https://bugs.winehq.org/show_bug.cgi?id=54037
Bug ID: 54037
Summary: user32:msg - test_SendMessage_other_thread() sometimes
gets a todo success (GitLab CI)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg - test_SendMessage_other_thread() sometimes gets a todo success:
msg.c:19067: Test succeeded inside todo block: WaitForSingleObject failed,
ret:0
msg.c:19091: Test succeeded inside todo block: wrong status 00000000
See https://test.winehq.org/data/patterns.html#user32:msg
This happens about once a month on the Debian VMs in the TestBot nightly
WineTest runs, but is also known to impact the GitLab CI (e.g. MR!1596 MR!1519
).
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https://bugs.winehq.org/show_bug.cgi?id=53175
Bug ID: 53175
Summary: Roon no longer works under wine staging, help needed,
thanks.
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rustytone(a)gmx.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72621
--> https://bugs.winehq.org/attachment.cgi?id=72621
backtrace of the roon application - failed start, get it every time i launch.
hello sorry if this in the wrong section,
I have roon installed using wine-staging, the wine (non staging) doesn't seem
to work well with the roon windows application so decided to go with staging
release.
it was working correctly until 2 days ago, there was an update to wine-staging
and an update to the roon application as well.
hopefully the backtrace is helpful and I have included it,
running arch, latest updates, latest kernel, latest wine-staging etc.
any more information you need I will be happy to assist.
sorry again if this in the wrong section.
thank you - antonio.
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https://bugs.winehq.org/show_bug.cgi?id=49527
Bug ID: 49527
Summary: Printing font Chilanka crashes Notepad and Word
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 67657
--> https://bugs.winehq.org/attachment.cgi?id=67657
Avoid crash in get_glyf_pos in wineps.drv with font Chilanka.
Function get_glyf_pos accesses unconditionally the memory pointed to by
".data".
Unfortunately with this font we end up here with a null pointer.
123 *start = GET_BE_WORD(((WORD*)t42->tables[t42->loca_tab].data) + index);
I could observe this with following font:
fonts-smc-chilanka_1.400-1_all.deb from Ubuntu focal (20.04LTS).
https://packages.ubuntu.com/focal/fonts-smc-chilankahttp://de.archive.ubuntu.com/ubuntu/pool/main/f/fonts-smc-chilanka/fonts-sm…
To reproduce just enter "Test" and select font "Chilanka" in either Notepad
or Word. Then attempt to print.
Attached path on top of 5.12 avoids the crash, but does still not
produce the expected output, maybe related to 42739.
But avoiding the crash separately might still be desired?
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https://bugs.winehq.org/show_bug.cgi?id=53905
Bug ID: 53905
Summary: widl: support MIDL 3.0 and WinMD output
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: alvin(a)alvinhc.com
C++/WinRT (cppwinrt):
https://github.com/microsoft/cppwinrt
It is currently impossible to build the custom components in the cppwinrt test
suite with mingw-w64. For this to work, widl needs to:
- understand MIDL 3.0 syntax,
- generate the ABI header (not required if only using C++/WinRT projection),
- produce .winmd metadata of the component,
- read existing system .winmd metadata (not sure if actually needed).
The MIDL command line for this:
midl.exe /metadata_dir C:\Windows\System32\WinMetadata /winrt /winmd
"D:\a\cppwinrt\cppwinrt\_build\x64\Debug\test_component.winmd" /h
"D:\a\cppwinrt\cppwinrt\_build\x64\Debug\test_component.h" /ns_prefix /nomidl
test_component.idl
## MIDL 3.0
https://learn.microsoft.com/en-us/uwp/midl-3/intro
What I can tell is missing widl so far:
- MIDL 3.0 uses different basic type names (e.g. Int32, String)
- Attribute types, and using custom attributes
Example file:
https://github.com/microsoft/cppwinrt/blob/5ca626adae21be363399b44d2b6a9ab3…
> widl --winrt -h -H out/test_component.h --ns_prefix test_component.idl
test_component.idl:5: error: syntax error, unexpected aIDENTIFIER,
expecting ',' or ']'
(widl version 7.7 from mingw-w64)
## WinMD metadata
https://learn.microsoft.com/en-us/uwp/winrt-cref/winmd-files
These are CLR (think .NET and ECMA 335) assemblies used as a replacement for
the old typelib files.
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https://bugs.winehq.org/show_bug.cgi?id=41977
Bug ID: 41977
Summary: Gunner3 always crashes due to wine having a different
allocation scheme than windows
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ArchLinux
Created attachment 56382
--> https://bugs.winehq.org/attachment.cgi?id=56382
Hack to get the game working, patch for the exe
Gunner 3 always crashes when selecting a level. According to my debugging, it's
because the game allocates memory with RtlAllocateHeap and then accesses the
area before that, aka undefined behavior. But note that it works just fine on
all windows versions and ReactOS.
It's probably WONTFIX, but since it works on windows I'll provide a hack (and
maybe a patch) for usage on linux.
Attached an patch for the gunner3.exe, make sure it has the MD5
4481bc4382bb00353edf0635516d904d.
