https://bugs.winehq.org/show_bug.cgi?id=51372
Bug ID: 51372
Summary: Resident Evil 4 (2007) Sometimes crashes at startup.
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BOBBLOG(a)protonmail.com
Distribution: ---
Created attachment 70229
--> https://bugs.winehq.org/attachment.cgi?id=70229
RE4Terminal.txt
Resident Evil 4 (2007) Sometimes crashes at startup. I see a few error messages
about xrandr. I have attach the terminal messages.
Tested in a wine prefix just d3dx9_30 installed by winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=51325
Bug ID: 51325
Summary: Resident Evil 4 (2007) Hangs usually within 15-30
minutes.
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BOBBLOG(a)protonmail.com
Distribution: ---
Resident Evil 4 (2007) Ver.1.1.0 DVD Hangs usually within 15-30 minutes. Most
times i see a message box of Microsoft Visual C++ Runtime Error
"This application has requested the Runtime to terminate in an unusual way.
Please contact the applications support team for more information."
I tested this in a wine prefix with d3dx9 installed via winetricks because the
game will not boot up with it.
I tried WINEDEBUG=+msgbox but, every time i did the game would just hang and
not show anything related to the message box. I did however get this message on
the
terminal.
01e4:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator
67C9E028.
0454:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e
0454:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e
0454:err:gstreamer:gstdemux_init_stream Failed to commit allocator, hr
0x8007000e.
radeon: mmap failed, errno: 12
radeon: mmap failed, errno: 12
0174:err:d3d:wined3d_debug_callback 0x8f4a328: "GL_OUT_OF_MEMORY in
glTexSubImage".
This err message was only displayed once in the many times that the game
hanged.
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https://bugs.winehq.org/show_bug.cgi?id=50550
Bug ID: 50550
Summary: Resident Evil 4 Ultimate HD crashes at gameplay near
beginning of game
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 69220
--> https://bugs.winehq.org/attachment.cgi?id=69220
Backtrace of error
Steam version of Resident Evil 4 Ultimate HD crashes at gameplay near beginning
of game
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https://bugs.winehq.org/show_bug.cgi?id=41271
Bug ID: 41271
Summary: Fallout 4 - Audio issues (no sounds, hangs when
playing intro video)
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: kimmo.myllyvirta(a)gmail.com
Distribution: ---
Created attachment 55571
--> https://bugs.winehq.org/attachment.cgi?id=55571
1.9.18 logs
This could be dupe of bug #36977, but also hits bug #39402 possibly some others
too. But since I can't find a decent workaround which works for Fallout 4, it
might be ok to open a new bug. Not quite sure if the component is correct,
either xaudio2 or dsound anyway.
A bunch of logs attached, see below what they mean.
Steam version of the game, only Steam and Fallout 4 installed to a clean
prefix. Steam installs xact from _CommonRedist when first time launching the
game.
When the game is started it hangs when it should play the intro video;
+tid,+dsound log attached (Log: fo4_tid_dsound.txt, +tid,+dsound). This could
be bug #36977, since the game uses radgametools bink.
With builtin xaudio2_7 the intro video works sometimes (extremely rarely, sorry
I don't have decent log of this). But after the video is finished it will
always hang after;
warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't convert this format!
when it tries to play the music for the main menu. (see bug #39402)
With xaudio2_7 set to disabled the intro video works, but again extremely
rarely. And it results to no sounds in Fallout 4 since bink player uses dsound,
but Fallout 4 itself doesn't, it seems. There is "sAudioAPI=XAudio2" setting in
Fallout4.ini, but it is a legacy setting. I can't find any indication of it
supporting anything else than xaudio2 (on older Bethesda games there was other
options available).
Now the weird hack part;
Since this feels like a race condition, I added usleep(100000) to the beginning
of IDirectSound8Impl_Release, which seems to help a lot (this issue might not
have anything to do with dsound release, that's just the first place I tried);
- native xaudio2: the intro video works, and the music in main menu plays ok,
always - success :)
(Log: fo4_tid_dsound_sleep_hack.txt, +tid,+dsound )
- builtin xaudio2_7: the intro video works, but the music in main menu doesn't
and the game hangs (as expected) after;
warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't convert this format!
(Log: fo4_tid_dsound_xaudio2_sleep_hack_builtin_xaudio2_7.txt,
+tid,+dsound,+xaudio2 )
- disable xaudio2_7: the intro video works, no music in the main menu, but the
game doesn't hang
(Log: fo4_tid_dsound_sleep_hack_disable_xaudio2_7, +tid,+dsound )
Notes;
- The main menu is just a black screen (lots of d3d11 fixmes in those logs),
you just have to listen and imagine you are there :)
- I also tried xact and xact_jun2010 with winetricks - those make no
difference, works just like the xact shipped with the game
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https://bugs.winehq.org/show_bug.cgi?id=51536
Bug ID: 51536
Summary: Wrye Bash graphical issue in the modlist with
wine-staging
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Wrye Bash 309 show a glitchy panel where there should be the list of
masterfiles for a mod. The panel present itself all black. It refresh partially
and shows masters when clicking on a mod, but when clicking on a mod with less
masters then the previous ones, the masters in excess sren't removed from the
element.
BIsecting the staging patches result in this (used git-am as aplying backend
for the patches, then used git bisect)
094c35ee0083404c37dfa3f74309c73b23e10cef is the first bad commit
commit 094c35ee0083404c37dfa3f74309c73b23e10cef
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Tue Nov 12 18:13:20 2019 +0800
comctl32: Bump version to 6.0.
An application that I have here checks comctl32.dll version information
and refuses to run, changing DLL version to 6.0 makes it run.
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
dlls/comctl32/comctl32.h | 2 +-
dlls/comctl32/comctl32.rc | 2 +-
include/commctrl.h | 2 +-
3 files changed, 3 insertions(+), 3 deletions(-)
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http://bugs.winehq.org/show_bug.cgi?id=35000
Bug #: 35000
Summary: Wrye Bash install empty folders
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: francisgosselin75(a)hotmail.com
Classification: Unclassified
Hi! i am with LinuxMint 15 64 bytes, i use Wine 1.7 and i have install Skyrim.
Skyrim is install in c: /Games/Steam/SteamApps/common/Skyrim . Now i have
install Wrye Bash Stand Allone 304_3, and when i install mods, my folders in
"Texture" and "Meshes" are empty, can you help me please? thank you!
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http://bugs.winehq.org/show_bug.cgi?id=10506
Summary: wine crypt32 needs DSS provider to support more .NET
apps which use cryptography API
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
while playing around with .NET apps I found various shortcomings when it comes
to native backends for certains parts of .NET
One is the state of cryptographic providers (crypt32).
Many .NET apps use either default RSA or DSS provider.
Currently the DSS and enhanced DSS provider are missing, resulting in failure
of several .NET apps.
Would be nice if wine gets DSS provider too.
Trace log showing failure of typical .NET app trying to query DSS provider:
--- snip ---
trace:crypt:CryptAcquireContextW (0x33d6b8, (null), L"Microsoft Enhanced
Cryptographic Provider v1.0", 1, f0000000)
trace:crypt:RSAENH_CPAcquireContext (phProv=0x1771b8, pszContainer=(null),
dwFlags=f0000000, pVTable=0x1771c8)
trace:crypt:CryptReleaseContext (0x1771a8, 00000000)
trace:crypt:RSAENH_CPReleaseContext (hProv=00000002, dwFlags=00000000)
trace:crypt:CryptAcquireContextW (0x33d72c, (null), L"Microsoft Enhanced
Cryptographic Provider v1.0", 1, f0000000)
trace:crypt:RSAENH_CPAcquireContext (phProv=0x177450, pszContainer=(null),
dwFlags=f0000000, pVTable=0x175f98)
trace:crypt:CryptCreateHash (0x177440, 0x8004, 0x0, 00000000, 0x33d83c)
trace:crypt:RSAENH_CPCreateHash (hProv=00000002, Algid=00008004, hKey=00000000,
dwFlags=00000000, phHash=0x175e04)
trace:crypt:CryptAcquireContextW (0x33d6f4, (null), (null), 13, f0000000)
trace:crypt:CryptAcquireContextW Did not find registry entry of crypto provider
for L"Software\\Microsoft\\Cryptography\\Defaults\\Provider Types\\Type 013".
trace:seh:raise_exception code=e0434f4d flags=1 addr=0x7b841300
trace:seh:raise_exception info[0]=80090017
trace:seh:raise_exception eax=7b82c455 ebx=7b8ad1e4 ecx=00000000 edx=0033d348
esi=0033d348 edi=e0434f4d
trace:seh:raise_exception ebp=0033d310 esp=0033d2ac cs=0073 ds=007b es=007b
fs=0033 gs=003b flags=00000212
--- snip ---
resulting in CLR exception:
--- snip ---
Unhandled Exception: System.InvalidOperationException: An error occurred
creating the form. See Exception.InnerException for details. The error is: The
type initializer for 'Sunisoft.IrisSkin.SkinEngine' threw an exception. --->
System.TypeInitializationException: The type initializer for
'Sunisoft.IrisSkin.SkinEngine' threw an exception. --->
System.Security.Cryptography.CryptographicException: Unknown error
"-2146893801".
at
System.Security.Cryptography.CryptographicException.ThrowCryptogaphicException(Int32
hr)
at System.Security.Cryptography.Utils._AcquireCSP(CspParameters param,
SafeProvHandle& hProv)
at System.Security.Cryptography.Utils.AcquireProvHandle(CspParameters
parameters)
at System.Security.Cryptography.Utils.get_StaticDssProvHandle()
at
System.Security.Cryptography.DSACryptoServiceProvider.ImportParameters(DSAParameters
parameters)
at System.Security.Cryptography.DSA.FromXmlString(String xmlString)
at Sunisoft.IrisSkin.SkinEngine..cctor()
--- snip ---
Type 001 "RSA Full (Signature and Key Exchange)" and Type 012 "RSA SChannel"
are currently implemented in wine
Additionally needed:
Type 003 "DSS Signature" (base DSS provider)
Type 013 "DSS Signature with Diffie-Hellman Key Exchange" (enhanced DSS
provider)
Type 018 "Diffie-Hellman SChannel" (optional?)
Regards
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https://bugs.winehq.org/show_bug.cgi?id=52505
Bug ID: 52505
Summary: TurboTax 2021 Installs, but crashes when 1st run in a
boost library routine
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhoward(a)alumni.caltech.edu
Distribution: ---
Created attachment 71803
--> https://bugs.winehq.org/attachment.cgi?id=71803
Wine-generated crash log showing crash in a boost serialization routine (as
called by just-installed app TurboTax 2021)
Wine-7.0 (Staging) just installed onto Fedora 35 Linux x86_64. No problems
during installation of Wine, or 1st run of winecfg to install TurboTax.
.../drive_c/... created without problem. Content of TurboTax 2021 CD copied
into .../drive_c/. Ran winecfg to [Add application] "setup.exe", which ran to
completion without error. setup's last action was to run the just-installed
C:\Program Files (x86)\TurboTax\Individual 2021\32bit\TurboTax.exe. App
started OK, loading many .DLLs from within the TurboTax "32bit" directory (like
many non-trivial apps do).
The .DLLs included several from the well-known Boost portable programming
library. The crash seems to have occurred underneath a call to Boost's
serialization module(s), as can be seen in attached tracebak log.
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https://bugs.winehq.org/show_bug.cgi?id=52560
Bug ID: 52560
Summary: w10pro64 and w10pro64v2004 have specific failures:
ieframe:webbrowser kernel32:resource msi:msi
msi:package shell32:shlfileop urlmon:url wininet:http
wininet:urlcache
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Eight tests fail only on w10pro64 and w10pro64v2004, or fail there in a way
that does not happen on any other VM.
ieframe:webbrowser Invoke_PROPERTYCHANGE failures
kernel32:resource systematic timeouts (bug 52559)
msi:msi INSTALLSTATE_ABSENT failures
msi:package random timeouts
shell32:shlfileop ERROR_FILE_NOT_FOUND failures
urlmon:url INET_E_DOWNLOAD_FAILURE
wininet:http crash (after ERROR_INTERNET_ITEM_NOT_FOUND +
ERROR_FILE_NOT_FOUND)
wininet:urlcache crash (after ERROR_INTERNET_INTERNAL_ERROR)
In bug 52559 there is suspicion of Windows Defender causing the timeouts.
