https://bugs.winehq.org/show_bug.cgi?id=51207
Bug ID: 51207
Summary: Origin: wineserver: file_set_error() can't map error:
Cannot allocate memory
Product: Wine
Version: 6.9
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 70079
--> https://bugs.winehq.org/attachment.cgi?id=70079
Origin.log
Hello,
origin crashes when origin try's to load the menu right after login.
The strange thing is that it works when origin has been started after
installation.
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https://bugs.winehq.org/show_bug.cgi?id=46684
Bug ID: 46684
Summary: Won't open application.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rodriguezdieter4(a)gmail.com
Created attachment 63645
--> https://bugs.winehq.org/attachment.cgi?id=63645
detailed information
Trying to open Monopoly Plus.exe won't work
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https://bugs.winehq.org/show_bug.cgi?id=49476
Bug ID: 49476
Summary: Overwatch doesn't start on 5.10, 5.11
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cysp74(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67590
--> https://bugs.winehq.org/attachment.cgi?id=67590
LOG
Since 5.10, 5.11 staging versions Overwatch can't start.
Last working version is 5.9.r16.g6387991c
Related environment variables:
export WINEPREFIX=$(pwd)
export WINEARCH=win64
export __GL_THREADED_OPTIMIZATIONS=0
export __GL_SHADER_CACHE=$WINEPREFIX/shadercache
export __GL_SHADER_DISK_CACHE_PATH=$WINEPREFIX/shadercache
export DXVK_STATE_CACHE_PATH=$WINEPREFIX/dxvkcache
export MESA_GLTHREAD=FALSE
Another try took place without __GL_THREADED_OPTIMIZATIONS and MESA_GLTHREAD
but didn't make difference.
DXVK 1.7 has been installed
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https://bugs.winehq.org/show_bug.cgi?id=54520
Bug ID: 54520
Summary: Direct Parallel Port Access Removed
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
Assignee: wine-bugs(a)winehq.org
Reporter: medasaro(a)comcast.net
Distribution: ---
Created attachment 74058
--> https://bugs.winehq.org/attachment.cgi?id=74058
The Willem EPROM Programmer Application
I rely on a Willem EPROM programmer for working with vintage hardware. This
device requires direct parallel port access (not LPT, but direct raw access to
the parallel port pins.) The application used to work in Wine (Wine 1.0) if I
set the windows version to Windows 95 (or 98) and added the following registry
keys:
'\HEX_CURRENT_USER\Software\Wine\VDM\ppdev\278' with value '/dev/parport1'
'\HEX_CURRENT_USER\Software\Wine\VDM\ppdev\378' with value '/dev/parport0'
I had a hardware failure and upgraded to a new computer running a more modern
version of Linux and the current version of Wine (8.2). Under this
configuration, it no longer works. Looking at the source code, it appears that
ppdev support has been removed entirely when winedos was merged into
krnl386.exe16. I would very much like to see support for this added back into
wine as I rely on it.
Thanks!
Matthew D'Asaro
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https://bugs.winehq.org/show_bug.cgi?id=51673
Bug ID: 51673
Summary: Installation issues in The Settlers: Heritage of Kings
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I could install the game “The settlers (gold edition)” once more by components
from the software package “wine-6.13-1.fc34”.
Some information was logged for further development considerations.
[Markus_Elfring@fedora SHOK_GOLD]$ wine start setup.exe
002c:fixme:winediag:LdrInitializeThunk wine-staging 6.13 is a testing version
containing experimental patches.
