https://bugs.winehq.org/show_bug.cgi?id=47598
Bug ID: 47598
Summary: Steinberg Download Assistant
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rancidradio7(a)gmail.com
Distribution: ---
Created attachment 65014
--> https://bugs.winehq.org/attachment.cgi?id=65014
Steinberg Download Assistant
Steinberg Download Assistant
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https://bugs.winehq.org/show_bug.cgi?id=46107
Bug ID: 46107
Summary: Altium Designer 18 page faults when launched
Product: Wine
Version: 3.19
Hardware: x86
URL: https://s3.amazonaws.com/altium-release-manager/Altium
_Designer_18/OfflineSetup_Altium_Designer_Public_18_1_
9.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 62738
--> https://bugs.winehq.org/attachment.cgi?id=62738
Backtrace of Altium Designer 18.1.9 on wine-staging 3.19 on xubuntu 16.04
x86-64
Altium Designer 18 is a major rewrite of the EDA/PCB CAD suite and is 64-bit
with some legacy 32-bit components (previous versions were 32-bit only). It
appears to still be a mix of NET Framework and Delphi components.
It has both online and offline installers (URL link is to offline installer,
2.1GB). It requires a registration code to use the app but this is prompted
after launch. The offline installer works without problems but includes NET
Framework 2.6.1 which doesn't install properly (as per NET Framework Setup
Verification Tool) so winetricks is needed:
winetricks -q corefonts dotnet461
Upon execution the app (X2.EXE) page faults after the splash screen. Occurs
with both dev and staging.
Wine packages:
wine-devel | 3.19.0~xenial | https://dl.winehq.org/wine-builds/ubuntu
xenial/main amd64 Packages
wine-staging | 3.19.0~xenial | https://dl.winehq.org/wine-builds/ubuntu
xenial/main amd64 Packages
winetricks list:
Using winetricks 20180815-next - sha256sum:
cff80fa6dbd02b43972d13fc82e4af9bddd968623c0b18620679816968a07f80 with wine-3.19
(Staging) and WINEARCH=win64
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
w_workaround_wine_bug-34803
remove_mono
w_workaround_wine_bug-34803
remove_mono
w_workaround_wine_bug-34803
remove_mono
w_workaround_wine_bug-42701
w_workaround_wine_bug-34803
remove_mono
winxp
dotnet40
dotnet45
w_workaround_wine_bug-38959
dotnet46
dotnet461
Third-party components (identified by file name and hex dumps):
TeighaX
SQLite
DirectX 9
zlib
Professional Software Development FastMM
FFmpeg
LAME
7-Zip
LZ4
DevExpress
Chromium Embedded Framework
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https://bugs.winehq.org/show_bug.cgi?id=39876
Bug ID: 39876
Summary: Humanity Asset crashes on start with built-in d3dx
Product: Wine
Version: 1.9.0
Hardware: x86
URL: http://www.moddb.com/games/humanity-asset/downloads/hu
manity-asset-demo#
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 53243
--> https://bugs.winehq.org/attachment.cgi?id=53243
+d3dx log
The demo comes bundled with native d3dx9_38.dll, if you set it to 'built-in' in
winecfg, then the game crashes while loading to the main menu.
HumanityAssetDemo.2.rar
sha1: 619538846bc8c8a6d8d319378708582ef41be1c4
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http://bugs.winehq.org/show_bug.cgi?id=25988
Summary: Mr. Smoozles Goes Nutso: problems playing sound
Product: Wine
Version: 1.3.12
Platform: x86
URL: http://www.juniper-games.com/smoozles/Nutsosetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33126)
--> (http://bugs.winehq.org/attachment.cgi?id=33126)
terminal output (only built-in dlls)
The game is a nice, freeware adventure puzzle game.
Neither sound nor music is playing in the game with a clean Wine install.
After installing the directmusic components via winetricks and starting
Timidity as a separate process music is playing fine in the menu and in some of
the scenes.
