https://bugs.winehq.org/show_bug.cgi?id=54030
Bug ID: 54030
Summary: Snagit needs Win32_Volume class ( 'select deviceid
from win32_volume where driveletter =C:')
Product: Wine
Version: 7.22
Hardware: x86-64
URL: https://download.techsmith.com/snagit/releases/snagit.
exe
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 73598
--> https://bugs.winehq.org/attachment.cgi?id=73598
+wbemprox log
(prerequisite: winetricks -q dotnet48 d3dcompiler_47 arial)
The program stops instantly with:
03e4:fixme:wmic:wmain command line switch
L"/namespace:'\\\\root\\virtualization\\v2'" not supported
so I disabled wmic (google says it is deprecated in win10) but this might
really deserve a seperate bugreport.
After that there's a crash, which seems to be related to:
014c:trace:wbemprox:wbem_services_ExecQuery 0000000003CD4FB0, L"WQL", L"select
deviceid from win32_volume where driveletter =\"C:\"", 0x30, 0000000000000000,
000000000011E1B0
After fixing up some hacky patch with bogus values (i don't know how to
implement this properly) it starts into the loginscreen, so this seems enough
to get it running.
There`s also a query for L"SELECT * FROM WmiMonitorBasicDisplayParams" that
seems missing, but this doesn't seem to affect the startup of the program.
Attached log (+wbemprox) (with bogus hack applied)
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https://bugs.winehq.org/show_bug.cgi?id=53274
Bug ID: 53274
Summary: adsldp:ldap - test_ParseDisplayName() sometimes fails
to connect to the server
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
adsldp:ldap - test_ParseDisplayName() sometimes fails to connect to the server:
ldap.c:194: Test failed: 13: got 0x8007203a, expected 0
https://test.winehq.org/data/patterns.html#adsldp:ldap
0x8007203a == HRESULT_FROM_WIN32(ERROR_DS_SERVER_DOWN)
There are two known cases where this error happened:
* 2022-05-26 debian11 wow64
* 2022-06-23 debiant wow32
This may indeed correspond to times when the server was not accessible. However
it is strange that this impacted Wine both times.
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https://bugs.winehq.org/show_bug.cgi?id=54663
Bug ID: 54663
Summary: ldp.exe crashes on unimplemented function
wldap32.dll.ldap_set_dbg_flags
Product: Wine
Version: 8.3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74178
--> https://bugs.winehq.org/attachment.cgi?id=74178
Console output
ldp.exe is Microsoft's GUI LDAP client, which was part of the Windows XP
Service Pack 2 Support Tools and is still available on Windows 10 by installing
the Windows feature "Active Directory Lightweight Directory Services".
Steps to reproduce:
1. Create a 32-bit Wine bottle and set the Windows version to XP.
2. Run `winetricks mfc42`.
3. Run `wine WindowsXP-KB838079-SupportTools-ENU.exe`.
4. Run `wine 'C:\Program Files\Support Tools\ldp.exe'`.
The program will not start.
$ sha256sum WindowsXP-KB838079-SupportTools-ENU.exe
7927e87af616d2fb8d4ead0db0103eb845a4e6651b20a5bffea9eebc3035c24d
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https://bugs.winehq.org/show_bug.cgi?id=36891
Bug ID: 36891
Summary: Polygon() draws different edges than in Windows
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: sashoalm(a)gmail.com
The Polygon() function does not draw in the same way in Wine as in Windows.
While it looks very similar visually, there are some pixels at the edges that
are different. Since the goal of Wine is to replicate Windows behavior
perfectly, this deviation would be a bug.
The difference is difficult to spot, but it can be noticed if you rapidly
switch between the images, or if you compare them pixel by pixel with a
program.
I have made a test program that draws an inclined rectangle using XFORM and
Polygon() into a memory DC, which I then save to a bitmap. The resulting
bitmaps when ran under Windows and Wine are slightly different.
Image under Windows:
https://drive.google.com/file/d/0B9PGUhmmnsm1Q00waFJLSGtEeEU/edit?usp=shari…
Image under Wine:
https://drive.google.com/file/d/0B9PGUhmmnsm1X1ZVR1UtbDBPMHc/edit?usp=shari…
This is the relevant code I used to draw the image. Note that it's the XFORM
matrix that makes the rectangle be inclined (it would be parallel to the
coordinate system without a world-transform):
XFORM xform;
memset(&xform, 0, sizeof(xform));
double angle = 15*(PI/180); // 15 degrees incline.
xform.eM11 = cos(angle);
xform.eM12 = sin(angle);
xform.eM21 = -sin(angle);
xform.eM22 = cos(angle);
xform.eDx = 0;
xform.eDy = 0;
SetGraphicsMode(hdc, GM_ADVANCED);
SetWorldTransform(hdc, &xform);
HBRUSH hbr = CreateHatchBrush(HS_BDIAGONAL, RGB(255, 0, 0));
SelectObject(hdc, hbr);
POINT p[4]={100,0,200,0,200,100,100,100};
Polygon(hdc, p, 4);
I can provide the full test project if requested.
