https://bugs.winehq.org/show_bug.cgi?id=54720
Bug ID: 54720
Summary: Spider-Man: Shattered Dimensions - dialogue audio
doesn't play
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Created attachment 74226
--> https://bugs.winehq.org/attachment.cgi?id=74226
Logs taken with a clean 32 bit prefix with 32 bit Wine devel 8.4,
WINEDEBUG=+xactengine,+xaudio2,+x3daudio.
In Spider-Man: Shattered Dimensions, the audio that is supposed to be played by
the characters during in-game dialogues doesn't play.
All the other kinds of audio work.
A workaround to this is by installing xact with winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=44816
Bug ID: 44816
Summary: Cygwin/MSYS2 `script -e` exit status forwarding
randomly returns zero for non zero child process
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track
https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-Deal…
Mentioned here:
https://wine-staging.com/news/2015-08-23-release-1.7.50.html
--- quote ---
Do not allow to deallocate thread stack for current thread (MSYS2, Wine Staging
Bug #241)
--- quote ---
After some archaeology I found the Cygwin mailing list discussion here:
https://cygwin.com/ml/cygwin/2015-09/msg00114.html
--- quote ---
> Ah, ok. What OS does Wine emulate here? Have a look at
> https://sourceware.org/git/?p=newlib-cygwin.git;a=blob;f=winsup/cygwin/cygt…
>
> The terminate_thread_frees_stack flag is set to false for XP/2003 and to
> true for any newer OS. I guess this is a double-free because Wine's
> TerminateThread already freed the stack and Cygwin got the info it's
> supposedly running under XP/2003, so it tries to workaround the fact
> that TerminateThread on these systems didn't free the stack by themselves.
>
Wine emulates Windows XP here, I double checked Wine source code and I
can confirm Wine doesn't free the stack:
NtTerminateThread() -> abort_thread() -> terminate_thread()
https://github.com/wine-compholio/wine-patched/blob/8b3a785e97a7e28ff58731b…
Cygwin reports wincap as wincap_xpsp2 which is also correct here.
> we need to know what address ret=61005767 is refering to. addr2line would help.
As you point out, ret=61005767 is the call to VirtualFree() inside
cygthread::terminate_thread ()
https://sourceware.org/git/?p=newlib-cygwin.git;a=blob;f=winsup/cygwin/cygt…
After combine the information we have so far, I think the problem is
clear now. It's not Cygwin's fault, it's Wine's fault. Wine's
WaitForSingleObject() needs to wait long enough after the
TerminateThread() call, so the target thread has enough time to finish
the system cleanup and return correct exit_code before Cygwin call
VirtualFree to free the stack. But in our current implementation
Wine's WaitForSingleObject returns too early, it shouldn't return
before the system thread cleanup done, as a result there is a race
here. We are thinking of a solution in Wine. Thanks again for the
great help!
--- quote ---
$ wine --version
wine-3.4
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30655
Bug #: 30655
Summary: GRID2: Low (1 - 3) FPS during race, but not in in-game
menus.
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 40128
--> http://bugs.winehq.org/attachment.cgi?id=40128
in-game benchmark test #!
Game itself installed with latest winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=28603
Bug #: 28603
Summary: Winedbg sometimes receives invalid parameters
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://www.winehq.org/pipermail/wine-patches/2011-Sept
ember/106508.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Created attachment 36753
--> http://bugs.winehq.org/attachment.cgi?id=36753
relay,seh,tid,dbghelp,winedbg
I sent a patch to eliminate this dialog:
http://www.winehq.org/pipermail/wine-patches/2011-September/106508.html
but Alexandre said this should never happen. I see it occasionally on various
systems, but since I wrote the patch, haven't found a very reliable testcase.
I've found a reliable testcase with make test on Alpine Linux (which uses
uclibc).
It may not be the best testcase, since it's not using glibc (and also use PaX),
but AJ asked for a log, so here we go :).
relay,seh,tid,dbghelp,winedbg attached
the testcase used was oleaut32/tmarshal
wine-1.3.29-217-g5432611
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https://bugs.winehq.org/show_bug.cgi?id=54413
Bug ID: 54413
Summary: ws2_32:sock - DuplicateHandle(socket) sometimes look
like a socket in test_WSAGetOverlappedResult() on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ws2_32:sock - DuplicateHandle(socket) sometimes look like a socket in
test_WSAGetOverlappedResult() on Windows:
sock.c:12512: Test failed: got 1.
sock.c:12513: Test failed: got 0.
See https://test.winehq.org/data/patterns.html#ws2_32:sock
This failure is pretty rare, there are only 4 known instances:
* 2022-09-27 on w1064 64 bit (21h2)
* 2022-11-15 on w10pro64-hi-u8 64 bit (21h1)
* 2023-01-25 on w11pro64 64 bit (21h2)
* 2023-01-25 on w1064v2009 64 bit
The test creates a socket, treats it as a handle and duplicates it, then checks
whether the duplicate handle behaves like a socket which it normally does not,
causing WSAGetOverlappedResult() to fail (return 0) and WSAGetLastError() to be
set to WSAENOTSOCK.
But in these four cases WSAGetOverlappedResult() succeeded which would indicate
the duplicate handle looked like a socket?
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https://bugs.winehq.org/show_bug.cgi?id=44546
Bug ID: 44546
Summary: The Settlers II: 10th Anniversary runs very slow when
CSMT enabled
Product: Wine
Version: 3.2
Hardware: x86
URL: https://www.fileplanet.com/165168/160000/fileinfo/The-
Settlers-II:-10th-Anniversary-Demo-v9801
OS: Linux
Status: NEW
Keywords: performance
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
The game is running painfully slow in Wine 3.2. Can be observed while it is
playing the opening video, in the menus and during gameplay too. Loading times
are also incredibly long when csmt is enabled.
Disabling csmt makes the game run smoothly. There is nothing suspicious in the
terminal.
Can be reproduced with the demo version. I have native d3dcompiler_43 and
d3dx9_29 installed.
settlers2_demo2_multilang.exe (318M)
md5sum: c738916e0f5f4c9b780898f66e50941f
Wine 3.2
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 390.25
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https://bugs.winehq.org/show_bug.cgi?id=51443
Bug ID: 51443
Summary: Test fails in remove_dir_all crate when creating file
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
Hi,
Steps to reproduce on clear wine-devel 6.12
```
wget https://static.rust-lang.org/dist/rust-1.53.0-x86_64-pc-windows-gnu.msi
msiexec /i rust-1.53.0-x86_64-pc-windows-gnu.msi
git clone https://github.com/XAMPPRocky/remove_dir_all.git
cd remove_dir_all
git checkout 9b164cecdb4a0590af68be8b22f9c747402237e3
wine cargo test
```
should print this
```
running 4 tests
test removes_read_only ... FAILED
test removes_empty ... ok
test removes_files ... ok
test removes_dirs ... ok
failures:
---- removes_read_only stdout ----
thread 'removes_read_only' panicked at 'called `Result::unwrap()` on an `Err`
value: Os { code: 5, kind: PermissionDenied, message: "Access denied." }',
tests\windows.rs:68:49
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
failures:
removes_read_only
test result: FAILED. 3 passed; 1 failed; 0 ignored; 0 measured; 0 filtered out;
finished in 0.01s
error: test failed, to rerun pass '--test windows'
```
I tested it and this works fine in Windows Server 2019
Source code of failed test -
https://github.com/XAMPPRocky/remove_dir_all/blob/9b164cecdb4a0590af68be8b2…
```
fn removes_read_only() {
env_logger::init();
for i in 0..5 {
let path = format!("./readonly/{}/subdir", i);
fs::create_dir_all(&path).unwrap();
let file_path = format!("{}/file.txt", path);
{
let file = File::create(&file_path).unwrap();
```
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http://bugs.winehq.org/show_bug.cgi?id=34374
Bug #: 34374
Summary: Mac driver does not respect "Emulate a virtual
desktop" option
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samael5(a)verizon.net
Classification: Unclassified
The Mac driver launches all apps in fullscreen mode, regardless of whether
"Emulate a virtual desktop" is set. Virtual desktop still functions as expected
when using the X11 driver on Mac.
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https://bugs.winehq.org/show_bug.cgi?id=39012
Bug ID: 39012
Summary: Game "Yesterday" crashes while being played (OS X
Yosemite)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: deka95500(a)hotmail.com
Hi everyone,
I have a version of Yesterday that was built using a wrapper from this
website(external link).
Everything worked fine until I reached the 3rd stage. The game was stuck on a
loading screen and eventually crashed before showing a message saying:
"Yesterday.exe has encountered a serious problem and needs to close."
The wrapper is using Wineskin 2.5.8 / WS8Wine1.3.16. I'm using Mac OS X
Yosemite 10.10.3 on a 2013 MBP.
Can you please help me figure out what the issue is?
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=14713
Summary: Xara Xtreme 4: Resizing handles not visible
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)linopus.de
Xara Xtreme 4: Resizing handles not visible
Xara Xtreme 4, the latest edition of the vector drawing application from Xara
(30 days trial available at http://www.xara.com/us/downloads/xtreme/ ), shows
no resizing handles when selecting an object. The resizing handles should be
visible when clicking an object with the select tool.
By contrast, the turning/shearing handles are visible. The turning/shearing
handels appear when clicking an object twice with the select tool.
Additionally, Bezier handles and points on curves do appear, but in wrong
colors (cyan instead of red). Bezier handles and points appear when using the
edit shape tool.
This is on a wine 1.1.2 install on Ubuntu Linux 8.04 in its standard settings.
The same bug is present when using Xara Xtreme X1, which is the thirdlast
edition. The bug is also present in earlier versions of wine (e.g. 0.9.56) and
CrossOver (e.g. 7.0.1).
Yours sincerely
Tobias Hilbricht
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http://bugs.winehq.org/show_bug.cgi?id=10471
Summary: Radmin viewer 3.1: Ungrayed disabled menu item in the
"Connection Properties" window
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer and open "Connection Properties" window (can be
reached "Right click on connection icon" --> "Properties" or "Connection" -->
"Connect to").
The list of intermediate hosts in "Advanced settings" should be grayed
(disabled) until checkbox "Connect through host" is marked.
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
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https://bugs.winehq.org/show_bug.cgi?id=41267
Bug ID: 41267
Summary: Black ops 2 crashes with "Unhandled exception caught"
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 55567
--> https://bugs.winehq.org/attachment.cgi?id=55567
crash log when trying to launch the game(BO2:MP) from Steam
Game crashes on startup with the message:
"Error during initialization:
Unhandled exception caught"
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https://bugs.winehq.org/show_bug.cgi?id=54664
Bug ID: 54664
Summary: ZeroMQ 4.3.4#6 (from vcpkg) hangs in wine on macOS
Catalina
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: steven.schumacher(a)dtn.com
Created attachment 74179
--> https://bugs.winehq.org/attachment.cgi?id=74179
Example app with source and results
Attached is a sample ZMQ pub/sub app including source (and project files but
they might need tweaking) code built against zeromq4.0.5 as a static lib vs
zeromq4.3.4#6 as a dll from vcpkg (at the time of submission, this is the
current version).
Unfortunately I've had issue building newer versions of zmq from source and zmq
no longer maintains windows builds ever since MS took over with vcpkg.
The build environment is VS 2019 on windows 10 (both fully updated).
Both versions of the app run the same on windows. On macOS Catalina (not sure
about earlier or later...my macOS resources are slim) under wine (both
Crossover 22.0.1 and bare wine 8.3), only the version usign zmq4.0.5 works with
the 4.3.4 version of zmq hangs as soon as zmq is initialized.
Text files with output for both on both OS is also included.
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https://bugs.winehq.org/show_bug.cgi?id=50206
Bug ID: 50206
Summary: Cinebench R23 fails to start (needs dcomp.dll
implementation?)
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
Distribution: ---
Created attachment 68717
--> https://bugs.winehq.org/attachment.cgi?id=68717
Cinebench R23 Windows 10 Wine log
As I've said in the title, CInebench R23 fails to start probably because of
missing dcomp.dll which is needed by one of the app's important libraries and
thus the app spits out a bunch of warnings and then closes (with both Windows 7
and Windows 10 versions set in Wine)
I've tried to copy a 64-bit dcomp.dll from a Windows 10 installation, but there
are even more errors of libraries missing (and I can't locate them all)
I'm also using wine-staging. but I doubt that's going to affect anything in
this case
Log with Windows 10 version is attached
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https://bugs.winehq.org/show_bug.cgi?id=50459
Bug ID: 50459
Summary: Unimplemented function
dcomp.dll.DCompositionCreateDevice called in 64-bit
code (Studio One 5)
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: moseskim84(a)gmail.com
Distribution: ---
Created attachment 69083
--> https://bugs.winehq.org/attachment.cgi?id=69083
Winedbg log file
I'm running Ubuntu 20.10, Wine-6.0-rc5 and have installed Studio One 5
Professional (music production program) into it's own prefix. The program does
not open at all and crashes when I run it with the following error:
wine: Call from 000000007B01135E to unimplemented function
dcomp.dll.DCompositionCreateDevice, aborting
wine: Unimplemented function dcomp.dll.DCompositionCreateDevice called at
address 000000007B01135E (thread 0244), starting debugger...
I have installed the following libraries: corefonts, atmlib, d3dcompiler43,
d3dx9, d9vk/dxvk, fontsmooth-rgb, gdiplus_winxp, msxml3, msxml6, vcrun2008,
vcrun2010, vcrun2012
I have tried it on wine-stable as well (5.0) but it still won't load. Any help
would be appreciated. Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=50357
Bug ID: 50357
Summary: Star Stable Online crashes with unimplemented function
dcomp.dll.DCompositionCreateDevice2
Product: Wine
Version: 6.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vojtech.dockal(a)gmail.com
Distribution: ---
Created attachment 68955
--> https://bugs.winehq.org/attachment.cgi?id=68955
Backtrace
Star Stable Online crashes with unimplemented function
dcomp.dll.DCompositionCreateDevice2 called in 32-bit code (0x7b010bf6).
Steps to reproduce:
1) Download installer from
https://launcher-data.starstable.com/Star+Stable+Online+Setup+2.6.0.exe and
install it
- Run launcher
- Launcher crashes
Backtrace is included in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=30550
Bug #: 30550
Summary: Invisibles sprites in Rayman Origins
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olivier.luraine(a)gmail.com
Classification: Unclassified
Created attachment 39961
--> http://bugs.winehq.org/attachment.cgi?id=39961
Screenshot that shows the bug.
They are missing sprites on rayman origins. For exemple ropes and other things
that rayman catch are invisible. I'm using an up to date archlinux with nvidia
295.40. The game run smoothly.
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https://bugs.winehq.org/show_bug.cgi?id=37355
Bug ID: 37355
Summary: Tages Protection v5.x needs ntoskrnl
'MmMapLockedPagesSpecifyCache' implementation
Product: Wine
Version: 1.7.27
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
reported here: https://github.com/compholio/wine-compholio/issues/80
Michael Müller from FDS team:
--- quote ---
Sadly this is not enough to make the Tages copy protection happy. The issue you
are now running into is:
fixme:ntoskrnl:MmMapLockedPagesSpecifyCache (0x111988, 0, 1, (nil), 0, 32):
stub
The MmMapLockedPagesSpecifyCache command is used to map memory of a process
into the kernel, so that a kernel driver can write / read it. This is necessary
since the kernel does not share the same address space as the process. The
problem is that this command is a stub and always returns 0 as mapped address.
The Tages protection does not check for NULL pointers and tries to write to the
address resulting in:
wine: Unhandled page fault on write access to 0x00000000 at address 0x57fe27
(thread 0018), starting debugger...
The problem is that there is no way to properly implement this on Linux since
there is no way to simply map the memory of a different process if you are not
inside the kernel. Since wine is no kernel module it can only use memory of
different processes, when they explicitly create it as shared memory block.
Sadly you can not declare a memory block as shared after it was allocated, so
this does not help implementing this command.
Anyway in the case of the Tages protection we have some luck since it seems
like the process is paused (I think it was waiting for the response of the
DeviceIoControl function) while the memory is changed by the windows kernel
driver. This allows us to emulate the mapping of the memory by using
ReadProcessMemory and WriteProcessMemory. I wrote some hack to implement this,
but this only prevented the crash and made the application to exit silently. I
either made a mistake in my hack or there is still something else which
prevents it from working.
--- quote ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=47996
Bug ID: 47996
Summary: Battlefield 2 - d3d:debug_d3dformat Unrecognized
0x4642564e - Unhandled exception
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: consolelogger(a)rhyta.com
Distribution: ---
Created attachment 65519
--> https://bugs.winehq.org/attachment.cgi?id=65519
console log with WINEDEBUG=+loaddll
Ubuntu 19.10 - wine-mono-4.9.3.msi
Battlefield 2 crashes during startup.
Console log is attached.
I am happy to provide more details and do tests when asked to.
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https://bugs.winehq.org/show_bug.cgi?id=54095
Bug ID: 54095
Summary: quartz:filtermapper sometimes crashes on exit in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
quartz:filtermapper sometimes crashes on exit in Wine:
quartz:filtermapper start dlls/quartz/tests/filtermapper.c
0c18:filtermapper: 251 tests executed (0 marked as todo, 0 as flaky, 0
failures), 0 skipped.
quartz:filtermapper:0c18 done (-1073741819) in 0s 94B
See https://test.winehq.org/data/patterns.html#quartz:filtermapper
Where -1073741819 == 0xc0000005
The crash is pretty rare: one per month on average but there are some two
months stretches with no crash.