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http://bugs.winehq.org/show_bug.cgi?id=29255
Bug #: 29255
Summary: Microsoft Office 2003, 2007 & 2010 applications do not
print OTF
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gunwald(a)gmx.de
Classification: Unclassified
Created attachment 37835
--> http://bugs.winehq.org/attachment.cgi?id=37835
Document showing that OTF printing does not work
All Microsoft Office applications form 2003 to 2010 are not able to print
documents using any OTF (Open Type Font). Printing a Document using any OTF
leads in a completely blank page.
I think, this is an important bug, because printing is a main function of any
office application.
This bug may be related to bug 25515
(http://bugs.winehq.org/show_bug.cgi?id=25515).
I did attach an document to demonstrate the bug.
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https://bugs.winehq.org/show_bug.cgi?id=43418
Bug ID: 43418
Summary: gOddysey Pacemaker crashes with "User lib not found"
Product: Wine
Version: 2.12
Hardware: x86
URL: http://web.archive.org/web/20110624013029if_/http://webzoom.webs.com/smiff/PaceMakerR.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Split of from Bug 43414. For me the program doesn't work at all, while the OP
from Bug 43414 reported it working.
Snipped from the log that looks suspicous to me:
------
009:Ret PE DLL (proc=0x63cc6560,module=0x63c60000
L"msvcrt.dll",reason=PROCESS_ATTACH,res=(nil)) retval=1
0009:Call PE DLL (proc=0x2251000,module=0x2250000
L"JV-ODE.dll",reason=PROCESS_ATTACH,res=(nil))
trace:seh:raise_exception code=c0000005 flags=0 addr=0x22c6010 ip=022c6010
tid=0009
trace:seh:raise_exception info[0]=00000000
trace:seh:raise_exception info[1]=9eeef1ec
trace:seh:raise_exception eax=02251000 ebx=7bd06000 ecx=b68a9cb0 edx=0033f95c
esi=0033f5d8 edi=00000001
trace:seh:raise_exception ebp=0033f5b8 esp=0033f59c cs=0023 ds=002b es=002b
fs=0063 gs=006b flags=00010246
trace:seh:call_stack_handlers calling handler at 0x7bcc7010 code=c0000005
flags=0
trace:seh:__regs_RtlUnwind code=c0000005 flags=2
trace:seh:__regs_RtlUnwind calling handler at 0x7bca52f0 code=c0000005 flags=2
trace:seh:__regs_RtlUnwind handler at 0x7bca52f0 returned 1
0009:exception in PE entry point
(proc=0x2251000,module=0x2250000,reason=PROCESS_ATTACH,res=(nil))
0009:Ret PE DLL (proc=0x2251000,module=0x2250000
L"JV-ODE.dll",reason=PROCESS_ATTACH,res=(nil)) retval=0
0009:Call PE DLL (proc=0x2251000,module=0x2250000
L"JV-ODE.dll",reason=PROCESS_DETACH,res=(nil))
trace:seh:raise_exception code=c0000005 flags=0 addr=0x22510a0 ip=022510a0
tid=0009
trace:seh:raise_exception info[0]=00000000
trace:seh:raise_exception info[1]=9eedf000
trace:seh:raise_exception eax=00000000 ebx=00000000 ecx=02250000 edx=0033f900
esi=00000001 edi=00000000
trace:seh:raise_exception ebp=0033f5b8 esp=0033f5a0 cs=0023 ds=002b es=002b
fs=0063 gs=006b flags=00010246
trace:seh:call_stack_handlers calling handler at 0x7bcc7010 code=c0000005
flags=0
trace:seh:__regs_RtlUnwind code=c0000005 flags=2
trace:seh:__regs_RtlUnwind calling handler at 0x7bca52f0 code=c0000005 flags=2
trace:seh:__regs_RtlUnwind handler at 0x7bca52f0 returned 1
0009:exception in PE entry point
(proc=0x2251000,module=0x2250000,reason=PROCESS_DETACH,res=(nil))
0009:Ret PE DLL (proc=0x2251000,module=0x2250000
L"JV-ODE.dll",reason=PROCESS_DETACH,res=(nil)) retval=0
0009:Ret KERNEL32.LoadLibraryA() retval=00000000 ret=100092fe
0009:Call KERNEL32.LoadLibraryA(0067fb94 "blitzclose.dll") ret=100092fe
0009:Call PE DLL (proc=0x2251199,module=0x2250000
L"blitzclose.dll",reason=PROCESS_ATTACH,res=(nil))
------
It seems like it can't load the DLLs, and thus crashes. But I might be wrong.
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http://bugs.winehq.org/show_bug.cgi?id=30969
Bug #: 30969
Summary: Tron 2.0 - No music while playing game and in menu
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: an0nym0usse(a)hotmail.com
Classification: Unclassified
Created attachment 40628
--> http://bugs.winehq.org/attachment.cgi?id=40628
output when launching Tron.exe
No music while playing game and in menu.
