https://bugs.winehq.org/show_bug.cgi?id=54011
Bug ID: 54011
Summary: Page Says to Enter Your *login name* ... but it
Expects an *email address*
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.machg(a)spamgourmet.com
Distribution: ---
1. Be logged out.
2. Goo to https://bugs.winehq.org/userprefs.cgi
At the bottom it says:
>If you have an account, but have forgotten your password, enter your login name below and submit a request to change your password.
Note the wording: "enter your login name".
3. Enter a "login name" and click Reset Password
4. Get an error page:
>The e-mail address you entered ... didn't pass our syntax checking for a legal email address.
5. Go back and ignore the page's instructions: enter an email address this time
6. It works as expected.
Simple fix: change the verbiage at the bottom of the page to say "email
address" instead of "login name".
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http://bugs.winehq.org/show_bug.cgi?id=30186
Bug #: 30186
Summary: Wine Bugzilla quick search return zero result for
keywords
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
If I remember correctly, it works yesterday.
Today I try to search some short keywords in Wine Bugzilla quick search box,
and found it doesn't work as before:
For example, search for "win","mac","wow", "aj", "a", the result is empty.
Here is a example URL:
http://bugs.winehq.org/buglist.cgi?query_format=specific&order=relevance%20…
Bug or feature?
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https://bugs.winehq.org/show_bug.cgi?id=52802
Bug ID: 52802
Summary: Dead/broken links / stale data
Product: WineHQ Bugzilla
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
CC: austinenglish(a)gmail.com
Both:
Add Bugzilla to Sidebar (requires a Mozilla browser like Mozilla Firefox)
Install the Quick Search plugin (requires Firefox 2 or Internet Explorer 7)
Are dead and could be removed.
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https://bugs.winehq.org/show_bug.cgi?id=53605
Bug ID: 53605
Summary: Show times in UTC
Product: WineHQ Bugzilla
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
CC: austinenglish(a)gmail.com
Barely anyone in this world knows what CDT is. And then it's hard to convert to
your local TZ.
Is it possible to make Wine's bugzilla show dates in UTC, please?
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https://bugs.winehq.org/show_bug.cgi?id=54285
Bug ID: 54285
Summary: Mostly UE4 games failing to start when trying to use
faudio by wine itself
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 73852
--> https://bugs.winehq.org/attachment.cgi?id=73852
Sea of Thieves
Hello,
since the update to wine 7 it is not possible to run mostly Unreal Engine 4
games.
In the log there were indications that something might be wrong with the xaudio
2_7 dll.
So I just applied faudio via winetricks and the games work again.
Unfortunately this is not a permanent solution as there is a bug on platforms
like Mac OS, FreeBSD that if you use native,buildin xaudio the sound does not
work correctly in terms of stuttering and slightly distorted sound.
As far as I know the games worked correctly in Wine 6.0.1.
Unfortunately it is not possible for me to test more in wine-devel because the
port is very often defective and also just once again not working. (Last
version tested was 7.21 and it was there too)
Thanks in advance!
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http://bugs.winehq.org/show_bug.cgi?id=21424
Summary: Cygwin 1.7.1 bash crashes
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
cygwin installs now, but one sees the following crash
10 [main] bash 9 _cygtls::handle_exceptions: Exception:
STATUS_ACCESS_VIOLATION
1271 [main] bash 9 open_stackdumpfile: Dumping stack trace to
bash.exe.stackdump
err:ntdll:RtlpWaitForCriticalSection section 0x736d2784 "loader.c:
loader_section" wait timed out in thread 0036, blocked by 003c, retrying (60
sec)
during postinstall, and also when running bash interactively.
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https://bugs.winehq.org/show_bug.cgi?id=53689
Bug ID: 53689
Summary: Starcraft remastered fails to start
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kohen.d(a)gmail.com
Distribution: ---
Created attachment 73096
--> https://bugs.winehq.org/attachment.cgi?id=73096
Run log
It seems like a D3D error, I saw a line in the log saying:
glSetPixelFormatWINE failed to set pixel format 27
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https://bugs.winehq.org/show_bug.cgi?id=52162
Bug ID: 52162
Summary: Ubuntu windows program has com1 the PIC micro
programmer has usb device shows on /dev/ttyUSB0
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: usb
Assignee: wine-bugs(a)winehq.org
Reporter: mw0sbx(a)hotmail.com
Distribution: ---
marc@SPUPERMICRO-X9DRH-iF:~/.wine/drive_c/windows$ wine --version
wine-5.0 (Ubuntu 5.0-3ubuntu1)
Ubuntu - windows program has COM1 the PIC micro programmer has usb leed the
device shows up using dmesg -w as /dev/ttyUSB0
program is called MicroPro.exe
tried editing the wine registry as stated online by adding
HKEY local machine >>> software >> wine >> ports
string value COM1 >> DATA /dev/ttyUSB0
dmesg -w
[ 2059.674461] usb 2-1.2: New USB device strings: Mfr=1, Product=2,
SerialNumber=0
[ 2059.674466] usb 2-1.2: Product: USB <-> Serial
[ 2059.674469] usb 2-1.2: Manufacturer: FTDI
[ 2059.675373] ftdi_sio 2-1.2:1.0: FTDI USB Serial Device converter detected
[ 2059.675448] usb 2-1.2: Detected FT232BM
[ 2059.675906] usb 2-1.2: FTDI USB Serial Device converter now attached to
ttyUSB0
Still doesn't work no matter what i try program keeps reporting problem with
coms port.
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https://bugs.winehq.org/show_bug.cgi?id=52081
Bug ID: 52081
Summary: usbip: error: vhci driver is not loaded
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
When trying to install and use the usbip-win client
https://github.com/cezanne/usbip-win/releases/download/v0.3.5/usbip-win-0.3…
trying to attach a remote usb device fails with the
usbip: error: vhci driver is not loaded
This happens with the released version of usbip-win v0.3.5 as well as with a
self-compiled version of usbip-win where the has_certificate function is
disabled. Below are the steps to reproduce. In order to test this, are usbip
server (in my case this is on "donglerasp") where "usbipd -D" is running and a
usb device is exported with
usbip bind --busid=1-1.2.3
$ wine usbip.exe install -w
usbip: error: root driver already exist
0100:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000011FC20
$ wine usbip.exe list -r donglerasp
Exportable USB devices
======================
- donglerasp
1-1.2.3: unknown vendor : unknown product (0529:0001)
:
/sys/devices/platform/scb/fd500000.pcie/pci0000:00/0000:00:00.0/0000:01:00.0/usb1/1-1/1-1.2/1-1.2.3
: unknown class / unknown subclass / unknown protocol (ff/00/00)
: 0 - unknown class / unknown subclass / unknown protocol
(ff/00/00)
0100:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000011FC20
$ wine usbip.exe attach -r donglerasp -b "1-1.2.3"
usbip: error: vhci driver is not loaded
0118:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000011FC20
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http://bugs.winehq.org/show_bug.cgi?id=34497
Bug #: 34497
Summary: ProAIS2 Serial Port enumeration requires Registry
Local_Machine/…/Enum/SERIAL/COM1/COM1/*
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)paul.sladen.org
Classification: Unclassified
ProAIS2 (Marine AIS software from SRT in the UK, and re-badged by large numbers
of OEMs) performs Serial Port detection by enumerating the registry. The
following keys need to be added:
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\SERIAL\COM1\COM1]
"ClassGUID"="{4D36E978-E325-11CE-BFC1-08002BE10318}"
"FriendlyName"="Serial Port (COM1)"
"PortName"="COM1"
in addition to the matching
ln -s /dev/ttyUSB0 ~/.wine/dosdevices/com1
If only the ClassGUID/FriendlyName are set, then the port will be found, but
immediately switched to in-case. PortName is being prefixed with "\\.\"
("\\\\.\\") to form "\\.\COM1".
Kudos to Doug Brown for tracking down most of the issue:
http://www.downtowndougbrown.com/2013/03/getting-x-ctu-in-wine-to-detect-yo…
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https://bugs.winehq.org/show_bug.cgi?id=49972
Bug ID: 49972
Summary: Termie 1.0 crashes after selecting a serial port.
Product: Wine
Version: 5.18
Hardware: x86-64
URL: http://termie.sourceforge.net/#downloads
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Created attachment 68373
--> https://bugs.winehq.org/attachment.cgi?id=68373
Console messages
Summary
Termie 1.0 crashes after selecting a serial port.
Download location
http://termie.sourceforge.net/#downloadshttp://termie.sourceforge.net/Termie-1.0-Binary.zip
$ sha256sum Termie-1.0-Binary.zip
53469ffdb38058b985482cbfac3f4c0575eeafa4e1b766b5f0c2af43acb7cba6
Termie-1.0-Binary.zip
$ unzip Termie-1.0-Binary.zip
Steps to reproduce:
1)Start the program:
$ wine Termie.exe
After a long time (+- 20 seconds) the program opens.
2) Select one of the comm port. Now the program crashes.
3) Press ctrl-c in the console to kill wine.
4) restart Termie.
$ wine Termie.exe
Now wine gives this error.
"[ERROR] FATAL UNHANDLED EXCEPTION: System.IO.IOException: Broken pipe."
Every time Termie is restarted via step 3, it crashes the same way.
My versions
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.14-arch1-1 #1 SMP PREEMPT Wed, 07 Oct 2020 23:59:46 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=49974
Bug ID: 49974
Summary: termite-3.4 can't connect to com5 -> /dev/ttyACM0
Product: Wine
Version: 5.18
Hardware: x86-64
URL: https://www.compuphase.com/software_termite.htm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Created attachment 68375
--> https://bugs.winehq.org/attachment.cgi?id=68375
console messages
Summary
termite-3.4 can't connect to com5 -> /dev/ttyACM0
Prepare wine:
$ rm -rf ~/.wine/
$ wineserver -k
$ wineboot
Download location
https://www.compuphase.com/software_termite.htmhttps://www.compuphase.com/software/termite-3.4.exe
$ sha256sum termite-3.4.exe
ca440b6c7f6eaa812ba5f8bf42aed86e02022ca50a1c72585168c9b671d0fe19
termite-3.4.exe
Steps to reproduce:
1) Install the program:
$ wine termite-3.4.exe
Accept the defaults.
Now termite starts.
2) Press settings.
The dropdown box only shows COM1. Choose baud rate 9600 and press OK.
Now termite reports "Failed to initialize the port. Please verify the COM port
settings."
3) Press "Connect".
Now that termite reports "Waiting for port"
4) Press close.
Now termite closes.
As a sanity test, I open moserial, choose /dev/ttyACM0 9600,8N1, press connect,
and I see the messages my MCP2221 serial to USB converter is sending to me.
/dev/ttyACM0 is detected by wine:
$ ls -l ~/.wine/dosdevices/
total 0
lrwxrwxrwx 1 cedric cedric 10 Oct 10 19:25 c: -> ../drive_c
lrwxrwxrwx 1 cedric cedric 10 Oct 10 19:35 com1 -> /dev/ttyS0
lrwxrwxrwx 1 cedric cedric 12 Oct 10 19:35 com5 -> /dev/ttyACM0
lrwxrwxrwx 1 cedric cedric 8 Oct 10 19:26 d:: -> /dev/sr0
lrwxrwxrwx 1 cedric cedric 1 Oct 10 19:25 z: -> /
My versions
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.14-arch1-1 #1 SMP PREEMPT Wed, 07 Oct 2020 23:59:46 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=49752
Bug ID: 49752
Summary: Mikster MPC4 System: 'Selected serial port not exist'
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amad4wine2020(a)gmail.com
Distribution: ---
Log in as 'Adm' user, go to the 'Controllers list', press the 'Add' button,
select the appropriate 'Port COM' and 'Baud rate', press the 'Test' button, you
will probably get an error message containing the phrase 'Selected serial port
not exist'.
I have tried the following registry keys:
[System\\CurrentControlSet\\Enum\\SERIAL\\COM2\\COM2] 1598720497
#time=1d67e260ec36dbc
"ClassGUID"="{4D36E978-E325-11CE-BFC1-08002BE10318}"
"FriendlyName Value"="Serial Port (COM2)"
[Software\\Wine\\Ports] 1598713705
#time=1d67e163e9541c4
"COM2"="/dev/ttyS1"
Unfortunately, it makes no difference.
Download links from the software's website:
https://mikster.eu/en/download-center/https://mikster.eu/wp-content/uploads/2019/03/installmpc482ENG.zip
P.S. The installer will silently install FirebirdSQL 1.5 and enable Firebird
Guardian, it does not work well with winehq-devel.
Unpack the installmpc482ENG.exe and rename the included
installmpc482ENG/firebird/FirebirdWin32.exe before continuing with the
installation.
Install the renamed FirebirdWin32.exe manually (uncheck the 'Use the Guardian
to control the server?' option during the installation).
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https://bugs.winehq.org/show_bug.cgi?id=39810
Bug ID: 39810
Summary: Office 2010 Pro Plus uninstallation fails
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isiraseneviratne(a)yahoo.com
Distribution: ---
After launching the uninstaller (through either the CD Setup or Wine
Uninstaller), selecting the Remove option and then selecting Continue results
in a message saying that setup was unable to finish successfully.
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http://bugs.winehq.org/show_bug.cgi?id=35904
Bug ID: 35904
Summary: USB connection not recognized by Axon MultiClamp
Commander 700B.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
The "Axon MutiClamp Commander 700B" is a devices which connected with USB to
the PC. The software for controlling the device installs and runs well, but it
does not identify the USB device.
For this reason, the application "MutiClamp Commander 700B" in Winehq's AppDB
has currently status "Garbage".
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https://bugs.winehq.org/show_bug.cgi?id=54712
Bug ID: 54712
Summary: ntdll:rtl times out on Windows 10 1607
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:rtl times out on Windows 10 1607:
[...]
rtl.c:2790: Running test 23 (compressed_size=5, uncompressed_size=0,
status=0xc0000242)
ntdll:rtl:00a4 done (258) in 120s 2231B
See https://test.winehq.org/data/patterns.html#ntdll:rtl
The timeouts started on 2022-09-06 and have been systematic since. However when
run on its own the test does not time out and usually runs in under 1s.
The timeout always happens after the "test 23" trace which is also the last
test of test_RtlDecompressBuffer(). Given that the test usually runs pretty
fast it is probable that one of the tests that follows causes a freeze on
Windows 10 1607.
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https://bugs.winehq.org/show_bug.cgi?id=52899
Bug ID: 52899
Summary: gdi32:font - test_fullname2() fails in non-English
Windows 7 locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
test_fullname2() fails in non-English Windows 7 locales. For instance in German
(I removed duplicate lines):
font.c:5710: Test failed: Arial: style names don't match: returned Regular,
expect Standard
[...]
font.c:5700: Test failed: Arial: font face names don't match: returned Arial
Italic, expect Arial Kursiv
font.c:5710: Test failed: Arial: style names don't match: returned Italic,
expect Kursiv
[...]
font.c:5700: Test failed: Arial: font face names don't match: returned Arial
Bold, expect Arial Fett
font.c:5710: Test failed: Arial: style names don't match: returned Bold, expect
Fett
[...]
font.c:5700: Test failed: Arial: font face names don't match: returned Arial
Bold Italic, expect Arial Fett Kursiv
font.c:5710: Test failed: Arial: style names don't match: returned Bold Italic,
expect Fett Kursiv
font.c:5710: Test failed: Tahoma: style names don't match: returned Regular,
expect Standard
[...]
font.c:5700: Test failed: Tahoma: font face names don't match: returned Tahoma
Bold, expect Tahoma Fett
font.c:5710: Test failed: Tahoma: style names don't match: returned Bold,
expect Fett
[...]
font.c:5710: Test failed: Webdings: style names don't match: returned Regular,
expect Standard
font.c:5710: Test failed: Wingdings: style names don't match: returned Regular,
expect Standard
https://test.winehq.org/data/patterns.html#gdi32:font
Spanish and Portuguese (pt_PT) get the same set of errors but with their own
localized names.
Mark these tests as broken on Windows 7? win_skip() them?
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https://bugs.winehq.org/show_bug.cgi?id=51391
Bug ID: 51391
Summary: On Windows 7 and 8.1 ntoskrnl.exe:ntoskrnl triggers a
network firewall dialog, breaks user32:win
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
On Windows 7 and 8.1 ntoskrnl.exe:ntoskrnl triggers a network firewall dialog
(see the screenshots for the TestBot WineTest runs on w7u_2qxl and w8). Despite
that ntoskrnl.exe:ntoskrnl succeeds.
However it leaves that dialog open which then causes two failures in
user32:win:
https://test.winehq.org/data/patterns.html#user32:win
win.c:3394: Test failed: GetActiveWindow() = 00000000
win.c:3394: Test failed: GetFocus() = 00000000
Notes:
* These are the same failures as in bug 51390. If it is decided that user32:win
is the test that needs fixing then this bug could be merged.
* But if the decision is that ntoskrnl.exe:ntoskrnl should either not trigger
such a dialog or close it, then this bug should remain separate.
* Most of ntoskrnl.exe:ntoskrnl is skipped on Wow64 so this issue does not
happen in newtb-w864-32.
* The 64-bit ntoskrnl.exe:ntoskrnl test also does not trigger that dialog for
some reason.
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http://bugs.winehq.org/show_bug.cgi?id=19713
Summary: Some serial port communication functions behave
differently in Wine and Windows.
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fenixk19(a)mail.ru
Created an attachment (id=23025)
--> (http://bugs.winehq.org/attachment.cgi?id=23025)
Test program
This makes test program to hang in Wine, but in MS it is ok. Test program
attached.
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https://bugs.winehq.org/show_bug.cgi?id=37846
Bug ID: 37846
Summary: Communication broken using FTDI USB Serial Device
converter (FT232RL) / Mostly send using CS-51PLUS
Product: Wine
Version: 1.7.30
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lgeorgieff(a)gmail.com
Distribution: ---
Created attachment 50402
--> https://bugs.winehq.org/attachment.cgi?id=50402
WINEDEBUG="+comm" wine .wine/drive_c/Program\ Files\
\(x86\)/Icom/CS-51PLUS/CS51PLUS.exe log
Hi,
I am using FTDI USB Serial Device converter to program ham radio.
Cable have FT232RL chip and software is CS-51PLUS.
Reading from radio is OK but when I try to write (send) configuration to the
radio communication is broken after while and I get error message.
The same cable and software on the same machine runs without problems on QEMM's
virtual windows.
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http://bugs.winehq.org/show_bug.cgi?id=13296
Summary: regression problem in upgrade to Ubuntu Hardy/1.0-rc1:
Palm Hotsync over serial Segmentation Fault
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)h-i-s.nl
Created an attachment (id=13150)
--> (http://bugs.winehq.org/attachment.cgi?id=13150)
Logging output
I upgraded to Ubuntu Hardy, and wine 1.0-rc1.
Hotsync manager 1.0 for Palm Pilot worked fine before.
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10362
Now it crashes half-way synchronising over the serial port, sometimes after a
few seconds, sometimes much later in the process.
These crashes reproduce well, and yield a segmentation fault without further
information
$ wine hotsync.exe
Segmentation fault
$
I do not know if this means that a part of Wine crashes, or just the
application.
I added logging, where it seems that the problem lies within the call below:
0009:CallTo16(func=111f:072a,ds=1087,118f,7404,0000,0006) ss:sp=1087:ffd0
I am not sure if the problem lies with wine, or that other problems with Ubuntu
Hardy may relate to this.
It is disappointing that an application that used to work fine, and I came to
depend on, is now broken.
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http://bugs.winehq.org/show_bug.cgi?id=25083
Summary: HyperTerminal unable to loop back on COM1 (RS-232)
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: graham(a)nerve.org.za
On a machine with an on-board RS-232 port at COM1, HyperTerminal (as shipped
with Windows XP) is firstly unable to detect the port until changes are made in
the WINE registry, thereafter, after attaching a simple loopback adapter (pins
2 and 3 of a DB9F shorted) no characters are echoed to the screen.
Obtaining the software:
>From a Windows XP installation, copy the files hypertrm.exe and htrn_jis.dll
from 'C:\Program Files\Windows NT' and hticons.dll and hypertrm.dll from
C:\Windows\System32' into a suitable directory below .wine/drive_c
or
Download a free 30 day trial of HyperTerminal Private Edition 7.0 from
http://www.hilgraeve.com/hyperterminal/
Create a symbolic link for COM1, documented here:
http://www.winehq.org/docs/wineusr-guide/misc-things-to-configure
ln -s /dev/ttyS0 ~/.wine/dosdevices/com1
At this point, starting HyperTerminal will result in no serial ports being
shown.
Now, create a registry entry in WINE for the serial port, mentioned in this bug
report:
http://bugs.winehq.org/show_bug.cgi?id=4282
Add the following lines to .wine/system.reg [Hardware\\Devicemap\\SerialComm]
"Serial0"="COM1"
Now HyperTerminal can be started, COM1 can be selected and configured, but no
characters are echoed to the screen.
However, the free terminal program, simply named 'Terminal' and available here:
https://sites.google.com/site/terminalbpp/
Does echo characters to the screen.
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https://bugs.winehq.org/show_bug.cgi?id=47873
Bug ID: 47873
Summary: kernel32:comm fails randomly
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:comm fails randomly on multiple Windows versions:
comm.c:708: Found Com port COM1. Connected devices may disturb results
comm.c:859: Test failed: WaitCommEvent failed with a timeout
comm.c:870: recovering after WAIT_TIMEOUT...
comm.c:880: Test failed: WaitCommEvent error 0
comm.c:881: Test failed: WaitCommEvent: expected EV_TXEMPTY, got 0
comm.c:885: WaitCommEvent for EV_TXEMPTY took 1500 ms (timeout 1500)
comm.c:886: Test failed: WaitCommEvent used 1500 ms for waiting
https://test.winehq.org/data/tests/kernel32:comm.html
These failures are random and have been seen on the following TestBot VM4
configurations:
wxppro
w2003std
w7pro64-32
w1064v1507-32
w1064v1607-32
w1064v1607-64
w1064v1709-64
w1064v1607-64
w1064v1809-32
w1064v1809-32
w1064v1809-64
w1064v1809-2scr-32
w1064v1809-fr-64
w1064v1809-ja-32
w1064v1809-ja-64
So it does not depend on the Windows version, bitness of the test, or locale.