What's interesting is that the invalid memory access happens after the main
process has printed the 'test summary' line, which means the crash happened on
exit. So it must be caused by previous memory corruption.
Also MR!1703 got a timeout on exit which is probably the same underlying issue:
quartz:filtermapper start dlls/quartz/tests/filtermapper.c
0af0:filtermapper: 253 tests executed (0 marked as todo, 0 as flaky, 0
failures), 0 skipped.
quartz:filtermapper:0af0 done (258) in 120s 94B
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https://bugs.winehq.org/show_bug.cgi?id=54845
Bug ID: 54845
Summary: Fusion 360: key_import_pair unsupported key type
L"CAPIPRIVATEBLOB"
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: benjackson990(a)gmail.com
Distribution: ---
The recent update has changed the login process to allow for a Single Sign On,
but in the process seemingly used a encryption not supported in any version of
Wine that I'm aware of.
Can anyone please advise how I should go about resolving the following issue
```
0178:fixme:bcrypt:key_import_pair unsupported key type L"CAPIPRIVATEBLOB"
0178:fixme:bcrypt:get_key_property unsupported algorithm 9
```
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https://bugs.winehq.org/show_bug.cgi?id=53712
Bug ID: 53712
Summary: ole32:moniker is broken on Windows 7 in the GitLab
WineTest builds
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ole32:moniker is broken on Windows 7 in the GitLab WineTest builds:
moniker.c:2280: ACP is 1252
0a18:4þ": 5504 tests executed (0 marked as todo, 0 as flaky, 0 failures), 0
skipped.
ole32:moniker:0a18 done (-1073740791) in 0s 115B
Test failed: crash (c0000409)
https://test.winehq.org/data/patterns.html#ole32:moniker
Where 0xc0000409 == STATUS_STACK_BUFFER_OVERRUN.
The failures started on 2022-07-26 which is when the WineTest builds switched
from the old build system to GitLab. A test with winetest-889fe64d9f2e.exe
(built on 2022-07-25) confirms that this test still succeeds when using
binaries from the old build system.
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https://bugs.winehq.org/show_bug.cgi?id=54545
Bug ID: 54545
Summary: ieframe:webbrowser test_WebBrowser() gets unexpected
OnFocus_FALSE calls on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ieframe:webbrowser - test_WebBrowser() gets unexpected OnFocus_FALSE calls on
Windows 7.
For instance:
webbrowser.c:1202: Test failed: unexpected call OnFocus_FALSE
and sometimes a second failure happens later:
webbrowser.c:3434: Test failed: expected OnFocus_FALSE
See https://test.winehq.org/data/patterns.html#ieframe:webbrowser
The unexpected calls don't happen during a specific test_WebBrowser() call.
Up to 2022-11-04 this failure was only happening on w1064v1709 when that
stopped. Then on 2023-01-25 is started happening about 3 times per month on the
w7u* TestBot VM.
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https://bugs.winehq.org/show_bug.cgi?id=44051
Bug ID: 44051
Summary: Rendering compressed .avi outputs error on program or
crashes it
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvidc32
Assignee: wine-bugs(a)winehq.org
Reporter: lanfrda1(a)gmail.com
Distribution: Ubuntu
Created attachment 59727
--> https://bugs.winehq.org/attachment.cgi?id=59727
msvidc32 compressed avi render bug log.
If you use any codec, it will make an error on the program (E.G. Flash 8), or
the program will crash (E.G. SidWiz 2).
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http://bugs.winehq.org/show_bug.cgi?id=12428
Summary: win16 test suite: profile test fails
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://win16test.googlecode.com
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=11967)
--> (http://bugs.winehq.org/attachment.cgi?id=11967)
Backtrace in git
+++ This bug was initially created as a clone of Bug #9850 +++
The code can be downloaded
from http://win16test.googlecode.com with svn,
and is quite easy to run; see
http://win16test.googlecode.com/svn/trunk/src/README
for instructions.
The profile test crashes in current git. Attached is the backtrace in current
git.
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http://bugs.winehq.org/show_bug.cgi?id=12427
Summary: win16 test suite: printdlg test fails
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://win16test.googlecode.com
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=11966)
--> (http://bugs.winehq.org/attachment.cgi?id=11966)
Backtrace in git
+++ This bug was initially created as a clone of Bug #9850 +++
The code can be downloaded
from http://win16test.googlecode.com with svn,
and is quite easy to run; see
http://win16test.googlecode.com/svn/trunk/src/README
for instructions.
The printdlg test crashes in current git. Attached is the backtrace in current
git.
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https://bugs.winehq.org/show_bug.cgi?id=53423
Bug ID: 53423
Summary: Baldur's gate 3 need allocation callbacks for
winevulkan
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: charles2000wang(a)gmail.com
Distribution: ---
Baldur's gate 3 crashes on startup when using the vulkan renderer. These are
the error messages in terminal
0140:fixme:vulkan:wine_vkCreateWin32SurfaceKHR Support for allocation callbacks
not implemented yet
0140:fixme:vulkan:__wine_create_vk_device_with_callback Support for allocation
callbacks not implemented yet
It seems that winevulkan does not have allocation callbacks.
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https://bugs.winehq.org/show_bug.cgi?id=51122
Bug ID: 51122
Summary: 5.0.3 vs 6.x - slow performance in graphics
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mondane.woodworker(a)gmail.com
Distribution: ---
When I use 6.x, even 'winecfg' starts like a slideshow. This doesn't happen
with 5.0.3 . No application can be ran like this.
Using:
* Wine 6.0 - 6.7
* Ubuntu Unity 20.04.1 ( https://ubuntuunity.org/ )
* Laptop: Dell Precision 7550
* Graphics: NVIDIA TU117GLM [Quadro T2000 Mobile / Max-Q]
** Using nvidia-driver-460
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https://bugs.winehq.org/show_bug.cgi?id=54825
Bug ID: 54825
Summary: Visual Studio C++ Build Tools fails to install with
'Could not find Windows Runtime type'
Product: Wine-staging
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lupino8211(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74328
--> https://bugs.winehq.org/attachment.cgi?id=74328
full_install.log
I'm trying to install MSVC toolchain in wine in docker, but didn't succeed. I'm
installing tools in following order:
- dotnet48
- winecfg /v win10
- Visual Studio C++ Build Tools
Installation ends in the following error (from logs which can be found in wine
user's Temp directory):
[025c:000a][2023-04-13T20:48:57] Error 0x80131522: Rethrowing the exception
from the engine: Could not find Windows Runtime type
'Windows.Networking.Connectivity.NetworkCostType'.
but how I can inspect, these DLL's exist in the following paths:
/root/.wine/drive_c/windows/system32/windows.networking.connectivity
/root/.wine/drive_c/windows/syswow64/windows.networking.connectivity
and should contain mentioned type.
How to reproduce:
Download vs_BulidTools.exe from
https://download.visualstudio.microsoft.com/download/pr/d24d0627-f1e2-4a69-…
Install it via:
wine cmd /c start /wait vs_BuildTools.exe \--quiet --add
"Microsoft.VisualStudio.Workload.VCTools;includeRecommended" --add
"Microsoft.VisualStudio.Workload.MSBuildTools;includeRecommended" --add
"Microsoft.VisualStudio.Workload.ManagedDesktopBuildTools;includeRecommended"
--add "Microsoft.VisualStudio.Component.VC.Tools.x86.x64;includeRecommended"
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http://bugs.winehq.org/show_bug.cgi?id=25100
Summary: the program don't start...
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salvatore91salvatore(a)yahoo.it
....
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http://bugs.winehq.org/show_bug.cgi?id=32900
Bug #: 32900
Summary: The Bat 5.2.2 - keyboard keys stick
Product: Wine
Version: 1.1.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sprog(a)online.ru
Classification: Unclassified
It happens rarely and may be related to RU keyboard layout.
You press Cntr-N a new message form is created but pressing letters on a
keyboard won't work as expected. If fact it's like you're constantly holding
right CTL key. You press right CTL again and the bug disappears....
The same happens happens with ALT key too. The probles was in Wine versions
starting from 1.4.1
Unfortunately I can't give you the conditions how to reproduce the bug. This
report is more like "think about what could go wrong". If you can advise how to
trace this problem - I'll do it.
The Bat all so has problems with ole32. From to time the Connection Center
causes OLE32 error. The conditions are unkown. It happens once if 2-3 days.
After that the connection center works but the status bar is showing OLE32
error...
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https://bugs.winehq.org/show_bug.cgi?id=49845
Bug ID: 49845
Summary: Sacred Gold: very bad performance (low fps) when
zoomed out
Product: Wine
Version: 5.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phaidros(a)gmx.at
Distribution: ---
Sacred 1 Gold provides 3 zoom levels: Very close, middle and zoomed out. I
guess most people really only use the zoomed out setting, the other two show
such a small portion of the world that i don't know how anybody could enjoy the
experience.
Unfortunately the zoomed out setting gives very bad performance, around 20fps
on a Ryzen 2700X @ 3.7GHz. Using the middle zoom setting fps go up to about
30-35fps and the very close zoom setting gives 55-60fps.
I don't really understand what's going on, I think this is a very old game and
a 8-core 3.7GHz CPU should have no problem whatsoever to run it. The 20fps i'm
getting make the game really unenjoyable to the extent where i would rather
boot windows to play it (where i'm getting 60fps at all zoom levels).
I tried with and without CSMT, fixing the process to a single CPU core etc.
Unfortunately no luck. It is really strange that the game would run at almost
60fps when zoomed in and then take such a massive performance hit when zooming
out.
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https://bugs.winehq.org/show_bug.cgi?id=53956
Bug ID: 53956
Summary: Sacred Underworld crashes after launching
Product: Wine
Version: 7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexandr42suv(a)mail.ru
Distribution: ---
Created attachment 73536
--> https://bugs.winehq.org/attachment.cgi?id=73536
automatically generated backtrace
When I was trying to run Sacred Underworld 2.28, I got an error message and
game crashes. Other games or windows programs works well
CPU: Intel Core i3-4005u
GPU: Intel HD Graphics 4400
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https://bugs.winehq.org/show_bug.cgi?id=54124
Bug ID: 54124
Summary: Sacred Underworld black screen hanging
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 73656
--> https://bugs.winehq.org/attachment.cgi?id=73656
Sacred Underworld crash report
When starting the game, the black screen appears which hangs until you press
Escape or anything else. Then "Application is not responding" message appears
and the game crashes to desktop. The same for stable 7.0.1 and 8.0-rc1.
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https://bugs.winehq.org/show_bug.cgi?id=39236
Bug ID: 39236
Summary: shell32:shlfileop fails if privileges not high enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
If the user cannot write to the root of the c: drive the test fails with the
following errors:
shlfileop.c:2497: Test failed: The file does not exist
shlfileop.c:2499: Test failed: File is not removed, ErrorCode: 1026
shlfileop.c:94: Test failed: Failure to open file
shlfileop.c:2505: Test failed: The file does not exist
shlfileop.c:2507: Test failed: File is not removed, ErrorCode: 1026
In particular one can notice this bug on the following WineTest box:
fg-win2000-rusr: Windows 2000 with a Restricted user account
The test should try to write its Unicode file in the temporary directory.
The test regression was introduced by this commit:
commit 1fc0cb75eebeb011a1f620fb96f32245d886916c
Author: Nigel Liang <ncliang(a)gmail.com>
Date: Fri Jun 8 14:25:24 2007 -0700
shell32: Conformance tests for unicode filenames and fix a bug for file
deletion.
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https://bugs.winehq.org/show_bug.cgi?id=43859
Bug ID: 43859
Summary: Snake Pass: In-game textures appear Black, White or
Fuchsia and are extremely bright.
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jason.bagavatsingham(a)gmail.com
Distribution: ---
Created attachment 59430
--> https://bugs.winehq.org/attachment.cgi?id=59430
Terminal Log
Found:
Upon reaching in-game, the worlds geometry is rendered correctly, but all
assets are extremely bright and appear Black, White or Fuchsia. Some colours
are visible, but overshadowed by the bloominess of the aforementioned colours.
Steps to reproduce:
# Launch Steam.
# Launch Snake Pass.
# Select New Game / Continue and select a level.
Actual Results:
In-game rendering is extremely bright and many of the textures appear
completely White, Black or colours ranging around Fuchsia.
Expected Results:
Texture appears correctly on all assets while in-game.
*Reproduction Rate:*
5/5.
Notes:
Menus / 2D assets appear correctly.
See link below for video of the issues:
https://www.youtube.com/watch?v=f5KtPyHnJyI
Environment:
Wine-Staging 2.18
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https://bugs.winehq.org/show_bug.cgi?id=42424
Bug ID: 42424
Summary: Error occurs while installing
Renesas_Flash_Programmer_Package_V30201_free.exe.
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kiwamu(a)debian.or.jp
Distribution: ---
Created attachment 57250
--> https://bugs.winehq.org/attachment.cgi?id=57250
Screen shot when the error occurs
The issue is reproduced by following:
1. Download Renesas_Flash_Programmer_Package_V30201_free.exe from following:
https://www.renesas.com/ja-jp/software/D4000308.html
2. Run the Renesas_Flash_Programmer_Package_V30201_free.exe with following:
$ wine Renesas_Flash_Programmer_Package_V30201_free.exe
3. You should see attached screen shot named "shot.png".
Could you support this issue?
Best regards,
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https://bugs.winehq.org/show_bug.cgi?id=47588
Bug ID: 47588
Summary: AmiKitXE crashes on PlayOnLinux 4.3 with Wine
3.21-staging
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mortenweb43(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64993
--> https://bugs.winehq.org/attachment.cgi?id=64993
AmiKitXE crashes on PlayOnLinux 4.3 with Wine 3.21-staging
AmiKitXE crashes on PlayOnLinux 4.3 with Wine 3.21-staging
Please help make it work again :-)
Error log is attached.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=41395
Bug ID: 41395
Summary: CreateFile returns a wrong LastError Code when you
pass an invalid path
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: Christoph(a)ApiViewer.de
Distribution: ---
CreateFile returns a wrong LastError Code when you pass an invalid path.
Testcase:
CreateFileA("C:C:\\Windows", GENERIC_READ, FILE_SHARE_READ,
NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
todo_wine ok( GetLastError() == ERROR_INVALID_NAME, "Wrong LastError %d,
expected ERROR_INVALID_NAME\n", GetLastError() );
Which also means the code in cryptnet_main:1025 to line 1048 must be wrong.
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http://bugs.winehq.org/show_bug.cgi?id=34529
Bug #: 34529
Summary: Game attempts to create and read from root Z:\ drive
instead of C:\ (c_drive) directory.
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nemstar(a)zoho.com
Classification: Unclassified
When running the PC version of the game Shadowgun: Deadzone
(http://www.madfingergames.com/deadzone/) which is free to download and play,
I encounter a problem. The game is attempting to write to the root directory
which is the Z:\ drive by default in wine. It attempts to create a directory
named /users/<player name> with data files that pertain to the game. I know
this because I set up a test bed and used root and the directory /users/<player
name> and files within it were created successfully and the game ran as
intended.
If the Z:\ drive is removed using winecfg (as none root user) and the file is
placed or created in ~/.wine/c_drive/users/<player name>, then the game will
read the correct file on the C: drive and run as intended. If the Z:\ drive is
re-enabled, then the game will try to read from the root file system on Z: and
can not find /user/<player name> so it will not connect to a match or save
settings.
This is the case when ran as any user.
Obviously the game should not be trying to create a new directory under
C:\users in any circumstance, or as Z:\users if root is mounted as Z:\.
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https://bugs.winehq.org/show_bug.cgi?id=53806
Bug ID: 53806
Summary: Archicad 26: crash at launch
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: doubleboogieblues(a)yahoo.it
Distribution: ---
Created attachment 73316
--> https://bugs.winehq.org/attachment.cgi?id=73316
terminal output
Wine crash when launched archicad.exe
installation ok, but the software does not start
installed: dotnet452, vcrun2019, vcrun2013
download DEMO Archicad 26:
https://graphisoft.com/dl/AC/26/INT/Archicad-26-INT-3001-1.1.exe
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https://bugs.winehq.org/show_bug.cgi?id=52844
Bug ID: 52844
Summary: Call of Duty: Black Ops II stucks with a black screen
after intro
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72240
--> https://bugs.winehq.org/attachment.cgi?id=72240
log
wine-7.6-211-ge254680ed15
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http://bugs.winehq.org/show_bug.cgi?id=21448
Summary: RollerCoaster Tycoon 3 does not accept the original
disc
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.mertes(a)gmx.at
Created an attachment (id=25828)
--> (http://bugs.winehq.org/attachment.cgi?id=25828)
Error log and content of message box when starting RollerCoaster Tycoon 3
When starting RollerCoaster Tycoon 3 it asks for the original disc although the
original disk is in. There are some errors logged (see attachment) and then a
message box appears:
Please insert the original disc instead of a backup. See
www.securom.com/copy for more details
Greetings Thomas
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https://bugs.winehq.org/show_bug.cgi?id=52242
Bug ID: 52242
Summary: Mouse cursor disappears in GTA V when Social Club
overlay is on
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vutov.martin97(a)gmail.com
Distribution: ---
Whenever you try to open the Social Club overlay, the cursor disappears. If you
manage to press something with it, it works, it just can't be seen.
