https://bugs.winehq.org/show_bug.cgi?id=53997
Bug ID: 53997
Summary: Keyboard shortcuts issue on macOS
Product: Wine
Version: 7.21
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kerimtalhatosun(a)gmail.com
Distribution: ---
Hello.
Many .exe applications shortcuts such as copy and paste always work with
Windows shortcuts. MacOS shortcuts like CMD+C do not work.
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https://bugs.winehq.org/show_bug.cgi?id=54762
Bug ID: 54762
Summary: Request: Add "Removable" drive mount type
Product: Wine
Version: unspecified
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: wine.bugzilla.2023(a)maildepot.net
I've come across a number of firmware updating apps for various devices which
perform pretty basic filesystem writes to the hardware when it's booted into a
special mass storage mode, but they will not work unless the drive itself is of
the "Removable" type according to this method in .NET:
https://learn.microsoft.com/en-us/dotnet/api/system.io.driveinfo.drivetype?…
Even though the virtual drive mounts and is perfectly accessible, unless THAT
method returns a 2, the app is just going to choose to ignore it and cannot be
used.
I realize that this may sound a little esoteric and that there could be a
tremendous amount of Registry complexity involved in satisfying that method,
but given that the current list of drive types we have to choose from in
winecfg is basically from 1993, it seems like a bit of an update could be a
generally good idea for the project as a whole if it is at all feasible. The
"modern" list is honestly not all that different:
https://learn.microsoft.com/en-us/dotnet/api/system.io.drivetype?view=net-8…
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https://bugs.winehq.org/show_bug.cgi?id=55664
Bug ID: 55664
Summary: NASCAR Heat 5: crashes due to possible corrupt save
Product: Wine
Version: 7.7
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wengland02(a)yahoo.com
Created attachment 75192
--> https://bugs.winehq.org/attachment.cgi?id=75192
Log file output from Whisky
When I run the game the first time after install, the game works fine but after
I exit the game and relaunch, the game crashes before it reaches the main menu.
I believe this a problem with the save files because after I delete them, the
game works fine. I used Whisky for this test but it also occurs in Wine
vanilla. I can not provide a download link because it is a Steam game.
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https://bugs.winehq.org/show_bug.cgi?id=50765
Bug ID: 50765
Summary: the hunter call of the wild crash on start
Product: Wine-staging
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jg.staffel(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69556
--> https://bugs.winehq.org/attachment.cgi?id=69556
The log of the crash, created by the game.
Since wine-staging 6.2 and 6.3 "The hunter call of the wild crash" crashes
during startup. No any errors in terminal with WINEDEBUG=warn+dll+error,
including no dxvk errors.
This bug tested also with a clean Wine directory with the same result
(winetricks corefonts msxml6 d3dx11_43 winhttp wininet xact vcrun2005 vcrun2008
vcrun2010 vcrun2012 vcrun2013 vcrun2017 tahoma dxvk).
I am attaching the log of the crash, created by the game.
Wine-staging 5.22 works perfectly.
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https://bugs.winehq.org/show_bug.cgi?id=55980
Bug ID: 55980
Summary: Battle.net launcher doesn't start and crashes
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 82pixels.mj(a)gmail.com
Distribution: ---
Created attachment 75570
--> https://bugs.winehq.org/attachment.cgi?id=75570Battle.net crashes after starting and the Wine Debugger appears
After starting Battle.net it crashes, doesn't load and the Wine Debugger
appears. When I click the close button it comes back in a loop.
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https://bugs.winehq.org/show_bug.cgi?id=55611
Bug ID: 55611
Summary: No music in The Elder Scrolls IV: Oblivion
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2923cz18vq(a)drowblock.com
Distribution: ---
Created attachment 75146
--> https://bugs.winehq.org/attachment.cgi?id=75146
Log that appears when running Oblivion.exe (without OBSE)
Music is not playing in The Elder Scrolls IV: Oblivion GOG release. Sound plays
correctly.
Unofficial Oblivion Patch is applied to my installation.
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https://bugs.winehq.org/show_bug.cgi?id=55523
Bug ID: 55523
Summary: The Settlers: Heritage of Kings has got d3d_shader
parameter initialisation difficulties.
