http://bugs.winehq.org/show_bug.cgi?id=29736
Bug #: 29736
Summary: Fallout 2 crashes at "Please Stand By" screen.
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mister_a(a)aol.com
Classification: Unclassified
Created attachment 38588
--> http://bugs.winehq.org/attachment.cgi?id=38588
FO2 in terminal
Look at attachments if you want to see the backlogs.
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https://bugs.winehq.org/show_bug.cgi?id=53792
Bug ID: 53792
Summary: Doorstop: builtin winhttp.dll is loaded instead of
native
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kubastaron(a)hotmail.com
Distribution: ---
Repro:
1. Download TestGame from
https://github.com/BepInEx/TestGame/releases/download/latest/TestGame.Mono.…
(or any other unity game) and extract it
2. Download doorstop from
https://github.com/NeighTools/UnityDoorstop/releases/download/v4.0.0/doorst…
and extract `x86/winhttp.dll` (or `x64/winhttp.dll` if your game is 64-bit)
next to `TestGame.exe`
3. Run `TestGame.exe`
On Windows it will create a `doorstop_*.log` file and start the game, but wine
will just start the game without running doorstop at all because it loads a
builtin winhttp.dll.
A working workaround is to set WINEDLLOVERRIDES="winhttp=n,b".
A potential solution is to make wine prefer native winhttp.dll like so:
> diff --git a/dlls/winhttp/Makefile.in b/dlls/winhttp/Makefile.in
> index 97266fbc92a..eb3618a0e5e 100644
> --- a/dlls/winhttp/Makefile.in
> +++ b/dlls/winhttp/Makefile.in
> @@ -3,6 +3,8 @@ IMPORTLIB = winhttp
> IMPORTS = uuid jsproxy user32 advapi32 ws2_32
> DELAYIMPORTS = oleaut32 crypt32 secur32 iphlpapi dhcpcsvc
>
> +EXTRADLLFLAGS = -Wb,--prefer-native
> +
> C_SRCS = \
> cookie.c \
> handle.c \
This is essentially the same bug as
https://bugs.winehq.org/show_bug.cgi?id=47053, but that one was using forked
doorstop and was specific to beat saber.
$ sha1sum doorstop_win_verbose_4.0.0.zip TestGame.Mono.Windows.2020.3.22f1.zip
ddb2de0fb15b7739127dd12b519c011182f7a628 doorstop_win_verbose_4.0.0.zip
943f40919616181ddf0555b77098ec94d1483f76 TestGame.Mono.Windows.2020.3.22f1.zip
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https://bugs.winehq.org/show_bug.cgi?id=48754
Bug ID: 48754
Summary: Fallout New Vegas sound glitch\crackling\missing
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
As title mentioning,
the audio effect missing or crackling sometimes,
the console showing
"
0071:fixme:qtdatahandler:myComponentRoutineProc unhandled select 0x28
0071:fixme:qtsplitter:QT_Process_Movie QuickTime cannot handle media
type(-2048)
"
these line happening continuously,
any idea to fix?
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https://bugs.winehq.org/show_bug.cgi?id=40838
Bug ID: 40838
Summary: I am able to install the Launcher. however as soon as
installation/updates are complete, the window crashes
into a small box at the upper right corner of my
screen, then crashes comepletely after that
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ak11(a)cox.net
Distribution: ---
Created attachment 54811
--> https://bugs.winehq.org/attachment.cgi?id=54811
NO THIS IS NOT THE SAME CASE AS bug 40628....the logs are different
I am able to install the Launcher. however as soon as installation/updates are
complete, the window crashes into a small box at the upper right corner of my
screen, then crashes comepletely after that.
Any ideas? I hope its an easy fix, i almost have it working!
