https://bugs.winehq.org/show_bug.cgi?id=45868
Bug ID: 45868
Summary: Windower 5 beta (FF XI tool) crash:
System.ArgumentNullException: Value cannot be null.
Parameter name: icon at
System.Windows.Interop.Imaging.CreateBitmapSourceFromH
Icon() at Windower.UI.StockIcons.GetStockIcon()
Product: Wine
Version: 3.16
Hardware: x86
URL: http://files.windower.net/5/core/test/windower.portabl
e.zip
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Ubuntu
Created attachment 62366
--> https://bugs.winehq.org/attachment.cgi?id=62366
crashlog
Steps:
- winetricks -q dotnet45
- winetricks win7
unzip ~/Downloads/windower.portable.zip
WINEDLLOVERRIDES=dwmapi,dbghelp=d wine windower.exe
(disable dwmapi to workaround 45832, disable dbghelp to get clear crash,
otherwise crashhandler is invoked that hides the real problem)
sha1sum windower.portable.zip
96e8492fd229175557b376e030a96f9d50641ded windower.portable.zip
Hack to get around this bug (showing the problem is in SHGetStockIconInfo most
likely):
diff --git a/dlls/shell32/shell32.spec b/dlls/shell32/shell32.spec
index 837abd3fec..dc7ed03d7c 100644
--- a/dlls/shell32/shell32.spec
+++ b/dlls/shell32/shell32.spec
@@ -400,7 +400,7 @@
@ stdcall SHGetSpecialFolderLocation(long long ptr)
@ stdcall SHGetSpecialFolderPathA(long ptr long long)
@ stdcall SHGetSpecialFolderPathW(long ptr long long)
-@ stdcall SHGetStockIconInfo(long long ptr)
+#@ stdcall SHGetStockIconInfo(long long ptr)
@ stdcall SHHelpShortcuts_RunDLL(long long long long) SHHelpShortcuts_RunDLLA
@ stdcall SHHelpShortcuts_RunDLLA(long long long long)
@ stdcall SHHelpShortcuts_RunDLLW(long long long long)
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https://bugs.winehq.org/show_bug.cgi?id=39900
Bug ID: 39900
Summary: Flash Player 20 control panel applet does not load
Product: Wine
Version: 1.8
Hardware: x86
URL: https://get.adobe.com/flashplayer/otherversions/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Xubuntu 14.04 x86_64
Adobe Flash (NPAPI) 20.0.0.235
Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:43.0) Gecko/20100101 Firefox/43.0
Steps to reproduce:
1. Install Adobe Flash Player 20 NPAPI
(https://get.adobe.com/flashplayer/otherversions/)
2. Attempt to load the control panel applet via "wine control" or directly
with:
wine rundll32 shell32.dll,Control_RunDLL
…/drive_c/windows/system32/FlashPlayerCPLApp.cpl
3. Result: Exits silently. No Wine messages.
There is a "Settings Manager" (…/drive_c/windows/system32/FlashPlayerApp.exe)
that works normally. I don't know how its feature set compares to the applet.
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https://bugs.winehq.org/show_bug.cgi?id=49031
Bug ID: 49031
Summary: Photoshop Elements 2020 - Installer hangs with blank
screen
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 67008
--> https://bugs.winehq.org/attachment.cgi?id=67008
Console Output (gzipped - wine 5.6)
Hello everyone,
I tried "Photoshop Elements 2020" (German installer) with wine 5.6:
The installer window opens up, presents a blank white window and that's pretty
much it.
Console output is attached in gzip-Format as it got quite huge.
sha256sum PhotoshopElements_2020_LS30_win64.exe
a1a0fe081daa133547f9db5cd4a69a942e72efef0dc798cac75b044990855c5c
PhotoshopElements_2020_LS30_win64.exe
Download URL I got the package from is at:
https://helpx.adobe.com/de/download-install/using/download-install-photosho…
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https://bugs.winehq.org/show_bug.cgi?id=45858
Bug ID: 45858
Summary: Setup program for leaked Winamp 5.8 beta crashes after
first screen.
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryan.farmer.android(a)gmail.com
Distribution: ---
Created attachment 62346
--> https://bugs.winehq.org/attachment.cgi?id=62346
Backtrace of setup program crash
Setup program for leaked Winamp 5.8 beta crashes after first screen.
