
https://us.forums.blizzard.com/en/blizzard/t/cannot-download-any-games-from…
looking at the linux posts.
The same thing happens on a Manjaro install and a Debian testing install that
previously worked. Attached is a section of the terminal output from the
cycling.
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https://bugs.winehq.org/show_bug.cgi?id=55860
Bug ID: 55860
Summary: MDI malfunction
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ch.panel(a)free.fr
Distribution: ---
In MDI applications, when this application is in full screen, and …
[View More]this one call
a modal dialog box, switching to another application (not wine) and returning
to the application causes the main frame window of this application to switch
to normal window instead of maximized.
The modal dialog box should prevent any modification of the highest level
windows, particularly the main application window
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https://bugs.winehq.org/show_bug.cgi?id=49107
Bug ID: 49107
Summary: Rise of the Tomb Raider shows a black screen in DX12
mode
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
No crash …
[View More]just spamming this line:
err:vkd3d_wait_for_gpu_fences: Failed to wait for Vulkan fences, vr -4.
wine-5.7-209-g4e2ad334b5
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https://bugs.winehq.org/show_bug.cgi?id=52146
Bug ID: 52146
Summary: [Control DX12]Wrong color when Global Reflections
setting is enabled
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: -…
[View More]--
Hi,
I use vkd3d-git + Connor's patch from
https://bugs.winehq.org/show_bug.cgi?id=47713#c6
Sorry if it's not correct to create this BR considering that this is an
unnofficial patch (need more works to be upstreamed)
I tried Control DX12 with this patch and the game works great despite the
stuttering.
As explained in the BR's title, when "Global Reflections" is enabled in the
game's settings, a red color appears in game as you can see in the video and
screenshot.
I attach a VKD3D_DEBUG="trace" log (1.6Gb size) :
https://www.mediafire.com/file/7pn6eyhsa7mvy72/Control_DX12_glitches.7z/file
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https://bugs.winehq.org/show_bug.cgi?id=51653
Bug ID: 51653
Summary: HITMAN (2016) crashes when loading level in DX12 mode
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Default output
fixme:…
[View More]d3d12_command_queue_GetClockCalibration: iface 0x7f8a5500, gpu_timestamp
0x2917fa48, cpu_timestamp 0x2917faa0 stub!
fixme:d3d12_command_queue_Wait: Failed to acquire Vulkan semaphore for fence
0x7ec63700, value 0x143b3, completed value 0x143ac.
04b8:fixme:dxgi:d3d12_swapchain_set_sync_interval Unsupported sync interval 2.
fixme:d3d12_pipeline_state_GetCachedBlob: iface 0x7f4d34f40140, blob 0x2917fa20
stub!
wine: Unhandled page fault on read access to 0000000000000000 at address
0000000140EDD169 (thread 04b8), starting debugger...
vkd3d-1.2-442-g04a0808
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https://bugs.winehq.org/show_bug.cgi?id=55714
Bug ID: 55714
Summary: Multiple games require
d3d12_device_CreatePipelineState() implementation
(Stray, Spider-Man Remastered)
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
…
[View More]Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Black screen for half a minute then process exits.
vkd3d:0764:fixme:d3d12_device_CreatePipelineState iface 00007F5239E4BDF0, desc
00007F51B27FF8C0, iid {765a30f3-f624-4c6f-a828-ace948622445}, pipeline_state
00007F515593FDA0 stub!
1.9-98-gc9277265
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https://bugs.winehq.org/show_bug.cgi?id=54627
Bug ID: 54627
Summary: Steelrising fails to start (needs ID3D12Device5
interface)
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
An error …
[View More]has occurred :
Failed to create the DirectX12 rendering device.
Error code : 0x80004002
vkd3d:warn:d3d12_device_QueryInterface {8b4f173b-2fea-4b80-8f58-4307191ab95d}
not implemented, returning E_NOINTERFACE.
1.6-180-g6ccde9e8
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https://bugs.winehq.org/show_bug.cgi?id=55220
Bug ID: 55220
Summary: Dying Light 2: Stay Human fails to start due to
missing ID3D12Device1 interface
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
…
[View More]Distribution: ---
Failed to create D3D12Device
Feature level: D3D_FEATURE_LEVEL_11_1
Failed to get ID3D12Device1 interface
Failed to initialize D3D12Device
1.8-76-g2a3413e0
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https://bugs.winehq.org/show_bug.cgi?id=55415
Bug ID: 55415
Summary: Spider-Man: Shattered Dimensions crashes after a few
minutes of playing
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
…
[View More]Distribution: ---
Created attachment 74977
--> https://bugs.winehq.org/attachment.cgi?id=74977
Logs just before the game crashes
When playing Spider-Man: Shattered Dimensions for a few minutes, the game
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=55172
Bug ID: 55172
Summary: Guild Wars 2 - Black Lion Trading Company
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: garciamiguel3(a)gmail.com
Distribution: ---
Created attachment 74752
--> …
[View More]https://bugs.winehq.org/attachment.cgi?id=74752
Program Error Detail
If you open the "Black Lion Trading Company" window in the Guild Wars 2 game
and then enter the Gem Store or Trading Store tab. The error window will pop
up. Stating cefhost.exe encountered an error. However, the tab Currency
Exchange does not encounter any error.
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https://bugs.winehq.org/show_bug.cgi?id=55996
Bug ID: 55996
Summary: Eurobattle client xpam.exe fails to run
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cen.is.imba(a)gmail.com
Distribution: ---
Created attachment 75607
--> https:/…
[View More]/bugs.winehq.org/attachment.cgi?id=75607
trace log
Run the installer from here:
https://files.eurobattle.net/installer/installer_v15.zip (keep clicking next
until finish)
The binary to run is xpam.exe. It is a dynamically linked Qt6 x64 application.
Source code is here (https://github.com/cen1/xpam-client) and I am primary
developer so can change the binary with possible workarounds if identified.
cd ".wine/drive_c/Program Files/Eurobattle.net"
wine xpam.exe
0140:err:virtual:virtual_setup_exception stack overflow 2064 bytes addr
0x6fffffc90d00 stack 0x7ffffe1007f0
(0x7ffffe100000-0x7ffffe101000-0x7ffffe200000)
Full log attached
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https://bugs.winehq.org/show_bug.cgi?id=55676
Bug ID: 55676
Summary: Steelrising requires
d3d12_device_CreateCommittedResource1() implementation
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution:…
[View More] ---
vkd3d:0714:fixme:d3d12_device_CreateCommittedResource1 iface 00007FFFFF7620D0,
heap_properties 00007FFFFE1FC728, heap_flags 0, desc 00007FFFFE1FC750,
initial_state 0xac3, optimized_clear_value 0000000000000000, protected_session
0000000000000000, iid {696442be-a72e-4059-bc79-5b5c98040fad}, resource
00007FFFFE1FC6B8 stub!
1.9-87-g1006e8cb
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https://bugs.winehq.org/show_bug.cgi?id=50391
Bug ID: 50391
Summary: Hitman: Absolution player head model rendered with
artifacts with Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
…
[View More] Distribution: ---
Created attachment 69006
--> https://bugs.winehq.org/attachment.cgi?id=69006
example
With Tessellation enabled.
wine-6.0-rc3-28-ge27a95e9209
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https://bugs.winehq.org/show_bug.cgi?id=50334
Bug ID: 50334
Summary: vkd3d from git fails to run bison
libs/vkd3d-shader/preproc.tab.h
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)fireburn.co.uk
Distribution: ---
…
[View More][Thursday, 10 December 2020] [02:37:22 GMT] <FireBurn> The last 4 commits to
vkd3d have created a build issue for me https://pastebin.com/FBTuDXbM
[Thursday, 10 December 2020] [02:37:47 GMT] <FireBurn> It's probably
f544cb38e5184c8218a36629f59c64568e55e6f5
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/configure
--prefix=/usr --build=i686-pc-linux-gnu --host=i686-pc-linux-gnu
--mandir=/usr/share/man --infodir=/usr/share/info --datadir=/usr/share
--sysconfdir=/etc --localstatedir=/var/lib --disable-dependency-tracking
--disable-silent-rules --docdir=/usr/share/doc/vkd3d-9999
--htmldir=/usr/share/doc/vkd3d-9999/html --libdir=/usr/lib
--without-spirv-tools --disable-doxygen-pdf
configure: loading site script /usr/share/config.site
checking for i686-pc-linux-gnu-gcc... x86_64-pc-linux-gnu-gcc -m32
checking whether the C compiler works... yes
checking for C compiler default output file name... a.out
checking for suffix of executables...
checking whether we are cross compiling... no
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether x86_64-pc-linux-gnu-gcc -m32 accepts -g... yes
checking for x86_64-pc-linux-gnu-gcc -m32 option to accept ISO C89... none
needed
checking whether x86_64-pc-linux-gnu-gcc -m32 understands -c and -o together...
yes
checking how to run the C preprocessor... x86_64-pc-linux-gnu-gcc -m32 -E
checking for grep that handles long lines and -e... /bin/grep
checking for egrep... /bin/grep -E
checking for ANSI C header files... yes
checking for sys/types.h... yes
checking for sys/stat.h... yes
checking for stdlib.h... yes
checking for string.h... yes
checking for memory.h... yes
checking for strings.h... yes
checking for inttypes.h... yes
checking for stdint.h... yes
checking for unistd.h... yes
checking minix/config.h usability... no
checking minix/config.h presence... no
checking for minix/config.h... no
checking whether it is safe to define __EXTENSIONS__... yes
checking for i686-pc-linux-gnu-ar... x86_64-pc-linux-gnu-ar
checking the archiver (x86_64-pc-linux-gnu-ar) interface... ar
checking for i686-pc-linux-gnu-gcc... (cached) x86_64-pc-linux-gnu-gcc -m32
checking whether we are using the GNU C compiler... (cached) yes
checking whether x86_64-pc-linux-gnu-gcc -m32 accepts -g... (cached) yes
checking for x86_64-pc-linux-gnu-gcc -m32 option to accept ISO C89... (cached)
none needed
checking whether x86_64-pc-linux-gnu-gcc -m32 understands -c and -o together...
