https://bugs.winehq.org/show_bug.cgi?id=43984
Bug ID: 43984
Summary: Doom (2016) sometimes hangs upon exit
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: laci(a)monda.hu
Distribution: ---
Generally speaking, Doom (2016) runs flawlessly, but sometimes when I quit it
hangs.
I can see the following in the console:
fixme:bcrypt:BCryptGenRandom ignoring selected algorithm
fixme:bcrypt:BCryptCreateHash ignoring object buffer
fixme:bcrypt:BCryptCreateHash ignoring object buffer
fixme:bcrypt:BCryptGenRandom ignoring selected algorithm
fixme:bcrypt:BCryptCreateHash ignoring object buffer
fixme:bcrypt:BCryptCreateHash ignoring object buffer
fixme:bcrypt:BCryptGenerateSymmetricKey ignoring object buffer
fixme:bcrypt:BCryptGenRandom ignoring selected algorithm
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
AL lib: (WW) ReleaseThreadCtx: 0x7f46405e8e10 current for thread being
destroyed
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https://bugs.winehq.org/show_bug.cgi?id=53788
Bug ID: 53788
Summary: [XAUDIO2] - Godot 4 Windows EXE Runs In Linux WINE
v7.18, But Without Sound?
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: BetaMaxHero(a)Yahoo.com
Distribution: ---
Hi,
I'm helping test the upcoming release of Godot Engine 4.
- We built a Windows Desktop EXE executable of our Godot 4 game (Win 11 Pro
64).
- We copied over the built game's folder to our Linux Mint 21 Cinnamon 64 Bit.
- We ran game in Linux WINE current version 7.18.
- Game runs 100%, but no audio playing? (XINPUT2)
Any ideas, I'll forward what you say to Godot developers...
Jesse
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https://bugs.winehq.org/show_bug.cgi?id=44246
Bug ID: 44246
Summary: Call of Duty 4: GL_INVALID_OPERATION &
GL_OUT_OF_MEMORY
Product: Wine
Version: 2.21
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hardy.schumacher(a)gmx.de
Created attachment 60041
--> https://bugs.winehq.org/attachment.cgi?id=60041
Call of Duty 4: console log
When starting "Call of Duty 4" several warn messages can be seen on console.
Shortly after game mode has been entered, warnings from shader can be seen,
followed by message:
err:d3d:wined3d_debug_callback 0xf8ff878: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
After several seconds, this message is printed to console:
err:d3d:wined3d_debug_callback 0xf8ff878: "GL_OUT_OF_MEMORY error generated.
Failed to allocate memory for texture.".
And finally the game and wine instance are crashing.
I'm using FreeBSD-11.1-p3 on AMD64.
Wine is from port emulators/i386-wine-devel v2.21.
PC is running with NVIDIA driver 340.104.
Port graphics/mesa-dri is on v17.3.1.
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https://bugs.winehq.org/show_bug.cgi?id=49456
Bug ID: 49456
Summary: Silent Hill 4 movies don't play
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Silent Hill 4 movies don't play. I believe that this issue may have started
with wine-3.2 but is still present today on wine-5.11. I had uploaded two
Silent Hill 4 logs about this issue in the link below because i thought the
issues might be related.
https://bugs.winehq.org/show_bug.cgi?id=45762
On wine-5.11 i see this on a terminal when a movie is about to play.
0024:fixme:gstreamer:mpeg_splitter_sink_query_accept Unsupported subtype
{e436eb84-524f-11ce-9f53-0020af0ba770}.
0024:fixme:gstreamer:mpeg_splitter_sink_query_accept Unsupported subtype
{e436eb84-524f-11ce-9f53-0020af0ba770}.
0024:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111 for dll L"C:\\windows\\system32\\devenum.dll"
0024:err:ole:CoGetClassObject no class object
{da4e3da0-d07d-11d0-bd50-00a0c911ce86} could be created for context 0x1
00f8:fixme:gstreamer:DllGetClassObject {2d5507df-5ac9-4bb9-9c09-b280fc0bce01}
not implemented, returning CLASS_E_CLASSNOTAVAILABLE.
00f8:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111 for dll L"C:\\windows\\system32\\winegstreamer.dll"
00f8:err:ole:CoGetClassObject no class object
{2d5507df-5ac9-4bb9-9c09-b280fc0bce01} could be created for context 0x401
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https://bugs.winehq.org/show_bug.cgi?id=49469
Bug ID: 49469
Summary: Silent Hill 4 resolution problem when in virtual
desktop.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Silent Hill 4 resolution start at 640x480 in virtual desktop and if you try to
switch resolution it drops down to 400x300 and will not let you go back up.
