https://bugs.winehq.org/show_bug.cgi?id=54617
Bug ID: 54617
Summary: KakaoTalk IM text edit window leaves artifacts when
the text overflows and scroll bar appears
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
Distribution: ---
KakaoTalk IM text edit window leaves artifacts when the text overflows and
scroll bar appears.
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https://bugs.winehq.org/show_bug.cgi?id=54581
Bug ID: 54581
Summary: SpeedCommander: SHELL32.dll.Shell_GetCachedImageIndexW
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peter.eszlari(a)gmail.com
Distribution: ---
https://www.speedproject.dehttps://www.sp-download.de/sc20/sc20_x64.exe
During installation I the following message box:
"SpeedCommander.exe has encountered a problem in module ntdll.dll and needs to
close."
On the command line:
wine: Call from 7BC2BF40 to unimplemented function
SHELL32.dll.Shell_GetCachedImageIndexW, aborting
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https://bugs.winehq.org/show_bug.cgi?id=54364
Bug ID: 54364
Summary: RtlGenRandom fails on systems with more than 128 cores
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: tjeerd.bakker38(a)gmail.com
Distribution: ---
WinHttpSendRequest() fails with ERROR_OUTOFMEMORY when the
WINHTTP_OPTION_UPGRADE_TO_WEB_SOCKET is set on systems with 256 cores. I've
tracked it down to dlls/advapi32/crypt.c.
RtlGenRandom is implemented by calling
NtQuerySystemInformation(SystemInterruptInformation, ...) with a buffer
sufficient for the data from at most 128 CPUs. The buffer size is determined by
the #define in line 2393:
#define MAX_CPUS 128
Changing this line to
#define MAX_CPUS 256
make the problem go away for me, but the problem will probably return when
someone builds a system with even more cores. I would suggest implementing
RtlGenRandom() with a better source of randomness instead.
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https://bugs.winehq.org/show_bug.cgi?id=54318
Bug ID: 54318
Summary: Rich Edit inserts newly composed text at wrong
position when system IME composition ends while a
selection is active
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: huw(a)codeweavers.com
Distribution: ---
When the user attempts to perform select-and-replace with newly composed text
from system IME (fcitx5) as the replacement, Rich Edit inserts the new text at
the _ending_ character position of the current selection, instead of the
_starting_ character position.
Steps to reproduce:
1. Activate fcitx5 (Hangul).
2. Enter the following text: "[ABCXYZ]"
3. Select the following text: "ABC"
4. Compose a character.
Expected behaviour:
The composed character should replace "ABC".
Actual behaviour:
The text "ABC" is erased, but the newly composed character is inserted after
"Z", before "]".
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https://bugs.winehq.org/show_bug.cgi?id=54030
Bug ID: 54030
Summary: Snagit needs Win32_Volume class ( 'select deviceid
from win32_volume where driveletter =C:')
Product: Wine
Version: 7.22
Hardware: x86-64
URL: https://download.techsmith.com/snagit/releases/snagit.
exe
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 73598
--> https://bugs.winehq.org/attachment.cgi?id=73598
+wbemprox log
(prerequisite: winetricks -q dotnet48 d3dcompiler_47 arial)
The program stops instantly with:
03e4:fixme:wmic:wmain command line switch
L"/namespace:'\\\\root\\virtualization\\v2'" not supported
so I disabled wmic (google says it is deprecated in win10) but this might
really deserve a seperate bugreport.
After that there's a crash, which seems to be related to:
014c:trace:wbemprox:wbem_services_ExecQuery 0000000003CD4FB0, L"WQL", L"select
deviceid from win32_volume where driveletter =\"C:\"", 0x30, 0000000000000000,
000000000011E1B0
After fixing up some hacky patch with bogus values (i don't know how to
implement this properly) it starts into the loginscreen, so this seems enough
to get it running.