…
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
…
011c:err:ole:TLB_ReadTypeLib Loading of typelib L"C:\\Program Files
(x86)\\Common Files\\InstallShield\\Professional\\RunTime\\IsProBE.tlb" failed
with error 2
011c:fixme:file:NtLockFile I/O completion on lock not implemented yet
011c:fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0061DDAC
L"Z:\\run\\media\\Markus_Elfring\\SHOK_GOLD\\data1.hdr"
011c:err:richedit:ReadStyleSheet skipping optional destination
…
0138:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0138:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags
0x00000030
0138:fixme:wbemprox:enum_class_object_Next timeout not supported
0138:fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
011c:fixme:sfc:SRSetRestorePointA 01F6E900 01F6E9A8
…
0224:err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-2401-000018010000}
0220:err:rpc:I_RpcReceive we got fault packet with status 0x80010108
…
0218:fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
…
0250:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x44da8b
026c:fixme:advapi:RegisterEventSourceA ((null)," "): stub
026c:fixme:advapi:RegisterEventSourceW (L"",L" "): stub
026c:fixme:advapi:ReportEventA
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,00FAFAF4,00FF3D2A):
stub
026c:fixme:advapi:ReportEventW
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,006DE4E8,00FF3D2A):
stub
026c:err:eventlog:ReportEventW L"6"
…
026c:fixme:advapi:DeregisterEventSource (CAFE4242) stub
Unfortunately, the start attempt of the game (as it was offered by the
installation program from an original CD) failed.
Now I am curious how the affected software will evolve accordingly.
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https://bugs.winehq.org/show_bug.cgi?id=47203
Bug ID: 47203
Summary: winedbg --gdb Game300.exe gives Internal crash at
0x7e9a06f9 (w3dhub/ecw)
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 64458
--> https://bugs.winehq.org/attachment.cgi?id=64458
dbghelp: Avoid crash in pe_load_msc_debug_info.
An interesting debugging topic got written to the forums in [1].
There a crash of "winedbg --gdb" got described that I could reproduce
which ends here:
Unhandled exception: page fault on read access to 0x017ac000 in 32-bit code
(0x7e9a06f9).
...
Backtrace:
=>0 0x7e9a06f9 pe_load_msc_debug_info+0xc3() [dlls/dbghelp/pe_module.c:597] in
dbghelp (0x0032e5a8)
1 0x7e9a0ae8 pe_load_debug_info+0x67() [dlls/dbghelp/pe_module.c:715] in
dbghelp (0x0032e5d8)
2 0x7e9a0d8f pe_load_native_module+0x23c() [dlls/dbghelp/pe_module.c:774] in
dbghelp (0x0032e838)
3 0x7e991ff8 SymLoadModuleExW+0x2db(BaseOfDll=0x400000)
[dlls/dbghelp/module.c:643] in dbghelp (0x0032e8b8)
...
Attached patch contains a hack to check if the memory where parts of the
debug information is expected is mapped into the process.
And contains the full backtrace.
[1]
https://forum.winehq.org/viewtopic.php?f=2&t=32324&sid=001e48b2bd4f8f199350…
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https://bugs.winehq.org/show_bug.cgi?id=45647
Bug ID: 45647
Summary: chromium x64 sandbox >=win10 needs win10 csrss heap
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62076
--> https://bugs.winehq.org/attachment.cgi?id=62076
Patch to provide csrss heap and fake win10 heaps
Follow up to bug 45646.
Starting with win10, the chromium sandbox tries to find a certain heap that's
shared with csrss.exe. It does this by enumerating all process heaps, looking
in the internal structure for the right flags. For that it assumes the internal
structure behind the opaque handle...
We need to do 2 things here.