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http://bugs.winehq.org/show_bug.cgi?id=34798
Bug #: 34798
Summary: Silent Hill Homecoming is incredibly SLOW.
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sov.info(a)mail.ru
Classification: Unclassified
It works fine on my comp under Windows 7 or 8, so it's characteristics (2,13
GGh x 2 core, 8 Gb RAM) are all ok.
The game menu and first videoscene fine too, but after that (when we should
start to control personage) it's slow as hell.
I see that game is fully playable, so is it a some kind of regression?
Also - i don't install any components via winetricks. Maybe all that happens
because of it?
I created a *really* gigantic log.
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https://bugs.winehq.org/show_bug.cgi?id=45762
Bug ID: 45762
Summary: Metal Gear Solid 2 Movies No Longer Play.
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Metal Gear Solid 2 the movies don't play any more. In wine-1.9.10 the
movies play. I have not tested to see exactly to see where the bug
was introduced. I will try and go that later on.
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http://bugs.winehq.org/show_bug.cgi?id=18391
Summary: Postal 2 - Brightness settings apply themselves to the
Desktop.
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://www.gopostal.com/freestp.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pvtpuddin(a)gmail.com
I have the Gog.com version of Postal 2, so I don't have the native Linux
version. But when I run Postal 2 in either a virtual desktop, or fullscreen,
the game's brightness settings apply themselves to the rest of the desktop.
The default brightness settings washed everything out. And changing the
brightness in game, you could see the desktop getting brighter or darker.
If you don't have Postal 2, you could test this with the free demo of the
Multiplayer part. You don't have to play the game to see this bug, it'll
happen at the menu.
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https://bugs.winehq.org/show_bug.cgi?id=41749
Bug ID: 41749
Summary: Cannot change volume in Ether One Redux
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
It is possible to move the sliders, however this does not seem to have any
effect on the actual volume. Especially the environment sounds do not seem to
be affected at all. Therefore it is quite hard (sometimes even impossible) to
understand the dialogs.
I tried pulse and alsa.
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https://bugs.winehq.org/show_bug.cgi?id=41798
Bug ID: 41798
Summary: The Solus Project crashes while loading with a "Fatal
Error" message
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56226
--> https://bugs.winehq.org/attachment.cgi?id=56226
Wine 1.9.23-141-g1e78138 terminal output
Wine version:
1.9.23-141-g1e78138
Windows 7 prefix.
When I attempt to run The Solus Project, it crashes with an error message
"Fatal Error".
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https://bugs.winehq.org/show_bug.cgi?id=46250
Bug ID: 46250
Summary: UT4 based games have performance issues (Hellblade:
Senua's Sacrifice, Conarium, Hatred, Observer)
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: performance, win64
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Listed games have a heavy stuttering. Disabling gameoverlayrenderer64 is a
workaround.
wine-3.21-313-gcda846b8cb
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https://bugs.winehq.org/show_bug.cgi?id=48429
Bug ID: 48429
Summary: Unity3D , UnrealEngine : rotated screen resolution
isn't detected
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: sorel.johann(a)yandex.com
Distribution: ---
System : Manjaro, xfce
Hardware : geforce gtx-970 with proprietary driver
Likely on all distribution and wine versions.
When running any Unity or Unreal Engine game in directx 9 or 11 with a rotated
screen the resolution availables at startup are indicated as if the screen was
in landscape mode instead of portrait.
As a result the rendering is cropped at the center of the screen.
Using lutris I have try different other wine versions and configurations
(virtual desktop, dxvk, ...) without success.
The only related message I could find in bugzilla or the forum is :
https://forum.winehq.org/viewtopic.php?t=30103
Not sure if this is a bug or an enhancement.
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https://bugs.winehq.org/show_bug.cgi?id=42728
Bug ID: 42728
Summary: Error: GL_INVALID_OPERATION error generated. Query
object not found. (Affects GRIP)
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 57715
--> https://bugs.winehq.org/attachment.cgi?id=57715
Grip.exe launched - console output before spam of GL_INVALID_OPERATION messages
As I start GRIP (Unreal Engine 4/DX11 racing game available on Steam), the game
gets easily stuck at in-game loading splash screen. As I check the console
output, I get *massive spam* of the following message:
err:d3d:wined3d_debug_callback 0x8aea440: "GL_INVALID_OPERATION error
generated. Query object not found.".
It repeats over and over again until I need to kill the executable.
The latest log file I saved, I counted that this error message was repeated
over 18.3 MILLION times (yes, you read it right), making the log file itself
almost 2GB at size. Only, and only this single message was repeated, nothing
else.