The game install with no problem
I add the msvcirt.dll in system32 like suggested on the wine site
All seems to go well, the first setting menu launch with sound
After that the diverse publishing companies videos are played with sound.
After a couple of seconds the Game menu appears with sound effects but NO
MUSIC.
No music while playing the game too.
You can look for clues in attachment1
When I re-install WMFADist.exe (probably audio codecs) included in Tron 2.0 cd
it seem to install without a problem but in the console it give some errors:
zool@Satellite-M40:~/JEUX/Progz/Win32/Tron2$ wine WMFADist.exe
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msdmo.dll" ->
L"C:\\windows\\system32\\msdmo.dll"
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msvcrt.dll" ->
L"C:\\windows\\system32\\msvcrt.dll"
fixme:sfc:SFC_3 0
fixme:sfc:SFC_3 0
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.exe" failed with error 0
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.tlb" failed with error 2
It's all for now
P.S.
I have filed this bug under : directx-dmusic, seemed logical
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https://bugs.winehq.org/show_bug.cgi?id=48220
Bug ID: 48220
Summary: dxruby needs WAVE form loading implemented
Product: Wine
Version: 4.20
Hardware: x86-64
URL: https://github.com/mirichi/dxruby/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This refers to 'fixme:dmime:seg_IPersistStream_Load WAVE form loading not
implemented'.
As you can see, DirectMusicPerformance8 is being used here.
...yeah, really...even though it's been updated less than a year ago, simply
because of the design goals
Anyway, it doesn't crash but obviously no music is being played.
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https://bugs.winehq.org/show_bug.cgi?id=52673
Bug ID: 52673
Summary: Missing IShellItemImageFactory implementation for
ShellItem.
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
Distribution: ---
This leads to KakaoTalk crashing when displaying the thumbnail of video being
uploaded.
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https://bugs.winehq.org/show_bug.cgi?id=53548
Bug ID: 53548
Summary: Msys2 installer UI has black background and incorrect
font spacing
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joel(a)airwebreathe.org.uk
Distribution: ---
Created attachment 72911
--> https://bugs.winehq.org/attachment.cgi?id=72911
Msys2 installer on Wine
The Msys2 installer is powered by Qt IFW (Installer Framework). When we load up
the installer window, the UI looks somewhat broken. Specifically there is black
rectangle along the top of the window, and the lettering is spaced out.
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https://bugs.winehq.org/show_bug.cgi?id=48669
Bug ID: 48669
Summary: iphlpapi.NotifyUnicastIpAddressChange() should call
the callback initially if requested (required for Far
Cry 5 online mode)
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: gofmanp(a)gmail.com
Distribution: ---
Created attachment 66526
--> https://bugs.winehq.org/attachment.cgi?id=66526
Patch
Far Cry 5 fails to connect to online mode due to the missing part of
initialization which is done from NotifyUnicastIpAddressChange() callback. The
callback is supposed to be called right away if InitialNotification flag is
set.
The attached patch fixes the issue.
Far Cry 5 online mode also requires BCryptSecretAgreement(ECDH) and
BCryptDeriveKey(KDF_HASH, SHA1 hash) implementation, which is Bug #47699.
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https://bugs.winehq.org/show_bug.cgi?id=54574
Bug ID: 54574
Summary: Ubisoft Connect fails to initialize - Window doesn't
show
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 74117
--> https://bugs.winehq.org/attachment.cgi?id=74117
Console output (wine-8.2 on Slackware64/Multilib)
Hello everyone,
I am having problems launching UbisoftConnect.exe - it installs fine after
"winetricks corefonts" is run but doesn't start up. All I get is a blank window
and I can't log in as the login screen doesn't show.
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https://bugs.winehq.org/show_bug.cgi?id=54102
Bug ID: 54102
Summary: GPU Caps Viewer does not report any OpenCL devices
starting with version 7.21 / 7.22
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielyhwong(a)gmail.com
Distribution: ---
This is the exact same issue with ticket 52389 in which GPU Caps viewer no
longer report CUDA support. This happens starting with version 7.21 and 7.22.
Revert back to version 7.20 resolves this issue.
In addition, I also reported exactly the same problem to Julliard on Jan 17, in
which I highlighted that starting with WINE 7.0-RC6 the problem goes away. I
include this info here for completeness.
If more info is required, please let me know, I can run tests and provide
results here.
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http://bugs.winehq.org/show_bug.cgi?id=34774
Bug #: 34774
Summary: Crimson Skies crashes when a mission ends
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benpicco-wine(a)flauschlabor.de
Classification: Unclassified
Created attachment 46368
--> http://bugs.winehq.org/attachment.cgi?id=46368
Unhandled page fault on read access
I've installed the game to a 32bit Windeprefix, installed quartz, Active Video
and native amstream.dll and disabled winegstreamer so the game would launch.
Everything works well, I can launch missions/instant action battles, but when
they end and the game normally would go to a debriefing screen, it crashes
instead.
Last few lines of console output (abbreviated):
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 45 "Invalid argument".
fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 1)
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 45 "Invalid argument".