Note: I have tested on both Windows 7 and Windows XP, and they produce exactly
the same images, only Wine produces a different image.
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https://bugs.winehq.org/show_bug.cgi?id=52541
Bug ID: 52541
Summary: Lost Ark crashes on startup
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: felineswift+wine(a)gmail.com
Distribution: ---
This MMORPG crashes with default settings.
0100:fixme:heap:RtlSetHeapInformation 0000000004700000 0 000000000011F3B0 4
stub
0100:fixme:heap:RtlSetHeapInformation 0000000004840000 0 000000000011F3B0 4
stub
0100:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0060:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
0060:fixme:mountmgr:query_property Faking StorageDeviceProperty data
0100:fixme:win:DisableProcessWindowsGhosting : stub
0100:fixme:msvcrt:__clean_type_info_names_internal (0000000004F048F0) stub
0100:fixme:msvcrt:__clean_type_info_names_internal (0000000004E8ACA8) stub
0100:fixme:msvcrt:__clean_type_info_names_internal (00000000043A95A8) stub
0100:fixme:msvcrt:__clean_type_info_names_internal (000000000456D5E8) stub
0100:fixme:msvcrt:__clean_type_info_names_internal (00000000043CA128) stub
0100:fixme:msvcrt:__clean_type_info_names_internal (0000000181DF8620) stub
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http://bugs.winehq.org/show_bug.cgi?id=18987
Summary: Prototype: Fails to start
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=21871)
--> (http://bugs.winehq.org/attachment.cgi?id=21871)
Wine-1.1.23
I'm using Wine 1.1.23 (compiled from source using gcc version 4.4.0 20090506
(Red Hat 4.4.0-4) ) on Fedora 11 i386.
The problem is that game crashes in the begging. It shows something about
registered trademarks and then probably intro movie should start (i can skip or
get crash) and then game makes first save which is failed because crash occurs.
Additional info:
ORM=fbo (backbuffer also causes crash)
GFX: NVIDIA 9xxx (drivers 185.18.14)
during crash: memory 160.1MB and VirtualMemory 2.7GB
I did "winetricks directx9 xact vcrun2005sp1" because application showed error
about Xaudio2 and msvcp80
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https://bugs.winehq.org/show_bug.cgi?id=46843
Bug ID: 46843
Summary: The Division 2 crashes at first settings screen
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: A.Fettouhi(a)gmail.com
Distribution: ---
Created attachment 63882
--> https://bugs.winehq.org/attachment.cgi?id=63882
Terminal output from running The Division 2 in Lutris.
I am trying to run The Division 2 via Lutris with wine tkg-4.3 (from the Lutris
repo). I am using the uplay version installed via the Lutris install script.
Both DXVK and ESync are turned. The game launches fine but after Ubisoft logo
you greeted with a simple setup screen. Here the game closes. I have attached
the output from the terminal in this bug report. Looking through the output
this entry seems to be the issue:
wine: Unhandled division by zero at address 0x1406d710b (thread 0117), starting
debugger...
I am on Arch Linux 64bit with KDE 5.15.3 using i7-6700K with a Nvidia 1080 GTX
using the 418.43 drivers.
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https://bugs.winehq.org/show_bug.cgi?id=49334
Bug ID: 49334
Summary: Binaries compiled with PyInstaller on Wine crash upon
creating temporary directories, affects Anaconda, too.
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rare_energy(a)protonmail.com
Distribution: ---
When using PyInstaller 3.6 on Wine version 5.0 and above, the resulting
binaries will crash upon running under Wine. The binaries will work on Windows
10.
This is the error:
[176] INTERNAL ERROR: cannot create temporary directory!
[176] LOADER: temppath is
Trying to install Anaconda, or running any of its binary packages excluding the
installer itself, results in the same error.
However, running wine as root allows the app to run just fine.
Apparently, this is a solution:
https://github.com/pyinstaller/pyinstaller/issues/4628#issuecomment-5868069…
The error on the PyInstaller issue tracker:
https://github.com/pyinstaller/pyinstaller/issues/4628https://github.com/pyinstaller/pyinstaller/issues/4423
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