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried the game “The settlers (gold edition)” out once more by components from
the software package “wine 8.15-1622.3”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine 'C:\ProgramData\Microsoft\Windows\Start
Menu\Programs\Ubisoft\Blue Byte\DIE SIEDLER - Das Erbe der Könige - Gold
Edition\DIE SIEDLER - Das Erbe der Könige spielen.lnk'
…
0184:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#192:
0184:fixme:d3d_shader:print_glsl_info_log Vertex info
0184:fixme:d3d_shader:print_glsl_info_log -----------
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[0].zw" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[1].zw" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[2]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[3]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[4]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[5]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[6]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[7]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[9]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[11].yzw" might be used before being initialized
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https://bugs.winehq.org/show_bug.cgi?id=54603
Bug ID: 54603
Summary: blocking regression on printfil 5.29
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gizmo_1979(a)yahoo.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
printfil 5.29 works correctly with wine 8.0 stable, installing the 8.2 version
it stops starting.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=41091
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https://bugs.winehq.org/show_bug.cgi?id=56092
Bug ID: 56092
Summary: feature request: add support for mounting .iso files
to winecfg
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
feature request: add support for mounting .iso files and adding a new drive
letter to winecfg
It would be nice of a CDROM drive can be added to wine by browsing to an iso
file. Then winecfg should do two actions:
1) Mount the iso file
2) Create a CDROM drive, and point it to the directory it's mounted in.
Then the game can be installed by browsing to .wine/dosdeviced/d: and then run
the installer there.
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https://bugs.winehq.org/show_bug.cgi?id=55919
Bug ID: 55919
Summary: The program hl.exe has encountered a serious problem
and needs to close (MacOS Sonoma 14.0)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kalsinirch(a)gmail.com
Created attachment 75477
--> https://bugs.winehq.org/attachment.cgi?id=75477
screenshot of Mac details
Hello, my Mac details attached
recently when i tried to launch Counter Strike 1.6, basic functionalities were
blocked and game freeze with the following error:
The program hl.exe has encountered a serious problem and needs to close
this can be caused by a problem in the program or a deficiency in Wine.
i'm running using CrossOver 23.0
please help me with that
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https://bugs.winehq.org/show_bug.cgi?id=55885
Bug ID: 55885
Summary: wine prefix not updated correctly when going back to
previous wine version (new wow64, Framemaker 8)
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
In the past it was possible to use an existing wine prefix with an older
version of wine: When starting the old wine version, the prefix was updated
according to the old version; It was possible to switch back and forth again.
At least in one configuration I use regulary this does no longer work: After
updating the wine prefix to wine 8.20 switching back to an old version shows
the error
00d8:err:virtual:virtual_setup_exception stack overflow 16 bytes addr
0x7bc543cd stack 0x30ff0 (0x30000-0x31000-0x130000)
It seems that updating the old prefix is only done partially.
I am using the new experimental WOW64 mode, the used program is Framemaker 8
and the old wine version is wine 8.12 (which we use as reference).
It is expected that switching back and forth should work? If yes, I can further
investigate and try to bisect. If this is not supposed to work, please close
this bug report.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=55494
Bug ID: 55494
Summary: err:sync:RtlpWaitForCriticalSection ... Win16Mutex"
wait timed out in thread (installer for: Tivoli: TKKG
1 - Jennifer is Missing / Katjas Geheimnis)
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
The installer for this game seems to get into a deadlock situation.
Game:
Tivoli: TKKG 1 (EN: Jennifer is Missing, DE: Katjas Geheimnis)
https://archive.org/details/tkkg-1-jennifer-is-missing (ISO-9660 image link)
Installer hangs and console shows the following. The last two messages repeat
after some seconds.
[...]
0130:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
0130:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
012c:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
012c:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
012c:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
0130:warn:cursor:get_icon_ptr icon handle 0x20046 from other process
0130:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0130, blocked by 012c, retrying (60
sec)
012c:err:sync:RtlpWaitForCriticalSection section 6C8439E0
"dlls/krnl386.exe16/syslevel.c: Win16Mutex" wait timed out in thread 012c,
blocked by 0130, retrying (60 sec)
I've tried several things. Old wine versions (down to 2.0.5). Setting the
Windows version to "Windows 95" (via winecfg, game was released in 1997).