1. Download leaked Winamp 5.8 beta.
https://anonfile.com/c4Wf2eh3b4/winamp58_3653_beta_full_en-us_exe
2. Open with Wine.
3. Click Next on the setup program.
4. Setup program crashes.
Tested on Wine 3.16 as provided by Fedora 29.
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https://bugs.winehq.org/show_bug.cgi?id=48537
Bug ID: 48537
Summary: Prezzie Hunt fails to launch
Product: Wine
Version: 5.0
Hardware: x86
URL: http://www.skylinesoftware.co.uk/PHDL/PH8.zip
OS: Linux
Status: NEW
Keywords: download, patch
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
When clicking "Game" -> "Start New Game" from the menu, a message box is
displayed saying "Go failed, seterrorcode oldest: 71 newest: 87, DDERR:
D3DERR_TEXTURE_LOAD_FAILED". The linked Staging patch fixes it.
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https://bugs.winehq.org/show_bug.cgi?id=53900
Bug ID: 53900
Summary: MLM Easy Money halted at Step 29 (MSGHOO32.OCX
Component or dependency missing) MFC40
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfc
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 73444
--> https://bugs.winehq.org/attachment.cgi?id=73444
Console output (wine-7.20 on Slackware64/Multilib)
I am trying a very old program demo which is no longer being offered for sale
but archive.org has a copy of the demo:
https://web.archive.org/web/20060528111217/http://www.mlmeasymoney.com/down…
bash-5.1$ sha1sum emv9demo.exe
a202b1304452cde6f78bfbaba3a7bc02b8f28f52 emv9demo.exe
At first glance this might be the relevant part of console output. I have
attached the full log.
0024:err:module:import_dll Library MFC40.DLL (which is needed by
L"C:\\windows\\system32\\MSGHOO32.OCX") not found
bash-5.1$ wine --version
wine-7.20
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https://bugs.winehq.org/show_bug.cgi?id=43218
Bug ID: 43218
Summary: Paint Shop Pro X9 Installer doesn't download anything
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58505
--> https://bugs.winehq.org/attachment.cgi?id=58505
Console output wine 2.10 (non-staging)
Hello everyone,
in the past I already submitted some bug reports for the Corel installation
routine of Paint Shop Pro and there has been some progress.
It is now possible to accept the EULA and the installation window also shows up
but the downloader doesn't download anything.
I am attaching my console output for further information.
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https://bugs.winehq.org/show_bug.cgi?id=51704
Bug ID: 51704
Summary: Final Fantasy XI Online: Short Freezes / Stutters
Every Second
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
With commit e91b19bf38e [1] and beyond, very tiny freezes/stutters can be
observed in Final Fantasy XI Online.
They happen more or less exactly every second, and are quite noticeable while
moving around in the game, even though they are indeed very short-lived.
1.
https://source.winehq.org/git/wine.git/commit/e91b19bf38e13c7a31d553a559308…
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https://bugs.winehq.org/show_bug.cgi?id=53531
Bug ID: 53531
Summary: FTDI Vinculum II IDE gets "Out of memory" error on
startup
Product: Wine
Version: 7.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Distribution: ---
While investigating bug 38350, users noticed how after upgrading Wine (some
time ago), the error message on startup changed from "OLE error 8002006" to
"Out of memory".
Using WINEDEBUG='+relay,+msxml' and looking at the last msxml call prior to the
"Out of memory" string appearing, I found it comes from domelem_get_item() line
1837:
---snip---
1834 curr = xmlNewNsProp(NULL, xmlns, ns->prefix, ns->href);
1835 if (!curr) {
1836 xmlFreeNs(xmlns);
1837 return E_OUTOFMEMORY;
1838 }
---snip---
and xmlNewNsProp() fails because ns->prefix is NULL.
However that code wasn't always there. Looking through the Git history and
testing past Wine versions, I isolated it to this commit, before which it got
further during startup:
---snip---
commit 4460cb3377a045de8cde82d846e8e0d3592d5252 (HEAD)
Author: Daniel Lehman <dlehman25(a)gmail.com>
Date: Mon Oct 15 21:14:34 2018 -0700
msxml3: Treat namespaces as floating attributes.