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https://bugs.winehq.org/show_bug.cgi?id=44211
Bug ID: 44211
Summary: Wine (2.21) doesn't work anymore on any game on
FreeBSD
Product: Wine
Version: 2.21
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 59990
--> https://bugs.winehq.org/attachment.cgi?id=59990
Output of AC with csmt
FreeBSD/amd64 11.1 (the release version in december 2017)
Wine staging 2.21 32 bits (built from a 32 bits chroot)
nVidia 765m (nvidia-driver-384.59)
12 GB RAM (even if 32 bits applications take less, you have the information)
from my 32 bits chroot, I installed the nVidia driver
libGL.so -> libGL-NVIDIA.so.1
libGL.so.1 -> libGL-NVIDIA.so.1
libGLESv2.so -> libGLESv2-NVIDIA.so.2
libGLESv2.so.2 -> libGLESv2-NVIDIA.so.2
It always worked that way four months ago (last time I was on my computer)
So actually I tried Streets of Rogue and Assassin's Creed. I copy the output of
AC so you can see what the terminal says me. I set CSMT on one try and disabled
it on the second. (Assassin's Creed always worked in the past, that's why I
give you its output)
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http://bugs.winehq.org/show_bug.cgi?id=35234
Bug ID: 35234
Summary: Fallout: New Vegas launcher crashes when selecting a
DLC by double click
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46995
--> http://bugs.winehq.org/attachment.cgi?id=46995
terminal output
I browsed Bugzilla's already closed and currently opened bug reports related to
Fallout: New Vegas/Fallout 3, but haven't find anything similar to this. It's
not a new bug because I can reproduce it with Wine 1.4.1, 1.6.1, 1.7.9 as well.
The problem: when you start Fallout:New Vegas, the launcher offers an option
named <Data Files> where you can enable/disable the installed DLCs. If I
double-click on the name of the DLC, Wine produces a crash as can be seen in
the attached log.
Single clicking on the name of the DLC doesn't produce the crash.
This was tested with a clean wineprefix, without any dll overrides, dwrite and
gameoverlayrenderer already disabled.
Fedora 19 x86
X.Org X Server 1.14.4
Nvidia binary drivers 325.15
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https://bugs.winehq.org/show_bug.cgi?id=51260
Bug ID: 51260
Summary: KINGDOM HEARTS HD 1.5+2.5 ReMIX: Black Screen at
launch
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jakobdev(a)gmx.de
Distribution: ---
Created attachment 70134
--> https://bugs.winehq.org/attachment.cgi?id=70134
The terminal output while running
Launching KINGDOM HEARTS HD 1.5+2.5 ReMIX only results in a black screen. The
Game can be found here:
https://www.epicgames.com/store/de/p/kingdom-hearts-hd-1-5-2-5-remix. It was
launched using Legendary launcher with wine.
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https://bugs.winehq.org/show_bug.cgi?id=50601
Bug ID: 50601
Summary: gave this error when running application with wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benjaminlihao(a)gmail.com
Distribution: ---
Created attachment 69289
--> https://bugs.winehq.org/attachment.cgi?id=69289
backtrace error
I basically used the wine to open an application but when I opened it, the
application crashed and gave me an error.
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https://bugs.winehq.org/show_bug.cgi?id=52010
Bug ID: 52010
Summary: %USERPROFILE% environment variable gets ignored
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: docmax(a)gmx.de
Distribution: ---
i created a little batch file where %USERPROFILE% is set and when the app
starts it writes into that dir. this works in windows but in wine it gets
ignored (writing to c:\Users\user\...).
how can this be fixed?
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https://bugs.winehq.org/show_bug.cgi?id=53582
Bug ID: 53582
Summary: The Bat! macro has different results for %DATE on
Windows and in wine
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
I got a strange effect in the application TheBat! which I maintain in AppDB:
Some Background:
TheBat! has an internal macro system to automate for example templates for
mails and so on. This macro system has a function called %DATE. As a parameter,
I can provide a "d" for the day on a date like this %DATE("ddd"). Three "d"s is
for the abbreviated weekday name. So "Saturday" gives me "Sa".
The Problem:
In Windows 10 64bit this %DATE("ddd") (or also possible: %DATE="ddd") results
in: Sa, which is ok.
On top of wine this %DATE("ddd") results in "Sa.", which means there is a dot
behind the uppercase letter S and the lowercase letter a.
This is really interesting, but not ok. The added point is the problem.
To get deeper into this problem and provide more info to you please give me
some input...
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https://bugs.winehq.org/show_bug.cgi?id=45575
Bug ID: 45575
Summary: Skyrim: No controller input when multiple controllers
are connected
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
Skyrim works fine when I have one wired Xbox 360 controller plugged in but when
I have another one also plugged into my machine that I am not using neither
controller works with the game.
I have tested what the behavior is on Windows and Skyrim works fine when
multiple Xbox controllers are connected. When running through Wine none of the
controllers give any input.