However it only happens on QEmu VMs: it never happened on the fg-win7u64 VMware
VMs or on the real hardware machines, cw-rx460 and cw2-gtx560.
Yet the VMware VMs have two serial COM ports, and, according to dmesg | grep
tty, the real hardware machines do have a serial port too.
QEmu bug?
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https://bugs.winehq.org/show_bug.cgi?id=46676
Bug ID: 46676
Summary: Serial port enumeration (get device description) on
Mac OS/X 10.9, 10.13
Product: Wine
Version: 4.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)hinner.info
Created attachment 63628
--> https://bugs.winehq.org/attachment.cgi?id=63628
suspected problematic function
Tested on: Mac OS/X 10.9, 10.13
WineBottler (Wine 1.8) works fine; Wine 4.0 (from .pkg) does not work
Our application is trying to enumerate serial ports by using setupapi
functions. I have not checked where exactly is the problem as debugging on OS/X
is a bit difficult for me, however suspected function is attached (it's goal is
to get device description).
The affected apps are http://obdtester.com/ficom , http://obdtester.com/bimcom
, http://obdtester.com/fcom ;
I have tried to create symlink in dosdevices (required for WineBottler to get
it working), one OS/X 10.13 my link got deleted everytime I ran the app; on
OS/X 10.9 link persisted, but not possible to enumerate any serial port(s).
I can provide login for download by personal e-mail (not to be disclosed).
I have talked about this on wine mailing list a long time ago, it would be
super easy if Wine-enabled application can have a way to load system native .so
to talk directly to the host system, I have many examples of device drivers
that would be super easy to implement. FYI I have already written
"winegate.dll.so" which solves this real world problem, but it was rejected for
submission to Wine because of "Wine must be 100% transparent" ideology.
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http://bugs.winehq.org/show_bug.cgi?id=23326
Summary: Cannot change printer settings, Family Tree 7
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesl(a)bestweb.net
Created an attachment (id=29072)
--> (http://bugs.winehq.org/attachment.cgi?id=29072)
FTW7 print dialogue, compare Wine to XP
Cannot select printer/change print settings with Family Tree Maker 7. Dialogue
box comes up, drop-down boxes are working, but radio buttons for switching
between "default printer" and an alternate printer are not selectable. Have
compared the print dialogue between Wine vs a native install under Windows XP
(SP3) and notice some text from the Windows install does not show up under
Wine.
Also tried the same thing with the "free" version of FTM2005se available at
http://past.familytreemaker.com/download/starter.aspx and found it's behavior
is the same. So I will describe steps from there, since it would be eaier for
someone to get that to test against.
STEPS TO RECREATE:
1: Set up wine profile with "WINEPREFIX=/home/jelabarre/wine-apps/ftw2005
winecfg"; set winver to "Windows XP", point the Documents directory under
Desktop Integration to my own Documents directory
2: install FTW2005 by running
"WINEPREFIX=/home/jelabaWINEPREFIX=/home/jelabarre/wine-apps/ftw2005 wine
./FamilyTreeMaker2005se.exe", accept all defaults.
3: open FTW 2005 from "Wine" menu entry on Gnome menu. Selected "Buy Later"
from popup window (does not affect outcome, as same print problem occurrs in a
regular retail version of FTM7)
4: create new file, or use existing file (same result either way)
5: select "File | Print Setup", then try to select radio button for either
"Default Printer" or "Specific Printer". Neither can be selected
6: try selecting a "specific printer" from drop-down box. Printer can be
selected, but radio buttons still not functional.
7: after selecting a printer other than the default (such as print-to-PDF) and
then try printing. Output will still go to the Linux default printer, no edits
of the print settings will take effect.
The "Family Archive Viewer v6.0" at
http://familytreemaker.genealogy.com/abtffiv.html and "Family Archive Viewer
v11.0" at http://www.genealogy.com/abtffiv.html are other variants that
exhibits this behavior.
Have attached sample screenshots of Wine vs WinXP versions of the print
dialogue.
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https://bugs.winehq.org/show_bug.cgi?id=50778
Bug ID: 50778
Summary: TortoiseMerge closes before showing a window
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lexlexlex(a)gmail.com
Distribution: ---
Created attachment 69576
--> https://bugs.winehq.org/attachment.cgi?id=69576
Terminal log for TortoiseMerge startup and subsequent closing with wine
Steps to reproduce:
1. Install TortoiseSVN in a 64-bit wine prefix.
2. Try to run TortoiseMerge.exe with the wine prefix mentioned in step 1. For
example, run "wine TortoiseMerge.exe" from a terminal if the default wine
prefix was used.
Current behavior:
TortoiseMerge closes before showing a window. No TortoiseMerge window appears.
Expected behavior:
TortoiseMerge is expected to start, allowing the user to compare and merge
files in a windowed GUI.
Additional information:
A download for the current version of the TortoiseSVN installer as of this
report is at
https://osdn.net/projects/tortoisesvn/storage/1.14.1/Application/TortoiseSV…
A log showing terminal output when trying to run "wine TortoiseMerge.exe" is
attached.
Opinion:
This is one of 2 bugs preventing using TortoiseSVN fully in wine. The other is
50756. If these 2 bugs are fixed, TortoiseSVN could be used fully, easing the
transition of users whose jobs rely on SVN to Linux. Currently some companies
still use SVN and I've tried all the free SVN clients for Linux, and none of
them come close to the level of convenience and intuitiveness that TortoiseSVN
provides. I have nemo actions ready to enable full usage in of TortoiseSVN in
Linux if these 2 bugs are fixed. This would help me personally tremendously,
as digging through old revisions in alternate SVN branches is part of my job
and extremely difficult with any SVN client other than TortoiseSVN using
TortoiseMerge. Thanks for reading this.
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https://bugs.winehq.org/show_bug.cgi?id=51212
Bug ID: 51212
Summary: i want to install itunes, it installed through wine
but giving some error while to launch the program
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: robinssgraphics(a)gmail.com
Distribution: ---
Created attachment 70086
--> https://bugs.winehq.org/attachment.cgi?id=70086
i want to install itunes, it installed through wine but giving some error while
to launch the program
i want to install itunes, it installed through wine but giving some error while
to launch the program
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https://bugs.winehq.org/show_bug.cgi?id=53850
Bug ID: 53850
Summary: Mery, TeraPad : When using Japanese input method (IM),
undetermined strings are not displayed (regression)
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: su_zu_me(a)hotmail.com
Distribution: ---
Created attachment 73380
--> https://bugs.winehq.org/attachment.cgi?id=73380
input after "そうか" ("souka"), but not displayed
Mery and TeraPad are text editors.
When using input method (IM) to input Japanese characters, undetermined strings
are not displayed.
Candidates are displayed.
Conversions are done successfully.
It occurs with Wine 7.13 or later.
Undetermined strings are displayed inline with Wine 7.12 or earlier, after
several conversion after starting the application.
note:
Right after starting the application, undetermined string is not displayed
with all tested version of Wine, but it should be another bug.
Application:
Mery (x86) Version 2.6.7
Download site:
https://forest.watch.impress.co.jp/library/software/mery/
SHA1:
edef7350aeed6bab083612e2d316607561f5f31c MerySetup-2.6.7.exe
tested Wine version:
6.0.3 (Ubuntu 6.0.3~repack-1)
7.11
7.12
7.13
7.15
7.19
Application:
TeraPad Version 1.09
Download site:
-
SHA1:
3ff8f3741ce82dcea54a385cea484b861007c260 tpad109.zip
tested Wine version:
6.0.3 (Ubuntu 6.0.3~repack-1)
7.11
7.12
7.13
7.15
7.19
Application:
TeraPad Version 1.10
Download site:
https://tera-net.com/library/tpad.html
SHA1:
ae28027af722c3ea7f6431d04c65582d16c60832 tpad110.exe
tested Wine version:
7.12
7.19
terminal output: N/A
OS:
Ubuntu 22.04.1 LTS (amd64)
Display server:
Wayland
Input Method Framework:
IBus
Input Method Engine:
Mozc
installed Wine:
winehq-devel
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https://bugs.winehq.org/show_bug.cgi?id=53247
Bug ID: 53247
Summary: user32:sysparams - test_dpi_context() fails on Windows
10 1909+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:sysparams - test_dpi_context() fails on Windows 10 1909+:
sysparams.c:3813: Test failed: got 0
sysparams.c:3814: Test failed: wrong value -1
https://test.winehq.org/data/patterns.html#user32:sysparams
These traces could include a bit more information rather than leaving most of
it to the source line number.
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https://bugs.winehq.org/show_bug.cgi?id=54015
Bug ID: 54015
Summary: Accessing shared memory from Linux
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: berarma(a)hotmail.com
Distribution: ---
Some Windows games and applications share some internals through shared memory
with external tools. Shared memory is preferred over sockets because it adds no
overhead with no latency.
It's mostly used in driving and flying simulators to provide visual overlays,
data on additional displays, telemetry, rig movement, etc. from external tools.
There's also scientific apps using it for similar purposes or general
inter-process communication.
It's common to use tagged shared memory blocks that external tools can then
access using the already known tag.
Here's an example from a Python application for rFactor 2:
self._rf2_tele = mmap.mmap(0, ctypes.sizeof(rF2Telemetry),
f"$rFactor2SMMP_Telemetry${input_pid}")
self._rf2_scor = mmap.mmap(0, ctypes.sizeof(rF2Scoring),
f"$rFactor2SMMP_Scoring${input_pid}")
self._rf2_ext = mmap.mmap(0, ctypes.sizeof(rF2Extended),
f"$rFactor2SMMP_Extended${input_pid}")
self._rf2_ffb = mmap.mmap(0, ctypes.sizeof(rF2ForceFeedback),
"$rFactor2SMMP_ForceFeedback$")
Allowing these shared memory blocks to be accessed from Linux would allow us to
port some of these tools or even implement or own.
Then these tools could access resources or hardware that isn't available from
inside the Wine prefix. Some of these tools also fail to run on Wine.
Since I guess Wine is already using Linux shared memory mechanism to implement
Windows shared memory, the blocks are already available at /dev/shm but they
use generic names that can't be associated to the tag used on Windows.
Having these shared memory blocks created in the prefix directory with a name
containing the tag used on creation would allow us to use it from our native
applications. Or any other way to find them using the tags used on Windows.
Thanks for your attention.
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https://bugs.winehq.org/show_bug.cgi?id=52838
Bug ID: 52838
Summary: MachStudio Pro renders wrong
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Any project is being rendered wrong in MachStudio Pro. The problem is in Wine's
D2D1.DLL. When using native Vista's d2d1.dll (7.0.6002.18107 809kb) this issue
does not appear.
Steps to repro:
1. Run MachStudio Pro
2. Open a project for example by this path \Program Files\StudioGPU\MachStudio
Pro\Data\assets\SGPU_MTL_BALL.mab
Uploaded two screenshots: Wine's d2d1.dll and native d2d1.dll from Vista.
Free GPU MachStudio Pro download link:
https://download.cnet.com/MachStudio-Pro/3000-6677_4-75498419.html
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http://bugs.winehq.org/show_bug.cgi?id=30155
Bug #: 30155
Summary: secdrv.sys from SafeDisc v2.05.030 does not work
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)codeweavers.com
Classification: Unclassified
Created attachment 39336
--> http://bugs.winehq.org/attachment.cgi?id=39336
service,relay,winedevice,ntoskrnl log
SafeDisc 2.05.030 does not work out of the box. The user-visible symptom is
that the application exits with exit code 0 without any output. This affects
for example the Command and Conquer Red Alert 2 installer, which is safedisc
protected for some reason.
The problem seems to be related to the specific secdrv.sys version. If I take a
secdrv.sys from a newer safedisc version(e.g. 2.40.010 from the RA2 Yuri's
revenge expansion) and put it in C:\windows\system32\drivers, the installer
works.
ProtectId says:
Scanning -> D:\Setup\Setup.exe
File Type : 32-Bit Exe (Subsystem : Win GUI / 2), Size : 1308863 (013F8BFh)
Byte(s)
-> File has 733375 (0B30BFh) bytes of appended data starting at offset 08C800h
[File Heuristics] -> Flag : 00000000000000000100000000100111 (0x00004027)
[!] Safedisc v2.05.030 detected !
[i] Appended data contents....
[.] o: 0x0008C828 / t: <0x00000001> <0x00000000> <0x00000001> / s: 00194947
byte(s) -> ~de7bc4.tmp
[.] o: 0x000BC1D2 / t: <0x00000001> <0x00000000> <0x0000044C> / s: 00030208
byte(s) -> clcd32.dll
[.] o: 0x000C37F9 / t: <0x00000001> <0x00000000> <0x0000044C> / s: 00006784
byte(s) -> clcd16.dll
[.] o: 0x000C529D / t: <0x00000001> <0x00000000> <0x0000044D> / s: 00067584
byte(s) -> mcp.dll
[.] o: 0x000D5AC5 / t: <0x00000001> <0x00000000> <0x00000000> / s: 00327220
byte(s) -> ~df394b.tmp
[.] o: 0x00125920 / t: <0x00000001> <0x00000000> <0x00000002> / s: 00034304
byte(s) -> drvmgt.dll
[.] o: 0x0012DF47 / t: <0x00000001> <0x00000000> <0x00000002> / s: 00018768
byte(s) -> secdrv.sys
[.] o: 0x001328BF / t: <0x00000001> <0x00000000> <0x00000000> / s: 00053248
byte(s) -> ~ef7194.tmp
[CompilerDetect] -> Visual C++ 6.0
- Scan Took : 0.640 Second(s)
The md5sum of the broken secdrv.sys is XXX. The md5sum of the working 2.40.010
driver is f376a1580204e47f37a721e1cbc5582a.
I am attaching a +relay,+service,+winedevice+ntoskrnl log of a failed run of
the setup tool.
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https://bugs.winehq.org/show_bug.cgi?id=51669
Bug ID: 51669
Summary: EverQuest d3d:wined3d acquires unexpected context
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
Distribution: ---
Created attachment 70543
--> https://bugs.winehq.org/attachment.cgi?id=70543
err wined3d_context_gl_reacquire
In game launcher and game client
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https://bugs.winehq.org/show_bug.cgi?id=53198
Bug ID: 53198
Summary: ws2_32:protocol - getaddrinfo() unexpectedly succeeds
for IPv6 on Windows 10 1507
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ws2_32:protocol - getaddrinfo() unexpectedly succeeds for IPv6 on Windows 10
1507:
protocol.c:2459: Test failed: Test 0: Got unexpected ret 0
protocol.c:2459: Test failed: Test 1: Got unexpected ret 0
protocol.c:2459: Test failed: Test 2: Got unexpected ret 0
protocol.c:2459: Test failed: Test 3: Got unexpected ret 0
protocol.c:2459: Test failed: Test 4: Got unexpected ret 0
protocol.c:2459: Test failed: Test 5: Got unexpected ret 0
protocol.c:2459: Test failed: Test 12: Got unexpected ret 0
protocol.c:2459: Test failed: Test 13: Got unexpected ret 0
protocol.c:2459: Test failed: Test 14: Got unexpected ret 0
protocol.c:2459: Test failed: Test 15: Got unexpected ret 0
protocol.c:2459: Test failed: Test 16: Got unexpected ret 0
protocol.c:2459: Test failed: Test 28: Got unexpected ret 0
protocol.c:2459: Test failed: Test 29: Got unexpected ret 0
https://test.winehq.org/data/patterns.html#ws2_32:protocol
This really looks like a Windows 10 1507 bug so it's tempting to add a
broken((hinttests[i].family == AF_UNSPEC && hinttests[i].sock_type != 999) &&
...).
But it's strange that there is no failure on index 6 for instance since it's
the same test after line 2455 (hint.ai_family = AF_INET6):
0: {AF_UNSPEC, SOCK_STREAM, IPPROTO_TCP, 0}, /* 0 */
6: {AF_INET, SOCK_STREAM, IPPROTO_TCP, 0},
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https://bugs.winehq.org/show_bug.cgi?id=52826
Bug ID: 52826
Summary: All windows are grayed out. text is unreadable
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
Distribution: ---
Created attachment 72213
--> https://bugs.winehq.org/attachment.cgi?id=72213
grayed out windows sample
cardfile.exe windows are grayed out. No text is readable. Bug has been present
since wine-6.6.
link to cardfile.exe and its help file on my google drive
https://drive.google.com/file/d/1uIJo1qtE1sQYQvgUsjiYHxBbU-ZhXehk/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=52117
Bug ID: 52117
Summary: All windows are blacked out when running 16 bit
cardfile.exe
Product: Wine-staging
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 71147
--> https://bugs.winehq.org/attachment.cgi?id=71147
top window is unreadable due to being filled with black.
All windows are blacked out when running 16 bit cardfile.exe. The program runs
but text in any visible window is blacked out.
The cardfile.exe and its help can be downloaded from this link
https://drive.google.com/file/d/1uIJo1qtE1sQYQvgUsjiYHxBbU-ZhXehk/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=52576
Bug ID: 52576
Summary: Cardfile windows are grayed out
Product: Wine-staging
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 71902
--> https://bugs.winehq.org/attachment.cgi?id=71902
selected window grayed out
Program: cardfile.exe (16bit originally released in windows 3.1)
Symptom: selected windows are grayed out making any text unreadable.
History: this bug has been present in wine & wine-staging since release 6.6
The bug was not present in wine/wine-staging 6.5
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https://bugs.winehq.org/show_bug.cgi?id=44823
Bug ID: 44823
Summary: Steam doesn't close on exit. Will continue running in
background.
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vblanton(a)gmail.com
Distribution: ---
Created attachment 60857
--> https://bugs.winehq.org/attachment.cgi?id=60857
Steam system information and version
Running the latest Steam client, I find that Steam doesn't actually close
entirely after I exit normally with Steam>Exit. I have to open System Monitor
and kill all steam and wine related processes. I can't open steam again until I
do so, and the Steam.exe and wineserver processes chew 17% of my CPU each in
the background until I do so.
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https://bugs.winehq.org/show_bug.cgi?id=42360
Bug ID: 42360
Summary: Terragen 4 fails to start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eneeen(a)gmail.com
Distribution: ---
Created attachment 57137
--> https://bugs.winehq.org/attachment.cgi?id=57137
tgd4_backlog
Using Kubuntu 16.10
I've attached backlog.
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https://bugs.winehq.org/show_bug.cgi?id=51406
Bug ID: 51406
Summary: riched32:editor fails in Wine on right-to-left locales
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
riched32:editor fails in Wine when run in the Arabic (EG and MA) and Hebrew
(IL) locales:
https://test.winehq.org/data/patterns.html#riched32:editor
editor.c:122: Test failed: [2] EM_GETLINECOUNT returned 2, expected 2
editor.c:122: Test failed: [5] EM_GETLINECOUNT returned 3, expected 3
editor.c:122: Test failed: [6] EM_GETLINECOUNT returned 4, expected 4
editor.c:122: Test failed: [14] EM_GETLINECOUNT returned 3, expected 3
editor.c:122: Test failed: [15] EM_GETLINECOUNT returned 4, expected 4
editor.c:455: Test failed: 1: expected_bytes_written=2
editor.c:455: Test failed: 2: expected_bytes_written=4
editor.c:455: Test failed: 3: expected_bytes_written=5
editor.c:455: Test failed: 4: expected_bytes_written=3
editor.c:876: Test failed: EM_POSFROMCHAR reports x=1, expected 8
editor.c:902: Test failed: EM_POSFROMCHAR reports x=1, expected 8
In both cases the failure are the same. Also the test succeeds in the
corresponding locales on Windows 2004.
The test on line 122 fails because Wine returns the same values in RTL locales
as in LTR ones.
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https://bugs.winehq.org/show_bug.cgi?id=49772
Bug ID: 49772
Summary: Memory safety issues in widl
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
I have tried to compile some type libraries missing in MinGW-w64 and Wine and
ReactOS SDKs too (more precisely, sapiddk.idl) into headers from the files in
Windows SDK (used Windows 10 SDK).
MinGW-w64 widl has crashed without producing any output, just left some files
with garbled filenames (looks like a zero terminator got missing in a C
string).
So I have built wine widl. It has also crashed, but at least produced some
meaningful output.
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http://bugs.winehq.org/show_bug.cgi?id=9378
Summary: CM: Shock Force 'Could not initialize graphics display'
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://www.battlefront.com/products/cmsf/downloads.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mailing_list(a)orange.nl
After starting Combat Mission: Shock Force Demo it stops with the message:
'Could not initialize graphics display. REQUIRED 1024x768, 32-bit
color'.
The terminal output doesn't provide any clues:
wine 'CM Shock Force DEMO.exe'
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 0
ALSA lib control.c:910:(snd_ctl_open_noupdate) Invalid CTL default:0
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:wave:ALSA_AddCaptureDevice Add support for DSCapture
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
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https://bugs.winehq.org/show_bug.cgi?id=54380
Bug ID: 54380
Summary: WINE debugger shows up at the start of every program.
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: tch(a)protonmail.com
Distribution: ---
When i run a program with WINE, the debugger window shows up and says
"Unhandled exception: unimplemented function ntoskrnl.exe.Ke386QueryIoAccessMap
called in 32-bit code (0x[address]).", then displays some other messages, then
disappears.
Then the program runs normally, but this did not happen before i upgraded to
WINE 8.0.
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https://bugs.winehq.org/show_bug.cgi?id=53092
Bug ID: 53092
Summary: Animated Puzzles crashes on start
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user16
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
16bit application Animated Puzzles crashes on start. This bug report tracks
commit
https://github.com/otya128/winevdm/commit/9868db40f249595fcffc57050ce4a29ae…
in otvdm. The same fix in Wine makes the application start and run correctly.