Sometimes it works, but very rarely. Haven't figured why it works in said
cases.
To reproduce:
Start GTA V
Wait for it to load to home screen
Press "Home" button for Social Club overlay to appear
No mouse
I am new when it comes to Linux so I've no idea where to get a log from. If
someone tells me how I'll be more than glad to do so. I am launching the game
via Lutris with the Rockstar Games Launcher installer.
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https://bugs.winehq.org/show_bug.cgi?id=38690
Bug ID: 38690
Summary: corrupted serial communications
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpyle490(a)gmail.com
Distribution: ---
Serial communications are corrupted/laggy/ugly. Tested on a Dell Latitude D630
running Linux Mint 17.1 and Wine 1.7.38 from WineHQ PPA, as well as Wine 1.6.2
on the same hardware from the Ubuntu repo. The issue occurs whether it's the
hardware 16550 serial port or a USB attached one. (In this Linux system case
the USB adapter was Prolific-based.)
I observed the same symptoms on Mac OS X Mavericks, compiling Wine 1.7.43 via
Macports, using an FTDI-based USB adapter.
The primary test scenario included Tera Term 4.87 talking to a Cisco router's
console port at 9600 N,8,1 without flow control. Data back from the Cisco was
incomplete, latent and just generally ugly. Using the same hardware and
minicom running natively in either Linux or OS X there were no issues.
Tera Term to a router provided the cleanest environment in which to observe
what was happening. I can't get serial communications to work properly
regardless of the Windows app or the serially-connected device.
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https://bugs.winehq.org/show_bug.cgi?id=54822
Bug ID: 54822
Summary: ddraw:visual - createObjects() crashes on fg-deb64
(Intel GPU)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Created attachment 74321
--> https://bugs.winehq.org/attachment.cgi?id=74321
ddraw/tests: Prevent the visual tests from crashing the X server on Intel GPUs.
ddraw:visual - createObjects() crashes on fg-deb64 (Intel GPU[1]):
ddraw:visual start dlls/ddraw/tests/visual.c
ddraw:visual:06d0 done (0) in 2s 0B
See https://test.winehq.org/data/patterns.html#ddraw:visual
So this is a case of premature exit. A look at the logs immediately reveals the
cause of the silent crash:
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 140 (RANDR)
Minor opcode of failed request: 7 (RRSetScreenSize)
Value in failed request: 0x0
Serial number of failed request: 35
Current serial number in output stream: 36
Running the test with WINETEST_REPORT_SUCCESS=1 and adding some traces shows
the X error happens on this createObjects() line:
112 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
Replacing the 32 bit depth with 24 results in the call returning 0x80004001
(E_NOTIMPL) instead of crashing (that's an odd error code btw). So an easy
workaround would be to use the attached patch.
However:
* This causes most (if not all) of the tests to be skipped.
* My GPU and screen do support 640x480.
* Also running ddraw:visual from my development tree results in 0 skips and 0
failures!
So getting successful runs should be possible (just not in the 3 clean
out-of-tree builds I use to run WineTest :-( ). It's either a matter of
figuring out which is the miraculous patch or where the memory corruption comes
from.
[1] This is an Intel HD Graphics 4600 GPU (comes in the i7-4790K CPU).
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https://bugs.winehq.org/show_bug.cgi?id=52065
Bug ID: 52065
Summary: Rockstar Games Launcher Installer is leaking memory
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
When installing Rockstar Games Launcher via its installer, the installer never
quits and is shown to be stuck on the loading bar. During that, the app is
leaking memory really fast, filling up my 32GBs of ram in approximately 1
minute.
I can only track the issue down to 6.20 since that's the version the installer
started working at, but it's present in 6.22 too.
Strangely enough, after you kill its process, the installer actually succeeds
at its jos and successfully installs the launcher.
I don't know what I can provide to help with this, apart from the link to the
installer, so let me know.
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https://bugs.winehq.org/show_bug.cgi?id=54885
Bug ID: 54885
Summary: The child window flickers after using SetParent API to
set parent-child window between windows from different
processes.
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bcjon07(a)gmail.com
Distribution: ---
After using the SetParent API to set parent-child window relationship between
windows from different processes, the child window flickers heavily. This issue
seriously affects the user experience of applications that has any different
processes parent-child window. For convenience, I have created a simple demo
program that can reproduce this issue and attached the download link.
Steps to Reproduce:
1.Download the demo program that can reproduce this issue and open it
(SetParentDemo.exe inside) with Wine tool.
2.Click the first button in the program window (the program may crash
occasionally, but it is not the focus of this bug report, just retry the
operation).
3.Drag child window or switch to activate parent child windows, or move mouse
to hover buttons, observe the display of the child window.
Download link of the demo program:
https://drive.google.com/file/d/1MCrnb1N6cLUzVoX_vO4tFO4qlS_qhAwi/view?usp=…
Other clues: After testing, this issue will occur in WPF form programs packaged
using. NET 6 standalone mode, but it does not occur in programs packaged under
the .NET Framework project (will run on wine mono). Unfortunately, many
applications released using Dotnet standalone mode will only run on their
built-in NET runtime and not on Wine Mono.
System architecture:
x86_64
Ubuntu 20.04
wine 8.6
I appreciate your attention to this matter. If you need further cooperation or
assistance, please feel free to contact me.
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https://bugs.winehq.org/show_bug.cgi?id=54189
Bug ID: 54189
Summary: Fail in SetupDiEnumDeviceInfo: err=259: No more data
available.
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 73724
--> https://bugs.winehq.org/attachment.cgi?id=73724
winedebug logfile trying to install winsupp.exe/ced1401 drivers under
wine/8.0rc1
Trying to install ced1401 drivers [1,2] fails with the attached debug log.
The attached log was generated with WINEARCH=win32, when using WINEARCH=win64
the same error is shown, only the 64bit driver is mentioned in the log file.
[1] https://ced.co.uk/files/winsupp.exe
[2] https://appdb.winehq.org/objectManager.php?sClass=version&iId=41230
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https://bugs.winehq.org/show_bug.cgi?id=38101
Bug ID: 38101
Summary: Devil May Cry 4 flickering/texture tearing to eventual
white screen
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shomari.sharpe(a)gmail.com
Distribution: ---
on starting the game (Directx 9c version) there is lots of flicker present.
Upon turning "ON" the VSYNC option in the game the flicker is reduced. The
title screen will display until it eventually turns to a black and white
alternating flickering.
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https://bugs.winehq.org/show_bug.cgi?id=39806
Bug ID: 39806
Summary: Devil May Cry 4 Frozen Screen Glitch
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: dijscales(a)gmail.com
Created attachment 53141
--> https://bugs.winehq.org/attachment.cgi?id=53141
Details of the Problem
The screen will randomly freeze while I am playing the game. I can't even play
for very long before it freezes. I tried to fix it by changing the config.ini,
but that did nothing.
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https://bugs.winehq.org/show_bug.cgi?id=45711
Bug ID: 45711
Summary: Devil May Cry 4 DX10: Transparent sections of textures
rendered as solid black or grey
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: nenxvrr4.tgj(a)20mail.it
Distribution: ---
Created attachment 62142
--> https://bugs.winehq.org/attachment.cgi?id=62142
Forest level in Devil May Cry 4 illustrating problem.
Transparent sections of textures are rendered as solid black or grey e.g a leaf
appears as a leaf on a black rectangle. This also affects other assets such as
paintings.
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https://bugs.winehq.org/show_bug.cgi?id=45712
Bug ID: 45712
Summary: Devil May Cry 4 DX10: Shadows are rendered as
"lights", vice versa
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: nenxvrr4.tgj(a)20mail.it
Distribution: ---
Created attachment 62143
--> https://bugs.winehq.org/attachment.cgi?id=62143
Game screenshot showing light and shadow being reversed.
Shadows appear as "light" while light appears as shadows. This also causes
levels to be unusually dark.
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https://bugs.winehq.org/show_bug.cgi?id=50631
Bug ID: 50631
Summary: Old programs on https://www.winehq.org/irc
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
On https://www.winehq.org/irc the following programs are mentioned.
X-Chat last update 2010
Sidenet last update 2006
WineDoors last update 2013
Cedega
IEs4Linux
Do people really still use these programs?
Perhaps the last four programs can be replaced by PlayOnLinux and PlayOnMac
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https://bugs.winehq.org/show_bug.cgi?id=50866
Bug ID: 50866
Summary: Accessing https://www.winehq.org/pipermail/ will make
the whole website inaccessible
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: huupoke12(a)gmail.com
Distribution: ---
After accessing https://www.winehq.org/pipermail/ (the trailing slash is
present), the user can't access any other www.winehq.org webpages.
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https://bugs.winehq.org/show_bug.cgi?id=52439
Bug ID: 52439
Summary: apt-key is deprecated (bookworm/Debian)
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: osamu(a)debian.org
Distribution: ---
apt-key(8) will last be available in Debian 11 and Ubuntu 22.04.
For Debian/bookworm (12) (and probably for Ubuntu 22.10), apt-key usage as
described.
This affects following pages:
* https://wiki.winehq.org/Debian
* https://wiki.winehq.org/Ubuntu
Specifically:
```
wget -nc https://dl.winehq.org/wine-builds/winehq.key
sudo apt-key add winehq.key
```
The above should be changed to:
* For Debian up to Buster(11):
```
wget -nc https://dl.winehq.org/wine-builds/winehq.key
sudo apt-key add winehq.key
```
* For Debian from Bookworm (12):
```
wget -nc https://dl.winehq.org/wine-builds/winehq.key
sudo cp winehq.key /etc/apt/trusted.gpg.d/winehq.gpg
```
I only tested this for Debian ....
Osamu
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https://bugs.winehq.org/show_bug.cgi?id=53356
Bug ID: 53356
Summary: Problems installing WineHQ on Ubuntu 22.04
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Ulf.Zibis(a)gmx.de
Distribution: ---
1. Key and sources list are not saved as root owned files with your current
install procedure.
This is a SECURITY RISK !!!
Correct procedure could be:
sudo dpkg --add-architecture i386 # only on 64-bit-systems
wget -nc https://dl.winehq.org/wine-builds/winehq.key
F=winehq.key && chmod a-w,u+w $F && sudo chown 0:0 $F && sudo mv $F
/usr/share/keyrings/winehq-archive.key
wget -nc
https://dl.winehq.org/wine-builds/ubuntu/dists/jammy/winehq-jammy.sources
F=winehq-jammy.sources && chmod a-w,u+w $F && sudo chown 0:0 $F && sudo mv $F
/etc/apt/sources.list.d/ && sudo apt update
sudo apt install --install-recommends winehq-stable winetricks
2. There is on STABLE build for Ubuntu 22.04:
$ sudo apt install --install-recommends winehq-stable winetricks
Paketlisten werden gelesen… Fertig
Abhängigkeitsbaum wird aufgebaut… Fertig
Statusinformationen werden eingelesen… Fertig
E: Paket winehq-stable kann nicht gefunden werden.
workaround:
sudo apt install --install-recommends winehq-devel winetricks
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https://bugs.winehq.org/show_bug.cgi?id=54011
Bug ID: 54011
Summary: Page Says to Enter Your *login name* ... but it
Expects an *email address*
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.machg(a)spamgourmet.com
Distribution: ---
1. Be logged out.
2. Goo to https://bugs.winehq.org/userprefs.cgi
At the bottom it says:
>If you have an account, but have forgotten your password, enter your login name below and submit a request to change your password.
Note the wording: "enter your login name".
3. Enter a "login name" and click Reset Password
4. Get an error page:
>The e-mail address you entered ... didn't pass our syntax checking for a legal email address.
5. Go back and ignore the page's instructions: enter an email address this time
6. It works as expected.
Simple fix: change the verbiage at the bottom of the page to say "email
address" instead of "login name".
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http://bugs.winehq.org/show_bug.cgi?id=30186
Bug #: 30186
Summary: Wine Bugzilla quick search return zero result for
keywords
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
If I remember correctly, it works yesterday.
Today I try to search some short keywords in Wine Bugzilla quick search box,
and found it doesn't work as before:
For example, search for "win","mac","wow", "aj", "a", the result is empty.
Here is a example URL:
http://bugs.winehq.org/buglist.cgi?query_format=specific&order=relevance%20…
Bug or feature?
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https://bugs.winehq.org/show_bug.cgi?id=52802
Bug ID: 52802
Summary: Dead/broken links / stale data
Product: WineHQ Bugzilla
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
CC: austinenglish(a)gmail.com
Both:
Add Bugzilla to Sidebar (requires a Mozilla browser like Mozilla Firefox)
Install the Quick Search plugin (requires Firefox 2 or Internet Explorer 7)
Are dead and could be removed.
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https://bugs.winehq.org/show_bug.cgi?id=53605
Bug ID: 53605
Summary: Show times in UTC
Product: WineHQ Bugzilla
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
CC: austinenglish(a)gmail.com
Barely anyone in this world knows what CDT is. And then it's hard to convert to
your local TZ.
Is it possible to make Wine's bugzilla show dates in UTC, please?
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https://bugs.winehq.org/show_bug.cgi?id=54285
Bug ID: 54285
Summary: Mostly UE4 games failing to start when trying to use
faudio by wine itself
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 73852
--> https://bugs.winehq.org/attachment.cgi?id=73852
Sea of Thieves
Hello,
since the update to wine 7 it is not possible to run mostly Unreal Engine 4
games.
In the log there were indications that something might be wrong with the xaudio
2_7 dll.
So I just applied faudio via winetricks and the games work again.
Unfortunately this is not a permanent solution as there is a bug on platforms
like Mac OS, FreeBSD that if you use native,buildin xaudio the sound does not
work correctly in terms of stuttering and slightly distorted sound.
As far as I know the games worked correctly in Wine 6.0.1.
Unfortunately it is not possible for me to test more in wine-devel because the
port is very often defective and also just once again not working. (Last
version tested was 7.21 and it was there too)
Thanks in advance!
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http://bugs.winehq.org/show_bug.cgi?id=21424
Summary: Cygwin 1.7.1 bash crashes
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
cygwin installs now, but one sees the following crash
10 [main] bash 9 _cygtls::handle_exceptions: Exception:
STATUS_ACCESS_VIOLATION
1271 [main] bash 9 open_stackdumpfile: Dumping stack trace to
bash.exe.stackdump
err:ntdll:RtlpWaitForCriticalSection section 0x736d2784 "loader.c:
loader_section" wait timed out in thread 0036, blocked by 003c, retrying (60
sec)
during postinstall, and also when running bash interactively.
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https://bugs.winehq.org/show_bug.cgi?id=53689
Bug ID: 53689
Summary: Starcraft remastered fails to start
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kohen.d(a)gmail.com
Distribution: ---
Created attachment 73096
--> https://bugs.winehq.org/attachment.cgi?id=73096
Run log
It seems like a D3D error, I saw a line in the log saying:
glSetPixelFormatWINE failed to set pixel format 27
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https://bugs.winehq.org/show_bug.cgi?id=52162
Bug ID: 52162
Summary: Ubuntu windows program has com1 the PIC micro
programmer has usb device shows on /dev/ttyUSB0
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: usb
Assignee: wine-bugs(a)winehq.org
Reporter: mw0sbx(a)hotmail.com
Distribution: ---
marc@SPUPERMICRO-X9DRH-iF:~/.wine/drive_c/windows$ wine --version
wine-5.0 (Ubuntu 5.0-3ubuntu1)
Ubuntu - windows program has COM1 the PIC micro programmer has usb leed the
device shows up using dmesg -w as /dev/ttyUSB0
program is called MicroPro.exe
tried editing the wine registry as stated online by adding
HKEY local machine >>> software >> wine >> ports
string value COM1 >> DATA /dev/ttyUSB0
dmesg -w
[ 2059.674461] usb 2-1.2: New USB device strings: Mfr=1, Product=2,
SerialNumber=0
[ 2059.674466] usb 2-1.2: Product: USB <-> Serial
[ 2059.674469] usb 2-1.2: Manufacturer: FTDI
[ 2059.675373] ftdi_sio 2-1.2:1.0: FTDI USB Serial Device converter detected
[ 2059.675448] usb 2-1.2: Detected FT232BM
[ 2059.675906] usb 2-1.2: FTDI USB Serial Device converter now attached to
ttyUSB0
Still doesn't work no matter what i try program keeps reporting problem with
coms port.