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https://bugs.winehq.org/show_bug.cgi?id=44167
Bug ID: 44167
Summary: UK's Kalender crashes on startup.
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: old.git(a)net98.eml.cc
Distribution: ---
Created attachment 59931
--> https://bugs.winehq.org/attachment.cgi?id=59931
Wine crash report saved to file
UK's Kalender crashes on startup.
Was working flawlessly on Wine 2.22. Immediately on update to 3.0 rc1 it
reliable crashes on startup.
System is standard Wine with extra dlls via Winetricks (cmd.exe, ffdshow,
mfc42, vb6run, vc6run, vc6runsp6, wsh57). All needed to get various programs
running.
Program is portable version of UK's Kalender.exe from
http://www.ukrebs-software.de/download/kalender/Kalender_Portable.zip
Present on this machine is one of the 2.5.x series (not sure which and cannot
start the program to check)
Steps to reproduce: Start running the program either
1. from PSMenu portable program launcher (itself install on Wine), OR
2. right click the Kalender.exe file in Thunar and select "Open wwith Wine
Windows Program Loader"
Actual Result: Program fails to start, crash report displayed.
Expected Result: Program to work without flaw (as on Wine 2.22)
Bug first encountered: with Wine 3.0rc1
Other systems: Program runs exactly as expected on Wine 2.22 and below, and on
Windows 98SE to Windows XP Pro.
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https://bugs.winehq.org/show_bug.cgi?id=54061
Bug ID: 54061
Summary: shell32:shelllink - test_load_save() crashes randomly
in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
shell32:shelllink - test_load_save() crashes randomly in Wine:
shelllink.c:847: Test failed: SHCreateStreamOnFileW failed 80070020
shelllink.c:849: Test failed: IPersistFile_Save failed (0x00000000)
shelllink.c:851: Test failed: IPersistFile_Load failed (0x00000000)
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x0042321a).
[...useless backtrace...]
See https://test.winehq.org/data/patterns.html#shell32:shelllink
Where:
0x80070020 == HRESULT_FROM_WIN32(ERROR_SHARING_VIOLATION)
So this may still have a similar cause as bug 28290, i.e. an invalid sharing
mode somewhere.
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https://bugs.winehq.org/show_bug.cgi?id=39941
Bug ID: 39941
Summary: Rendering of rotated text is ugly
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: curaga(a)operamail.com
Distribution: ---
Created attachment 53361
--> https://bugs.winehq.org/attachment.cgi?id=53361
Screenshot
The score dialog of Stars! renders some text at an angle. The rendering of both
current Wine and current Windows (XP) is ugly; Wine 1.3.0 and Windows 3.11
render it nice and readable.
I'll try to get a screenshot from Win 3.11, but my old VM hangs in current
Qemu, seems they broke something the Cirrus driver relied on. In any case,
making the text readable would be enough, pixel-perfect match to 3.11 is not
needed.
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http://bugs.winehq.org/show_bug.cgi?id=19446
Summary: Icy Tower 1.4 installer erroneously creates an
installation log in an invalid directory
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://download.cnet.com/Icy-Tower/3000-2099_4-1007506
0.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.26-183-gc6570a5, after installing Icy Tower 1.4, a directory
listing of the Wine drive_c folder shows an unusual directory created in the
root of drive_c:
andrew@ubuntu-desktop:~$ ls ~/icytower/drive_c
C: games Program Files users windows
andrew@ubuntu-desktop:~$ ls ~/icytower/drive_c/C:/windows/temp
INSTALL.LOG
>From relay log:
0019:Call KERNEL32.CreateDirectoryA(0033f354 "C:",00000000) ret=1000c978
0019:Ret KERNEL32.CreateDirectoryA() retval=00000000 ret=1000c978
...
0019:Call KERNEL32.CreateDirectoryA(0033f354 "C:\\C:",00000000) ret=1000c978
0019:Ret KERNEL32.CreateDirectoryA() retval=00000001 ret=1000c978
...
0019:Call KERNEL32.CreateFileA(0033f354
"C:\\C:\\windows\\temp\\INSTALL.LOG",40000000,00000000,00000000,00000002,00000080,00000000)
ret=100140c9
0019:Ret KERNEL32.CreateFileA() retval=00000068 ret=100140c9
The directory creation operation that was logged does not succeed on Windows,
and it should not succeed on Wine.
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http://bugs.winehq.org/show_bug.cgi?id=26532
Summary: Barnes and Noble Nook eReader sync data to server.
Product: Wine
Version: 1.3.16
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JNowka(a)gmail.com
Download: http://www.barnesandnoble.com/download/ereader/ereader-windows.asp
Version: 2.5.3.4630
Licence Type: Proprietary
Cost: Free
The Barnes And Noble Nook e-Reader for PC does not upload updates to bookmarks
or annotations to the server.
The errors and fixmes that are returned when it is ran from the command line is
as follows:
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Mon,
21-Mar-2016 23:20:09 GMT; path=/")
err:wininet:HTTP_ParseDateAsAsctime unexpected weekday L"-1"
err:wininet:HTTP_ParseDate unexpected date format L"-1"
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
fixme:wininet:InternetCheckConnectionW
fixme:wininet:InternetSetOptionW Option 7 STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_DATA_RECEIVE_TIMEOUT
(180000): STUB
The fixme warnings are repeated consistently until the software is closed.
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http://bugs.winehq.org/show_bug.cgi?id=29804
Bug #: 29804
Summary: Forever grayed out "agree" button
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://erwin.com/products/detail/ca_erwin_data_modeler
_community_edition/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rambo_8713(a)hotmail.com
Classification: Unclassified
Created attachment 38713
--> http://bugs.winehq.org/attachment.cgi?id=38713
Some times gives invalid arguement -1 when changing riched20 and msls31
I can not agree to the EULA for CA ERWIN MODELER Community Edition, i have used
native riched20.dll and msls31.dll. With and without the dlls and one on and/or
the other dll not overriden. I have the lastest wine version 1.3, fresh install
as of today. When using native msls31.dll, before the EULA screen appears,
after u click next after it computes space requirements, it gives an invalid
argument: -1
I am running ubuntu 11.10, i have tried winetricks as well, to configure the
windows dlls
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https://bugs.winehq.org/show_bug.cgi?id=53898
Bug ID: 53898
Summary: Programmer's File Editor MDI window contents
incorrectly refreshed after closing an MDI document
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine_bugzilla(a)sctb.ch
Distribution: ---
Created attachment 73439
--> https://bugs.winehq.org/attachment.cgi?id=73439
Corrupted window.
I've been using Programmer's File Editor (PFE), a text editor from 1999, with
WINE, since the beginning of time.
There has always been a problem that when the editor has multiple MDI windows
open, and a single window has been maximized (so it fills the entire editor),
and that window is closed, the window which replaces it does not correctly
refresh the editor display - the content is visually garbled.
Minimizing and restoring the editor induces a correct refresh.
Screenshot attached of a garbled window, and then the same window after a
min-restore induced refresh (so you can more easily see the corruption).
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https://bugs.winehq.org/show_bug.cgi?id=54065
Bug ID: 54065
Summary: Windower 4 with FFXI Online has no keyboard input
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: reaper2021(a)protonmail.com
Distribution: ---
Created attachment 73616
--> https://bugs.winehq.org/attachment.cgi?id=73616
error log
Keyboard input in FFXI with Windower 4 has been broken for a long time. It
fails in 7.20, and all the way down to 5.0rc2 or earlier (I stopped testing
there).
Keyboard input works in wine-staging-5-0rc5, and no longer works in
wine-staging-5-0-rc6.
My installation for which I posted the log uses dxvk and dgVoodoo, but the
problem also occurs without that.
Steps to reproduce:
1. make a 32 bit prefix, windows version seems noncritical (7 or 10).
2. install official FFXI distribution from
http://www.playonline.com/ff11us/download/media/install_win.html
(install hangs for a seemingly long time at some step, disk space check if I
recall, just wait)
3. winetricks dotnet462 gdiplus (without dotnet, windower will not work.
Gdiplus just makes the fonts in the windower console look nicer, it's not
absolutely required for reproduction.)
4. install windower 4.3 from https://www.windower.net/ , to
$WINEPREFIX/drive_c/windower4.3/
5. wine $WINEPREFIX/drive_c/windower4.3/Windower.exe
At this step, you'll need an FFXI subscription and character to log in and get
to the point where you see that the keyboard doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=52987
Bug ID: 52987
Summary: comctl32:tooltips - test_customdraw() fails
systematically on some Windows 10 machines
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
comctl32:tooltips - test_customdraw() fails systematically on some Windows
machines:
tooltips.c:251: Test failed: 0: Failed to get current tool 0.
tooltips.c:258: Test failed: 0: Unexpected hwnd CCCCCCCCCCCCCCCC.
tooltips.c:259: Test failed: 0: Unexpected hinst CCCCCCCCCCCCCCCC.
tooltips.c:260: Test failed: 0: Unexpected uId cccccccccccccccc.
tooltips.c:261: Test failed: 0: Unexpected lParam cccccccccccccccc.
tooltips.c:251: Test failed: 1: Failed to get current tool 0.
tooltips.c:258: Test failed: 1: Unexpected hwnd CCCCCCCCCCCCCCCC.
tooltips.c:259: Test failed: 1: Unexpected hinst CCCCCCCCCCCCCCCC.
tooltips.c:260: Test failed: 1: Unexpected uId cccccccccccccccc.
tooltips.c:261: Test failed: 1: Unexpected lParam cccccccccccccccc.
[... all 6 iterations fail ...]
https://test.winehq.org/data/patterns.html#comctl32:tooltips
Also this impacts both test_customdraw() calls: the one after
test_create_tooltip(FALSE) and the one after test_create_tooltip(TRUE) though
the latter is more random. When the latter fails there is an extra couple of
failures in test_TTN_SHOW():
tooltips.c:261: Test failed: 5: Unexpected lParam cccccccccccccccc.
tooltips.c:1216: Test failed: TTN_SHOW parent seq: the msg sequence is not
complete: expected 004e - actual 0000
tooltips.c:1216: Failed sequence TTN_SHOW parent seq:
tooltips.c:1216: 0: expected: msg 004e - actual: nothing
v6util.h:92: created cc6.manifest
tooltips.c:251: Test failed: 0: Failed to get current tool 0.
[...]
tooltips.c:1216: Test failed: TTN_SHOW parent seq: the msg sequence is not
complete: expected 004e - actual 0000
However the failure pattern is strange:
* The failures mostly happen on the cw-gtx560 and cw-rx460 machines. But
w1064v1709-64 has the same failures so it's not a real hardware vs. VM issue.
* The failures happen on Windows 10 1709, 21h1 and 21h2, but not on 1507, 1607,
1809 or 2004. 1909 had failures on March 21 and 22 but not in the month since
then. So it does not really seem related to the Windows version.
* cw-gtx560-21H1 and cw-rx460-21H1 never had failures in the 32-bit tests but
the failures happen in 32-bit on cw-gtx560-1709 and cw-rx460-1709. So it's not
a bitness issue and it should not be a machine configuration issue either.
The failure on line 251 indicates that there is no tooltip at all. Maybe there
is a window that has the focus and prevented the tooltip from opening? (that
window if any is not visible in the final screenshot)
If it is a focus issue, skipping when the windows does not have the focus could
avoid the failures.
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http://bugs.winehq.org/show_bug.cgi?id=30826
Bug #: 30826
Summary: Gigasoft's ProEssentials demo crashes on startup
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
To reproduce,
wget http://www.gigasoft.com/PE7-Pro-Setup.exe
wine PE7-Pro-Setup.exe
cd .wine/drive_c/ProEssentials7/DEMO
wine PEDemo.exe
Click the popup window to make it go away.
Unhandled exception: page fault on read access to 0x5050ff98 in 32-bit code
(0x7ed36a26).
Or, sometimes:
Unhandled exception: page fault on read access to 0x00000048 in 32-bit code
(0x7ed2ea26).