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https://bugs.winehq.org/show_bug.cgi?id=54532
Bug ID: 54532
Summary: msidb.exe: page fault on read access to 00000007 when
importing a .idt file
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: luc.bournaud(a)gmail.com
Distribution: ---
Created attachment 74078
--> https://bugs.winehq.org/attachment.cgi?id=74078
Backtrace
I am trying to import a .idt table generated by Wine's msidb into a MSI. This
operation systematically lead to an NULL pointer dereferencement error. I
tried multiples names and MSI files, It occurs on a up-to-date Wine 8.1-staging
and Wine 8.2 (non staging) from official ArchLinux repositories. Wine prefixes
were cleaned before each try.
For reference this is my command line and short output:
$ '/usr/bin/msidb' '-f' 'packaging/arcollect.msi.p' '-d'
'/tmp/meson-1.0.0-64.msi' '-i' 'Control1'
0134:fixme:file:NtLockFile I/O completion on lock not implemented yet
wine: Unhandled page fault on read access to 00000007 at address 6E42D714
(thread 0134), starting debugger...
0150:fixme:imm:ImeSetActiveContext (00030048, 1): stub
0150:fixme:imm:ImmReleaseContext (0002005A, 00030048): stub
013c:fixme:imm:ImeSetActiveContext (00020034, 0): stub
013c:fixme:imm:ImmReleaseContext (00020078, 00020034): stub
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http://bugs.winehq.org/show_bug.cgi?id=18889
Summary: Live Messenger 2008 fails to load - possible actctx
problem
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=21730)
--> (http://bugs.winehq.org/attachment.cgi?id=21730)
+actctx,+relay log
Starting of installed (on windows) Msn 2009 wil result:
err:module:import_dll Library MSVCR80.dll (which is needed by
L"Z:\\media\\disk\\Program Files\\Windows Live\\Messenger\\msnmsgr.exe") not
found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\media\\disk\\Program Files\\Windows Live\\Messenger\\msnmsgr.exe" failed,
status c0000135
Same load failure, when I manually install with wine (from msi packages)
MSVCRT 8.0 is installed, as shown attached +actctx,+relay log
I suspect here an Activation Context failure.
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https://bugs.winehq.org/show_bug.cgi?id=54688
Bug ID: 54688
Summary: ntdll:info - test_query_cpu() fails on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:info - test_query_cpu() fails on Windows 7:
32-bit case:
info.c:382: Test failed: SystemProcessorFeaturesInformation failed c0000003
info.c:383: Test failed: wrong len 3735928559
info.c:384: Test failed: wrong bits 5 / a0cd3fff
64-bit case:
info.c:382: Test failed: SystemProcessorFeaturesInformation failed c0000003
info.c:383: Test failed: wrong len 3735928559
info.c:384: Test failed: wrong bits c0000003 / b1993dfe
See https://test.winehq.org/data/patterns.html#ntdll:info
Where:
0xc0000003 == STATUS_INVALID_INFO_CLASS
These are new tests introduced in the commit below:
commit c44e58c88bd1a67ecb2f58472b1c67ab5f3ccb80
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Tue Mar 14 17:37:33 2023 +0100
ntdll: Implement the SystemProcessorFeaturesInformation query.
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https://bugs.winehq.org/show_bug.cgi?id=54503
Bug ID: 54503
Summary: d3dx9_36:math - test_D3DXSHMultiply3() fails on Debian
Testing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3dx9_36:math - test_D3DXSHMultiply3() fails on Debian Testing:
math.c:4099: Test failed: Expected[6] = 4.27384138e+000, received =
4.27386904e+000.
See https://test.winehq.org/data/patterns.html#d3dx9_36:math
This looks like another imprecision problem.
What's notable is that this failure:
* Does not happen on Windows.
* Does not happen on Debian 11.
* Started happening on Debian Testing after the 2023-01-15 upgrade.
So it may be that some Debian library is in the wrong.
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https://bugs.winehq.org/show_bug.cgi?id=50868
Bug ID: 50868
Summary: League of Legends: infinite loading after login
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ickoeboki(a)gmail.com
Distribution: ---
Created attachment 69678
--> https://bugs.winehq.org/attachment.cgi?id=69678
A log from lutris when the error happens
After logging into League of Legends, the client is stuck in a state of
infinite loading.
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http://bugs.winehq.org/show_bug.cgi?id=35866
Bug ID: 35866
Summary: AvP 2000 game: some ingame text has red boxes around
it
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Created attachment 47886
--> http://bugs.winehq.org/attachment.cgi?id=47886
In game HUD : red boxes
Using the Steam version of Aliens Vs Predator Classic (2000). Some ingame text
has red boxes around each individual character. Appears under both recent
Nvidia (proprietary) and AMD radeon (kernel) drivers.
I didn't even notice this glitch before. But having booted into Windows 7 to
double check... The red boxes are not present when the game is run natively
under Windows.
I don't see anything of significance in the console log when I launch AvP
manually (with Steam running in the same 64-bit Wineprefix).
Any thoughts if this is low hanging fruit to fix?
Thanks
Robert
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https://bugs.winehq.org/show_bug.cgi?id=46221
Bug ID: 46221
Summary: League of Legends 8.23 crash after champion select
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lollinos(a)hotmail.com
Distribution: ---
i think it's the same error about anti-cheat lol had last patches.
After Champion select end, game crash with message: "A critical error has
occurred and the process must be terminated. Would you liek to create a crash
dump to aid the developers in troubleshooting this issue? This may take up to 5
minutes. NOYE: The process may appear unresponsive during this time. [YES]
[NO]".
Steps:
- WINEPREFIX=~/.wine WINEARCH=win32 wine winecfg
- WINEPREFIX=~/.wine WINEARCH=win32 wine winetricks --gui, set to true capture
mouse, virtual Desktop and Windows version to XP (I've tried with 7-10 too)
- wineboot -u, winetricks -q d3dx9
- cd .wine/drive_c/, ln -s ~/path/lol-installer.exe
- wine start lol-installer.exe
- wine reg add 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v 'msvcp140' /t
'REG_SZ' /d 'native,builtin' /f
- wine reg add 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v 'wininet' /t
'REG_SZ' /d 'builtin,native' /f
- wine start 'C:\Riot Games\League of Legends\LeagueClient.exe'
I tried a lot of settings, but i cant make it works after champion select.
Some way to fix this bug?
ii wine-staging 3.21.0~stretch
amd64 WINE Is Not An Emulator - runs MS Windows programs
ii wine-staging-amd64 3.21.0~stretch
amd64 WINE Is Not An Emulator - runs MS Windows programs
ii wine-staging-i386:i386 3.21.0~stretch
i386 WINE Is Not An Emulator - runs MS Windows programs
ii winehq-staging 3.21.0~stretch
amd64 WINE Is Not An Emulator - runs MS Windows programs
ii winetricks 0.0+20170101-1
all package manager for Wine to install software easily
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http://bugs.winehq.org/show_bug.cgi?id=35690
Bug ID: 35690
Summary: Steam network hang ups.
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hellsy22(a)gmail.com
Created attachment 47657
--> http://bugs.winehq.org/attachment.cgi?id=47657
Installing and using steam
Unpredictable hangups while establishing connection for downloading updates,
loggining in, downloading games, etc.
There are no problems with network for everything except wine/Steam. Win Steam
works perfect, all other services - too.
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https://bugs.winehq.org/show_bug.cgi?id=50771
Bug ID: 50771
Summary: CreateFile(FILE_WRITE_ATTRIBUTES) on readonly file
fails
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
Distribution: ---
Created attachment 69563
--> https://bugs.winehq.org/attachment.cgi?id=69563
Testcase
When a file is readonly, one should be able to open it with
CreateFile(FILE_WRITE_ATTRIBUTES) in order to change its permissions to
writable via SetFileInformationByHandle(FileBasicInfo), however the CreateFile
call fails.
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https://bugs.winehq.org/show_bug.cgi?id=45042
Bug ID: 45042
Summary: Steam doesn't uninstall applications, gets stuck
saying "deleting %app" until next popup isn't very
visible
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)gmail.com
Distribution: ---
Created attachment 61171
--> https://bugs.winehq.org/attachment.cgi?id=61171
wine log
It is nearly impossible to delete steam applications when you right click then
select uninstall.
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https://bugs.winehq.org/show_bug.cgi?id=41466
Bug ID: 41466
Summary: Steam: Tray icon menu sometimes flickers
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55847
--> https://bugs.winehq.org/attachment.cgi?id=55847
Terminal output
On starting Steam, making a right click on the tray icon and clicking on
"Setings" instead of vanishing most times the tray icon menu gets black and
begins to flicker. This behavior disappears as soon as the mouse cursor is
moved. In the attachments is the terminal output where this issues happened.
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https://bugs.winehq.org/show_bug.cgi?id=44529
Bug ID: 44529
Summary: [Steam] Process remaining after exiting
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 60483
--> https://bugs.winehq.org/attachment.cgi?id=60483
wine 3.1 terminal output
When I close steam with the tray icon, a steam process is still her and use 14%
of the CPU.
I have attached the console output when I leave steam, I don't know how can I
give more relevant information.
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http://bugs.winehq.org/show_bug.cgi?id=24614
Summary: Medieval Total War crashes on startup
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: th.seltsam(a)gmail.com
CC: wine-bugs(a)winehq.org
Running the game just shows a black window, no crash dialog, and an infinite
console output
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
Using d3dx9-36 did not solve the problem.
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https://bugs.winehq.org/show_bug.cgi?id=53723
Bug ID: 53723
Summary: Star Ocean The Last Hope HD exits to desktop on start
after NtUserSystemParametersInfo change.
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
The game no longer starts under current wine. Instead it simply makes a few
calls on startup and exits without producing a window or error dialog.
A git bisect revealed 35a59e07b923e42d9bb391b0fef7acd25a9eb9d7 as the culprit.
Reverting that patch against the current master ad26f04f69a03c fixes the bug.
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https://bugs.winehq.org/show_bug.cgi?id=49371
Bug ID: 49371
Summary: Incorrect output buffer length check in WSAIoctl with
SIO_GET_INTERFACE_LIST
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: j.g.rennison(a)gmail.com
Distribution: ---
The output buffer length check in the implementation of the
SIO_GET_INTERFACE_LIST ioctl in WSAIoctl is not correct.
In the event that there are more interfaces than the supplied buffer is sized
for, this can result in output data being written beyond the end of the
supplied buffer and no error returned. This can cause undefined behaviour such
as crashes, etc.
With reference to line 4796 in dlls/ws2_32/socket.c
https://github.com/wine-mirror/wine/blob/343043153b44fa46a2081fa8a2c171eac7…
if ((numInt + 1)*sizeof(INTERFACE_INFO)/sizeof(IP_ADAPTER_INFO) > out_size)
should instead be
if ((numInt + 1)*sizeof(INTERFACE_INFO) > out_size)
This because the output buffer write pointer intArray is of type
INTERFACE_INFO*, and numInt is the index relative to the start of the output
buffer, not the size returned from GetAdaptersInfo.
The bug appears to have been introduced in commit a239e8ed.
https://github.com/wine-mirror/wine/commit/a239e8ed27b1c3cde6bc568c3d7b9996…
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https://bugs.winehq.org/show_bug.cgi?id=45564
Bug ID: 45564
Summary: Kolab E14 Client installation fails with "Copy failed"
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 61987
--> https://bugs.winehq.org/attachment.cgi?id=61987
Install log with WINEDEBUG=+ntdll,+commctl
The installation of the Kolab E14 Client (Groupware based on KDE) fails with
"Copy failed" and aborts.
The install log including the generation of the Message "Copy failed" is
attached.
Wine is self-compiled with the patch from bug #45552 created by Fabian Maurer.
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https://bugs.winehq.org/show_bug.cgi?id=44223
Bug ID: 44223
Summary: FrameMaker 7.2: Console window minimized and not
(re)drawn
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
When opening a file in FrameMaker 7.2 which has errors (i.e. missing font,
missing cross references), a message window ("Framemaker console", text window
with its own window manager decoration) is opened and a message box is created.
When this happens the message window is drawn with the least possible size (to
allow only the window manager icons to appear) and when enlarging it, its
content is not drawn (the content pane shows the content of the underlying
window). The message windows content is therefor not readable.
Sometimes (not always) the dialog box and the message window are only shown in
the panel and are not shown at all (which may be a window manager problem,
cannot judge).
Any hint to give more helpful details is welcome.
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https://bugs.winehq.org/show_bug.cgi?id=47328
Bug ID: 47328
Summary: Steam crashes when loading the Store tab (Assertion
Failed: killing unresponsive browser for URL)
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 64652
--> https://bugs.winehq.org/attachment.cgi?id=64652
Console output running Steam.exe under wine
Steps to reproduce:
Install Steam. Run and visit store tab.
Expected behavior:
Steam loads store tab
Actual behavior:
Steam hangs for 40 seconds, then crashes.
Attached is the console output. Samba is installed, as well as allfonts via
winetricks.
This should not be a duplicate of 30202 or 29230 since the first is closed as
fixed (and I installed allfonts), and the second has a different error in the
console output.
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http://bugs.winehq.org/show_bug.cgi?id=35701
Bug ID: 35701
Summary: League of Legends: Right click contextual menu on
friends list is invisible
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: echo(a)cyphernaut.org
When I open League of Legends, and I open the friends list, you can right click
on a friend to do things such as remove, spectate, message, etc, however in
Wine (as of 1.7.13) this contextual menu is invisible. Items in the menu are
still clickable, if you know where to click them. No crash or anything occurs,
just an invisible menu.
This occurs both with and without compositing enabled, and I've seen it
occurring on both Nvidia proprietary drivers as well as RadeonSI Mesa drivers.
No output is given to the console when I right-click on the friends list.
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https://bugs.winehq.org/show_bug.cgi?id=53446
Bug ID: 53446
Summary: Total War Shogun 2 crashes on Intel Iris Plus Graphics
G4
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 72820
--> https://bugs.winehq.org/attachment.cgi?id=72820
Console log on wine-7.14 with WINEDEBUG=+seh.
Total War Shogun 2 crashes during startup on Intel Iris Plus Graphics G4
hardware with an EXCEPTION_ACCESS_VIOLATION. Under Nvidia hardware the game
boots normally.
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https://bugs.winehq.org/show_bug.cgi?id=51982
Bug ID: 51982
Summary: When installing Kobo for Desktop, user data meant for
AppData\Local\Kobo is instead placed inside an
arbitrary folder of the program's installation.
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vorxborx(a)gmail.com
Distribution: ---
Created attachment 70967
--> https://bugs.winehq.org/attachment.cgi?id=70967
Wine user registry
Disclaimer: This is more of a curiosity than an issue, but I believe it may be
linked to issues with other software.
Summary:
After installing Kobo Desktop
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=34526 see latest
test result for information on how to download the installer correctly)
everything worked correctly, and the program is fully functional (fantastic
job!).
When inspecting the program's files, attempting to find the user data, I
expected to find it at:
"~/.wine/drive_c/users/alex/AppData/Local/Kobo/Kobo Desktop Edition" which is
where it is on a native Windows installation.
However, this folder may exist, but is empty (no hidden files either).
Upon inspection, the contents of this folder instead ended up inside:
"~/.wine/drive_c/Program Files (x86)/Kobo/fonts/" along with the font files
expected there.
Steps to reproduce:
- download the installer.
- install the program.
- inspect the folder it was installed to.
The program works fine and manages to find and write to the folder where the
user data now is. I assume something went slightly wrong during installation,
so I have included terminal logs on that process.
I tested this on Manjaro (Wine 6.16) and KDE Neon Unstable (Wine 6.0.2) with
identical results.
The program in question is proprietary, so there isn't an option to inspect the
way it loads the location of these files, or determines the path in the first
place.
I have included the user.reg, and the two installation logs, though I couldn't
find anything particularly noteworthy myself.
Thank you,
Alex
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https://bugs.winehq.org/show_bug.cgi?id=51950
Bug ID: 51950
Summary: Iperf 2.0.8 hangs in parallel dual mode on localhost
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
I found a problem in Wine winsock that may also be related to bug 51442 but I'm
opening a new bug report since this is not a regression.
On Windows, it is possible to run iperf 2.0.8 in dual mode on localhost in
parallel mode, so the following command works:
iperf -c 127.0.0.1 -d -t 1 -P 5
However, the same command freezes iperf completely on Wine, few messages
"connect failed: Connection refused" appear and Ctrl+C for terminating iperf
does not work.
This behavior is valid for all Wine versions (tested on 6.0.2, 6.11 and 6.20).
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https://bugs.winehq.org/show_bug.cgi?id=51383
Bug ID: 51383
Summary: S.T.A.L.K.E.R.: Call of Pripyat rendering is messed up
with Enhanced full dynamic lighting (DX10)
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70239
--> https://bugs.winehq.org/attachment.cgi?id=70239
screenshot
After bug 50209
wine-6.11-319-g52ba1b498a9
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https://bugs.winehq.org/show_bug.cgi?id=46888
Bug ID: 46888
Summary: Office 2007 word does not export to PDF/A
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 63964
--> https://bugs.winehq.org/attachment.cgi?id=63964
Wine log with +t2embed,+fontsub
Office 2007 Word failes when exporting to PDF/A.
To reproduce:
- Start Office 2007 Word
- Select "Save As" (in the MS Logo in the upper left corner)
- Select "PDF or XPS"
- Select "Options" and mark "ISO ... (PDF/A)"
- Select Publish
The eror message "This file could not be found" appears and nothing is
exported.
There is an old forum thread
https://forum.winehq.org/viewtopic.php?f=8&t=19850.
In this thread the dlls t2embed and fontsub are seen as problematic for font
embedding. Maybe this is a helpful link.
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https://bugs.winehq.org/show_bug.cgi?id=42867
Bug ID: 42867
Summary: steam store doesnt work
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
trying to access the steam store through steam itself doesnt work at all.
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https://bugs.winehq.org/show_bug.cgi?id=51201
Bug ID: 51201
Summary: Zlatogorye 2 crashes after selecting the class
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.excysted(a)aleeas.com
Distribution: ---
Created attachment 70076
--> https://bugs.winehq.org/attachment.cgi?id=70076
Screenshot of error after I started the game.
I downloaded the game from the website called MyAbandonWare, I updated the game
to the most latest version and applied NoCD. I played the first disk of this
game.
In settings of the game I disabled EAX. Then started new game, selected class,
and tells me this in the screenshot I attached. All Visual C++ from oldest to
the most up to date version are installed.
OpenSUSE Tumbleweed x86_64
Kernel: 5.12.4-1-default
Wine-staging 6.8 from official repos.
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https://bugs.winehq.org/show_bug.cgi?id=54113
Bug ID: 54113
Summary: ws2_32:afd - test_get_events_reset() sometimes gets
unexpected flags in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
test_get_events_reset() sometimes gets unexpected flags in Wine:
afd.c:2045: Test failed: got flags 0x44
afd.c:2063: Test failed: got flags 0x4
See https://test.winehq.org/data/patterns.html#ws2_32:afd
Where:
0x04 == AFD_POLL_WRITE
0x44 == AFD_POLL_WRITE | AFD_POLL_CONNECT
In the nightly WineTest runs this mostly happens on my box (fg-deb64, maybe
because it's typically more busy), but it also sometimes happens on the
debian11 VM and the GitLab CI, impacting some merge requests (for instance
MR!1635, MR!1742 and MR!1667).
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https://bugs.winehq.org/show_bug.cgi?id=54140
Bug ID: 54140
Summary: mmdevapi:render - test_event() sometimes gets a
timeout
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
test_event() sometimes gets a timeout:
render.c:742: Test failed: Wait(event) after Start gave 102
See https://test.winehq.org/data/patterns.html#mmdevapi:render
This is only known to have happened on Windows once (2022-12-09 on w1064v21h2).
But there have been regular instances in Wine on the GitLab CI (e.g. MR!1608,
MR!1598, MR!1199).
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https://bugs.winehq.org/show_bug.cgi?id=54733
Bug ID: 54733
Summary: Notepad3 crashes: Unhandled exception: unimplemented
function SHLWAPI.dll.StrFormatByteSizeEx called in
64-bit code .
Product: Wine
Version: 8.4
Hardware: x86-64
URL: https://github.com/rizonesoft/Notepad3/releases/downlo
ad/RELEASE_6.23.203.2/Notepad3_6.23.203.2_x64_Setup.ex
e
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Hi, as the title says ;) , happens on start of the application
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https://bugs.winehq.org/show_bug.cgi?id=54702
Bug ID: 54702
Summary: ldp.exe crashes when attempting to add an entry
without a name
Product: Wine
Version: 8.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74210
--> https://bugs.winehq.org/attachment.cgi?id=74210
WINEDEBUG=+wldap32
ldp.exe is Microsoft's GUI LDAP client, which was part of the Windows XP
Service Pack 2 Support Tools and is still available on Windows 10 by installing
the Windows feature "Active Directory Lightweight Directory Services".
Steps to reproduce:
1. Create a 32-bit Wine bottle and set the Windows version to XP.
2. Run `winetricks mfc42`.
3. Run `wine WindowsXP-KB838079-SupportTools-ENU.exe`.
4. Run `docker run --detach -p1389:1389 bitnami/openldap`
5. Run `wine 'C:\Program Files\Support Tools\ldp.exe'`.
6. Click Connection > Connect, enter "localhost" for "Server" and "1389" for
"Port", check "Bind with default credentials", and click OK.
7. Click Browse > Add, leave everything blank, and click Run.
At this point, ldp.exe crashes. However, the program does not crash if you
enter some Distinguished Name (DN) in the Add dialog, whether the DN is valid
or not.