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 45 "Invalid argument".
wine: Unhandled page fault on read access to 0x06240000 at address 0x22022e0
(thread 0047), starting debugger...
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
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https://bugs.winehq.org/show_bug.cgi?id=53556
Bug ID: 53556
Summary: winealsa.drv segfaults on process exit
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: brendan(a)redmandi.com
Distribution: ---
Created attachment 72919
--> https://bugs.winehq.org/attachment.cgi?id=72919
Adds test to kernelbase_test.exe sync
I get a segfault on process exit whenever the winealsa.drv is loaded.
I can recreate this by running the winmm_test.exe midi test for example.
I've also attached a patch that adds a test to kernelbase_test.exe (under the
'sync' tests) that recreates this issue. It's recreated in this patch without
the process exit (thread termination is enough).
Here's the stacktrace for the winealsa.drv thread at the beginning of
signal_exit_thread (not long after SIGQUIT is signaled):
#0 0x00007ffff7cee3ce in signal_exit_thread ()
#1 0x00007ffff7d0d25b in abort_thread (status=status@entry=0) at
../../include/winnt.h:2246
#2 0x00007ffff7cf12e8 in quit_handler (signal=<optimised out>,
siginfo=<optimised out>, ucontext=<optimised out>) at
../../dlls/ntdll/unix/signal_x86_64.c:2861
#3 <signal handler called>
#4 0x00007ffff7e0a195 in __futex_abstimed_wait_common64 (private=0,
cancel=true, abstime=0x0, op=393, expected=0, futex_word=0x7ffff5aa2528
<notify_read_cond+40>) at ./nptl/futex-internal.c:57
#5 __futex_abstimed_wait_common (cancel=true, private=0, abstime=0x0,
clockid=0, expected=0, futex_word=0x7ffff5aa2528 <notify_read_cond+40>) at
./nptl/futex-internal.c:87
#6 __GI___futex_abstimed_wait_cancelable64
(futex_word=futex_word@entry=0x7ffff5aa2528 <notify_read_cond+40>,
expected=expected@entry=0, clockid=clockid@entry=0, abstime=abstime@entry=0x0,
private=private@entry=0) at ./nptl/futex-internal.c:139
#7 0x00007ffff7e0cac1 in __pthread_cond_wait_common (abstime=0x0, clockid=0,
mutex=0x7ffff5aa2540 <notify_mutex>, cond=0x7ffff5aa2500 <notify_read_cond>) at
./nptl/pthread_cond_wait.c:503
#8 ___pthread_cond_wait (cond=cond@entry=0x7ffff5aa2500 <notify_read_cond>,
mutex=mutex@entry=0x7ffff5aa2540 <notify_mutex>) at
./nptl/pthread_cond_wait.c:627
#9 0x00007ffff5a99a67 in midi_notify_wait (args=0x23cfdd0) at
../../dlls/winealsa.drv/alsamidi.c:1512
#10 0x00007ffff7cd7f13 in __wine_unix_call (handle=<optimised out>,
code=<optimised out>, args=0x7ffff5aa2528 <notify_read_cond+40>) at
../../dlls/ntdll/unix/loader.c:1362
#11 0x00007ffff7cee565 in __wine_syscall_dispatcher ()
#12 0x00000000024cf640 in ?? ()
#13 0x0000000000000019 in ?? ()
#14 0x00007ffff7e0d850 in ?? () at ./nptl/pthread_create.c:321
#15 0x00007ffff7cee3cc in signal_start_thread ()
#16 0x0000000000000000 in ?? ()
Before the call to __GI___futex_abstimed_wait_cancelable64 (made from frame 7),
the following line of code is executed:
https://sourceware.org/git/?p=glibc.git;a=blob;f=nptl/pthread_cond_wait.c;h…
__pthread_cleanup_push (&buffer, __condvar_cleanup_waiting, &cbuffer);
This appears to push some cleanup code on to a cleanup stack that glibc later
attempts to use during thread termination. However, the buffer and cbuffer
structs are allocated on the threads stack. Exploring frame 7, we can get the
memory address for the buffer struct (0x24ce870):
(gdb) f 7
#7 0x00007ffff7e0cac1 in __pthread_cond_wait_common (abstime=0x0, clockid=0,
mutex=0x7ffff5aa2540 <notify_mutex>, cond=0x7ffff5aa2500 <notify_read_cond>) at
./nptl/pthread_cond_wait.c:503
warning: Source file is more recent than executable.