The backtrace seems the same either way:
Backtrace:
=>0 get_log_fontW+0x16(font=0x720041, graphics=0x154780, lf=0x32e92c)
[dlls/gdiplus/font.c:486]
1 get_font_hfont+0x10e(graphics=0x154780, font=0x720041, hfont=0x32eb58)
[dlls/gdiplus/graphics.c:2139]
2 GdipDrawString+0x2c1(graphics=0x154780, string="Bollinger Upper",
length=0xf, font=0x720041, rect=0x32eba8, format=0x149e28, brush=0x154b68)
[dlls/gdiplus/graphics.c:5210]
486 lf->lfHeight = -em_size_to_pixel(font->emSize, font->unit,
font->family->dpi);
Installing corefonts doesn't help.
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https://bugs.winehq.org/show_bug.cgi?id=54013
Bug ID: 54013
Summary: Cannot install Trimble Sketchup Pro 2022 at all
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gdpo22(a)orange.fr
Distribution: ---
Created attachment 73589
--> https://bugs.winehq.org/attachment.cgi?id=73589
Trying to install sketchup without sed solution
After downloading the sketchup pro 2022 trial, the sketchup installer displayed
a lot of error windows "Invalid descriptor" with an "ok" button. After 6 or 7
click on "ok", the install terminates with a final window error of trimble
saying that the installation cannot complete. (see attachement)
The same with 7.0 wine stable version.
Then I succeeded to install by applying a dirty solution I have seen on a
forum:
sed 's/GetFinalPathNameByHandleW/QetFinalPathNameByHandleW/'
SketchUpPro-2022-0-354-126.exe > hacked_installer.exe
But when I try to click on 'connexion' button from welcome screen, nothing
happens.
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https://bugs.winehq.org/show_bug.cgi?id=48734
Bug ID: 48734
Summary: How to Survive crashes when starting a new game
Product: Wine
Version: 5.0-rc1
Hardware: x86
URL: https://store.steampowered.com/app/250400/How_to_Survi
ve/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 94822bae5fed8a3bbda00adb4e79652cd9374309
Distribution: ---
Created attachment 66616
--> https://bugs.winehq.org/attachment.cgi?id=66616
terminal output
The game was started in windowed mode to work around bug #48732.
When I start a new single-player game from the menu, Wine crashes when
attempting to play the first video. I think it's 'prologue.avi' which should be
playing at this point.
Cutscenes didn't work properly before the regression, only a black screen was
shown and pressing <Space> or <Esc> made it possible to skip the video. Now
Wine crashes.
The crash was introduced by
commit 94822bae5fed8a3bbda00adb4e79652cd9374309
quartz/vmr9: Create the rendering window when the filter is created.
To reproduce the problem select <Local Game> in the main menu, then <Story
Mode>, <1 Player>, choose a character and difficulty level. After a short
loading animation Wine crashes.
Tested in wine-5.3-181-geb63713f60.
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https://bugs.winehq.org/show_bug.cgi?id=51134
Bug ID: 51134
Summary: Support redirecting GetOpenFileName and
GetSaveFileName through
org.freedesktop.portal.FileChooser
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: from_wine_bugzilla(a)ssokolow.com
Distribution: ---
While not all options in the OPENFILENAME structure can be supported via the
org.freedesktop.portal.FileChooser interface, providing the option to redirect
an application's request for a common Open/Save dialog through the XDG chooser
system would have two beneficial effects on non-OSX POSIX systems:
1. Better integration, since the application run under Wine would use the
native desktop file pickers, complete with the user's Places sidebar bookmarks
and any other customizations they've enacted.
2. More practical security, since Wine could then be run in a filesystem
sandbox, with the portal host mounting files/directories into the sandboxed
environment on demand.
I'd suggest a three-state option exposed through winecfg's Desktop Integration:
1. Opportunistically (Qt's approach to integrating support for XDG portals into
QFileDialog provides precedent for making this the default. Uses the
portal-based file chooser unless an application requests a combination of
OPENFILENAME settings that cannot be represented by the portal API.)
2. Forced (An option for power users to set on a per-application basis to
intentionally sacrifice the application's customizations in favour of better
integration with the understanding that things may break.)
3. Never (An option for users who prefer consistency between their Windows
applications over consistency with the rest of their desktop or have deleted
the Z: mapping and configured their Wine prefix around the idea of only working
with drive letters.)
These high-level preferences could also apply equally well to any other
platform's native file chooser, should integration with it be implemented.
The D-Bus API in question is documented at
https://flatpak.github.io/xdg-desktop-portal/portal-docs.html#gdbus-org.fre…
While it is outside the scope of this feature request, it may also be possible
to use the TrashFile() method of this API to integrate with the host desktop's
Trash.
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https://bugs.winehq.org/show_bug.cgi?id=54463
Bug ID: 54463
Summary: wbemprox: wrong version value is returned from
win32_operatingsystem on win10 (regression)
Product: Wine
Version: 8.1
Hardware: x86-64
URL: https://github.com/PowerShell/PowerShell/releases/down
load/v7.0.3/PowerShell-7.0.3-win-x64.msi
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
CC: hans(a)meelstraat.net
Distribution: Debian
Following powershell script returns wrong version on win10 (winetricks dotnet48
is required):
$searcher = [wmisearcher]'Select version From win32_operatingsystem'
$searcher.scope.path = "\\.\root\cimv2"
$searcher.get()
Result:
__GENUS : 2
__CLASS : Win32_OperatingSystem
__RELPATH :
__PROPERTY_COUNT : 1
__DERIVATION : {}
__SERVER :
__NAMESPACE :
__PATH :
Version : 6.3.18362
PSComputerName :
In wine 8.0 it reports correctly:
__GENUS : 2
__CLASS : Win32_OperatingSystem
__RELPATH :
__PROPERTY_COUNT : 1
__DERIVATION : {}
__SERVER :
__NAMESPACE :
__PATH :
Version : 10.0.18362
PSComputerName :
This bug results in Chocolateley downloading tons off MB's off updates because
it believes version is <win10.
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https://bugs.winehq.org/show_bug.cgi?id=54713
Bug ID: 54713
Summary: dinput:device8 - test_mouse_keyboard() fails on some
Window 7 locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dinput:device8 - test_mouse_keyboard() fails on some Window 7 locales:
device8.c:684: Test failed: IDirectInputDevice8_Acquire failed: 0x80070005
device8.c:686: Test failed: IDirectInputDevice8_Acquire failed: 0x80070005
device8.c:690: Test failed: GetRegisteredRawInputDevices returned 1,
raw_devices_count: 3
device8.c:691: Test failed: Unexpected raw device flags: 0
device8.c:692: Test failed: Unexpected raw device flags: 0
See https://test.winehq.org/data/patterns.html#dinput:device8
This has been happening on Windows 7 since 2023-01-06:
* 2023-01-06 on w7u-pt-PT 32-bit
* 2023-01-27 on w7u-adm 32-bit
* 2023-03-03 on w7u-de 32-bit
But on 2023-03-16 this seems to have become systematic on w7u-el, w7u-es and
w7u-pt-PT. A bisect shows that the failure rate seems to have increased with
the commit below:
commit 07753da93ce1f78c710f666e193a0434eb99699b
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Wed Mar 15 21:04:01 2023 +0100
dinput/tests: Remove BuildActionMap / SaveActionMap mouse and keyboard
tests.
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https://bugs.winehq.org/show_bug.cgi?id=54106
Bug ID: 54106
Summary: taskschd:scheduler - test_GetTask() fails on Windows 7
when it has insufficient privileges
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: taskschd
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
test_GetTask() fails on Windows 7 when it has insufficient privileges:
scheduler.c:802: Test failed: DeleteTask error 0x80070005
scheduler.c:798: Test failed: 1: expected 0, got 0x800700b7
scheduler.c:798: Test failed: 2: expected 0x80070002, got 0
scheduler.c:802: Test failed: DeleteTask error 0x80070005
scheduler.c:802: Test failed: DeleteTask error 0x80070005
scheduler.c:814: Test failed: RegisterTask error 0x800700b7
scheduler.c:960: Test failed: DeleteTask error 0x80070005
scheduler.c:962: Test failed: DeleteTask error 0x80070005
scheduler.c:965: Test failed: expected ERROR_FILE_NOT_FOUND, got 0x80070005
scheduler.c:993: Test failed: DeleteFolder error 0x80070091
This can be seen on the w7u_adm VM.
When run as part of the full WineTest run this test crashes in
test_FolderCollection() which prevents seeing this failure in the nightly
WineTest runs.
See https://test.winehq.org/data/patterns.html#taskschd:scheduler
But this set of failures is impacting merge requests such as MR!1732 and
MR!1736.
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https://bugs.winehq.org/show_bug.cgi?id=54594
Bug ID: 54594
Summary: dinput:device8 - test_dik_codes() sometimes gets
timeouts on the GitLab CI
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
dinput:device8 - test_dik_codes() sometimes gets timeouts on the GitLab CI.
MR2265 & MR2288:
device8.c:2182: Test failed: 0x800: lang 0x409: key 0x51, dik 0x10:
WaitForSingleObject returned 0x102
MR1714 & MR2185:
device8.c:2182: Test failed: 0x800: lang 0x409: key 0x52, dik 0x13:
WaitForSingleObject returned 0x102
MR2133:
device8.c:2182: Test failed: 0x800: lang 0x409: key 0x54, dik 0x14:
WaitForSingleObject returned 0x102
MR2254:
device8.c:2182: Test failed: 0x800: lang 0x409: key 0x59, dik 0x15:
WaitForSingleObject returned 0x102
The oldest known instance happened on 2023-02-16 (MR2185) so this issue may be
pretty recent.
This issue never happened in the nightly WineTest runs. It's possible it only
happens when the load on the machine running the tests is too high. That would
make sense given that the timeouts from from a WaitForSingleObject() call with
a 100 ms timeout.
One option would be to simply increase the timeout. Yet that timeout seemed
sufficient until mid February. So why is it no longer the case?
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https://bugs.winehq.org/show_bug.cgi?id=54109
Bug ID: 54109
Summary: schedsvc:rpcapi causes taskschd:scheduler to crash on
w7u_adm
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: taskschd
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
When run on its own taskschd:scheduler fails on w7u_adm because of its
insufficient privileges (see bug 54106).
But if schedsvc:rpcapi is run before, taskschd:scheduler crashes in
test_FolderCollection() instead:
scheduler.c:349: Test failed: DeleteFolder error 0x80070091
scheduler.c:351: Test failed: DeleteFolder error 0x80070091
scheduler.c:354: Test failed: expected ERROR_FILE_NOT_FOUND, got 0x80070091
scheduler.c:450: Test failed: CreateFolder error 0x800700b7
scheduler.c:450: this is the last test seen before the exception
0a78:scheduler: unhandled exception c0000005 at 00403B53
See https://test.winehq.org/data/patterns.html#taskschd:scheduler
Where:
0x80070091 == HRESULT_FROM_WIN32(ERROR_DIR_NOT_EMPTY)
0x800700b7 == HRESULT_FROM_WIN32(ERROR_ALREADY_EXISTS)
This crash happens before the failures described in bug 54106 which explains
why taskschd:scheduler fails one way for regular TestBot jobs (such as when
testing merge requests) and another in the nightly WineTest runs.
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https://bugs.winehq.org/show_bug.cgi?id=49332
Bug ID: 49332
Summary: CounterPath Bria Solo crashes after login dialog
Product: Wine
Version: 5.10
Hardware: x86
URL: https://www.counterpath.com/bria-solo/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: whydoubt(a)gmail.com
Distribution: Fedora
After getting past the login dialog, the program crashes almost immediately.
It does pop up a dialog that offers to submit logs to the developers. I have
not found any logs produced by the software that provide insight into what
caused the crash.
However, after turning on several debug channels in wine, I found this right
before things go sideways:
0024:trace:nls:FormatMessageW
(0x1300,00000000,0xe000020e,0x400,0031E634,1,00000000)
I tracked down the 0xe000020e error code in this case as coming from
SetupDiDestroyDeviceInfoList,
even though the call had completed successfully.