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https://bugs.winehq.org/show_bug.cgi?id=52081
Bug ID: 52081
Summary: usbip: error: vhci driver is not loaded
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
When trying to install and use the usbip-win client
https://github.com/cezanne/usbip-win/releases/download/v0.3.5/usbip-win-0.3…
trying to attach a remote usb device fails with the
usbip: error: vhci driver is not loaded
This happens with the released version of usbip-win v0.3.5 as well as with a
self-compiled version of usbip-win where the has_certificate function is
disabled. Below are the steps to reproduce. In order to test this, are usbip
server (in my case this is on "donglerasp") where "usbipd -D" is running and a
usb device is exported with
usbip bind --busid=1-1.2.3
$ wine usbip.exe install -w
usbip: error: root driver already exist
0100:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000011FC20
$ wine usbip.exe list -r donglerasp
Exportable USB devices
======================
- donglerasp
1-1.2.3: unknown vendor : unknown product (0529:0001)
:
/sys/devices/platform/scb/fd500000.pcie/pci0000:00/0000:00:00.0/0000:01:00.0/usb1/1-1/1-1.2/1-1.2.3
: unknown class / unknown subclass / unknown protocol (ff/00/00)
: 0 - unknown class / unknown subclass / unknown protocol
(ff/00/00)
0100:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000011FC20
$ wine usbip.exe attach -r donglerasp -b "1-1.2.3"
usbip: error: vhci driver is not loaded
0118:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000011FC20
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http://bugs.winehq.org/show_bug.cgi?id=34497
Bug #: 34497
Summary: ProAIS2 Serial Port enumeration requires Registry
Local_Machine/…/Enum/SERIAL/COM1/COM1/*
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)paul.sladen.org
Classification: Unclassified
ProAIS2 (Marine AIS software from SRT in the UK, and re-badged by large numbers
of OEMs) performs Serial Port detection by enumerating the registry. The
following keys need to be added:
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\SERIAL\COM1\COM1]
"ClassGUID"="{4D36E978-E325-11CE-BFC1-08002BE10318}"
"FriendlyName"="Serial Port (COM1)"
"PortName"="COM1"
in addition to the matching
ln -s /dev/ttyUSB0 ~/.wine/dosdevices/com1
If only the ClassGUID/FriendlyName are set, then the port will be found, but
immediately switched to in-case. PortName is being prefixed with "\\.\"
("\\\\.\\") to form "\\.\COM1".
Kudos to Doug Brown for tracking down most of the issue:
http://www.downtowndougbrown.com/2013/03/getting-x-ctu-in-wine-to-detect-yo…
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https://bugs.winehq.org/show_bug.cgi?id=49972
Bug ID: 49972
Summary: Termie 1.0 crashes after selecting a serial port.
Product: Wine
Version: 5.18
Hardware: x86-64
URL: http://termie.sourceforge.net/#downloads
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Created attachment 68373
--> https://bugs.winehq.org/attachment.cgi?id=68373
Console messages
Summary
Termie 1.0 crashes after selecting a serial port.
Download location
http://termie.sourceforge.net/#downloadshttp://termie.sourceforge.net/Termie-1.0-Binary.zip
$ sha256sum Termie-1.0-Binary.zip
53469ffdb38058b985482cbfac3f4c0575eeafa4e1b766b5f0c2af43acb7cba6
Termie-1.0-Binary.zip
$ unzip Termie-1.0-Binary.zip
Steps to reproduce:
1)Start the program:
$ wine Termie.exe
After a long time (+- 20 seconds) the program opens.
2) Select one of the comm port. Now the program crashes.
3) Press ctrl-c in the console to kill wine.
4) restart Termie.
$ wine Termie.exe
Now wine gives this error.
"[ERROR] FATAL UNHANDLED EXCEPTION: System.IO.IOException: Broken pipe."
Every time Termie is restarted via step 3, it crashes the same way.
My versions
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.14-arch1-1 #1 SMP PREEMPT Wed, 07 Oct 2020 23:59:46 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=49974
Bug ID: 49974
Summary: termite-3.4 can't connect to com5 -> /dev/ttyACM0
Product: Wine
Version: 5.18
Hardware: x86-64
URL: https://www.compuphase.com/software_termite.htm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Created attachment 68375
--> https://bugs.winehq.org/attachment.cgi?id=68375
console messages
Summary
termite-3.4 can't connect to com5 -> /dev/ttyACM0
Prepare wine:
$ rm -rf ~/.wine/
$ wineserver -k
$ wineboot
Download location
https://www.compuphase.com/software_termite.htmhttps://www.compuphase.com/software/termite-3.4.exe
$ sha256sum termite-3.4.exe
ca440b6c7f6eaa812ba5f8bf42aed86e02022ca50a1c72585168c9b671d0fe19
termite-3.4.exe
Steps to reproduce:
1) Install the program:
$ wine termite-3.4.exe
Accept the defaults.
Now termite starts.
2) Press settings.
The dropdown box only shows COM1. Choose baud rate 9600 and press OK.
Now termite reports "Failed to initialize the port. Please verify the COM port
settings."
3) Press "Connect".
Now that termite reports "Waiting for port"
4) Press close.
Now termite closes.
As a sanity test, I open moserial, choose /dev/ttyACM0 9600,8N1, press connect,
and I see the messages my MCP2221 serial to USB converter is sending to me.
/dev/ttyACM0 is detected by wine:
$ ls -l ~/.wine/dosdevices/
total 0
lrwxrwxrwx 1 cedric cedric 10 Oct 10 19:25 c: -> ../drive_c
lrwxrwxrwx 1 cedric cedric 10 Oct 10 19:35 com1 -> /dev/ttyS0
lrwxrwxrwx 1 cedric cedric 12 Oct 10 19:35 com5 -> /dev/ttyACM0
lrwxrwxrwx 1 cedric cedric 8 Oct 10 19:26 d:: -> /dev/sr0
lrwxrwxrwx 1 cedric cedric 1 Oct 10 19:25 z: -> /
My versions
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.14-arch1-1 #1 SMP PREEMPT Wed, 07 Oct 2020 23:59:46 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=49752
Bug ID: 49752
Summary: Mikster MPC4 System: 'Selected serial port not exist'
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amad4wine2020(a)gmail.com
Distribution: ---
Log in as 'Adm' user, go to the 'Controllers list', press the 'Add' button,
select the appropriate 'Port COM' and 'Baud rate', press the 'Test' button, you
will probably get an error message containing the phrase 'Selected serial port
not exist'.
I have tried the following registry keys:
[System\\CurrentControlSet\\Enum\\SERIAL\\COM2\\COM2] 1598720497
#time=1d67e260ec36dbc
"ClassGUID"="{4D36E978-E325-11CE-BFC1-08002BE10318}"
"FriendlyName Value"="Serial Port (COM2)"
[Software\\Wine\\Ports] 1598713705
#time=1d67e163e9541c4
"COM2"="/dev/ttyS1"
Unfortunately, it makes no difference.
Download links from the software's website:
https://mikster.eu/en/download-center/https://mikster.eu/wp-content/uploads/2019/03/installmpc482ENG.zip
P.S. The installer will silently install FirebirdSQL 1.5 and enable Firebird
Guardian, it does not work well with winehq-devel.
Unpack the installmpc482ENG.exe and rename the included
installmpc482ENG/firebird/FirebirdWin32.exe before continuing with the
installation.
Install the renamed FirebirdWin32.exe manually (uncheck the 'Use the Guardian
to control the server?' option during the installation).
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https://bugs.winehq.org/show_bug.cgi?id=39810
Bug ID: 39810
Summary: Office 2010 Pro Plus uninstallation fails
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isiraseneviratne(a)yahoo.com
Distribution: ---
After launching the uninstaller (through either the CD Setup or Wine
Uninstaller), selecting the Remove option and then selecting Continue results
in a message saying that setup was unable to finish successfully.
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http://bugs.winehq.org/show_bug.cgi?id=35904
Bug ID: 35904
Summary: USB connection not recognized by Axon MultiClamp
Commander 700B.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
The "Axon MutiClamp Commander 700B" is a devices which connected with USB to
the PC. The software for controlling the device installs and runs well, but it
does not identify the USB device.
For this reason, the application "MutiClamp Commander 700B" in Winehq's AppDB
has currently status "Garbage".
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https://bugs.winehq.org/show_bug.cgi?id=54712
Bug ID: 54712
Summary: ntdll:rtl times out on Windows 10 1607
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:rtl times out on Windows 10 1607:
[...]
rtl.c:2790: Running test 23 (compressed_size=5, uncompressed_size=0,
status=0xc0000242)
ntdll:rtl:00a4 done (258) in 120s 2231B
See https://test.winehq.org/data/patterns.html#ntdll:rtl
The timeouts started on 2022-09-06 and have been systematic since. However when
run on its own the test does not time out and usually runs in under 1s.
The timeout always happens after the "test 23" trace which is also the last
test of test_RtlDecompressBuffer(). Given that the test usually runs pretty
fast it is probable that one of the tests that follows causes a freeze on
Windows 10 1607.
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https://bugs.winehq.org/show_bug.cgi?id=52899
Bug ID: 52899
Summary: gdi32:font - test_fullname2() fails in non-English
Windows 7 locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
test_fullname2() fails in non-English Windows 7 locales. For instance in German
(I removed duplicate lines):
font.c:5710: Test failed: Arial: style names don't match: returned Regular,
expect Standard
[...]
font.c:5700: Test failed: Arial: font face names don't match: returned Arial
Italic, expect Arial Kursiv
font.c:5710: Test failed: Arial: style names don't match: returned Italic,
expect Kursiv
[...]
font.c:5700: Test failed: Arial: font face names don't match: returned Arial
Bold, expect Arial Fett
font.c:5710: Test failed: Arial: style names don't match: returned Bold, expect
Fett
[...]
font.c:5700: Test failed: Arial: font face names don't match: returned Arial
Bold Italic, expect Arial Fett Kursiv
font.c:5710: Test failed: Arial: style names don't match: returned Bold Italic,
expect Fett Kursiv
font.c:5710: Test failed: Tahoma: style names don't match: returned Regular,
expect Standard
[...]
font.c:5700: Test failed: Tahoma: font face names don't match: returned Tahoma
Bold, expect Tahoma Fett
font.c:5710: Test failed: Tahoma: style names don't match: returned Bold,
expect Fett
[...]
font.c:5710: Test failed: Webdings: style names don't match: returned Regular,
expect Standard
font.c:5710: Test failed: Wingdings: style names don't match: returned Regular,
expect Standard
https://test.winehq.org/data/patterns.html#gdi32:font
Spanish and Portuguese (pt_PT) get the same set of errors but with their own
localized names.
Mark these tests as broken on Windows 7? win_skip() them?
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https://bugs.winehq.org/show_bug.cgi?id=51391
Bug ID: 51391
Summary: On Windows 7 and 8.1 ntoskrnl.exe:ntoskrnl triggers a
network firewall dialog, breaks user32:win
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
On Windows 7 and 8.1 ntoskrnl.exe:ntoskrnl triggers a network firewall dialog
(see the screenshots for the TestBot WineTest runs on w7u_2qxl and w8). Despite
that ntoskrnl.exe:ntoskrnl succeeds.
However it leaves that dialog open which then causes two failures in
user32:win:
https://test.winehq.org/data/patterns.html#user32:win
win.c:3394: Test failed: GetActiveWindow() = 00000000
win.c:3394: Test failed: GetFocus() = 00000000
Notes:
* These are the same failures as in bug 51390. If it is decided that user32:win
is the test that needs fixing then this bug could be merged.
* But if the decision is that ntoskrnl.exe:ntoskrnl should either not trigger
such a dialog or close it, then this bug should remain separate.
* Most of ntoskrnl.exe:ntoskrnl is skipped on Wow64 so this issue does not
happen in newtb-w864-32.
* The 64-bit ntoskrnl.exe:ntoskrnl test also does not trigger that dialog for
some reason.
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http://bugs.winehq.org/show_bug.cgi?id=19713
Summary: Some serial port communication functions behave
differently in Wine and Windows.
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fenixk19(a)mail.ru
Created an attachment (id=23025)
--> (http://bugs.winehq.org/attachment.cgi?id=23025)
Test program
This makes test program to hang in Wine, but in MS it is ok. Test program
attached.
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https://bugs.winehq.org/show_bug.cgi?id=37846
Bug ID: 37846
Summary: Communication broken using FTDI USB Serial Device
converter (FT232RL) / Mostly send using CS-51PLUS
Product: Wine
Version: 1.7.30
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lgeorgieff(a)gmail.com
Distribution: ---
Created attachment 50402
--> https://bugs.winehq.org/attachment.cgi?id=50402
WINEDEBUG="+comm" wine .wine/drive_c/Program\ Files\
\(x86\)/Icom/CS-51PLUS/CS51PLUS.exe log
Hi,
I am using FTDI USB Serial Device converter to program ham radio.
Cable have FT232RL chip and software is CS-51PLUS.
Reading from radio is OK but when I try to write (send) configuration to the
radio communication is broken after while and I get error message.
The same cable and software on the same machine runs without problems on QEMM's
virtual windows.
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http://bugs.winehq.org/show_bug.cgi?id=13296
Summary: regression problem in upgrade to Ubuntu Hardy/1.0-rc1:
Palm Hotsync over serial Segmentation Fault
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)h-i-s.nl
Created an attachment (id=13150)
--> (http://bugs.winehq.org/attachment.cgi?id=13150)
Logging output
I upgraded to Ubuntu Hardy, and wine 1.0-rc1.
Hotsync manager 1.0 for Palm Pilot worked fine before.
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10362
Now it crashes half-way synchronising over the serial port, sometimes after a
few seconds, sometimes much later in the process.
These crashes reproduce well, and yield a segmentation fault without further
information
$ wine hotsync.exe
Segmentation fault
$
I do not know if this means that a part of Wine crashes, or just the
application.
I added logging, where it seems that the problem lies within the call below:
0009:CallTo16(func=111f:072a,ds=1087,118f,7404,0000,0006) ss:sp=1087:ffd0
I am not sure if the problem lies with wine, or that other problems with Ubuntu
Hardy may relate to this.
It is disappointing that an application that used to work fine, and I came to
depend on, is now broken.
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http://bugs.winehq.org/show_bug.cgi?id=25083
Summary: HyperTerminal unable to loop back on COM1 (RS-232)
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: graham(a)nerve.org.za
On a machine with an on-board RS-232 port at COM1, HyperTerminal (as shipped
with Windows XP) is firstly unable to detect the port until changes are made in
the WINE registry, thereafter, after attaching a simple loopback adapter (pins
2 and 3 of a DB9F shorted) no characters are echoed to the screen.
Obtaining the software:
>From a Windows XP installation, copy the files hypertrm.exe and htrn_jis.dll
from 'C:\Program Files\Windows NT' and hticons.dll and hypertrm.dll from
C:\Windows\System32' into a suitable directory below .wine/drive_c
or
Download a free 30 day trial of HyperTerminal Private Edition 7.0 from
http://www.hilgraeve.com/hyperterminal/
Create a symbolic link for COM1, documented here:
http://www.winehq.org/docs/wineusr-guide/misc-things-to-configure
ln -s /dev/ttyS0 ~/.wine/dosdevices/com1
At this point, starting HyperTerminal will result in no serial ports being
shown.
Now, create a registry entry in WINE for the serial port, mentioned in this bug
report:
http://bugs.winehq.org/show_bug.cgi?id=4282
Add the following lines to .wine/system.reg [Hardware\\Devicemap\\SerialComm]
"Serial0"="COM1"
Now HyperTerminal can be started, COM1 can be selected and configured, but no
characters are echoed to the screen.
However, the free terminal program, simply named 'Terminal' and available here:
https://sites.google.com/site/terminalbpp/
Does echo characters to the screen.
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https://bugs.winehq.org/show_bug.cgi?id=47873
Bug ID: 47873
Summary: kernel32:comm fails randomly
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:comm fails randomly on multiple Windows versions:
comm.c:708: Found Com port COM1. Connected devices may disturb results
comm.c:859: Test failed: WaitCommEvent failed with a timeout
comm.c:870: recovering after WAIT_TIMEOUT...
comm.c:880: Test failed: WaitCommEvent error 0
comm.c:881: Test failed: WaitCommEvent: expected EV_TXEMPTY, got 0
comm.c:885: WaitCommEvent for EV_TXEMPTY took 1500 ms (timeout 1500)
comm.c:886: Test failed: WaitCommEvent used 1500 ms for waiting
https://test.winehq.org/data/tests/kernel32:comm.html
These failures are random and have been seen on the following TestBot VM4
configurations:
wxppro
w2003std
w7pro64-32
w1064v1507-32
w1064v1607-32
w1064v1607-64
w1064v1709-64
w1064v1607-64
w1064v1809-32
w1064v1809-32
w1064v1809-64
w1064v1809-2scr-32
w1064v1809-fr-64
w1064v1809-ja-32
w1064v1809-ja-64
So it does not depend on the Windows version, bitness of the test, or locale.
However it only happens on QEmu VMs: it never happened on the fg-win7u64 VMware
VMs or on the real hardware machines, cw-rx460 and cw2-gtx560.
Yet the VMware VMs have two serial COM ports, and, according to dmesg | grep
tty, the real hardware machines do have a serial port too.
QEmu bug?
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https://bugs.winehq.org/show_bug.cgi?id=46676
Bug ID: 46676
Summary: Serial port enumeration (get device description) on
Mac OS/X 10.9, 10.13
Product: Wine
Version: 4.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)hinner.info
Created attachment 63628
--> https://bugs.winehq.org/attachment.cgi?id=63628
suspected problematic function
Tested on: Mac OS/X 10.9, 10.13
WineBottler (Wine 1.8) works fine; Wine 4.0 (from .pkg) does not work
Our application is trying to enumerate serial ports by using setupapi
functions. I have not checked where exactly is the problem as debugging on OS/X
is a bit difficult for me, however suspected function is attached (it's goal is
to get device description).