(cached) yes
checking for a sed that does not truncate output... /bin/sed
checking for a thread-safe mkdir -p... /bin/mkdir -p
checking for gawk... gawk
checking for widl... widl
checking checking whether widl version >= 3.20... yes (6.0-rc2)
checking for flex... flex
checking for bison... bison
checking for i686-pc-linux-gnu-doxygen... no
checking for doxygen... no
configure: WARNING: doxygen not found - will not generate any doxygen
documentation
checking for i686-pc-linux-gnu-perl... no
checking for perl... /usr/bin/perl
checking for a BSD-compatible install...
/usr/lib/portage/python3.8/ebuild-helpers/xattr/install -c
checking whether build environment is sane... yes
checking whether make sets $(MAKE)... yes
checking whether make supports the include directive... yes (GNU style)
checking whether make supports nested variables... yes
checking dependency style of x86_64-pc-linux-gnu-gcc -m32... none
checking whether to enable maintainer-specific portions of Makefiles... yes
checking whether make supports nested variables... (cached) yes
checking build system type... i686-pc-linux-gnu
checking host system type... i686-pc-linux-gnu
checking how to print strings... printf
checking for a sed that does not truncate output... (cached) /bin/sed
checking for fgrep... /bin/grep -F
checking for ld used by x86_64-pc-linux-gnu-gcc -m32... x86_64-pc-linux-gnu-ld
-m elf_i386
checking if the linker (x86_64-pc-linux-gnu-ld -m elf_i386) is GNU ld... yes
checking for BSD- or MS-compatible name lister (nm)... x86_64-pc-linux-gnu-nm
checking the name lister (x86_64-pc-linux-gnu-nm) interface... BSD nm
checking whether ln -s works... yes
checking the maximum length of command line arguments... 1572864
checking how to convert i686-pc-linux-gnu file names to i686-pc-linux-gnu
format... func_convert_file_noop
checking how to convert i686-pc-linux-gnu file names to toolchain format...
func_convert_file_noop
checking for x86_64-pc-linux-gnu-ld -m elf_i386 option to reload object
files... -r
checking for i686-pc-linux-gnu-objdump... x86_64-pc-linux-gnu-objdump
checking how to recognize dependent libraries... pass_all
checking for i686-pc-linux-gnu-dlltool... no
checking for dlltool... no
checking how to associate runtime and link libraries... printf %s\n
checking for i686-pc-linux-gnu-ar... (cached) x86_64-pc-linux-gnu-ar
checking for archiver @FILE support... @
checking for i686-pc-linux-gnu-strip... x86_64-pc-linux-gnu-strip
checking for i686-pc-linux-gnu-ranlib... x86_64-pc-linux-gnu-ranlib
checking command to parse x86_64-pc-linux-gnu-nm output from
x86_64-pc-linux-gnu-gcc -m32 object... ok
checking for sysroot... no
checking for a working dd... /bin/dd
checking how to truncate binary pipes... /bin/dd bs=4096 count=1
checking for i686-pc-linux-gnu-mt... no
checking for mt... no
checking if : is a manifest tool... no
checking for dlfcn.h... yes
checking for objdir... .libs
checking if x86_64-pc-linux-gnu-gcc -m32 supports -fno-rtti -fno-exceptions...
no
checking for x86_64-pc-linux-gnu-gcc -m32 option to produce PIC... -fPIC -DPIC
checking if x86_64-pc-linux-gnu-gcc -m32 PIC flag -fPIC -DPIC works... yes
checking if x86_64-pc-linux-gnu-gcc -m32 static flag -static works... yes
checking if x86_64-pc-linux-gnu-gcc -m32 supports -c -o file.o... yes
checking if x86_64-pc-linux-gnu-gcc -m32 supports -c -o file.o... (cached) yes
checking whether the x86_64-pc-linux-gnu-gcc -m32 linker
(x86_64-pc-linux-gnu-ld -m elf_i386) supports shared libraries... yes
checking whether -lc should be explicitly linked in... no
checking dynamic linker characteristics... GNU/Linux ld.so
checking how to hardcode library paths into programs... immediate
checking whether stripping libraries is possible... yes
checking if libtool supports shared libraries... yes
checking whether to build shared libraries... yes
checking whether to build static libraries... yes
checking if LD -Wl,--version-script works... yes
checking whether the compiler supports -std=c99... yes
checking whether the compiler supports -Wdeclaration-after-statement... yes
checking whether the compiler supports -Wimplicit-fallthrough... yes
checking whether the compiler supports -Wmissing-prototypes... yes
checking whether the compiler supports -Wunused-but-set-parameter... yes
checking whether the compiler supports -Wvla... yes
checking whether the compiler supports -Wpointer-arith... yes
checking whether the compiler supports -Wl,--no-undefined... yes
checking for i686-w64-mingw32-gcc... i686-w64-mingw32-gcc
checking whether i686-w64-mingw32-gcc works... yes
checking for x86_64-w64-mingw32-gcc... x86_64-w64-mingw32-gcc
checking whether x86_64-w64-mingw32-gcc works... yes
checking for dlfcn.h... (cached) yes
checking pthread.h usability... yes
checking pthread.h presence... yes
checking for pthread.h... yes
checking vulkan/vulkan.h usability... yes
checking vulkan/vulkan.h presence... yes
checking for vulkan/vulkan.h... yes
checking vulkan/spirv.h usability... no
checking vulkan/spirv.h presence... no
checking for vulkan/spirv.h... no
checking vulkan/GLSL.std.450.h usability... no
checking vulkan/GLSL.std.450.h presence... no
checking for vulkan/GLSL.std.450.h... no
checking spirv/unified1/spirv.h usability... yes
checking spirv/unified1/spirv.h presence... yes
checking for spirv/unified1/spirv.h... yes
checking spirv/unified1/GLSL.std.450.h usability... yes
checking spirv/unified1/GLSL.std.450.h presence... yes
checking for spirv/unified1/GLSL.std.450.h... yes
checking whether VK_HEADER_VERSION >= 113... yes
checking whether SpvCapabilityDemoteToHelperInvocationEXT is declared... yes
checking whether program_invocation_name is declared... yes
checking pkg-config is at least version 0.9.0... yes
checking for ceilf in -lm... yes
checking for dlopen in -ldl... yes
checking for pthread_create in -lpthread... yes
checking for ldd... /usr/bin/ldd
checking for i686-pc-linux-gnu-otool... no
checking for otool... no
checking for i686-pc-linux-gnu-readelf... x86_64-pc-linux-gnu-readelf
checking for -lvulkan... libvulkan.so.1
checking for ncurses... yes
checking for xcb xcb-keysyms... yes
checking for __builtin_clz... yes
checking for __builtin_popcount... yes
checking for __sync_add_and_fetch... yes
checking for __sync_sub_and_fetch... yes
checking for pthread_setname_np... yes
checking how many arguments pthread_set_np() takes... two
checking that generated files are newer than configure... done
configure: creating ./config.status
config.status: creating Doxyfile
config.status: creating Makefile
config.status: creating include/config.h
config.status: executing depfiles commands
config.status: executing libtool commands
Configuration summary for vkd3d 1.2
widl: widl
Have ncurses: yes
Have SPIRV-Tools: no
Have xcb: yes
Building demos: no
Building tests: yes
Building documentation: no
Building crosstests: yes
Using 32-bit cross compiler: i686-w64-mingw32-gcc
Using 64-bit cross compiler: x86_64-w64-mingw32-gcc
make -j8
widl -h -o include/vkd3d_d3d12.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_d3d12.idl
widl -h -o include/vkd3d_d3d12sdklayers.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_d3d12sdklayers.idl
widl -h -o include/vkd3d_d3dcommon.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_d3dcommon.idl
widl -h -o include/vkd3d_dxgi.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi.idl
widl -h -o include/vkd3d_dxgi1_2.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi1_2.idl
widl -h -o include/vkd3d_dxgi1_3.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi1_3.idl
widl -h -o include/vkd3d_dxgi1_4.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi1_4.idl
widl -h -o include/vkd3d_dxgibase.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgibase.idl
widl -h -o include/vkd3d_dxgiformat.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgiformat.idl
widl -h -o include/vkd3d_dxgitype.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgitype.idl
bison -d -o libs/vkd3d-shader/preproc.tab.c
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d-shader/preproc.y
bison: libs/vkd3d-shader/preproc.tab.h: cannot open: No such file or directory
make: *** [Makefile:2197: libs/vkd3d-shader/preproc.tab.h] Error 1
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=49398
Bug ID: 49398
Summary: vkd3d fails to compile against Vulkan 1.2.140 headers
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)fireburn.co.uk
Distribution: ---
Here's the compile error:
In file …
[View More]included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
libtool: compile: x86_64-pc-linux-gnu-gcc -m32 -DHAVE_CONFIG_H -I.
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999 -I./include
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/dummy
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/private
-Wall -pipe -std=c99 -Wdeclaration-after-statement -Wimplicit-fallthrough
-Wmissing-prototypes -Wunused-but-set-parameter -Wvla -Wpointer-arith
-Wl,--no-undefined -O3 -march=native -pipe -flto -c
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_main.c
-fPIC -DPIC -o libs/vkd3d/.libs/vkd3d_main.o
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_invalidate_root_parameters’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:1876:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
1876 | VkPipelineBindPoint bind_point)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_prepare_descriptors’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:2551:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
2551 | VkPipelineBindPoint bind_point)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_update_descriptor_table’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:2648:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
2648 | VkPipelineBindPoint bind_point, unsigned int index, struct
d3d12_desc *base_descriptor)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_update_push_descriptors’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:2751:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
2751 | VkPipelineBindPoint bind_point)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_set_descriptor_table’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:4083:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
4083 | VkPipelineBindPoint bind_point, unsigned int index,
D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_set_root_constants’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:4121:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
4121 | VkPipelineBindPoint bind_point, unsigned int index, unsigned
int offset,
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/device.c:19:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/resource.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/state.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
make[1]: *** [Makefile:1167: libs/vkd3d/command.lo] Error 1
make[1]: *** Waiting for unfinished jobs....