$ sha256sum WindowsXP-KB838079-SupportTools-ENU.exe
7927e87af616d2fb8d4ead0db0103eb845a4e6651b20a5bffea9eebc3035c24d
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https://bugs.winehq.org/show_bug.cgi?id=53073
Bug ID: 53073
Summary: mfplat: uninplemented function while loading Devil May
Cry 1
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
Distribution: ---
Created attachment 72490
--> https://bugs.winehq.org/attachment.cgi?id=72490
Backtrace
Look at the traces
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https://bugs.winehq.org/show_bug.cgi?id=54687
Bug ID: 54687
Summary: CertGetNameStringW with dwType=CERT_NAME_ATTR_TYPE and
pvTypePara missing additional fallbacks
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: twhitehead(a)gmail.com
Distribution: ---
Created attachment 74198
--> https://bugs.winehq.org/attachment.cgi?id=74198
Small program to test certificates for fallback behaviour
What happens when you call CertGetNameStringW with dwType=CERT_NAME_ATTR_TYPE
and pvTypePara=NULL is undocumented. Testing with Windows reveals that it
returns the first existing name entry for email, CN, OU, or O. Wine only tries
to return email.
This results in the LibOVR runtime dll failing to verify as reported here
https://github.com/LibreVR/Revive/issues/1571#issuecomment-1465240925
I have attached a short Windows program you can try this out for yourself. You
can generate certificates for it by running
$ openssl req -x509 -newkey rsa:2048 -keyout cert.key -days 1825 -outform der
-out cert.der
and then running the program and passing them to it.
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https://bugs.winehq.org/show_bug.cgi?id=54640
Bug ID: 54640
Summary: Treecomp Listview's and possible other widgets are not
drawn
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danny.schneider(a)posteo.de
Distribution: ---
Created attachment 74164
--> https://bugs.winehq.org/attachment.cgi?id=74164
wine-8.1-1-x86_64 vs wine-8.2-1-x86_64
The Program Treecomp (exists since NT4 / W2k...)
https://lploeger.home.xs4all.nl/TreeComp.htmhttps://lploeger.home.xs4all.nl/TreeCompx64Latest_noinstall.zip
Worked with wine for as long I can remember - lets say >15 years
But it stopped working on Archlinux with the update from
wine-8.1-1-x86_64
to
wine-8.2-1-x86_64
You can easily check: listviews in the main window or the directory selection
dialogs are not drawn at all.
Other Programms I use seem to be working.
A Downgrade back to wine-8.1-1-x86_64 brings back the listviews in Treecomp
I checked the behaviour on two different PC's and also in VM's. Its always the
same
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https://bugs.winehq.org/show_bug.cgi?id=54728
Bug ID: 54728
Summary: Pro Evolution Soccer 2008 demo gets stuck extracting
'Pro Evolution Soccer 2008 DEMO.msi'
Product: Wine
Version: 7.4
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-32898/Pro-Evoluti
on-Soccer-2008-Demo/download
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: zzhang(a)codeweavers.com
Blocks: 10341
Distribution: ---
With wine-7.3 it takes around a minute and a half for it to finish successfully
and open the next window to continue installation. With wine-7.4 it just gets
stuck indefinitely, even after waiting 5mins. Bisection revealed:
ccc2c6c613264aa228bd6b113dffebc7bcf2c1f3 is the first bad commit
commit ccc2c6c613264aa228bd6b113dffebc7bcf2c1f3
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Wed Mar 2 14:21:48 2022 +0800
wine.inf: Enable Light theme by default.
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
loader/wine.inf.in | 10 ++++++++++
1 file changed, 10 insertions(+)
This seems like a weird one, but I can consistently reproduce it. Disabling the
'Light' theme with wine-8.4 (and -git) also works around.
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https://bugs.winehq.org/show_bug.cgi?id=53704
Bug ID: 53704
Summary: Bible Black ~La Noche de Walpurgis~ won't start
Product: Wine-staging
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oflameo(a)oflameo.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73123
--> https://bugs.winehq.org/attachment.cgi?id=73123
Page fault on read access to 0x00000000
https://appdb.winehq.org/objectManager.php?sClass=application&iId=5220
This application threw an exception on Wine build: wine-7.12 (Staging) on Host
version: 5.19.7-200.fc36.x86_64. It won't run anymore.
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https://bugs.winehq.org/show_bug.cgi?id=52322
Bug ID: 52322
Summary: wineserver memory leak during HTTPs download (Genshin
Impact Launcher, Qt5)
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mk939(a)ymail.com
Distribution: ---
The Genshin Impact launcher application downloads *.zip archives from an HTTPs
server using the Qt5 engine. During the download, the memory footprint of
wineserver increases proportionally (approx 1:2) to the amount of downloaded
data. This results in systems running out of free RAM due to the 30+ GB
download size (!)
This issue is not due to a recent change in Wine. Another user already reported
this to me 7 months ago (Wine 6.8-1).
Reproduction report 1: (4 months ago)
* Wine 6.13 (vanilla)
* Launcher version: 2.11.2.0 (Qt5 version: 5.12.5.0)
Reproduction report 2: (new)
* Wine 7.0-rc2 (staging), Wine 7.0-rc2 (Lutris)
* Launcher version: 2.14.1.0 (Qt5 version: 5.12.5.0)
Launcher download URL for reproduction:
https://genshinimpact.mihoyo.com/client_app/download/launcher/2021122117122…
Due to DNS routing issues I yet cannot reproduce this bug with a recent vanilla
Wine version, but will give it a try as soon it is sorted out.
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https://bugs.winehq.org/show_bug.cgi?id=49964
Bug ID: 49964
Summary: 32-bit dxdiag doesn't support '/64bit' command line
switch (launch 64-bit dxdiag)
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. Encountered with some Wargaming titles in 64-bit WINEPREFIX. It
causes a message box to be shown which stays behind the main game window. Not
harmful but still worth to get rid of.
--- snip ---
$ pwd
/home/focht/wine-games/wineprefix64-wargaming/drive_c/ProgramData/Wargaming.net/GameCenter
$ WINEDEBUG=+process,+msgbox wine ./wgc.exe --disable-gpu >>log.txt 2>&1
...
03c0:trace:process:CreateProcessInternalW app (null) cmdline L"dxdiag /whql:off
/64bit /t C:\\users\\focht\\Temp\\dxdiag_cat_852.txt.tmp"
...
03c0:trace:process:NtCreateUserProcess
L"\\??\\C:\\windows\\system32\\dxdiag.exe" image
L"C:\\windows\\system32\\dxdiag.exe" cmdline L"dxdiag /whql:off /64bit /t
C:\\users\\focht\\Temp\\dxdiag_cat_852.txt.tmp" parent (nil)
...
03c0:trace:process:NtCreateUserProcess
L"\\??\\C:\\windows\\system32\\dxdiag.exe" pid 03cc tid 03d0 handles 0xf8/0xfc
03c0:trace:process:CreateProcessInternalW started process pid 03cc tid 03d0
...
03d0:trace:msgbox:MSGBOX_OnInit L"Usage: dxdiag [/whql:off | /whql:on] [/t
filename | /x filename]"
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/5d5102f8498413f4b7e11f7da0509e7…
NOTE:
https://stackoverflow.com/questions/28189656/getting-output-from-dxdiag-in-…
--- quote ---
DxDiag is quite cranky on a 64-bit OS. The 32-bit version and the 64-bit
version accept different command line switches and it doesn't give a peep when
you use the wrong one. The /x option simply does not work when you try to use
the /64bit option on the 32-bit version. And the 64-bit version does not accept
/64bit. You'll have to start the 64-bit version explicitly when you run on a
64-bit OS and your program runs in 32-bit mode.
--- quote ---
The '64bit' command line switch is simply ignored by the 64-bit executable and
not listed in the command line help.
$ wine --version
wine-5.18-303-g5d5102f8498
Regards
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https://bugs.winehq.org/show_bug.cgi?id=54675
Bug ID: 54675
Summary: HKLM:\SOFTWARE\Microsoft\Windows
NT\CurrentVersion\EditionId registry key is missing in
wine
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
OpebSSH installer by chocolatey fails because of this missing regkey
See https://community.chocolatey.org/packages/openssh#files
(tools\chocolateyinstall.ps1)
$EditionId = (Get-ItemProperty -Path 'HKLM:\SOFTWARE\Microsoft\Windows
NT\CurrentVersion' -Name 'EditionID').EditionId
Please feel free to pick up patch below.
( I don`t wanna spend another hour to find out again how gitlab works; too
complex for me ,sorry)
diff --git a/loader/wine.inf.in b/loader/wine.inf.in
index e7b435ed0f0..e20e0d391a0 100644
--- a/loader/wine.inf.in
+++ b/loader/wine.inf.in
@@ -2461,6 +2461,7 @@
HKLM,%CurrentVersionNT%,"DigitalProductId",1,00,00,00,00,00,00,00,00,00,00,00,\
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,\
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,\
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
+HKLM,%CurrentVersionNT%,"EditionId",2,"Core"
HKLM,%CurrentVersionNT%,"ProductName",2,"Microsoft Windows 7"
HKLM,%Control%\ProductOptions,"ProductType",2,"WinNT"
HKLM,%Control%\Windows,"CSDVersion",0x10003,0x100
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https://bugs.winehq.org/show_bug.cgi?id=54618
Bug ID: 54618
Summary: unimplemented function
pdh.dll.PdhVbGetDoubleCounterValue called in 32-bit
code (0x7b012896).
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: pdh
Assignee: wine-bugs(a)winehq.org
Reporter: andrewemt(a)hotmail.com
Distribution: ---
Created attachment 74144
--> https://bugs.winehq.org/attachment.cgi?id=74144
stack trace reported by Wine for pdh.dll missing function exception
On my Fedora Core 37 system, updated to latest Wine in Fedora repos (wine-core
8.2-3, both i686 and x86_64 variants) as of 4 March 2023, attempted to execute
ham radio app VARAFM.EXE (version 4.2.8) after using winetricks 20220411-2
(also from Fedora 37 repo) to install vb6run. VARAFM crashed with exception in
bug title: unimplemented function pdh.dll.PdhVbGetDoubleCounterValue called in
32-bit code (0x7b012896).
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https://bugs.winehq.org/show_bug.cgi?id=54110
Bug ID: 54110
Summary: CubicSDR crashes on unimplemented function
msvcp140.dll.?_Rethrow_future_exception@std@@YAXVexcep
tion_ptr@1@@Z
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 73644
--> https://bugs.winehq.org/attachment.cgi?id=73644
Console output
Pretty self-explanatory. CubicSDR is part of Pothos SDR.
$ sha256sum PothosSDR-2021.07.25-vc16-x64.exe
705d962f578a9595a31d00e71ac68eb5ca951f3d3cb6091bf99bd13368960da9
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https://bugs.winehq.org/show_bug.cgi?id=53781
Bug ID: 53781
Summary: cfgmgr32.dll missing function CM_MapCrToWin32Err
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janne.kekkonen(a)gmail.com
Distribution: ---
Created attachment 73270
--> https://bugs.winehq.org/attachment.cgi?id=73270
attached file contain terminal logs run in windows and wine. File also has
source for testcode.
cfgmgr32.dll might be missing function CM_MapCrToWin32Err.
When trying to get address of this function with GetProcAddress return value is
null. After failed address retrieving GetLastError() gives error code 127.
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https://bugs.winehq.org/show_bug.cgi?id=51178
Bug ID: 51178
Summary: The Bat! v9.3.4.12: Missing content in TTreeViews
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 70048
--> https://bugs.winehq.org/attachment.cgi?id=70048
console output under windows version set to v8
Using The Bat! (mailer) in wine fails to show content in (Delphis) TTreeViews
when the choosen Windows version is higher than v8. Windows 8 is the last
version which worked well.
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http://bugs.winehq.org/show_bug.cgi?id=11436
Summary: Pepakura viewer: err:wgl:X11DRV_wglShareLists Could not
share display lists, context already created !
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.tamasoft.co.jp/pepakura-
en/download/viewer.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: x11-driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fabio.capela(a)yahoo.com
Created an attachment (id=10567)
--> (http://bugs.winehq.org/attachment.cgi?id=10567)
Trace until the error.
I'm trying to run the Pepakura viewer, but it's giving an strange error on
startup (error: no error) and is having some graphical glitches, as well as
being extremely slow.
The grafical glitches are a flickering 3D model and no textures on the 2D
model.
The bug seems to be the same one affecting Pepakura Designer 2.
The console shows an error with X11DRV_wglShareLists
(err:wgl:X11DRV_wglShareLists Could not share display lists, context already
created !). I've attached a wgl trace up to the moment the error dialog
appears. Seems like the workaround to handle the different way to share OpenGL
contexts in Windows and Linux can't handle this specific software.
The software is freeware and can be downloaded from
http://www.tamasoft.co.jp/pepakura-en/download/viewer.html
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https://bugs.winehq.org/show_bug.cgi?id=54724
Bug ID: 54724
Summary: LDAP bind over SSL to a server and port that do not
support SSL hangs forever
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74229
--> https://bugs.winehq.org/attachment.cgi?id=74229
Test program
To reproduce, compile and run the attached program with:
x86_64-w64-mingw32-cc ldap.c -lwldap32 -o ldap.exe
wine ldap.exe
The bind fails, but before Wine 7.22 an error code was returned instead of the
bind function hanging forever. `git bisect` says:
d08d6f51040e18982612658a885af659fbfa4afe is the first bad commit
commit d08d6f51040e18982612658a885af659fbfa4afe
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Tue Sep 20 13:06:43 2022 +0200
wldap32: Use the bundled liblber and libldap.
configure | 198 ++---------
configure.ac | 29 +-
dlls/wldap32/Makefile.in | 7 +-
dlls/wldap32/add.c | 15 +-
dlls/wldap32/ber.c | 166 ++++-----
dlls/wldap32/bind.c | 161 ++++-----
dlls/wldap32/compare.c | 33 +-
dlls/wldap32/control.c | 34 +-
dlls/wldap32/delete.c | 15 +-
dlls/wldap32/dn.c | 55 +--
dlls/wldap32/error.c | 91 +++--
dlls/wldap32/extended.c | 38 +-
dlls/wldap32/init.c | 18 +-
dlls/wldap32/libldap.c | 683 ------------------------------------
dlls/wldap32/libldap.h | 624 ---------------------------------
dlls/wldap32/main.c | 6 -
dlls/wldap32/misc.c | 131 +++----
dlls/wldap32/modify.c | 23 +-
dlls/wldap32/modrdn.c | 9 +-
dlls/wldap32/option.c | 80 ++---
dlls/wldap32/page.c | 38 +-
dlls/wldap32/parse.c | 88 ++---
dlls/wldap32/rename.c | 20 +-
dlls/wldap32/search.c | 57 ++-
dlls/wldap32/tests/ber.c | 2 +-
dlls/wldap32/value.c | 40 +--
dlls/wldap32/winldap_private.h | 776 +++++++++++++++++++++++++++++------------
include/config.h.in | 12 -
28 files changed, 1087 insertions(+), 2362 deletions(-)
delete mode 100644 dlls/wldap32/libldap.c
delete mode 100644 dlls/wldap32/libldap.h
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https://bugs.winehq.org/show_bug.cgi?id=53826
Bug ID: 53826
Summary: Attempting to install / update battle.net fails with
Qt error
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adwinebug(a)adrn.no-spam-allowed.com
Distribution: ---
The install program Battle.net-Setup.exe runs for a while, then fails with a
pop-up error message of
"
This application failed to start because it could not find or load the Qt
platform plugin "windows" in "".
"
Multiple reports of this are in as of Oct 22:
https://eu.forums.blizzard.com/en/wow/t/battlenet-client-doesnt-start-on-li…
This was apparently triggered by Blizzard doing something to Battle.net.
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https://bugs.winehq.org/show_bug.cgi?id=42226
Bug ID: 42226
Summary: No ingame sfx audio when CD Audio playing with builtin
dsound in Ignition
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: mads(a)ab3.no
Distribution: ---
Wine 1.9.23 (Staging)
If I play the original Ignition[1] (Ign_3dfx.exe with nGlide 1.05) with native
*dsound driver (winetricks dsound), both CD Audio and ingame sfx works, but
there's about a half-second latency to every ingame sfx.
When I use the built-in dsound, I have to choose between listening to music, or
listen to ingame sfx (if I enable CD Audio, there's no ingame sfx). But there's
no latency to the ingame sfx when it's enabled.
What kind of logs are interesting here?
[1] https://en.wikipedia.org/wiki/Ignition_(video_game)
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https://bugs.winehq.org/show_bug.cgi?id=40427
Bug ID: 40427
Summary: PS4 Remote Play Installer does not work because it
needs Windows Media Feature Pack
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
Hi folks,
Running wine-staging 1.9.5 and trying to install the new PS4 Remote Play app
that was released this morning:
https://www.thurrott.com/xbox/66088/ps4-remote-play-comes-pc
Made a fresh wineprefix. First, I had to set the Windows version to 8.1 because
anything less complained that it was unsupported by the installer. Then, I had
to make another new 32bit wine prefix because on 64bits the installer
complained that it had a resolution below 1024x768. Finally, I got an error
about needing to install the Windows Media Feature Pack.
This is an MSU installer (Windows8.1-KB2929699-x86.msu) so it isn't supported
in upstream Wine; however, staging recently added support for some MSU
installers. They haven't really documented how this is supposed to work beyond
"it uses WUSA" and ".NET 4.5 will work out of the box after setting an override
for mscoree in winecfg," so I set the override, and tried:
$ env WINEPREFIX=~/.ps4test wine ~/.ps4test/drive_c/windows/system32/wusa.exe
Windows8.1-KB2929699-x86.msu
Which had this output:
...
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"languagePack"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:install_assembly Assembly L"Microsoft-Windows-MFPlat" not found
err:wusa:install_updates Failed to install update
L"Microsoft-Windows-MediaFeaturePack-OOB-Package-TopLevel"
err:wusa:install_msu Dryrun failed, aborting installation
So, OK, maybe that one particular MSU doesn't work still, or maybe I'm doing it
wrong. I then tried the middle answer from this AskUbuntu thread to add the
relevant h264 functionality manually:
http://askubuntu.com/questions/651099/how-to-install-windows-media-feature-…
But unfortunately, after successfully registering the relevant DLLs and
creating the registry keys, the PS4 Remote Play Installer still complains about
wanting the Windows Media Feature Pack. So I'm stuck for now. But hopefully
this is a start!
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https://bugs.winehq.org/show_bug.cgi?id=51949
Bug ID: 51949
Summary: black boxes for mouse pointer and windows in
wine-staging-6.20
Product: Wine-staging
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70927
--> https://bugs.winehq.org/attachment.cgi?id=70927
cardfile w/black window & PS 6.0 w/black box pointer
The mouse pointer is obscured by a black box in photoshop 6.0 and the window
that has focus is all black making any text in the window unreadable.
See attached images for cardfile & photoshop.
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https://bugs.winehq.org/show_bug.cgi?id=42668
Bug ID: 42668
Summary: RealMYST crashes with "Too many open files" error
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: psychonaut(a)nothingisreal.com
Distribution: ---
Created attachment 57619
--> https://bugs.winehq.org/attachment.cgi?id=57619
Console output from Wine 2.3
realMYST (as distributed by GoG) crashes near the end of the introductory
sequence, right before the book lands at the bottom of the screen. If I abort
the introduction, I can start playing the game, which seems to work fine,
except that it crashes after a few minutes (usually, but not always, when I try
to save). The console output gives a message about too many files open:
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to
be increased
I note that this is the same problem reported by Comment #10 of Bug 18975. I
haven't tried increasing my maximum number of open file descriptors. It's
currently set to 1024, though I think it would be bizarre for the game to
require even that many.
Unfortunately, it is not possible for me to get a backtrace. When I use
winedbg, the game slows to a crawl and it's impossible to do anything.
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http://bugs.winehq.org/show_bug.cgi?id=21983
Summary: Buttons come on each other in Proteus
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssserkkk(a)yahoo.com
hi!
The buttons in ISIS and ARES come on each other. The ones that create this
problem are "subcircuit mode ile terminals mode",
"virtual instruments mode and 2D graphics line mode" in ISIS program;
"connectivity highlight mode and round through-hole pad mode", "padstack mode
and 2D graphics line mode" in ARES.
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https://bugs.winehq.org/show_bug.cgi?id=47325
Bug ID: 47325
Summary: Steam Login: cannot select Account Name or Password
text boxes when emulating a Virtual Desktop
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Steps to reproduce:
* Emulate a virtual desktop through winecfg.
* Install and run Steam. Proceed to the login prompt.
* Attempt to select the "Account name" and "Password" textboxes.
Expected Behavior:
Textbox is selected when it is clicked on, i.e. it displays a flashing cursor
and characters accumulate in it when keys are pressed.
Actual Behavior:
Textbox is not selected. No cursor is displayed, and it does not respond to
key presses.
Easy Workaround:
Grab and move the steam login window inside of the virtual desktop. After
doing this it becomes possible to select the text boxes in the window and enter
Account Name and Password.
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http://bugs.winehq.org/show_bug.cgi?id=31278
Bug #: 31278
Summary: The Longest Journey: "eye-mouth-hand" dialog only
appears sometimes (randomly?)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmmartins(a)gmail.com
Classification: Unclassified
This bug has been described by Octavian Vocu on one of his comments in another
bug report from the same game
(http://bugs.winehq.org/show_bug.cgi?id=11819#c39). I'm pasting an excerpt of
his comment below because it explains exactly what's happening:
"There is still some issue related to doing actions on objects, with the mouse.
Clicking an actionable object should display the eye-mouth-hand dialog. Mouse
shows correct pointer, but simply clicking has no effect. I noticed that as you
push the left mouse button, you need to move the mouse slightly for the action
dialog to appear. Might be related to transparent windows, not sure yet."
It's certainly a different bug and deserves a different report, that's why I'm
creating this.
I've tested this on Debian Sid (i386) with wine-1.5.9. The console output is
small, so I just pasted it below; the messages look the same as every other bug
report on the game. The last three fixme's repeat a million times.
fixme:win:EnumDisplayDevicesW ((null),0,0x33eb04,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
fixme:d3d:state_flushbatch Render state WINED3D_RS_FLUSHBATCH not implemented
yet.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
It might be important to notice that Octavian was probably on the right track
of fixing this with his previous patches. The game runs pretty well on 1.3.32
with three of his patches (http://bugs.winehq.org/show_bug.cgi?id=11819#c37);
the issue reported here is the main thing keeping it from being almost perfect.