Signed-off-by: Daniel Lehman <dlehman25(a)gmail.com>
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---snip---
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https://bugs.winehq.org/show_bug.cgi?id=54861
Bug ID: 54861
Summary: UK's Kalender: Crashes when adding or changing event
category - comctl32 related
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: wineuser101(a)mailbox.org
Distribution: ---
Created attachment 74359
--> https://bugs.winehq.org/attachment.cgi?id=74359
Backtrace crash creating new category
The program crashes when a new event category is added or when the category of
an existing event is changed. To reproduce the crash on a clean program
installation, follow these steps: go to Extras, Categories, and click the
button with a blank paper icon next to the "Event" box. Enter the name of the
new category and click "OK" to induce the crash. I've attached a screenshot
with the cursor on top of the button in question and the backtrace log of the
crash.
I discovered a workaround that solves the crashes by bruteforce-installing
different winetrick DLLs until it got resolved. The specific DLL that solves
the crashes is comctl32. However, after adding this DLL you cannot export
HTML/CSV files from the calendar anymore or do a backup/restore. This seems to
be due to a known bug related to the file open dialog;
https://bugs.winehq.org/show_bug.cgi?id=43188
The setup file for UK's Kalender can be downloaded here;
https://www.ukrebs-software.de/download/kalender/Kalender_Setup.exe
I used UK's Kalender version 2.5.6 (the latest as of writing)
sha1sum Kalender_Setup.exe
c88d6184e8b8bb51a37f10cf3fe1411783e270be
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http://bugs.winehq.org/show_bug.cgi?id=35991
Bug ID: 35991
Summary: Communication via COM1 crashes the app
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sh.yaron(a)gmail.com
Created attachment 48115
--> http://bugs.winehq.org/attachment.cgi?id=48115
Backtrace from after the crash.
I was trying to load the project with PLC online communication but apparently
when I tried to check the connection the app crashed, backtrace attached.
The PC is connected to COM1 of the PC.
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https://bugs.winehq.org/show_bug.cgi?id=39513
Bug ID: 39513
Summary: Desperados: input lag after resuming from pause
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: alessandro.pezzoni(a)runbox.com
Distribution: ---
Created attachment 52652
--> https://bugs.winehq.org/attachment.cgi?id=52652
Sample savegame (to avoid cutscenes)
While playing "Desperados: Dead or Alive" all input will lag for a few seconds
after loading a saved game or resuming the game from the pause menu. It looks
like all input is cached during that time and then executed all at once.
The issue can be reproduced with the demo, obtainable from the Internet Archive
[1]:
1. Install the demo in a clean prefix;
2. (Optional) Copy the attached savegame folder to "Desperados Demo/Game/Data";
3. Start the demo;
4. Load the savegame from 2. or start a new game;
5. Press "Esc" and click "Continue";
6. Moving the mouse or pressing a keyboard shortcut will have no effect for a
few seconds.
I've tested this issue on Arch Linux with wine stable 1.7.53 and with the
current git head, wine-1.7.53-183-g12111d8.
[1]: https://archive.org/download/desperadosDemo/desperadosDemo.rar
sha1: 3c07da95cdc6807b9c08ff3d17de64790c08ec07
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https://bugs.winehq.org/show_bug.cgi?id=53696
Bug ID: 53696
Summary: Multiple games need d3d11_swapchain_GetFrameStatistics
(Days Gone, Mafia III: Definitive Edition, Monument
Valley, The Inheritance of Crimson Manor)
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
This is most noticeable in Days Gone (1-3 FPS).
wine-7.17-165-gf5b92137257
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https://bugs.winehq.org/show_bug.cgi?id=48552
Bug ID: 48552
Summary: Wine crashes when running SMath (unless +relay)
Product: Wine
Version: 5.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmm(a)cantrip.org
Distribution: ---
Created attachment 66364
--> https://bugs.winehq.org/attachment.cgi?id=66364
WINEDEBUG=+seh,+DllOverrides wine SMathStudio_Desktop.exe >>
/tmp/output_tid.txt 2>&1
wine-5.0 (Staging), Fedora 31 release on x86_64 machine.
Smath (https://en.smath.com/view/SMathStudio/summary), a very useful free
MathCAD-like program crashes at startup.