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https://bugs.winehq.org/show_bug.cgi?id=53269
Bug ID: 53269
Summary: uiautomationcore:uiautomation fails on Windows 10 1909
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
uiautomationcore:uiautomation fails on Windows 10 1909:
uiautomation.c:355: Test failed: unexpected call Accessible_get_accRole
uiautomation.c:379: Test failed: unexpected call Accessible_get_accState
uiautomation.c:256: Test failed: unexpected call Accessible_get_accChildCount
uiautomation.c:254: Test failed: unexpected call Accessible2_get_accChildCount
uiautomation.c:474: Test failed: unexpected call Accessible_accLocation
uiautomation.c:318: Test failed: unexpected call Accessible_get_accName
uiautomation.c:164: Test failed: unexpected call Accessible2_QI_IAccIdentity
uiautomation.c:234: Test failed: unexpected call Accessible2_get_accParent
uiautomation.c:316: Test failed: unexpected call Accessible2_get_accName
uiautomation.c:1478: Test failed: elprov != NULL, elprov 00000000007B2CA0
uiautomation.c:1486: Test failed: elprov != NULL, elprov 00000000007B2FB0
uiautomation.c:1524: Test failed: expected Accessible_get_uniqueID
uiautomation.c:355: Test failed: unexpected call Accessible_get_accRole
uiautomation.c:379: Test failed: unexpected call Accessible_get_accState
uiautomation.c:256: Test failed: unexpected call Accessible_get_accChildCount
uiautomation.c:254: Test failed: unexpected call Accessible2_get_accChildCount
uiautomation.c:474: Test failed: unexpected call Accessible_accLocation
uiautomation.c:318: Test failed: unexpected call Accessible_get_accName
uiautomation.c:164: Test failed: unexpected call Accessible2_QI_IAccIdentity
uiautomation.c:234: Test failed: unexpected call Accessible2_get_accParent
uiautomation.c:316: Test failed: unexpected call Accessible2_get_accName
uiautomation.c:1558: Test failed: expected Accessible_get_uniqueID
uiautomation.c:1559: Test failed: expected Accessible2_get_uniqueID
uiautomation.c:1586: Test failed: elprov != NULL, elprov 00000000007B2D80
uiautomation.c:1589: Test failed: expected Accessible_get_uniqueID
uiautomation.c:1590: Test failed: expected Accessible2_get_uniqueID
uiautomation.c:1596: Test failed: elprov != NULL, elprov 00000000007B2ED0
https://test.winehq.org/data/patterns.html#uiautomationcore:uiautomation
These failures are systematic on Windows 10 1909 and started on 2022-06-15.
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http://bugs.winehq.org/show_bug.cgi?id=32490
Bug #: 32490
Summary: Graphical issues in Inquisitor (red squares painted on
the screen)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42861
--> http://bugs.winehq.org/attachment.cgi?id=42861
terminal output
Inquisitor is an RPG released in 2012. I guess it uses DirectX8 (or DX7?)
because only +d3d8 produces output, not +d3d9.
Red squares are present on the screen while in the menus as well as in the main
game. This makes the game unplayable. I tested this bug with a Nvidia gfx card:
both the open source Nouveau and the binary drivers show the same problem.
Wine 1.2.3, 1.4.1, 1.5.19 etc. have the reported problem.
No demo available. Let me know if you need a debug log.
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http://bugs.winehq.org/show_bug.cgi?id=28586
Bug #: 28586
Summary: Team Fortress Arcade and Pixel Force: Left 4 Dead have
no sound
Product: Wine
Version: 1.3.29
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagman.staredsi(a)gmail.com
Classification: Unclassified
Created attachment 36730
--> http://bugs.winehq.org/attachment.cgi?id=36730
Full Team Fortress Arcade log
Team Fortress Arcade and Pixel Force: Left 4 Dead have no sound due a
unimplemented function of directmusic:
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading
to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x5f148e8, 0x5f148b8):
loading not implemented yet (only descriptor is loaded)
This two lines are a message that wine repeat often in the output and inform
this.
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https://bugs.winehq.org/show_bug.cgi?id=53128
Bug ID: 53128
Summary: Without elevated privileges schedsvc:rpcapi fails on
Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Without elevated privileges schedsvc:rpcapi fails on Windows 7:
rpcapi.c:169: Test failed: expected S_OK, got 0x80070005
rpcapi.c:164: Test failed: 1: expected 0, got 0x800700b7
rpcapi.c:164: Test failed: 2: expected 0x80070002, got 0
rpcapi.c:169: Test failed: expected S_OK, got 0x80070005
rpcapi.c:169: Test failed: expected S_OK, got 0x80070005
rpcapi.c:232: Test failed: expected S_OK, got 0x80070005
rpcapi.c:234: Test failed: expected S_OK, got 0x80070091
rpcapi.c:236: Test failed: expected S_OK, got 0x80070091
rpcapi.c:242: Test failed: expected ERROR_FILE_NOT_FOUND, got 0
rpcapi.c:243: Test failed: expected 0, got 1
rpcapi.c:244: Test failed: expected 0, got 1
rpcapi.c:245: Test failed: expected NULL, got 002ED3F0
rpcapi.c:248: Test failed: expected S_OK, got 0x800700b7
rpcapi.c:255: Test failed: expected 0, got 1
rpcapi.c:256: Test failed: expected 0, got 1
rpcapi.c:257: Test failed: expected NULL, got 002EE9F8
rpcapi.c:260: Test failed: expected S_OK, got 0x800700b7
rpcapi.c:346: Test failed: expected S_OK, got 0x80070091
rpcapi.c:354: Test failed: expected ERROR_FILE_NOT_FOUND, got 0
rpcapi.c:355: Test failed: expected 0, got 1
rpcapi.c:356: Test failed: expected 0, got 1
rpcapi.c:357: Test failed: expected NULL, got 002EEA18
rpcapi.c:362: Test failed: expected S_OK, got 0x800700b7
rpcapi.c:363: Test failed: expected \Wine\Task1, task actual path (null)
rpcapi.c:508: Test failed: expected S_OK, got 0x80070005
rpcapi.c:510: Test failed: expected S_OK, got 0x80070005
rpcapi.c:512: Test failed: expected S_OK, got 0x80070005
rpcapi.c:514: Test failed: expected S_OK, got 0x80070091
https://test.winehq.org/data/patterns.html#schedsvc:rpcapi
In particular the value at the end of the "expected NULL" failure changes with
every run so this failures always looks like it is new :-(
This happens systematically on the w7u-adm TestBot VM. Interestingly it does
not happen on more recent Windows versions that also run the tests without
elevated privileges such as w8adm and w1064-adm. Maybe Microsoft realized they
were too strict with the elevated privileges checks.
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https://bugs.winehq.org/show_bug.cgi?id=52193
Bug ID: 52193
Summary: schtasks.exe:schtasks fails on Windows 7 when missing
privileges
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: taskschd
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
schtasks.exe:schtasks fails on Windows 7 when missing privileges:
schtasks.c:190: Test failed: DeleteTask failed: 80070005
schtasks.c:193: Test failed: r = 0
schtasks.c:201: Test failed: r = 1
schtasks.c:204: Test failed: r = 0
schtasks.c:224: Test failed: r = 1
https://test.winehq.org/data/patterns.html#schtasks.exe:schtasks
When running as an administrator but without elevated privileges it looks like
Windows 7 allows creating new tasks, but does not allow deleting the freshly
created task!
This behavior also seems to be specific to Windows 7 since there is no failure
on w8adm and w1064-adm.
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https://bugs.winehq.org/show_bug.cgi?id=42372
Bug ID: 42372
Summary: Watchtower Library 2016, program crashes when trying
to play a video from within the program
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drctheboss(a)charter.net
Distribution: ---
Created attachment 57155
--> https://bugs.winehq.org/attachment.cgi?id=57155
when the program crashed this was generated
All aspects of the program seem to work fine, except when attempting to play a
video. Then the program will crash and wine will generate a backtrace report
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https://bugs.winehq.org/show_bug.cgi?id=54666
Bug ID: 54666
Summary: Compilation fails with gcc 4.8.4 - error: missing
binary operator before token "("
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 74181
--> https://bugs.winehq.org/attachment.cgi?id=74181
log.txt
Compiling in 32 bit distro with:
compiler version 4.8.4
# gcc --version
glibc 2.19
# ldd --version
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compile error in wine-8.3
In file included from ../wine-8.3/include/msvcrt/stdarg.h:24:0,
from ../wine-8.3/dlls/acledit/main.c:21:
../wine-8.3/include/msvcrt/vadefs.h:30:91: error: missing binary operator
before token "("
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https://bugs.winehq.org/show_bug.cgi?id=54634
Bug ID: 54634
Summary: schtasks.exe:schtasks causes taskschd:scheduler to
crash on w7u_adm and w8adm
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: taskschd
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
schtasks.exe:schtasks causes taskschd:scheduler to crash on w7u_adm and w8adm:
scheduler.c:344: Test failed: expected ERROR_DIR_NOT_EMPTY, got 0x80070005
scheduler.c:351: Test failed: DeleteFolder error 0x80070005
scheduler.c:354: Test failed: expected ERROR_FILE_NOT_FOUND, got 0x80070005
scheduler.c:474: Test failed: expected 2, got 3
scheduler.c:483: Test failed: expected 2, got 3
scheduler.c:515: Test failed: expected \Wine\Folder2, got L"\\Wine\\test"
scheduler.c:523: Test failed: expected Folder2, got L"test"
scheduler.c:538: Test failed: expected \Wine\Folder2, got L"\\Wine\\test"
scheduler.c:546: Test failed: expected Folder2, got L"test"
scheduler.c:555: Test failed: expected E_INVALIDARG, got 0
scheduler.c:582: Test failed: expected S_FALSE, got 0
scheduler.c:616: Test failed: expected S_FALSE, got 0
scheduler.c:617: Test failed: expected 0, got 1
scheduler.c:630: Test failed: expected S_FALSE, got 0
scheduler.c:631: Test failed: expected 2, got 3
scheduler.c:647: Test failed: expected \Wine\Folder2, got L"\\Wine\\test"
scheduler.c:655: Test failed: expected Folder2, got L"test"
scheduler.c:673: Test failed: DeleteFolder error 0x80070005
scheduler.c:776: Test failed: CreateFolder error 0x800700b7
scheduler.c:787: Test failed: expected ERROR_FILE_NOT_FOUND, got 0x80070005
scheduler.c:787: this is the last test seen before the exception
07e4:scheduler: unhandled exception c0000005 at 004017CA
See https://test.winehq.org/data/patterns.html#taskschd:scheduler
taskschd:scheduler does not crash when run on its own: it's
schtasks.exe:schtasks that causes it to crash.
The reason is that, at least when run without elevated privileges,
schtasks.exe:schtasks leaves behind the "Wine\\test" task folders created by
the call below in schtasks.c:
register_task("wine\\test\\winetest");
These folders then interfere with taskschd:scheduler.
Not that they are mean to be deleted by the calls below but that fail with
E_ACCESSDENIED:
ITaskFolder_DeleteFolder(root, wine_testW, 0);
ITaskFolder_DeleteFolder(root, wineW, 0);
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http://bugs.winehq.org/show_bug.cgi?id=18773
Summary: The Westerner: needs MPEG Layer-3 audio codec
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
The Westerner until now had garbage AppDB rating but no bug entry. Deselecting
any audio driver in winecfg let's wine play the intro and crash after:
err:ole:CoGetClassObject class {38be3000-dbf4-11d0-860e-00a024cfef6d} not
registered
err:ole:CoGetClassObject no class object {38be3000-dbf4-11d0-860e-00a024cfef6d}
could be created for context 0x1
This UUID is the "FriendlyName"="MPEG Layer-3 Decoder" from DirectX9
windows\system32\l3codecx.ax
As Wine has its own winemp3.acm, shouldn't it declare this UUID (e.g. via
tools/wine.inf)? Is this a simple omission? Does winemp3 implement something
entirely different, another win API?
When audio is not disabled in winecfg, wine crashes after repeatedly (~13x)
opening and closing all winmm codecs, including winemp3.acm (it does not manage
to reach the intro).
wine regsvr32 l3codecx.ax
WINEDLLOVERRIDES=quartz=n wine PICTuRE.exe
is what's needed to let the music play, to see the intro, to start gameplay and
to bump the AppDB rating from garbage to bronze. (Likely gold except for
serious mouse lag, which is another issue.) The loop mentioned above is then
avoided, as a driver is found.
The native quartz.dll is needed or it won't find some pin (later than the
intro).
I copied the l3codecx.ax from a separate winetricks DirectX9 install before
noticing that The Westerner's CD-ROM also contains it in DirectX9\DirectX.cab.