However there are still problems playing sound effects during gameplay: it is
most noticeable in the first scene where a simple sound effect is intended to
play (sounds like a shooting sound).
The game becomes almost unplayable because of a strange lagging issue: the game
barely responds to keyboard events while the sound is playing.
Once you manage to make it past the first scene, gameplay seems to be back to
normal in the second scene. It seems that the lagging issue has something to do
with the looping sound effect during the first scene.
The first log is showing the output without native directmusic dlls.
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https://bugs.winehq.org/show_bug.cgi?id=44276
Bug ID: 44276
Summary: Poor resolution change handling with Shadow of
Memories demo
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60099
--> https://bugs.winehq.org/attachment.cgi?id=60099
Log from successful demo gameplay start
When game starts (fresh boot) it shows only the upper-left quadrant of the logo
screens. It then changes resolution and shows the intro video the size of a
postage stamp (often loses focus and an alt-tab is needed to see it). It then
shows only the upper-left quadrant of the main menu. It's possible to pan
around and see all of it but the button graphics don't align with the buttons
so they're hard to target with the pointer.
At the main menu, if the game is started it often freezes at the "Prologue"
screen.
Alt-tabbing during these various stages can trigger some odd effects (at least
with the Nvidia proprietary driver). The game will crash, the screen gets left
at a low resolution, etc. Eventually the behavior changes - the game launches
the opening screens correctly sized but with the Xfce desktop panel still
visible. The game will then be startable (won't freeze at the "Prologue"
screen). It still seems to freeze further along, normally after the tea house
scene when control is returned to the player. The behavior is persistent until
the system is rebooted.
The CD version of the game acts the same except it never seems to get past
"Prologue".
Some of this may be related to bug #44275.
Install notes (demo download link on same page):
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31628#notes
System tested:
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-staging 2.21.0~zesty from dl.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=54744
Bug ID: 54744
Summary: explorerframe:taskbarlist - test_ITaskbarList()
sometimes gets E_NOTIMPL on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: explorerframe
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
explorerframe:taskbarlist - test_ITaskbarList() sometimes gets E_NOTIMPL on
Windows:
taskbarlist.c:61: Test failed: Got hr 0x80004001.
taskbarlist.c:66: Test failed: Got hr 0x80004001.
See https://test.winehq.org/data/patterns.html#explorerframe:taskbarlist
Where 0x80004001 == E_NOTIMPL
On average this happens about once every other month on recent Windows 10
versions:
* 2022-08-31 on w1064-tsign-64 (21h2)
* 2022-11-14 on w1064-tsign-32 (21h2)
* 2023-01-10 on fgtb-w10pro64-rx550-64 (22h2)
* 2023-02-06 on w10pro64-rx550-64 (22h2)
* 2023-03-27 on w10pro64-ar-64 (21h1)
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https://bugs.winehq.org/show_bug.cgi?id=54069
Bug ID: 54069
Summary: ddraw:ddraw7 - test_texture_wrong_caps() sometimes
fails on Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ddraw:ddraw7 - test_texture_wrong_caps() sometimes fails on Windows 8+.
ddraw7.c:18954: Test failed: Got unexpected color 0x00000040.
and
ddraw7.c:18972: Test failed: Got unexpected color 0x00ff00ff.
See https://test.winehq.org/data/patterns.html#ddraw:ddraw7
Notes:
* There is no evidence of this happening on Windows 11.
* This seems to only happen with Microsoft's "Microsoft Basic Display Adapter"
driver: the "-1qxl" and "-2qxl" (dual-monitor) configuration use the "Red Hat
QXL controller" driver and are are not affected. Neither are the AMD / NVIDIA
PCI passthrough configurations.
* The 0x00000040 result mostly happens on Windows 8 to Windows 10 1607 but it
also happened a couple of times on Windows 10 21H2. Meanwhile the 0x00ff00ff
result seems to only happen on Windows 10 2004+.
