https://bugs.winehq.org/show_bug.cgi?id=42751
Bug ID: 42751
Summary: Gas Guzzlers Combat Carnage Demo crashes with
msvcr100.dll.?_Schedule@_StructuredTaskCollection@deta
ils@Concurrency@@QAEXPAV_UnrealizedChore@23@@Z
Product: Wine
Version: 2.5
Hardware: x86-64
URL: http://www.worthdownloading.com/download.php?gid=5320&
id=23965
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcr
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: piotr(a)codeweavers.com
Distribution: ---
Crashes after ~3-5 minutes of gameplay.
wine: Call from 0x7b43b77c to unimplemented function
msvcr100.dll.?_Schedule@_StructuredTaskCollection@details@Concurrency@@QAEXPAV_UnrealizedChore@23@@Z,
aborting
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https://bugs.winehq.org/show_bug.cgi?id=39346
Bug ID: 39346
Summary: Lego Rock Raiders crashes on startup
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linus(a)folkdatorn.se
Created attachment 52439
--> https://bugs.winehq.org/attachment.cgi?id=52439
WINEDEBUG=+d3drm wine LegoRR.exe
Lego Rock Radiers crashes on startup without an unhandled page fault on read
access. I think that this can be related to d3drm which I know that Lego Rock
Radiers uses.
See attached log output which is with WINEDEBUG=+d3drm
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https://bugs.winehq.org/show_bug.cgi?id=54722
Bug ID: 54722
Summary: Granta Edupack 2023 R1: "An unrecoverable error has
occurred"
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernard.nysten(a)uclouvain.be
Distribution: ---
Created attachment 74228
--> https://bugs.winehq.org/attachment.cgi?id=74228
Terminal output during installation and content of backtrace file
I try to run the Granta Edupack software under Wine (v 2023 R1).
The installation seems to go well, although many messages are displayed on the
terminal (see attached file).
However, after starting the program from the "Applications --> Wine" menu, the
message "An unrecoverable error has occurred" is displayed after about 10
seconds. The program splash screen is not displayed (see attached file).
I got the same problem whether using a win32 or a win64 architecture.
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http://bugs.winehq.org/show_bug.cgi?id=24902
Summary: Sky Track: No music
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31536)
--> (http://bugs.winehq.org/attachment.cgi?id=31536)
Terminal output on Wine-1.3.5
Steps to reproduce:
1) remove ~/.wine
2) install Sky Track (16MB)
3) wine Game.exe
4) create your own profile
Behaviour:
No music is heard.
Expected behaviour:
Music should be heard.
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http://bugs.winehq.org/show_bug.cgi?id=23779
Summary: Graphviz msiexec installer fails with "Installation
Incomplete: The installer was interupted before
Graphviz could be installed"
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.graphviz.org/pub/graphviz/stable/windows/gr
aphviz-2.26.msi
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
Graphviz ( wine msiexec /i graphviz-2.26.msi ) fails with:
The install program showing
["Installation Incomplete: The installer was interupted before Graphviz could
be installed. You need to restart the installer to try again. Click "close" to
exit"]
and the terminal showing:
fixme:advapi:LookupAccountNameW (null) L"me" (nil) 0x32f160 (nil) 0x32f164
0x32f158 - stub
fixme:advapi:LookupAccountNameW (null) L"me" 0x157138 0x32f160 0x131df8
0x32f164 0x32f158 - stub
err:msi:ITERATE_Actions Execution halted, action L"SxsInstallCA" returned 1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
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https://bugs.winehq.org/show_bug.cgi?id=52912
Bug ID: 52912
Summary: t2embed:t2embed fails on Windows with the UTF-8
codepage
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: t2embed
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
t2embed:t2embed fails on Windows with the UTF-8 codepage:
t2embed.c:103: Test failed: Unexpected retval 0x117. --> E_PERMISSIONSINVALID
t2embed.c:107: Test failed: Unexpected retval 0. --> E_NONE
t2embed.c:108: Test failed: Unexpected status 0x2.