There`s also a query for L"SELECT * FROM WmiMonitorBasicDisplayParams" that
seems missing, but this doesn't seem to affect the startup of the program.
Attached log (+wbemprox) (with bogus hack applied)
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https://bugs.winehq.org/show_bug.cgi?id=53274
Bug ID: 53274
Summary: adsldp:ldap - test_ParseDisplayName() sometimes fails
to connect to the server
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
adsldp:ldap - test_ParseDisplayName() sometimes fails to connect to the server:
ldap.c:194: Test failed: 13: got 0x8007203a, expected 0
https://test.winehq.org/data/patterns.html#adsldp:ldap
0x8007203a == HRESULT_FROM_WIN32(ERROR_DS_SERVER_DOWN)
There are two known cases where this error happened:
* 2022-05-26 debian11 wow64
* 2022-06-23 debiant wow32
This may indeed correspond to times when the server was not accessible. However
it is strange that this impacted Wine both times.
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https://bugs.winehq.org/show_bug.cgi?id=54663
Bug ID: 54663
Summary: ldp.exe crashes on unimplemented function
wldap32.dll.ldap_set_dbg_flags
Product: Wine
Version: 8.3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74178
--> https://bugs.winehq.org/attachment.cgi?id=74178
Console output
ldp.exe is Microsoft's GUI LDAP client, which was part of the Windows XP
Service Pack 2 Support Tools and is still available on Windows 10 by installing
the Windows feature "Active Directory Lightweight Directory Services".
Steps to reproduce:
1. Create a 32-bit Wine bottle and set the Windows version to XP.
2. Run `winetricks mfc42`.
3. Run `wine WindowsXP-KB838079-SupportTools-ENU.exe`.
4. Run `wine 'C:\Program Files\Support Tools\ldp.exe'`.
The program will not start.
$ sha256sum WindowsXP-KB838079-SupportTools-ENU.exe
7927e87af616d2fb8d4ead0db0103eb845a4e6651b20a5bffea9eebc3035c24d
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https://bugs.winehq.org/show_bug.cgi?id=36891
Bug ID: 36891
Summary: Polygon() draws different edges than in Windows
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: sashoalm(a)gmail.com
The Polygon() function does not draw in the same way in Wine as in Windows.
While it looks very similar visually, there are some pixels at the edges that
are different. Since the goal of Wine is to replicate Windows behavior
perfectly, this deviation would be a bug.
The difference is difficult to spot, but it can be noticed if you rapidly
switch between the images, or if you compare them pixel by pixel with a
program.
I have made a test program that draws an inclined rectangle using XFORM and
Polygon() into a memory DC, which I then save to a bitmap. The resulting
bitmaps when ran under Windows and Wine are slightly different.
Image under Windows:
https://drive.google.com/file/d/0B9PGUhmmnsm1Q00waFJLSGtEeEU/edit?usp=shari…
Image under Wine:
https://drive.google.com/file/d/0B9PGUhmmnsm1X1ZVR1UtbDBPMHc/edit?usp=shari…
This is the relevant code I used to draw the image. Note that it's the XFORM
matrix that makes the rectangle be inclined (it would be parallel to the
coordinate system without a world-transform):
XFORM xform;
memset(&xform, 0, sizeof(xform));
double angle = 15*(PI/180); // 15 degrees incline.
xform.eM11 = cos(angle);
xform.eM12 = sin(angle);
xform.eM21 = -sin(angle);
xform.eM22 = cos(angle);
xform.eDx = 0;
xform.eDy = 0;
SetGraphicsMode(hdc, GM_ADVANCED);
SetWorldTransform(hdc, &xform);
HBRUSH hbr = CreateHatchBrush(HS_BDIAGONAL, RGB(255, 0, 0));
SelectObject(hdc, hbr);
POINT p[4]={100,0,200,0,200,100,100,100};
Polygon(hdc, p, 4);
I can provide the full test project if requested.