503 err = __futex_abstimed_wait_cancelable64 (
(gdb) p &buffer
$1 = (struct _pthread_cleanup_buffer *) 0x24ce870
I then step forward 4 instructions:
(gdb) si
0x00007ffff7cee3d5 in signal_exit_thread ()
1: x/i $rip
=> 0x7ffff7cee3d5 <signal_exit_thread+9>: test %rcx,%rcx
(gdb)
0x00007ffff7cee3d8 in signal_exit_thread ()
1: x/i $rip
=> 0x7ffff7cee3d8 <signal_exit_thread+12>: jne 0x7ffff7cee3dc
<signal_exit_thread+16>
(gdb)
0x00007ffff7cee3dc in signal_exit_thread ()
1: x/i $rip
=> 0x7ffff7cee3dc <signal_exit_thread+16>: mov %rcx,%rsp
(gdb)
0x00007ffff7cee3df in signal_exit_thread ()
1: x/i $rip
=> 0x7ffff7cee3df <signal_exit_thread+19>: call *%rsi
(gdb) bt
#0 0x00007ffff7cee3df in signal_exit_thread ()
#1 0x00007ffff7d0a1f0 in start_thread (teb=0x67fd0000) at
../../dlls/ntdll/unix/thread.c:1070
#2 0x00007ffff7e0db43 in start_thread (arg=<optimised out>) at
./nptl/pthread_create.c:442
#3 0x00007ffff7e9fa00 in clone3 () at
../sysdeps/unix/sysv/linux/x86_64/clone3.S:81
(gdb) p $rsp
$2 = (void *) 0x24cee00
And now the $rsp register is updated (to 0x24cee00), but it's to the right of
the buffer struct. 0x24cee00 - 0x24ce870 = 0x590 (1424 bytes). So once the
stack expands 1424 bytes (to the left), this buffer struct is overwritten.
I add a watch to the buffer structs memory address and continue:
(gdb) watch ((struct _pthread_cleanup_buffer *) 0x24ce870)->__routine
Hardware watchpoint 3: ((struct _pthread_cleanup_buffer *)
0x24ce870)->__routine
(gdb) c
Continuing.
Thread 2 "winmm_test.exe" hit Hardware watchpoint 3: ((struct
_pthread_cleanup_buffer *) 0x24ce870)->__routine
Old value = (void (*)(void *)) 0x7ffff7e0c7a0 <__condvar_cleanup_waiting>
New value = (void (*)(void *)) 0x7ffff7e16330 <unwind_stop>
0x00007ffff7fc2426 in __GI__dl_find_object (pc1=0x7ffff51663e9
<_Unwind_ForcedUnwind+57>, result=0x24ce8d0) at ./elf/dl-find_object.c:363
363 if (__glibc_unlikely (_dlfo_main.map_end == 0))
1: x/i $rip
=> 0x7ffff7fc2426 <__GI__dl_find_object+6>: push %r13
(gdb)
Continuing.
Thread 2 "winmm_test.exe" hit Hardware watchpoint 3: ((struct
_pthread_cleanup_buffer *) 0x24ce870)->__routine
Old value = (void (*)(void *)) 0x7ffff7e16330 <unwind_stop>
New value = (void (*)(void *)) 0x7ffff51663e9 <_Unwind_ForcedUnwind+57>
0x00007ffff5166c91 in get_cie_encoding (cie=0x7ffff516a1b8) at
../../../src/libgcc/unwind-dw2-fde.c:299
299 aug = cie->augmentation;
1: x/i $rip
=> 0x7ffff5166c91 <get_cie_encoding+1>: mov %rdi,%rbp
(gdb)
Continuing.
Thread 2 "winmm_test.exe" hit Hardware watchpoint 3: ((struct
_pthread_cleanup_buffer *) 0x24ce870)->__routine
Old value = (void (*)(void *)) 0x7ffff51663e9 <_Unwind_ForcedUnwind+57>
New value = (void (*)(void *)) 0x24ce890
0x00007ffff516584c in uw_update_context_1 (context=0x24ceb90, fs=0x24ce9d0) at
../../../src/libgcc/unwind-dw2.c:1454
1454 switch (fs->regs.reg[i].how)
1: x/i $rip
=> 0x7ffff516584c <uw_update_context_1+492>: lea 0x4209(%rip),%rbp
# 0x7ffff5169a5c
(gdb) c
Continuing.
It actually gets updated a few times, but the last update is to an invalid
executable address (0x24ce890); which ultimately leads to the segfault:
Thread 2 "winmm_test.exe" received signal SIGSEGV, Segmentation fault.
0x00000000024ce890 in ?? ()
1: x/i $rip
=> 0x24ce890: rex.WXB add %al,(%r8)
1: x/i $rip
=> 0x24ce890: rex.WXB add %al,(%r8)
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https://bugs.winehq.org/show_bug.cgi?id=54359
Bug ID: 54359
Summary: DaciaMediaNavEvolutionToolbox crashes due to error in
libcef
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dani.faugiana(a)gmail.com
Distribution: ---
Created attachment 73931
--> https://bugs.winehq.org/attachment.cgi?id=73931
Backtrace of the crash in libcef.dll
Hello,
I am trying to run DaciaMediaNavEvolutionToolbox to update the car maps.
The application crashes right after starting, I have attached the backtrace.
I have tried running the software in Windows XP and Windows 7 modes.
Same result in both modes.
The error seems to be in libcef.dll, the Chromium Embedded Framework.
Searching other bugs, it seems that it's a bug that re-appears from time to
time as Chromium changes its internals.
Is the fix already ongoing?
Or should I give up (or maybe try to help fixing it?)