The affected apps are http://obdtester.com/ficom , http://obdtester.com/bimcom
, http://obdtester.com/fcom ;
I have tried to create symlink in dosdevices (required for WineBottler to get
it working), one OS/X 10.13 my link got deleted everytime I ran the app; on
OS/X 10.9 link persisted, but not possible to enumerate any serial port(s).
I can provide login for download by personal e-mail (not to be disclosed).
I have talked about this on wine mailing list a long time ago, it would be
super easy if Wine-enabled application can have a way to load system native .so
to talk directly to the host system, I have many examples of device drivers
that would be super easy to implement. FYI I have already written
"winegate.dll.so" which solves this real world problem, but it was rejected for
submission to Wine because of "Wine must be 100% transparent" ideology.
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http://bugs.winehq.org/show_bug.cgi?id=23326
Summary: Cannot change printer settings, Family Tree 7
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesl(a)bestweb.net
Created an attachment (id=29072)
--> (http://bugs.winehq.org/attachment.cgi?id=29072)
FTW7 print dialogue, compare Wine to XP
Cannot select printer/change print settings with Family Tree Maker 7. Dialogue
box comes up, drop-down boxes are working, but radio buttons for switching
between "default printer" and an alternate printer are not selectable. Have
compared the print dialogue between Wine vs a native install under Windows XP
(SP3) and notice some text from the Windows install does not show up under
Wine.
Also tried the same thing with the "free" version of FTM2005se available at
http://past.familytreemaker.com/download/starter.aspx and found it's behavior
is the same. So I will describe steps from there, since it would be eaier for
someone to get that to test against.
STEPS TO RECREATE:
1: Set up wine profile with "WINEPREFIX=/home/jelabarre/wine-apps/ftw2005
winecfg"; set winver to "Windows XP", point the Documents directory under
Desktop Integration to my own Documents directory
2: install FTW2005 by running
"WINEPREFIX=/home/jelabaWINEPREFIX=/home/jelabarre/wine-apps/ftw2005 wine
./FamilyTreeMaker2005se.exe", accept all defaults.
3: open FTW 2005 from "Wine" menu entry on Gnome menu. Selected "Buy Later"
from popup window (does not affect outcome, as same print problem occurrs in a
regular retail version of FTM7)
4: create new file, or use existing file (same result either way)
5: select "File | Print Setup", then try to select radio button for either
"Default Printer" or "Specific Printer". Neither can be selected
6: try selecting a "specific printer" from drop-down box. Printer can be
selected, but radio buttons still not functional.
7: after selecting a printer other than the default (such as print-to-PDF) and
then try printing. Output will still go to the Linux default printer, no edits
of the print settings will take effect.
The "Family Archive Viewer v6.0" at
http://familytreemaker.genealogy.com/abtffiv.html and "Family Archive Viewer
v11.0" at http://www.genealogy.com/abtffiv.html are other variants that
exhibits this behavior.
Have attached sample screenshots of Wine vs WinXP versions of the print
dialogue.
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https://bugs.winehq.org/show_bug.cgi?id=50778
Bug ID: 50778
Summary: TortoiseMerge closes before showing a window
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lexlexlex(a)gmail.com
Distribution: ---
Created attachment 69576
--> https://bugs.winehq.org/attachment.cgi?id=69576
Terminal log for TortoiseMerge startup and subsequent closing with wine
Steps to reproduce:
1. Install TortoiseSVN in a 64-bit wine prefix.
2. Try to run TortoiseMerge.exe with the wine prefix mentioned in step 1. For
example, run "wine TortoiseMerge.exe" from a terminal if the default wine
prefix was used.
Current behavior:
TortoiseMerge closes before showing a window. No TortoiseMerge window appears.
Expected behavior:
TortoiseMerge is expected to start, allowing the user to compare and merge
files in a windowed GUI.
Additional information:
A download for the current version of the TortoiseSVN installer as of this
report is at
https://osdn.net/projects/tortoisesvn/storage/1.14.1/Application/TortoiseSV…
A log showing terminal output when trying to run "wine TortoiseMerge.exe" is
attached.
Opinion:
This is one of 2 bugs preventing using TortoiseSVN fully in wine. The other is
50756. If these 2 bugs are fixed, TortoiseSVN could be used fully, easing the
transition of users whose jobs rely on SVN to Linux. Currently some companies
still use SVN and I've tried all the free SVN clients for Linux, and none of
them come close to the level of convenience and intuitiveness that TortoiseSVN
provides. I have nemo actions ready to enable full usage in of TortoiseSVN in
Linux if these 2 bugs are fixed. This would help me personally tremendously,
as digging through old revisions in alternate SVN branches is part of my job
and extremely difficult with any SVN client other than TortoiseSVN using
TortoiseMerge. Thanks for reading this.
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https://bugs.winehq.org/show_bug.cgi?id=51212
Bug ID: 51212
Summary: i want to install itunes, it installed through wine
but giving some error while to launch the program
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: robinssgraphics(a)gmail.com
Distribution: ---
Created attachment 70086
--> https://bugs.winehq.org/attachment.cgi?id=70086
i want to install itunes, it installed through wine but giving some error while
to launch the program
i want to install itunes, it installed through wine but giving some error while
to launch the program
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https://bugs.winehq.org/show_bug.cgi?id=53850
Bug ID: 53850
Summary: Mery, TeraPad : When using Japanese input method (IM),
undetermined strings are not displayed (regression)
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: su_zu_me(a)hotmail.com
Distribution: ---
Created attachment 73380
--> https://bugs.winehq.org/attachment.cgi?id=73380
input after "そうか" ("souka"), but not displayed
Mery and TeraPad are text editors.
When using input method (IM) to input Japanese characters, undetermined strings
are not displayed.
Candidates are displayed.
Conversions are done successfully.
It occurs with Wine 7.13 or later.
Undetermined strings are displayed inline with Wine 7.12 or earlier, after
several conversion after starting the application.
note:
Right after starting the application, undetermined string is not displayed
with all tested version of Wine, but it should be another bug.
Application:
Mery (x86) Version 2.6.7
Download site:
https://forest.watch.impress.co.jp/library/software/mery/
SHA1:
edef7350aeed6bab083612e2d316607561f5f31c MerySetup-2.6.7.exe
tested Wine version:
6.0.3 (Ubuntu 6.0.3~repack-1)
7.11
7.12
7.13
7.15
7.19
Application:
TeraPad Version 1.09
Download site:
-
SHA1:
3ff8f3741ce82dcea54a385cea484b861007c260 tpad109.zip
tested Wine version:
6.0.3 (Ubuntu 6.0.3~repack-1)
7.11
7.12
7.13
7.15
7.19
Application:
TeraPad Version 1.10
Download site:
https://tera-net.com/library/tpad.html
SHA1:
ae28027af722c3ea7f6431d04c65582d16c60832 tpad110.exe
tested Wine version:
7.12
7.19
terminal output: N/A
OS:
Ubuntu 22.04.1 LTS (amd64)
Display server:
Wayland
Input Method Framework:
IBus
Input Method Engine:
Mozc
installed Wine:
winehq-devel
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https://bugs.winehq.org/show_bug.cgi?id=53247
Bug ID: 53247
Summary: user32:sysparams - test_dpi_context() fails on Windows
10 1909+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:sysparams - test_dpi_context() fails on Windows 10 1909+:
sysparams.c:3813: Test failed: got 0
sysparams.c:3814: Test failed: wrong value -1
https://test.winehq.org/data/patterns.html#user32:sysparams
These traces could include a bit more information rather than leaving most of
it to the source line number.
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https://bugs.winehq.org/show_bug.cgi?id=54015
Bug ID: 54015
Summary: Accessing shared memory from Linux
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: berarma(a)hotmail.com
Distribution: ---
Some Windows games and applications share some internals through shared memory
with external tools. Shared memory is preferred over sockets because it adds no
overhead with no latency.
It's mostly used in driving and flying simulators to provide visual overlays,
data on additional displays, telemetry, rig movement, etc. from external tools.
There's also scientific apps using it for similar purposes or general
inter-process communication.
It's common to use tagged shared memory blocks that external tools can then
access using the already known tag.
Here's an example from a Python application for rFactor 2:
self._rf2_tele = mmap.mmap(0, ctypes.sizeof(rF2Telemetry),
f"$rFactor2SMMP_Telemetry${input_pid}")
self._rf2_scor = mmap.mmap(0, ctypes.sizeof(rF2Scoring),
f"$rFactor2SMMP_Scoring${input_pid}")
self._rf2_ext = mmap.mmap(0, ctypes.sizeof(rF2Extended),
f"$rFactor2SMMP_Extended${input_pid}")
self._rf2_ffb = mmap.mmap(0, ctypes.sizeof(rF2ForceFeedback),
"$rFactor2SMMP_ForceFeedback$")
Allowing these shared memory blocks to be accessed from Linux would allow us to
port some of these tools or even implement or own.
Then these tools could access resources or hardware that isn't available from
inside the Wine prefix. Some of these tools also fail to run on Wine.
Since I guess Wine is already using Linux shared memory mechanism to implement
Windows shared memory, the blocks are already available at /dev/shm but they
use generic names that can't be associated to the tag used on Windows.
Having these shared memory blocks created in the prefix directory with a name
containing the tag used on creation would allow us to use it from our native
applications. Or any other way to find them using the tags used on Windows.
Thanks for your attention.
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https://bugs.winehq.org/show_bug.cgi?id=52838
Bug ID: 52838
Summary: MachStudio Pro renders wrong
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Any project is being rendered wrong in MachStudio Pro. The problem is in Wine's
D2D1.DLL. When using native Vista's d2d1.dll (7.0.6002.18107 809kb) this issue
does not appear.
Steps to repro:
1. Run MachStudio Pro
2. Open a project for example by this path \Program Files\StudioGPU\MachStudio
Pro\Data\assets\SGPU_MTL_BALL.mab
Uploaded two screenshots: Wine's d2d1.dll and native d2d1.dll from Vista.
Free GPU MachStudio Pro download link:
https://download.cnet.com/MachStudio-Pro/3000-6677_4-75498419.html
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http://bugs.winehq.org/show_bug.cgi?id=30155
Bug #: 30155
Summary: secdrv.sys from SafeDisc v2.05.030 does not work
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)codeweavers.com
Classification: Unclassified
Created attachment 39336
--> http://bugs.winehq.org/attachment.cgi?id=39336
service,relay,winedevice,ntoskrnl log
SafeDisc 2.05.030 does not work out of the box. The user-visible symptom is
that the application exits with exit code 0 without any output. This affects
for example the Command and Conquer Red Alert 2 installer, which is safedisc
protected for some reason.
The problem seems to be related to the specific secdrv.sys version. If I take a
secdrv.sys from a newer safedisc version(e.g. 2.40.010 from the RA2 Yuri's
revenge expansion) and put it in C:\windows\system32\drivers, the installer
works.
ProtectId says:
Scanning -> D:\Setup\Setup.exe
File Type : 32-Bit Exe (Subsystem : Win GUI / 2), Size : 1308863 (013F8BFh)
Byte(s)
-> File has 733375 (0B30BFh) bytes of appended data starting at offset 08C800h
[File Heuristics] -> Flag : 00000000000000000100000000100111 (0x00004027)
[!] Safedisc v2.05.030 detected !
[i] Appended data contents....
[.] o: 0x0008C828 / t: <0x00000001> <0x00000000> <0x00000001> / s: 00194947
byte(s) -> ~de7bc4.tmp
[.] o: 0x000BC1D2 / t: <0x00000001> <0x00000000> <0x0000044C> / s: 00030208
byte(s) -> clcd32.dll
[.] o: 0x000C37F9 / t: <0x00000001> <0x00000000> <0x0000044C> / s: 00006784
byte(s) -> clcd16.dll
[.] o: 0x000C529D / t: <0x00000001> <0x00000000> <0x0000044D> / s: 00067584
byte(s) -> mcp.dll
[.] o: 0x000D5AC5 / t: <0x00000001> <0x00000000> <0x00000000> / s: 00327220
byte(s) -> ~df394b.tmp
[.] o: 0x00125920 / t: <0x00000001> <0x00000000> <0x00000002> / s: 00034304
byte(s) -> drvmgt.dll
[.] o: 0x0012DF47 / t: <0x00000001> <0x00000000> <0x00000002> / s: 00018768
byte(s) -> secdrv.sys
[.] o: 0x001328BF / t: <0x00000001> <0x00000000> <0x00000000> / s: 00053248
byte(s) -> ~ef7194.tmp
[CompilerDetect] -> Visual C++ 6.0
- Scan Took : 0.640 Second(s)
The md5sum of the broken secdrv.sys is XXX. The md5sum of the working 2.40.010
driver is f376a1580204e47f37a721e1cbc5582a.
I am attaching a +relay,+service,+winedevice+ntoskrnl log of a failed run of
the setup tool.
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https://bugs.winehq.org/show_bug.cgi?id=51669
Bug ID: 51669
Summary: EverQuest d3d:wined3d acquires unexpected context
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
Distribution: ---
Created attachment 70543
--> https://bugs.winehq.org/attachment.cgi?id=70543
err wined3d_context_gl_reacquire
In game launcher and game client
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https://bugs.winehq.org/show_bug.cgi?id=53198
Bug ID: 53198
Summary: ws2_32:protocol - getaddrinfo() unexpectedly succeeds
for IPv6 on Windows 10 1507
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ws2_32:protocol - getaddrinfo() unexpectedly succeeds for IPv6 on Windows 10
1507:
protocol.c:2459: Test failed: Test 0: Got unexpected ret 0
protocol.c:2459: Test failed: Test 1: Got unexpected ret 0
protocol.c:2459: Test failed: Test 2: Got unexpected ret 0
protocol.c:2459: Test failed: Test 3: Got unexpected ret 0
protocol.c:2459: Test failed: Test 4: Got unexpected ret 0
protocol.c:2459: Test failed: Test 5: Got unexpected ret 0
protocol.c:2459: Test failed: Test 12: Got unexpected ret 0
protocol.c:2459: Test failed: Test 13: Got unexpected ret 0
protocol.c:2459: Test failed: Test 14: Got unexpected ret 0
protocol.c:2459: Test failed: Test 15: Got unexpected ret 0
protocol.c:2459: Test failed: Test 16: Got unexpected ret 0
protocol.c:2459: Test failed: Test 28: Got unexpected ret 0
protocol.c:2459: Test failed: Test 29: Got unexpected ret 0
https://test.winehq.org/data/patterns.html#ws2_32:protocol
This really looks like a Windows 10 1507 bug so it's tempting to add a
broken((hinttests[i].family == AF_UNSPEC && hinttests[i].sock_type != 999) &&
...).
But it's strange that there is no failure on index 6 for instance since it's
the same test after line 2455 (hint.ai_family = AF_INET6):
0: {AF_UNSPEC, SOCK_STREAM, IPPROTO_TCP, 0}, /* 0 */
6: {AF_INET, SOCK_STREAM, IPPROTO_TCP, 0},
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https://bugs.winehq.org/show_bug.cgi?id=52826
Bug ID: 52826
Summary: All windows are grayed out. text is unreadable
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
Distribution: ---
Created attachment 72213
--> https://bugs.winehq.org/attachment.cgi?id=72213
grayed out windows sample
cardfile.exe windows are grayed out. No text is readable. Bug has been present
since wine-6.6.
link to cardfile.exe and its help file on my google drive
https://drive.google.com/file/d/1uIJo1qtE1sQYQvgUsjiYHxBbU-ZhXehk/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=52117
Bug ID: 52117
Summary: All windows are blacked out when running 16 bit
cardfile.exe
Product: Wine-staging
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 71147
--> https://bugs.winehq.org/attachment.cgi?id=71147
top window is unreadable due to being filled with black.
All windows are blacked out when running 16 bit cardfile.exe. The program runs
but text in any visible window is blacked out.
The cardfile.exe and its help can be downloaded from this link
https://drive.google.com/file/d/1uIJo1qtE1sQYQvgUsjiYHxBbU-ZhXehk/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=52576
Bug ID: 52576
Summary: Cardfile windows are grayed out
Product: Wine-staging
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 71902
--> https://bugs.winehq.org/attachment.cgi?id=71902
selected window grayed out
Program: cardfile.exe (16bit originally released in windows 3.1)
Symptom: selected windows are grayed out making any text unreadable.
History: this bug has been present in wine & wine-staging since release 6.6
The bug was not present in wine/wine-staging 6.5
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https://bugs.winehq.org/show_bug.cgi?id=44823
Bug ID: 44823
Summary: Steam doesn't close on exit. Will continue running in
background.
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vblanton(a)gmail.com
Distribution: ---
Created attachment 60857
--> https://bugs.winehq.org/attachment.cgi?id=60857
Steam system information and version
Running the latest Steam client, I find that Steam doesn't actually close
entirely after I exit normally with Steam>Exit. I have to open System Monitor
and kill all steam and wine related processes. I can't open steam again until I
do so, and the Steam.exe and wineserver processes chew 17% of my CPU each in
the background until I do so.
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https://bugs.winehq.org/show_bug.cgi?id=42360
Bug ID: 42360
Summary: Terragen 4 fails to start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eneeen(a)gmail.com
Distribution: ---
Created attachment 57137
--> https://bugs.winehq.org/attachment.cgi?id=57137
tgd4_backlog
Using Kubuntu 16.10
I've attached backlog.