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/utils.c:19:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
make[1]: *** [Makefile:1167: libs/vkd3d/device.lo] Error 1
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_main.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
make[1]: *** [Makefile:1167: libs/vkd3d/resource.lo] Error 1
make[1]: *** [Makefile:1167: libs/vkd3d/state.lo] Error 1
make[1]: *** [Makefile:1167: libs/vkd3d/utils.lo] Error 1
make[1]: *** [Makefile:1167: libs/vkd3d/vkd3d_main.lo] Error 1
The patch required to get this compiling is:
diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h
index 1cc7864..fa736e4 100644
--- a/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/vkd3d_private.h
@@ -53,6 +53,7 @@
#define VKD3D_MAX_SHADER_EXTENSIONS 1u
#define VKD3D_MAX_SHADER_STAGES 5u
#define VKD3D_MAX_VK_SYNC_OBJECTS 4u
+#define VKD3D_PIPELINE_BIND_POINT_COUNT 2u
struct d3d12_command_list;
struct d3d12_device;
@@ -961,7 +962,7 @@ struct d3d12_command_list
VkPipeline current_pipeline;
VkRenderPass pso_render_pass;
VkRenderPass current_render_pass;
- struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
+ struct vkd3d_pipeline_bindings
pipeline_bindings[VKD3D_PIPELINE_BIND_POINT_COUNT];
struct d3d12_pipeline_state *state;
Which is slightly different to:
https://github.com/d3d12/vkd3d/commit/8e7bf8a5c3e004763a62822ff2d79cf76907b…
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=47713
Bug ID: 47713
Summary: Control crashes at launch with vkd3d
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 65184
--> https://bugs.…
[View More]winehq.org/attachment.cgi?id=65184
WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" output log
Hello,
The game has two separate executable, once for d3d11 and the second for d3d12.
The game works correctly with Dx11/DXVK but crashes at launch when i want
launch it with vkd3d.
You can find the "WINEDEBUG=+vkd3d VKD3D_DEBUG="trace"" output log attached.
The backtrace is this :
Backtrace:
=>0 0x00007fe4ac02bbe7 vkd3d_serialize_root_signature+0xffffffffffffffff() in
libvkd3d.so.1 (0x00007fe4a4c409d0)
1 0x00007fe4ac02bdcb vkd3d_serialize_root_signature+0xffffffffffffffff() in
libvkd3d.so.1 (0x00007fe4a4c409d0)
2 0x0000000003f2cd55 EntryPoint+0xffffffffffffffff() in d3d_rmdwin10_f
(0x00000000198ea7e0)
3 0x0000000003f3ae50 EntryPoint+0xffffffffffffffff() in d3d_rmdwin10_f
(0x000000000bbae070)
4 0x0000000003f3e485 EntryPoint+0xffffffffffffffff() in d3d_rmdwin10_f
(0x000000000bbae070)
5 0x0000000002d3bf8c EntryPoint+0xffffffffffffffff() in renderer_rmdwin10_f
(0x000000003590fbf0)
6 0x0000000002d3afcd EntryPoint+0xffffffffffffffff() in renderer_rmdwin10_f
(0x000000003d2f5800)
0x00007fe4ac02bbe7 vkd3d_serialize_root_signature+0xffffffffffffffff in
libvkd3d.so.1: movq 0x0000000000000028(%r8),%r9
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https://bugs.winehq.org/show_bug.cgi?id=46510
Bug ID: 46510
Summary: Vkd3d is confused on optimus systems.
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: janarvottin(a)gmail.com
Distribution: ---
When on integrated card, wine crashes. When …
[View More]discrete card is enabled following
error message is reported:
fixme:vkd3d_select_physical_device: Multiple physical devices available,
selecting the first one.
DXVK works around this problem by selecting discrete card over integrated one.
If dicrete isn't shown, integrated will be used instead.
https://github.com/doitsujin/dxvk/commit/40b52758e3240700b061dd9650986a1312…
Debian buster packages: libvkd3d1 (1.1-2)
wine-4.0-rc6 (Debian 4.0~rc6-1)
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https://bugs.winehq.org/show_bug.cgi?id=54895
Bug ID: 54895
Summary: Stray silently exits after a while
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: cmccarthy(a)codeweavers.com
…
[View More] Regression SHA1: e63201a7a3970da569a0723613d7d98e93146edc
Distribution: ---
Launching in DX12 mode gives a black screen for around 15-20 seconds then just
exits.
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https://bugs.winehq.org/show_bug.cgi?id=52915
Bug ID: 52915
Summary: Build vkd3d-git is broken (configure: error: libvulkan
and libMoltenVK not found.)
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
…
[View More]Distribution: ---
Created attachment 72297
--> https://bugs.winehq.org/attachment.cgi?id=72297
config.log
Hi,
I tried to build vkd3d-git (last commit eb2c3b0b) and it fails with this error
message during configure :
######
checking for -lvulkan... not found
checking for -lvulkan-1... not found
checking for -lMoltenVK... not found
configure: error: libvulkan and libMoltenVK not found.
make: *** [Makefile:1121 : config.status] Erreur 1
######
I attach the config log.
Revert these commits fix this issue :
- cab16fe9034ce6492ed7cc0a97a3ee69a4085f2a
- 99a3adcc19f2a64fad630948851616f52c00d553
Maxime
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=47269
Bug ID: 47269
Summary: World of Warcraft / D3D12 / Unplayable with RADV
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 64563
--> …
[View More]https://bugs.winehq.org/attachment.cgi?id=64563
WoW d3d12 log
Hello,
i use wine-staging 4.8 + Mesa Git + LLVM 9 + vkd3d git and the game is
unplayable with RADV. As you can see on the screenshot, i have a lot of
graphical glitches.
I have this line in the log :
fixme:vkd3d_bind_heap_memory: Invalid heap offset 0x3b0000.
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https://bugs.winehq.org/show_bug.cgi?id=46551
Bug ID: 46551
Summary: Vkd3d GPU VA allocator never reclaims allocated GPU VA
ranges
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.kucia(a)gmail.com
Distribution: ---
A proper …
[View More]memory allocator for GPU VA ranges is needed.
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https://bugs.winehq.org/show_bug.cgi?id=46291
Bug ID: 46291
Summary: Blizzard update WoW to use DX12 and Multithread.
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
Shown below are the fixme …
[View More]that come from vkd3d, after the most recent Blizzard
patch to World of Warcraft. Using Nvidia, driver 415.23, latest vkd3d from
git, and wine-4.0-rc1-36-gec2c2f9fa0 (Staging).
fixme:vkd3d_create_device: Unsupported feature level 0xc000.
fixme:d3d12_device_CheckFeatureSupport: Root signature version 1_1 not
supported yet.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f418.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f418.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:rs_desc_from_d3d12: Ignoring MultisampleEnable 0x1.
fixme:d3d12_device_CheckFeatureSupport: Unhandled feature 0x4.
fixme:d3d12_command_queue_GetPrivateData: iface 0x7e5a6230, guid
{000000f0-0000-000d-c0f5-fed7c47f0000}, data_size 0x25f898, data 0x25f860 stub!
Tell me how I can help, since I can test and report back usually same day.
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=55675
Bug ID: 55675
Summary: Steelrising requires d3d12_device_CreateHeap1()
implementation
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
vkd3d:…
[View More]0714:fixme:d3d12_device_CreateHeap1 iface 00007FFFFF7620D0, desc
00007FFFFE1FC460, protected_session 0000000000000000, iid
{6b3b2502-6e51-45b3-90ee-9884265e8df3}, heap 00007F552FF91B48 stub!
1.9-87-g1006e8cb
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=52886
Bug ID: 52886
Summary: [The Council]Graphical glitches with Damavand (and
system hang)
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: -…
[View More]--
Created attachment 72270
--> https://bugs.winehq.org/attachment.cgi?id=72270
Output Console log
Hi,
I have the game from GoG. Tried with plain wine and with my patched wine, same
issue for both.
There are graphical glitches when the game uses Damavand and my system hangs
after a while. The main menu in-game has no problem. The glitch appears during
the 1st cutscene at the beginning.
I attach 4 screenshots, 2 with Damavand and 2 with DXVK, in the same place in
the both case.
I attach the output console log and "VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace
WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh" log.
VKD3D trace + d3d log :
https://www.mediafire.com/file/w8z6snwwcha7mrt/TheCouncil_d3dlog.7z/file
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https://bugs.winehq.org/show_bug.cgi?id=52723
Bug ID: 52723
Summary: error: ‘for’ loop initial declarations are only
allowed in C99 mode (wine-7.4)
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
…
[View More] Distribution: ---
Created attachment 72083
--> https://bugs.winehq.org/attachment.cgi?id=72083
log.txt
Unsure of version number for vkd3d.
Compiling in distro with:
compiler version 4.8.4
# gcc --version
glibc 2.19
# ldd --version
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compile error in wine-7.4
In function ‘fold_mul’:
error: ‘for’ loop initial declarations are only allowed in C99 mode
note: use option -std=c99 or -std=gnu99 to compile your code
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https://bugs.winehq.org/show_bug.cgi?id=46198
Bug ID: 46198
Summary: Xenia fails to find Directx 12 graphics adapter
[vkd3d]
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chridye(a)gmail.com
Distribution: ---
Xenia …
[View More]seems to startup just fine but when it gets around to setting up the
directx 12 subsystem, it fails to find a suitable adapter. Xenia goes about
finding a suitable adapter via IDXGIFactory2::EnumAdapters1. It only requires
feature level 11_0.
the important bits:
I built wine from source on ubuntu 18.10 with support for vkd3d (or at least,
the build system said there was). I have nvidia 410 drivers installed.
gears-vkd3d ran.
vulkan doesn't crash at startup (wine64 xenia.exe --gpu=vulkan)
Directx 12 is used by default so just simply using wine64 xenia.exe is enough
to cause the problem.
This works consistently on Windows but is non-operational on Linux under wine.