Also, on a 1.5.9 with the same three patches (even though the characters are
invisible again) the following three messages appear when you click an object
(when the dialog should be displayed):
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
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https://bugs.winehq.org/show_bug.cgi?id=41976
Bug ID: 41976
Summary: Very high CPU usage while downloading stuff in Steam
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
I'm now downloading Crysis in the latest Steam/Wine releases and CPU usage is
extremely high:
PID USER PR NI VIRT RES %CPU %MEM TIME+ nTH COMMAND
31543 birdie 20 0 2731.0m 227.1m 51.7 1.4 6:43.52 42 Steam.exe
31401 birdie 20 0 8.0m 5.6m 49.0 0.0 5:44.30 1 wineserver
One extra note: I'm downloading to tmpfs so disk IO has zero effect on this
process.
The current download speed is around 3MB/sec (24Mb/sec).
This is a bug.
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https://bugs.winehq.org/show_bug.cgi?id=36511
Bug ID: 36511
Summary: widl fails to build with clang -fsanitize=undefined
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
make[1]: Entering directory `/home/austin/src/wine-clang/tools/widl'
clang -fsanitize=undefined -m32 -g -O2 -o widl client.o expr.o hash.o header.o
proxy.o register.o server.o typegen.o typelib.o typetree.o utils.o widl.o
write_msft.o parser.tab.o parser.yy.o ../../libs/wpp/libwpp.a
../../libs/port/libwine_port.a
../../libs/wpp/libwpp.a(ppy.tab.o): In function `ppy_parse':
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[1]: *** [widl] Error 1
make[1]: Leaving directory `/home/austin/src/wine-clang/tools/widl'
make: *** [tools/widl] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=52365
Bug ID: 52365
Summary: Amayakase (Adult Visual Novel) - Entering Fullscreen
Renders a Black Window
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bridge.remove.de0abd(a)gizmotik.com
Distribution: ---
Created attachment 71553
--> https://bugs.winehq.org/attachment.cgi?id=71553
Wine (non-Staging) 7.0-rc5 Terminal Output
SHA256:
d05912af4b526140d0838eb8dd0f8b55663c4351a9b34a330d18d75740adcba9
Download:
(The application is a retail product:
https://jastusa.com/games/jast024/amayakase---spoiling-my-silver-haired-gir…
)
Wine Version:
Wine (non-Staging) 7.0-rc5
------
Entering fullscreen through the in-application settings causes the fullscreen
window to render blank/black.
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https://bugs.winehq.org/show_bug.cgi?id=49560
Bug ID: 49560
Summary: Ashes of the Singularity: Escalation freezes at
Turinium Optimized
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 67700
--> https://bugs.winehq.org/attachment.cgi?id=67700
Ashes of the Singularity: Escalation Wine log
Ashes of the Singularity: Escalation freezes at Turinium Optimized caption. The
game starts fine and when reaches "Turinium Optimized" in the loading menu, it
freezes and I have to kill it manually. I can't reach the main menu, it's the
initioal loading screen of the game. Tried with clean prefix and on two
different Linux distros - Arch and Linux Mint. It's the latest GOG version.
https://i.imgur.com/N9RgT5g.png
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https://bugs.winehq.org/show_bug.cgi?id=42562
Bug ID: 42562
Summary: Act of War stuck at open (GOG and Steam Versions
Affected)
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Act of War direct action steam and gog versions stuck at try open, one cpu core
go to 100% and actofwar.exe process cant be closed
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https://bugs.winehq.org/show_bug.cgi?id=52111
Bug ID: 52111
Summary: <144dpi fonts aren't anti-aliased when using greyscale
method
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: teamworks1732(a)gmail.com
Distribution: ---
Created attachment 71135
--> https://bugs.winehq.org/attachment.cgi?id=71135
96dpi with sub-pixel anti-alias method
When setting the scaling dpi to <144dpi while the system is using "greyscale"
font anti-alias method, Wine won't anti-alias any font. But using "sub-pixel"
method will make it working.
I have tried adding "+font" into the "WINEDEBUG" env var, and I got a pretty
interesting log saying "0110:trace:font:freetype_get_aa_flags font L"Tahoma"
-11 aa disabled by GASP" (more log info at the attachment)
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https://bugs.winehq.org/show_bug.cgi?id=53096
Bug ID: 53096
Summary: Wodershare Uniconverter 13 not able to import files to
convert
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 72525
--> https://bugs.winehq.org/attachment.cgi?id=72525
terminal output
After starting the program and selecting the CONVERTER tab from the left hand
side menu and then browsing for a file to import a window showing the import
progression shows up for a second or 2 and is then replaced with a window
titled IMPORT FAILED.
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https://bugs.winehq.org/show_bug.cgi?id=39830
Bug ID: 39830
Summary: TomTom Home 2 TomTomHOMERuntime.exe failed with Error
87
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: detlef.bieritz(a)gmx.de
Distribution: ---
Created attachment 53171
--> https://bugs.winehq.org/attachment.cgi?id=53171
Screenshot
Ubuntu 15.10
Wine 1.8
TomTom Home 2
TomTomHOMERuntime.exe failed with Error 87:
Ungültiger Parameter
(siehe Screenshot)
Installation: OK
Start: NOK
Run: NOK
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https://bugs.winehq.org/show_bug.cgi?id=45070
Bug ID: 45070
Summary: closing threads causes "wine client error" and kills
process when run under winedbg --gdb
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 61208
--> https://bugs.winehq.org/attachment.cgi?id=61208
test program showing problem
When run under winedbg in gdb mode, closing a thread consistently causes 'wine
client error:30: write: Bad file descriptor', aborting the program.
The basic problem seems to be that gdb will inject breakpoints into dlopen() to
allow hooking that function if desired. Normally this works fine, but this can
also be triggered during thread teardown, i.e. inside of pthread_exit(). In
this case we catch the SIGTRAP, but abort when we try to pass it along to
wineserver, since we've already closed our file handle to the server pipe.
The obvious solution seems to be to block SIGTRAP during thread shutdown.
Attempting this makes the 'bad file descriptor' message go away, but the
process still gets killed prematurely. I haven't figured out why.
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https://bugs.winehq.org/show_bug.cgi?id=53089
Bug ID: 53089
Summary: PotPlayer EULA unreadable during install
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://t1.daumcdn.net/potplayer/PotPlayer/Version/Lat
est/PotPlayerSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 72512
--> https://bugs.winehq.org/attachment.cgi?id=72512
Screenshot
The EULA presented during installation of PotPlayer is unreadable. All
characters are replaced with "boxes": ▯ (See screenshot)
b7f14c493990b3c9981f1cd47c8cb189ce1a6966 PotPlayerSetup.exe
Tried "winetricks riched20 corefonts" but this did not help.
Console:
017c:fixme:imm:ImeSetActiveContext (0014A280, 0): stub
017c:fixme:imm:ImmReleaseContext (00020064, 0014A280): stub
016c:fixme:imm:ImeSetActiveContext (004B76B0, 1): stub
016c:fixme:imm:ImmReleaseContext (00030028, 004B76B0): stub
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https://bugs.winehq.org/show_bug.cgi?id=47593
Bug ID: 47593
Summary: PotPlayer 1.7: choppy video when monitor refresh rate
is 24 hz
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smart-32(a)s-32.tk
Distribution: ---
When monitor refresh rate is set to 24 hz after about a minute of playing any
video it becomes choppy. It looks like every second frame is dropped.
Media Player Classic - BE have same problem.
I tested this bug in PotPlayer 1.7 1.7.18958 X86. It can be download here:
https://daumpotplayer.com/wp-content/uploads/2019/06/PotPlayerSetup.exe
I want to notice you should to disable the cache pre-read option in built-in
source/splitter configuration to prevent video playback jerking.
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http://bugs.winehq.org/show_bug.cgi?id=33257
Bug #: 33257
Summary: Adobe Digital Editions does not recognize KOBO
eReader.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peterharris20(a)sky.com
Classification: Unclassified
Adobe Digital Editions does not find the KOBO eReader when it is plugged in.
Ubuntu 10.04 recognizes it and displays the folder and contents.
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https://bugs.winehq.org/show_bug.cgi?id=51924
Bug ID: 51924
Summary: KEmulator crashes on start: "SWTException: Graphic is
disposed"
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ArchLinux
Created attachment 70888
--> https://bugs.winehq.org/attachment.cgi?id=70888
SWTException output
Sometimes, KEmulator hangs up on start with the message "KEmulator v1.0.3
Running..." or it just crashes upon start (probably related)
The output is obtainable if it crashes.
It occurs very randomly. Sometimes it just works normally, but sometimes this
issue appears and you have to wait for some days to try again and open it
successfully. Rebooting the system usually doesn't solve this.
This bug was also found in Wine 6.19
Other Linux users from Kahvibreak project have identified this issue too, and a
MacOS user has also reported it on the forums recently:
https://forum.winehq.org/viewtopic.php?f=9&t=35717
Procedure:
Run through WineCMD:
java -jar KEmulator-1.0.3.jar -jar MIDlet.jar
You can use almost any J2ME application (MIDlet) to do this procedure, format
must be .jar, .jad is not supported.
I'll attach a MIDlet so you can try it without the need to search for it
Download KEmulator v1.0.3: https://archive.org/details/KEmulator103
SHA1: 23f339e4b2ae39828cbbbd415d00616b1858e167
Note: add "zip.dll" as "native, builtin" in Libraries tab in Winecfg
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https://bugs.winehq.org/show_bug.cgi?id=52807
Bug ID: 52807
Summary: GarminExpress.exe encounters
System.EntryPointNotFoundException
Product: Wine-staging
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zargulthewizard(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72184
--> https://bugs.winehq.org/attachment.cgi?id=72184
output of the command
Not sure what else to say here. I have attached the output log. Given that the
error seems to stem from some scope labeled
MS.Win32.PresentationCore.UnsafeNativeMethods this is probably a semi-known
bug. It appears to be a GUI drawing error.
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https://bugs.winehq.org/show_bug.cgi?id=53312
Bug ID: 53312
Summary: Installers made with Inno Setup 4.2.2 fail to create
non-latin paths
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abacadacaba(a)gmail.com
Distribution: ---
Installers will throw errors with proper LC_ALL. Installers will create files
with odd names without LC_ALL.
Ubuntu 20.04.4 LTS
Kernel release: 5.13.0-52-generic
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https://bugs.winehq.org/show_bug.cgi?id=37466
Bug ID: 37466
Summary: Deadly Premonition: The Director's Cut 1.01b Steam
crash after logos
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49840
--> https://bugs.winehq.org/attachment.cgi?id=49840
log and trace crash wine
Install, run launcher and run game. After logos the game crash.
Overlay steam is OFF.
WinXP config. 32bit wine 1.7.29
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https://bugs.winehq.org/show_bug.cgi?id=53012
Bug ID: 53012
Summary: wine: Read access denied for device L"\\??\\Z:\\", FS
volume label and serial are not available.
Product: Wine
Version: 7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robwie2004(a)gmail.com
Distribution: ---
It's happening on Arch with fresh wine install on btrfs filesystem & wayland.
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=53831
Bug ID: 53831
Summary: Cockos REAPER fullscreen loses mouse input
responsiveness after other windows/menus are created
Product: Wine
Version: 7.19
Hardware: x86-64
URL: http://reaper.fm/download.php
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
After setting Fullscreen in Reaper (Menubar: View->Fullscreen, or Alt+Enter
shortcut), clicking on the menu disables all further mouse interaction after
the menu is closed, due to fullscreen clipping. This happens only in managed
windows (controlled by Window Manager).
To demonstrate it after launching Reaper:
1) Click on View on the menubar and select Fullscreen at the bottom, or press
Alt+Enter.
2) Try to click/drag around the timeline, should work fine.
3) Click on the menubar again, can be anywhere, and then simply unfocus it by
clicking on the timeline or anywhere.
4) Notice how no mouse input works on the Reaper fullscreen window anymore.
There's another problematic scenario that's related to the same underlying
issue:
1) Click on View on the menubar and select Fullscreen at the bottom, or press
Alt+Enter.
2) Try to click/drag around the timeline, should work fine.
3) Click on the menubar again, go to File->Project Settings.
4) Notice how not even the new popped up window with Project Settings responds
to mouse input.
The underlying problem is that the winex11.drv code currently deals with
clipping fullscreen windows as if they were most likely just games only. It
can't seem to handle case where other windows get popped up, created, or
moved/changing capture (size-move operation for example) while one fullscreen
window is already clipping.
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https://bugs.winehq.org/show_bug.cgi?id=54010
Bug ID: 54010
Summary: Star Citizen has low fps
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73588
--> https://bugs.winehq.org/attachment.cgi?id=73588
Star Citizen - Wine 7.19 output (600Mb uncompressed)
Hello,
I have low FPS in the game 'Star Citizen'.
After reading various reports on the web, here is what I did to make the game
start at least:
- Use wine 7.19 (I didn't try any other version; staging was not needed);
- install arial with winetricks (fixes missing text in launcher);
- set windows version to 8.1 (to avoid an annoying error message about
unsupported config);
- Disable Easy Anti-cheat (to avoid an error message preventing the game from
starting);
- Increase vm.max_map_count (from 65530 to 16777216; to avoid a crash at the
loading screen before the game reaches the main menu).
Although the game is in alpha stage and not optimized, some users have reported
good performance using Wine-based third party projects (namely lutris with
custom runner + dxvk), so I think this is not an application issue.
I was unable to compare performance with DXVK as my OS is out of date for that
(DXVK requires Vulkan 1.3, Debian 8 jessie ships Vulkan 1.2).
The recommended minimum memory is 16Gb. My system has 16Gb, but the game
consumes all memory, plus a few GB of swap and starts 'trashing' to the disk
(not an SSD). I don't think this is the cause of the low FPS however.
Debian GNU/Linux 8 (jessie) 64 bits
Intel® Core™ i7-4930K CPU @ 3.40GHz × 12
NVIDIA GeForce RTX 2070/PCIe/SSE2
The current Star Citizen Free Fly event ends Nov 30. I will not be able to test
the application further until the next event. This bug report is mostly to
remind me of the issue.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=45477
Bug ID: 45477
Summary: the forest - settings not saved
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
The settings for this game are stored in the registry. And when changing the
settings in game they are not saved into the registry.
Settings are located at the following location:
HKEY_CURRENT_USER\Software\SKS\TheForest
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https://bugs.winehq.org/show_bug.cgi?id=41429
Bug ID: 41429
Summary: The Forest: Game crashes if started from Steam
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55803
--> https://bugs.winehq.org/attachment.cgi?id=55803
Terminal output
If The Forest gets started from Steam the game shows its configuration dialog
and on clicking "Play!" the game crashes after a few seconds. But if the game
gets directly started all is working fine no matter if Steam is already running
or not (and if the multiplayer works too).
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https://bugs.winehq.org/show_bug.cgi?id=41304
Bug ID: 41304
Summary: Obscure Steam version freezes at launch with 100% CPU
usage
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
Distribution: ---
Created attachment 55632
--> https://bugs.winehq.org/attachment.cgi?id=55632
Log after starting steam, attempting to launch Obscure, killing it and quitting
Steam
When trying to launch the game Obscure from Steam, it freezes, using 100% of
the CPU without launching any windows.
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https://bugs.winehq.org/show_bug.cgi?id=52168
Bug ID: 52168
Summary: League of Legends: RiotClientUxRender.exe crash
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71216
--> https://bugs.winehq.org/attachment.cgi?id=71216
Shell debug log
League of Legends launcher crashes right after it's installed
Tried on plain Wine 6.22, running with Wine Mono 7.0.0
Operating system: Manjaro Linux
Kernel: Linux 5.10.82-1-MANJARO
GPU: Intel HD Graphics 620
RAM: 12GB
Driver: Open-source Mesa
Procedure:
*Download League of Legends: www.leagueoflegends.com
*Install it
*Open launcher (RiotClientServices.exe)
There's 3 different crash logs that is generated after the crash, i'm attaching
all of them
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https://bugs.winehq.org/show_bug.cgi?id=49373
Bug ID: 49373
Summary: League of Legends crashes at game start (wine 5.10
regression)
Product: Wine-staging
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: c96ef78b6d6d9184d8ec4cd18924a3049d388583
Distribution: ---
League of Legends crashes at game start. This is a regression from
c96ef78b6d6 ntdll: Move the virtual memory functions to the Unix library.
...or more likely the staging patch rebase needed to accommodate it.
STEPS TO REPRODUCE A WORKING LOL
1) Check out wine 7c32b2dd936
2) Apply staging 6387991c, making the necessary merges
*) (May be an easier merge workflow if you check out wine 3c86adab766, apply
staging 6387991c, and then cherry-pick wine b4a868b8add..7c32b2dd936)
3) Apply patch from Bug 49025 comment 14
4) Apply patch from Bug 47198 comment 95
STEPS TO REPRODUCE A BROKEN LOL
1) Check out wine c96ef78b6d6
2) Apply staging a4d98c48
*) (Beware of Bug 49326! Apply with -W ntdll-ForceBottomUpAlloc. To do that,
you will need to undo an update to the ntdll-NtQueryVirtualMemory patch: `git
checkout 6387991c --
patches/ntdll-NtQueryVirtualMemory/0008-ntdll-Resolve-drive-symlinks-before-returning-sectio.patch`)
3) Apply patch from Bug 49025 comment 14
4) Apply patch from Bug 47198 comment 95
These two sets of steps put you one wine commit apart, with a minimal set of
staging and other changes. This demonstrates that the regression comes from
either c96ef78b6d6 or the staging changes related to it.
There is no relevant console output.
System info:
Gentoo
x86_64
GCC 9.3.0
For testing, please be aware that you do not need to log in to LoL. You can
just run C:\Riot Games\League of Legends\Game\League of Legends.exe - if it
pops up a message that you need to log in first, it is working; if it pops up a
System Error message, it is broken. This makes testing much faster.
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https://bugs.winehq.org/show_bug.cgi?id=45934
Bug ID: 45934
Summary: League of legends : No sound in-game
Product: Wine-staging
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62462
--> https://bugs.winehq.org/attachment.cgi?id=62462
WINEDEBUG=-all,+dsound
When starting league of legends, the sound works, even in champion select.
But after the game has loaded, there is no more sound.
Using alsa-lib-1.1.6-r1, tried with 1.1.2, the 32 bits version are also
installed.
Kernel : 4.14.8-gentoo-r1
Please tell me if you need additionnal logs or specific WINEDEBUG channels
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https://bugs.winehq.org/show_bug.cgi?id=45706
Bug ID: 45706
Summary: League of Legends fails to reconnect
Product: Wine-staging
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ads200002(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
League of Legends fails to reconnect after a disconnection in game.
When in game, if you disconnect, you get a 'Reconnecting to game' box come up
with a pulsating progress bar. Even upon reconnecting to the Internet, however,
the game fails to automatically reconnect as it has done before the anti-cheat
was implemented.
Lutris 0.4.14 with Wine Staging 3.14+110a6f6 esync 5898a69 on Ubuntu 18.04
I'm sorry I'm not using a more vanilla environment, if someone with vanilla
Wine Staging can't reproduce this bug then please close it.
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https://bugs.winehq.org/show_bug.cgi?id=42584
Bug ID: 42584
Summary: League of Legends: LeagueClient.exe hangs at startup
logo
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hevanen(a)googlemail.com
Distribution: ---
Created attachment 57504
--> https://bugs.winehq.org/attachment.cgi?id=57504
Full console output
When launching LeagueClient.exe, the application often hangs at the "League of
Legends" logo. This happens about 2 out of 3 times on average, but sometimes it
takes up to 10 attempts to get it to run.
The terminal shows an endless repeat of errors like the following:
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 005c, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0051, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 008d, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0052, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0060, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcebaa0 "loader.c:
loader_section" wait timed out in thread 007d, blocked by 007c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 007c, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0063, blocked by 007e, retrying (60
sec)
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https://bugs.winehq.org/show_bug.cgi?id=51310
Bug ID: 51310
Summary: Steam - gameoverlayrenderer.dll issue, fps loss and/or
stuttering if not disabled
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
Distribution: ---
Basically many games relies on gameoverlayrenderer.dll, if I disable it (which
I did for now) they won't launch at all... a game that doesn't launch is
"Spintires - Mudrunner" for example.
Disabling it though resolves a lot of problems, more FPS in a lot of games
(with it enabled there is an annoying stuttering and constant FPS drop, every
second) BUT there is this little problem: many games won't launch with it
disabled.
So, I tried to disable the steam overlay and re-enabling
gameoverlayrenderer.dll, it should've fixed the FPS issue, only a few games
benefits from this though.
I think that disabling the overlay through steam settings doesn't completely
remove that garbage, thus the FPS drop/stuttering even without overlay.
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http://bugs.winehq.org/show_bug.cgi?id=24078
Summary: The Last Remnant demo: Window size is too small
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://news.bigdownload.com/2009/02/26/download-the-la
st-remnant-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
On windows, the window size is the width of your screen, but on wine, it's
about 1/3 of the size.
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https://bugs.winehq.org/show_bug.cgi?id=53097
Bug ID: 53097
Summary: wine steam: flickering (on UHD 630)
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dufresnep(a)zoho.com
Distribution: ---
Created attachment 72526
--> https://bugs.winehq.org/attachment.cgi?id=72526
My badge page filickering in Steam
I installed OpenSuse Tumbleweed today, and use "wine SteamSetup.exe" to install
Steam.
CPU is working at about 50% (i3-8100).
There is flickering that I was able to capture with new screen capture movie in
Gnome 42. Hope to be able to attach it.
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http://bugs.winehq.org/show_bug.cgi?id=33306
Bug #: 33306
Summary: Wine creates FreeDesktop .desktop files when windows
Desktop shortcuts (lnk files) are created
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adman.com(a)gmail.com
Classification: Unclassified
Mac OS X does not support the freedesktop standard for .desktop files, however
Wine attempts to create one anyway when a Windows shortcut (lnk file) is
created by an installer.