1) Provide a csrss heap in the first place
2) Return handles that have a heap structure similar to win10 heap behind them
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https://bugs.winehq.org/show_bug.cgi?id=44960
Bug ID: 44960
Summary: Unable to use python WMI winmgmts object
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: 20917771(a)student.uwa.edu.au
Distribution: ---
Created attachment 61068
--> https://bugs.winehq.org/attachment.cgi?id=61068
A minimal test case
I am trying to use pywin32 to wait on an external process using its PID. I used
winetricks WMI. I am using Ubuntu 16.04 LTS with Wine 3.5. I have attached a
minimal example of the Python script. I expect it to wait for the other process
to complete. Instead, I get the following output and the process exits
immediately:
0009:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7e0413a0,(nil): stub
0033:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7e0913a0,(nil): stub
0009:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80004002 for dll L"C:\\windows\\system32\\wbem\\wbemdisp.dll"
0009:err:ole:create_server class {172bddf8-ceea-11d1-8b05-00600806d9b6} not
registered
0009:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
0009:err:ole:CoGetClassObject no class object
{172bddf8-ceea-11d1-8b05-00600806d9b6} could be created for context 0x15
0009:err:ole:create_server class {8bc3f05e-d86b-11d0-a075-00c04fb68820} not
registered
0009:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
0009:err:ole:CoGetClassObject no class object
{8bc3f05e-d86b-11d0-a075-00c04fb68820} could be created for context 0x14
Traceback (most recent call last):
File "test.py", line 10, in <module>
wmi = win32com.client.GetObject('winmgmts:')
File "C:\Python27\lib\site-packages\win32com\client\__init__.py", line 72, in
GetObject
return Moniker(Pathname, clsctx)
File "C:\Python27\lib\site-packages\win32com\client\__init__.py", line 87, in
Moniker
moniker, i, bindCtx = pythoncom.MkParseDisplayName(Pathname)
pywintypes.com_error: (-2147221164, 'REGDB_E_CLASSNOTREG', None, None)
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https://bugs.winehq.org/show_bug.cgi?id=51819
Bug ID: 51819
Summary: Joining a LAN Game in Battlefield 2 crashes the app
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 70704
--> https://bugs.winehq.org/attachment.cgi?id=70704
stdout
Attempting to join a LAN Game in Battlefield 2 ends with game crash, both with
32 or 64 bit prefixes. Single Player and hosting LAN games work flawlessly.
Tested on wine staging 6.16, both with and without dxvk. I'll add debugger
output and test with newer wine later.
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https://bugs.winehq.org/show_bug.cgi?id=45988
Bug ID: 45988
Summary: Hard Reset Redux and Shadow Warrior 2: no videos in
game
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petrushkinsn(a)gmail.com
Distribution: ---
Created attachment 62547
--> https://bugs.winehq.org/attachment.cgi?id=62547
wine terminal output running Hard Reset Redux
No videos between levels, nor starting video with developer logo etc.
In Hard reset redux, if i open Extras - Movies in main menu and select any
movie - nothing happens.
In Shadow Warrior 2, if i open Extras - Movies and select movie, screen blanks
for less than a second and then nothing hapens.
Both logs created with run game, go to extras - movies, try to start movie,
exit game.
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https://bugs.winehq.org/show_bug.cgi?id=44003
Bug ID: 44003
Summary: Origin: BF3WebHelper.exe crashes because injection of
igo32.dll fails.
Product: Wine-staging
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59662
--> https://bugs.winehq.org/attachment.cgi?id=59662
Standalone demonstration of the issue similar to what Origin does.
When starting a game from Origin a crash dialog for BF3WebHelper.exe is shown.
Shift+right click - "Debug" seems to get another thread further, so it can
successfully then still execute Firefox.exe.
Used a self built wine-2.20 with the whole staging patch set applied.
Tried to get an idea of what happens:
- Origin calculates the entry point for LoadLibrary using the kernel32 fake dll
and the base address of its own process.
- CreateProcess with suspended flag is called for BF3WebHelper.exe
- Memory for the to be loaded dll is reserved and filled in
the new process ("...\\igo32.dll").
- A second thread in the new process is created by CreateRemoteThread using
the calculated entry point for kernel32.fake.LoadLibrary above.
- This thread crashes because it looks like in the in memory kernel32 module
is something different/uninitialized at the used entry point.
With +BF3WebHelper.exe:all crash does not happen.
(But is still not executing LoadLibrary and seems not to crash by "accident".)
Attached is a demonstration of what happens.
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https://bugs.winehq.org/show_bug.cgi?id=52991
Bug ID: 52991
Summary: Wine Ignores "Emulate a virtual desktop" option being
checked, blocks me from running programs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: splatsniper112010(a)outlook.com
Distribution: ---
as the description says, Wine seems to be ignoring the "Emulate a virtual
desktop" option being checked, and keeps blocking me from running programs. The
weird thing is, it's actually worked before. I had not too long ago uninstalled
wine to check if winamp was causing some lag on a game that i was trying to
blay (BTW winamp didn't seem to be uninstalling), and before that, wine was
working WITH the emulate a virtual desktop option!