The latest Xenia build can be found at
https://ci.appveyor.com/api/projects/benvanik/xenia/artifacts/xenia-d3d12.z…
To summarize:
Xenia fails to find a graphics device with a suitable feature level under wine
when one should exist.
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https://bugs.winehq.org/show_bug.cgi?id=46184
Bug ID: 46184
Summary: dx12 to vkd3d crashes wow, with a screen full of fixme
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
fixme:…
[View More]d3d12_device_CheckFeatureSupport: Root signature version 1_1 not
supported yet.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f378.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f378.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:rs_desc_from_d3d12: Ignoring MultisampleEnable 0x1.
fixme:d3d12_device_CheckFeatureSupport: Unhandled feature 0x4
WoW, BFA, DX12 enabled in game, using vkd3d, and wine, with staging, compiled
from source. Latest vulkan driver, proprietary Nvidia driver 415.18, kernel
4.19.2-301, fedora 29, Gtx 970 4Gig, Amd FX 6300 6 Cores, 16Gig DDR3 1600.
Using DXVK for DX11 works fine. Vsync can not be disabled with vkd3d wrapper.
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https://bugs.winehq.org/show_bug.cgi?id=54726
Bug ID: 54726
Summary: Bioshock 1.0 demo crashes on missing 'tex2Dproj'
handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: http://us.download.nvidia.com/downloads/nZone/demos/nz
d_BioShockPC.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
…
[View More]Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Depends on: 34106
Distribution: ---
01b4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
01b4:err:d3dcompiler:D3DCompile2 Shader log:
01b4:err:d3dcompiler:D3DCompile2 <anonymous>:200:20: E5005: Function
"tex2Dproj" is not defined.
01b4:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=55182
Bug ID: 55182
Summary: Legend of Grimlock 2 menu screen shows no text
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 74771
--> https://bugs.…
[View More]winehq.org/attachment.cgi?id=74771
VKD3D_SHADER_DEBUG=trace & +d3dcompiler log
winetricks -q d3dcompiler_47 works around.
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=55190
Bug ID: 55190
Summary: Conspiracy's Clean Slate 64K demo crashes with
'Assertion failed:
iff->condition.node->data_type->dimx == 1'
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: https://web.archive.org/web/20210807072016/https://con
spiracy.hu/files/cns%21cns-AMDfix.zip
OS: Linux
…
[View More]Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 74788
--> https://bugs.winehq.org/attachment.cgi?id=74788
output
Continuation of bug 54926 & bug 54484.
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https://bugs.winehq.org/show_bug.cgi?id=55678
Bug ID: 55678
Summary: Hearts of Iron IV requires 'KW_BREAK' support
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0b04:err:d3dcompiler:D3DCompile2 Failed to …
[View More]compile shader, vkd3d result -4.
0b04:err:d3dcompiler:D3DCompile2 Shader log:
0b04:err:d3dcompiler:D3DCompile2 <anonymous>:1611:1: E5000: syntax error,
unexpected KW_BREAK
0b04:err:d3dcompiler:D3DCompile2
1.9-87-g1006e8cb
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https://bugs.winehq.org/show_bug.cgi?id=55740
Bug ID: 55740
Summary: Black screen in Flutter apps
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75238
--> https://bugs.winehq.org/…
[View More]attachment.cgi?id=75238
Flutter Hello World
All Flutter programs fail to display their user interfaces and instead display
a black screen. I'm attaching a copy of the Flutter "Hello World!" program so
you can see for yourself.
`winetricks d3dcompiler_47` gets it working.
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https://bugs.winehq.org/show_bug.cgi?id=55853
Bug ID: 55853
Summary: World in Conflict needs support for SM1 ternary
operator
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment …
[View More]75361
--> https://bugs.winehq.org/attachment.cgi?id=75361
shaders
02c4:err:d3dcompiler:D3DCompile2 <anonymous>:36:13: E5017: Aborting due to
not yet implemented feature: SM1 "ternary" expression.
This one is triggered when starting the tutorial.
I've attached all the (unique) shaders generated with VKD3D_SHADER_DUMP_PATH
set.
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https://bugs.winehq.org/show_bug.cgi?id=55926
Bug ID: 55926
Summary: D3DCompile2 doesn't support feature of linear centroid
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: shimpei.sawada(a)gmail.com
Distribution: ---
Created attachment 75492
…
[View More]--> https://bugs.winehq.org/attachment.cgi?id=75492
A sample code to reproduce the bug
D3DCompile2 doesn't support feature of linear centroid.
D3DCompile2 fails to compile a code which contains linear centroid.
linear centroid is an interpolation modifiers.
https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hl…
00dc:err:d3dcompiler:D3DCompile2
Error : shader:11:1: E5000: syntax error, unexpected NEW_IDENTIFIER
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[View Less]
http://bugs.winehq.org/show_bug.cgi?id=15399
Summary: Colin Mcrae Rally 1.0 shows Graphical Glitches within
menus and crashes before loading any track.
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=4216
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -…
[View More]unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Created an attachment (id=16253)
--> (http://bugs.winehq.org/attachment.cgi?id=16253)
game run without any argument.
After Setting the compatibility to windows 95/98, installing direct media end
the indeo codec, Colin Mcrae rally start but deos not show any menu correctly,
except for fixed bitmap like the Copyright screen (see the screenshot ).
Even if I try to navigate the menu and get to load the track, wine crashes.
See the crash.log for the output when the game crashes wine, and menu.log for a
debug with "relay,+d3d7,+ddraw" active (reaching the menu, navigating it and
then exiting the application).
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https://bugs.winehq.org/show_bug.cgi?id=54182
Bug ID: 54182
Summary: Altirra: Paste of text into debugger console replaces
whole text though it wasn't selected
Product: Wine
Version: 6.0.3
Hardware: x86-64
URL: https://www.virtualdub.org/altirra.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: …
[View More]wine-bugs(a)winehq.org
Reporter: jaromir.obr(a)gmail.com
Distribution: Ubuntu
Created attachment 73715
--> https://bugs.winehq.org/attachment.cgi?id=73715
A screencast describing the issue - you can play it in Chrome
Originally reported here:
https://forums.atariage.com/topic/327133-altirra-400-released/?do=findComme…
Steps to reproduce:
1) Install and run Altirra emulator:
https://www.virtualdub.org/downloads/Altirra-4.01.zip
2) Press F8 (It will start debugger and break application)
3) Type "db" into debugger's console
4) Select and copy a text to clipboard over "Ctrl + C" - e.g. from Altirra or
from another application (even from a non Wine application)
5) Click into the debugger's console and paste text to the cursor after the
existing text ("Ctrl + V")
Expected result:
* The existing text is not replaced
Actual result:
* Whole existing text is replaced
The issue doesn't happen when running Altirra natively in Windows 10.
Used SW:
* Ubuntu 22.04
* Wine 6.0.3
* Altirra 4.10 (also older versions are affected)
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https://bugs.winehq.org/show_bug.cgi?id=55992
Bug ID: 55992
Summary: Changing graphics does nothing.
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nik.singh710(a)gmail.com
Distribution: ---
When I try to change the graphics settings in …
[View More]games like Hitman 1, 2, and 3,
only the resolution changes work, while other graphics settings don't affect
the game's visuals, staying at the default settings.
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=55185
Bug ID: 55185
Summary: vbscript round does not handle numdecimalplaces
argument
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
We just …
[View More]found an issue where round wasn't returning expected values when using
the `numdecimalplaces` argument.
After looking at `Global_Round`, the second argument is not even looked at.
As a test, I modified the code to use: `VarR8Round` which seems to work well:
```
int decimal_places = 0;
double n;
double n2;
HRESULT hres;
.
.
.
if (args_cnt > 1) {
if (V_VT(args+1) != VT_ERROR) {
hres = to_int(args+1, &decimal_places);
if (FAILED(hres))
return hres;
}
}
hres = VarR8Round(n, decimal_places, &n2);
if(FAILED(hres))
return hres;
return return_double(res, n2);
```
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=55812
Bug ID: 55812
Summary: Regressions in 8.18~jammy-1 (crashes, mouse pointer)
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marko.koivusalo(a)gmail.com
Distribution: ---
I'm running bitwig …
[View More]studio and yabridge to run windows VSTs in it. Unfortunately
8.18~jammy-1 broke several otherwise perfectly working plugins. Downgrading to
8.17 resolves all issues.
First issue is with Air Jura:
https://www.airmusictech.com/virtual-instruments/air-jura.html
Which crashes completely with the following log messages:
stderr:
ons 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR] 0108:err:virtual:virtual_setup_exception
stack overflow 2640 bytes addr 0x6fffffcb85e2 stack 0x7ffffe1005b0
(0x7ffffe100000-0x7ffffe101000-0x7ffffe200000)
18:13:46 [Jura-4IJceklx] The Wine host process has exited unexpectedly. Check
the output above for more information.
terminate called without an active exception.
Second issue is that several Arturia plugins (MS-20 V, Acid V) do not show
mouse pointer anymore, at least not until window is resized. Then it works
again until window is closed. But as plugin windows are closed and re-opened
constantly this is frustrating.
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=55671
Bug ID: 55671
Summary: Upon opening Internet Download Manager shows error
message
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shoaibsaikat(a)gmail.com
Distribution: ---
…
[View More]Created attachment 75196
--> https://bugs.winehq.org/attachment.cgi?id=75196
Bug report
Upon opening Internet Download Manager version 6.41 a error message comes on.
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=55502
Bug ID: 55502
Summary: Sub argument name clash with global const
Product: Wine
Version: 8.13
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Public Sub Show(value)
WScript.Echo value
End Sub
Show 42
'…
[View More] with this line commented 42 is printed
' with this line uncommented 1 is not printed
Const Value = 1
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=54731
Bug ID: 54731
Summary: vbscript: stack_pop_bool doesn't support floats or ole
color
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
While …
[View More]working on porting Visual Pinball to cross platform, I've found some
scripts where comparisons that use floats and OLECOLOR directly fail. For
example:
If Light005.State Then
' State is a float V_R4 like 1.2
End If
If Light005.Colorfull Then
' Colorfull is an OLECOLOR VT_UI4
End If
Fixing involves updating stack_pop_bool to support more types as seen in
VARIANT_Coerce.