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https://bugs.winehq.org/show_bug.cgi?id=51406
Bug ID: 51406
Summary: riched32:editor fails in Wine on right-to-left locales
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
riched32:editor fails in Wine when run in the Arabic (EG and MA) and Hebrew
(IL) locales:
https://test.winehq.org/data/patterns.html#riched32:editor
editor.c:122: Test failed: [2] EM_GETLINECOUNT returned 2, expected 2
editor.c:122: Test failed: [5] EM_GETLINECOUNT returned 3, expected 3
editor.c:122: Test failed: [6] EM_GETLINECOUNT returned 4, expected 4
editor.c:122: Test failed: [14] EM_GETLINECOUNT returned 3, expected 3
editor.c:122: Test failed: [15] EM_GETLINECOUNT returned 4, expected 4
editor.c:455: Test failed: 1: expected_bytes_written=2
editor.c:455: Test failed: 2: expected_bytes_written=4
editor.c:455: Test failed: 3: expected_bytes_written=5
editor.c:455: Test failed: 4: expected_bytes_written=3
editor.c:876: Test failed: EM_POSFROMCHAR reports x=1, expected 8
editor.c:902: Test failed: EM_POSFROMCHAR reports x=1, expected 8
In both cases the failure are the same. Also the test succeeds in the
corresponding locales on Windows 2004.
The test on line 122 fails because Wine returns the same values in RTL locales
as in LTR ones.
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https://bugs.winehq.org/show_bug.cgi?id=49772
Bug ID: 49772
Summary: Memory safety issues in widl
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
I have tried to compile some type libraries missing in MinGW-w64 and Wine and
ReactOS SDKs too (more precisely, sapiddk.idl) into headers from the files in
Windows SDK (used Windows 10 SDK).
MinGW-w64 widl has crashed without producing any output, just left some files
with garbled filenames (looks like a zero terminator got missing in a C
string).
So I have built wine widl. It has also crashed, but at least produced some
meaningful output.
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http://bugs.winehq.org/show_bug.cgi?id=9378
Summary: CM: Shock Force 'Could not initialize graphics display'
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://www.battlefront.com/products/cmsf/downloads.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mailing_list(a)orange.nl
After starting Combat Mission: Shock Force Demo it stops with the message:
'Could not initialize graphics display. REQUIRED 1024x768, 32-bit
color'.
The terminal output doesn't provide any clues:
wine 'CM Shock Force DEMO.exe'
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 0
ALSA lib control.c:910:(snd_ctl_open_noupdate) Invalid CTL default:0
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:wave:ALSA_AddCaptureDevice Add support for DSCapture
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
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https://bugs.winehq.org/show_bug.cgi?id=54380
Bug ID: 54380
Summary: WINE debugger shows up at the start of every program.
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: tch(a)protonmail.com
Distribution: ---
When i run a program with WINE, the debugger window shows up and says
"Unhandled exception: unimplemented function ntoskrnl.exe.Ke386QueryIoAccessMap
called in 32-bit code (0x[address]).", then displays some other messages, then
disappears.
Then the program runs normally, but this did not happen before i upgraded to
WINE 8.0.
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https://bugs.winehq.org/show_bug.cgi?id=53092
Bug ID: 53092
Summary: Animated Puzzles crashes on start
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user16
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
16bit application Animated Puzzles crashes on start. This bug report tracks
commit
https://github.com/otya128/winevdm/commit/9868db40f249595fcffc57050ce4a29ae…
in otvdm. The same fix in Wine makes the application start and run correctly.
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https://bugs.winehq.org/show_bug.cgi?id=54532
Bug ID: 54532
Summary: msidb.exe: page fault on read access to 00000007 when
importing a .idt file
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: luc.bournaud(a)gmail.com
Distribution: ---
Created attachment 74078
--> https://bugs.winehq.org/attachment.cgi?id=74078
Backtrace
I am trying to import a .idt table generated by Wine's msidb into a MSI. This
operation systematically lead to an NULL pointer dereferencement error. I
tried multiples names and MSI files, It occurs on a up-to-date Wine 8.1-staging
and Wine 8.2 (non staging) from official ArchLinux repositories. Wine prefixes
were cleaned before each try.
For reference this is my command line and short output:
$ '/usr/bin/msidb' '-f' 'packaging/arcollect.msi.p' '-d'
'/tmp/meson-1.0.0-64.msi' '-i' 'Control1'
0134:fixme:file:NtLockFile I/O completion on lock not implemented yet
wine: Unhandled page fault on read access to 00000007 at address 6E42D714
(thread 0134), starting debugger...
0150:fixme:imm:ImeSetActiveContext (00030048, 1): stub
0150:fixme:imm:ImmReleaseContext (0002005A, 00030048): stub
013c:fixme:imm:ImeSetActiveContext (00020034, 0): stub
013c:fixme:imm:ImmReleaseContext (00020078, 00020034): stub
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http://bugs.winehq.org/show_bug.cgi?id=18889
Summary: Live Messenger 2008 fails to load - possible actctx
problem
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=21730)
--> (http://bugs.winehq.org/attachment.cgi?id=21730)
+actctx,+relay log
Starting of installed (on windows) Msn 2009 wil result:
err:module:import_dll Library MSVCR80.dll (which is needed by
L"Z:\\media\\disk\\Program Files\\Windows Live\\Messenger\\msnmsgr.exe") not
found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\media\\disk\\Program Files\\Windows Live\\Messenger\\msnmsgr.exe" failed,
status c0000135
Same load failure, when I manually install with wine (from msi packages)
MSVCRT 8.0 is installed, as shown attached +actctx,+relay log
I suspect here an Activation Context failure.
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https://bugs.winehq.org/show_bug.cgi?id=54688
Bug ID: 54688
Summary: ntdll:info - test_query_cpu() fails on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:info - test_query_cpu() fails on Windows 7:
32-bit case:
info.c:382: Test failed: SystemProcessorFeaturesInformation failed c0000003
info.c:383: Test failed: wrong len 3735928559
info.c:384: Test failed: wrong bits 5 / a0cd3fff
64-bit case:
info.c:382: Test failed: SystemProcessorFeaturesInformation failed c0000003
info.c:383: Test failed: wrong len 3735928559
info.c:384: Test failed: wrong bits c0000003 / b1993dfe
See https://test.winehq.org/data/patterns.html#ntdll:info
Where:
0xc0000003 == STATUS_INVALID_INFO_CLASS
These are new tests introduced in the commit below:
commit c44e58c88bd1a67ecb2f58472b1c67ab5f3ccb80
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Tue Mar 14 17:37:33 2023 +0100
ntdll: Implement the SystemProcessorFeaturesInformation query.
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https://bugs.winehq.org/show_bug.cgi?id=54503
Bug ID: 54503
Summary: d3dx9_36:math - test_D3DXSHMultiply3() fails on Debian
Testing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3dx9_36:math - test_D3DXSHMultiply3() fails on Debian Testing:
math.c:4099: Test failed: Expected[6] = 4.27384138e+000, received =
4.27386904e+000.
See https://test.winehq.org/data/patterns.html#d3dx9_36:math
This looks like another imprecision problem.
What's notable is that this failure:
* Does not happen on Windows.
* Does not happen on Debian 11.
* Started happening on Debian Testing after the 2023-01-15 upgrade.
So it may be that some Debian library is in the wrong.
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https://bugs.winehq.org/show_bug.cgi?id=50868
Bug ID: 50868
Summary: League of Legends: infinite loading after login
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ickoeboki(a)gmail.com
Distribution: ---
Created attachment 69678
--> https://bugs.winehq.org/attachment.cgi?id=69678
A log from lutris when the error happens
After logging into League of Legends, the client is stuck in a state of
infinite loading.
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http://bugs.winehq.org/show_bug.cgi?id=35866
Bug ID: 35866
Summary: AvP 2000 game: some ingame text has red boxes around
it
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Created attachment 47886
--> http://bugs.winehq.org/attachment.cgi?id=47886
In game HUD : red boxes
Using the Steam version of Aliens Vs Predator Classic (2000). Some ingame text
has red boxes around each individual character. Appears under both recent
Nvidia (proprietary) and AMD radeon (kernel) drivers.
I didn't even notice this glitch before. But having booted into Windows 7 to
double check... The red boxes are not present when the game is run natively
under Windows.
I don't see anything of significance in the console log when I launch AvP
manually (with Steam running in the same 64-bit Wineprefix).
Any thoughts if this is low hanging fruit to fix?
Thanks
Robert
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https://bugs.winehq.org/show_bug.cgi?id=46221
Bug ID: 46221
Summary: League of Legends 8.23 crash after champion select
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lollinos(a)hotmail.com
Distribution: ---
i think it's the same error about anti-cheat lol had last patches.
After Champion select end, game crash with message: "A critical error has
occurred and the process must be terminated. Would you liek to create a crash
dump to aid the developers in troubleshooting this issue? This may take up to 5
minutes. NOYE: The process may appear unresponsive during this time. [YES]
[NO]".
Steps:
- WINEPREFIX=~/.wine WINEARCH=win32 wine winecfg
- WINEPREFIX=~/.wine WINEARCH=win32 wine winetricks --gui, set to true capture
mouse, virtual Desktop and Windows version to XP (I've tried with 7-10 too)
- wineboot -u, winetricks -q d3dx9
- cd .wine/drive_c/, ln -s ~/path/lol-installer.exe
- wine start lol-installer.exe
- wine reg add 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v 'msvcp140' /t
'REG_SZ' /d 'native,builtin' /f
- wine reg add 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v 'wininet' /t
'REG_SZ' /d 'builtin,native' /f
- wine start 'C:\Riot Games\League of Legends\LeagueClient.exe'
I tried a lot of settings, but i cant make it works after champion select.
Some way to fix this bug?
ii wine-staging 3.21.0~stretch
amd64 WINE Is Not An Emulator - runs MS Windows programs
ii wine-staging-amd64 3.21.0~stretch
amd64 WINE Is Not An Emulator - runs MS Windows programs
ii wine-staging-i386:i386 3.21.0~stretch
i386 WINE Is Not An Emulator - runs MS Windows programs
ii winehq-staging 3.21.0~stretch
amd64 WINE Is Not An Emulator - runs MS Windows programs
ii winetricks 0.0+20170101-1
all package manager for Wine to install software easily
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http://bugs.winehq.org/show_bug.cgi?id=35690
Bug ID: 35690
Summary: Steam network hang ups.
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hellsy22(a)gmail.com
Created attachment 47657
--> http://bugs.winehq.org/attachment.cgi?id=47657
Installing and using steam
Unpredictable hangups while establishing connection for downloading updates,
loggining in, downloading games, etc.
There are no problems with network for everything except wine/Steam. Win Steam
works perfect, all other services - too.
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https://bugs.winehq.org/show_bug.cgi?id=50771
Bug ID: 50771
Summary: CreateFile(FILE_WRITE_ATTRIBUTES) on readonly file
fails
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
Distribution: ---
Created attachment 69563
--> https://bugs.winehq.org/attachment.cgi?id=69563
Testcase
When a file is readonly, one should be able to open it with
CreateFile(FILE_WRITE_ATTRIBUTES) in order to change its permissions to
writable via SetFileInformationByHandle(FileBasicInfo), however the CreateFile
call fails.
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https://bugs.winehq.org/show_bug.cgi?id=45042
Bug ID: 45042
Summary: Steam doesn't uninstall applications, gets stuck
saying "deleting %app" until next popup isn't very
visible
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)gmail.com
Distribution: ---
Created attachment 61171
--> https://bugs.winehq.org/attachment.cgi?id=61171
wine log
It is nearly impossible to delete steam applications when you right click then
select uninstall.
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https://bugs.winehq.org/show_bug.cgi?id=41466
Bug ID: 41466
Summary: Steam: Tray icon menu sometimes flickers
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55847
--> https://bugs.winehq.org/attachment.cgi?id=55847
Terminal output
On starting Steam, making a right click on the tray icon and clicking on
"Setings" instead of vanishing most times the tray icon menu gets black and
begins to flicker. This behavior disappears as soon as the mouse cursor is
moved. In the attachments is the terminal output where this issues happened.
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https://bugs.winehq.org/show_bug.cgi?id=44529
Bug ID: 44529
Summary: [Steam] Process remaining after exiting
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 60483
--> https://bugs.winehq.org/attachment.cgi?id=60483
wine 3.1 terminal output
When I close steam with the tray icon, a steam process is still her and use 14%
of the CPU.
I have attached the console output when I leave steam, I don't know how can I
give more relevant information.
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http://bugs.winehq.org/show_bug.cgi?id=24614
Summary: Medieval Total War crashes on startup
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: th.seltsam(a)gmail.com
CC: wine-bugs(a)winehq.org
Running the game just shows a black window, no crash dialog, and an infinite
console output
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
Using d3dx9-36 did not solve the problem.
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https://bugs.winehq.org/show_bug.cgi?id=53723
Bug ID: 53723
Summary: Star Ocean The Last Hope HD exits to desktop on start
after NtUserSystemParametersInfo change.
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
The game no longer starts under current wine. Instead it simply makes a few
calls on startup and exits without producing a window or error dialog.
A git bisect revealed 35a59e07b923e42d9bb391b0fef7acd25a9eb9d7 as the culprit.
Reverting that patch against the current master ad26f04f69a03c fixes the bug.
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https://bugs.winehq.org/show_bug.cgi?id=49371
Bug ID: 49371
Summary: Incorrect output buffer length check in WSAIoctl with
SIO_GET_INTERFACE_LIST
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: j.g.rennison(a)gmail.com
Distribution: ---
The output buffer length check in the implementation of the
SIO_GET_INTERFACE_LIST ioctl in WSAIoctl is not correct.
In the event that there are more interfaces than the supplied buffer is sized
for, this can result in output data being written beyond the end of the
supplied buffer and no error returned. This can cause undefined behaviour such
as crashes, etc.
With reference to line 4796 in dlls/ws2_32/socket.c
https://github.com/wine-mirror/wine/blob/343043153b44fa46a2081fa8a2c171eac7…
if ((numInt + 1)*sizeof(INTERFACE_INFO)/sizeof(IP_ADAPTER_INFO) > out_size)
should instead be
if ((numInt + 1)*sizeof(INTERFACE_INFO) > out_size)
This because the output buffer write pointer intArray is of type
INTERFACE_INFO*, and numInt is the index relative to the start of the output
buffer, not the size returned from GetAdaptersInfo.
The bug appears to have been introduced in commit a239e8ed.
https://github.com/wine-mirror/wine/commit/a239e8ed27b1c3cde6bc568c3d7b9996…
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https://bugs.winehq.org/show_bug.cgi?id=45564
Bug ID: 45564
Summary: Kolab E14 Client installation fails with "Copy failed"
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 61987
--> https://bugs.winehq.org/attachment.cgi?id=61987
Install log with WINEDEBUG=+ntdll,+commctl
The installation of the Kolab E14 Client (Groupware based on KDE) fails with
"Copy failed" and aborts.
The install log including the generation of the Message "Copy failed" is
attached.
Wine is self-compiled with the patch from bug #45552 created by Fabian Maurer.
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https://bugs.winehq.org/show_bug.cgi?id=44223
Bug ID: 44223
Summary: FrameMaker 7.2: Console window minimized and not
(re)drawn
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
When opening a file in FrameMaker 7.2 which has errors (i.e. missing font,
missing cross references), a message window ("Framemaker console", text window
with its own window manager decoration) is opened and a message box is created.
When this happens the message window is drawn with the least possible size (to
allow only the window manager icons to appear) and when enlarging it, its
content is not drawn (the content pane shows the content of the underlying
window). The message windows content is therefor not readable.
Sometimes (not always) the dialog box and the message window are only shown in
the panel and are not shown at all (which may be a window manager problem,
cannot judge).
Any hint to give more helpful details is welcome.
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https://bugs.winehq.org/show_bug.cgi?id=47328
Bug ID: 47328
Summary: Steam crashes when loading the Store tab (Assertion
Failed: killing unresponsive browser for URL)
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 64652
--> https://bugs.winehq.org/attachment.cgi?id=64652
Console output running Steam.exe under wine
Steps to reproduce:
Install Steam. Run and visit store tab.
Expected behavior:
Steam loads store tab
Actual behavior:
Steam hangs for 40 seconds, then crashes.
Attached is the console output. Samba is installed, as well as allfonts via
winetricks.
This should not be a duplicate of 30202 or 29230 since the first is closed as
fixed (and I installed allfonts), and the second has a different error in the
console output.
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http://bugs.winehq.org/show_bug.cgi?id=35701
Bug ID: 35701
Summary: League of Legends: Right click contextual menu on
friends list is invisible
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: echo(a)cyphernaut.org
When I open League of Legends, and I open the friends list, you can right click
on a friend to do things such as remove, spectate, message, etc, however in
Wine (as of 1.7.13) this contextual menu is invisible. Items in the menu are
still clickable, if you know where to click them. No crash or anything occurs,
just an invisible menu.
This occurs both with and without compositing enabled, and I've seen it
occurring on both Nvidia proprietary drivers as well as RadeonSI Mesa drivers.
No output is given to the console when I right-click on the friends list.
