https://bugs.winehq.org/show_bug.cgi?id=51890
Bug ID: 51890
Summary: A lot more old games would be so much more usable if
wine's virtual desktop had proper resizing
Product: Wine-staging
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: el(a)horse64.org
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I have a really significant amount of older games around, none of which will
launch on this machine without wine's virtual desktop feature because on a
widescreen monitor, they determine there is no "expected" fullscreen resolution
available and crash.
Now I'd just use the virtual desktop, except it feels archaic and not very
usable: why is it that for a 800x600 game on a 800x600 virtual desktop, I can't
just maximize the virtual desktop window and get the virtual desktop SCALED UP
with proper letterboxing so I can play in some other way than a tiny window
with zero immersion and everything so small I can barely see it? Funnily enough
I can even resize the virtual desktop window except the resizing is fully
ignored and I just get black void with no scaling up all around with the game
stuck in the top-left, and the maximizing is blocked.
Scaling up (with automatic letterboxing), maximizing would seem like such
obvious features to make virtual desktop gaming infinitely less clumsy and
weird that I am a bit surprised it's not in there yet. Can it please be added??
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https://bugs.winehq.org/show_bug.cgi?id=53371
Bug ID: 53371
Summary: 0024:fixme:ntdll:create_logical_proc_info stub
Product: Wine
Version: 7.12
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yklaxds(a)gmail.com
Created attachment 72755
--> https://bugs.winehq.org/attachment.cgi?id=72755
log
FreeBSD 13.1 release amd64
KDE plasma 5
emulators/wine-devel 7.12 not work at all.
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https://bugs.winehq.org/show_bug.cgi?id=52235
Bug ID: 52235
Summary: Many surfaces in the game Obduction look black
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: zerooneo(a)01101001.net
Distribution: ---
Created attachment 71338
--> https://bugs.winehq.org/attachment.cgi?id=71338
Screenshot
When running the game Obduction in wine, an interesting effect occurs where
most surfaces are pure black, yet with some lighting etc. applied, leaving the
game looking extremely dark.
This effect does not occur when running the game with DXVK, meaning there's a
very specific difference the two implementations that has a large effect on
this game.
The log shows a few DirectX and Direct3D-messages initially (counts on the
left):
1 03d8:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
1 03d8:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x20.
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x12d2cad0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d30, modes 0x7fe90cc3ac00
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x12d2cad0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d30, modes (nil) partial
stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed354e0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ad0, modes 0x18fa4d80
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed354e0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ad0, modes (nil) partial
stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed39050, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ab0, modes 0x1aece780
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed39050, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ab0, modes (nil) partial
stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xf0f51c0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d50, modes 0x1af84680
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xf0f51c0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d50, modes (nil) partial
stub!
2 04a8:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
10 04a8:fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle
opcode dcl_stream.
46 03d8:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
432 04a8:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
And then thousands of these:
1080 04a8:err:d3d:wined3d_debug_callback 0x578c00: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA16_SNORM)".
4632 04a8:err:d3d:wined3d_debug_callback 0x578c00: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM
Might it be that certain textures or shaders aren't supported, and that that
leads to them being rendered as black?
This game also requires some other features in order to work fully, but it
might be worth it to fix this issue either for the sake of other games, or in
case further support for this game is added in the future.
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https://bugs.winehq.org/show_bug.cgi?id=51678
Bug ID: 51678
Summary: Avogadro crashes when adding atoms
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Just install, open the program (avogadro.exe) and click two times into the
black 3D part of the window.
Wine crashes with something like "Unhandled page fault on read access to
8010C497 at address 72A562D3"
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https://bugs.winehq.org/show_bug.cgi?id=53939
Bug ID: 53939
Summary: TextOut will output ASCII control character(0~31) as
tofu cause crash
Product: Wine
Version: 7.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
TextOut will output ASCII control character(0~31) as tofu cause crash
build a string on windows
> static WCHAR str[] = {0x1c,0x30,0x31,0x32,0}
use TextOut(hdc,x,y,str,wcslen(str)) to output this str
on windows: output is "012"
on wine : output is "?012"
The reason is that this API does not filter ASCII control characters, and
treats the control characters as an ordinary character to output.
by the way if we fillter the control character we alse need fix the API
:GetTextExtentExPointW
Because my program uses control characters, there will be problems when
calculating the length, resulting in a crash. If I filter out the control
characters in the code myself, it will not crash. And in principle, the focus
should be on whether control characters should be output
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https://bugs.winehq.org/show_bug.cgi?id=45329
Bug ID: 45329
Summary: Fresh steam install will not install games -- error:
"content servers unreachable"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alasky(a)codeweavers.com
Distribution: ---
Created attachment 61617
--> https://bugs.winehq.org/attachment.cgi?id=61617
Steam error dialogue box
Ubuntu 18.04
Wine tip (most recent commit is
83f845dfa1bb4a6ec6e8b7f65e9469dc9a8a7787)
When attempting to install a game on a fresh Steam install, an error comes up
that says "content servers unreachable." The servers are not down and I am
able to install games correctly on my steam account not using wine. This issue
seems to be caused by an update on Steam's side.