Oddly, the application's cover lists only DirectX 8.1 as requirement.
Using The Westerner German Patch v1.3. I guess v1.0 (CD-ROM without patch)
would behave the same (guessing from reports in AppDB).
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https://bugs.winehq.org/show_bug.cgi?id=51463
Bug ID: 51463
Summary: SnowRunner automobiles aren't rendered
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70304
--> https://bugs.winehq.org/attachment.cgi?id=70304
screenshot
077c:fixme:d3d:wined3d_deferred_context_issue_query context 0x7bc8410, query
0x7fcbd7f3a330, flags 0x2, stub!
077c:fixme:d3d:wined3d_deferred_context_issue_query context 0x7bc8410, query
0x7fcbd7f3a330, flags 0x1, stub!
06f0:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x7fcbd4097dc0
needs 64 samplers, but only 32 are supported.
06f0:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x7fcbd40a5170
needs 64 samplers, but only 32 are supported.
06f0:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x7fcbd4097dc0
needs 64 samplers, but only 32 are supported.
06f0:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x7fcbd40a5170
needs 64 samplers, but only 32 are supported.
0770:fixme:d3d:wined3d_deferred_context_issue_query context 0xa7491a0, query
0x9840840, flags 0x2, stub!
0770:fixme:d3d:wined3d_deferred_context_issue_query context 0xa7491a0, query
0x9840840, flags 0x1, stub!
077c:fixme:d3d:wined3d_deferred_context_issue_query context 0x7bc8410, query
0x7fcbd6016100, flags 0x2, stub!
077c:fixme:d3d:wined3d_deferred_context_issue_query context 0x7bc8410, query
0x7fcbd6016100, flags 0x1, stub!
wine-6.12-194-g2ffcf440218
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https://bugs.winehq.org/show_bug.cgi?id=51855
Bug ID: 51855
Summary: Implementation for IFileDialog missing controls
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: bens7372(a)gmail.com
Distribution: ---
Created attachment 70760
--> https://bugs.winehq.org/attachment.cgi?id=70760
Outlined top parts of the file dialog comparing Win10 and Wine dialog
The Common File Dialog is missing a few controls namely:
- Up button
- Address bar with refresh button and drop down button
- The search box
Please see the attached image of the Common File Dialog on Windows 10.
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http://bugs.winehq.org/show_bug.cgi?id=20394
Summary: 3DMark 2000, 2001, 2003 - wrong size of loading window
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://www.futuremark.com/download/3dmark03/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Created an attachment (id=24186)
--> (http://bugs.winehq.org/attachment.cgi?id=24186)
WINEDEBUG=+ddraw
I think window should have the size of the image which display. But window have
black border on the right and bottom.
I couldnt find such a bug, i hope its not duplicated.
Ubuntu 9.04
Intel(R) Pentium(R) Dual CPU E2220 @ 2.40GHz
CPU flags: 2400MHz MMX SSE SSE2 SSE3 SSSE3 HTT
Linux 32bit GCC 4.3.3 Release May 26 2009
Linux 2.6.28-15-generic i686
GeForce 9600 GT PCI Express 180.44 512Mb
WINEDEBUG=+ddraw wine "C:\Program Files\Futuremark\3DMark03\3Dmark03.exe"
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http://bugs.winehq.org/show_bug.cgi?id=25495
Summary: Homeworld 2: Shadows and High-Quality Hyperspace
Effect are disabled
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
Even with the Shadows and High-Quality Hyperspace Effect enabled through the
options menu in Homeworld 2, either effect is not seen in the actual gameplay.
>From some research via Google, it appears both effects use the stencil
capabilities of the graphics driver. I'm assuming the game is failing to detect
the correct capabilities of the graphics card.
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http://bugs.winehq.org/show_bug.cgi?id=33192
Bug #: 33192
Summary: Characters in Granado Espada not visible
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rndbit(a)nm.ru
Classification: Unclassified
Created attachment 43911
--> http://bugs.winehq.org/attachment.cgi?id=43911
Visual explanation
So game works flawlessly except for models somehow not being attached to
animations.
I uploaded screenshot that illustrates issue.
1. As you can see models of all static actors are pisitioned in center of
loaded level.
2. Spots where NPCs should stand are empty, however 'invisible' npcs are
clickable at spot above their name, just where npc body should be.
3. Player characters also can not be seen. Items carried by characters (and
NPCs) are rendered properly. Gear moves according to animation.
Terminal log:
String Dictionary Loading Start
String Dictionary Loading Success
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef04,0x00000000), stub!
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:imm:ImmGetOpenStatus (0xcf077a8): semi-stub
fixme:imm:ImmReleaseContext (0xa0062, 0xcf077a8): stub
fixme:ras:RasEnumConnectionsW (0x1333e8,0x326af0,0x76c623e4),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:service:EnumServicesStatusW resume handle not supported
fixme:ras:RasEnumEntriesW ((nil),(null),0xcffb108,0x327320,0xcffadf4),stub!
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0xd17ef28): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0x193d8048): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:win:GetWindowPlacement not supported on other process window 0x20028
I replaced multiple same messages with <...> for improved readability.
Forum thread: http://forum.winehq.org/viewtopic.php?f=2&t=18485
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https://bugs.winehq.org/show_bug.cgi?id=53499
Bug ID: 53499
Summary: GetAdaptersInfo returns loopback interface while it
should omit it
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: stanislav.rimsha(a)gmail.com
Distribution: ---
Created attachment 72853
--> https://bugs.winehq.org/attachment.cgi?id=72853
Application debug log with +iphlpapi,+nsi,+winsock
I'm trying to fix LAN play under wine for a game for some time and in the logs
I came across the issue that GetAdaptersInfo seems to include loopback
interface and causing application to use zero hardware address (loopback
interface is always on top).
According to the code here loopback interfaces should not be included:
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/iphlpapi/iphlpapi_ma…
However in debug log interface indexes indicate that loopback is likely
returned along with other adapters.
Also worth noting that in ipconfig /all the lo interface is considered an
Ethernet interface.
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https://bugs.winehq.org/show_bug.cgi?id=46970
Bug ID: 46970
Summary: call of duty world war II crash on start
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mathieu.schmitt68(a)orange.fr
Distribution: ---
Created attachment 64125
--> https://bugs.winehq.org/attachment.cgi?id=64125
backtrace-callofdutyw2
i use Ubuntu 18.10 and wine 4.5, DXVK 1.0.2
i start the game from steam and the game crash. i don't see any splash screen
or main menu. (backtrace.txt)
i start the game from the command line. i can't generate a back-trace file
from the command line i see :
0009:fixme:heap:RtlSetHeapInformation 0x4b0000 0 0x22e740 4 stub
wine: Unhandled exception 0xc0000409 in thread 29 at address 0x140057490
(thread 0029), starting debugger...
002c:fixme:dbghelp:elf_search_auxv can't find symbol in module (40x)
Regards
Mathieu
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https://bugs.winehq.org/show_bug.cgi?id=45068
Bug ID: 45068
Summary: Patches page sorting by Reviewer, Sign, Testbot and
Job ID broken
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
URL: https://source.winehq.org/patches/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
URL: https://source.winehq.org/patches/
Script location:
https://source.winehq.org/git/tools.git/blob/HEAD:/patches/update
Clicking on 'Reviewer', 'Sign', 'Testbot' or 'Job ID' doesn't result in the
desired sorting. This used to work before. I would run a regression test, but
I'm not sure how to work with the patches/update script.
IMO the desired sorting would be:
- 'Reviewer': First by name, then by patch ID
- 'Sign': First by the number of signs, then by patch ID
- 'Testbot': First by status, then by patch ID
- 'Job ID': First by job number (if there is one), then by patch ID
If I recall correctly, this is how it was before.
This was probably broken when the patches list was adapted to cope with the
merging of wine-devel and wine-patches.
I can attach screenshots if necessary.
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https://bugs.winehq.org/show_bug.cgi?id=48661
Bug ID: 48661
Summary: Program Error for MTGALauncher
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luke162(a)gmail.com
Distribution: ---
Created attachment 66519
--> https://bugs.winehq.org/attachment.cgi?id=66519
Program Error Details
Hi there,
I'm trying to run MTG Arena on my Ubuntu 19.10 using Wine 5.0. The program
wouldn't even open at first; after installing .net framework 4.7.2 the program
launches but is immediately closed and I am prompted with a program error
window telling me to send a report to winehq.
Please let me know what to do.
Cheers
Luke
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https://bugs.winehq.org/show_bug.cgi?id=54227
Bug ID: 54227
Summary: Altium Designer 20.x - 22.x slowness in 2D schematics
editor - possibly GDI font rendering problem
Product: Wine-staging
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kepszlok(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73773
--> https://bugs.winehq.org/attachment.cgi?id=73773
Wine's output
This is a problem that affects all Altium Designer versions from 20.x to
current, with all wine-staging versions of 7.xx branch.
See AD compatibility reports:
20.x https://appdb.winehq.org/objectManager.php?sClass=version&iId=38478
21.x https://appdb.winehq.org/objectManager.php?sClass=version&iId=40170
22.x https://appdb.winehq.org/objectManager.php?sClass=version&iId=40683
All of them shows slowness in the 2D schematics editor, while the 3D PCB editor
works fine.
Using the schematics editor, this message appears in constantly:
0118:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style
0000000001647F70.
(the schematics editor itself working fine, just unusably slow)
Possible reason:
"probably because X2 uses GDI font rendering by default and lacks option to
turn it off"
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https://bugs.winehq.org/show_bug.cgi?id=54705
Bug ID: 54705
Summary: battle net suck downloading wow retail
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: infernoid(a)gmail.com
Distribution: ---
Os Fedora Btrfs Raid1 also tried on Ext4
Setup Battle.net
Install
- world of warcraft retail 10.0.6
- Agent 8151
updating
Download stuck initialising (2151354/215354)
restart updating
tried wine version stable staging and devel
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https://bugs.winehq.org/show_bug.cgi?id=53965
Bug ID: 53965
Summary: Writing a new line after writing a full end
element(WriteFullEndElement)
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xmllite
Assignee: wine-bugs(a)winehq.org
Reporter: k.kahurani(a)gmail.com
Distribution: ---
Created attachment 73553
--> https://bugs.winehq.org/attachment.cgi?id=73553
Test case
It doesn't look possible to write a whitespace character after writing a full
end element with WriteFullEndElement. It looks to me like this should be
possible just like it is possible with WriteEndElement.
I have also noticed that native xmllite sometimes breaks(not sure whether this
is a feature or a bug) but at times native xmllite doesn't write new lines
after writing the elements. I'm not sure how exactly this happens but the
possible work-around in this is to manually write new lines(with
WriteWhitespace) which means this issue could easily break working code.
I'm not sure how to fix this right away so I am submitting a bug. As can be
seen in the attached diff, wine doesn't pass the test but native does.
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https://bugs.winehq.org/show_bug.cgi?id=54763
Bug ID: 54763
Summary: Build-time tests fail in an autobuilder environment
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: smcv(a)collabora.com
Distribution: ---
In a typical distribution autobuilder environment, all builds will be run in a
chroot or container, usually on server-class hardware or in a virtual machine.
This means tests that just do computation (such as shader compilation) should
still succeed, but tests that want to access a real GPU will find that either
there is no VkDevice at all, or there is a VkDevice but it's only software
rendering (lavapipe).
It seems like vkd3d already has some partial handling for this:
run_shader_tests_vulkan() skips itself if a VkDevice cannot be created.
However, run_shader_tests_d3d12() still tries to run, and crashes when it can't
create a Vulkan instance, for example:
FAIL: tests/cast-to-half
========================
vkd3d:err:vkd3d_instance_init Failed to create Vulkan instance, vr -9.
vkd3d:fixme:hresult_from_vk_result Unhandled VkResult -9.
vkd3d:err:vkd3d_instance_init Failed to create Vulkan instance, vr -9.
vkd3d:fixme:hresult_from_vk_result Unhandled VkResult -9.
FAIL tests/cast-to-half.shader_test (exit status: 139)
(Exit status 139 is a segmentation fault.)
Would you consider patches that make the tests skip themselves in this
situation? Or should distro packaging just not be running build-time tests at
all?