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https://bugs.winehq.org/show_bug.cgi?id=51791
Bug ID: 51791
Summary: Unity 2019.4.29f1m, 2019.4.9f1 and 2019.2.17f1
(probably others) mess up the controller mapping
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: braiamp(a)gmail.com
Distribution: ---
When games use 2019.4.29f1m, 2019.4.9f1 or 2019.2.17f1 (older than 2019.2.17f1
seems to be not affected), they detect the wrong mapping. Dpad only detects
Left/Right as Up/Down and L/R triggers as Left/Right dpad. Is very likely a
issue with the Unity engine, but Proton 5.13 correctly handles these
situations. Changing the type of controller from Xbox to PS4 gets you different
mapping but less functional.
This affects the following games:
- Subnautica
- Subnautica Below Zero
- Death's Door
The affected versions of Unity were taken from each of these games.
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https://bugs.winehq.org/show_bug.cgi?id=48582
Bug ID: 48582
Summary: PlayStation Now: Controllers aren't detected with
Microsoft's native xinput1_3.dll
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: devilj(a)outlook.pt
Distribution: ---
Xbox One controllers (at least) aren't detected when using Microsoft's native
xinput1_3.dll, but they are working fine when using Wine's built-in version.
I captured a log using Wine's BUILT-IN implementation, but it doesn't say much.
The program polls "XInputGetStateEx" to get the state of indices 0 and 1:
004d:trace:xinput:XInputGetStateEx (index 0, state 0842FEB0)!
004d:trace:xinput:XInputGetStateEx (index 1, state 0842FEB0)!
And the respective +relay (using only the built-in module):
0040:Call xinput1_3.XInputGetStateEx(00000000,07edfeb0) ret=0048d99d
0040:Ret xinput1_3.XInputGetStateEx() retval=00000000 ret=0048d99d
0040:Call xinput1_3.XInputGetStateEx(00000001,07edfeb0) ret=0048d99d
0040:Ret xinput1_3.XInputGetStateEx() retval=0000048f ret=0048d99d
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https://bugs.winehq.org/show_bug.cgi?id=46151
Bug ID: 46151
Summary: XInput support doesn't support rumble on the DS4 (at
least)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: epigramx(a)yahoo.com
Distribution: ---
That would be a neat feature and it's lacking right now. All Xbox Controllers
support two motors on the device. It appears that currently Wine doesn't
provide that data to applications. I was interested in the DS4 specifically out
of the box but I support the feature may be missing on the actual Xbox
controllers as well.
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https://bugs.winehq.org/show_bug.cgi?id=45688
Bug ID: 45688
Summary: Gamepad appears both as dinput and xinput (eg.
Valkyria Chronicles)
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.corona(a)enst-bretagne.fr
Distribution: ---
AFAIU, on Windows a gamepad appears either on DirectInput or on XInput.
Some games are helpful and automatically work with both. For example, Valkyria
Chronicles apparently automatically switches between DirectInput and Xinput
based on the latests input.
On Wine >= 3.3, every gamepad appears both on DirecrInput and XInput. This is
useful because the gamepad can work both on DirectInput and XInput gamed.
However, on Valkyria Chronicles (for example) the effect is that the game
switches randomly between the two modes because it apparently sees the same
gamepad from both APIs. This can be seen because the buttons displayes on
screen change from numbered key labels ("1", "2", "3", etc.) and XInput based
key labels ("A", "B", "C", "D").
In order to sucessfully run the game, I has to disable the gamepad from
DirectInput (using "wine control"). This works, but prevents running
DirectInput only games without reconfiguration.
A possible workaround would be to have an option to disable DirectInput
gamepads if both libraries are mapped in the same process.
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https://bugs.winehq.org/show_bug.cgi?id=54696
Bug ID: 54696
Summary: Controller doesn't work in Marvel's Spider-Man
Remastered
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: windows.gaming.input
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Used Xbox One controller.
Lots of
0ae8:fixme:input:controller_QueryInterface
{1baf6522-5f64-42c5-8267-b9fe2215bfbc} not implemented, returning
E_NOINTERFACE.
Disabling windows.gaming.input is a workaround.
8.3-311-g446da60e78b
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https://bugs.winehq.org/show_bug.cgi?id=52371
Bug ID: 52371
Summary: Horizon Zero Dawn : Gamepad not recognized
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 71561
--> https://bugs.winehq.org/attachment.cgi?id=71561
+timestamp,+pid,+seh,+debugstr,+loaddll,+hid,+hidp,+xinput,+dinput,+plugplay
log
Hi,
With wine-7.0-rc5, my gamepad (XBox Series) is not recognized in-game - I tried
with wireless or wired mode and in both cases, the pad does not work.