Installation of
SMathStudioDesktop.0_99_7251.Setup.msi
completes, and the program runs fine if started as such:
WINEDEBUG=+relay wine SMathStudio_Desktop.exe
However, if started as:
wine SMathStudio_Desktop.exe
WINEDEBUG=+seh,+DllOverrides wine SMathStudio_Desktop.exe
WINEDEBUG=+tid,+DllOverrides wine SMathStudio_Desktop.exe
I get a Segmentation fault (core dumped).
sha1sum SMathStudio_Desktop.exe
308f78119a35e2b41ab121af1d06a4e16a70002d SMathStudio_Desktop.exe
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https://bugs.winehq.org/show_bug.cgi?id=52774
Bug ID: 52774
Summary: Martha is Dead crashes on launch with a black screen
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72151
--> https://bugs.winehq.org/attachment.cgi?id=72151
output
=== Critical error: ===
Assertion failed: CanFormatBeDisplayed(this, CandidateFormat)
[File:C:/Users/LKA/Desktop/UnrealEngine-release/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Device.cpp]
[Line: 677]
wine-7.5-200-g1765c4594f6
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https://bugs.winehq.org/show_bug.cgi?id=52791
Bug ID: 52791
Summary: SpardaSecureApp bringt einen Fehler ohne Protkoll
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: mydlifous(a)email.cz
Distribution: ---
Hallo, SpardaSecureApp 2.x.x unter Wine bringt einen Fehler, Version 1.x.x
erscheint gar nicht, es lässt sich kein Protokoll erstellen... ich habe es
probiert nach dem Umstieg auf ZORIN zu installieren...
Danke für Hilfe
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https://bugs.winehq.org/show_bug.cgi?id=38350
Bug ID: 38350
Summary: FTDI Vinculum II IDE V2.0.2-SP2 gets OLE Error
80020006 on startup and exits
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skenton(a)ou.edu
Distribution: ---
The FTDI Vinculum II IDE for firmware development pops up an OLE error dialog
and exits immediately after the splash screen is loaded at startup.
Works fine on WindowsXP-SP3. Below is everything I thought might help.
VinIDE (current version as of 2015Apr03)
Download Vinculum II Toolchain V2.0.2-SP2
http://www.ftdichip.com/Firmware/vnc2toolchain/Vinculum%20II%20Installer%20…
(popup)
Vinculum II IDE
OLE error 80020006
OK
$ wine --version
wine-1.7.38
$ wineconsole
fixme:wincodecs:PngDecoder_Block_GetCount stub
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:msxml:domelem_setAttributeNode (0x14aaf0)->(0x14ac98 0x33f774): semi-stub
$ uname -a
Linux Cube 3.16.0-33-generic #44-Ubuntu SMP Thu Mar 12 12:19:35 UTC 2015 x86_64
x86_64 x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=27439
Summary: Age of Pirates - City of Abandoned Ships crashes while
entering the sea
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kitmaxter(a)gmail.com
Created an attachment (id=35091)
--> (http://bugs.winehq.org/attachment.cgi?id=35091)
wine log while trying to enter the sea
Mostly every time, while trying to enter the sea from landing, game crashes.
Some times it is possible to enter the sea, then go into the map mode and go to
other island, but the game will crash on next try to enter the sea mode
(encounters like storm or pirates, or harbor of other island).
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https://bugs.winehq.org/show_bug.cgi?id=55763
Bug ID: 55763
Summary: Electron projects using sudo-prompt think that
permission was not granted
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skecthysites(a)gmail.com
Distribution: ---
Electron projects using sudo-prompt think that permission was not granted and
behave as if the prompt was closed without granting permission.
To reproduce:
1. Install wine-bug-demo from here:
https://github.com/zurgeg/Wine-Bug/releases/tag/1.0.0
2. Extract linux-unpacked.tar.gz
3. Run wine-bug-demo
4. Note that it asks you for your user password
5. It will execute just fine once you enter your user password, then you can
interrupt it
6. Install wine-bug-demo.Setup.1.0.0.exe
7. After installing, it will attempt to run, at which point it will crash with
the error "User did not grant permission"
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https://bugs.winehq.org/show_bug.cgi?id=54753
Bug ID: 54753
Summary: stdout/cout do not respect console code page in apps
compiled with mingw-w64
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: rjtulloh(a)gmail.com
Distribution: ---
Created attachment 74247
--> https://bugs.winehq.org/attachment.cgi?id=74247
Test program which outputs to the console in different ways.