This feature should be disabled on Mac OS X, in place of something which can
generate Mac OS X-compatible shortcuts.
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https://bugs.winehq.org/show_bug.cgi?id=45304
Bug ID: 45304
Summary: Lords of the Realm II in steam: rendering problem with
probable web page
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shentino(a)gmail.com
Distribution: ---
on real windows, it shows a web page, complete with clickable links
on linux/wine, it shows a blank page with broken links. They're clickable but
there's no background and I get "missing picture" icons instead.
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https://bugs.winehq.org/show_bug.cgi?id=45488
Bug ID: 45488
Summary: Age of Empires 2 Steam will not lauch in a laptop with
2 graphic cards and hdmi.
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)justdust.es
Distribution: ---
There is an old bug that i forgot to report that makes the game to not start
with this special setup.
1. A laptop
2.A dual graphic card, nvidia + intel
3.A hdmi tv connected to the laptop.
4.The nvidia ON.
With this setup since wine 2, and i tested till wine 3.12, normal,
devel and staging, the game will not lauch.
The work arround is disable nvidia card, and use only the internal one of the
laptop with the nvidia control software.
After that reboot to have the internal intel card ready and selected and game
will work perfect (qith all the problems it had since ever).
Nothing else is needed, wine 3.12 can habdle the game with the steam setup
without problems, not necessary to rename Launcher.exe not necessary anything.
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https://bugs.winehq.org/show_bug.cgi?id=53376
Bug ID: 53376
Summary: Condor 2 : Force feedback not working
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raphael.thevenin(a)free.fr
Distribution: ---
Hardware : Microsoft Sidewinder FF2 USB
Joystick is recognized and works without force feedback in Condor 2.
Joystick force feedback is recognized and works in "wine control" : different
effects are played in the stick.
But when playing in Condor with "force feedback" enabled, no effects in the
game (should at least shake the stick when flying too slow and move the stick
center point when using glider trim) The joystick behaves exactly as in
passive mode.
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https://bugs.winehq.org/show_bug.cgi?id=37481
Bug ID: 37481
Summary: Steam Legend of Grimrock 2: Game crashes quite often
when trying to save
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uwe.klosa(a)gmail.com
Distribution: ---
Created attachment 49871
--> https://bugs.winehq.org/attachment.cgi?id=49871
STacktrace with page fault
Legend of Grimrock 2 crashes every now and then when I try to save the game.
The error seems to be connected to the x3audio. Sometime the game crashes with
an error in the sound system, but without a readable crash report.
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https://bugs.winehq.org/show_bug.cgi?id=44896
Bug ID: 44896
Summary: Sonic CD Steam choppy audio
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: ALEXMCCULLLOCH(a)gmail.com
If you do get Sonic CD to even run, the music/sounds are choppy.
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https://bugs.winehq.org/show_bug.cgi?id=44491
Bug ID: 44491
Summary: Final fantasy Type-0 (steam) crashes during install
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jrr45(a)cornell.edu
Distribution: ---
Created attachment 60451
--> https://bugs.winehq.org/attachment.cgi?id=60451
Backtrace of install crash
Program crashes almost immediately after install is started.
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https://bugs.winehq.org/show_bug.cgi?id=43933
Bug ID: 43933
Summary: STEAM: Ultra Street Fighter IV crashes
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.scarabello(a)gmail.com
Distribution: ---
Created attachment 59569
--> https://bugs.winehq.org/attachment.cgi?id=59569
Console logs
Ultra Street Fighter IV crashes on my machine, I tried many differet version of
wine/wine-staging and it always crashes in the same way. Because it used to
work without any problem I believe it's my machine configuration, but I am not
sure and I am not aware of how to discover the reason of the bug. I am
attaching the console logs. You'll see many crashes as I restart Street Fighter
from Steam everytime it crashes, just to make sure the crash is always due to
the same reason.
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https://bugs.winehq.org/show_bug.cgi?id=39860
Bug ID: 39860
Summary: Steam RaidenIV Overkill crashes on start
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 53214
--> https://bugs.winehq.org/attachment.cgi?id=53214
Backtrace for RaidenIV
Raiden IV Overkill on steam crashes upon launch. A black window pops up and
then a crash dialog immediately appears.
Crash log and console output attached.
I've tried various versions of wine; these attachments are from wine-staging
1.7.55, the version available for OSX in the wine-staging repo.
One possibly relevant bit of info: A few users on the steam forum for this game
have reported it crashes under Windows when trying to use an integrated video
card, but works when a dedicated card is used. I've tried running on various
OSX machines (a hackintosh with intel graphics disabled in the bios and a gtx
970 installed, and a rMBP with both integrated and dedicated graphics forced
via a utility) all crash the same way.
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https://bugs.winehq.org/show_bug.cgi?id=40841
Bug ID: 40841
Summary: Steam game Minus Zero has bad performance
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 54822
--> https://bugs.winehq.org/attachment.cgi?id=54822
Console output
The game 'Minus Zero' which is a simple lock-on shooter game, has bad
performance degradation in some spots. The one consistently reproducible
problem occurs when there is very little on screen. Game drops to 30fps, maybe
even lower. Under windows (even under vmware fusion) game maintains a solid
60fps.
I've noticed that even in the menus it never seems to hit a consistent 60fps,
it's always around 56-58fps.
Things I've tried, none of which helped:
disabled glsl
set 'skip single buffer flushes' to true
latest staging
disabled steam overlay
I've also verified the issue is present when running on linux.
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https://bugs.winehq.org/show_bug.cgi?id=40916
Bug ID: 40916
Summary: The Bureau: XCOM Declassified (Steam) fails to start
(.Net4 installed)
Product: Wine
Version: 1.9.13
Hardware: x86
URL: http://store.steampowered.com/app/65930/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55015
--> https://bugs.winehq.org/attachment.cgi?id=55015
plain terminal output + Protection Id log
I installed .Net4 via winetricks in the 32-bit Wine prefix to prevent an early
crash due to bug #34643. Other than that, only corefonts and Nvidia Physx are
installed, gameoverlayrenderer.dll is disabled.
When I launch the game an empty, black window is opened, titled 'The Bureau:
XCOM Declassified (32-bit, DX9)'. The game executable constantly uses 100% CPU,
but the game doesn't load. The process has to be killed to quit.
Changing Windows profile to Vista or Seven doesn't help.
This bug seems to be specific to the Steam version because the game starts
properly when using an 'unofficial' .exe for the game.
wine-1.9.13-114-gb1930ee
Fedora 24 x86_64
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https://bugs.winehq.org/show_bug.cgi?id=43355
Bug ID: 43355
Summary: Age of Empires 2 HD (Steam) locks up on joining
multiplayer in lobby
Product: Wine-staging
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paulthetall(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58701
--> https://bugs.winehq.org/attachment.cgi?id=58701
screenshot freeze window
Age of Empires 2 HD (Steam) locks up on joining multiplayer in lobby. You can
see the list with games, but when joining, the screen freezes after waiting a
bit. You have to force quit Age2 HD to get out of the screen.
Wine output debug is this:
https://drive.google.com/open?id=0B1hInJN7W9-hNVNQblVYRGUzMDQ
Attached screenshot of where it freezes. Normal Wine has not the issue.
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https://bugs.winehq.org/show_bug.cgi?id=41243
Bug ID: 41243
Summary: Unreadable ingame messages and chat messages (Leaf 4
dead, steam)
Product: Wine-staging
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilya-valeev(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 55538
--> https://bugs.winehq.org/attachment.cgi?id=55538
log
Debian 8 x64, kernel 3.16.7, wine-staging 1.9.17.
I run Steam with this command:
$ env PULSE_PROP="filter.want=echo-cancel" WINEARCH=win32
WINEPREFIX="/home/blob/.wineapps/skyrim/" /opt/wine-staging/bin/wine
"c:\Program Files\Steam\Steam.exe"
When I start Left 4 Dead and join game, I see corrupted ingame messages and
chat. Some words and parts of words were replaced with , and } (see attached
screenshot).
Last time I run this game (2 months ago) this bug does not exist.
Could this be fixed?
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https://bugs.winehq.org/show_bug.cgi?id=37110
Bug ID: 37110
Summary: Steam requires Arial/Times New Roman fonts to open
Store/Profile/Community pages
Product: Wine
Version: 1.7.24
Hardware: x86
URL: http://media.steampowered.com/client/installer/SteamSe
tup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49334
--> https://bugs.winehq.org/attachment.cgi?id=49334
terminal output
The Steam client received a major update on 14/08/2014, since then the Store,
Community, Profile pages won't load (remain blank) unless the user installs
either Arial.ttf or Times.ttf via 'winetricks corefonts'. The game library page
still opens without problems.
Steam isn't closing but those pages never load and a minidump file is saved in
the /dumps directory but I can't see anything useful in it when loaded in
winedbg.
Fedora 20
wine-1.7.24-14-gd1749b5
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http://bugs.winehq.org/show_bug.cgi?id=23301
Summary: Steam 2010 version: tooltips popups even when the
steam windows isn't top-active one
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
Created an attachment (id=29052)
--> (http://bugs.winehq.org/attachment.cgi?id=29052)
Fragment of a screenshot showing the bug in action.
If I've got Steam client window opened on a page where some help tooltips are
expected to popup on mouseover's over some UI elements they would popup and
show as a top z-order window no matter is the Steam windows currently active
one or not. An example how might it look like may be seen in attached
screenshot.
Easiest page to trigger the bug is the "Game details" view in the games library
for the games with "Achievements" available - there would be tooltip popups
when moving the mouse pointer over the pictures representing the achievements.
This behavior was spotted with wine versions starting at about 1.2-rc1 and up
to current 1.2-rc4. Can't tell if earlier versions of Wine suffered the same
bug as I haven't got enough free time to compile and do some tests with em.
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http://bugs.winehq.org/show_bug.cgi?id=26658
Summary: Steam startup slow on Wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my nice fast laptop with a 15 Mbit/sec internet connection and wine from
git,
it takes 20-30 seconds from the time the "Connecting Steam Account: Foo"
appears to the time it gains a cancel button. This is about two or three times
longer than on Windows 7 on the same hardware.
The extra time makes starting Steam much more annoying.
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https://bugs.winehq.org/show_bug.cgi?id=51608
Bug ID: 51608
Summary: Garmin Express regression: USB-attached device no
longer found
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usb
Assignee: wine-bugs(a)winehq.org
Reporter: tygu(a)getnada.com
Distribution: ---
I have two installations. The first installation is on Debian Stretch and the
second installation is on Debian Bullseye. The dist-upgrade approach was not
used; Bullseye was installed from scratch, and ~/.wine was copied from Stretch
to Bullseye.
There was a regression. These are the characteristics:
* Debian Stretch with Gnome *
Garmin Express executes and correctly discovers the USB-attached Garmin device.
The Garmin Express application has an annoying flicker and window corruption,
but it's purely cosmetic. The software functions for the most part, and it's
able to update the maps on the Garmin as long as the maps do not exceed the
device's internal storage.
When the map updates exceed the capacity of the internal storage, the Garmin
Express app directs the user to insert a microSD card and continue. This
functionality is broken. Normally I believe the Garmin appears as *two*
devices to the host OS when the SD card is inserted, and Garmin Express should
see both of them. But the extra card is not seen.
* Debian Bullseye with Wayland+Xwayland+Sway and Wine 5.0.3 *
Garmin Express executes but it does NOT detect the USB-attached Garmin device.
The aesthetics are fixed, so the window doesn't flicker. But Garmin Express is
completely useless without being able to connect to the Garmin.
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https://bugs.winehq.org/show_bug.cgi?id=42783
Bug ID: 42783
Summary: Terragen 4 needs function
KERNEL32.dll.GetActiveProcessorGroupCount
Product: Wine
Version: 2.5
Hardware: x86-64
URL: https://planetside.co.uk/free-downloads/terragen-4-fre
e-download/
OS: Linux
Status: NEW
Keywords: download, win64
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Depends on: 42360
Distribution: ---
The app is 64 bit only and requires winetricks allfonts to workaround bug
42360.
Open the program and press CTRL+R to render the current view. Console outputs
the unimplemented function message with a somewhat random interval, the
application resists the crash though. The exe is called tgd.exe.
wine: Call from 0x7bc5dfcc to unimplemented function
KERNEL32.dll.GetActiveProcessorGroupCount, aborting
File Info:
334a1e2fe6f314978ee18346024e6800383c1648 Terragen_4_Win64_40040.msi
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http://bugs.winehq.org/show_bug.cgi?id=34516
Bug #: 34516
Summary: Terragen fails to start
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 45946
--> http://bugs.winehq.org/attachment.cgi?id=45946
Terminal output on Wine 1.7.2
Steps to reproduce:
1) remove ~/.wine
2) install Terragen
3) wine tgd.exe
4) click "Use free version"
Behaviour:
Wine error.
Expected behaviour:
No Wine error.
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http://bugs.winehq.org/show_bug.cgi?id=31212
Bug #: 31212
Summary: Some VST instruments crash when reloaded in Mixcraft
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_chriscollins(a)hotmail.com
Classification: Unclassified
In Mixcraft, some VST instruments crash when loaded a second time on a track.
However, the same instruments work fine when loaded for the first time on a
track. The following can be reproduced easily in Mixcraft:
1. Start Mixcraft and select "Build Virtual Instrument Tracks" from the "New
Project" window.
2. Click on the keyboard icon next to the first track name, which will bring up
the instrument selection window.
3. Select "<VSTi Instruments>" from the left pane and then "Messiah" from the
right pane. This sets the track to use the Messiah VSTi synth.
4. Now select "Acoustica Instruments" from the right pane.
5. Once again, select "Messiah" from the right pane. Mixcraft will pop up an
error box with the title "An instrument has crashed" containing the following
text: "A crash has been detected in the instrument "Messiah." This plug-in has
been muted. We recommend you save your project and re-start Mixcraft to avoid
losing your work."
Unfortunately, no helpful terminal output seems to be generated in relation to
the plugin crash. I have provided more detailed notes on VST behavior in
Mixcraft here:
https://docs.google.com/document/d/1YEPh0mkd_ip1whAJXcRIl4HYny5D8LSeGo3qgzV…
** My System **
OS: Kubuntu 12.04 64-bit w/ KDE SC 4.8.4
Motherboard: ASRock X58 Extreme3 (Intel X58 chipset)
CPU: Intel Core i7 (2.8 GHz quad-core)
RAM: 12GB DDR3
Video: Dell NVIDIA GeForce 7800 GTX w/ 256 MB RAM (PCI Express)
Sound Card #1: Sound Blaster Audigy 2 ZS Gold
Sound Card #2: Echo Gina3G
Linux Kernel: 3.2.0-26-generic
NVIDIA video driver: 302.17
Screen Resolution: 1280 x 960
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https://bugs.winehq.org/show_bug.cgi?id=53737
Bug ID: 53737
Summary: Incoming (game): crashes after the intro video
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: putr4.s(a)gmail.com
Distribution: ---
Created attachment 73174
--> https://bugs.winehq.org/attachment.cgi?id=73174
Terminal output of GOG version
Recently with an update in the Wine 7.x series (don't know which one
unfortunately, but it worked with 7.x at some point) the game Incoming no
longer runs, it shows the intro video and music, but then the music stops and
it crashes on either a black screen or the loading screen while the Wine crash
reporter appears in the background.
I was using the GOG version of Incoming, but the demo (the same one mentioned
in bug 44864, MD5: 5b1fff6863768eeff95167e510d09a2e, SHA256:
dcc55a269c33ea5363cd937284752d7ffe57f4774c55a38dfdd4a9172376563c, 3.8MB file
called incoming.exe, available via cnet.com at least) also exhibits the same
issue.
I have attached the terminal output from the GOG version as log.txt, and I will
also attach the terminal output of the GOG version as well as the demo versions
of those two.
The wine version I am using is from the Arch Linux repositories, and I am using
a clean 64 bit wineprefix with no settings changed at all (this setup worked
fine before), although I also tried a 32 bit wineprefix, same results.
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) HD Graphics 530 (SKL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 22.1.7
OpenGL core profile shading language version string: 4.60
OpenGL version string: 4.6 (Compatibility Profile) Mesa 22.1.7
OpenGL shading language version string: 4.60
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https://bugs.winehq.org/show_bug.cgi?id=45001
Bug ID: 45001
Summary: prevents Kruzwil 3000 from installing
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: logicalman101(a)gmail.com
Distribution: ---
Created attachment 61130
--> https://bugs.winehq.org/attachment.cgi?id=61130
error log
after waiting a couple of minutes during install an error in the installer pops
up saying unknown source 'productselector.dll.' After clicking ok the installer
then finishes and goes to the finish window but didn't install enough to put a
launcher in the install directory. log attached.
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https://bugs.winehq.org/show_bug.cgi?id=51767
Bug ID: 51767
Summary: IWTE fails to launch, cannot create temporary
directory
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 70671
--> https://bugs.winehq.org/attachment.cgi?id=70671
wine-6.16 log
IWTE is a modding tool for Rome: Total War, Medieval 2 Total War and Rome
Remastered. You can download the tool here:
https://www.twcenter.net/forums/downloads.php?do=file&id=2741
When I try to launch IWTE_launch.bat, the application reports the following
error:
[280] INTERNAL ERROR: cannot create temporary directory!
I also tried this in wine-staging, and the error message changed somewhat to
fopen: Permission denied
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http://bugs.winehq.org/show_bug.cgi?id=15255
Summary: ntdll: The memory overview Page in Google Chrome is
incomplete (MemoryWorkingSetList for
NtQueryVirtualMemory)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://chrome.google.com
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P3
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=16041)
--> (http://bugs.winehq.org/attachment.cgi?id=16041)
about:memory
Display the Memory status Page with "about:memory"
The Virtual Memory status is displayed (Private and Mapped),
but the Resident memory size is 0 (Private, Shared and Total)
0019:fixme:virtual:NtQueryVirtualMemory (process=0xffffffff,addr=(nil))
Unimplemented information class: MemoryWorkingSetList
0019:fixme:virtual:NtQueryVirtualMemory (process=0x108,addr=(nil))
Unimplemented information class: MemoryWorkingSetList
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https://bugs.winehq.org/show_bug.cgi?id=47391
Bug ID: 47391
Summary: Condor2: corrupt graphics, because Z-Buffering not
working
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: felixhaedicke(a)web.de
Distribution: ---
Created attachment 64736
--> https://bugs.winehq.org/attachment.cgi?id=64736
Corrupt graphics in Condor2
Graphics in Condor2 (http://www.condorsoaring.com) is unusable, e. g. no panel
instruments are shown.
It seems that Z-Buffering is not activated correctly for this game. It shows
the following warning a thousand times:
0032:fixme:d3d:state_zenable Unrecognized depth buffer type 0xffffffff.
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http://bugs.winehq.org/show_bug.cgi?id=22522
Summary: black intro videos with smackw32.dll
Product: Wine
Version: 0.9.48.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
"Der Dieb von Burg Schreckenstein" and "5 Freunde 2 und der silberne
Turm" start with a black screen when it should show an intro video.
Audio is played normally and the app proceeds to the main menu after
the video ends. Also, pressing a key aborts the video as expected.
The video is visible on a native XP machine.
Both apps use smackw32.dll to display the video. I suppose the screen
remains black because an exception is caught soon after start.
0009:CALL smackw32._SmackDoFrame@4(008c5440) ret=0049ef3d
0009:Call winmm.timeGetTime() [a few times]
0009:Ret winmm.timeGetTime()
0009:trace:seh:raise_exception code=c0000005 flags=0 (access violation)
...
0009:RET smackw32._SmackDoFrame@4() retval=00000000 ret=0049ef3d
The sequence of smackw32 calls is:
smackw32._SmackOpen@12
smackw32._SmackCheckCursor@20
smackw32._SmackToBuffer@28
smackw32._SmackDoFrame@4
The affected video is "intro.smk". Curiously, this is the second such
sequence. The first one, opening "loads.smk" produces no exception
(but it is too short to be a video). Surprisingly, Burg
Schreckenstein's ending credits extro_[1-7].smk are rendered (these
appear to be still images without animation).
Logs are available upon request. What channels?
You may add
[Smacker]
Debug=1
to win.ini and set WINEDEBUG=+debugstr.
I've not yet written an AppDB entry for either of these 2 children apps.
"5 Freunde" is Enid Blyton's "Famous 5" or "Club des cinq".
Bug present with both Ubuntu Intrepid and MacOS, on different HW and was
observed as early as wine-0.9.48 to present.
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https://bugs.winehq.org/show_bug.cgi?id=47336
Bug ID: 47336
Summary: League of legends closes when starting the game in
training mode.
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xdestac(a)gmail.com
Distribution: ---
Error always when starting a game in league of legends
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http://bugs.winehq.org/show_bug.cgi?id=23134
Summary: iexplore does not correctly detect proxy details
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Blocks: 19261
I have an Ubuntu Lucid system that has the proxy preferences set up for HTTP
and FTP. Native applications use the proxy for HTTP and FTP but all other
protocols bypass the proxy. iexplore doesn't. The result being that when a
HTTPS page is opened, there is a failure (proxy does not support HTTPS). Using
Squid.
The following error was encountered while trying to retrieve the URL:
https://accounts.sling.com/accounts/login?
Unsupported Request Method and Protocol
Squid does not support all request methods for all access protocols. For
example, you can not POST a Gopher request.
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http://bugs.winehq.org/show_bug.cgi?id=34047
Bug #: 34047
Summary: IE7 reports lookup failure before the main window
opens
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://download.microsoft.com/download/3/8/8/38889dc1-
848c-4bf2-8335-86c573ad86d9/IE7-WindowsXP-x86-enu.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45249
--> http://bugs.winehq.org/attachment.cgi?id=45249
Screenshot
Installed IE7 for XP in a clean .wine.
When run it reports that it cannot find a URL immediately, before the main
window even has chance to open. See screenshot.
No overrides, nothing changed from default.