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=55851
Bug ID: 55851
Summary: unimplemented function
SHELL32.dll.SHCreateItemWithParent
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: temp82(a)luukku.com
Distribution: ---
I went …
[View More]through my Download folder and found an application that crashes on
unimplemented function
from https://www.speedproject.com/download/ pick the 32bit version.
cf9f9b7814daf321ff1055b889599c2c043a3c37 sc20_x32.exe
Install all default. when it asks file assaciations I chose none. the installer
has an option to run the application at the end, but it crashes unimplemented
function SHELL32.dll.SHCreateItemWithParent.
.
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=55115
Bug ID: 55115
Summary: widl crashes with dlls/sti after adding wia_lh.idl
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nathbappai(a)gmail.com
Distribution: ---
Created attachment …
[View More]74676
--> https://bugs.winehq.org/attachment.cgi?id=74676
backtrace.txt
widl crashes with dlls/sti/sti_wia.idl after adding the wia_lh.idl file in this
merge request https://gitlab.winehq.org/wine/wine/-/merge_requests/3025
Backtrace attached.
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=55054
Bug ID: 55054
Summary: WineServer crash. (complete_async_poll: Assertion
`output->count == signaled_count' failed)
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: dfarkas82(a)…
[View More]gmail.com
Distribution: ---
Hello,
We are running two custom-built programs under Wine: a Manager (.Net framework
4.5) and a Streamer (WinApi).
The streamer program transfers audio/video streams from various devices (mostly
communicating over TCP), while the manager handles the starting/stopping of the
streamers (mostly communicating over HTTP).
Up to 60-70 streamers can be running at once, with only one manager.
On Windows, these programs can run for weeks without any problems.
However, under Wine on Linux, I receive the following error message after about
an hour of operation:
wineserver: server/sock.c:1122: complete_async_poll: Assertion `output->count
== signaled_count' failed.
This leads to WineServer shutting down.
Could you provide any insights into what this means, and if our own programs
are causing this, what modifications I would need to make to prevent this from
happening?
Wine-8.0.1 (64-bit)
Ubuntu 22.04.2 LTS (GNU/Linux 5.15.0-73-generic x86_64)
thank you,
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https://bugs.winehq.org/show_bug.cgi?id=55843
Bug ID: 55843
Summary: On Nvidia Virtual Desktop spams "Failed to read
display config."
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: stefan.riesenberger+winehq(a)gmail.com
…
[View More] Regression SHA1: a0cd5e053bbd9ca9f124186c7da27605026ad7e5
Distribution: ArchLinux
As known from MR1905 RandR is expensive on some Nvidia setups.
With MR3197 Wine spams the following:
`0158:err:system:update_display_cache Failed to read display config.`
The mouse cursor starts to stutter probably due to it probably calling RandR
every time the error gets hit.
This might be a duplicate of bug 55511, but I am not sure.
If more information is needed, I can try to provide it!
Kind regards,
Riesi
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=55973
Bug ID: 55973
Summary: Printing from iexplore results the images being
printed as black rectangles
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)…
[View More]baikal.ru
CC: piotr.caban(a)gmail.com
Distribution: ---
Steps to reproduce:
1. wine iexplore http://google.com
2. File -> Print... (or press Print icon on the toolbar)
3. select Cups-PDF printer, Print to file, Pages from 1 To 1, press OK
4. enter file name (c:\aaa.ps), press OK
Default page (http://winehq.org) shows the problem in more details however
makes a being printed page more complex to analyze.
This is a regression, wine 4.0 and wine 7.0 print images correctly, printing
from wine 8.0 doesn't produce any result.
Adding Piotr as a cc:
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https://bugs.winehq.org/show_bug.cgi?id=55968
Bug ID: 55968
Summary: MIDITrail 1.4.0 shows an error on start
(DWMWA_EXTENDED_FRAME_BOUNDS isn't implemented)
Product: Wine
Version: 8.21
Hardware: x86-64
URL: https://github.com/wdmss/MIDITrail-Windows/releases/do
wnload/v1.4.0/MIDITrail-Ver.1.4.0-Windows.zip
OS: Linux
Status: UNCONFIRMED
Severity: …
[View More]normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
“MIDITrail”[1] is a MIDI player which provides 3D visualization of MIDI
datasets.
Launching the application on Wine, it shows the following dialog and quits:
---------------------------------------
Windows API error.
FUNC: MIDITrailApp::_SetWindowSize
LINE: 517
INFO: 00000002 FFFFFFFF8004001
---------------------------------------
Looking the source code[2], the reason of this error is due to lack of
DWMWA_EXTENDED_FRAME_BOUNDS support in Wine.
[1] https://www.yknk.org/miditrail/en/summary/
[2]
https://github.com/wdmss/MIDITrail-Windows/releases/download/v1.4.0/MIDITra…
This issue is originally reported by @wd_mss, the author of the software, on X.
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https://bugs.winehq.org/show_bug.cgi?id=55963
Bug ID: 55963
Summary: Regressions in 8.19-8.21 - VSTs crash when removed
from use
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marko.koivusalo(a)gmail.com
Distribution: --…
[View More]-
This issue was found when testing fix for
https://bugs.winehq.org/show_bug.cgi?id=55812
I do not know exact wine version where this issue appeared, but it's between
8.19 and 8.21
When using bitwig with the following plugin (free demo available):
https://www.arturia.com/products/software-instruments/acid-v/overview
Removing the demo Acid-V VST from a bitwig track (eg. delete/backspace) wine
will crash with the message dialog.
"A program on your system has crashed, but WineDbg was unable to attach to the
process to obtain a backtrace."
Also when closing a bitwitg project with multiple VSTs (which appear to work
okay) all of them/most of them will crash in same way, producing numerous
previously mentioned crash dialogs.
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https://bugs.winehq.org/show_bug.cgi?id=55867
Bug ID: 55867
Summary: Roon 2.0.23 crashes due to unimplemented function
shcore.dll.CreateRandomAccessStreamOverStream
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: briguy992(a)…
[View More]live.com
Distribution: ---
Created attachment 75391
--> https://bugs.winehq.org/attachment.cgi?id=75391
Verbose wine output
Starting with 8.19, Roon (a media player) now crashes seconds after launch
assuming you have an audio zone selected (which for most users would be true as
you'd be using it to play music somewhere).
Crashes with Roonfirst started in 8.18 with the implementation of MediaControl,
which was fixed in 8.19, but we are now crashing in
CreateRandomAccessStreamOverStream not being implemented.
Relevant snippet from the log attached:
0114:fixme:manipulation:update_manager_Update 00007FFFFF297140,
0000000000000000
0114:fixme:mediacontrol:media_control_get_DisplayUpdater iface
00007FFFFF2971D0, value 00007FFFFE27E400 semi-stub!
wine: Call from 00006FFFFFC53C07 to unimplemented function
shcore.dll.CreateRandomAccessStreamOverStream, aborting
Running 8.19 wine-staging on EndeavourOS
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https://bugs.winehq.org/show_bug.cgi?id=55052
Bug ID: 55052
Summary: For loop where right bound is string coercion issue
Product: Wine
Version: 8.9
Hardware: aarch64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Dim i, num
num = "16"
For i = 0 To num
WScript.…
[View More]Echo i
Next
On windows using cscript this loops 16 times
Using wine vbscript this loops a lot further (at least 5022747)
As a workaround you can of course use 16 or CInt(num)
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=47699
Bug ID: 47699
Summary: For Honor and STEEP (Uplay) fail to connect to online
services (missing bcrypt functions)
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: stefan.riesenberger(a)…
[View More]gmail.com
Distribution: ---
Created attachment 65164
--> https://bugs.winehq.org/attachment.cgi?id=65164
Log with +fixme,-ntdll
For Honor starts fine, but on the "Press any Key to continue" screen it fails
to connect to the online services and puts the following lines into the log
when trying to connect:
011f:fixme:bcrypt:BCryptGenerateSymmetricKey ignoring object buffer
0161:fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
0161:fixme:secur32:schannel_get_mac_algid unknown algorithm 200, cipher 23
0163:fixme:bcrypt:BCryptCreateHash ignoring object buffer
0163:fixme:bcrypt:BCryptSecretAgreement 0x7fe82e905e10, 0x7fe82e907490,
0x7fe7d33bf8d8, 00000000
0163:fixme:bcrypt:BCryptDeriveKey 0xdeadfeed, L"HASH", (nil), 0x7fe840031920,
16, 0x7fe7d33bf8c0, 00000000
0163:fixme:bcrypt:BCryptDestroySecret 0xdeadfeed
0147:fixme:bcrypt:BCryptGenerateSymmetricKey ignoring object buffer
0147:fixme:bcrypt:BCryptGenRandom ignoring selected algorithm
STEEP also fails in a similar matter with the same log output.
Kind regards,
Riesi
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https://bugs.winehq.org/show_bug.cgi?id=55950
Bug ID: 55950
Summary: An attempt to print from 'wine iexplore' leads to a
crash
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression, source
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
…
[View More] CC: piotr.caban(a)gmail.com
Regression SHA1: ca66b3eb8440db53fb110b559d29c6783be61e42
Distribution: ---
Steps to reproduce:
1. wine iexplore http://google.com
2. File -> Print... (or press Print icon on the toolbar)
3. select Cups-PDF printer, Print to file, Pages from 1 To 1, press OK
4. enter file name (c:\aaa.ps), press OK
wine: Unhandled page fault on read access to 09A70001 at address 75781FB0
(thread 00d4), starting debugger...
Bisect points to
ca66b3eb8440db53fb110b559d29c6783be61e42 is the first bad commit
commit ca66b3eb8440db53fb110b559d29c6783be61e42
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Wed Apr 26 19:26:21 2023 +0200
gdi32: Add support for creating EMF spool files.
Please note that printing has regressed several times, and this commit may
point to a different problem.