I noticed some cases recently where Wine seemed to ignore the console code page
when apps were writing to stdout. Upon further investigation, I found it seems
to be specific to apps compiled via mingw64.
I've attached a simple test program which demonstrated the issue. It switching
the code page to UTF8 and then outputs some Japanese glyphs in different ways.
On Windows, this program behaves as expected - the same string is printed for
times.The output does not differ based on the compiler used.
In Wine, if the program is compiled with mingw-w64, it will output gibberish 3
times, and the correct string is only produced by calling the WriteConsoleA
function.
This seems to be specific to the way mingw implements stdout, as if the
application is compiled with clang in MSVC compatibility mode, there is no
issue with the output. It does not seem to be a mingw bug, since the output is
correct on Windows.
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https://bugs.winehq.org/show_bug.cgi?id=53297
Bug ID: 53297
Summary: Issue when launching DX11 game (FFXIV) on FreeBSD
Product: Wine
Version: 7.4
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: skyliegirl33(a)protonmail.com
Created attachment 72663
--> https://bugs.winehq.org/attachment.cgi?id=72663
Log when attempting to launch the game
When attempting to launch this game on FreeBSD, there's an unlocalized error
saying there was an unexpected issue. This doesn't happen with 6.0.3. It
doesn't matter if I use DXVK, WineD3D or software rendering; the same issue
persists. I assume something in A_SHAFinal is failing but not sure why this is
specific to FreeBSD.
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https://bugs.winehq.org/show_bug.cgi?id=51836
Bug ID: 51836
Summary: d3d: Disable CSMT by default if using llvmpipe OpenGL
renderer backend
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
Distribution: ---
llvmpipe is a software-only OpenGL implementation. It compiles GLSL shaders
into native CPU code using LLVM, offering reasonable graphics performance on
systems where hardware graphics acceleration is otherwise not available.
The problem is that llvmpipe does not play nicely with Wine's CSMT feature.
CSMT assumes the OpenGL backend to be a proxy that submits rendering commands
to GPU, rather than a full-blown computation engine itself. The source and sink
of the comman stream is the CPU itself, and llvmpipe supports direct
multithreading -- making CSMT redundant.
For testing/benchmark, llvmpipe can be activated on Linux with the environment
variable `LIBGL_ALWAYS_SOFTWARE=1`. With CSMT, perf shows
`wined3d_cs_mt_finish` to be the major overhead; without CSMT, the bottleneck
is absent and the app exhibits noticeable performance improvement.
Example glxinfo output on system with llvmpipe enabled:
OpenGL vendor string: Mesa/X.org
OpenGL renderer string: llvmpipe (LLVM 11.0.0, 256 bits)
...
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Mesa/X.org (0xffffffff)
Device: llvmpipe (LLVM 11.0.0, 256 bits) (0xffffffff)
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https://bugs.winehq.org/show_bug.cgi?id=44315
Bug ID: 44315
Summary: Guild Wars 2 - Slow Performance since Wine 2.1
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonfarr87(a)gmail.com
Distribution: Mint
Created attachment 60162
--> https://bugs.winehq.org/attachment.cgi?id=60162
Screenshot showing performance between old and newer Wine versions.
Wine 2.0 (with Staging patches) was the last version to run this game at a good
performance, From 2.1 up to 3.0rc5 it results in a major framerate loss in
every aspect of the game. The staging versions (up to 2.21) perform the same as
"non staging" Wine.
While no other of my tested games were affected, it looks as if something in
CSMT was changed and affected this particular title. I've tested this across
multiple system configurations and the results are always the same.
Considering how much this game struggles to maintain a playable framerate, a
loss of 15-25 frames (depending on the situation) is a bit excessive.
Screenshot attached, showing the frames difference in an instanced area of game
where the performance can easily be used as a "benchmark".