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=33208
Bug #: 33208
Summary: WWII Battle Tanks: T-34 vs. Tiger selection of the new
company causes to crash
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43931
--> http://bugs.winehq.org/attachment.cgi?id=43931
logout + backtrace
Game runs without any overrides, but has crash when selecting a new company.
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https://bugs.winehq.org/show_bug.cgi?id=40183
Bug ID: 40183
Summary: unable to install GOTO bridge software
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajax_lusinchi(a)yahoo.fr
Distribution: ---
Created attachment 53690
--> https://bugs.winehq.org/attachment.cgi?id=53690
report from installation
under ubuntu 140.04 with wine 1.6
GOTO bridge XVI works with windows
Installation failed
I also use without problem Funbridge sofware from the same firm
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https://bugs.winehq.org/show_bug.cgi?id=53951
Bug ID: 53951
Summary: Corsairs game crashes at startup
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: varrok(a)gmail.com
Distribution: ---
Created attachment 73527
--> https://bugs.winehq.org/attachment.cgi?id=73527
Logs from a clean wine32 prefix + winetricks dsound, quartz, gdi+, cinepack
components. WinXp compatibility mode.
Hi ????,
I'm trying to get the Corsairs Gold game to run
https://www.gog.com/game/corsairs_gold , but it refuses to. I got it to run on
one prefix (with issues, but at least got through the intro videos, menus [with
error messages] to gameplay), but reproducing it cleanly was too hard after
multiple attempts.
Sadly, this game doesn't have a demo for easy reproduction.
When I launch the game (getting past the separate .exe launcher), black screen
is displayed (where the cutscenes are supposed to play) for some time (probably
video duration) then the game's splash image is displayed, and the game crashes
at the first frame of the main menu.
The report issue Wine popup appears, but doesn't manage to fill in the data to
send even after waiting for a long while. I do have output logs though,
attached here.
Extra information:
- This game uses cinepack codec for the .avi videos, but installing it via
winetricks doesn't make them immediately run (they display black screen)
- The game requires at least the quartz component of winetricks (or
equivalent), and most likely dsound too - installing them alone didn't make the
game get to the menu correctly. Tried various other including: directmusic,
directshow, avifil32, dsmo, mf, allcodecs, gdi+, didn't seem to change
anything.
- The GOG version of the game uses a modified ddraw.dll (adraw.dll), it might
be the cause of some issues. Some person posted a modified exe that is
compatible with normal ddraw.dll
https://sourceforge.net/p/dxwnd/discussion/general/thread/2a942442/#7aa5 (Not
that I wish you to run potentially untrusted executables, so I'll just say I
tried it and though the file seems a legit game executable, it didn't help this
time)
- The crashed game doesn't exit cleanly, and sometimes the next launch crashes
a bit sooner than the others. Just a heads-up so you don't become insane from
seeing different outcomes to seemingly the same action :)
- wine-7.21-219-g5d1820c40bd , but the issue wasn't introduced in any new
version
- tested on a 32bit prefix, with emulated desktop 800x600
Br
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http://bugs.winehq.org/show_bug.cgi?id=34998
Bug #: 34998
Summary: 11 button mouse not detected in Wow
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)nuteknik.com
Classification: Unclassified
I am running wine 1.7.6 on Ubuntu 13.10.
I have a Razer Ochori 2013 mouse whose mouse buttons are not all detected while
running wow 5.4.
The mouse has four side buttons, two on the left, two on the right. Both
buttons on the right side are not detected in wow.
xev receives Buttonpress events for those two buttons, as 10 and 11.
note: xev receives both left side buttons as 8 and 9.
And curiously...I have never been able find buttons 6 or 7 on this mouse. The
mouse wheel does not tilt right or left...
I posted this issue in the forums and was suggested to open a bug.
Thanks for your help.
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https://bugs.winehq.org/show_bug.cgi?id=49616
Bug ID: 49616
Summary: Speechexec Pro Dictate fails with: ITERATE_Actions
Execution halted, action L"ProductKeyError" returned
1603 with "Use demo key" mode
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: bozkar(a)gmail.com
Distribution: ---
Slighly older version of SpeechExec Pro Dictate does not install with "Use demo
key" under wine 5.2.10-staging
due to 0024:err:msi:ITERATE_Actions Execution halted, action L"ProductKeyError"
returned 1603
i.e. the generated demo key is not applied.
If You run the installer with WINEDEBUG=+msi and grep for the key, You will
find the generated trial key.
You can paste it during the next run and the installer will run (installing at
least some of the components).
0140:fixme:msi:AutomationObject_GetIDsOfNames Unknown member L"key", clsid
{000c109e-0000-0000-c000-000000000046} error was seen before in the output.
winetricks msxml6, dotnet40, dotnet20, and wsh were applied, the MS SQL
component ( SpeechExecLocalDataStorage_x86-ENU.msi ) was installed manually
before).
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http://bugs.winehq.org/show_bug.cgi?id=25740
Summary: setupapi: registry values missing %token% replacement
(dynamic strings, updspapi) (Windows PowerShell 2.0)
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
trying to start the Windows PowerShell Integrated Scripting Environment (ISE)
after installing Windows PowerShell 2.0 fails.