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https://bugs.winehq.org/show_bug.cgi?id=55892
Bug ID: 55892
Summary: .NET 8 Windows Forms crash
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: makiwolf(a)outlook.at
Distribution: ---
Created attachment 75428
--> https://bugs.winehq.…
[View More]org/attachment.cgi?id=75428
log
.NET 8 (preview) windows forms don't work
https://dotnet.microsoft.com/en-us/download/dotnet/8.0
How to reproduce:
dotnet new winforms
dotnet run
Message box shows with program error.
On .NET 7 or 6 I can't reproduce it and it only happens in preview versions of
.NET 8
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https://bugs.winehq.org/show_bug.cgi?id=55890
Bug ID: 55890
Summary: Eurobattle installer fails to run
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cen.is.imba(a)gmail.com
Distribution: ---
Created attachment 75427
--> https://bugs.…
[View More]winehq.org/attachment.cgi?id=75427
console log
Eurobattle.net installer.exe fails to run.
It is a statically linked Qt6 x64 application.
Source code is here (https://github.com/cen1/xpam-installer) and I am primary
developer so can change the binary with possible workarounds if identified.
Steps taken:
1. Installed winehq-devel on Debian 12 according to
https://wiki.winehq.org/Debian
2. wine --version reports 8.20
3. Executable download:
https://files.eurobattle.net/installer/installer_v15.zip
4. export WINEPREFRIX=$HOME/.wine_devel
5. wine installer.exe
6. Asks to install wine-mono, I accept
7. Application fails to launch, log attached
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https://bugs.winehq.org/show_bug.cgi?id=54999
Bug ID: 54999
Summary: Process Explorer from Sysinternals shows a blank
window
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
This is a …
[View More]regression between wine 8.0 and 8.1.
You MUST make clean WINEPREFIX for this! When the WINEPREFIX was created with
8.0 it also works with 8.1 and later. Only when the WINEPREFIX is created with
8.1 and later the problem occurs.
Tested with procexp64 from
https://web.archive.org/web/20230406081546/http://download.sysinternals.com…
Tested with both the 64bit and 32bit version, same behavior.
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http://bugs.winehq.org/show_bug.cgi?id=13340
Summary: dicom image viewer aborts because
IMultiLanguage2_GetCharsetInfo doesn't like "ISO8859-1"
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I had an MRI recently, and got a …
[View More]copy on cd-rom. The viewer app
crashed quickly on Wine.
trace:mlang:fnIMultiLanguage2_GetCharsetInfo 0x19dce8 L"ISO8859-1" 0x32f5b4
...
0009:Call KERNEL32.lstrcmpiW(01031d58 L"ISO8859-1",0032f524 L"iso-8859-1")
ret=7d52ed97
...
0009:Call oleaut32.SysAllocString(01577b00 L"System does not support the
specified encoding.\r\n") ret=69bf1378
...
wine: Unhandled exception 0x80000003 at address 0x7b83d7c1 (thread 0009),
starting debugger...
Backtrace:
=>1 0x7b83d7c1 DebugBreak+0x3() [wine-git/include/winternl.h:1828] in kernel32
2 0x7bc54140 call_entry_point+0x20() in ntdll
3 0x7bc55118 relay_call_from_32+0x1a1(descr=0x7b8b416c, idx=?,
stack=0x32f8fc) [wine-git/dlls/ntdll/relay.c:372] in ntdll
4 0x7b8273c1 in kernel32 (+0x73c1)
5 0x69b20265 in msxml4 (+0x10265)
6 0x004b8a53 in efilmlt (+0xb8a53)
Looks like Windows is more forgiving about how callers
identify charsets. We were only accepting names
like "iso-8859-1", but Windows accepts "ISO8859-1".
I have test that passes on WinXP, and a patch that fixes both the
test and the real app. Will send to wine-patches.
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=55852
Bug ID: 55852
Summary: can't print, even from notepad to pdf
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kadlecf(a)fzu.cz
Distribution: ---
Created attachment 75360
--> https://bugs.…
[View More]winehq.org/attachment.cgi?id=75360
output from notepad, printing to CUPS-PDF with option "[X] Print to file"
checked
My wine is packed within the OpenSuse Tumbleweed distribution. I realized I was
not able to print from my custom application which has always worked. In the
past, printing from the custom application worked - it simply uses the
appropriate windows call, and nothing changed in the way printing is
implemented there. In the meantime, I only updated wine through distribution
updates.
Then I tried notepad. Printing to CUPS printers - which do work otherwise -
fails. Sending a print output to a connected printer does not even create an
entry in the print queue. Also, I installed the cups-pdf printer and tried to
print to a file. The output is attached but the postscript does not render
anything else than an empty page.
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=55210
Bug ID: 55210
Summary: Hatching printed with wrong stripes direction in
Framemaker 8
Product: Wine
Version: 8.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
…
[View More]Distribution: ---
When printing a hatching in Framemaker 8 the stripes are printed in
the wrong direction (from left to right instead of from right
to left and vice versa).
Attached are two FrameMaker documents each with a hatching in different
directions and the generated postscript files. The Postscript files differ
only in one (relevant) line - the /DataSource Statement created by ps.c.
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=55966
Bug ID: 55966
Summary: Crimson Skies freeze in menu
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
Crimson Skies suffered a regression between 7.22 and 8.0. …
[View More]After the intro
videos have played the menu will either quickly freeze or turn completely
blank.
The game is no longer available commercially but the bug can be reproduced with
the demo mirrored at archive.org.
Bisecting leads to this commit:
fcdc76388f6b9d5abfe17bdee1d2577b62866a96 is the first bad commit
commit fcdc76388f6b9d5abfe17bdee1d2577b62866a96
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Tue Jan 3 13:58:40 2023 -0600
winegstreamer: Explicitly sleep in the streaming thread when flushing.
The code originally intended to achieve this by simply waiting on
flushing_cs,
and having the application thread hold flushing_cs while seeking.
Unfortunately,
this can result in starvation of the application thread, since the
streaming
thread always reacquires flushing_cs immediately after releasing it. Avoid
this
by using a separate condition variable.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53403
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
dlls/winegstreamer/quartz_parser.c | 29 +++++++++++++++++++++++++----
1 file changed, 25 insertions(+), 4 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=55959
Bug ID: 55959
Summary: _mbsicoll generates exceptions, in Simplified Chinese
language linux systems
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: chenhaoyang(a)kylinos.cn
…
[View More] Distribution: ---
I execute commands in terminal:
echo $LANG
zh_CN.UTF-8
My Linux system is in Chinese language. _mbsicoll will call
CompareStringA,which will eventually cause stack overflow.
I found out it's adfb58f17d492c5451fdb5dfcf111303b9d1eaad merged in.
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https://bugs.winehq.org/show_bug.cgi?id=55920
Bug ID: 55920
Summary: ModOrganizer crashes: Call to unimplemented function
USER32.dll.SetDisplayAutoRotationPreferences
Product: Wine
Version: 8.20
Hardware: x86-64
URL: https://github.com/ModOrganizer2/modorganizer/releases
/download/v2.5.0rc1/Mod.Organizer-2.5.0rc1.7z
OS: Linux
Status: NEW
Keywords: …
[View More]download
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
As the title says.
A stub in user32 returning false is enough to as a workaround, but I guess this
call should be forwarded to NtUserSetDisplayAutoRotationPreferences and I don't
know to handle this as that seems involve "syscall" stuff about which I haven't
got a clue.
So hopefully someone more proficient could pick this up.
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https://bugs.winehq.org/show_bug.cgi?id=55075
Bug ID: 55075
Summary: Araxis Merge 2023.5877: Application will not start
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: djgredler(a)gmail.com
Distribution: ---
Araxis Merge 2023.5877 will not …
[View More]start after installation.
It looks like some Windows UWP libs (api-ms-win-core-com-l2-1-1.dll) are
missing: https://learn.microsoft.com/en-us/uwp/win32-and-com/win32-apis
The Araxis Merge installer is available here:
https://www.araxis.com/download/Merge2023.5877-x64.msi (SHA1
956406d574f21155dce99872ac0bff3f9f2b96e6)
Setup steps:
winecfg -v win10
wine Downloads/Merge2023.5877-x64.msi
wine "C:/Program Files/Araxis/Araxis Merge/Merge.exe"
Output from running application (immediate crash):
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00d4:err:module:import_dll Library api-ms-win-core-com-l2-1-1.dll (which is
needed by L"C:\\Program Files\\Araxis\\Araxis Merge\\Merge.exe") not found
00d4:err:module:LdrInitializeThunk Importing dlls for L"C:\\Program
Files\\Araxis\\Araxis Merge\\Merge.exe" failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=55045
Bug ID: 55045
Summary: NFS Most Wanted has missing graphics with WineD3D in
WoW64 mode
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
Distribution: ArchLinux
…
[View More]
Created attachment 74608
--> https://bugs.winehq.org/attachment.cgi?id=74608
NFS Most Wanted graphics corruption screenshot
Hello,
as you have seen in the title, Need for Speed Most Wanted has missing graphics
when using WineD3D together with the new WoW64 mode (the old WoW64 mode works
fine as expected)
The first thing you'll notice is that the intro video is a black screen with a
semi-broken cursor
After that the start screen is completely black with some flickering (and then
once the main menu loads the 3D scene looks fine but the 2D menu interface is
missing completely except for some weird flickers)
If I load the game in the old WoW64 mode, the issues disappear and the game
looks correct
Now for some system information:
Kernel: 6.3.6-arch1
Graphics driver: Mesa 23.1.2 (with radeonsi driver being used)
GPU: AMD Renoir (the GPU in my Ryzen 5 4600H)
Window manager: KWin 5.27.5 (Wayland)
I couldn't upload a log and a trace to the Bugzilla attachments due to file
size limits, so here they are:
WineD3D WoW64 apitrace (done from the Linux side):
https://drive.google.com/file/d/1JkRbuoq9QLeQ8EsLvIVRnVvn4Ub1PthI/view
Huge Wine log (with +d3d,+d3d9,-ver,-d3dx):
https://drive.google.com/file/d/1731nk11aUqVrJHw42TbulQ9WkvmT7rTz/view
Note: I had to apply this patch
(https://gitlab.winehq.org/wine/wine/-/commit/13b9d7da6446ba6386be6c586c7d15…)
to prevent the game from crashing (because WoW64 doesn't support the
PERSISTENT_BIT flag yet)
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https://bugs.winehq.org/show_bug.cgi?id=55935
Bug ID: 55935
Summary: wine-8.21 build fails in Ubuntu x86_64
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
Created attachment 75500
--> https://bugs.…
[View More]winehq.org/attachment.cgi?id=75500
Ubuntu 23.04 x86_64 build failure
Debian and Fedora packages built without problems, but all the 64 bit Ubuntu
packages failed with:
[ 738s] /usr/bin/ld: dlls/ntdll/unix/signal_x86_64.o: warning: relocation
against `KeServiceDescriptorTable' in read-only section `.text'
[ 738s] /usr/bin/ld: dlls/ntdll/unix/signal_x86_64.o: relocation R_X86_64_PC32
against symbol `KeServiceDescriptorTable' can not be used when making a shared
object; recompile with -fPIC
[ 738s] /usr/bin/ld: final link failed: bad value
Attaching the full log from Ubuntu 23.04 x86_64; 20.04, 22.04, and 23.10 failed
in the same way.