On Win11, the gamepad is automatically recognized, no need to modify controller
in settings.
Tried with Proton-6.3 outside Steam and same issue.
Thanks,
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=44086
Bug ID: 44086
Summary: HiDPI: Consider evaluating `GDK_SCALE` for default DPI
size
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmenzel+bugs.winehq.org(a)molgen.mpg.de
Distribution: ---
Opening the Wine configuration on a HiDPI monitor, the fonts are very small.
Despite having the user to increase the DPI size under the tab *Graphics*,
environment variables like `GDK_SCALE` [1] should be evaluated, and the default
DPI number be adjusted accordingly.
[1] https://wiki.archlinux.org/index.php/HiDPI
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https://bugs.winehq.org/show_bug.cgi?id=38749
Bug ID: 38749
Summary: Left 4 Dead: text in terminal is unreadable
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilya-valeev(a)yandex.ru
Distribution: ---
Created attachment 51666
--> https://bugs.winehq.org/attachment.cgi?id=51666
Log
When I call terminal (`), I cant read some text (see screenshot). Font tips
from here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=19444
doesnt help.
Tried wine 1.6.2, 1.7.42 and 1.7.44. Debian 8. 1920x1080
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https://bugs.winehq.org/show_bug.cgi?id=48666
Bug ID: 48666
Summary: Left 4 Dead 2: freezes during loading when shader
detail set to higher than medium
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhopper(a)safe-mail.net
Distribution: ---
Created attachment 66522
--> https://bugs.winehq.org/attachment.cgi?id=66522
wine console output
only freezes when vulkan renderer used (DXVK) GL working fine, there used to be
a problem with this when GL was used in previous versions of wine but I
couldn't find that specific bug in the list
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https://bugs.winehq.org/show_bug.cgi?id=43040
Bug ID: 43040
Summary: steam version of Left 4 Dead 2 v2.1.4.7 prevents
connection to server with a 'client timed out' error
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: manoa(a)manoa.flnet.org
Distribution: ---
the bug occurs usually on the second attempt to connect to a server
in addition, once the error occurs it will persist, even after steam is
restarted
if not trying to connect to a server for a couple of minutes it may allow
connection, but if that connection fails, the next connection will have the
error
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https://bugs.winehq.org/show_bug.cgi?id=37158
Bug ID: 37158
Summary: Left 4 Dead pressing tab crashes the game
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nothingmuchheretosay(a)gmail.com
Pressing tab in a game, whether in Single or Multiplayer mode, the game will
crash.
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http://bugs.winehq.org/show_bug.cgi?id=23832
Summary: Mass Effect 2 stutter on initial rotation after
awakening
Product: Wine
Version: 1.2
Platform: x86
URL: http://masseffect.bioware.com/cdn/A/ME2_DEMO/MassEffec
t2DemoEN.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Using the saved game from bug 23684, restart the mission;
when you start waking up, press escape twice to skip the
movies. Now sweep the mouse to rotate yourself to look around.
On Windows, this is very smooth.
On Wine, there is a noticeable amount of stuttering.
The problem stops as soon as you've looked at enough of the room
to have it in cache, or something like that.
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https://bugs.winehq.org/show_bug.cgi?id=54352
Bug ID: 54352
Summary: Performance tanks when looking at occluded part of the
level
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mirh(a)protonmail.ch
https://github.com/doitsujin/dxvk/issues/1845
This is basically the equivalent of the missed optimization I had already
reported to dxvk (except wined3d had like half the framerate to begin with).
With the native nvidia d3d9 driver, you barely can spot a difference in the
Mass Effect comm room between looking at the emptiest wall in human history, or
the closed door behind that gives access to the rest of the ship.
With wined3d, I go from like 220fps to ~70.
Btw there's an apitrace in the thread above, if it can help.
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https://bugs.winehq.org/show_bug.cgi?id=53441
Bug ID: 53441
Summary: Origin Mass Effect Legendary Edition crashes with
errors
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xraphael75(a)protonmail.com
Distribution: ---
Created attachment 72818
--> https://bugs.winehq.org/attachment.cgi?id=72818
debug backtrace generated by wine
I installed EA Origin through Lutris. When I open Origin, I see all my games. I
installed Mass Effect Legendary Edition. But when I click the button to start
it, I get a bunch of errors. I have attached the debug info file that wine
created. I'm not sure what these errors mean or what to do.
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