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http://bugs.winehq.org/show_bug.cgi?id=34049
Bug #: 34049
Summary: IE7 does not navigate to web pages or obey home page
setting
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://download.microsoft.com/download/3/8/8/38889dc1-
848c-4bf2-8335-86c573ad86d9/IE7-WindowsXP-x86-enu.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45253
--> http://bugs.winehq.org/attachment.cgi?id=45253
wine-1.6-rc4 console output
In a very similar way to Bug 25648, IE7 does not navigate to web pages or obey
home page setting.
The workaround in Bug 25648 does not work, although the fix, when it comes, may
be the same (making this bug a duplicate).
I'm sure someone smarter than I knows of an equivalent registry entry to fix
this.
winetricks ie7 gets this to work but there are way to many overrides to work
out what the workaround may be. Winetricks does not add any registry entries.
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http://bugs.winehq.org/show_bug.cgi?id=25128
Summary: Missing flashing border on the stage select screen of
Pikachu Volleyball 3D
Product: Wine
Version: 1.3.6
Platform: x86-64
URL: http://rev.knu.ac.kr/down/PV3DSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31880)
--> (http://bugs.winehq.org/attachment.cgi?id=31880)
Full output
Choosing "single play" from the main menu leads to a stage selection screen
with a small image of each stage to choose from. The current selection is
supposed to be indicated by a fade effect and a multicolored flashing border.
The fade effect works, but the border always remains black. winetricks d3dx9_36
makes it work correctly.
On this screen, the terminal is flooded with a series of fixmes:
fixme:d3dx:ID3DXLineImpl_Begin (0x217fc0)->(): stub
fixme:d3dx:ID3DXLineImpl_Draw (0x217fc0)->(0x782b58, 5, 0xff0000ff): stub
fixme:d3dx:ID3DXLineImpl_End (0x217fc0)->(): stub
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https://bugs.winehq.org/show_bug.cgi?id=49846
Bug ID: 49846
Summary: Steel Armor: Blaze of War crashes with builtin
d3dx9_43
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68186
--> https://bugs.winehq.org/attachment.cgi?id=68186
warn+d3dx
Crashes immediately with '001: Program Initialization Error' while shooting.
warn:d3dx:lock_surface Failed to create temporary surface, surface 223D5C18,
format 0x31545844, usage 0, pool 0, write 0x1, width 1, height 1.
warn:d3dx:lock_surface Failed to create temporary surface, surface 223D5BE0,
format 0x31545844, usage 0, pool 0, write 0x1, width 2, height 2.
warn:d3dx:lock_surface Failed to create temporary surface, surface 223D62B8,
format 0x35545844, usage 0, pool 0, write 0x1, width 1, height 1.
warn:d3dx:lock_surface Failed to create temporary surface, surface 223D6280,
format 0x35545844, usage 0, pool 0, write 0x1, width 2, height 2.
warn:d3dx:d3dx_effect_GetTechniqueByName Technique not found.
warn:d3dx:d3dx_effect_SetFloat Parameter not found.
wine-5.17-41-g26eedec78e
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http://bugs.winehq.org/show_bug.cgi?id=23356
Summary: Napoleon Total War: black screen without winetricks
d3d9x
Product: Wine
Version: 1.2-rc4
Platform: x86-64
URL: http://www.totalwar.com/napoleon/demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
The log shows several d3dx stubs are causing it trouble:
implemented
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx (0x8eafae8, 0xd7ee731, 1440128,
4294967294, 4294967294, 1, 0, fffffffd, 1, 2, 5, 0, (nil), (nil), 0x8f53864):
stub
...
fixme:d3dx:ID3DXEffectImpl_SetMatrixTranspose (0x8f54f58)->(0x1642ea0,
0x8ea54fc): stub
fixme:d3dx:ID3DXEffectImpl_SetTechnique (0x8f54f58)->(0x1642eac): stub
...
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
winetricks d3dx9 lets it start with graphics.
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https://bugs.winehq.org/show_bug.cgi?id=52171
Bug ID: 52171
Summary: CXBX-R Xbox emulator cannot save game data, error
"NtCreateFile alloc_size not supported"
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
Here follows a bug report regarding a missing / not implemented function in
Wine. This issue effectively prevents the saving of gaming data (in the
emulator) to the locally available storage (SSD, HDD).
Interestingly not all games are affected in the same way. It differs which
function the corresponding game is calling when a saving process to the
emulated Xbox HDD is performed. For example, "Crash Tag Team Racing" cannot
save anything while the game "Baldur's Gate Dark Alliance" is able to save at
least partially data to the emulated Xbox HDD.
The full error message at the CLI (during a failed saving process) is:
0184:fixme:file:NtCreateFile alloc_size not supported
0184:fixme:file:NtSetInformationFile Unsupported class (19)
I can confirm this behavior for Wine 6.23 but this seems present also at all
older versions. The first by me tested version with that problem was Wine 6.7.
Earlier Wine 6.x builds generally didn't work well with the CXBX-R emulator
because the built-in Visual C++ 2019 support was too limited and the native MS
Visual C++ 2019 compatibility became flawed.
According to the CXBX-R GitHub webpage
(https://github.com/Cxbx-Reloaded/Cxbx-Reloaded) Wine 5.0.3 is described in
conjunction with native MS Visual C++ 2019 as "stable". So the here reported
"NtCreateFile alloc_size not supported" bug may not be present. However, this
is not tested by me, so I cannot confirm this.
Whatever, in summary this issue may have a relation to the built-in Visual C++
2019 support in Wine. More information can be found at the following CXBX-R bug
page: https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2161
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http://bugs.winehq.org/show_bug.cgi?id=32334
Bug #: 32334
Summary: Microsoft SQL Server Management Studio Express 2005:
Connection window is too narrow
Product: Wine
Version: 1.5.18
Platform: x86
URL: http://www.microsoft.com/download/en/details.aspx?id=8
961
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Regression SHA1: ebaf5ea17623268fb1c0f68b1cf9a5984bd4e46e
Created attachment 42678
--> http://bugs.winehq.org/attachment.cgi?id=42678
Screenshots of good and bad versions
Connection window that appears right after starting the application is too
narrow. You may notice that the bitmap on the top is clipped.
Regression testing points to the following commit:
ebaf5ea17623268fb1c0f68b1cf9a5984bd4e46e is the first bad commit
commit ebaf5ea17623268fb1c0f68b1cf9a5984bd4e46e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Nov 15 13:29:21 2012 +0100
gdi32: Don't load bitmap glyphs when using subpixel rendering in
GetGlyphOutline.
Reverting that commit on top of current git brings back correct behavior.
Prerequisite:
winetricks dotnet20 win7
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https://bugs.winehq.org/show_bug.cgi?id=47089
Bug ID: 47089
Summary: possible regression with wine-staging, winamp install.
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
Created attachment 64288
--> https://bugs.winehq.org/attachment.cgi?id=64288
4.6-staging crash
Direct download.
download.nullsoft.com/winamp/client/winamp5666_full_all.exe
took the url from bug 34143.
I currently only have wine-staging 4.6 installed.
Trying to install winamp ends up in a crash.
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https://bugs.winehq.org/show_bug.cgi?id=38938
Bug ID: 38938
Summary: SlingPlayer 1.5 crashes when moving the main window
Product: Wine
Version: 1.7.47
Hardware: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51873
--> https://bugs.winehq.org/attachment.cgi?id=51873
wine-1.7.47-84-g2294d3b console output
Moving the SlingPlayer 1.5 main window causes a crash in quartz.
1. Install SlingPlayer 1.5
2. Launch SlingPlayer
3. Cancel "Slingbox Directory" dialog
4. Move the main window
5. Crash in quartz
err:quartz:VideoRenderer_GetVideoFormat Unknown format type TIME_FORMAT_NONE
Workaround is native quartz.
I've never seen this crash before but went back to Wine 1.6.2 and it does still
crash. Possibly related to Ubuntu Trusty (as opposed to Precise) or the
graphics on this PC.
VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Trinity
[Radeon HD 7480D]
$ sha1sum SlingPlayer-Setup-EU-1.5.1.343.exe
8297dc1c05e0c1448e2f9ce790284c8f1ccc607a SlingPlayer-Setup-EU-1.5.1.343.exe
http://download.slingmedia.com/player/pc/SlingPlayer-Setup-EU-1.5.1.343.exe
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https://bugs.winehq.org/show_bug.cgi?id=54257
Bug ID: 54257
Summary: Missing support for Windows 2003 (5.2) in OleAut
version detection
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)kcsoftwares.com
Distribution: ---
OaBuildVersion misses the detection for 5.2 Kernel (2003, ReactOS) and
therefore falls in 2.40 default case with FIXME trace while it should use 2.50
The following case has to be added to the 2.50 detection :
case 0x00000205: /* Win2003, ReactOS */
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https://bugs.winehq.org/show_bug.cgi?id=53907
Bug ID: 53907
Summary: SierraChart Freezes when allocating more than one
account
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: rtgriggs(a)gmail.com
Distribution: ---
Created attachment 73453
--> https://bugs.winehq.org/attachment.cgi?id=73453
Sierra Chart Order Allocation Crash
When adding allocation accounts in Sierra Chart all versions, Sierra Chart
freezes and requires a forced exit or eventually exits itself.
Issue:
SC hangs for a few seconds then exits after clicking the add button in the
order allocation menu. No message log. Just completely exits
Which chartbook does not seem to matter.
It happens 100% of the time.
Temporary fix: Click the remove button first to clear out the selection. Then
add. However, only 1 account can be added.
It occurs only during the time when setting up accounts to allocate/copy to.
Account copying is working once set up.
There is no SierraChart Log that captures error messages as it immediately
freezes. However, starting SC from a prompt does show issues. The crash
occurs in the last section 11 rows of data. The other rows earlier do not seem
to cause any issues.
The issues does not occur in Windows. Post #564 in the link has additional
detail. I am ertrader in the support discussion and regularly promote SC with
Wine when I started the thread a few years ago.
https://www.sierrachart.com/SupportBoard.php?ThreadID=29998&Page=23
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https://bugs.winehq.org/show_bug.cgi?id=53086
Bug ID: 53086
Summary: Free Video Converter needs certutil.exe
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://ssl-download.wondershare.com/video-converter-f
ree_full1129.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
During installation, Wondershare's Free Video Converter complains about being
unable to find CertUtil.exe
https://docs.microsoft.com/en-us/windows-server/administration/windows-comm…
f2623b3a2763758810404cbb279cd4456f3cd2bb
video-converter-free_setup_full1129.exe
https://videoconverter.wondershare.com/free-video-converter.html
Will update when I figure out what it's trying to do with certutil.
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https://bugs.winehq.org/show_bug.cgi?id=53085
Bug ID: 53085
Summary: Free Video Converter complains about being unable to
install .Net 2.0
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://ssl-download.wondershare.com/video-converter-f
ree_full1129.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 72506
--> https://bugs.winehq.org/attachment.cgi?id=72506
Error dialog
During installation of Wondershare's Free Video Converter it complains about
being unable to install .Net 2.0.
Workaround is "winetricks dotnet20".
f2623b3a2763758810404cbb279cd4456f3cd2bb
video-converter-free_setup_full1129.exe
https://videoconverter.wondershare.com/free-video-converter.html
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https://bugs.winehq.org/show_bug.cgi?id=53425
Bug ID: 53425
Summary: Printing and envelope from Lotus Approach crashes
Approach
Product: Wine-staging
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72813
--> https://bugs.winehq.org/attachment.cgi?id=72813
wine approach.exe > WineEnvelopeCrash.txt 2>&1
Fedora 36
Wine 7.12-1
Lotus Approach N99.8.0208.0800
Major as I can not print out invoices, so I can not get paid.
When I print an envelope from Lotus Approach (part of Smart Suite), it does not
print out the "to:" block and Approach crashes.
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http://bugs.winehq.org/show_bug.cgi?id=21940
Summary: Rise of Legends Demo crashes with null pointer
reference in msxml3?
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Once you get past bug 19539, you have to choose to ignore
two BHG errors; the game then starts and runs (though I got
no sound). Trying to play a campaign crashed for me quickly with
an msxml3 error (which is funny, since I had done winetricks msxml3,
and winecfg shows the override, but the backtrace still shows Wine's msxml3):
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7362be22).
Backtrace:
=>0 priv_from_xmlDocPtr+0x6(doc=(nil)) [dlls/msxml3/domdoc.c:127] in msxml3
1 xmldoc_add_ref+0x1d(doc=(nil)) [dlls/msxml3/domdoc.c:160] in msxml3
2 init_xmlnode+0x26(This=0x3fb63f8, node=0x7e222980, outer=0x3fb6418,
dispex_data=0x73666dec) [dlls/msxml3/node.c:1714] in msxml3
3 create_element+0x6c(element=0x7e222980) [dlls/msxml3/element.c:797] in
msxml3d
4 create_node+0x9d(node=0x7e222980) [dlls/msxml3/node.c:1736] in msxml3
5 queryresult_nextNode+0xdf(iface=0x3ff1120, nextItem=0x32ad60)
[dlls/msxml3/queryresult.c:267] in msxml3
6 xmlnode_selectSingleNode+0xd3(iface=0x1e9510, kqueryString="TRIBE_MASK",
resultNode=0x32ad60) [dlls/msxml3/node.c:1542] in msxml3
7 in legends (+0x6f34c) (0x0032b2dc)
...
0x7362be22 priv_from_xmlDocPtr+0x6 [dlls/msxml3/domdoc.c:127] in msxml3: movl
0x0(%eax),%eax
127 return doc->_private;
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https://bugs.winehq.org/show_bug.cgi?id=52361
Bug ID: 52361
Summary: Spaceforce: Only a few columns of pixels are drawn
when video plays
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-45836/Spaceforce-
Rogue-Universe-Demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 71547
--> https://bugs.winehq.org/attachment.cgi?id=71547
console output with msvideo and avifile channels enabled
At first sight, it looks the video are completely black. It is not the case.
One can see at the very left of the screen one (?) column of pixels drawn when
video plays.
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http://bugs.winehq.org/show_bug.cgi?id=34040
Bug #: 34040
Summary: QuickBooks SS 2008 R1 crashes multiple times on second
run
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://dlm.download.intuit.com/SBD/QuickBooks/2008/R1/
QuickBooksSimpleStartDirect2008.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45237
--> http://bugs.winehq.org/attachment.cgi?id=45237
wine-1.6-rc5 console output
Running QB 2008 a second time after setting up a company file and closing the
application will cause multiple crashes that are caught by the application
itself.
To get this far:
1. winetricks -q dotnet20 msxml4 (Bug 34028 and Bug 34029)
2. Install.
3. Run and set up a company file and save it.
4. Exit application.
5. Run application.
Tried msxml3 but this simply causes the application to hang.
NOTE: Native msxml3 cannot be installed before the first run as this appears to
also cause Bug 34028.
Tried vcrun2005 too but it made no difference.
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http://bugs.winehq.org/show_bug.cgi?id=34028
Bug #: 34028
Summary: QuickBooks SS 2008 R1 fails to load due to licence
error
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msxml4
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45219
--> http://bugs.winehq.org/attachment.cgi?id=45219
wine-1.6-rc5 console output
QuickBooks SS 2008 R1 fails to load due to a "Could not initialize license
properties" error.
fixme:msxml:domdoc_setProperty Ignoring property L"NewParser", value {VT_I2:
-1}
fixme:msxml:domdoc_setProperty Ignoring property L"NewParser", value {VT_BOOL:
ffffffff}
[...]
fixme:msxml:domdoc_get_parseError (0x1aa674)->(0x32f2dc): creating a dummy
parseError
Workaround is "winetricks msxml4".
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https://bugs.winehq.org/show_bug.cgi?id=54135
Bug ID: 54135
Summary: JGlossator v5.0: Hovering textboxes not displaying
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: metcalsr(a)gmail.com
Distribution: ---
Created attachment 73666
--> https://bugs.winehq.org/attachment.cgi?id=73666
+mshtml
Application features hover-over translations for text in the search box. This
is not only an important QoL feature, but often provides alternative
translations which aid significantly in understanding the text. These hovering
boxes break under wine.
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https://bugs.winehq.org/show_bug.cgi?id=47067
Bug ID: 47067
Summary: Font is too wide in RPGMaker game Hello Charlotte
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64246
--> https://bugs.winehq.org/attachment.cgi?id=64246
Screenshot on Wine
The font in the game is too wide, meaning long lines are cut off.
Already tried winetricks allfonts, which doesn't help.
To reproduce, just download the game, run Game.exe and click Start in the
mainmenu.
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https://bugs.winehq.org/show_bug.cgi?id=53230
Bug ID: 53230
Summary: user32:win - test_activateapp() fails randomly with
fvwm
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:win - test_activateapp() fails randomly with fvwm. The failures
themselves change quite a bit from one run to the next, depending on where in
the function the failures start. It looks a bit like a race condition between
the test and the window manager.
Here is a relatively complete set:
win.c:10976: Test failed: Expected foreground window 0, got 01DE007C
win.c:10982: Test failed: Expected foreground window 001A013C, got 01DE007C
win.c:10992: Test failed: Expected foreground window 001A013C, got 00000000
win.c:10999: Test failed: Expected foreground window 001A013C, got 01DE007C
win.c:11001: Test failed: GetActiveWindow() = 00000000
win.c:11001: Test failed: GetFocus() = 00000000
win.c:11003: Test failed: Received WM_ACTIVATEAPP(0), did not expect it.
win.c:11011: Test failed: Expected foreground window 001A013C, got 00000000
win.c:11013: Test failed: GetActiveWindow() = 00000000
win.c:11013: Test failed: GetFocus() = 00000000
win.c:11021: Test failed: Received WM_ACTIVATEAPP(1), did not expect it.
https://test.winehq.org/data/patterns.html#user32:win
The failures don't seem to depend on the locale or bitness. However they only
happen in the TestBot VMs which happen to run fvwm (with a specially curated
configuration file) and don't happen on my box which runs KDE for instance.
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https://bugs.winehq.org/show_bug.cgi?id=49229
Bug ID: 49229
Summary: Regression Requiem: Rise of the Reaver mouse issue
since Release v5.0-rc3
Product: Wine-staging
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ergoschnuffel(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
radeon/amdgpu (same behaviour)
X11 on openbox
Game:
Requiem: Rise of the Reaver (http://www.playrequiem.com/)
Use case:
windowed multi client (transfer of items, shop open in the background etc.)
issues:
- need to click once to activate the game window and then it operates normally,
before it was a direct click through (activate game window and action in the
game)
- mouse cursor gets trapped in game window A while moving the mouse to game
window B and activating game window B (game window A/B overlapping a bit since
monitor resolution).
My issues started between Release v5.0-rc2 and Release v5.0-rc3 (update of the
raw input patches?) and are still on going.
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https://bugs.winehq.org/show_bug.cgi?id=45772
Bug ID: 45772
Summary: Neo Manager needs 'pnputil.exe /a'
Product: Wine
Version: 3.15
Hardware: x86
URL: http://support.renlearn.com/techkb/download/NEOManager
3_9_3USPC.zip
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: pnpmgr
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Continued from bug 45735.
The installer runs `PnPUtil /a C:\Windows\Inf\AsUSBDrv.inf` to install its
drivers. This fails since Wine doesn't implement pnputil.exe.
Relevant part of wine log:
Z:\home\hazel\Downloads\NEOManager3_9_3USPC>PnPUtil /a
C:\Windows\Inf\AsUSBDrv.inf
Can't recognize 'PnPUtil /a C:\Windows\Inf\AsUSBDrv.inf' as an internal or
external command, or batch script.
hazel@watership:~/Downloads$ sha1sum NEOManager3_9_3USPC.zip
a844ab468a2c2034c0404f7fc655b7746c410d11 NEOManager3_9_3USPC.zip
hazel@watership:~/Downloads$ du -sh NEOManager3_9_3USPC
70M NEOManager3_9_3USPC
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http://bugs.winehq.org/show_bug.cgi?id=28678
Bug #: 28678
Summary: DirectDraw primary buffer is obscured by transparent
window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: octavian.voicu(a)gmail.com
Classification: Unclassified
Created attachment 36852
--> http://bugs.winehq.org/attachment.cgi?id=36852
Screenshot showing the obscured dialog.
When trying to exit from the game The Longest Journey (either via menu option
or pressing Alt+F4), a dialog box is shown with Yes/No options.
The application uses DirectDraw for rendering. The dialog box and mouse cursor
are rendered on an offscreen surface (dialog has an image as the background and
buttons use a custom implementation afaics), which is then blitted to the
primary buffer (happens like this when you force single buffer mode; with
double buffering it could be slightly different, but the overall effect is the
same).
The dialog is a parent of the main application window, uses the standard dialog
window class (atom #32270 or 8000 in hex) and has the WS_POPUP and
WS_EX_TRANSPARENT window styles. Window receives a WM_ERASEBKGND message, which
is handled by the default dialog proc by painting the background in the
standard window background color (gray in this case).
When primary buffer is blitted to the d3d surface
(ddraw_surface_update_frontbuffer which uses OpenGL), the rendering of the
dialog is masked by the window boundaries and the gray rectangle remains.
Dialog is interactable and you can click the buttons (if you can do that
without seeing where the mouse is).
The question is: how can we make the primary buffer draw over WS_EX_TRANSPARENT
child windows, as it works on native? Removing the WS_EX_TRANSPARENT style from
the dialog window (on runtime, using WinSpy++ 1.7) makes native's behavior
identical to current wine behavior (only a gray rectangle is visible).
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https://bugs.winehq.org/show_bug.cgi?id=54638
Bug ID: 54638
Summary: amazon music does not let wineserver quit (on
shutdown)
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)stegm.de
Distribution: ---
amazon music does not let wineserver quit (on shutdown). That results in
waiting for systemd to kill wineserver after 2 minutes.
Or wineserver -k must be run as user before shutdown.