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https://bugs.winehq.org/show_bug.cgi?id=54761
Bug ID: 54761
Summary: D3D12CreateDevice no longer in ABI of
libvkd3d-utils.so.1
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: smcv(a)collabora.com
Distribution: ---
While looking at updating Debian's vkd3d package from 1.2 to 1.7, I noticed
that `D3D12CreateDevice@VKD3D_1_0` disappeared from the ABI of
libvkd3d-utils.so.1. Was this intentional?
(D3D12CreateDeviceVKD3D@VKD3D_1_0 is still there, but if I'm understanding the
intention of this library correctly, D3D12CreateDevice@VKD3D_1_0 should have
continued to be present for backwards compat with older library binaries.)
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https://bugs.winehq.org/show_bug.cgi?id=52676
Bug ID: 52676
Summary: enigma protected software fails to work properly
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
CC: dark.shadow4(a)web.de
Distribution: ---
Created attachment 72003
--> https://bugs.winehq.org/attachment.cgi?id=72003
backtrace of the crash (note the garbage)
As I've said in bug 49052, the trial that's supposed to work just crashes
without displaying anything.
Attaching console output.
I've got one other trial that's also enigma protected - that one starts, but
enters an infinite loop without displaying anything. That one is using an
engine that's known to work here, so I suspect enigma being the reason of the
failure.
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https://bugs.winehq.org/show_bug.cgi?id=54450
Bug ID: 54450
Summary: SINE Player fails to load "My Licenses" tab
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathan(a)luxaritas.com
Distribution: ---
Created attachment 74001
--> https://bugs.winehq.org/attachment.cgi?id=74001
Wine output from application start through license tab load
Download link:
https://orchtools-sine.s3.us-west-1.amazonaws.com/SINE_Player_1.1.2.519.exe
(via https://www.orchestraltools.com/store/get-sine), sha1
9f698ada2162aa13d8e5f52d1a072464c87fd17d
After installing and signing in with an Orchestral Tools account (free), the
"My Licenses" tab is loaded. However, the tab contents remains blank. This
prevents downloading application content necessary to use the application.
It appears this page is implemented via an MS Edge based embedded
browser/webview, which seems to be relevant here - all pages that appear to be
web views fail similarly, but other pages work fine.
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https://bugs.winehq.org/show_bug.cgi?id=52569
Bug ID: 52569
Summary: Zothero Error Launch XUL
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blbenyamin9(a)gmail.com
Distribution: ---
Created attachment 71889
--> https://bugs.winehq.org/attachment.cgi?id=71889
Zothero Error
Launch Zothero, and imidietly got this error
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x0258904c).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:0258904c ESP:0051cb84 EBP:0051dcec EFLAGS:00010206( R- -- I - -P- )
EAX:00000000 EBX:00000000 ECX:0051cb44 EDX:00990094
ESI:009d13e8 EDI:0bc9d478
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https://bugs.winehq.org/show_bug.cgi?id=54676
Bug ID: 54676
Summary: winetricks --verify dotnet20 (AutoHotKey) fails in a
wow64 build
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: dotnet, download, wow64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Created attachment 74190
--> https://bugs.winehq.org/attachment.cgi?id=74190
terminal output
The install itself seems to go okay (at least, it exits successfully in quiet
mode).
Running --verify (which should run the .Net verifier tool) instead just hangs
on:
/opt/oldwownew/wine-8.3/bin/wine y:\ahk\AutoHotkeyU32.exe
C:\windows\Temp\dotnet20.ahk
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https://bugs.winehq.org/show_bug.cgi?id=54073
Bug ID: 54073
Summary: ws2_32:sock - test_close_events() sometimes fails in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ws2_32:sock - test_close_events() sometimes fails in Wine:
sock.c:6775: Test succeeded inside todo block: event series matches
sock.c:6785: Test failed: got unexpected event 0x20
sock.c:6785: Test failed: event series matches
See https://test.winehq.org/data/patterns.html#ws2_32:sock
This happens in the nightly WineTest runs about twice per month but also
impacts merge requests (for instance MR!1524 and MR!1525 where it happened on
the GitLab CI).