* ddraw:ddraw1, ddraw:ddraw2 and ddraw:ddraw4 have a similar test function but
don't have this failure.
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https://bugs.winehq.org/show_bug.cgi?id=43017
Bug ID: 43017
Summary: Unreal Tournament 2004/UT2004.exe crashes due to
"intel_do_flush_locked failed: Cannot allocate memory"
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krichter(a)posteo.de
Distribution: ---
Unreal Tournament 2004/UT2004.exe crashes due to `intel_do_flush_locked failed:
Cannot allocate memory` the debug output of PlayOnLinux reads
```
[05/12/17 23:55:35] - Running wine-2.7 UT2004.exe (Working directory :
/home/richter/.PlayOnLinux/wineprefix/UnrealT2004/drive_c/Program Files/Unreal
Tournament 2004/System)
err:module:load_builtin_dll failed to load .so lib for builtin L"winebus.sys":
libudev.so.0: cannot open shared object file: No such file or directory
err:winedevice:async_create_driver failed to create driver L"WineBus": c0000142
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x32e540,0x32e53c): stub
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
err:ole:CoGetClassObject class {96749377-3391-11d2-9ee3-00c04f797396} not
registered
err:ole:CoGetClassObject class {96749377-3391-11d2-9ee3-00c04f797396} not
registered
err:ole:create_server class {96749377-3391-11d2-9ee3-00c04f797396} not
registered
err:ole:CoGetClassObject no class object {96749377-3391-11d2-9ee3-00c04f797396}
could be created for context 0x7
fixme:win:EnumDisplayDevicesW ((null),0,0x32bc98,0x00000000), stub!
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (3604), rejected
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (3604), rejected
fixme:imm:ImmReleaseContext (0x1007c, 0x2165e0): stub
fixme:hnetcfg:fw_profile_get_FirewallEnabled 0x6404c88, 0x32ccc4
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_ENUM in
glClampColorARB(clamp)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1042267284)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1082643741)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1129305379)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1017464658)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1106373278)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1061644189)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1103102115)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1102202262)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1127878391)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1133393126)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1064431753)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1056334452)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1103590910)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1128011843)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1012511863)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1129177136)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1064579615)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1107545964)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1127492263)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1131588260)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1009667614)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1064940315)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1102388947)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1107645235)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1127352012)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1106599611)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1065065837)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1056114040)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1104285584)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1127422744)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1029644321)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1126051816)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1065075311)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_ENUM in
glClampColorARB(clamp)".
intel_do_flush_locked failed: Cannot allocate memory
```
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https://bugs.winehq.org/show_bug.cgi?id=43185
Bug ID: 43185
Summary: "Battle Bugs" game in unresponsive once game starts
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matt(a)nightrealms.com
Distribution: ---
Created attachment 58457
--> https://bugs.winehq.org/attachment.cgi?id=58457
Wine output from before starting the game
When playing the free game "Battle Bugs"
(https://ldjam.com/events/ludum-dare/38/battle-bugs) on 64 bit Linux, the game
start screen loads just fine, and pressing an indicated key starts the game
just fine, but once the game starts nothing is moving and the game doesn't
respond to any keys. Got the same results with both versions of the
executable, and both WINEARCH unspecified or set to win32
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https://bugs.winehq.org/show_bug.cgi?id=54441
Bug ID: 54441
Summary: windows.media.speech:speech - test_Recognition()
sometimes gets unexpected recognizer state on Windows
10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
windows.media.speech:speech - test_Recognition() sometimes gets unexpected
recognizer state on Windows 10:
speech.c:1775: Test failed: recog_state was 0.
See https://test.winehq.org/data/patterns.html#windows.media.speech:speech
This failure started on 2023-01-25.