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https://bugs.winehq.org/show_bug.cgi?id=53446
Bug ID: 53446
Summary: Total War Shogun 2 crashes on Intel Iris Plus Graphics
G4
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 72820
--> https://bugs.winehq.org/attachment.cgi?id=72820
Console log on wine-7.14 with WINEDEBUG=+seh.
Total War Shogun 2 crashes during startup on Intel Iris Plus Graphics G4
hardware with an EXCEPTION_ACCESS_VIOLATION. Under Nvidia hardware the game
boots normally.
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https://bugs.winehq.org/show_bug.cgi?id=51982
Bug ID: 51982
Summary: When installing Kobo for Desktop, user data meant for
AppData\Local\Kobo is instead placed inside an
arbitrary folder of the program's installation.
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vorxborx(a)gmail.com
Distribution: ---
Created attachment 70967
--> https://bugs.winehq.org/attachment.cgi?id=70967
Wine user registry
Disclaimer: This is more of a curiosity than an issue, but I believe it may be
linked to issues with other software.
Summary:
After installing Kobo Desktop
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=34526 see latest
test result for information on how to download the installer correctly)
everything worked correctly, and the program is fully functional (fantastic
job!).
When inspecting the program's files, attempting to find the user data, I
expected to find it at:
"~/.wine/drive_c/users/alex/AppData/Local/Kobo/Kobo Desktop Edition" which is
where it is on a native Windows installation.
However, this folder may exist, but is empty (no hidden files either).
Upon inspection, the contents of this folder instead ended up inside:
"~/.wine/drive_c/Program Files (x86)/Kobo/fonts/" along with the font files
expected there.
Steps to reproduce:
- download the installer.
- install the program.
- inspect the folder it was installed to.
The program works fine and manages to find and write to the folder where the
user data now is. I assume something went slightly wrong during installation,
so I have included terminal logs on that process.
I tested this on Manjaro (Wine 6.16) and KDE Neon Unstable (Wine 6.0.2) with
identical results.
The program in question is proprietary, so there isn't an option to inspect the
way it loads the location of these files, or determines the path in the first
place.
I have included the user.reg, and the two installation logs, though I couldn't
find anything particularly noteworthy myself.
Thank you,
Alex
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https://bugs.winehq.org/show_bug.cgi?id=51950
Bug ID: 51950
Summary: Iperf 2.0.8 hangs in parallel dual mode on localhost
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
I found a problem in Wine winsock that may also be related to bug 51442 but I'm
opening a new bug report since this is not a regression.
On Windows, it is possible to run iperf 2.0.8 in dual mode on localhost in
parallel mode, so the following command works:
iperf -c 127.0.0.1 -d -t 1 -P 5
However, the same command freezes iperf completely on Wine, few messages
"connect failed: Connection refused" appear and Ctrl+C for terminating iperf
does not work.
This behavior is valid for all Wine versions (tested on 6.0.2, 6.11 and 6.20).
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https://bugs.winehq.org/show_bug.cgi?id=51383
Bug ID: 51383
Summary: S.T.A.L.K.E.R.: Call of Pripyat rendering is messed up
with Enhanced full dynamic lighting (DX10)
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70239
--> https://bugs.winehq.org/attachment.cgi?id=70239
screenshot
After bug 50209
wine-6.11-319-g52ba1b498a9
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https://bugs.winehq.org/show_bug.cgi?id=46888
Bug ID: 46888
Summary: Office 2007 word does not export to PDF/A
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 63964
--> https://bugs.winehq.org/attachment.cgi?id=63964
Wine log with +t2embed,+fontsub
Office 2007 Word failes when exporting to PDF/A.
To reproduce:
- Start Office 2007 Word
- Select "Save As" (in the MS Logo in the upper left corner)
- Select "PDF or XPS"
- Select "Options" and mark "ISO ... (PDF/A)"
- Select Publish
The eror message "This file could not be found" appears and nothing is
exported.
There is an old forum thread
https://forum.winehq.org/viewtopic.php?f=8&t=19850.
In this thread the dlls t2embed and fontsub are seen as problematic for font
embedding. Maybe this is a helpful link.
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https://bugs.winehq.org/show_bug.cgi?id=42867
Bug ID: 42867
Summary: steam store doesnt work
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
trying to access the steam store through steam itself doesnt work at all.
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https://bugs.winehq.org/show_bug.cgi?id=54871
Bug ID: 54871
Summary: kernel32:console - testScroll() fails on Windows 10
1909
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:console - testScroll() fails on Windows 10 1909:
console.c:704: Test failed: ScrollConsoleScreenBufferA failed: 87
See https://test.winehq.org/data/patterns.html#kernel32:console
Where 87 == ERROR_INVALID_PARAMETER
The failing call is:
/* clipping, src & dst rect do overlap */
...
ret = ScrollConsoleScreenBufferA(hCon, &scroll, &clip, dst, &ci);
The parameters are scroll: 0x0-10x6 dst 2x0 clip 5x3-16x10 [1]
Some debugging shows that:
* The test is not skipped and succeeds in all other Windows 10 versions,
including Windows 10 1809 and 2009.
* Despite returning an error ScrollConsoleScreenBufferA() does what it was
asked, even on Windows 10 1909! This is why the loop that checks the content of
the screen does not report a ton of failures.
* ScrollConsoleScreenBufferA() stops returning an error when the destination
coordinates are within the clip rectangle.
[1] I'm not sure the 0 Y shift was intentional. It's the result of integer
rounding in 7/2-3 = 0.5 -> 0. So this is really only testing an horizontal
shift.
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https://bugs.winehq.org/show_bug.cgi?id=51201
Bug ID: 51201
Summary: Zlatogorye 2 crashes after selecting the class
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.excysted(a)aleeas.com
Distribution: ---
Created attachment 70076
--> https://bugs.winehq.org/attachment.cgi?id=70076
Screenshot of error after I started the game.
I downloaded the game from the website called MyAbandonWare, I updated the game
to the most latest version and applied NoCD. I played the first disk of this
game.
In settings of the game I disabled EAX. Then started new game, selected class,
and tells me this in the screenshot I attached. All Visual C++ from oldest to
the most up to date version are installed.
OpenSUSE Tumbleweed x86_64
Kernel: 5.12.4-1-default
Wine-staging 6.8 from official repos.
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https://bugs.winehq.org/show_bug.cgi?id=54113
Bug ID: 54113
Summary: ws2_32:afd - test_get_events_reset() sometimes gets
unexpected flags in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
test_get_events_reset() sometimes gets unexpected flags in Wine:
afd.c:2045: Test failed: got flags 0x44
afd.c:2063: Test failed: got flags 0x4
See https://test.winehq.org/data/patterns.html#ws2_32:afd
Where:
0x04 == AFD_POLL_WRITE
0x44 == AFD_POLL_WRITE | AFD_POLL_CONNECT
In the nightly WineTest runs this mostly happens on my box (fg-deb64, maybe
because it's typically more busy), but it also sometimes happens on the
debian11 VM and the GitLab CI, impacting some merge requests (for instance
MR!1635, MR!1742 and MR!1667).
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https://bugs.winehq.org/show_bug.cgi?id=54140
Bug ID: 54140
Summary: mmdevapi:render - test_event() sometimes gets a
timeout
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
test_event() sometimes gets a timeout:
render.c:742: Test failed: Wait(event) after Start gave 102
See https://test.winehq.org/data/patterns.html#mmdevapi:render
This is only known to have happened on Windows once (2022-12-09 on w1064v21h2).
But there have been regular instances in Wine on the GitLab CI (e.g. MR!1608,
MR!1598, MR!1199).
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https://bugs.winehq.org/show_bug.cgi?id=54882
Bug ID: 54882
Summary: regression: Conemu fails to start (cannot attach to
process)
Product: Wine
Version: 8.6
Hardware: x86-64
URL: https://conemu.github.io/en/Downloads.html
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Regression SHA1: 36203f1b86c8b08be8611e276d97300c0b6a8bfc
Distribution: Debian
This is a regression from last week:
]
36203f1b86c8b08be8611e276d97300c0b6a8bfc is the first bad commit
commit 36203f1b86c8b08be8611e276d97300c0b6a8bfc
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 19 15:46:49 2023 +0200
include: Update the PEB and TEB structures.
According to Geoff Chappell's information.
dlls/ntdll/loader.c | 6 +-
dlls/ntdll/rtl.c | 6 +-
dlls/ntdll/tests/rtl.c | 8 +-
dlls/ntdll/unix/signal_x86_64.c | 2 +-
dlls/ntoskrnl.exe/ntoskrnl.c | 8
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https://bugs.winehq.org/show_bug.cgi?id=54799
Bug ID: 54799
Summary: wininet:internet - test_InternetGetConnectedStateExA()
fails in the Japanese and Chinese locales in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
wininet:internet - test_InternetGetConnectedStateExA() fails in DBCS locales in
Wine.
* Japanese
internet.c:1693: Test failed: Expected 7 bytes, got 8
* Chinese
internet.c:1693: Test failed: Expected 9 bytes, got 10
internet.c:1700: Test failed: Expected 4 bytes, got 10
internet.c:1714: Test failed: Expected 1 byte, got 10
See https://test.winehq.org/data/patterns.html#wininet:internet
The test expects the buffer to always be null-terminated but that's not always
the case in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=54733
Bug ID: 54733
Summary: Notepad3 crashes: Unhandled exception: unimplemented
function SHLWAPI.dll.StrFormatByteSizeEx called in
64-bit code .
Product: Wine
Version: 8.4
Hardware: x86-64
URL: https://github.com/rizonesoft/Notepad3/releases/downlo
ad/RELEASE_6.23.203.2/Notepad3_6.23.203.2_x64_Setup.ex
e
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Hi, as the title says ;) , happens on start of the application
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https://bugs.winehq.org/show_bug.cgi?id=54702
Bug ID: 54702
Summary: ldp.exe crashes when attempting to add an entry
without a name
Product: Wine
Version: 8.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74210
--> https://bugs.winehq.org/attachment.cgi?id=74210
WINEDEBUG=+wldap32
ldp.exe is Microsoft's GUI LDAP client, which was part of the Windows XP
Service Pack 2 Support Tools and is still available on Windows 10 by installing
the Windows feature "Active Directory Lightweight Directory Services".
Steps to reproduce:
1. Create a 32-bit Wine bottle and set the Windows version to XP.
2. Run `winetricks mfc42`.
3. Run `wine WindowsXP-KB838079-SupportTools-ENU.exe`.
4. Run `docker run --detach -p1389:1389 bitnami/openldap`
5. Run `wine 'C:\Program Files\Support Tools\ldp.exe'`.
6. Click Connection > Connect, enter "localhost" for "Server" and "1389" for
"Port", check "Bind with default credentials", and click OK.
7. Click Browse > Add, leave everything blank, and click Run.
At this point, ldp.exe crashes. However, the program does not crash if you
enter some Distinguished Name (DN) in the Add dialog, whether the DN is valid
or not.
$ sha256sum WindowsXP-KB838079-SupportTools-ENU.exe
7927e87af616d2fb8d4ead0db0103eb845a4e6651b20a5bffea9eebc3035c24d
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https://bugs.winehq.org/show_bug.cgi?id=53073
Bug ID: 53073
Summary: mfplat: uninplemented function while loading Devil May
Cry 1
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
Distribution: ---
Created attachment 72490
--> https://bugs.winehq.org/attachment.cgi?id=72490
Backtrace
Look at the traces
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https://bugs.winehq.org/show_bug.cgi?id=54808
Bug ID: 54808
Summary: Access violation in ntdll when running Adolix Split
and Merge PDF with .NET Framework installed
Product: Wine
Version: 8.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `wine AdolixSplitMergePDFSetup.exe`
2. Run `winetricks dotnet452`
3. Run `wine 'C:\Program Files (x86)\Adolix\Adolix Split and Merge
PDF\AdolixSplitandMergePDF.exe'`
When the program starts, it displays an error dialog that says "Access
violation at address 7BC10A68 in module 'ntdll.dll'. Write of address 00A702A0"
(the exact addresses will vary). When you go to the Merge tab and try to add a
PDF file, the same error dialog reappears and the file is not added.
Without the .NET Framework installed, Adolix still can't add PDF files, but it
displays "Interface not supported" instead of "Access violation".
Adolix must be installed before installing the .NET Framework. If you install
.NET first, Adolix Setup will display "This program does not support the
version of Windows your computer is running" and refuse to run.
Some debugging revealed that the segfault occurs in Wine's
build_clr_surrogate_section function.
$ sha256sum AdolixSplitMergePDFSetup.exe
2de391fd478654888fe86aee221cd0dcc06e7dab0b02241b3b5ecc5cb9167943
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https://bugs.winehq.org/show_bug.cgi?id=54687
Bug ID: 54687
Summary: CertGetNameStringW with dwType=CERT_NAME_ATTR_TYPE and
pvTypePara missing additional fallbacks
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: twhitehead(a)gmail.com
Distribution: ---
Created attachment 74198
--> https://bugs.winehq.org/attachment.cgi?id=74198
Small program to test certificates for fallback behaviour
What happens when you call CertGetNameStringW with dwType=CERT_NAME_ATTR_TYPE
and pvTypePara=NULL is undocumented. Testing with Windows reveals that it
returns the first existing name entry for email, CN, OU, or O. Wine only tries
to return email.
This results in the LibOVR runtime dll failing to verify as reported here
https://github.com/LibreVR/Revive/issues/1571#issuecomment-1465240925
I have attached a short Windows program you can try this out for yourself. You
can generate certificates for it by running
$ openssl req -x509 -newkey rsa:2048 -keyout cert.key -days 1825 -outform der
-out cert.der
and then running the program and passing them to it.
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https://bugs.winehq.org/show_bug.cgi?id=54640
Bug ID: 54640
Summary: Treecomp Listview's and possible other widgets are not
drawn
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danny.schneider(a)posteo.de
Distribution: ---
Created attachment 74164
--> https://bugs.winehq.org/attachment.cgi?id=74164
wine-8.1-1-x86_64 vs wine-8.2-1-x86_64
The Program Treecomp (exists since NT4 / W2k...)
https://lploeger.home.xs4all.nl/TreeComp.htmhttps://lploeger.home.xs4all.nl/TreeCompx64Latest_noinstall.zip
Worked with wine for as long I can remember - lets say >15 years
But it stopped working on Archlinux with the update from
wine-8.1-1-x86_64
to
wine-8.2-1-x86_64
You can easily check: listviews in the main window or the directory selection
dialogs are not drawn at all.
Other Programms I use seem to be working.
A Downgrade back to wine-8.1-1-x86_64 brings back the listviews in Treecomp
I checked the behaviour on two different PC's and also in VM's. Its always the
same
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https://bugs.winehq.org/show_bug.cgi?id=54728
Bug ID: 54728
Summary: Pro Evolution Soccer 2008 demo gets stuck extracting
'Pro Evolution Soccer 2008 DEMO.msi'
Product: Wine
Version: 7.4
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-32898/Pro-Evoluti
on-Soccer-2008-Demo/download
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: zzhang(a)codeweavers.com
Blocks: 10341
Distribution: ---
With wine-7.3 it takes around a minute and a half for it to finish successfully
and open the next window to continue installation. With wine-7.4 it just gets
stuck indefinitely, even after waiting 5mins. Bisection revealed:
ccc2c6c613264aa228bd6b113dffebc7bcf2c1f3 is the first bad commit
commit ccc2c6c613264aa228bd6b113dffebc7bcf2c1f3
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Wed Mar 2 14:21:48 2022 +0800
wine.inf: Enable Light theme by default.
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
loader/wine.inf.in | 10 ++++++++++
1 file changed, 10 insertions(+)
This seems like a weird one, but I can consistently reproduce it. Disabling the
'Light' theme with wine-8.4 (and -git) also works around.
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https://bugs.winehq.org/show_bug.cgi?id=53704
Bug ID: 53704
Summary: Bible Black ~La Noche de Walpurgis~ won't start
Product: Wine-staging
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oflameo(a)oflameo.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73123
--> https://bugs.winehq.org/attachment.cgi?id=73123
Page fault on read access to 0x00000000
https://appdb.winehq.org/objectManager.php?sClass=application&iId=5220
This application threw an exception on Wine build: wine-7.12 (Staging) on Host
version: 5.19.7-200.fc36.x86_64. It won't run anymore.
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https://bugs.winehq.org/show_bug.cgi?id=52322
Bug ID: 52322
Summary: wineserver memory leak during HTTPs download (Genshin
Impact Launcher, Qt5)
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mk939(a)ymail.com
Distribution: ---
The Genshin Impact launcher application downloads *.zip archives from an HTTPs
server using the Qt5 engine. During the download, the memory footprint of
wineserver increases proportionally (approx 1:2) to the amount of downloaded
data. This results in systems running out of free RAM due to the 30+ GB
download size (!)
This issue is not due to a recent change in Wine. Another user already reported
this to me 7 months ago (Wine 6.8-1).
Reproduction report 1: (4 months ago)
* Wine 6.13 (vanilla)
* Launcher version: 2.11.2.0 (Qt5 version: 5.12.5.0)
Reproduction report 2: (new)
* Wine 7.0-rc2 (staging), Wine 7.0-rc2 (Lutris)
* Launcher version: 2.14.1.0 (Qt5 version: 5.12.5.0)
Launcher download URL for reproduction:
https://genshinimpact.mihoyo.com/client_app/download/launcher/2021122117122…
Due to DNS routing issues I yet cannot reproduce this bug with a recent vanilla
Wine version, but will give it a try as soon it is sorted out.