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https://bugs.winehq.org/show_bug.cgi?id=48621
Bug ID: 48621
Summary: Civilization 6 crashes on startup.
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: charles2000wang(a)gmail.com
Distribution: ---
Created attachment 66468
--> https://bugs.winehq.org/attachment.cgi?id=66468
Game Log file
Launching the game opens a black window before promptly crashes with the
Firaxis Crash Reporter asking to submit a report. Digging around the game
files, I found a log file (GameOverlayRenderer.log) with messages about
"Aborting HookFunc because pRealFunctionAddr is null" and other errors.
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http://bugs.winehq.org/show_bug.cgi?id=36564
Bug ID: 36564
Summary: 'Candytron' demo: certain objects are black with GLSL
enabled
Product: Wine
Version: 1.6-rc1
Hardware: x86
URL: http://www.pouet.net/prod.php?which=9424
OS: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 2014141a253a791fc9c79aae3c8ef3c35b73e658
Created attachment 48657
--> http://bugs.winehq.org/attachment.cgi?id=48657
screenshot (comparison)
Some of the rectangles that appear in the demo nearly at 00:30 and at 01:10 are
black. They should appear as glowing green rectangles as can be seen in the
attached screenshot.
Terminal output doesn't reveal anything interesting.
Disabling GLSL is a workaround.
This is a regression from Wine 1.6-rc1:
2014141a253a791fc9c79aae3c8ef3c35b73e658 is the first bad commit
commit 2014141a253a791fc9c79aae3c8ef3c35b73e658
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed May 29 09:45:35 2013 +0200
wined3d: Add support for GLSL based fixed function vertex shaders.
:040000 040000 d1b4b75f643d4851d4f51454aa47740261f7857f
c46794f61b1952b1e78746272d838574c0948010 M dlls
Fedora 20
Nvidia 250 gfx card / Nvidia binary drivers 337.19
wine-1.7.19-70-gd6a59f7
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https://bugs.winehq.org/show_bug.cgi?id=54748
Bug ID: 54748
Summary: Greenshot GDI+ status: PropertyNotFound
Product: Wine
Version: 8.3
Hardware: x86-64
URL: https://objects.githubusercontent.com/github-productio
n-release-asset-2e65be/36756917/23e6800e-7d29-11e7-8ac
5-aa92e5646973?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-
Credential=AKIAIWNJYAX4CSVEH53A%2F20230328%2Fus-east-1
%2Fs3%2Faws4_request&X-Amz-Date=20230328T165105Z&X-Amz
-Expires=300&X-Amz-Signature=311e88c8da4b8ba0ff5ac6008
cf054338cd6e18afcf64471443530ddae088db0&X-Amz-SignedHe
aders=host&actor_id=0&key_id=0&repo_id=36756917&respon
se-content-disposition=attachment%3B%20filename%3DGree
nshot-NO-INSTALLER-1.2.10.6-RELEASE.zip&response-conte
nt-type=application%2Foctet-stream
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: ---
Steps to reproduce:
1) unpack Greenshot-NO-INSTALLER-1.2.10.6-RELEASE.zip
2) wine Greenshot.exe
3) RMB on Greenshot icon in the system tray
4) LMB on "Capture region"
5) Draw a rectangel on your screen
Behavior:
Error window with contents as below.
Expected behavior:
No error window.