--- snip ---
$ wine powershell_ise.exe
...
Unhandled Exception: System.Reflection.TargetInvocationException: Exception has
been thrown by the target of an invocation. ---> System.ArgumentNullException:
Value cannot be null.
Parameter name: window
at System.Windows.MessageBox.Show(Window owner, String messageBoxText,
String caption, MessageBoxButton button, MessageBoxImage icon, MessageBoxResult
defaultResult)
at Microsoft.Windows.PowerShell.Gui.Internal.Program.Initialize()
--- End of inner exception stack trace ---
at Microsoft.Windows.PowerShell.GuiExe.Internal.GPowerShell.Main(String[]
args)
wine: Unhandled exception 0xe0434f4d at address 0x7b838ce2 (thread 0009),
starting debugger...
--- snip ---
The real cause is the inability to locate/load the assembly
"CompiledComposition.Microsoft.PowerShell.GPowerShell.dll" leading to later
crash.
The path to assembly is resolved using registry:
--- snip ---
0026:Call advapi32.RegOpenKeyExW(80000002,009bf828
L"Software\\Microsoft\\PowerShell\\1\\PowerShellEngine",00000000,00020019,0032ece8)
ret=0036a6a7
0026:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=0036a6a7
...
0026:Call advapi32.RegQueryValueExW(00000180,009bf770
L"ApplicationBase",00000000,0032ed18,00000000,0032ed1c) ret=0036a7aa
0026:Ret advapi32.RegQueryValueExW() retval=00000000 ret=0036a7aa
...
0026:Call KERNEL32.GetFullPathNameW(0032ea1c
L"%SystemRoot%\\system32\\WindowsPowerShell\\v1.0\\CompiledComposition.Microsoft.PowerShell.GPowerShell.dll",00000105,0032e810,00000000)
ret=0036a1c3
0026:Ret KERNEL32.GetFullPathNameW() retval=00000073 ret=0036a1c3
--- snip ---
Registry export:
--- snip ---
REGEDIT4
[HKEY_LOCAL_MACHINE\Software\Microsoft\PowerShell\1\PowerShellEngine]
"ApplicationBase"="%SystemRoot%\\system32\\WindowsPowerShell\\v1.0"
"ConsoleHostAssemblyName"="Microsoft.PowerShell.ConsoleHost,Version=1.0.0.0,Culture=neutral,PublicKeyToken=31bf3856ad364e35,ProcessorArchitecture=msil"
"ConsoleHostModuleName"="\"%SystemRoot%\\system32\\WindowsPowerShell\\v1.0\\Microsoft.PowerShell.ConsoleHost.dll\""
"PowerShellVersion"="2.0"
"PSCompatibleVersion"="1.0,2.0"
"RuntimeVersion"="v2.0.50727"
--- snip ---
The path contains "%SystemRoot%" token which should have been deformated at
_install_ time (.NET app code directly takes the path string).
>From the setupapi/updspapi based installer's update.inf:
--- snip ---
...
[ProductInstall.GlobalRegistryChanges.Install]
AddReg=PowerShell.Add.Reg
DelReg=PowerShell.Del.Reg
...
[PowerShell.Add.Reg]
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"ApplicationBase",0x00000000,%SystemRoot%\system32\WindowsPowerShell\v1.0
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"ConsoleHostAssemblyName",0x00000000,"Microsoft.PowerShell.ConsoleHost,Version=1.0.0.0,Culture=neutral,PublicKeyToken=31bf3856ad364e35,ProcessorArchitecture=msil"
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"ConsoleHostModuleName",0x00000000,"""%SystemRoot%\system32\WindowsPowerShell\v1.0\Microsoft.PowerShell.ConsoleHost.dll"""
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"PowerShellVersion",0x00000000,"2.0"
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"PSCompatibleVersion",0x00000000,"1.0,2.0"
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"RuntimeVersion",0x00000000,"v2.0.50727"
HKLM,SOFTWARE\Microsoft\PowerShell\1\ShellIds\Microsoft.PowerShell,"Path",0x00000000,%SystemRoot%\system32\WindowsPowerShell\v1.0\powershell.exe
--- snip ---
There are also %token% strings which are _not_ to be replaced, hence the double
% quoting:
--- snip ---
HKLM, SYSTEM\CurrentControlSet\Services\WinRM\Parameters, ServiceDll,
0x00020000, "%%SystemRoot%%\system32\WsmSvc.dll"
--- snip ---
MSDN says about the "INF AddReg Directive":
http://msdn.microsoft.com/en-us/library/ff546320.aspx
--- snip ---
[add-registry-section]
reg-root, [subkey],[value-entry-name],[flags],[value]
...
value
...
The expression of such a value depends on the registry type specified for
the flag, as follows:
* A registry string-type value can be expressed either as a "quoted
string" or as a %strkey% token defined in a Strings section of the INF file.
Such an INF-specified value does not have to include a NULL terminator at the
end of each string.