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https://bugs.winehq.org/show_bug.cgi?id=54740
Bug ID: 54740
Summary: GetAdaptersInfo function is not returning mac address
information correctly
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: peter.walsh(a)lamresearch.com
Distribution: ---
The GetAdaptersInfo function is not returning the same information on wine vs
windows. I've tried this with stable wine 8 and wine 8.4 staging.
We have an old program that is calling this function to get the mac address of
the system for license key purposes. When run via wine the last pair of digits
in the mac address are missing - and thus the software can't be registered or
run.
There is likely a byte offset missing, causing the last 2 bytes to be dropped?
Example:
System has mac address 82-5E-F4-3b-b6-66 - can see this ok via "wine ipconfig
/all"
However the legacy program when executed only sees address "82-5E-F4-3B-B6-".
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https://bugs.winehq.org/show_bug.cgi?id=45343
Bug ID: 45343
Summary: Vavoo Webinstaller fails
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 61632
--> https://bugs.winehq.org/attachment.cgi?id=61632
Console Output wine 3.9 (staging)
Hello everyone,
Somebody in the German ubuntuusers.de forum had an issue of getting a software
called "Vavoo" to run.
I am getting the following (Windows) error message
"Unable to run the Windows program wmic.exe to verify that Windows Update
K2670838 is installed."
Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=54727
Bug ID: 54727
Summary: LDAP Explorer (LEX) throws an exception when
attempting to connect over SSL
Product: Wine
Version: 8.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74233
--> https://bugs.winehq.org/attachment.cgi?id=74233
WINEDEBUG=+wldap32
Steps to reproduce:
1. Run `winetricks dotnet452`
2. Run `wine LEX.msi`
3. Run `docker run --detach --env LDAP_TLS_VERIFY_CLIENT=never -p636:636
osixia/openldap`
4. Run `wine 'C:\Program Files (x86)\CerroTorre\LEX\LEX.exe'`
5. Wait for the splash screen to close, or move the "LDAP Connections" window
out from under it
6. On the "Advanced" tab, check "Ignore server certificate errors"
7. On the "Server" tab, enter "localhost" for the server and check "SSL
connect" (the port will automatically change from 389 to 636)
8. On the "Server" tab, click "Fetch"
At this point, an "Unhandled exception" dialog appears that says "The feature
is not supported." Furthermore, the program crashes if you click the Quit
button on the dialog, but since the dialog shouldn't appear in the first place,
it's understandable that it doesn't function correctly.
The relevant part of the terminal output is:
0024:fixme:wldap32:ldap_set_optionW Unsupported option: 0x0a
0x0a is LDAP_OPT_SSL, which is not yet implemented in Wine.
$ sha256sum LEX.msi
68810d827de3f90c0223fcb18a66dde49aee189789b37dd4cdeebe013fa402be
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https://bugs.winehq.org/show_bug.cgi?id=44156
Bug ID: 44156
Summary: Mini Ninjas demo - colored area under the player and
NPCs with builtin d3dx9_34
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
URL: http://www.fileplanet.com/203860/200000/fileinfo/Mini-
Ninjas-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 59917
--> https://bugs.winehq.org/attachment.cgi?id=59917
screenshot
How it looks with builtin d3dx9_34
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https://bugs.winehq.org/show_bug.cgi?id=54389
Bug ID: 54389
Summary: Call of Juarez crashes on level loading
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Continuation of bug 54386
05d4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
05d4:err:d3dcompiler:D3DCompile2 Shader log:
05d4:err:d3dcompiler:D3DCompile2 <anonymous>:318:32: W5300: Implicit
truncation of vector type.
05d4:err:d3dcompiler:D3DCompile2 <anonymous>:323:13: E5005: Function
"rsqrt" is not defined.
05d4:err:d3dcompiler:D3DCompile2
1.6-86-gf9e7cb63
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https://bugs.winehq.org/show_bug.cgi?id=54385
Bug ID: 54385
Summary: Gray Matter crashes on launch
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0418:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0418:err:d3dcompiler:D3DCompile2 Shader log:
0418:err:d3dcompiler:D3DCompile2 <anonymous>:9:26: E5000: syntax error,
unexpected KW_SAMPLER_STATE
0418:err:d3dcompiler:D3DCompile2
0418:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x2.
0418:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result
-5.
0418:err:d3dcompiler:D3DCompile2 Shader log:
0418:err:d3dcompiler:D3DCompile2 lighting.inc:1:1: W4300: Redefinition of
SKINNING.
0418:err:d3dcompiler:D3DCompile2 <anonymous>: E5017: Aborting due to not
yet implemented feature: Uniform initializer.
0418:err:d3dcompiler:D3DCompile2 <anonymous>: E5017: Aborting due to not
yet implemented feature: Uniform initializer.
0418:err:d3dcompiler:D3DCompile2 <anonymous>: E5017: Aborting due to not
yet implemented feature: Uniform initializer.
0418:err:d3dcompiler:D3DCompile2 <anonymous>: E5017: Aborting due to not
yet implemented feature: Uniform initializer.
0418:err:d3dcompiler:D3DCompile2 <anonymous>: E5017: Aborting due to not
yet implemented feature: Uniform initializer.
0418:err:d3dcompiler:D3DCompile2 <anonymous>:45:49: E5005: Function
"reflect" is not defined.
1.6-73-g653cc02f
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https://bugs.winehq.org/show_bug.cgi?id=54374
Bug ID: 54374
Summary: Strong Bad's Cool Game for Attractive People Episode
1: Homestar Ruiner crashes due to missing SM1 'cast'
handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: https://www.moddb.com/games/strong-bad/downloads/stron
g-bad-s-cool-game-for-attractive-people-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Continuation of bug 33769.
0024:err:d3dcompiler:D3DCompile2 <anonymous>:26:24: E5017: Aborting due to
not yet implemented feature: SM1 "rsq" expression.
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https://bugs.winehq.org/show_bug.cgi?id=54373
Bug ID: 54373
Summary: Mini Ninjas demo crashes due to missing SM1 'sat'
handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: http://www.fileplanet.com/203860/200000/fileinfo/Mini-
Ninjas-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Continuation of bug 44156.
0024:err:d3dcompiler:D3DCompile2 <anonymous>:1:920: E5017: Aborting due to
not yet implemented feature: SM1 "sat" expression.
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https://bugs.winehq.org/show_bug.cgi?id=54083
Bug ID: 54083
Summary: Call of Juarez: Bound in Blood shows a black screen
Product: vkd3d
Version: 1.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 73626
--> https://bugs.winehq.org/attachment.cgi?id=73626
log
Workaround is setting d3dcompiler_47 - native,builtin
vkd3d-1.5-93-g1b11b576
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https://bugs.winehq.org/show_bug.cgi?id=41310
Bug ID: 41310
Summary: World in Conflict can't get past loading screen in
tutorial
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alex3kov(a)zoho.com
Distribution: ---
Created attachment 55640
--> https://bugs.winehq.org/attachment.cgi?id=55640
Log with WINEDEBUG=+d3d9
1.0.1.1 version of the game from gog.com. After Alt-Tabbing or switching to
another desktop workspace I can't get back into the game. Starting missions
gets stuck in the same way.
According to setup manual here
https://appdb.winehq.org/objectManager.php?sClass=version&iId=20703 I've set
d3d10 to "Disabled", replaced dxdiagn with native and set it to "Native" in
winecfg - so the game uses DX9.
Log with WINEDEBUG=+d3d9 is attached. It turned out to be 10Mb, so I gzipped
it.
These lines look suspicious:
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC)
WINED3DFORMAT!
fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA)
WINED3DFORMAT!
I can provide more logs, test patches etc.
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http://bugs.winehq.org/show_bug.cgi?id=34242
Bug #: 34242
Summary: Dolphin Emulator: Error compiling pixel shader
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 00cpxxx(a)gmail.com
Classification: Unclassified
Created attachment 45563
--> http://bugs.winehq.org/attachment.cgi?id=45563
screenshot
The emulator Dolphin shows an error when trying to play a home brew game.
Steps to reproduce:
Download Dolphin 3.0
https://dolphin-emu.org/download/?ref=btn
Download Newo Asteroids
http://wiibrew.org/wiki/Newo_Asteroids (download link in the right table)
Using the emulator open the BOOT.DOL file from the root folder of the game. The
result is the attachment followed by a crash.
"winetricks d3dcompiler_43" workarounds the issue.
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http://bugs.winehq.org/show_bug.cgi?id=33979
Bug #: 33979
Summary: Still Life 2 demo crashes without native d3dx9_36
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.fileplanet.com/198863/190000/fileinfo/Still
-Life-2-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com, wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45144
--> http://bugs.winehq.org/attachment.cgi?id=45144
log+d3dx
Clean wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=54522
Bug ID: 54522
Summary: SM1: source swizzles for dp* instructions are using
destination writemask
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
I noticed that doing some unrelated testing. DP4 instructions are written out
as:
dp4 r2.x, r1.x, r0.x
after
https://source.winehq.org/git/vkd3d.git/commit/d01729921c18912708ac3fb75413…
Commenting out sm1_map_src_swizzle() in write_sm1_binary_op() for D3DSIO_DP4
produces expected:
dp4 r2.x, r1, r0
and fixes tests for me.
Francisco, could you take a look?
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https://bugs.winehq.org/show_bug.cgi?id=54390
Bug ID: 54390
Summary: Renegade Ops crashes on launch
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Fatal DirectX error!
Code: 14
Result: 0x80004005: E_FAIL
07f8:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPELESS, format
WINED3DFMT_R8G8B8A8_UNORM_SRGB).
07f8:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
07f8:err:d3dcompiler:D3DCompile2 Shader log:
07f8:err:d3dcompiler:D3DCompile2 <anonymous>:4:1: E5000: syntax error,
unexpected KW_TEXTURE2DMS
07f8:err:d3dcompiler:D3DCompile2
1.6-86-gf9e7cb63
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https://bugs.winehq.org/show_bug.cgi?id=54386
Bug ID: 54386
Summary: Call of Juarez crashes on level loading (needs "exp2"
handling)
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0ab0:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0ab0:err:d3dcompiler:D3DCompile2 Shader log:
0ab0:err:d3dcompiler:D3DCompile2 <anonymous>:310:8: E5005: Function "exp2"
is not defined.
0ab0:err:d3dcompiler:D3DCompile2
1.6-73-g653cc02f
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http://bugs.winehq.org/show_bug.cgi?id=34106
Bug #: 34106
Summary: Bioshock demo needs native d3dx9_33 (purist)
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
After verifying that bug 23884 seems fixed, I tried running the game
after doing 'winetricks alldlls=builtin'.
It crashed after the first small splash screen, before the first logo movie,
with log:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7dd73758).
Backtrace:
=>0 0x7dd73758 dump_exception_type+0xfb(type=0x685a180)
[dlls/msvcrt/except_i386.c:227]
...
9 0x7bc829d4 RtlRaiseException+0xb() in ntdll
10 0x00000001 (0x0073ac88)
11 0x7dd69f4d _CxxThrowException+0x47(object=<?>, type=<?>)
[dlls/msvcrt/cpp.c:1085] in msvcrt (0x0073acc8)
12 0x1091267f in bioshock (+0x1267e) (0x0073f760)
...
I'll attach a WINEDEBUG=+d3dcompiler log showing the shader compiler errors.
Setting d3dx9_33 to native rescued the game and let it launch and swim
to the initial entry hall.
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https://bugs.winehq.org/show_bug.cgi?id=54200
Bug ID: 54200
Summary: 227:11: E5005: Function "sqrt" is not defined.
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: nostritius(a)googlemail.com
Distribution: ---
Created attachment 73732
--> https://bugs.winehq.org/attachment.cgi?id=73732
Mass Effect 1 Log with dxvk
I have tried to run the first Mass Effect Game from Steam with dxvk. As it can
be seen in the attached log, it fails with the message "227:11: E5005: Function
"sqrt" is not defined.". From what i can see, the hlsl part of vkd3d defines
some intrinsic functions (abs, clamp, min, max, ...), where the sqrt function
is searched for, maybe it is just a missing feature? The game works well when
disabling dxvk and running it in opengl mode.
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https://bugs.winehq.org/show_bug.cgi?id=54126
Bug ID: 54126
Summary: Zoria and the Cursed Land Demo: Error when starting a
new game.