Console output before the spam was as showed in the attachment. I'm sorry I
don't provide the full log, since it contains over 20 000 lines of text. If
someone sees that important, please let me know. Basically, the lines showed in
the attachment were repeated over and over again from the very beginning, until
the massive spam of that 'GL_INVALID_OPERATION' error appeared just before the
game were accessing in-game menu which contains DX11 graphics.
Used configuration:
Wine 2.4 git + Wine-staging-git, no dll overrides, clean 64-bit prefix. No CSMT
or any other Staging related stuff enabled in winecfg. The game launched via
Windows version of Steam client.
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https://bugs.winehq.org/show_bug.cgi?id=40807
Bug ID: 40807
Summary: Unreal Engine 4 Prerequisites Setuo (x64) fails with
"Invalid ACL"
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 54738
--> https://bugs.winehq.org/attachment.cgi?id=54738
Terminal output in Wine 1.9.12 Windows 7 64-bit prefix
When attempting to run UE4PrereqSetup_x64.exe the installation fails because of
an "Invalid ACL" error.
This redistributable installer comes with every new Unreal Engine 4 game but I
am not sure where to find a standalone version that one can upload anywhere. I
do know there are some Unreal Engine 4 demos out on IndieDB:
http://www.indiedb.com/engines/unreal-engine-4/downloads
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https://bugs.winehq.org/show_bug.cgi?id=43479
Bug ID: 43479
Summary: Texture Bugs
Product: Wine-staging
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: footballteam000(a)wp.pl
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Some texture are black and sometimes with red strips.
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https://bugs.winehq.org/show_bug.cgi?id=51204
Bug ID: 51204
Summary: Subnautica Below Zero doesn't start the game, or load
saved game
Product: Wine-staging
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: braiamp(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Using Subnautica Below Zero from Epic Games store, while starting a new game or
loading a previously saved game, the process stops without any printed message.
Stable and development branch are able to start the game using the same prefix.
Subnautica (non-below zero) is able to start on every branch.
002c:fixme:winediag:LdrInitializeThunk wine-staging 6.9 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
00f8:fixme:heap:RtlSetHeapInformation 00000000020A0000 0 000000000062CF20 4
stub
0128:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
wine: configuration in L"/home/braiam/.wine-dxvk" has been updated.
0140:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0140:fixme:imm:ImmReleaseContext (0000000000030058, 0000000062350560): stub
0140:fixme:wbemprox:client_security_SetBlanket 00000000660C2D60,
0000000062368AF0, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
0140:fixme:wbemprox:client_security_Release 00000000660C2D60
0140:fixme:service:I_ScRegisterDeviceNotification Notification filters are not
yet implemented.
0140:fixme:service:I_ScRegisterDeviceNotification Notification filters are not
yet implemented.
0140:fixme:service:I_ScRegisterDeviceNotification Notification filters are not
yet implemented.
0140:fixme:win:RegisterTouchWindow (0000000000030058 00000000): stub
0140:fixme:wbemprox:client_security_SetBlanket 00000000660C2D60,
0000000072521D90, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
0140:fixme:wbemprox:client_security_Release 00000000660C2D60
0140:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags
0x00000030
0140:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags
0x00000030
0140:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags
0x00000030
0218:fixme:ver:GetCurrentPackageId (000000006D81FE10 0000000000000000): stub
022c:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA,
000000006FD2FE10
0140:fixme:wbemprox:client_security_SetBlanket 00000000660C2D60,
0000000073DF74B0, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
0140:fixme:wbemprox:client_security_Release 00000000660C2D60
0140:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags
0x00000030
0140:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags
0x00000030
-- Here it tries to start --
0148:fixme:file:CancelSynchronousIo (000000000000009C): stub
0148:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000011FD70
0284:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000011FD70
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https://bugs.winehq.org/show_bug.cgi?id=48725
Bug ID: 48725
Summary: Build, package and distribute the themes created by
ReactOS project
Product: Wine
Version: 5.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Wine has capability of theming using `msthemes` files. But none are available
in the distro.
ReactOS contributors have created some libre themes.
https://github.com/reactos/reactos/tree/master/media/themes
It'd be nice to build and package them, since extracting them from ReactOS is
inconvenient
Proposed ways to implement it:
1. Each theme should go into a separate package.
2. There should be a vurtual package triggering installation of all themes
packages.
3. The themes should be moved into a separate repo.
4. Since the themes are built with CMake, CPack should be used to package them.
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https://bugs.winehq.org/show_bug.cgi?id=37796
Bug ID: 37796
Summary: Monopoly EA crash (but game is playable)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grendal74.geo(a)yahoo.com
Distribution: ---
Created attachment 50340
--> https://bugs.winehq.org/attachment.cgi?id=50340
Monopoly EA crash report (but game is playable)
Monopoly game by EA.