Similar problem:
https://forum.winehq.org/viewtopic.php?t=31780
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https://bugs.winehq.org/show_bug.cgi?id=53388
Bug ID: 53388
Summary: Won't let me open exe files
Product: Wine
Version: unspecified
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benjamin.gasiorski(a)gmail.com
Distribution: ---
Created attachment 72778
--> https://bugs.winehq.org/attachment.cgi?id=72778
This is the message that pops up.
I am using an Acer Chromebook, and every time I try to open an exe file with
Wine, an error message pops up saying,"This program has encountered a serious
problem and needs to close". It also says, "This can be caused by a problem in
the program or deficiency in Wine." This message pops up on all exe files I try
to open. I don't if it has something to do with my Chromebook, or wine.
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https://bugs.winehq.org/show_bug.cgi?id=53159
Bug ID: 53159
Summary: Panzer Paladin: game wont open
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: resadent(a)gmail.com
Distribution: ---
Created attachment 72592
--> https://bugs.winehq.org/attachment.cgi?id=72592
Log
Hi. While using wine 7.0 stable, Panzer Paladin game worked just fine. However
upon updating to wine-devel 7.10, it will no longer open. I am getting errors
related to tzres.dll. I also tried dotnet48 and mono 7.3.0, but no luck with
either. Previously I got it working with dotnet48.
I am using ubuntu 22.04 amd64.
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https://bugs.winehq.org/show_bug.cgi?id=52425
Bug ID: 52425
Summary: TheBat! E-Mail client fault with WINE 7.0
Product: Wine
Version: 7.0
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarnersr(a)wyomerc.com
Distribution: ---
Linux Mint 20.2
With the update to WINE 7.0, TheBat! stopped working properly. Connection is
made, to the server, but no messages are downloaded. Status bar shows
'Authenticated (plain)', but no further action.
I used Timeshift to restore my system to a backup made before the WINE update.
WINE version, now running, is 6.0.2, TheBat! version is 9.1
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https://bugs.winehq.org/show_bug.cgi?id=56114
Bug ID: 56114
Summary: winecfg allows a cdrom drive path to be inside of the
WINEPREFIX
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
To reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ mkdir cd
$ touch cd/file.txt
$ winecfg
choose drives -> add -> D: -> OK now a new drive is added with / as the path
copy and paste this into the path and click ok:
~/wine-tmp/cd/
$ ls ~/wine-tmp/dosdevices/d\:
/home/cedric/wine-tmp/dosdevices/d:
$ cd ~/wine-tmp/dosdevices/d\:
bash: cd: /home/cedric/wine-tmp/dosdevices/d:: No such file or directory
Wine should refuse to accept a path for the CD when it's in the WINEPREFIX
Bonus points for presenting a prompt to the user explaining the limitation.
See this bug for more discussion on the subject:
https://bugs.winehq.org/show_bug.cgi?id=56091
$ wine --version
wine-9.0-rc3
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https://bugs.winehq.org/show_bug.cgi?id=55941
Bug ID: 55941
Summary: Moorhuhn Mah-Jongg: Black screen after starting
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ---
Created attachment 75515
--> https://bugs.winehq.org/attachment.cgi?id=75515
wine output
game info: https://moorhuhn.fandom.com/de/wiki/Moorhuhn_Mah-Jongg
Tested with the retail CD version of the compilation "Moorhuhn Total 5"
(https://www.mobygames.com/game/96694/moorhuhn-total-5/)
After starting the game with "wine Moorhuhn-Mah-Jongg.exe", audio starts
playing. But the game window is completely black. (There is still audio
feedback when blindly navigating over menu items though)
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https://bugs.winehq.org/show_bug.cgi?id=55479
Bug ID: 55479
Summary: Roblox error when i Try to start.
Product: Wine-staging
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pedrovp547(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Every time I try to start Roblox I get this error below in attachment.