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73658
--> https://bugs.winehq.org/attachment.cgi?id=73658
Zoria and the Cursed Land Demo Wine 7.19 default terminal output
Hello,
Starting a game in Zoria and the Cursed Land Demo (Steam) results in an error:
--- Error transcript ---
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_underwater
memory:68:25: E5005: Function "transpose" is not defined.
at gml_Object_oGameMasterController_Draw_74
--- end of transcript ---
Regards.
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http://bugs.winehq.org/show_bug.cgi?id=34747
Bug #: 34747
Summary: Clive Barker's Jericho Demo intro movies are grayscale
(without native d3dcompiler_43 or d3dx9_36)
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.gamershell.com/download_21174.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Intro movies without native d3dcompiler_43 or d3dx9_36 plays in grayscale
effect.
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http://bugs.winehq.org/show_bug.cgi?id=34233
Bug #: 34233
Summary: Rigs of Rods: D3D shader compilation fails
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45548
--> http://bugs.winehq.org/attachment.cgi?id=45548
Terminal output
How to reproduce:
1. Install RoR
2. Run rorconfig (or check checkbox at the end of installation to launch the
game)
3. Press "Save and Play"
4. Wait until the game loads, press OK in the terrain selection dialog
5. See an error, screenshot of which I'll attach in next post
I attach full terminal log starting from the time I selected D3D9 as rendering
system (it contains game's logs as well as wine's).
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https://bugs.winehq.org/show_bug.cgi?id=54591
Bug ID: 54591
Summary: Call of Juarez: Bound in Blood crashes on launch
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: fcasas(a)codeweavers.com
Regression SHA1: e0031d2a1f40792ac85619a495bf5197f248b0e1
Distribution: ---
../vkd3d/libs/vkd3d-shader/hlsl.c:207: Aborting, reached unreachable code.
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https://bugs.winehq.org/show_bug.cgi?id=53991
Bug ID: 53991
Summary: libx11 1.8.2 break bepo keyboard layout
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: aeris+wine(a)imirhil.fr
Distribution: ---
Hello,
Since upgrading my ArchLinux system, the upgrade of libx11 from 1.8.1 to 1.8.2
breaks my bepo layout and some key are not detected in a weird way.
Restarting Guild Wars 2 game after libx11 upgrade just change "randomly" some
assigned key, from `É` to `=` and from `È` to `É`. Trying to reassign keys
doesn't work, `É` can be assign to previous skill, but `È` key just doesn't
work at all, it's no more detected as a valid input in skill selection windows.
But this `È` key works perfectly if used on an input text field like the ingame
chat.
Downgrading to 1.8.1 and restarting the game fix the trouble.
Behaviour seen at least in lutris-7.2.2 and lutris-ge-proton 7.34.
Don't know if this is related or not, but currently bepo layout is badly
managed by wine and i try to add support for it in
https://bugs.winehq.org/show_bug.cgi?id=48650 but never really succeed to
create something really good.
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http://bugs.winehq.org/show_bug.cgi?id=27819
Summary: Die by the Sword: strange audio distortions
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Audio is not playing correctly in Die by the Sword (GoG.com version here). Some
scratching, stuttering sound is coming from the speakers during audio/music
playback. In the tutorial the voice-over of the narrator is also distorted by
the same artefacts.
Player taunts and NPC sounds are OK, though.
The same problem with Wine-1.0.1, too.
I can't reproduce the problem in the demo.
None of the followings helped:
- Alsa with 'emulation'
- winetricks dsoundbug9612
- changing 'defaults.pcm.dmix.rate' to '44100' in /usr/share/alsa/alsa.conf
The resampler patchset (bug #14717) reduced the intensity of the sound
artefacts considerably but they are still audible.
Terminal output is basically the same what I attached in bug #27814. The only
relevant lines are:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15b610,0x152668): stub
Fedora 15
Alsa 1.0.24
nVidia Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=48174
Bug ID: 48174
Summary: wine-mono creates incorrect strings
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This bug is about Smile Game Builder - a game engine.
As a testcase 「虚毒ノ夢」 will be used - a (it seems - I don't actually know
Japanese) freeware game available from
https://kanawo.wixsite.com/teritoma/kodoku (first link is the download:
https://www.freem.ne.jp/dl/win/15104).
Problem 1.
As you might notice, the window title is purely mojibake.
CreateWindowEx expects CP_ACP string in cs->lpszName, but it's getting an utf8
one.
That's pretty much sums up what I could figure out about this part.
Problem 2.
This one is more tricky to notice; also, I couldn't figure out much about it,
so just describing symptoms.
Some of the strings printed on the screen (AFAICT neither by gdi, gdiplus nor
user32 standard text functions) are read from memory then written on the screen
past their actual length. What's more, they flicker - that is if such string is
printed, some of the time its extra part changes upon redraw.
As far as I understand mono (which, granted, isn't all that much), it would
suggest that upon string object creation its length is set incorrectly.
In the example game, you can observe it with a few strings as you start a new
game, then once you get control, if you walk to the closet (not the bookcase)
and interact with it, it's another such string.
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http://bugs.winehq.org/show_bug.cgi?id=9672
Summary: The Sims crashes with page fault on read access
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diablownik(a)gmail.com
The Sims game doesn't run: output returns unhandled page fault on read access.
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https://bugs.winehq.org/show_bug.cgi?id=54560
Bug ID: 54560
Summary: mscoree:mscoree - test_loadpaths_execute() sometimes
gets directory creation errors
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mscoree:mscoree - test_loadpaths_execute() sometimes gets directory creation
errors. With only 3 instances in the past 8 months this is pretty rare:
* 2022-07-26 on w10pro64-ko (64-bit)
mscoree.c:614: Test failed:
CreateDirectoryW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaC31F.tmp")
failed: 183
* 2022-11-23 on w7u (32-bit)
mscoree.c:614: Test failed:
CreateDirectoryW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaAB6B.tmp")
failed: 183
mscoree.c:619: Test failed:
CopyFileW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaAB6B.tmp\\loadpaths.exe")
failed: 3
mscoree.c:635: Test failed:
CreateDirectoryW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaAB6B.tmp\\libloadpaths")
failed: 3
mscoree.c:643: Test failed:
CopyFileW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaAB6B.tmp\\libloadpaths\\libloadpaths.dll")
failed: 3
mscoree.c:647: Test failed:
CreateProcessW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaAB6B.tmp\\loadpaths.exe")
failed: 3
mscoree.c:653: Test failed: L"libloadpaths\\libloadpaths.dll":
WaitForSingleObject returned -1: 6
mscoree.c:662: Test failed: L"libloadpaths\\libloadpaths.dll": Failed to
execute process
mscoree.c:673: Test failed:
DeleteFileW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaAB6B.tmp\\libloadpaths\\libloadpaths.dll")
failed: 3
mscoree.c:675: Test failed:
DeleteFileW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaAB6B.tmp\\loadpaths.exe")
failed: 3
mscoree.c:682: Test failed:
RemoveDirectoryW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaAB6B.tmp\\libloadpaths")
failed: 3
mscoree.c:682: Test failed:
RemoveDirectoryW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaAB6B.tmp")
failed: 267
* 2023-02-21 on w10pro64-en-AE (64-bit)
mscoree.c:614: Test failed:
CreateDirectoryW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaD02D.tmp")
failed: 183
mscoree.c:635: Test failed:
CreateDirectoryW(L"C:\\Users\\winetest\\AppData\\Local\\Temp\\loaD02D.tmp\\private")
failed: 183
See https://test.winehq.org/data/patterns.html#mscoree:mscoree
Where 3 == ERROR_PATH_NOT_FOUND
6 == ERROR_INVALID_HANDLE
183 == ERROR_ALREADY_EXISTS
267 == ERROR_DIRECTORY
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https://bugs.winehq.org/show_bug.cgi?id=47326
Bug ID: 47326
Summary: Fair Strike fails to map joystick due to
IDirectInputDevice8 SetActionMap being a semi-stub.
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
The default joystick actions fail to be mapped since IDirectInputDevice8
SetActionMap assumes that the instance guid is not NULL.
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https://bugs.winehq.org/show_bug.cgi?id=46562
Bug ID: 46562
Summary: Notepad++ 7.6.3 crashes when searching twice and first
time found results
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)fennec.ath.cx
Used 32bit installer and 64bit installer with version 7.6.3, both can crash the
same way.
https://notepad-plus-plus.org/repository/7.x/7.6.3/npp.7.6.3.Installer.exe
* Start Notepad++
* File -> Open
* Will propose "C:\Program Files (x86)\Notepad++" folder by default
* Chose change.log (or any other file)
* Click Open, window will close and file is displayed
* Search -> Find...
* Input anything that find a result, for example "Notepad" and click button
"Find All in All Opened Documents"
* With change.log file, 3 results will be displayed in the "Find result" footer
box (don't if it's the right name)
* Search box will close automatically if there are matches
* Search -> Find... (again)
Application crashes
It seems that if you first search does not find any result and you close the
search box manually, then next searches won't crash even if you have matches.
It looks like if the the first time you search and search ox close
automatically then it will crash.
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https://bugs.winehq.org/show_bug.cgi?id=54729
Bug ID: 54729
Summary: wine build fails with bison 3.0.5
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: blocker
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: rbernon(a)codeweavers.com
Regression SHA1: 071b0a5532fa2e69ea7a547ac0d8f106789d78a1
Distribution: ---
Starting from
commit 071b0a5532fa2e69ea7a547ac0d8f106789d78a1
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Thu Mar 23 09:23:43 2023 +0100
widl: Enable bison locations option.
building wine fails with
bison -o tools/widl/parser.tab.c -d ../wine.src/tools/widl/parser.y
../wine.src/tools/widl/parser.y:122.9-25: error: %define variable
'api.location.type' is not used
%define api.location.type {struct location}
^^^^^^^^^^^^^^^^^
make[1]: *** [Makefile:260004: tools/widl/parser.tab.h] Error 1
$ bison --version
bison (GNU Bison) 3.0.5
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https://bugs.winehq.org/show_bug.cgi?id=54701
Bug ID: 54701
Summary: Regression in Ultimate Race Pro
Product: Wine-staging
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2011.ac(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Used to work but now i get this when running in 8.3
wine: Unhandled page fault on write access to FF000004 at address 7BC276F3
(thread 0148), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=54691
Bug ID: 54691
Summary: reg.exe:copy, reg.exe:delete, reg.exe:export,
reg.exe:import & reg.exe:query - The 64-bit tests fail
due to ERROR_ACCESS_DENIED errors in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Many reg.exe 64-bit tests fail due to ERROR_ACCESS_DENIED errors in Wine.
reg.exe:copy:
copy.c:678: Test failed: Failed to delete registry key, got error 5
copy.c:678: Test failed: Failed to delete registry key, got error 5
copy.c:679: Test failed: Failed to delete registry key, got error 5
copy.c:679: Test failed: Failed to delete registry key, got error 5
copy.c:683: Test failed: registry key 'Software\Wine\reg_copy' shouldn't
exist; got 0, expected 2
copy.c:684: Test failed: registry key 'Software\Wine\reg_test' shouldn't
exist; got 0, expected 2
copy.c:694: Test failed: got exit code 0, expected 1
reg.exe:delete:
delete.c:256: Test failed: Failed to delete registry key, got error 5
delete.c:256: Test failed: Failed to delete registry key, got error 5
reg.exe:export:
export.c:537: Test failed: Failed to delete registry key, got error 5
export.c:537: Test failed: Failed to delete registry key, got error 5
export.c:542: Test failed: registry key 'Software\Wine\reg_test' shouldn't
exist; got 0, expected 2
export.c:549: Test failed: got exit code 0, expected 1
reg.exe:import:
import.c:3730: Test failed: Failed to delete registry key, got error 5
import.c:3730: Test failed: Failed to delete registry key, got error 5
import.c:3755: Test failed: Failed to delete registry key, got error 5
import.c:3755: Test failed: Failed to delete registry key, got error 5
import.c:3777: Test failed: registry key 'Software\Wine\reg_test' shouldn't
exist; got 0, expected 2
reg.exe:query:
query.c:411: Test failed: Failed to delete registry key, got error 5
query.c:411: Test failed: Failed to delete registry key, got error 5
query.c:418: Test failed: query output does not match expected output
query.c:422: Test failed: query output does not match expected output
query.c:428: Test failed: Failed to delete registry key, got error 5
query.c:428: Test failed: Failed to delete registry key, got error 5
See https://test.winehq.org/data/patterns.html#reg.exe:copyhttps://test.winehq.org/data/patterns.html#reg.exe:deletehttps://test.winehq.org/data/patterns.html#reg.exe:exporthttps://test.winehq.org/data/patterns.html#reg.exe:importhttps://test.winehq.org/data/patterns.html#reg.exe:query
Note that these failures only happen in the wow64 case in Wine.