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https://bugs.winehq.org/show_bug.cgi?id=54156
Bug ID: 54156
Summary: comctl32:edit & user32:edit - test_paste() sometimes
gets an empty string on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
comctl32:edit - test_paste() sometimes gets an empty string on Windows
edit.c:3238: Test failed: got 0
See https://test.winehq.org/data/patterns.html#comctl32:edit
This happens on Windows 10 1809 to 21H2 a bit less than 3 times per month.
Where 0 is the length of the string in the field we pasted to. So that field is
empty instead of having received the string we pasted.
We can also get this failure in user32:edit (2022-11-15 w10pro64v1809):
edit.c:3211: Test failed: got 0
See https://test.winehq.org/data/patterns.html#user32:edit
But the case above is for the single-line to single-line case and there is also
the same issue happening in the multi-line to multi-line case (2022-10-25
w11pro64-amd):
edit.c:3240: Test failed: got 0
So it's a pretty general, if rare (only 4 known instances in 6 months),
problem.
Note that while one could expect this to be caused by yet another
OpenClipboard() failure, like in bug 53276, there is no failure message
indicating this to be the case.
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https://bugs.winehq.org/show_bug.cgi?id=53276
Bug ID: 53276
Summary: user32:edit - test_paste() sometimes fails to access
the clipboard on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:edit - test_paste() sometimes fails to access the clipboard on Windows:
edit.c:3222: Test failed: expected 1, got 0 le=5
edit.c:3224: Test failed: expected 1, got 0
edit.c:3226: Test failed: expected 00000000008500A8, got 0000000000000000
edit.c:3228: Test failed: expected 1, got 0
edit.c:3234: Test failed: got 21
edit.c:3240: Test failed: got 21
https://test.winehq.org/data/patterns.html#user32:edit
Where 5 is ERROR_ACCESS_DENIED and indicates that the clipboard has already
been opened in another thread, process, etc.
This happens a lot on machines with an AMD GPU due to known interference from
the Radeon driver (see bug 47888).
But it also happens sometimes on machines with an Nvidia GPU (cw-gtx560) and
even on pure QEmu VMs such as w1064-1qxl (or fgtb-w10pro64). So there is either
some other source of interference, maybe from some Windows component, or an
issue (a race condition?) in the test itself.
It would be nice to identify the source of interference, if any, to see if it
can be neutralized. But maybe the only solution is to work around the issue as
in user32:clipboard (see commit 316eec8f6658).
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https://bugs.winehq.org/show_bug.cgi?id=54699
Bug ID: 54699
Summary: Motorola Ready For Assistant does not start,
RoOriginateLanguageException in Windows.Networking
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lischak(a)gmail.com
Distribution: ---
Created attachment 74209
--> https://bugs.winehq.org/attachment.cgi?id=74209
install+run of v04.0.0.010.000 on Wine 8.4
Motorola Ready For Assistant is a software for interfacing with Motorola
smartphones from desktop, allowing either phone screen mirror or a full-sized
Android-powered desktop similar to Samsung DeX. The installer appears to finish
successfully, but the application will not start.
This is a continuation of Bug 54495 in which two previous issues were fixed
(thanks!).
The installation file is freely downloadable:
https://web.archive.org/web/20230214220515/https://download.lenovo.com/leno…
cd ~/Downloads
WINEPREFIX=~/.wine_readyfor wine ReadyFor_setup_04.0.0.010.000.exe
cd ~/.wine_readyfor/drive_c/Program\ Files/Lenovo/Ready\ For\ Assistant
WINEPREFIX=~/.wine_readyfor wine ReadyFor.exe
Attaching log from installation and from a follow-up run.
Env: Fedora 37, using the appropriate official WineHQ repo.
Note: The software is apparently only available via MS Store nowadays, but the
Store install just downloads a normal Win32 .exe from Motorola/Lenovo's servers
in the background.