...
--- snip ---
There is a "dynamic strings" directive present in .inf file:
--- snip ---
[DynamicStrings]
SystemRoot=InstallPathEnvVar,SystemRoot
--- snip ---
This part is processed by installer, updspapi.UpdSpSetDynamicStringA gets
called:
--- snip ---
0023:Call setupapi.SetupFindFirstLineA(00144c68,01025d10
"DynamicStrings",00000000,0033bb94) ret=010758be
0023:Call ntdll.RtlCreateUnicodeStringFromAsciiz(0033baa8,01025d10
"DynamicStrings") ret=688f6bbf
0023:Ret ntdll.RtlCreateUnicodeStringFromAsciiz() retval=00000001 ret=688f6bbf
0023:trace:setupapi:SetupFindFirstLineW (0x144c68,L"DynamicStrings",(null)):
returning 63/0
..
0023:Call msvcrt._vsnprintf(0033b34b,000007f7,01025830 "ProcessDynamicStrings:
InstallPathEnvVar for %s returned %s",0033bb80) ret=010706ea
...
0023:Call updspapi.UpdSpSetDynamicStringA(00144c68,010f4940
"SystemRoot",001b7108 "C:\\windows") ret=01075d51
0023:fixme:updspapi:UpdSpSetDynamicStringA 0x144c68 "SystemRoot" "C:\\windows"
0023:Ret updspapi.UpdSpSetDynamicStringA() retval=00000001 ret=01075d51
...
0023:Call msvcrt._vsnprintf(0033b34b,000007f7,01025754 "ProcessDynamicStrings:
all %%%s%% replaced with %s.",0033bb80) ret=010706ea
--- snip ---
Setupapi installer log:
--- snip ---
2.734: ProcessDynamicStrings: InstallPathEnvVar for SystemRoot returned
C:\windows
2.734: ProcessDynamicStrings: all %SystemRoot% replaced with C:\windows.
--- snip ---
At later stage, when the registry section is processed:
--- snip ---
0023:trace:setupapi:SetupFindNextMatchLineW
(0x144c68,L"ProductInstall.GlobalRegistryChanges.Install",L"AddReg"): returning
2
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/10/2 index 1
returning L"PowerShell.Add.Reg"
0023:trace:setupapi:SetupFindFirstLineW
(0x144c68,L"PowerShell.Add.Reg",(null)): returning 48/0
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/48/0 index 1
returning L"HKLM"
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/48/0 index 2
returning L"SOFTWARE\\Microsoft\\PowerShell\\1\\PowerShellEngine"
...
0023:trace:setupapi:SetupGetStringFieldA context 0x144c68/0x144c68/48/0 index 4
returning "0x00000000"
0023:Call advapi32.RegCreateKeyExW(80000002,0033935c
L"SOFTWARE\\Microsoft\\PowerShell\\1\\PowerShellEngine",00000000,00000000,00000000,02000000,00000000,0033b37c,00000000)
ret=688ec641
0023:Ret advapi32.RegCreateKeyExW() retval=00000000 ret=688ec641
0023:trace:setupapi:registry_callback key 0x80000002
L"SOFTWARE\\Microsoft\\PowerShell\\1\\PowerShellEngine"
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/48/0 index 3
returning L"ApplicationBase"
...
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/48/0 index 5
returning L"%SystemRoot%\\system32\\WindowsPowerShell\\v1.0"
0023:trace:setupapi:do_reg_operation setting value L"ApplicationBase" to
L"%SystemRoot%\\system32\\WindowsPowerShell\\v1.0"
0023:Call advapi32.RegSetValueExW(0000006c,0033935c
L"ApplicationBase",00000000,00000001,0075d100,0000005a) ret=688ec5be
0023:Ret advapi32.RegSetValueExW() retval=00000000 ret=688ec5be
...
0023:Call advapi32.RegCloseKey(0000006c) ret=688ec6ce
0023:Ret advapi32.RegCloseKey() retval=00000000 ret=688ec6ce
--- snip ---
The string field containing %SystemRoot% token never got the replacement value.
Updspapi.dll UpdSpSetDynamicStringA() is a stub and does not have any
connection to setupapi, maybe this is the problem.
Updspapi seems like an internal/private version of Microsofts setupapi library,
distributed with installers/SP installers - not to be installed into OS.
Unfortunately setting updspapi to "native", skipping Wine's builtin stub
crashes the installer.
BTW ... the PowerShell console/command line stuff really integrates nicely now
that Wine has proper console support (wineconsole no longer needed).
Regards
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https://bugs.winehq.org/show_bug.cgi?id=42862
Bug ID: 42862
Summary: Gta 5 doesn't launch in dx10 mode
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jhntipo(a)gmail.com
Created attachment 57960
--> https://bugs.winehq.org/attachment.cgi?id=57960
The GTA5.exe backtrace
When I launch GTA 5, the game doesn't appear instead, the Program error
dialogue box shows up. I am using the 3dm crack but the file that crashes is
GTA5.exe. I used commandline.txt to set the graphics runtime to dx10.
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