Note: I have tested on both Windows 7 and Windows XP, and they produce exactly
the same images, only Wine produces a different image.
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https://bugs.winehq.org/show_bug.cgi?id=52541
Bug ID: 52541
Summary: Lost Ark crashes on startup
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: felineswift+wine(a)gmail.com
Distribution: ---
This MMORPG crashes with default settings.
0100:fixme:heap:RtlSetHeapInformation 0000000004700000 0 000000000011F3B0 4
stub
0100:fixme:heap:RtlSetHeapInformation 0000000004840000 0 000000000011F3B0 4
stub
0100:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0060:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
0060:fixme:mountmgr:query_property Faking StorageDeviceProperty data
0100:fixme:win:DisableProcessWindowsGhosting : stub
0100:fixme:msvcrt:__clean_type_info_names_internal (0000000004F048F0) stub
0100:fixme:msvcrt:__clean_type_info_names_internal (0000000004E8ACA8) stub
0100:fixme:msvcrt:__clean_type_info_names_internal (00000000043A95A8) stub
0100:fixme:msvcrt:__clean_type_info_names_internal (000000000456D5E8) stub
0100:fixme:msvcrt:__clean_type_info_names_internal (00000000043CA128) stub
0100:fixme:msvcrt:__clean_type_info_names_internal (0000000181DF8620) stub
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http://bugs.winehq.org/show_bug.cgi?id=18987
Summary: Prototype: Fails to start
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=21871)
--> (http://bugs.winehq.org/attachment.cgi?id=21871)
Wine-1.1.23
I'm using Wine 1.1.23 (compiled from source using gcc version 4.4.0 20090506
(Red Hat 4.4.0-4) ) on Fedora 11 i386.
The problem is that game crashes in the begging. It shows something about
registered trademarks and then probably intro movie should start (i can skip or
get crash) and then game makes first save which is failed because crash occurs.
Additional info:
ORM=fbo (backbuffer also causes crash)
GFX: NVIDIA 9xxx (drivers 185.18.14)
during crash: memory 160.1MB and VirtualMemory 2.7GB
I did "winetricks directx9 xact vcrun2005sp1" because application showed error
about Xaudio2 and msvcp80
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https://bugs.winehq.org/show_bug.cgi?id=46843
Bug ID: 46843
Summary: The Division 2 crashes at first settings screen
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: A.Fettouhi(a)gmail.com
Distribution: ---
Created attachment 63882
--> https://bugs.winehq.org/attachment.cgi?id=63882
Terminal output from running The Division 2 in Lutris.
I am trying to run The Division 2 via Lutris with wine tkg-4.3 (from the Lutris
repo). I am using the uplay version installed via the Lutris install script.
Both DXVK and ESync are turned. The game launches fine but after Ubisoft logo
you greeted with a simple setup screen. Here the game closes. I have attached
the output from the terminal in this bug report. Looking through the output
this entry seems to be the issue:
wine: Unhandled division by zero at address 0x1406d710b (thread 0117), starting
debugger...
I am on Arch Linux 64bit with KDE 5.15.3 using i7-6700K with a Nvidia 1080 GTX
using the 418.43 drivers.
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https://bugs.winehq.org/show_bug.cgi?id=49334
Bug ID: 49334
Summary: Binaries compiled with PyInstaller on Wine crash upon
creating temporary directories, affects Anaconda, too.
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rare_energy(a)protonmail.com
Distribution: ---
When using PyInstaller 3.6 on Wine version 5.0 and above, the resulting
binaries will crash upon running under Wine. The binaries will work on Windows
10.
This is the error:
[176] INTERNAL ERROR: cannot create temporary directory!
[176] LOADER: temppath is
Trying to install Anaconda, or running any of its binary packages excluding the
installer itself, results in the same error.
However, running wine as root allows the app to run just fine.