Error window contents:
Software version: 1.2.10.6-RELEASE-c2414cf0149a1475ea00520effc01b40087c225c (32
bit)
.NET runtime version: 4.0.30319.42000+
Time: 2023-03-28 18:59:01 +02:00
OS: unknown (x32) 10.0 build 2600 revision 30000
GDI object count: 0
User object count: 0
Exception: System.Exception
Message: Unknown Error [GDI+ status: PropertyNotFound]
Stack:
at System.Drawing.GDIPlus.CheckStatus (System.Drawing.Status status)
[0x0022b] in <fc2ea6474c6d4315858618f13de6e72a>:0
at System.Drawing.Image.get_PropertyItems () [0x00017] in
<fc2ea6474c6d4315858618f13de6e72a>:0
at (wrapper remoting-invoke-with-check)
System.Drawing.Image.get_PropertyItems()
at GreenshotPlugin.Core.ImageHelper.CloneArea (System.Drawing.Image
sourceImage, System.Drawing.Rectangle sourceRect,
System.Drawing.Imaging.PixelFormat targetFormat) [0x00172] in
<68959698d73243a09b84293d02c00b84>:0
at GreenshotPlugin.Core.ImageHelper.Crop (System.Drawing.Image& image,
System.Drawing.Rectangle& cropRectangle) [0x00046] in
<68959698d73243a09b84293d02c00b84>:0
at GreenshotPlugin.Core.Capture.Crop (System.Drawing.Rectangle cropRectangle)
[0x0001a] in <68959698d73243a09b84293d02c00b84>:0
at Greenshot.Helpers.CaptureHelper.CaptureWithFeedback () [0x00085] in
<64ca337812514938b5bb8fc98fce780b>:0
at Greenshot.Helpers.CaptureHelper.MakeCapture () [0x008a0] in
<64ca337812514938b5bb8fc98fce780b>:0
at Greenshot.Helpers.CaptureHelper.CaptureRegion (System.Boolean
captureMouse) [0x00008] in <64ca337812514938b5bb8fc98fce780b>:0
at Greenshot.MainForm+<>c.<CaptureAreaToolStripMenuItemClick>b__52_0 ()
[0x00000] in <64ca337812514938b5bb8fc98fce780b>:0
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo
(System.Windows.Forms.Control+ThreadMethodEntry tme) [0x000c0] in
<d22f8be2dd674c49bd49b314423240b8>:0
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper (System.Object
obj) [0x00029] in <d22f8be2dd674c49bd49b314423240b8>:0
at System.Threading.ExecutionContext.RunInternal
(System.Threading.ExecutionContext executionContext,
System.Threading.ContextCallback callback, System.Object state, System.Boolean
preserveSyncCtx) [0x00071] in <e70d6e9587d64cb3abb4b3f99bbf5a0d>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object
state, System.Boolean preserveSyncCtx) [0x00000] in
<e70d6e9587d64cb3abb4b3f99bbf5a0d>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object
state) [0x0002b] in <e70d6e9587d64cb3abb4b3f99bbf5a0d>:0
at System.Windows.Forms.Control.InvokeMarshaledCallback
(System.Windows.Forms.Control+ThreadMethodEntry tme) [0x0004d] in
<d22f8be2dd674c49bd49b314423240b8>:0
at System.Windows.Forms.Control.InvokeMarshaledCallbacks () [0x0008a] in
<d22f8be2dd674c49bd49b314423240b8>:0
Terminal output:
0024:fixme:dwmapi:DwmGetWindowAttribute (0003008E 9 0021DA80 16) stub
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:dwmapi:DwmGetWindowAttribute (00050086 9 0021D620 16) stub
0024:fixme:dwmapi:DwmGetWindowAttribute (00050070 9 0021C850 16) stub
Additional info:
seems to happen on NET 4.5 and Mono as well
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https://bugs.winehq.org/show_bug.cgi?id=54546
Bug ID: 54546
Summary: ws2_32:sock - test_write_watch() gets unexpected write
counts on Windows 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ws2_32:sock - test_write_watch() gets unexpected write counts on Windows 11:
sock.c:7670: Test failed: wrong count 0
sock.c:7701: Test failed: wrong count 0
sock.c:7735: Test failed: wrong count 0
sock.c:7735: Test failed: wrong count 0
sock.c:7735: Test failed: wrong count 0
sock.c:7735: Test failed: wrong count 0
See https://test.winehq.org/data/patterns.html#ws2_32:sock
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https://bugs.winehq.org/show_bug.cgi?id=52889
Bug ID: 52889
Summary: Freelancer with Crossfire mod crashes on startup
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poweroverwhelming982(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 6857cb56957d691bee76cfe28ef88714cca00f29
Distribution: Ubuntu
Created attachment 72282
--> https://bugs.winehq.org/attachment.cgi?id=72282
Wine log at commit 6857cb56957d691bee76cfe28ef88714cca00f29
Since wine-6.19, Freelancer with Crossfire 2.0 mod crashes immediately on
startup (as soon as the mod window is shown). Bisecting points to this commit:
> commit 6857cb56957d691bee76cfe28ef88714cca00f29
> Author: Jacek Caban <jacek(a)codeweavers.com>
> Date: Wed Sep 29 14:09:21 2021 +0200
>
> gdi32: Move ntgdi functions to Unix library.
I've attached the relevant logs, let me know if there's anything else I can do.