Tests have been performed on 3 systems:
Ryzen 1700X
16GB DDR4 2800MHZ Ram
Nvidia GTX 1060 / v384.98 Drivers
-------------------------------------------
i5-4590
8GB DDR3 Ram
Nvidia GTX 960 / 384.98 Drivers
-------------------------------------------
i5-2400
8GB DDR3 Ram
Nvidia GTX 760 / 375.66 Drivers
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https://bugs.winehq.org/show_bug.cgi?id=50728
Bug ID: 50728
Summary: % CPU Utilization monitor/gauge/indicator not
functioning in VARA.exe (ham radio software)
Product: Wine
Version: 6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eric.wheez(a)gmail.com
Distribution: ---
Created attachment 69485
--> https://bugs.winehq.org/attachment.cgi?id=69485
Terminal output from running VARA (seeing CPU monitor bug) and then closing it.
When I run a ham radio program, called VARA, through Wine I'm noticing that the
program doesn't properly display CPU usage in its "CPU Gauge". It instead just
says "%CPU not available". (See this thread for an image:
https://groups.io/g/VARA-MODEM/message/1311) I'm assuming it might be an
unimplemented function or missing library in Wine, but I don't know how to
track down what is missing.
This is with a fresh installation of wine-staging 6.2 and a fresh wineprefix.
The bug doesn't occur when VARA is run on a Windows computer. I've attached
terminal output of the program running (and then being closed). I'm wondering
if this may be similar to bug 26785, though that one was fixed in 2016.
I'm wondering if the bug might be related to one of these warnings:
0024:fixme:advapi:RegisterEventSourceW ((null),L"PDH"): stub
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:winspool:PerfOpen (null): stub
0024:fixme:winspool:PerfCollect L"Global", 0x31ea48, 0x31ea3c, 0x31ea40: stub
0024:fixme:winspool:PerfClose stub
0024:err:seh:dispatch_exception Fatal EXCEPTION_FLT_INEXACT_RESULT exception
(code=c000008f) raised
0024:err:seh:dispatch_exception Fatal EXCEPTION_FLT_INEXACT_RESULT exception
(code=c000008f) raised
00e4:fixme:service:QueryServiceConfig2W Level 6 not implemented
00e4:fixme:service:QueryServiceConfig2W Level 6 not implemented
0024:err:ole:TLB_ReadTypeLib Loading of typelib L"msdatsrc.tlb" failed with
error 2
I'm very new to debugging though and assume that this will take more than just
dropping in dll's and doing winecfg dll overrides (especially if ntdll is at
fault here). Does anybody have any insight into Wine's ability to query system
resources - or some ideas for commands I could try to track this bug down and
report it to the Wine team for possible request for implementation? There's a
whole community of hams who would love to have this program 100% operational
(even though this is a minor bug).
To reproduce this behavior, you can install VARA with these commands:
#### Configure our wineprefix
winetricks -q corefonts dotnet35sp1 vb6run win7 sound=alsa vcrun2015 pdh # run
pdh here just for the winecfg dll override
# Install an older pdh.dll (the pdh.dll from "winetricks pdh" is too new for
VARA)
sudo apt-get install zip -y
cd ~/Downloads && mkdir pdhNT40 && cd pdhNT40
wget
http://download.microsoft.com/download/winntsrv40/update/5.0.2195.2668/nt4/…
unzip -o nt4pdhdll.exe
cp pdh.dll ~/.wine/drive_c/windows/system32
#### Download/extract/install VARA HF (or newer)
[https://rosmodem.wordpress.com/]
sudo apt-get install p7zip-full -y
sudo apt-get install megatools -y
cd ~/Downloads
VARALINK=$(curl -s https://rosmodem.wordpress.com/ | grep -oP '(?<=<a
href=").*?(?=" target="_blank" rel="noopener noreferrer">VARA HF v)') # Find
the mega.nz link from the rosmodem website no matter its version, then store it
as a variable
megadl ${VARALINK}
7z x VARA*.zip -o"VARAInstaller" -y
wine ~/Downloads/VARAInstaller/VARA\ setup*.exe /SILENT
#### Configure VARA
# In winecfg, go to the Audio tab to set up your default in/out soundcards
wine winecfg
# In VARA, set up your soundcard input and output (go to Settings ...
Soundcard)
wine ~/.wine/drive_c/VARA/VARA.exe
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