Apparently, this is a solution:
https://github.com/pyinstaller/pyinstaller/issues/4628#issuecomment-5868069…
The error on the PyInstaller issue tracker:
https://github.com/pyinstaller/pyinstaller/issues/4628https://github.com/pyinstaller/pyinstaller/issues/4423
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https://bugs.winehq.org/show_bug.cgi?id=49544
Bug ID: 49544
Summary: Toontown Corporate Clash: low FPS
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: corpclash(a)airmail.cc
Distribution: ---
Created attachment 67678
--> https://bugs.winehq.org/attachment.cgi?id=67678
Toontown Corporate Clash launcher and game output
Toontown Corporate Clash tends to give around 6-20 FPS during game play.
Especially in playgrounds such as Toontown Central. The game is also overall
pretty slow to startup and the loading screens take a long time to get through.
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https://bugs.winehq.org/show_bug.cgi?id=38022
Bug ID: 38022
Summary: CertOpenSystemStore with "CA" failed
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
Steps to reproduce:
$ wget https://bootstrap.pypa.io/ez_setup.py
$ wget http://www.orbitals.com/programs/py.exe
$ wine py.exe ez_setup.py
Expect result:
The python script should start to download files.
Actual result:
Download failed.
The reason is CertOpenSystemStore with "CA" failed.
See also:
https://github.com/python/cpython/blob/6e77979a5dc924c3b5a43aa617559c5f10b6…
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http://bugs.winehq.org/show_bug.cgi?id=26865
Summary: WinRAR cannot drag-drop extract files
Product: Wine
Version: 1.3.18
Platform: x86-64
URL: http://rarlabs.com/rar/wrar393.exe
OS/Version: Linux
Status: NEW
Keywords: download, integration
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Dragging files FROM Nautilus into WinRAR works fine.
Dragging files TO Nautilus from WinRAR doesn't do anything, it should extract
the relevant files.
Dragging from WinRAR to Winefile has no effect either, but I'm not sure if it
should.
Nothing of relevance in the console.
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https://bugs.winehq.org/show_bug.cgi?id=42769
Bug ID: 42769
Summary: Random freezing in Warframe
Product: Wine-staging
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pentarctagon(a)tutamail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57779
--> https://bugs.winehq.org/attachment.cgi?id=57779
warframe freeze log
Warframe randomly freezes while loading into/out of levels and while playing
the level. It is rare to be able to successfully complete a level without a
freeze occurring. Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=47439
Bug ID: 47439
Summary: Multiple .NET 4.x applications using
System.Windows.Forms.InputLanguage.get_LayoutName()
crash due to missing registry data
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
encountered with some .NET 4.x apps that make use of
'System.Windows.Forms.InputLanguage' class.
There is old bug 28170 ("Text Service and Input Languages" needs unimplemented
function USER32.dll.LoadKeyboardLayoutEx called") which contains some
information and partial registry snippets but here only the registry data is
required.
--- snip ---
...