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https://bugs.winehq.org/show_bug.cgi?id=53693
Bug ID: 53693
Summary: La-Mulana immediately goes into excessive CPU usage
freeze and makes wm do the same upon killing
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
A word of warning: this will be a bit ranty.
At some point La-Mulana did work in wine - with some caveats. Namely, some
portions of one of boss fights *felt* like certain elements moved at incorrect
relative rate to the other making it significantly harder. I call that a
"physics" bug - I know at least one other game that was *definitely* affected
by such problem (youtube Let's play videos have clearly shown it).
I don't recall when that was, might have been a few years already.
Now, however, upon starting it CPU usage spikes to the point when everything
becomes unresponsive. What's even more annoying, if I login at a different
console (as there's no hope for the current xsession) and kill the game, the
window manager (openbox) goes into same spike and also needs killing to restore
things to a working state. What may or may not matter: if both are killed, the
terminal window the game was started in also closes.
Also, this might or might not be somehow hardware related. As I've said, I
don't recall when it worked, but I might have been still on integrated Intel,
now I'm on integrated AMD. This might be unrelated, but on the other hand I
recall that quite a few WolfRPG games that worked decently at some point with
hardware rendering now go into slideshow mode unless set to software. Then
again, hardware rendering in WolfRPG has often been a bit flaky, sometimes
going straight into crashes (some of them even reproducible on Windows) so
that's a poor indicator of anything.
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https://bugs.winehq.org/show_bug.cgi?id=47788
Bug ID: 47788
Summary: Combobox should not close while using keyboard letters
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Example:
- Run "wine control intl.cpl"
- On the first tab, click the top combox to open it
- Type down a few letter, like 'G', 'E', 'R'
It should jump to the first entry starting with "GER" while keeping the
combobox open. Instead it closes the combobox.
Might relate to bug 42898.
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https://bugs.winehq.org/show_bug.cgi?id=38486
Bug ID: 38486
Summary: Sim City 3000 crashes / doesn't load
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rufusthompsoncox(a)yahoo.co.uk
Distribution: ---
Created attachment 51331
--> https://bugs.winehq.org/attachment.cgi?id=51331
Error details
Sim City 3000 crashes / doesn't load. Error details attached.
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https://bugs.winehq.org/show_bug.cgi?id=54277
Bug ID: 54277
Summary: Fix unhandled exception for another test of The
Settlers: Heritage of Kings
Product: Wine
Version: 8.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried another start out for the game “The settlers (gold edition)” by
components from the software package “wine 8.0~rc3-1522.1”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine C:\\ProgramData\\Microsoft\\Windows\\Start\
Menu\\Programs\\Ubisoft\\Blue\ Byte\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\
-\ Gold\ Edition\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\ spielen.lnk
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
…
00bc:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\SecDrv": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv"
failed to start: 1114
0024:fixme:exec:SHELL_execute flags ignored: 0x00004000
008c:fixme:imm:ImeSetActiveContext (0000000000010026, 0): stub
008c:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000010026): stub
0124:fixme:imm:ImeSetActiveContext (0001004E, 1): stub
0124:fixme:imm:ImmReleaseContext (00050044, 0001004E): stub
0124:err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading
symbols
0124:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x70034218
0138:fixme:advapi:RegisterEventSourceA ((null)," "): stub
0138:fixme:advapi:RegisterEventSourceW (L"",L" "): stub
0138:fixme:advapi:ReportEventA
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,01D3FAF4,01E63592):
stub
0138:fixme:advapi:ReportEventW
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,00634F88,01E63592):
stub
0138:err:eventlog:ReportEventW L"3"
0138:fixme:advapi:DeregisterEventSource (CAFE4242) stub
…
How will the software situation be improved further?
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https://bugs.winehq.org/show_bug.cgi?id=50920
Bug ID: 50920
Summary: Implement a 32-bit OpenGL wrapper that forwards calls
to a 64-bit display window through IPC
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: milasudril(a)gmail.com
Distribution: Ubuntu
It is getting harder to run 32-bit OpenGL apps. In particular If you install
the CUDA driver for NVIDIA, you will only get the 64-bit driver. A possible
solution would be to create a separate 64-bit process, that is responsible to
forward OpenGL calls from the 32-bit application to the 64-bit driver.