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https://bugs.winehq.org/show_bug.cgi?id=52641
Bug ID: 52641
Summary: dsdmo has missing implementation causing game crash on
loaded
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
log has shown a missing implementation on dsdmo dll
this cause game crash when loading
Affect game: Feeding Frenzy 2
Log:
0290:warn:dsdmo:effect_inner_QueryInterface
{6d6cbb60-a223-44aa-842f-a2f06750be6d} not implemented; returning
E_NOINTERFACE.
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https://bugs.winehq.org/show_bug.cgi?id=41645
Bug ID: 41645
Summary: recursive invokation of __clone+0x6d() in libc.so.6
(0x00000000) in start_thread+0xe4() in libpthread.so.0
(0x0608f428)
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krichter(a)posteo.de
Distribution: ---
Created attachment 56020
--> https://bugs.winehq.org/attachment.cgi?id=56020
Backtrace created by wine crash handler
There seems to be a recursive invokation inside `__clone+0x6d()` in
`start_thread+0xe4() in libpthread.so.0 (0x0608f428)`, see attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=54430
Bug ID: 54430
Summary: user32:menu - test_menu_input()'s test 0 sometimes
fails on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:menu - test_menu_input()'s test 0 fails randomly on Windows 7:
menu.c:2324: Test failed: test 0
See https://test.winehq.org/data/patterns.html#user32:menu
This failure started on 2023-01-24 (no instance in the previous 5.5 months) and
only happens in about 20% of the WineTest runs.
This happened in English (w7u-2qxl, dual screen) and in the other Windows 7
locales (de, el, es, pt-PT). So it does not seem to be related to the locale.
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https://bugs.winehq.org/show_bug.cgi?id=54420
Bug ID: 54420
Summary: preloader warning "failed to reserve range" macOS
Ventura
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
CC: bshanks(a)codeweavers.com
The usual Apple made changes that affects macOS Ventura
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
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https://bugs.winehq.org/show_bug.cgi?id=44275
Bug ID: 44275
Summary: Shadow of Memories demo hangs at graphic setting
screen
Product: Wine
Version: 3.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Created attachment 60097
--> https://bugs.winehq.org/attachment.cgi?id=60097
Default Wine log from launch to graphic setting screen hang
Clicking on the Graphic Setting button on the main menu brings up the screen.
Game stops responding shortly thereafter. If you're quick enough you can move
the mouse cursor a bit and change button focus on the screen before it hangs.
a.k.a. Shadow of Destiny
Install notes (demo download link on same page):
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31628#notes
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http://bugs.winehq.org/show_bug.cgi?id=32574
Bug #: 32574
Summary: Patrician 4 fails to start (Error in
'App::Initialize')
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42991
--> http://bugs.winehq.org/attachment.cgi?id=42991
plain terminal output
Both the Steam and Gamersgate versions of the game have this bug. Only the base
game is affected, the expansion (Patrician 4: Rise of a Dynasty) which requires
the base game to be installed, doesn't have the problem.
After starting the game with Patrician4.exe, an error message is shown:
"D:\GMProjects\Patrician3\App\App.cpp(732): Error in 'App::Initialize'
.
.
Installation corrupt: 2:0xffffffff"
This error message comes up in this forum thread @Kalypso:
http://forum.kalypsomedia.com/showthread.php?tid=11896&pid=113448#pid113448
The answer was that the user had to update root certificates in Windows XP.
A +loaddll log reveals that crypt32.dll and wintrust.dll are indeed loaded when
I start the game.
Appdata.dll in the installed game directory contains a certification (the file
properties dialog under Windows shows it).
I wonder if a +crypt or +wintrust debug log would be of any help.
The game should start with a launcher asking you for registering the game
@Kalypso. I tried with native crypt32 and received a crash along with a
backtrace somewhere in Wine's wintrust component.