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https://bugs.winehq.org/show_bug.cgi?id=53060
Bug ID: 53060
Summary: [Regression]Anno 1404 crashes at launch with discrete
GPU
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: 4a98b07c4bcc35a698448261478ba856c149cbea
Distribution: Debian
Hi,
This issue does not appears on my Desktop, only on my laptop. This laptop is a
MSI with Ryzen 5800H and AMD 6700M.
With wine 7.9, if i launch the game with iGPU (from the CPU), it works. But if
i launch the game with the dGPU (6700M), it crashes at launch.
Tu use the dGPU with OpenGL/Vulkan application, i need to use this env variable
: DRI_PRIME=1
I did a regression test and the 1st bad commit is :
######
commit 4a98b07c4bcc35a698448261478ba856c149cbea
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Tue May 17 14:17:53 2022 +0800
winex11.drv: Open a Vulkan device for D3DKMTOpenAdapterFromLuid().
The Vulkan device is used for querying video memory information for
implementing
D3DKMTQueryVideoMemoryInfo().
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/win32u/dibdrv/dc.c | 4 +
dlls/win32u/driver.c | 19 ++++
dlls/win32u/emfdrv.c | 2 +
dlls/win32u/font.c | 2 +
dlls/win32u/gdiobj.c | 3 +
dlls/win32u/path.c | 2 +
dlls/win32u/syscall.c | 3 -
dlls/win32u/win32u.spec | 6 +-
dlls/win32u/win32u_private.h | 3 +
dlls/win32u/wrappers.c | 18 +++
dlls/wineps.drv/init.c | 2 +
dlls/winex11.drv/init.c | 2 +
dlls/winex11.drv/x11drv.h | 2 +
dlls/winex11.drv/x11drv_main.c | 250 +++++++++++++++++++++++++++++++++++++++++
dlls/winex11.drv/xrender.c | 2 +
dlls/wow64win/gdi.c | 34 ------
dlls/wow64win/syscall.h | 3 -
include/ddk/d3dkmthk.h | 1 +
include/wine/gdi_driver.h | 2 +
19 files changed, 317 insertions(+), 43 deletions(-)
######
It not possible to revert this commit in git so i build wine with this last
commit (git checkout BAD_COMMIT_HASH) and with his previous commit (git
checkout 37b74e644a9011e9c79c2540c4bb7152555037a3)
So i can confirm that the game crashes with the bad commit and works with the
previous commit.
The only thing i don't understand is that Anno 1404 is a directx9/directx10
game so not supported by DAMAVAND. I can't explain why this commit break the
game, i use it with wined3d opengl backend.
With DXVK, the game does not crash. But DRI_PRIME=1 is not needed, DXVK
find/use automatically my 6700M.
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http://bugs.winehq.org/show_bug.cgi?id=16532
Summary: wine doesn't handle usb HID well
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.stepmania.com/wiki/Downloads
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahapeta(a)seznam.cz
When running lastest stable version 3.9 of stepmania, wine doesnt recognize
well usb events. Sometimes not at all, sometimes when i remove leg from
softpad, game detect its still there.softpad is HID device, i guess it is sure
problem for other HID devices as well.
I checked my computer, it handle HID well.
I couldnt send 2> it has almost 2 GB :) In > nothing interesting.
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https://bugs.winehq.org/show_bug.cgi?id=56091
Bug ID: 56091
Summary: winecfg doesn't see all directories when mapping a
CDROM drive.
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
winecfg doesn't see all directories when mapping a CDROM drive.
To reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ winecfg
Choose drives, add, D:,OK Now a D drive is added with / as the path
Choose Browse, navigate to /home/jose now these folders are visible:
-Desktop
-Downloads
-git-werkmap
-Profiles
-wine-pkg
The folder ~/wine-tmp is missing:
$ ls -l ~
total 60
drwxr-xr-x 1 jose jose 648 Dec 25 22:46 Desktop
drwxr-xr-x 1 jose jose 1476 Dec 25 23:04 Downloads
drwxr-xr-x 1 jose jose 14 Dec 26 06:30 Profiles
-rw-r--r-- 1 jose jose 17276 Dec 26 06:48 'Screenshot from 2023-12-26
06-48-19.png'
-rw-r--r-- 1 jose jose 21150 Dec 25 22:55 backtrace.txt
drwxr-xr-x 1 jose jose 24 Dec 2 15:52 git-werkmap
-rw-r--r-- 1 jose jose 98 Dec 3 18:16 passwd.txt
-rw-r--r-- 1 jose jose 5698 Dec 25 12:32 tahl-backtrace.txt
drwxr-xr-x 1 jose jose 268 Dec 25 11:27 wine-pkg
drwxr-xr-x 1 jose jose 126 Dec 26 06:46 wine-tmp
-rw-r--r-- 1 jose jose 2816 Dec 25 13:19 wine.txt
Software:
Arch linux, X11 (not wayland), with LXDE
$ wine --version
wine-9.0-rc3 made from this PKGBUILD:
https://aur.archlinux.org/packages/wine-git
==> Finished making: wine-git 9.0rc3.r0.gbba97115d1a-1 (Mon Dec 25 23:23:35
2023)
# pacman -U wine-git-9.0rc3.r0.gbba97115d1a-1-x86_64.pkg.tar
In gitlab, I see commit bba97115 has the tag wine-9.0-rc3
https://gitlab.winehq.org/wine/wine/-/commits/master
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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https://bugs.winehq.org/show_bug.cgi?id=47681
Bug ID: 47681
Summary: TERA: Crashes (dbghelp:elf_search_auxv can't find
symbol in module)
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sickam(a)mail.ru
Distribution: ---
Created attachment 65132
--> https://bugs.winehq.org/attachment.cgi?id=65132
Wine Terminal Output
Hello together,
The TERA Client randomly crashes. It happens especially in crowded areas (areas
with many online players).
My System:
Linux gen2 5.1.20-gentoo #6 SMP Sun Aug 4 16:39:56 CEST 2019 x86_64 AMD Ryzen 7
1800X Eight-Core Processor AuthenticAMD GNU/Linux
Link to the game:
http://dl.tera.gameforge.com/tera/installer/2018-11-27_TERA_Setup.exe
aa7461a56ad4432576795d5351834a9e715f3be6 2018-11-27_TERA_Setup.exe
When the game crashes, the launcher opens various dialogue boxes stating things
like e.g. "Insufficient RAM", "DirectX could not be found or is corrupted" or
"The client was closed abnormally". Since those error messages are rather
random, they seem to be kind of inaccurate.
Right now I'm using a fresh 32bit prefix, tried 64bit before but didn't work
either. I also use Wine-Staging.
I installed Gallium Nine Standalone and have Esync enabled, the problem occurs,
without both of them enabled, as well, though.
See attachments for further informations.
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https://bugs.winehq.org/show_bug.cgi?id=43007
Bug ID: 43007
Summary: crash when trying to open file
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthias.koole(a)gmail.com
Distribution: ---
Created attachment 58151
--> https://bugs.winehq.org/attachment.cgi?id=58151
program error details of crash
Wine crashes when I try to open a file with reaper, the only program I (try to)
use with wine.
I tried different versions of wine, they all crash the same way.
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https://bugs.winehq.org/show_bug.cgi?id=56031
Bug ID: 56031
Summary: Disgen 2023: Data folders not displayed when Wine is
acting like Windows 8.1 or later.
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: jan-olof.svensson(a)abc.se
Distribution: ---
Created attachment 75677
--> https://bugs.winehq.org/attachment.cgi?id=75677
Should look like this.
Data folders not displayed when Wine is acting like Windows 8.1 or later.
Steps to reproduce:
1. Install Wine.
2. Run winecfg and set Windows version.
3. Download Disgen from
https://medlem.dis.se/download/dg2023/disgen_install_2023_3.exe or
https://www.dis.se/disgen
4. Install Disgen.
5. Start Disgen, click OK and then the link at the bottom of the home window
(or Shift+Ctrl+H) to open it's data folder manager.
Expected behavior:
The data folder(s) and their properties should be displayed.
Actual behavior:
Nothing is displayed.
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