Additional info:
OS: Ubuntu Focal 20.04.3 LTS
Kernel: 5.13.0-30-generic x86_64
Wine Prefix: 32 bit, clean
GPU: NVIDIA Corporation GF108 [GeForce GT 730] (rev a1)
Graphics Driver: Proprietary NVIDIA ver. 390.144
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https://bugs.winehq.org/show_bug.cgi?id=52474
Bug ID: 52474
Summary: ws2_32:sock fails intermittently - 'Test failed:
expected timeout'
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
Distribution: ---
The test_connect_events() function contains the following checks, where the
check (2) fails intermittently:
1. check_events(ctx, FD_CONNECT, FD_WRITE, 200);
2. check_events(ctx, 0, 0, 0);
A hypothesis for the cause of the test failure is that the
WSAEnumNetworkEvents() call inside the check (1) races with the server setting
the event.
Note that WSAEnumNetworkEvents performs the following steps:
a. It calls ResetEvent on the given event.
b. It issues IOCTL_AFD_GET_EVENTS command on the socket to retrieve the events
so far.
It's possible that the event may be set by the server between (a) and (b),
which lingers until the next call to WSAEnumNetworkEvents(). This explains why
the event wait in check (2) is satisfied immediately but subsequent tests
report no events.
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http://bugs.winehq.org/show_bug.cgi?id=34678
Bug #: 34678
Summary: Not all serial port work in wine
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rewineland(a)gmail.com
Classification: Unclassified
I have wine 1.6 install on Ubuntu 12.04 with kernel 3.8.0-31-generial. I have 2
serial ports on board and an add-on card with 8 more.I can get the the on board
and 7 of the add-on to work as 1 though 9 comports but com10 I can not get any
data though. the port is listed as ttyCTI7, when I connect to that I have data
going back and forth. It just wont go into the windows program. Any ideas on
what to do. I need to have all 10 ports.
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https://bugs.winehq.org/show_bug.cgi?id=53171
Bug ID: 53171
Summary: advapi32:registry - test_performance_keys() sometimes
fails due to time going backwards!
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
advapi32:registry - test_performance_keys() sometimes fails due to time going
backwards:
registry.c:3757: Test failed: key FFFFFFFF80000004: value (null): got times
132999520626290092, 132999520626290092, 132967560392269933
registry.c:3763: Test failed: key FFFFFFFF80000004: value (null): got times
132999520626290092, 132999520626290000, 132967560392269933
https://test.winehq.org/data/patterns.html#advapi32:registry
This failure is pretty rate: I only found 4 cases (~0.9%):
win2009_newtb-w1064-tsign, win21H1_newtb-w10pro64-mx-MX, 2x
win21H2_fgtb-w10pro64.
The failure lines above happened on w10pro64-mx-MX on 2022-06-17. Here are the
corresponding timestamps:
systime1 = 132999520626290092 = 2022-06-17 15:07:42.629009
file_time = 132999520626290000 = 2022-06-17 15:07:42.629000
systime2 = 132967560392269933 = 2022-05-11 15:20:39.226993
file_time is a little lower than systime1 which is normal due to its
granularity.
What is totally wrong however is that systime2 is way lower than systime1. The
interesting part is that the live snapshot was created on 2022-05-11 which
matches systime2. This scenario is confirmed it two of the other instances; the
snapshot creation time for the last case is unknown but a match with systime2
is plausible.
After restoring the VM from the live snapshot LibvirtTool sets the VM time
through TestAgent::SetTime():
https://gitlab.winehq.org/winehq/tools/-/blob/master/testbot/bin/LibvirtToo…https://gitlab.winehq.org/winehq/tools/-/blob/master/testbot/src/testagentd…
So it looks like in rare cases the system time gets reset backwards precisely
between this test's two NtQuerySystemTime() calls, which is really unlucky...
or lucky: maybe it happens in other cases causing less obvious failures.
I don't know if TestAgentd sets the time wrong, if there's something wrong with
Windows, or if this is an artifact of the QEmu clocks:
<clock offset='localtime'>
<timer name='rtc' tickpolicy='delay'/>
<timer name='pit' tickpolicy='delay'/>
<timer name='hpet' present='yes'/>
<timer name='hypervclock' present='yes'/>
</clock>
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https://bugs.winehq.org/show_bug.cgi?id=52492
Bug ID: 52492
Summary: stack overflow from GdipFlattenPath
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: rjfeuerbach(a)gmail.com
Created attachment 71787
--> https://bugs.winehq.org/attachment.cgi?id=71787
test patch to replicate the curves and stack overflow
I have a third party application, unfortunately not available for download,
that is generating a virtual stack overflow error. Using +replay and
eventually +gdiplus messages, the cause was narrowed down to be due to calls to
GdipFlattenPath.