Some thoughts about implementation possibilities:
* OpenGL never use pointers as handles, but 32-bit ints. Thus it should be
possible to implement a working IPC solution without any pointer translation
table.
* Immediate mode (legacy) OpenGL, will naturally generate more IPC calls.
However, these functions could be implemented in wine, and glEnd could be the
trigger to flush any buffers and to issue the IPC call.
Some thoughts about drawbacks:
* Increased number of context switches which causes increased latency. However,
it is possible to use IPC to have a 32-bit WINE process communicating with
JACK, with sufficiently low latency for realtime audio, which has slightly
higher requirements on low latency then video output, so it should be feasible.
Some thoughts about implementation difficulties:
* Each OpenGL command will need an id, but perhaps this could be auto-generated
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https://bugs.winehq.org/show_bug.cgi?id=43260
Bug ID: 43260
Summary: Some DirectX 3 games such as MechWarrior 2, Soul Trap.
etc display badly or crash.
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
Some DirectX 3 games such as MechWarrior 2, Soul Trap. etc display badly or
crash. MechWarrior 2 loads the Intro Cinematic at most and then crashes at the
main menu with DirectX errors
Soul Trap displays similar errors the Main menu is Partially navigable. You can
not however start an actual game.This has been an ongoing problem with these
games.
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https://bugs.winehq.org/show_bug.cgi?id=39160
Bug ID: 39160
Summary: Diablo 1 modifications 'Tchernobog' and 'Belzebub'
have no sound ingame
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
Distribution: ---
>From here: http://diablo1.ovh.org/hd/?download
, diablo 1 data file required.
After the intro movies on a new windows 32 bits prefix, there is no sound. I
tried some things (the game has a openal32.dll in the dir):
export WINEDLLOVERRIDES="openal32=d" (game refuses to load from missing dll)
export WINEDLLOVERRIDES="openal32=b" (normal no sound besides the intro movies)
export WINEDLLOVERRIDES="openal32=n" (game complained that 'Sfx error'
'Couldn't create Video Stream Sound object,, OpenAL invalid ID'.
I also tried to install a recent version of oalinst.exe into the prefix with no
appreciable difference with these combinations. Disabled still fell over,
builtin still had no sound and native still found something fishy in the
interface.
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https://bugs.winehq.org/show_bug.cgi?id=46744
Bug ID: 46744
Summary: Settlers IV History Edition
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: supagu(a)gmail.com
Distribution: ---
Loads into menu, but trying to start a game gives the following error:
0143:fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw
object supported.
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https://bugs.winehq.org/show_bug.cgi?id=54405
Bug ID: 54405
Summary: FAVORITE games crash on New Game (Hoshizora no
Memoria, Irotoridori no Sekai, AstralAir no Shiroki
Towa, Sakura Moyu...)
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: nekotekina(a)gmail.com
Distribution: ---
Hello,
Multiple visual novels from FAVORITE crash at selecting New Game after startup.
List of affected games (non-exhaustive, using the same engine):
星空のメモリア (Hoshizora no Memoria) -Wish upon a Shooting Star-
星空のメモリア (Hoshizora no Memoria) -Eternal Heart-
いろとりどりのセカイ (Irotoridori no Sekai)
いろとりどりのヒカリ (Irotoridori no Hikari)
アストラエアの白き永遠 (AstralAir no Shiroki Towa)
紅い瞳に映るセカイ (Akai Hitomi ni Utsuru Sekai)
アストラエアの白き永遠Finale-白き星の夢- (AstralAir no Shiroki Towa Finale -Shiroki Hoshi
no Yume-)
さくら、もゆ。(Sakura, Moyu.) -as the Night's, Reincarnation-)
Workaround:
Go to settings, switch to font settings tab, then go back to main menu. This is
far from obvious, as it looks like the game doesn't work at all.
Technical details:
The game engine crashes calling __invalid_parameter_noinfo after failing to
check results of certain call to GetGlyphOutlineA in its text rendering
routine. More precisely, the engine seems bugged. First thing it does after
starting New Game is trying to "render" Japanese space character U+3000.