All the tests fail when run on their own in a clean wineprefix except
reg.exe:delete. That test's failures are actually caused by reg.exe:add. So to
reproduce the reg.exe:delete failures run the following couple of commands in
the same wineprefix:
./wine64 programs/reg/tests/x86_64-windows/reg.exe_test.exe add
./wine64 programs/reg/tests/x86_64-windows/reg.exe_test.exe delete
A bisect shows that all these failures started with the commit below:
commit 0da843f082217289d89b3eb9562c351ca9cb721e
Author: Sven Baars <sbaars(a)codeweavers.com>
Date: Wed Nov 30 11:42:39 2022 +0100
kernelbase: Restructure the open_key() loop.
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https://bugs.winehq.org/show_bug.cgi?id=54711
Bug ID: 54711
Summary: imm32:imm32 - test_ImmGetProperty() fails in the
Korean locale on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
imm32:imm32 - test_ImmGetProperty() fails in the Korean locale on Windows:
imm32.c:2994: Test failed: ImmGetProperty returned 1900554, error -559038737
See https://test.winehq.org/data/patterns.html#imm32:imm32
A bisect shows the failures started with the commit that introduced this test:
commit 08a6d7687aaaedcde3fb7c3c1c32910ea651a627
Author: Rémi Bernon <rbernon(a)codeweavers.com>
AuthorDate: Thu Mar 9 22:46:00 2023 +0100
imm32/tests: Test ImmGetProperty with the installed IME.
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https://bugs.winehq.org/show_bug.cgi?id=54710
Bug ID: 54710
Summary: imm32:imm32 - test_ImmEscape() fails in the Korean
locale on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
imm32:imm32 - test_ImmEscape() fails in the Korean locale on Windows:
imm32.c:3218: Test failed: ansi: GetLastError returned 0, error 0
imm32.c:3218: Test failed: unicode: GetLastError returned 0, error 0
See https://test.winehq.org/data/patterns.html#imm32:imm32
A bisect shows the failures started with the commit that introduced the tests:
commit c959a58801183ef407cc2d2b4a149bafa8eb014c
Author: Rémi Bernon <rbernon(a)codeweavers.com>
AuthorDate: Mon Mar 6 19:33:43 2023 +0100
imm32/tests: Test ImmEscape with the installed IME.
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https://bugs.winehq.org/show_bug.cgi?id=54679
Bug ID: 54679
Summary: Conspiracy's Clean Slate 64K demo crashes due to HLSL
shader compilation failure
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: https://web.archive.org/web/20210807072016/https://con
spiracy.hu/files/cns%21cns-AMDfix.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Depends on: 50927
Distribution: ---
Continuation of bug 50927.
0024:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8000.
0024:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8000.
0024:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8000.
0024:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8000.
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>: E5005: Entry point "v" is not
defined.
0024:err:d3dcompiler:D3DCompile2
0024:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8000.
0024:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8000.
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>: E5005: Entry point "g" is not
defined.
0024:err:d3dcompiler:D3DCompile2
wine: Unhandled page fault on read access to 0000000A at address 006082AA
(thread 0024), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=44547
Bug ID: 44547
Summary: Deus Ex: invisible War v1.2 crashes when using the
hotkey to quickload a saved game
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 60507
--> https://bugs.winehq.org/attachment.cgi?id=60507
terminal output
This was tested with the GOG.com version.
Performing a quicksave works properly in the game, but using the hotkey (<F12>
by default) to load a quick saved game results in a crash. Interestingly, using
the game menu to load a quick save works, it's only when I use the hotkey for
quickloading that Wine crashes.
The demo version doesn't have the quicksave/quickload feature.
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https://bugs.winehq.org/show_bug.cgi?id=50572
Bug ID: 50572
Summary: LDAP_AUTH_NEGOTIATE login fails as authorization user
is used instead of authentication user
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Distribution: ---
In the "ldapsearch" command line tool, "-X" is the authorization user and "-U"
is the authentication user. For a server using LDAP_AUTH_NEGOTIATE, it must
have the authentication user - supplying only the authorization user always
fails:
$ ldapsearch -h HOSTNAME -v -X USERNAME -W
ldap_initialize( ldap://HOSTNAME )
Enter LDAP Password:
SASL/DIGEST-MD5 authentication started
ldap_sasl_interactive_bind_s: Invalid credentials (49) <=====================
additional info: 8009030C: LdapErr: DSID-0C09055F, comment:
AcceptSecurityContext error, data 52e, v23f0
Changing the "-X" to "-U", it successfully logs in. If both "-X" and "-U" are
present, it also successfully logs in.
In dlls/wldap32/bind.c, in the callback function sasl_interact(), Wine supplies
its username to SASL_CB_USER which is like "-X", so login always fails the same
way. If I change it to supply the username to SASL_CB_AUTHNAME (like "-U"),
login succeeds.
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https://bugs.winehq.org/show_bug.cgi?id=54764
Bug ID: 54764
Summary: Can't open and can't remove!
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: allerherry(a)gmail.com
Distribution: ---
I've installed wione through Snap, he tell me that it's installed but i can't
see in the apps list...and if i try to remove it he say that i can't because a
package have an unmet dependance, but he doesn't say which!
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https://bugs.winehq.org/show_bug.cgi?id=54549
Bug ID: 54549
Summary: Amazon Music does not load the correct font
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zltippett(a)gmail.com
Distribution: ---
Created attachment 74090
--> https://bugs.winehq.org/attachment.cgi?id=74090
Amazon Music log with font errors, snipped
After installing the latest Amazon Music from the Windows URL, the fonts do not
appear as they do on Windows. The Amazon Music logs within the Amazon Music
folder indicate a problem loading the fonts.
Amazon Music download URL - https://www.amazon.com/b?ie=UTF8&node=16962657011
Amazon Music log path - ~/.wine/drive_c/users/<USERNAME>/AppData/Local/Amazon
Music/Logs (<USERNAME> is the logged in user name)
The log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=53650
Bug ID: 53650
Summary: some applications do not show up in the system tray
Product: Wine-staging
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gizmo_1979(a)yahoo.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
some applications do not show up in the system tray, as in the screenshot
below, in the desktop you see 3 open windows but no entries in the KDE system
tray nor in the virtual desktop preview, while other applications do it
regularly. I'm pretty sure all 3 of these applications are made in visualbasic.
Apart from that the applications work regularly ...
https://i.imgur.com/SdUIalc.jpg
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https://bugs.winehq.org/show_bug.cgi?id=54619
Bug ID: 54619
Summary: Uniday Studio's "Cave Engine" crashes while starting
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guialign(a)outlook.com
Distribution: ---
Created attachment 74145
--> https://bugs.winehq.org/attachment.cgi?id=74145
The backtrace file generated by Wine after showing an error message.
Cave Engine is a game engine developed by Uniday Studio for win64, Wine is
unable to start its executable ("Cave Engine v0.9.8d - Editor.exe") (which does
not require an installation).
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https://bugs.winehq.org/show_bug.cgi?id=54714
Bug ID: 54714
Summary: Installing Starcraft 2 fails
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temp82(a)luukku.com
Distribution: ---
Created attachment 74223
--> https://bugs.winehq.org/attachment.cgi?id=74223
the error message popup
you just download the installer, start with wine and proceed until you get an
error message that's unable to initialize a qt plugin.
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https://bugs.winehq.org/show_bug.cgi?id=54706
Bug ID: 54706
Summary: [regression] Tag & Rename crashes on startup with
stack overflow
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ronan(a)jouchet.fr
Distribution: ---
Tag&Rename 3.9.15 (a music tag editor for Windows) crashes on startup, with
this error:
virtual_setup_exception stack overflow 2756 bytes addr 0x40e4da stack 0x100053c
(0x1000000-0x1001000-0x1100000)
See attachment for full logs.
Reproducibility: always
Wine config: none. Issue is reproducible after a `rm -rf ~/.wine`
Regression: yes. I've been running this program in Wine for years. I haven't
bisected the regression to a particular release, but can try to, if that's
useful.
Version of wine: official 8.3-x86_64 built by Arch Linux (
https://archlinux.org/packages/multilib/x86_64/wine/ )
Download links for Tag&Rename: https://www.softpointer.com/tr.htm ,
https://www.softpointer.com/download.htm
Available for extra information. Thanks for Wine!
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https://bugs.winehq.org/show_bug.cgi?id=54622
Bug ID: 54622
Summary: Conspiracy's Clean Slate 64K demo crashes
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temp82(a)luukku.com
Distribution: ---
Created attachment 74147
--> https://bugs.winehq.org/attachment.cgi?id=74147
wine 8.3 log
this is continuation of bug 50927.
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https://bugs.winehq.org/show_bug.cgi?id=54500
Bug ID: 54500
Summary: I can't run version 3.9.0 of WeChat on any version of
wine
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 1753904780(a)qq.com
Distribution: ---
WeChat version 3.8.0 can be installed and started normally, but when WeChat
upgrades to version 3.9.0, it cannot install its exe normally and start WeChat,
as shown in the figure
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https://bugs.winehq.org/show_bug.cgi?id=54443
Bug ID: 54443
Summary: Battle.net does not launch with error This application
failed to start because it could not find or load the
Qt platform plugin "windows" in "".
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guido.kraemer(a)uni-leipzig.de
Distribution: ---
When starting Battle.net the launch fails with error:
This application failed to start because it could not find or load the Qt
platform plugin "windows" in "".
A fix is to go into the subdirectory with the latest version number of
Battle.net (Battle.net.13960 in my case), go to the platform directory and run
$ setfattr -x user.DOSATTRIB qwindows.dll
The bug exists for me since beginning of January.
Links to other people with this error:
https://old.reddit.com/r/linux_gaming/comments/yairmz/battlenet_fails_to_st…https://forum.manjaro.org/t/battle-net-fails-to-load/133293
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https://bugs.winehq.org/show_bug.cgi?id=50751
Bug ID: 50751
Summary: notepad++ Find in files progressbar window doesn't
stay on top
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forinih564(a)nic58.com
Distribution: ---
Created attachment 69535
--> https://bugs.winehq.org/attachment.cgi?id=69535
Log
Tested with wine 6.3 & notepad++ version 7.9.3 (32-bit)
When using the Find in files feature in notepadd++ & starting the search ,
notepad++ locks the interaction with all windows except for the find in files
progressbar window that contains a cancel button , if you switch to other app
then return back to notepad++ using its taskbar icon , only the locked windows
appear which you can't interact with unless the search finishes or accessing
the progressbar window by alt+tab
it could be related to bug #26087 , but that bug is closed
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https://bugs.winehq.org/show_bug.cgi?id=54757
Bug ID: 54757
Summary: d3d11:d3d11 - test_resource_access() sometimes
triggers a wined3d assertion
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11 - test_resource_access() sometimes triggers a wined3d assertion:
d3d11.c:15552: Test marked todo: Feature level 0xb100: Got hr 0 for WRITE.
Assertion failed: bo->b.map_ptr, file ../wine/dlls/wined3d/context_gl.c, line
3049
d3d11:d3d11:06e8 done (3) in 9s 15479B
See https://test.winehq.org/data/patterns.html#d3d11:d3d11
The assertion always happens after the same trace so it is likely caused by
this test_resource_access() line:
15552 check_resource_cpu_access(context, resource,
15553 texture_desc.Usage, texture_desc.BindFlags,
texture_desc.CPUAccessFlags);
15554 ID3D11Resource_Release(resource);
And the assertion happens in wined3d_context_gl_unmap_bo_address():
3049 assert(bo->b.map_ptr);
The oldest known instance happened on 2023-02-23 and there has been about one
further failure per week since, all in the pure 32-bit tests on the debian11
TestBot VM.
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