002c:Call KERNEL32.FindNLSStringEx(015d124c L"",08400001,019b65b4
L"SYSTEM\\CurrentControlSet\\Control\\Keyboard
Layouts\\00000409",0000003a,015d4b70
L"\\",00000001,0034eb7c,00000000,00000000,00000000) ret=00b3711a
002c:Ret KERNEL32.FindNLSStringEx() retval=00000006 ret=00b3711a
002c:Call KERNEL32.FindNLSStringEx(015d124c L"",08400001,019b65c2
L"CurrentControlSet\\Control\\Keyboard Layouts\\00000409",00000033,015d4b70
L"\\",00000001,0034eb7c,00000000,00000000,00000000) ret=00b3711a
002c:Ret KERNEL32.FindNLSStringEx() retval=00000011 ret=00b3711a
002c:Call KERNEL32.FindNLSStringEx(015d124c L"",08400001,019b65e6
L"Control\\Keyboard Layouts\\00000409",00000021,015d4b70
L"\\",00000001,0034eb7c,00000000,00000000,00000000) ret=00b3711a
002c:Ret KERNEL32.FindNLSStringEx() retval=00000007 ret=00b3711a
002c:Call KERNEL32.FindNLSStringEx(015d124c L"",08400001,019b65f6 L"Keyboard
Layouts\\00000409",00000019,015d4b70
L"\\",00000001,0034eb7c,00000000,00000000,00000000) ret=00b3711a
002c:Ret KERNEL32.FindNLSStringEx() retval=00000010 ret=00b3711a
002c:Call KERNEL32.FindNLSStringEx(015d124c L"",08400001,019b6618
L"00000409",00000008,015d4b70
L"\\",00000001,0034eb7c,00000000,00000000,00000000) ret=00b3711a
002c:Ret KERNEL32.FindNLSStringEx() retval=ffffffff ret=00b3711a
002c:Call advapi32.RegOpenKeyExW(80000002,019b66d4
L"SYSTEM\\CurrentControlSet\\Control\\Keyboard
Layouts\\00000409",00000000,00020019,0034eca8) ret=04918a99
002c:Call ntdll.RtlInitUnicodeString(0034ebe0,019b66d4
L"SYSTEM\\CurrentControlSet\\Control\\Keyboard Layouts\\00000409") ret=7125815b
002c:Ret ntdll.RtlInitUnicodeString() retval=00000076 ret=7125815b
002c:Call ntdll.NtOpenKeyEx(0034eca8,00020019,0034ebe8,00000000) ret=7125818f
002c:Ret ntdll.NtOpenKeyEx() retval=c0000034 ret=7125818f
002c:Call ntdll.RtlNtStatusToDosError(c0000034) ret=7125819b
002c:Ret ntdll.RtlNtStatusToDosError() retval=00000002 ret=7125819b
002c:Ret advapi32.RegOpenKeyExW() retval=00000002 ret=04918a99
002c:trace:seh:raise_exception code=c0000005 flags=0 addr=0xfd36774 ip=0fd36774
tid=002c
002c:trace:seh:raise_exception info[0]=00000000
002c:trace:seh:raise_exception info[1]=00000000
002c:trace:seh:raise_exception eax=00000000 ebx=04090409 ecx=00000000
edx=019b630c esi=00000000 edi=0034ed48
002c:trace:seh:raise_exception ebp=0034ed54 esp=0034ed10 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00210246
002c:trace:seh:call_vectored_handlers calling handler at 0xcaa398 code=c0000005
flags=0
002c:Call KERNEL32.GetLastError() ret=00caa3c6
002c:Ret KERNEL32.GetLastError() retval=00000000 ret=00caa3c6
002c:trace:seh:call_vectored_handlers handler at 0xcaa398 returned 0
002c:trace:seh:call_stack_handlers calling handler at 0xc79eed code=c0000005
flags=0
002c:Call KERNEL32.GetLastError() ret=00b3af80
--- snip ---
Managed backtrace:
--- snip ---
0042:err:eventlog:ReportEventW L"Application: AWVSSAO_Launcher.exe\nFramework
Version: v4.0.30319\nDescription: The process was terminated due to an
unhandled exception.\nException Info: System.NullReferenceException\nStack:\n
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object,
System.Delegate, S"...
0042:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object.
at System.Windows.Forms.InputLanguage.get_LayoutName()
at Rek.Launcher.MainWindow.OnSourceInitialized(EventArgs args)
at System.Windows.Window.CreateSourceWindow(Boolean duringShow)
at System.Windows.Window.CreateSourceWindowDuringShow()
at System.Windows.Window.SafeCreateWindowDuringShow()
at System.Windows.Window.ShowHelper(Object booleanBox)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate
callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source,
Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at
System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object
state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean
preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg,
IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam,
IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate
callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source,
Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority
priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr
wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at Rek.Launcher.App.Main()
--- snip ---
.NET Framework source for reference:
https://github.com/dotnet/winforms/blob/f38a7a167d8f83924d43f8d2d8f2b030343…
In this case it's enough to have the base key created, without any
subkeys/data.
