https://bugs.winehq.org/show_bug.cgi?id=54614
Bug ID: 54614
Summary: advapi32:eventlog - test_oldest() sometimes gets an
RPC canceled error on Windows 10 2004 & 2009
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
advapi32:eventlog - test_oldest() sometimes gets an RPC canceled error:
eventlog.c:287: Test failed: OpenEventLogA(Application) failed : 1818
eventlog.c:296: Test failed: Expected success : 6
eventlog.c:297: Test failed: Expected the number of the oldest record
See https://test.winehq.org/data/patterns.html#advapi32:eventlog
Where 1818 == RPC_S_CALL_CANCELLED
6 == ERROR_INVALID_HANDLE
These failures only happen on Windows 10 2004 and 2009, both in 32- and 64-bit
tests, a bit over once per month.
The tests already expect to sometimes be unable to access the event logs but
only when OpenEventLogA() returns ERROR_ACCESS_DENIED or
RPC_S_SERVER_UNAVAILABLE. The commit adding these checks (ea7eb95682be) does
not specify where they were needed but the corresponding skip messages are only
present on these two platforms.
So it looks like that commit just missed one more possible error code.
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https://bugs.winehq.org/show_bug.cgi?id=6893
--- Comment #24 from temp82(a)luukku.com ---
(In reply to temp82 from comment #23)
> still a checksum mismatch and a crash.
>
> wine 7.12.
the same wine 8.2.
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https://bugs.winehq.org/show_bug.cgi?id=45882
Bug ID: 45882
Summary: (Overwatch, several source games) Raw Mouse input not
working
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florian98.rg(a)gmail.com
Distribution: ---
Playing Overwatch I've noticed that the game still uses mouse pointer speed
even though on Windows it uses Raw Mouse input exclusively.
I've tried this on any branch of Wine (staging, esync, whatsoever) and the
problem still persists. This also happens in Valve games where you can enable
Raw Mouse Input, e.g. Team Fortress 2 etc.
This does not happen with the native ports of said games that use SDL to get
mouse input.
I already disabled any mouse acceleration in GNOME whatsoever (using the "Flat"
Profile), however the problem persists.
Is it possible to rewrite Wine to get Mouse input via SDL2 instead? That would
help pave way for Wayland etc.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=54612
Bug ID: 54612
Summary: ieframe:ie - The IE window is sometimes unexpectedly
visible on w7u-adm
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ieframe:ie - The IE window is sometimes unexpectedly visible on w7u-adm:
ie.c:168: Test failed: Visible = ffffffff
See https://test.winehq.org/data/patterns.html#ieframe:ie
The first instance of this failure happened on 2023-01-13, there was no
instance in the 6.5 previous months. Since then there has been about 1 failure
every 2 week:
* 2023-01-13 on w7u-adm
* 2023-01-20 on w7u-adm
* 2023-03-01 on w7u-adm
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https://bugs.winehq.org/show_bug.cgi?id=54606
Bug ID: 54606
Summary: 64-bit LDAP Administrator crashes on unimplemented
function RPCRT4.dll.NdrStubCall3
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74136
--> https://bugs.winehq.org/attachment.cgi?id=74136
Console output
The 32-bit version also crashes, but in a different way.
What's weird is that NdrStubCall3 does not appear to be exported by rpcrt4.dll
on Windows, but there is documentation for it at
https://learn.microsoft.com/en-us/windows/win32/api/rpcndr/nf-rpcndr-ndrstu…
$ sha256sum ldapadmin-4.21.24429.0-x64-eng.msi
709d1176c9b615db0592dd21f4f2331c8757adde16a711e8e69c1486673fbfa6
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https://bugs.winehq.org/show_bug.cgi?id=9221
--- Comment #58 from John <john(a)johnandelizabeth.com> ---
Created attachment 74137
--> https://bugs.winehq.org/attachment.cgi?id=74137
WINEDEBUG=+pid,+tid,+timestamp,+joycpl,+dinput,+hid joy.cpl
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John <john(a)johnandelizabeth.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |john(a)johnandelizabeth.com
--- Comment #57 from John <john(a)johnandelizabeth.com> ---
Hi. I am also trying to get get FFB working with RichardBurnsRally.
I am testing using winehq-staging and using the debug settings mentioned above.
I have a Logitech Driving Force GT which works well in Steam FFB games.
I will attach a log using joy.cpl. Joy.cpl did not trigger any force feedback
in my testing.
Thanks, John
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https://bugs.winehq.org/show_bug.cgi?id=51764
Bug ID: 51764
Summary: Can't enter non-US symbols in IrfanView's Image Editor
-> Add Text
Product: Wine
Version: 6.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Run IrfanView
2) Open any picture or create it
3) Press F12
4) Click A (Text tool) on the panel
5) Click anywhere on your image
6) Try to enter any non-US text - it will not work
My locale is set to en_US.UTF-8.
My keyboard is:
localectl set-x11-keymap "us,ru" pc105 ""
grp:alt_shift_toggle,grp_led:scroll,terminate:ctrl_alt_bksp
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https://bugs.winehq.org/show_bug.cgi?id=54600
Bug ID: 54600
Summary: mfplay:mfplay - test_media_language() sometimes gets a
NULL value in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
mfplay:mfplay - test_media_language() sometimes gets a NULL value in Wine:
mfplay.c:502: Test failed: Unexpected value (null).
See https://test.winehq.org/data/patterns.html#mfplay:mfplay
This would indicate an issue with Wine's GetStreamAttribute(MF_SD_LANGUAGE)
support.
The test was introduced on 2023-01-24 and the first failure happened on
2023-01-25 with a bit over one failure per week since.
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