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https://bugs.winehq.org/show_bug.cgi?id=55536
Bug ID: 55536
Summary: Aldec Active-HDL student edition: crashes when trying
to open a file
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: remilabelle(a)outlook.com
…
[View More]Distribution: ---
Created attachment 75094
--> https://bugs.winehq.org/attachment.cgi?id=75094
backtrace
Unhandled exception: unimplemented function
SHELL32.dll.SHSetTemporaryPropertyForItem called in 64-bit code
(0x00000170030088) when trying to open a file (or workspace) in Active-HDL
student edition version 13.0.376.8320 Windows64.
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https://bugs.winehq.org/show_bug.cgi?id=55969
Bug ID: 55969
Summary: vbscript fails to return TypeName for Nothing
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
If TypeName(Nothing) = "Nothing" …
[View More]Then
CScript.echo "Nothing"
End If
On windows this echoes Nothing
On wine
wine cscript test.vbs
wine: configuration in L"/home/me/.wine" has been updated.
wine: Unhandled page fault on read access to 00000000 at address 6154A2B6
(thread 0134), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x6154a2b6).
Backtrace:
=>0 0x6154a2b6 IDispatch_GetTypeInfo+0x3(ppTInfo=<internal error>,
lcid=<internal error>, iTInfo=<internal error>, This=<internal error>)
[Z:\usr\src\wine-8.0.1~repack-3ubuntu2\include\oaidl.h:890] in vbscript
(0x0075f928)
1 0x6154a2b6 Global_TypeName+0x2c6(This=<is not available>, arg=<is not
available>, args_cnt=<is not available>, res=<is not available>)
[Z:\usr\src\wine-8.0.1~repack-3ubuntu2\dlls\vbscript\global.c:330] in vbscript
(0x0075f928
)
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https://bugs.winehq.org/show_bug.cgi?id=55931
Bug ID: 55931
Summary: vbscript: empty MOD 100000 returns garbage instead of
0
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
While …
[View More]working on Visual Pinball scripting, we ran into a script where a high
score gets loaded from a property file. If the file doesn't exist or the value
isn't set, a variable contains empty. The variable is then MOD 10000 which sets
a score reel.
On Windows, this will return 0:
Dim h_score : h_score = empty
Dim temp : temp = h_score MOD 100000
WScript.echo "Temp " & temp
Output:
Temp 0
In Wine VBScript, temp will have a garbage value and thus drive the score reels
with bad data.
Looking into
HRESULT WINAPI VarMod(LPVARIANT left, LPVARIANT right, LPVARIANT result)
case VT_CY :
if(V_VT(left) == VT_EMPTY)
{
V_VT(result) = VT_I4;
rc = S_OK;
goto end;
}
result is never really initialized so this is where the garbage value comes
from. I tested with V_I4(result) = 0 and was able to get 0.
I'm not sure if the best place to fix this is here or in interp_mod
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https://bugs.winehq.org/show_bug.cgi?id=55065
Bug ID: 55065
Summary: user32:monitor - check_preferred_mode() fails on the
TestBot's debiant VM
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
…
[View More]Distribution: ---
user32:monitor - check_preferred_mode() fails on the TestBot's debiant VM:
monitor.c:1699: Tests skipped: Current display mode is already 1024x768,
skipping test.
monitor.c:1788: Test marked todo: Expected 0, got 50
monitor.c:1789: Test marked todo: Expected adapter device path, got empty
string
monitor.c:1729: Test failed: got -2.
monitor.c:1788: Test marked todo: Expected 0, got 50
monitor.c:1789: Test marked todo: Expected adapter device path, got empty
string
monitor.c:1699: Tests skipped: Current display mode is already 1024x768,
skipping test.
monitor.c:1788: Test marked todo: Expected 0, got 50
monitor.c:1789: Test marked todo: Expected adapter device path, got empty
string
monitor.c:1729: Test failed: got -2.
monitor.c:1788: Test marked todo: Expected 0, got 50
monitor.c:1789: Test marked todo: Expected adapter device path, got empty
string
See: https://test.winehq.org/data/patterns.html#user32:monitor
The failures started with the commit below which introduced
check_preferred_mode():
commit 24019f0d385c653d58be50f7941256e4e1c8b68a
Author: Paul Gofman <pgofman(a)codeweavers.com>
Date: Wed Apr 19 18:57:04 2023 -0600
win32u: Partially implement
NtUserDisplayConfigGetDeviceInfo(DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_PREFERRED_MODE).
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https://bugs.winehq.org/show_bug.cgi?id=54037
Bug ID: 54037
Summary: user32:msg - test_SendMessage_other_thread() sometimes
gets a todo success (GitLab CI)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
…
[View More] Distribution: ---
user32:msg - test_SendMessage_other_thread() sometimes gets a todo success:
msg.c:19067: Test succeeded inside todo block: WaitForSingleObject failed,
ret:0
msg.c:19091: Test succeeded inside todo block: wrong status 00000000
See https://test.winehq.org/data/patterns.html#user32:msg
This happens about once a month on the Debian VMs in the TestBot nightly
WineTest runs, but is also known to impact the GitLab CI (e.g. MR!1596 MR!1519
).
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https://bugs.winehq.org/show_bug.cgi?id=53175
Bug ID: 53175
Summary: Roon no longer works under wine staging, help needed,
thanks.
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rustytone(a)gmx.com
…
[View More] CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72621
--> https://bugs.winehq.org/attachment.cgi?id=72621
backtrace of the roon application - failed start, get it every time i launch.
hello sorry if this in the wrong section,
I have roon installed using wine-staging, the wine (non staging) doesn't seem
to work well with the roon windows application so decided to go with staging
release.
it was working correctly until 2 days ago, there was an update to wine-staging
and an update to the roon application as well.
hopefully the backtrace is helpful and I have included it,
running arch, latest updates, latest kernel, latest wine-staging etc.
any more information you need I will be happy to assist.
sorry again if this in the wrong section.
thank you - antonio.
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https://bugs.winehq.org/show_bug.cgi?id=49527
Bug ID: 49527
Summary: Printing font Chilanka crashes Notepad and Word
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 67657
--> …
[View More]https://bugs.winehq.org/attachment.cgi?id=67657
Avoid crash in get_glyf_pos in wineps.drv with font Chilanka.
Function get_glyf_pos accesses unconditionally the memory pointed to by
".data".
Unfortunately with this font we end up here with a null pointer.
123 *start = GET_BE_WORD(((WORD*)t42->tables[t42->loca_tab].data) + index);
I could observe this with following font:
fonts-smc-chilanka_1.400-1_all.deb from Ubuntu focal (20.04LTS).
https://packages.ubuntu.com/focal/fonts-smc-chilankahttp://de.archive.ubuntu.com/ubuntu/pool/main/f/fonts-smc-chilanka/fonts-sm…
To reproduce just enter "Test" and select font "Chilanka" in either Notepad
or Word. Then attempt to print.
Attached path on top of 5.12 avoids the crash, but does still not
produce the expected output, maybe related to 42739.
But avoiding the crash separately might still be desired?
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https://bugs.winehq.org/show_bug.cgi?id=55807
Bug ID: 55807
Summary: uiautomationcore:uiautomation -
test_uia_com_event_handler_event_advisement() fails on
Windows 10 1709
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.…
[View More]org
Reporter: fgouget(a)codeweavers.com
uiautomationcore:uiautomation - test_uia_com_event_handler_event_advisement()
fails on Windows 10 1709:
uiautomation.c:15492: Test failed: Wait for method_event(s) timed out.
uiautomation.c:15498: Test failed: Provider2: Unexpected advise event added,
event ID 0.
See https://test.winehq.org/data/patterns.html#uiautomationcore:uiautomation
These failures started on 2023-10-10 and are systematic but only happen on
w1064v1709.
A bisect shows that they started with the commit below:
commit 4569157b282f0274bb774795f207a25822105065
Author: Connor McAdams <cmcadams(a)codeweavers.com>
Date: Tue Oct 10 07:39:11 2023 -0400
uiautomationcore: Use EVENT_OBJECT_DESTROY to remove HWNDs from the COM API
focus change HWND map.
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
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https://bugs.winehq.org/show_bug.cgi?id=55591
Bug ID: 55591
Summary: Castlevania: Lords of Shadow 2 has rendering glitches
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)…
[View More]gmail.com
Regression SHA1: 1b1b03055db8bf03c6783d4fcb19abf670d53338
Distribution: ---
Created attachment 75118
--> https://bugs.winehq.org/attachment.cgi?id=75118
example
Doesn't matter what graphics settings are used.