--- snip ---
$ wine reg add "HKLM\System\CurrentControlSet\Control\Keyboard
Layouts\00000409"
--- snip ---
$ wine --version
wine-4.11-192-g90a1e5d943
Regards
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https://bugs.winehq.org/show_bug.cgi?id=51742
Bug ID: 51742
Summary: No More Heroes 2: Desperate Struggle does not work in
fullscreen
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: justinrun(a)gmail.com
Distribution: ---
Created attachment 70625
--> https://bugs.winehq.org/attachment.cgi?id=70625
proton log
No More Heroes 2: Desperate Struggle does not display anything when set to run
in fullscreen. I see the process running in the system monitor, but it never
creates a fullscreen window. It just sits there idle.
When running in windowed mode, it works fine.
This issue affects other people as well from the GloriousEggroll discord, but I
do not think anyone reported it here yet.
I am on Linux Mint 20.2 with kernel 5.13, GTX 3080 with 470.62.02 drivers, and
launching the game in GE proton v6.16 via steam.
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https://bugs.winehq.org/show_bug.cgi?id=46769
Bug ID: 46769
Summary: Discord doesn't draw mouse cursor or receive clicks
unless used with a virtual desktop
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: throwawayaccx(a)gmail.com
Distribution: ---
Soon as I hover over the window the cursor disappears. Have to navigate with
keyboard or use a virtual desktop.
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https://bugs.winehq.org/show_bug.cgi?id=46768
Bug ID: 46768
Summary: Discord fails to download games
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: throwawayaccx(a)gmail.com
Distribution: ---
Created attachment 63778
--> https://bugs.winehq.org/attachment.cgi?id=63778
Wine log of launching Discord and trying to install a game through it.
Discord complains about server issues and fails to download games because of
that.
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https://bugs.winehq.org/show_bug.cgi?id=43775
Bug ID: 43775
Summary: Heroes of the Storm crash on start with d3d11
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59282
--> https://bugs.winehq.org/attachment.cgi?id=59282
terminal Output 2.17-staging with dx11
I don't know if the bug is in the non-staging version because Battlenet crash
in non-staging.
My game crash on my laptop with d3d11, I need to set the -dx9 argument to
correct this.
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https://bugs.winehq.org/show_bug.cgi?id=46474
Bug ID: 46474
Summary: GTA V crashing when loading the online mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jopiku(a)googlemail.com
Distribution: ---
Until a few days ago, the GTA V online mode could be started directly with
Steam Play for Linux/Proton without any problems. Latest Proton 3.16-6. This
worked until January 11th. Since January 12th no one can start GTA V in online
mode anymore:
-> https://github.com/ValveSoftware/Proton/issues/2211
-> https://github.com/ValveSoftware/Proton/issues/37#issuecomment-453743326
The Singleplayer works perfectly.
I have the same problems. If you start the game directly in online mode, it
loads for a while and crashes. A page appears in the Social Club client that
indicates an exception error.
There is a workaround that someone posted at Github, with which you can start
the game. By a STRACE on the GTAV.exe the abort is prevented when loading the
game and the online mode starts correctly:
-> https://github.com/ValveSoftware/Proton/issues/37#issuecomment-454812160
That´s the workaround:
1. In gnome terminal run:
until ps -C GTA5.exe >/dev/null; do sleep 1; echo "Waiting for GTA5.exe
process..."; done; strace -p $(ps -C GTA5.exe -o pid=)
2. start GTA5 via Steam (could be directly to Online mode)
I work with Linux Mint 19.1, Kernel 4.19.9, AMD Ryzen 5 1600X, AMD rx580 8GB,
16GB DDR4, Mesa 19.0 (Padoka PPA). But all other players with different
configurations have the same problem (see Github).
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