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https://bugs.winehq.org/show_bug.cgi?id=48905
Bug ID: 48905
Summary: Inner Chains Launches to Black Screen With Mouse
Cursor
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 66859
--> https://bugs.winehq.org/attachment.cgi?id=66859
Debugging Log
When I try to launch the game it only launches to a black screen with a mouse
cursor. I have tried this on a Windows 10 system where it launches without
issue. I've attached pictures of the issue and the terminal output. I am using
the GOG version 2.2 of the game.
My system:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 5700 XT 8GB Gaming X | Mesa
20.0.4 | Manjaro 19.0.2 | Mate 1.24 | Kernel 5.6.2-1-MANJARO | Wine 5.5
Windows System:
AMD FX-9590 | 16GB DDR3-2133 | MSI RX 580 8GB Gaming X | Driver 20.2.2 |
Windows 10 Pro 1909
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https://bugs.winehq.org/show_bug.cgi?id=47637
Bug ID: 47637
Summary: Final Fantasy XIV returns Javascript error when
launched.
Product: Wine-staging
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65071
--> https://bugs.winehq.org/attachment.cgi?id=65071
WINEDEBUG=warn+all
Launcher loads, immediately Log In is selected after entering log in
credentials game returns an error and does not load.
The error is:
A system error has occurred: -2147467263.
Javascript:ctrEvent('mainForm');
WINEDEBUG=fixme-all,warn output:
002e:err:winediag:load_gssapi_krb5 Failed to load libgssapi_krb5, Kerberos SSP
support will not be available.
002e:err:mshtml:handle_htmlevent Could not get nsIDOMNode: 80004002
002e:err:mshtml:handle_htmlevent Could not get nsIDOMNode: 80004002
WINEDEBUG=warn+all output attached.
Tested on Winehq-staging 4.13 & 4.14...
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http://bugs.winehq.org/show_bug.cgi?id=31983
Bug #: 31983
Summary: the delphi program cause the kwin error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l12436(a)yahoo.com.tw
Classification: Unclassified
there a small bug for the delphi.
when the delphin use the tapplication form
this form will effect the kwin animated.
and cause the focus window at botton of the window.
it seems the tapplication is regard as a window.
but it is no windows in most of my application.
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http://bugs.winehq.org/show_bug.cgi?id=29061
Bug #: 29061
Summary: TGL's mahou game will crash on the 8bit color with
wine
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l12436(a)yahoo.com.tw
Classification: Unclassified
Created attachment 37446
--> http://bugs.winehq.org/attachment.cgi?id=37446
error message
your wine will crash when using 8bit(256 color) on the windows95 game
mahou and mahou2
and it look like is the bug of wine.
and it work fine on the normal color.
but the game is must be on the 8bit(256 color), so it just could work.
but it could not play.
i submit the error on attach
and i sure the glxgear can run
and my connamd is
Xephyr :1 -ac -screen 800x600x8 & DISPLAY=:1 wine mahou.exe
and on the win7 and XP, use the 256 color could run this game.
and this game seem to use the directx4 or directx5.
the driver is vxd, the wine98 driver.
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https://bugs.winehq.org/show_bug.cgi?id=51140
Bug ID: 51140
Summary: Silver Chaos game hangs once plays the intro video
Product: Wine-staging
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nosferatu.arucard.1983(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70007
--> https://bugs.winehq.org/attachment.cgi?id=70007
The hang issue log
The BL Game Silver Chaos is one of visual novels games that runs fairly nice
with Wine, and by the first time using Wine 6.8 version, the in-game intro
video playback was finally working. (It happens a few moments when the user
start a new game.)
The video playback using the standard Wine libraries appears to be fine, but
the real issue happens when the user want to skip the video or when the video
playback ends. Instead of resume the game, the game hangs, requiring to kill
the game and use an downgraded version of Wine (which not support the intro
video playback) to bypass the bug and resume playing.
Without this bug, this game would gain the platinum rating, since the intro
video playback was the missing (minor) issue.
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