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https://bugs.winehq.org/show_bug.cgi?id=55744
Bug ID: 55744
Summary: psapi:psapi_main fails on Debian 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: psapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
psapi:psapi_main fails on Debian 11:
Pure 32-…
[View More]bit case:
psapi_main.c:105: Test failed: hMod=7BD20000 GetModuleHandleA(NULL)=00400000
psapi_main.c:121: Test failed: hMod=7BD20000 GetModuleHandleA(NULL)=00400000
psapi_main.c:406: Test failed: hMod=7BD20000 GetModuleHandleA(NULL)=00400000
psapi_main.c:1018: Test failed: szModExPath="C:\windows\system32\ntdll.dll"
szModPath="C:\users\winetest\Temp\wct\psapi_test.exe"
psapi_main.c:1079: Test failed:
szModPath="C:\users\winetest\Temp\wct\psapi_test.exe" szModBaseName="ntdll.dll"
64-bit Windows-on-Windows:
psapi_main.c:105: Test failed: hMod=00006FFFFFC60000
GetModuleHandleA(NULL)=0000000000400000
psapi_main.c:121: Test failed: hMod=00006FFFFFC60000
GetModuleHandleA(NULL)=0000000000400000
psapi_main.c:163: Test failed: got ntdll.dll
psapi_main.c:167: Test failed: got C:\windows\system32\ntdll.dll
psapi_main.c:406: Test failed: hMod=00006FFFFFC60000
GetModuleHandleA(NULL)=0000000000400000
psapi_main.c:346: Test failed: self: 2: expecting psapi_test.exe but got
ntdll.dll
psapi_main.c:349: Test failed: self: 2: expecting
C:\users\winetest\Temp\wct\psapi_test.exe but got C:\windows\system32\ntdll.dll
psapi_main.c:346: Test failed: self: 0: expecting psapi_test.exe but got
ntdll.dll
psapi_main.c:349: Test failed: self: 0: expecting
C:\users\winetest\Temp\wct\psapi_test.exe but got C:\windows\system32\ntdll.dll
psapi_main.c:346: Test failed: self: 3: expecting psapi_test.exe but got
ntdll.dll
psapi_main.c:349: Test failed: self: 3: expecting
C:\users\winetest\Temp\wct\psapi_test.exe but got C:\windows\system32\ntdll.dll
psapi_main.c:346: Test failed: pcs-6464: 2: expecting msinfo32.exe but got
ntdll.dll
psapi_main.c:349: Test failed: pcs-6464: 2: expecting
C:\windows\system32\msinfo32.exe but got C:\windows\system32\ntdll.dll
psapi_main.c:346: Test failed: pcs-6464: 0: expecting msinfo32.exe but got
ntdll.dll
psapi_main.c:349: Test failed: pcs-6464: 0: expecting
C:\windows\system32\msinfo32.exe but got C:\windows\system32\ntdll.dll
psapi_main.c:346: Test failed: pcs-6464: 3: expecting msinfo32.exe but got
ntdll.dll
psapi_main.c:349: Test failed: pcs-6464: 3: expecting
C:\windows\system32\msinfo32.exe but got C:\windows\system32\ntdll.dll
psapi_main.c:519: Test failed: pcs-6432: default and all module list should
match
psapi_main.c:346: Test failed: pcs-6432: 1: expecting msinfo32.exe but got
ntdll.dll
psapi_main.c:349: Test failed: pcs-6432: 1: expecting
C:\windows\syswow64\msinfo32.exe but got C:\windows\system32\ntdll.dll
psapi_main.c:346: Test failed: pcs-6432: 0: expecting msinfo32.exe but got
ntdll.dll
psapi_main.c:349: Test failed: pcs-6432: 0: expecting
C:\windows\syswow64\msinfo32.exe but got C:\windows\system32\ntdll.dll
psapi_main.c:346: Test failed: pcs-6432: 3: expecting msinfo32.exe but got
ntdll.dll
psapi_main.c:349: Test failed: pcs-6432: 3: expecting
C:\windows\syswow64\msinfo32.exe but got C:\windows\system32\ntdll.dll
psapi_main.c:1018: Test failed: szModExPath="C:\windows\system32\ntdll.dll"
szModPath="C:\users\winetest\Temp\wct\psapi_test.exe"
psapi_main.c:1079: Test failed:
szModPath="C:\users\winetest\Temp\wct\psapi_test.exe" szModBaseName="ntdll.dll"
See https://test.winehq.org/data/patterns.html#psapi:psapi_main
A bisect shows that these failures started with the commit below:
commit de81e2ea41b27a14f88177639c5b5d35a210b5bd
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Fri Oct 6 15:08:02 2023 +0200
ntdll: Only create the main module on the 32-bit side for wow64.
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #123 from Alberto Salvia Novella <es20490446e(a)gmail.com> ---
Ah sorry, I forgot it was marked as non duplicate in the past.
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--- Comment #122 from Bartosz <gang65(a)poczta.onet.pl> ---
bug 53726 is already reopened.
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--- Comment #121 from Alberto Salvia Novella <es20490446e(a)gmail.com> ---
I need someone to reopen the Silent Hill bug.
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--- Comment #120 from Bartosz <gang65(a)poczta.onet.pl> ---
The issue for Silent Hill 4 is covered with bug 53726.
The root cause of problem is different, and it should be solved there.
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soredake <broaden_acid002(a)simplelogin.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|broaden_acid002@simplelogin |
|.com |
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #119 from Alberto Salvia Novella <es20490446e(a)gmail.com> ---
@Alexandre Julliard
Still happening to me on Wine 8.1 with Silent Hill 4:
https://bugs.winehq.org/show_bug.cgi?id=53726#add_comment
If I remove:
- gst-plugins-good
- gst-plugins-bad
- lib32-gst-plugins-good
- lib32-gst-plugins-bad
- lib32-gst-plugins-base
The video no longer works, and the game hangs.
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https://bugs.winehq.org/show_bug.cgi?id=9127
Alberto Salvia Novella <es20490446e(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |julliard(a)winehq.org
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--- Comment #118 from Alberto Salvia Novella <es20490446e(a)gmail.com> ---
Still happening to me on Wine 8.1 with Silent Hill 4:
https://bugs.winehq.org/show_bug.cgi?id=53726#add_comment
If I remove:
- gst-plugins-good
- gst-plugins-bad
- lib32-gst-plugins-good
- lib32-gst-plugins-bad
- lib32-gst-plugins-base
The video no longer works, and the game hangs.
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https://bugs.winehq.org/show_bug.cgi?id=53905
Bug ID: 53905
Summary: widl: support MIDL 3.0 and WinMD output
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: alvin(a)alvinhc.com
C++/WinRT (cppwinrt):
https://github.com/microsoft/cppwinrt…
[View More]It is currently impossible to build the custom components in the cppwinrt test
suite with mingw-w64. For this to work, widl needs to:
- understand MIDL 3.0 syntax,
- generate the ABI header (not required if only using C++/WinRT projection),
- produce .winmd metadata of the component,
- read existing system .winmd metadata (not sure if actually needed).
The MIDL command line for this:
midl.exe /metadata_dir C:\Windows\System32\WinMetadata /winrt /winmd
"D:\a\cppwinrt\cppwinrt\_build\x64\Debug\test_component.winmd" /h
"D:\a\cppwinrt\cppwinrt\_build\x64\Debug\test_component.h" /ns_prefix /nomidl
test_component.idl
## MIDL 3.0
https://learn.microsoft.com/en-us/uwp/midl-3/intro
What I can tell is missing widl so far:
- MIDL 3.0 uses different basic type names (e.g. Int32, String)
- Attribute types, and using custom attributes
Example file:
https://github.com/microsoft/cppwinrt/blob/5ca626adae21be363399b44d2b6a9ab3…
> widl --winrt -h -H out/test_component.h --ns_prefix test_component.idl
test_component.idl:5: error: syntax error, unexpected aIDENTIFIER,
expecting ',' or ']'
(widl version 7.7 from mingw-w64)
## WinMD metadata
https://learn.microsoft.com/en-us/uwp/winrt-cref/winmd-files
These are CLR (think .NET and ECMA 335) assemblies used as a replacement for
the old typelib files.
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https://bugs.winehq.org/show_bug.cgi?id=55988
Bug ID: 55988
Summary: When trying to log into the EVE:Online Launcher, error
shows up
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: u78s7gqnd(a)mozmail.com
…
[View More]Distribution: ---
Created attachment 75595
--> https://bugs.winehq.org/attachment.cgi?id=75595
backtrace
Started the EVE:Online- Launcher, while the Update was running tried to log
into my account credentials. The launcher didn't crash but an error window
showed up.
When I later launched the launcher from steam with compatibility mode
(GE-Proton-8-23) it worked fine.
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https://bugs.winehq.org/show_bug.cgi?id=55978
Bug ID: 55978
Summary: Fallout 3: Unimplemented COM object
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
Created attachment 75568
--> …
[View More]https://bugs.winehq.org/attachment.cgi?id=75568
log
Minor bug that doesn't seem to effect gameplay. I don't have a Windows
partition so I can't check and see the original
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https://bugs.winehq.org/show_bug.cgi?id=55987
Bug ID: 55987
Summary: Gunner3 doesn't show "save dialog" properly
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 75592
--> https://bugs.…
[View More]winehq.org/attachment.cgi?id=75592
Screenshot how it should look like
First, enable virtual desktop in winecfg for easier testing.
Then run the game, click Start, then Start again to enter the Level Select
screen.
Here you can press save. But when clicking that button the game seems to freeze
without the save dialog showing.
If you click where a button should be now, the save dialog gets shown.
When you click a save slot button, the same thing happens.
You need to click again where a button should be to make it visible.
See attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=41977
Bug ID: 41977
Summary: Gunner3 always crashes due to wine having a different
allocation scheme than windows
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
…
[View More]Distribution: ArchLinux
Created attachment 56382
--> https://bugs.winehq.org/attachment.cgi?id=56382
Hack to get the game working, patch for the exe
Gunner 3 always crashes when selecting a level. According to my debugging, it's
because the game allocates memory with RtlAllocateHeap and then accesses the
area before that, aka undefined behavior. But note that it works just fine on
all windows versions and ReactOS.
It's probably WONTFIX, but since it works on windows I'll provide a hack (and
maybe a patch) for usage on linux.
Attached an patch for the gunner3.exe, make sure it has the MD5
4481bc4382bb00353edf0635516d904d.
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