Download url
http://h10025.www1.hp.com/ewfrf/wc/softwareDownloadIndex?cc=us&lc=en&softwa…
The game is playable. The only issue is that it produces an error at the
beginning of the game. The game is full screen with all the effects working.
see backtrace.
Happy New Year !
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https://bugs.winehq.org/show_bug.cgi?id=43238
Bug ID: 43238
Summary: ReactOS Solitaire does not work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
I tried to run the classic solitaire card game from ReactOS, but I cannot play
it.
After launching sol.exe, I can grab the cards with the mouse, but they cannot
be attached to a new pile, although it is a correct move.
The game works fine in Windows.
Tested with the latest wine from trunk at the time of writing (2.11).
The executable of the game can be recovered from a nightly ISO build of ReactOS
or I can eventually attach it here.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=53787
Bug ID: 53787
Summary: charmap.exe from ReactOS crashes under Wine with
stackoverflow
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 73278
--> https://bugs.winehq.org/attachment.cgi?id=73278
charmap file to reproduce
This crash happens with certain fonts only, I used the Fixedsys font
(https://aur.archlinux.org/packages/ttf-fixedsys-excelsior-linux)
Attaching files to reproduce, from ROS commit
9cc9a26392ea4cc246284af61185db01f8212ca9.
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https://bugs.winehq.org/show_bug.cgi?id=42787
Bug ID: 42787
Summary: Gal*Gun: Double Peace hangs when focus is lost
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: thexzoron(a)riseup.net
Distribution: ---
Created attachment 57812
--> https://bugs.winehq.org/attachment.cgi?id=57812
the debug log of this session
When playing this game and you either switch workspaces or get the mouse out of
the game it will lock up and the video will freeze but the audio will still
play until you restart the window manager (in my cause i3). In some cases some
of the audio cuts out and the game cannot be resumed however, I was not able to
get to a scenario while logging where I could not resume the game after a
window manager restart.
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https://bugs.winehq.org/show_bug.cgi?id=48951
Bug ID: 48951
Summary: NVDA settings menu hangs
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleacc
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ---
NVDA's settings menu hangs due to it waiting on IAccPropServices's
SetHwndPropServer and later ClearHwndProps methods. Commenting them out in
NVDA's code shows no visible changes, likely due to the rest of the
accessibility code being unimplemented.
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https://bugs.winehq.org/show_bug.cgi?id=45676
Bug ID: 45676
Summary: Keyboard non-functioning in Dark Souls 3
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiigaran(a)hotmail.com
Distribution: ---
What works:
- Game starts up
- Main menu loads
- Character creation works
- Pre-game cinematic works
- All mouse-related functions work
What doesn't work:
- Interacting with the main menu or in-game settings using the keyboard
- In-game keyboard controls (movement, etc.)
Pressing any key causes nothing to happen. Holding the key down for several
seconds will cause the key to be registered for an instant. For example,
pressing W to move the character forward will result in no action. Holding the
key down will cause the character to step forward slightly, after several
seconds.
This essentially makes the game unplayable. Oddly enough, when naming your
character on the character creation screen, the text box where you type a name
in to actually works without issue.
Issue is present on a prefix with no overrides. Tested on all Windows versions.
Issue is also present while using DXVK.
Ubuntu 18.04
Nvidia 396.51
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https://bugs.winehq.org/show_bug.cgi?id=44682
Bug ID: 44682
Summary: Kingdom Come: Deliverance, The Witcher 3: low
performances
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)tokidev.fr
Distribution: ---
Using the nvidia latest proprietary drivers and wine-3.3, it seems there are
low performances on both Kingdom Come: Deliverance and The Witcher 3 (despite,
for the later at least, bug #42592 being marked as fixed in 3.3). This is using
CSMT (by explicitly enabling it in the registry), and with
__GL_THREADED_OPTIMIZATIONS=0 (as suggested by the aforementioned bug report).
Yet when using wine-2.21-staging with CSMT, performances are much better. Using
wine-3.3-staging (the new 3.x rebased staging fork by alesliehughes@github)
with CSMT does not seem to produce good results either (that is, not better
than normal 3.3).
As an example, for Kingdom Come: Deliverance with details set to high on a
1070TI and in the exact same conditions:
* Wine 3.3 produces ~5 to 10 FPS.
* Wine 3.3-staging produces roughly the same.
* Wine 2.21-staging produces ~20 to 30 FPS.
The results are similar in The Witcher 3 (3.3 is pretty laggy in ultra,
although almost playable; 3.3-staging is the same; yet 2.21-staging makes the
game completely playable at the same level of details and performances are
better by at least twice).
There are no explicit messages in the log that may suggest an easily
identifiable cause.
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