https://bugs.winehq.org/show_bug.cgi?id=55196
Bug ID: 55196
Summary: VBScript Trailing End If
Product: Wine
Version: 8.9
Hardware: aarch64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Below code fails but works correctly on windows
Sub Sol20(Enabled)
If Enabled Then
FlBG20.visible = 1
Else
FlBG20.visible = 0 End If
End Sub
workaround:
Sub Sol20(Enabled)
If Enabled Then
FlBG20.visible = 1
Else
FlBG20.visible = 0
End If
End Sub
might be related to bug 54978
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https://bugs.winehq.org/show_bug.cgi?id=44821
Bug ID: 44821
Summary: Gothic 1 inventory objects not rendered
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: w1t3sc4(a)cybergal.com
Distribution: ---
Created attachment 60854
--> https://bugs.winehq.org/attachment.cgi?id=60854
Inventory objects are not rendered.
Object icons in the inventory are not rendered (screenshot).
This bug was absent in Wine 3.1, but appears in Wine 3.3 and 3.4.
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https://bugs.winehq.org/show_bug.cgi?id=56110
Bug ID: 56110
Summary: Bejeweled 3: can't enable 3D acceleration
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
URL: https://store.steampowered.com/app/78000/Bejeweled_3/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 5b60f4649b15efb9ef10b63da3ef2c42f8665078
Distribution: ---
Bejeweled 3 starts @800x600 resolution and I can't enable 3D acceleration.
In the options screen when I try to enable hardware acceleration I receive
this:
"3D cannot be enabled on this computer. Your video card does not meet the
minimum requirements for this game."
In the registry, under 'HKCU\Software\SteamPopCap\Bejeweled3\Test3D' there is
the key 'FailureReason'. It contains the string: 'Alpha blend Not Supported'
I don't see anything suspicious in the terminal output.
The problem occurs since 9.0-rc1 and reverting commit
5b60f4649b15efb9ef10b63da3ef2c42f8665078
allows the game to use 3d acceleration again.
wine-9.0-rc3-6-g91a29134ff3
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 535.43.22
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https://bugs.winehq.org/show_bug.cgi?id=51738
Bug ID: 51738
Summary: [Bioshock Infinite]Crash after Intro video with
"mmap() failed: Cannot allocate memory"
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 70619
--> https://bugs.winehq.org/attachment.cgi?id=70619
Bioshock crash output
Hi,
I try to launch the game bought on GoG - I use Wine 6.16 without extern patch -
The game crashes after the Intro video with these error message :
mmap() failed: Cannot allocate memory
Failed to create permanent mapping for memfd region with ID = 97865773
Failed to regester memfd mempool. Reason: could not attach memfd SHM ID to pipe
mmap() failed: Cannot allocate memory
Failed to create permanent mapping for memfd region with ID = 3681069605
mmap() failed: Cannot allocate memory
Failed to create permanent mapping for memfd region with ID = 1659172633
Ignoring received block reference with non-registered memfd ID = 1659172633
It's a 32bits game, Wine is not patched with LARGE ADRESS AWARE override
support findable on TKG github. Instead, i used 4GB_patch from
https://ntcore.com/?page_id=371.
Without success, the game still crashed. I tried to use wined3d vulkan renderer
than opengl and same problem.
The full output console is attached.
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https://bugs.winehq.org/show_bug.cgi?id=55540
Bug ID: 55540
Summary: IS Defense hangs after gameplay begins or has
rendering glitches
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: b2f13103d7d96fc082b91b8e808599836ed4a2b1
Distribution: ---
Created attachment 75098
--> https://bugs.winehq.org/attachment.cgi?id=75098
example
Most of the time the game just hangs.
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http://bugs.winehq.org/show_bug.cgi?id=26142
Summary: Civilization 4: Screen turns black on turn end with
built-in msxml
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33298)
--> (http://bugs.winehq.org/attachment.cgi?id=33298)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install Civilization 4 complete
3) wine Civilization4.exe
4) load my save
5) end the turn
Behaviour:
Black screen and HUD is OK. The game doesn't hang. See attachment (left image)
Expected behaviour:
There should be no black screen. See attachment (right image)
Workaround:
winetricks msxml3
Additional comment:
This bug occurs randomly and mostly after short films inside the game. If I try
to load the same saved game once more time I get black screen too. unless I
exit to desktop and load the game again.
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https://bugs.winehq.org/show_bug.cgi?id=56047
Bug ID: 56047
Summary: Won't build on FreeBSD, error: 'F_GETPATH' undeclared
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
FreeBSD/amd64
15.0-CURRENT
main-n266837-3933ff56f9b6: Thu Dec 7 04:11:58 UTC 2023
-----------------
Wine 9.0-rc1 and rc2 won't build on FreeBSD. The error is :
/Wine/wine-9.0-rc2/server/change.c: In function 'get_path_from_fd':
/Wine/wine-9.0-rc2/server/change.c:730:21: error: 'F_GETPATH' undeclared (first
use in this function)
730 | if (!fcntl( fd, F_GETPATH, ret )) return ret;
| ^~~~~~~~~
/Wine/wine-9.0-rc2/server/change.c:730:21: note: each undeclared identifier is
reported only once for each function it appears in
*** Error code 1
Stop.
-----------------
Is 'F_GETPATH' available on FreeBSD?
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https://bugs.winehq.org/show_bug.cgi?id=56023
Bug ID: 56023
Summary: Wine 9.0-rc1 Wayland: DPI problems
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
CC: alexandros.frantzis(a)collabora.com
Distribution: ---
With fractional scaling = 1.25 and DPI = 96, the image on the screen is blurry,
so the virtual positions of interactive elements are shifted, i.e. The input
fields are not activated and the buttons are not pressed, they are pressed in a
completely different place where they are not there.
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https://bugs.winehq.org/show_bug.cgi?id=55961
Bug ID: 55961
Summary: Regressions in 8.18~jammy-1 - invisible mouse pointer
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marko.koivusalo(a)gmail.com
Distribution: ---
Ever since 8.18~jammy-1 update several VSTs have an issue with mouse cursor
being invisible until window is resized once. Though this may not always be
possible or easy to accomplish.
With my setup following plugins no longer work satisfactory
- Arturia MS-20
- Arturia Acid V
- XLN XO
Issue can be replicated with this plugin (free demo available, registration
required).
https://www.arturia.com/products/software-instruments/acid-v/overview
Latest release (8.21~jammy-1) does not help the issue.
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https://bugs.winehq.org/show_bug.cgi?id=38039
Bug ID: 38039
Summary: linux console leaves in stty echo off mode after
executing bash.exe from Wine
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
Created attachment 50674
--> https://bugs.winehq.org/attachment.cgi?id=50674
Patch: Hack console to restore "echo mode"
Steps to reproduce:
1. Install msysGit for Windows:
https://github.com/msysgit/msysgit/releases/download/Git-1.9.5-preview20141…
2. cd to the directory of bash.exe
3. executing bash.exe:
bin$ wine bash.exe -c "./ls -l"
4. Wine will execute bash.exe and then exectue ls.exe, the output is expected
at this stage
5. try to type anything in the same Linux console after ls.exe quit
Expect result:
Typed characters should be echoed back
Actual result:
Typed characters are not echoed back, but typed commands run as expected.
Workaround:
A. execute `stty echo` to enable echo mode again
B. apply the attached hack patch
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