GetGlyphOutlineA returns zero for it, this triggers the code path calling
GetLastError. Last error is sticky and there is no SetLastError anywhere before
it. Since GetGlyphOutlineA doesn't set the last error in Wine (at least it's
not the case here), GetLastError checks some "ancient" stuck value. The value
is also strange: 0xffffffff, which isn't usually seen as an error code.
I tried to figure out where 0xffffffff comes from. It's set in
win32u:wait_message. X11DRV_MsgWaitForMultipleObjectsEx returns -1 because the
count arg is 0, after process_events succeeds: ret is set to count-1. I don't
understand where the bug actually is, it's pretty confusing.
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https://bugs.winehq.org/show_bug.cgi?id=41120
Bug ID: 41120
Summary: Shadow Vault does not start a new game with
EZeroDivide message box
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 55327
--> https://bugs.winehq.org/attachment.cgi?id=55327
relay log
When attempting to start a new game there is a message box, dismissing it leads
to a hang and this message in the console:
err:ntdll:RtlpWaitForCriticalSection section 0x7de64ac0
"../../../wine/dlls/wined3d/wined3d_main.c: wined3d_cs" wait timed out in
thread 0043, blocked by 0037, retrying (60 sec)
Relay log attached with 198Mb uncompressed. The thread that displays the
problem is 0028, a thread only trimmed version (around 1000 last lines) of the
log is at http://pastebin.com/qXHmQkgv
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https://bugs.winehq.org/show_bug.cgi?id=52547
Bug ID: 52547
Summary: GIMP 2.2.x: Mouse disappears and is ignored by the
application
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Mouse pointer disappears and won't work in most places of the interface,
however, the application seems to detect when the pointer (wich is invisible)
is hovering over buttons, but doesn't recognize mouse clicks.
On Windows 10, mouse events has the expected behavior and the mouse pointer
changes to another offered by the application.
Procedure:
1 - Run GIMP-2.0/bin/gimp-2.2.exe
2 - Move mouse over windows and click on it's contents
Download:
GIMP 2.2.17:
http://www.oldversion.com/windows/the-gimp-2-2-17
SHA1: bb8a3e297d6f2885c80c394901380b81d8ae0a67
Although the applications requests for GTK+ 2.4.14, GTK+ 2.10.13 is required to
install this application
GTK+ 2.10.13:
https://sourceforge.net/projects/gtk-win/files/GTK%2B%20Runtime%20Environme…
SHA1: bc5902c48590413fdd57ece9b69ee478849329c9
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http://bugs.winehq.org/show_bug.cgi?id=21215
Summary: New Star Soccer 2010 crashes when starting a new
career
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lminiero(a)gmail.com
New Star Soccer 2010 crashes when you try to start a new career. You can
customize your profile correctly, but when you confirm your choices, and the
database is created for you, halfway though the process Wine crashes.
Everything else (main menu, game engine itself) works correctly. It has been
verified (not by me) that loading an already saved game (e.g. saved in Windows)
works fine, so the problem is in generating the savegame database.
The game has a debug mode, which shows that the last operation printed on
console (be it completed or still ongoing) is a 'DoLeagueElimination' (you can
choose, in the customization process, which leagues you want to be accessible
during the game). I'll attach a back trace.
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https://bugs.winehq.org/show_bug.cgi?id=41915
Bug ID: 41915
Summary: Crimzon Clover WORLD IGNITION - No music playback,
sound effects missing
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: irrenhaus3(a)gmail.com
Distribution: ---
Created attachment 56296
--> https://bugs.winehq.org/attachment.cgi?id=56296
wine output, up until the game shows its loading screen
The Steam version of Yotsubane's shooting game "Crimzon Clover WORLD IGNITION"
doesn't play any background music, misses most of its sound effects and the few
effects it does play are not mixed properly (most of the time they are too
loud).
I believe this bug to be OpenAL-related due to this specific line in the log:
err:winediag:IXAudio2Impl_CreateSourceVoice OpenAL ran out of sources, consider
increasing its source limit.
This bug still prevails in 1.9.23, but it has been present for roughly 2 or 3
earlier releases in the winehq-repository.
Thank you for your time.
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