https://test.winehq.org/data/patterns.html#t2embed:t2embed
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http://bugs.winehq.org/show_bug.cgi?id=34083
Bug #: 34083
Summary: Symantec Antivirus 10.x installer fails in custom
action
WriteCcSettingsTables.03FE01CF_295E_4354_A292_7DC4A810
E0DA
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45314
--> http://bugs.winehq.org/attachment.cgi?id=45314
wine-1.6-rc4 console output
Working around Bug 22009 and Bug 34082 the installer for Symantec Antivirus
10.1 (32-bit) fails in custom action
WriteCcSettingsTables.03FE01CF_295E_4354_A292_7DC4A810E0DA.
This custom action can be removed from the .msi and the installer continues.
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https://bugs.winehq.org/show_bug.cgi?id=53248
Bug ID: 53248
Summary: ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4, ddraw:ddraw7
- test_coop_level_mode_set() sometimes fails on
Windows due to DDERR_SURFACELOST
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4, ddraw:ddraw7 -
test_coop_level_mode_set() sometimes fails on Windows due to DDERR_SURFACELOST.
There are two variants:
ddraw1.c:3504: Test failed: Got unexpected hr 0x887601c2.
or
ddraw1.c:3542: Test failed: Failed to create surface, hr 0x887601c2.
https://test.winehq.org/data/patterns.html#ddraw:ddraw1https://test.winehq.org/data/patterns.html#ddraw:ddraw2https://test.winehq.org/data/patterns.html#ddraw:ddraw4https://test.winehq.org/data/patterns.html#ddraw:ddraw7
These failures:
* Happen on the Windows 8 TestBot VMs
* Don't happen on the Windows 10 TestBot VMs
* Happened on the cw-rx460 Windows 10 2009+ configurations.
* Did not happen on cw-gtx560.
So they appear to be very dependent on the Windows driver which is to be
expected I guess.
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https://bugs.winehq.org/show_bug.cgi?id=54723
Bug ID: 54723
Summary: ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4, ddraw:ddraw7
- test_p8_blit() fails on Windows 11 + AMD
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4, ddraw:ddraw7 - test_p8_blit() fails
on Windows 11 + AMD:
ddraw7.c:9518: Test failed: Got unexpected P8 color key blit result.
The same failure happens in ddraw1, ddraw2 and ddraw4.
See https://test.winehq.org/data/patterns.html#ddraw:ddraw1
& co
This failure is systematic on Windows 11 + AMD and has never happened in any of
the other test configurations.
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https://bugs.winehq.org/show_bug.cgi?id=54693
Bug ID: 54693
Summary: Freedom Planet 2 performance is atrocious with
near-zero hardware load
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: virtuousfox(a)gmail.com
Distribution: ---
Created attachment 74203
--> https://bugs.winehq.org/attachment.cgi?id=74203
wine64 FP2.exe log
When running Freedom Planet 2 v1.2.0 on LGA-2011/Xeon E5-2697/AMD RX580 under
rolling-release openSUSE Tumbleweed it gets atrocious ~10 fps in levels and ~45
fps in menus with ~1% GPU load, despite being simple low-res 2D game. The
executable is 32-bit d3d11 Unity-based app.
I actually use wine-staging but I can't test vanilla now to see if its
different. However, one interesting part is that enabling WINEESYNC tanks fps
more than twice of even that: <5 from 10. With WINEESYNC=0 CPU load is mostly
on single core to about 60-80% but with WINEESYNC=1 load is shared among all 24
CPU threads to be almost unnoticeable, yet performance is literal slide-show.
Tested with wine's GL rendering and dxvk with same result, wine's vulkan
renderer hangs at startup.
In comparison, Dishonored 2, pretty visually taxing game, maxed out with same
wine/dxvk settings gives buttery-smooth native 72 fps (OC 60 fps panel) with
<80% GPU load.
There is nothing obvious in what little logs it spews out and there seem to be
no audio or visual glitches. I'm quite at a loss to figure out what might be
the bottleneck.
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