Attached is a patch to gdiplus/test/graphicspath.c to include the precise
curves that cause the stack overflow.
I believe the problem is due to the comparison of REALs with == in the
flatten_bezier helper function.
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https://bugs.winehq.org/show_bug.cgi?id=54720
Bug ID: 54720
Summary: Spider-Man: Shattered Dimensions - dialogue audio
doesn't play
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Created attachment 74226
--> https://bugs.winehq.org/attachment.cgi?id=74226
Logs taken with a clean 32 bit prefix with 32 bit Wine devel 8.4,
WINEDEBUG=+xactengine,+xaudio2,+x3daudio.
In Spider-Man: Shattered Dimensions, the audio that is supposed to be played by
the characters during in-game dialogues doesn't play.
All the other kinds of audio work.
A workaround to this is by installing xact with winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=44816
Bug ID: 44816
Summary: Cygwin/MSYS2 `script -e` exit status forwarding
randomly returns zero for non zero child process
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track
https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-Deal…
Mentioned here:
https://wine-staging.com/news/2015-08-23-release-1.7.50.html
--- quote ---
Do not allow to deallocate thread stack for current thread (MSYS2, Wine Staging
Bug #241)
--- quote ---
After some archaeology I found the Cygwin mailing list discussion here:
https://cygwin.com/ml/cygwin/2015-09/msg00114.html
--- quote ---
> Ah, ok. What OS does Wine emulate here? Have a look at
> https://sourceware.org/git/?p=newlib-cygwin.git;a=blob;f=winsup/cygwin/cygt…
>
> The terminate_thread_frees_stack flag is set to false for XP/2003 and to
> true for any newer OS. I guess this is a double-free because Wine's
> TerminateThread already freed the stack and Cygwin got the info it's
> supposedly running under XP/2003, so it tries to workaround the fact
> that TerminateThread on these systems didn't free the stack by themselves.
>
Wine emulates Windows XP here, I double checked Wine source code and I
can confirm Wine doesn't free the stack:
NtTerminateThread() -> abort_thread() -> terminate_thread()
https://github.com/wine-compholio/wine-patched/blob/8b3a785e97a7e28ff58731b…
Cygwin reports wincap as wincap_xpsp2 which is also correct here.
> we need to know what address ret=61005767 is refering to. addr2line would help.
As you point out, ret=61005767 is the call to VirtualFree() inside
cygthread::terminate_thread ()
https://sourceware.org/git/?p=newlib-cygwin.git;a=blob;f=winsup/cygwin/cygt…
After combine the information we have so far, I think the problem is
clear now. It's not Cygwin's fault, it's Wine's fault. Wine's
WaitForSingleObject() needs to wait long enough after the
TerminateThread() call, so the target thread has enough time to finish
the system cleanup and return correct exit_code before Cygwin call
VirtualFree to free the stack. But in our current implementation
Wine's WaitForSingleObject returns too early, it shouldn't return
before the system thread cleanup done, as a result there is a race
here. We are thinking of a solution in Wine. Thanks again for the
great help!
--- quote ---
$ wine --version
wine-3.4
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30655
Bug #: 30655
Summary: GRID2: Low (1 - 3) FPS during race, but not in in-game
menus.
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 40128
--> http://bugs.winehq.org/attachment.cgi?id=40128
in-game benchmark test #!
Game itself installed with latest winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=28603
Bug #: 28603
Summary: Winedbg sometimes receives invalid parameters
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://www.winehq.org/pipermail/wine-patches/2011-Sept
ember/106508.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Created attachment 36753
--> http://bugs.winehq.org/attachment.cgi?id=36753
relay,seh,tid,dbghelp,winedbg
I sent a patch to eliminate this dialog:
http://www.winehq.org/pipermail/wine-patches/2011-September/106508.html
but Alexandre said this should never happen. I see it occasionally on various
systems, but since I wrote the patch, haven't found a very reliable testcase.
I've found a reliable testcase with make test on Alpine Linux (which uses
uclibc).
It may not be the best testcase, since it's not using glibc (and also use PaX),
but AJ asked for a log, so here we go :).
relay,seh,tid,dbghelp,winedbg attached
the testcase used was oleaut32/tmarshal
wine-1.3.29-217-g5432611
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