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https://bugs.winehq.org/show_bug.cgi?id=43054
Bug ID: 43054
Summary: FlightUnlimited II crashes during map load, Unhandled
page fault on read access to 0x00000039 at address
0x41f87f (thread 0009)
Product: Wine
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 58220
--> https://bugs.winehq.org/attachment.cgi?id=58220
Log from FlightUnlimitedII
I recently installed Flight Unlimited II through Wine. After successfully
loading the menus (the game needs quartz.dll override, if not it crashes during
intro), I tried to play. Only to experience an error stating "Unhandled page
fault on read access to 0x00000039 at address 0x41f87f (thread 0009), starting
debugger...
Unhandled exception: page fault on read access to 0x00000039 in 32-bit code
(0x0041f87f)" being thrown in my face.
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https://bugs.winehq.org/show_bug.cgi?id=36211
Bug ID: 36211
Summary: Sybase PowerDesigner 16.5 'pdshell16.exe' (.NET 4.x
WPF app) reports scripting error, needs
VBScript_AddTypeLib implementation
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says ...
Prerequisite: 'winetricks -q dotnet40 vb6run'
You might need to navigate the main menu items multiple times until the
sub-menu popup shows up (another bug).
Main menu, select 'File' -> 'New Model' -> 'XML Model' -> 'XML Model Diagram'
A message box is shown, telling "scripting error occurred"
Unfortunately this isn't reproducible every time.
There seem to be multiple Wine bugs in this app, influencing each other :|
--- snip ---
fixme:vbscript:VBScript_AddTypeLib (0x6cddff8)->()
fixme:vbscript:VBScript_AddTypeLib (0x6cddff8)->()
fixme:vbscript:VBScript_AddTypeLib (0x6cddff8)->()
fixme:vbscript:VBScript_AddTypeLib (0x6cddff8)->()
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/9eed654e054520888429fb7ea1c9d8cc…
--- snip ---
447 static HRESULT WINAPI VBScript_AddTypeLib(IActiveScript *iface, REFGUID
rguidTypeLib,
448 DWORD dwMajor, DWORD dwMinor, DWORD dwFlags)
449 {
450 VBScript *This = impl_from_IActiveScript(iface);
451 FIXME("(%p)->()\n", This);
452 return E_NOTIMPL;
453 }
--- snip ---
$ sha1sum PowerDesigner165_DMR.exe
c74e4cfd99500d9e3e32713b302ea35bc3f911fb PowerDesigner165_DMR.exe
$ du -sh PowerDesigner165_DMR.exe
810M PowerDesigner165_DMR.exe
$ wine --version
wine-1.7.17-148-g2e5cb7a
Regards
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https://bugs.winehq.org/show_bug.cgi?id=54197
Bug ID: 54197
Summary: cuda-z and warpem fail in wine-staging 7.22 and later
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 73728
--> https://bugs.winehq.org/attachment.cgi?id=73728
screenshot of running cuda-z one wine-staging 7.22
cuda-z fails to run in wine-staging 7.22 and later. It reports the error "CUDA
not found. Please update the nvidia-driver.". cuda-z runs fine under
wine-staging 7.21 (and earlier) on the same machine with the same nvidia
driver.
The application "WarpEM" can be also not used anymore because it does not find
any GPU.
I suspect that disabling the nvcuda-support patches in wine-staging [1] is the
reason for this breakage.
I believe bug #54102 is related, but the bug report says that this occured
already in v7.21. But this issue is not reproducible to me in 7.21 only in
7.22.
[1]
https://gitlab.winehq.org/wine/wine-staging/-/commit/6c3797b3e8dba19698328c…
[2] https://bugs.winehq.org/show_bug.cgi?id=54102
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https://bugs.winehq.org/show_bug.cgi?id=54480
Bug ID: 54480
Summary: GPU Caps Viewer does not report any CUDA devices
Product: Wine-staging
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielyhwong(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
wine version 8.1 does not report any cuda devices in Caps viewer 1.58.01
$ deviceQuery
deviceQuery Starting...
CUDA Device Query (Runtime API) version (CUDART static linking)
Detected 2 CUDA Capable device(s)
CUDA
https://i.imgur.com/zbTiqfC.png
OpenCL
https://i.imgur.com/jvu8nde.png
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https://bugs.winehq.org/show_bug.cgi?id=37664
Bug ID: 37664
Summary: CUDA encoder does not work on MediaCoder x64 0.8.33
build 5680
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rickardj42(a)gmail.com
Distribution: ---
Created attachment 50128
--> https://bugs.winehq.org/attachment.cgi?id=50128
Screenshot of the error message
In MediaCoder x64 0.8.33 build 5680 attempting to select GPU encoder causes
error "No supported acceleration hardware detected", dispite the presence of an
NVidia GeForce 750ti in my system. Attempting to force GPU encoding using CUDA
encoder results in Error (14) on all items(general encoder error).
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https://bugs.winehq.org/show_bug.cgi?id=54739
Bug ID: 54739
Summary: oleaut32:typelib - The 64-bit
test_register_typelib_64() crashes in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
oleaut32:typelib - The 64-bit test_register_typelib_64() crashes in Wine:
typelib.c:7057: Test failed: got 00000002
typelib.c:8195: Test failed: got wrong return code: 2, side: 0200
typelib.c:8231: Test failed: got: 80040155, side: 0200
typelib.c:8235: Test failed: got: 80040154, side: 0200
Unhandled exception: page fault on read access to 0x0000000000000000 in 64-bit
code (0x00000000428dc1).
[...]
Backtrace:
=>0 0x00000000428dc1 in oleaut32_test (+0x28dc1) (0x0000000050e538)
1 0x000000004460c8 in oleaut32_test (+0x460c8) (0x000000621080c0)
2 0x0000000050dbeb in oleaut32_test (+0x10dbeb) (0x00000000ab4415)
3 0x0000000050d447 in oleaut32_test (+0x10d447) (0000000000000000)
4 0x0000007b629409 BaseThreadInitThunk+0x9(unknown=<internal error>,
entry=<internal error>, arg=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\kernel32\thread.c:61] in kernel32
(0000000000000000)
5 0x00000170061213 __wine_pop_frame(entry=000000000050D3E0,
arg=00000000003F0000)
[Z:\home\winetest\tools\testbot\var\wine\include\wine\exception.h:277] in ntdll
(0000000000000000)
6 0x00000170061213 RtlUserThreadStart+0x83(entry=[<register RSP not
accessible in this frame>, arg=[<register RSP not accessible in this frame>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\ntdll\thread.c:295] in ntdll
(0000000000000000)
0x00000000428dc1 oleaut32_test+0x28dc1: mov (%rcx), %rax
See https://test.winehq.org/data/patterns.html#oleaut32:typelib
Where:
2 == ERROR_FILE_NOT_FOUND
0x80040154 == REGDB_E_CLASSNOTREG
0x80040155 == REGDB_E_IIDNOTREG
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https://bugs.winehq.org/show_bug.cgi?id=50938
Bug ID: 50938
Summary: Stop alt key from getting stuck on alt-tab
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sojuz151(a)gmail.com
Distribution: ---
When you use alt-tab shortcut to switch to another window and then switch back
in, application will at no point receive alt key up signal. User needs to press
alt again to make this key unstuck. This behevior is observed in Plasma and in
lxde, both of them use alt-tab for windows switching.
Behaviour on windows:
alt key is not stuck in down position after alt-tabing out of any application
How to test:
this can be observed in any keyboard testing program. I used switch hitter for
testing.
Is it really a bug?
Maybe not. Still very annoying in full-screen games.
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https://bugs.winehq.org/show_bug.cgi?id=49787
Bug ID: 49787
Summary: Java fails to start with "Could not create the Java
Virtual Machine" - "Could not reserve enough space for
object heap"
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
You can download java from https://jdk.java.net/java-se-ri/7 (just unpack)
To reproduce, just go into "bin" and run "wine java -Xmx1024M -version".
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https://bugs.winehq.org/show_bug.cgi?id=49551
Bug ID: 49551
Summary: the installer tries to run Java 2 version 1.3.1 but
failed
Product: Wine
Version: 1.8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pritishparihar95(a)gmail.com
Distribution: ---
Created attachment 67691
--> https://bugs.winehq.org/attachment.cgi?id=67691
Installanywhere windows for reference
Installing Software Parashar Light Profession 7.0.1
After InstallAnywhere window no window comes up, I tried to find error code
fron winedbg
Error code:
WineDbg starting on pid 001c
0x7b85f870: subl $8,%esp
Invalid address (0x7b85f87a) for breakpoint 0, disabling it
Process of pid=001c has terminated
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https://bugs.winehq.org/show_bug.cgi?id=53928
Bug ID: 53928
Summary: ChangeDisplaySettingsExW Changing L"\\\\.\\DISPLAY1"
display settings returned -1
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alandms123(a)gmail.com
Distribution: ---
Created attachment 73486
--> https://bugs.winehq.org/attachment.cgi?id=73486
wine.log
OS: Arch Linux x86_64
Kernel: 6.0.8-arch1-1
nvidia drivers: 520.56.06-2
mesa: 22.2.3-1
WM: dwm
cpu: i5-11400h
dgpu: rtx 3050 laptop
igpu: intel uhd graphics (tgl gt1)
The only application I tried with was The Elder Scrolls Online.
Basically with these versions of wine (6.16, 6.23, 7.0, 7.19, 7.20, 7.21) when
using PRIME render offload (prime-run or setting the environment variables
manually) a black screen will appear, killing the game processes or wine will
not make X display anything again, the only way is switching to another tty and
killing X from there.
I did tried bisecting for a regression but couldn't go far, for example
compiling 6.1-6.23 fails with something like conflicting types for
‘ldap_connect’.
Also as I don't know which debug channel to provide the debug details the logs
doesn't say much besides:
016c:err:system:ChangeDisplaySettingsExW Changing L"\\\\.\\DISPLAY1" display
settings returned -1.
The only versions which works, are the wine-tkg
(https://github.com/Frogging-Family/wine-tkg-git/releases/tag/7.6.r12.g51472…)
and ge-proton
(https://github.com/GloriousEggroll/wine-ge-custom/releases/tag/GE-Proton7-33)
If I can figure how to solve the conflicting types for ‘ldap_connect’, I'll try
bisecting.
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http://bugs.winehq.org/show_bug.cgi?id=34178
Bug #: 34178
Summary: MiKTeX 2.9 (32-bit) fails to install
Product: Wine
Version: 1.6
Platform: x86-64
URL: http://miktex.org/download
OS/Version: Linux
Status: NEW
Keywords: download, Installer, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 34172
Classification: Unclassified
Noticed this while looking at bug 34172. I tried the 32-bit version, and get a
separate, but potentially related issue.
Download the installer from http://miktex.org/download
Install as normal. Eventually it gives an error during install:
==========
The operation could not be completed for the following reason:
The operation failed for some reason.
Details: C:\Program Files\MiKTeX 2.90\miktex/bin\initexmf.exe
==========
austin@aw25 ~ $ sha1sum basic-miktex-2.9.4813.exe
e8647f57fe866c00119ca8938785cacfaa5ca826 basic-miktex-2.9.4813.exe
austin@aw25 ~ $ du -h basic-miktex-2.9.4813.exe
155M basic-miktex-2.9.4813.exe
wine-1.6-178-g7944ca4
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https://bugs.winehq.org/show_bug.cgi?id=41647
Bug ID: 41647
Summary: TFM Music Maker controls are not usable
Product: Wine
Version: 1.9.22
Hardware: x86
URL: http://sega4ever.power-heberg.com/Download/tfmmaker152
.rar
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: notasas(a)gmail.com
Distribution: ---
After starting the program, click "Instruments" tab and try to adjust any of
the knobs. Nothing useful noticed in the terminal output. Just a guess it's an
issue message handling, so selected user32 component.
Tested to be broken on vanilla wine-1.9.22, wine-1.9.22 (Staging) and
wine-1.6.2. Works correctly on real Windows 7 and 8.1.
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http://bugs.winehq.org/show_bug.cgi?id=33326
Bug #: 33326
Summary: Sound problem with Game Maker 8.0 games
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: georgiev_1994(a)abv.bg
Classification: Unclassified
When Im starting a game created from Game Maker 8.0 Po it's sound does not
start. This is happening with every game Im trying to run. This is caused maybe
because of the sound system of Game Maker built games. Here I will give a link
just to one game which runs just perfect with Windows OS but not perfect at all
with Wine.
http://sandbox.yoyogames.com/games/205913/download
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https://bugs.winehq.org/show_bug.cgi?id=40119
Bug ID: 40119
Summary: Irfanview 4.x: selection cursor is not correctly
aligned
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Ulf.Zibis(a)gmx.de
Distribution: ---
- select an area in an image
- correct the selection by dragging the left selection border to another
position
--> the double-ended arrow cursor ofen is not correctly aligned with the
selection border
I guess this happens, when the image is zoomed.
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https://bugs.winehq.org/show_bug.cgi?id=53682
Bug ID: 53682
Summary: wineboot shows "user_check_not_lock BUG: holding USER
lock" on aarch64 since wine-7.14
Product: Wine
Version: 7.14
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: PuetzKevinA(a)JohnDeere.com
Distribution: ---
I recently updated our builds to past wine-7.0, and began encountering a
wineboot failure on aarch64
> 0040:err:system:user_check_not_lock BUG: holding USER lock(64)
> s\system32\rundll32.exe: /home/yukondev/workspace/wine/dlls/win32u/sysparams.c:400: user_check_not_lock: Assertion `0' failed.
> 0040:err:seh:call_function_handlers invalid frame 21f410 (0000000000022000-0000000000120000)
> 0040:err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception.
After some bisecting, I narrowed this down to being a regression between 7.13
and 7.14, and then further narrowed it to
https://source.winehq.org/git/wine.git/commit/d50112b4b6e82782d3924a8dbd443…
Somehow the call to KeUserModeCallback( NtUserLoadSysMenu,... ) at
https://gitlab.winehq.org/wine/wine/-/blob/d50112b4b6e82782d3924a8dbd443f82…
does not properly return.
I think that commit is mostly a false lead though, the translation of syscall
NtUserCreateWindowEx to a syscall just exposed a latent bug in
KeUserModeCallback/__wine_syscall_dispatcher on aarch64, since having
NtUserCreateWindowEx be a syscall means KeUserModeCallback can no longer use
its "if we have no syscall frame, call the callback directly" simple path
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/ntdll/unix/signal_ar…
What seems to be actually at fault is that, inside of User32LoadSysMenu (the
actual function invoked by KeUserModeCallback), is a call to NtUserCreateMenu -
which is *also* a syscall. This call doesn't crash, and in fact all of
User32LoadSysMenu runs to completion. But when it goes through
__wine_syscall_dispatcher, the stack pointer is restored to be `$sp =
arm64_thread_data()->syscall_frame`
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/ntdll/unix/signal_ar…
- i.e. it points to &callback_frame, back on the stack of KeUserModeCallback.
And this is *not* the bottom of the stack; there's compiler-generated
prologue/epilogue to restore various non-volatile registers.
0x0000ffffaa0247b4 <KeUserModeCallback+0>: sub sp, sp, #0x450
0x0000ffffaa0247b8 <KeUserModeCallback+4>: stp x29, x30, [sp]
0x0000ffffaa0247bc <KeUserModeCallback+8>: mov x29, sp
0x0000ffffaa0247c0 <KeUserModeCallback+12>: stp x19, x20, [sp, #16]
0x0000ffffaa0247c4 <KeUserModeCallback+16>: stp x21, x22, [sp, #32]
0x0000ffffaa0247c8 <KeUserModeCallback+20>: str w0, [sp, #56]
0x0000ffffaa0247cc <KeUserModeCallback+24>: str x1, [sp, #48]
0x0000ffffaa0247d0 <KeUserModeCallback+28>: str w2, [sp, #60]
0x0000ffffaa0247d4 <KeUserModeCallback+32>: mov x21, x3
0x0000ffffaa0247d8 <KeUserModeCallback+36>: mov x20, x4
0x0000ffffaa0247dc <KeUserModeCallback+40>: add x19, sp, #0x40 //
x19=&callback_frame
So any code that runs inside this syscall that uses the first 0x40 bytes of
stack is trampling these variables in the frame of KeUserModeCallback.
Eventually User32LoadSysMenu returns back into KiUserCallbackDispatcher, which
passes it into NtCallbackReturn, which does a __wine_longjmp back into the
KeUserModeCallback,and we exit from the __wine_setjmp for the second time
(returning 0) and get to `return callback_frame.status`
https://gitlab.winehq.org/wine/wine/-/blob/wine-7.17/dlls/ntdll/unix/signal….
But then the epilogue starts peeling off the stack
=> 0x0000ffffaa024864 <+176>: ldr w0, [sp, #1088]
0x0000ffffaa024868 <+180>: ldp x19, x20, [sp, #16]
0x0000ffffaa02486c <+184>: ldp x21, x22, [sp, #32]
0x0000ffffaa024870 <+188>: ldp x29, x30, [sp]
0x0000ffffaa024874 <+192>: add sp, sp, #0x450
0x0000ffffaa024878 <+196>: ret
and the link register $x30 = (void *) 0xffffaa024984 <NtCallbackReturn+104>,
rather than 0xffffa8f0ccdc <copy_sys_popup+44> as it was when it was pushed in
the prologue.
It's overwritten several times along the way, but I don't think any of these
call sites are at fault; they are just writing to what they think is their own
stack frame, unaware that __wine_syscall_dispatcher adjusted $sp to too-high a
value and they are overwriting space that belongs to KeUserModeCallback.
The specific places that overwrote this entry on the stack were
#0 0x0000ffffa8f37a48 in NtUserCallOneParam (arg=0, code=2) at
/home/yukondev/workspace/wine/dlls/win32u/sysparams.c:5357
#1 0x0000ffffaa022cf0 in __wine_syscall_dispatcher () from
/opt/wine/bin/../lib/wine/aarch64-unix/ntdll.so
which set it to 0xffffaa022cf0 <__wine_syscall_dispatcher+272>
#0 insert_menu_item (ret_pos=0x21f538, flags=1024, id=4294967295,
handle=0x10042) at /home/yukondev/workspace/wine/dlls/win32u/menu.c:438
#1 NtUserThunkedMenuItemInfo (handle=0x10042, pos=4294967295, flags=1024,
method=1, info=0x11f528 <opengl_func_names+680>, str=<optimized out>) at
/home/yukondev/workspace/wine/dlls/win32u/menu.c:1297
#2 0x0000ffffaa022cf0 in __wine_syscall_dispatcher () from
/opt/wine/bin/../lib/wine/aarch64-unix/ntdll.so
which set it to NULL
and
0x0000ffffaa023a0c in NtCurrentTeb () at
/home/yukondev/workspace/wine/dlls/ntdll/unix/signal_arm64.c:1449
1449 {
(gdb) bt
#0 0x0000ffffaa023a0c in NtCurrentTeb () at
/home/yukondev/workspace/wine/dlls/ntdll/unix/signal_arm64.c:1449
#1 0x0000ffffaa02493c in ntdll_get_thread_data () at
/home/yukondev/workspace/wine/dlls/ntdll/unix/unix_private.h:70
#2 arm64_thread_data () at
/home/yukondev/workspace/wine/dlls/ntdll/unix/signal_arm64.c:163
#3 NtCallbackReturn (ret_ptr=0x0, ret_len=0, status=65602) at
/home/yukondev/workspace/wine/dlls/ntdll/unix/signal_arm64.c:784
#4 0x0000ffffaa022cf0 in __wine_syscall_dispatcher () from
/opt/wine/bin/../lib/wine/aarch64-unix/ntdll.so
which set it to 0xffffaa02493c <NtCallbackReturn+32>, and then 0xffffaa024978
<NtCallbackReturn+92>
, then 0xffffaa024984 <NtCallbackReturn+104>
The same sort of thing happens in the x86_64 dispatcher, but there it turns out
to be pretty harmless. The key difference is that the function prologue on
x86_64 used `push` instructions, and did so prior to the `sub` where it
allocated space for locals, so the things popped by the epilogue ended up above
callback_frame, rather than below it, and so are not smashed.
0x00007fd17b6dc1d2 <+0>: push %rbp
0x00007fd17b6dc1d3 <+1>: mov %rsp,%rbp
0x00007fd17b6dc1d6 <+4>: push %r14
0x00007fd17b6dc1d8 <+6>: push %r13
0x00007fd17b6dc1da <+8>: push %r12
0x00007fd17b6dc1dc <+10>: push %rdi
0x00007fd17b6dc1dd <+11>: push %rsi
0x00007fd17b6dc1de <+12>: push %rbx
0x00007fd17b6dc1df <+13>: sub $0xa0,%rsp
0x00007fd17b6dc1e6 <+20>: and $0xffffffffffffffc0,%rsp
0x00007fd17b6dc1ea <+24>: sub $0x560,%rsp
There is still a 32-byte gap between the $rsp of KeUserModeCallback and
¤t_frame that is briefly at risk, but
1. This seems to be the register parameter area of the Windows x64 ABI, which
is actually volatile space that belongs to the callee even though it's
allocated by the caller, so the compiler is not expecting it to survive across
function calls (in this case __wine_syscall_dispatcher_return).
https://docs.microsoft.com/en-us/cpp/build/stack-usage?view=msvc-170 discusses
how this "contains at least 4 entries", i.e. 32 bytes:
https://eli.thegreenplace.net/2011/09/06/stack-frame-layout-on-x86-64
2. It doesn't actually get smashed, because __wine_syscall_dispatcher subtracts
0x20 from the restored $rsp before actually making the syscall
(https://gitlab.winehq.org/wine/wine/-/blob/d50112b4b6e82782d3924a8dbd443f82…).
Which is presumably since the SysV ABI does *not* make any such reservation,
and so __wine_syscall_dispatcher needs to do so to be following the ms_abi.
So together, these mean that on x86_64, it would be OK if
__wine_syscall_dispatcher used these 32 bytes between the correct $rsp of
KeUserModeCallback and frame->syscall_table (though it doesn't seem to). And
the eventual callee gets a $rsp that does *not* overlap with KeUserModeCallback
(even though it would be legal for it to do so). I don't know that we have any
actual guarantee that callback_frame will be at the bottom, but in practice it
seems to be.
But on aarch64, there's important stuff below callback_frame, so this doesn't
work out.
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