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https://bugs.winehq.org/show_bug.cgi?id=49964
Bug ID: 49964
Summary: 32-bit dxdiag doesn't support '/64bit' command line
switch (launch 64-bit dxdiag)
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. Encountered with some Wargaming titles in 64-bit WINEPREFIX. It
causes a message box to be shown which stays behind the main game window. Not
harmful but still worth to get rid of.
--- snip ---
$ pwd
/home/focht/wine-games/wineprefix64-wargaming/drive_c/ProgramData/Wargaming.net/GameCenter
$ WINEDEBUG=+process,+msgbox wine ./wgc.exe --disable-gpu >>log.txt 2>&1
...
03c0:trace:process:CreateProcessInternalW app (null) cmdline L"dxdiag /whql:off
/64bit /t C:\\users\\focht\\Temp\\dxdiag_cat_852.txt.tmp"
...
03c0:trace:process:NtCreateUserProcess
L"\\??\\C:\\windows\\system32\\dxdiag.exe" image
L"C:\\windows\\system32\\dxdiag.exe" cmdline L"dxdiag /whql:off /64bit /t
C:\\users\\focht\\Temp\\dxdiag_cat_852.txt.tmp" parent (nil)
...
03c0:trace:process:NtCreateUserProcess
L"\\??\\C:\\windows\\system32\\dxdiag.exe" pid 03cc tid 03d0 handles 0xf8/0xfc
03c0:trace:process:CreateProcessInternalW started process pid 03cc tid 03d0
...
03d0:trace:msgbox:MSGBOX_OnInit L"Usage: dxdiag [/whql:off | /whql:on] [/t
filename | /x filename]"
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/5d5102f8498413f4b7e11f7da0509e7…
NOTE:
https://stackoverflow.com/questions/28189656/getting-output-from-dxdiag-in-…
--- quote ---
DxDiag is quite cranky on a 64-bit OS. The 32-bit version and the 64-bit
version accept different command line switches and it doesn't give a peep when
you use the wrong one. The /x option simply does not work when you try to use
the /64bit option on the 32-bit version. And the 64-bit version does not accept
/64bit. You'll have to start the 64-bit version explicitly when you run on a
64-bit OS and your program runs in 32-bit mode.
--- quote ---
The '64bit' command line switch is simply ignored by the 64-bit executable and
not listed in the command line help.
$ wine --version
wine-5.18-303-g5d5102f8498
Regards
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https://bugs.winehq.org/show_bug.cgi?id=54819
Bug ID: 54819
Summary: DnsQuery_A() mishandles CNAME DNS records
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Specifically this breaks the wpad auto-proxy lookups through this chain:
InternetQueryOptionW(NULL,...) + INTERNET_PER_CONN_FLAGS (as per
wininet:internet)
-> calls query_global_option()
-> calls get_proxy_autoconfig_url()
-> calls detect_proxy_autoconfig_url_dns()
-> calls getaddrinfo(AI_DNS_ONLY)
-> calls DnsQuery_A()
Removing AI_DNS_ONLY bypasses DnsQuery_A() and gets more sensible results...
but see bug 52133.
So anyway, if you have something like this in your DNS configuration:
ns A 192.168.3.1
wpad CNAME ns
You get nonsensical results like:
0024:trace:wininet:detect_proxy_autoconfig_url_dns family=2 addr={ family
AF_INET, address 192.159.62.1, port 0 } canon=(null)
0024:trace:wininet:detect_proxy_autoconfig_url_dns family=2 addr={ family
AF_INET, address 192.168.3.1, port 0 } canon=(null)
0024:trace:wininet:detect_proxy_autoconfig_url_dns family=23 addr={ family
AF_INET6, address 20a0:3e01::7800:7800:7800:7800, flow label 0, port 0, scope 0
} canon=(null)
The 192.168.3.1 is as expected but the 192.159.62.1 result should not be there
and, because it comes first, detect_proxy_autoconfig_url_dns() returns the
wrong URL! Also one gets a different bad IP address for wpad.foo and wpad.bar.
Furthermore this issue can be fixed by changing the DNS confguration to:
ns A 192.168.3.1
wpad A 192.168.3.1
So this issue is specific to CNAMEs.
Additional notes:
* I found this issue while debugging bug 54818 but it actually makes no
difference there, it just results in the wrong url getting returned.
* I don't think the IPv6 result makes sense but I'm not sure yet.
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https://bugs.winehq.org/show_bug.cgi?id=54675
Bug ID: 54675
Summary: HKLM:\SOFTWARE\Microsoft\Windows
NT\CurrentVersion\EditionId registry key is missing in
wine
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
OpebSSH installer by chocolatey fails because of this missing regkey
See https://community.chocolatey.org/packages/openssh#files
(tools\chocolateyinstall.ps1)
$EditionId = (Get-ItemProperty -Path 'HKLM:\SOFTWARE\Microsoft\Windows
NT\CurrentVersion' -Name 'EditionID').EditionId
Please feel free to pick up patch below.
( I don`t wanna spend another hour to find out again how gitlab works; too
complex for me ,sorry)
diff --git a/loader/wine.inf.in b/loader/wine.inf.in
index e7b435ed0f0..e20e0d391a0 100644
--- a/loader/wine.inf.in
+++ b/loader/wine.inf.in
@@ -2461,6 +2461,7 @@
HKLM,%CurrentVersionNT%,"DigitalProductId",1,00,00,00,00,00,00,00,00,00,00,00,\
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,\
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,\
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
+HKLM,%CurrentVersionNT%,"EditionId",2,"Core"
HKLM,%CurrentVersionNT%,"ProductName",2,"Microsoft Windows 7"
HKLM,%Control%\ProductOptions,"ProductType",2,"WinNT"
HKLM,%Control%\Windows,"CSDVersion",0x10003,0x100
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https://bugs.winehq.org/show_bug.cgi?id=54618
Bug ID: 54618
Summary: unimplemented function
pdh.dll.PdhVbGetDoubleCounterValue called in 32-bit
code (0x7b012896).
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: pdh
Assignee: wine-bugs(a)winehq.org
Reporter: andrewemt(a)hotmail.com
Distribution: ---
Created attachment 74144
--> https://bugs.winehq.org/attachment.cgi?id=74144
stack trace reported by Wine for pdh.dll missing function exception
On my Fedora Core 37 system, updated to latest Wine in Fedora repos (wine-core
8.2-3, both i686 and x86_64 variants) as of 4 March 2023, attempted to execute
ham radio app VARAFM.EXE (version 4.2.8) after using winetricks 20220411-2
(also from Fedora 37 repo) to install vb6run. VARAFM crashed with exception in
bug title: unimplemented function pdh.dll.PdhVbGetDoubleCounterValue called in
32-bit code (0x7b012896).
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https://bugs.winehq.org/show_bug.cgi?id=54110
Bug ID: 54110
Summary: CubicSDR crashes on unimplemented function
msvcp140.dll.?_Rethrow_future_exception@std@@YAXVexcep
tion_ptr@1@@Z
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 73644
--> https://bugs.winehq.org/attachment.cgi?id=73644
Console output
Pretty self-explanatory. CubicSDR is part of Pothos SDR.
$ sha256sum PothosSDR-2021.07.25-vc16-x64.exe
705d962f578a9595a31d00e71ac68eb5ca951f3d3cb6091bf99bd13368960da9
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https://bugs.winehq.org/show_bug.cgi?id=53781
Bug ID: 53781
Summary: cfgmgr32.dll missing function CM_MapCrToWin32Err
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janne.kekkonen(a)gmail.com
Distribution: ---
Created attachment 73270
--> https://bugs.winehq.org/attachment.cgi?id=73270
attached file contain terminal logs run in windows and wine. File also has
source for testcode.
cfgmgr32.dll might be missing function CM_MapCrToWin32Err.
When trying to get address of this function with GetProcAddress return value is
null. After failed address retrieving GetLastError() gives error code 127.
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https://bugs.winehq.org/show_bug.cgi?id=51178
Bug ID: 51178
Summary: The Bat! v9.3.4.12: Missing content in TTreeViews
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 70048
--> https://bugs.winehq.org/attachment.cgi?id=70048
console output under windows version set to v8
Using The Bat! (mailer) in wine fails to show content in (Delphis) TTreeViews
when the choosen Windows version is higher than v8. Windows 8 is the last
version which worked well.
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http://bugs.winehq.org/show_bug.cgi?id=11436
Summary: Pepakura viewer: err:wgl:X11DRV_wglShareLists Could not
share display lists, context already created !
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.tamasoft.co.jp/pepakura-
en/download/viewer.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: x11-driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fabio.capela(a)yahoo.com
Created an attachment (id=10567)
--> (http://bugs.winehq.org/attachment.cgi?id=10567)
Trace until the error.
I'm trying to run the Pepakura viewer, but it's giving an strange error on
startup (error: no error) and is having some graphical glitches, as well as
being extremely slow.
The grafical glitches are a flickering 3D model and no textures on the 2D
model.
The bug seems to be the same one affecting Pepakura Designer 2.
The console shows an error with X11DRV_wglShareLists
(err:wgl:X11DRV_wglShareLists Could not share display lists, context already
created !). I've attached a wgl trace up to the moment the error dialog
appears. Seems like the workaround to handle the different way to share OpenGL
contexts in Windows and Linux can't handle this specific software.
The software is freeware and can be downloaded from
http://www.tamasoft.co.jp/pepakura-en/download/viewer.html
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https://bugs.winehq.org/show_bug.cgi?id=54724
Bug ID: 54724
Summary: LDAP bind over SSL to a server and port that do not
support SSL hangs forever
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74229
--> https://bugs.winehq.org/attachment.cgi?id=74229
Test program
To reproduce, compile and run the attached program with:
x86_64-w64-mingw32-cc ldap.c -lwldap32 -o ldap.exe
wine ldap.exe
The bind fails, but before Wine 7.22 an error code was returned instead of the
bind function hanging forever. `git bisect` says:
d08d6f51040e18982612658a885af659fbfa4afe is the first bad commit
commit d08d6f51040e18982612658a885af659fbfa4afe
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Tue Sep 20 13:06:43 2022 +0200
wldap32: Use the bundled liblber and libldap.
configure | 198 ++---------
configure.ac | 29 +-
dlls/wldap32/Makefile.in | 7 +-
dlls/wldap32/add.c | 15 +-
dlls/wldap32/ber.c | 166 ++++-----
dlls/wldap32/bind.c | 161 ++++-----
dlls/wldap32/compare.c | 33 +-
dlls/wldap32/control.c | 34 +-
dlls/wldap32/delete.c | 15 +-
dlls/wldap32/dn.c | 55 +--
dlls/wldap32/error.c | 91 +++--
dlls/wldap32/extended.c | 38 +-
dlls/wldap32/init.c | 18 +-
dlls/wldap32/libldap.c | 683 ------------------------------------
dlls/wldap32/libldap.h | 624 ---------------------------------
dlls/wldap32/main.c | 6 -
dlls/wldap32/misc.c | 131 +++----
dlls/wldap32/modify.c | 23 +-
dlls/wldap32/modrdn.c | 9 +-
dlls/wldap32/option.c | 80 ++---
dlls/wldap32/page.c | 38 +-
dlls/wldap32/parse.c | 88 ++---
dlls/wldap32/rename.c | 20 +-
dlls/wldap32/search.c | 57 ++-
dlls/wldap32/tests/ber.c | 2 +-
dlls/wldap32/value.c | 40 +--
dlls/wldap32/winldap_private.h | 776 +++++++++++++++++++++++++++++------------
include/config.h.in | 12 -
28 files changed, 1087 insertions(+), 2362 deletions(-)
delete mode 100644 dlls/wldap32/libldap.c
delete mode 100644 dlls/wldap32/libldap.h
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https://bugs.winehq.org/show_bug.cgi?id=53826
Bug ID: 53826
Summary: Attempting to install / update battle.net fails with
Qt error
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adwinebug(a)adrn.no-spam-allowed.com
Distribution: ---
The install program Battle.net-Setup.exe runs for a while, then fails with a
pop-up error message of
"
This application failed to start because it could not find or load the Qt
platform plugin "windows" in "".
"
Multiple reports of this are in as of Oct 22:
https://eu.forums.blizzard.com/en/wow/t/battlenet-client-doesnt-start-on-li…
This was apparently triggered by Blizzard doing something to Battle.net.
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https://bugs.winehq.org/show_bug.cgi?id=42226
Bug ID: 42226
Summary: No ingame sfx audio when CD Audio playing with builtin
dsound in Ignition
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: mads(a)ab3.no
Distribution: ---
Wine 1.9.23 (Staging)
If I play the original Ignition[1] (Ign_3dfx.exe with nGlide 1.05) with native
*dsound driver (winetricks dsound), both CD Audio and ingame sfx works, but
there's about a half-second latency to every ingame sfx.
When I use the built-in dsound, I have to choose between listening to music, or
listen to ingame sfx (if I enable CD Audio, there's no ingame sfx). But there's
no latency to the ingame sfx when it's enabled.
What kind of logs are interesting here?
[1] https://en.wikipedia.org/wiki/Ignition_(video_game)
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https://bugs.winehq.org/show_bug.cgi?id=40427
Bug ID: 40427
Summary: PS4 Remote Play Installer does not work because it
needs Windows Media Feature Pack
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
Hi folks,
Running wine-staging 1.9.5 and trying to install the new PS4 Remote Play app
that was released this morning:
https://www.thurrott.com/xbox/66088/ps4-remote-play-comes-pc
Made a fresh wineprefix. First, I had to set the Windows version to 8.1 because
anything less complained that it was unsupported by the installer. Then, I had
to make another new 32bit wine prefix because on 64bits the installer
complained that it had a resolution below 1024x768. Finally, I got an error
about needing to install the Windows Media Feature Pack.
This is an MSU installer (Windows8.1-KB2929699-x86.msu) so it isn't supported
in upstream Wine; however, staging recently added support for some MSU
installers. They haven't really documented how this is supposed to work beyond
"it uses WUSA" and ".NET 4.5 will work out of the box after setting an override
for mscoree in winecfg," so I set the override, and tried:
$ env WINEPREFIX=~/.ps4test wine ~/.ps4test/drive_c/windows/system32/wusa.exe
Windows8.1-KB2929699-x86.msu
Which had this output:
...
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"languagePack"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:install_assembly Assembly L"Microsoft-Windows-MFPlat" not found
err:wusa:install_updates Failed to install update
L"Microsoft-Windows-MediaFeaturePack-OOB-Package-TopLevel"
err:wusa:install_msu Dryrun failed, aborting installation
So, OK, maybe that one particular MSU doesn't work still, or maybe I'm doing it
wrong. I then tried the middle answer from this AskUbuntu thread to add the
relevant h264 functionality manually:
http://askubuntu.com/questions/651099/how-to-install-windows-media-feature-…
But unfortunately, after successfully registering the relevant DLLs and
creating the registry keys, the PS4 Remote Play Installer still complains about
wanting the Windows Media Feature Pack. So I'm stuck for now. But hopefully
this is a start!
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https://bugs.winehq.org/show_bug.cgi?id=51949
Bug ID: 51949
Summary: black boxes for mouse pointer and windows in
wine-staging-6.20
Product: Wine-staging
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70927
--> https://bugs.winehq.org/attachment.cgi?id=70927
cardfile w/black window & PS 6.0 w/black box pointer
The mouse pointer is obscured by a black box in photoshop 6.0 and the window
that has focus is all black making any text in the window unreadable.
See attached images for cardfile & photoshop.
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https://bugs.winehq.org/show_bug.cgi?id=54793
Bug ID: 54793
Summary: LeagueClient.exe get's stuck in the league of legends
logo before crashing
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kassin.dornelles(a)gmail.com
Distribution: ---
Created attachment 74287
--> https://bugs.winehq.org/attachment.cgi?id=74287
Logs from when the LoL logo starts and when it crashes.
When launching the LeagueClient.exe launcher pressing "Play" in the
RiotClientServices.exe window it will show up the league of legends logo but it
will be stuck on it for 1 to 2 minutes before it stops trying to launch the
game client, so the riotclientservices "Play" button will get re-enabled for
the user to try again
Steps to reproduce:
- Install WINE 8.5 (upstream release)
- Install corefonts (via Winetricks or System wide, i did install system wide)
to get the riotclientservices.exe to actually work
- Launch the game installer that you got from
"https://signup.leagueoflegends.com/en-us/signup/redownload"
- Press install and wait for it, when its over it will launch the
riotclientservices.exe
- Wait for the league client to be downloaded by the riot client, press play
after it and that's it.
Ive seen other issues but seems like most of them got abandoned by the author
and were also using an older version of WINE (please move the issues to gitlab
if possible)
Some random info:
I have all wine dependencies installed, i'm on arch linux, i have corefonts
installed and the prefix is a new one, clear, not even dxvk or vkd3d-proton is
installed, is as clear as it can be.
GPU and CPU is not relevant because a bunch of people in different hardware get
the same exact issue every time.
i'm attaching logs
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https://bugs.winehq.org/show_bug.cgi?id=42668
Bug ID: 42668
Summary: RealMYST crashes with "Too many open files" error
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: psychonaut(a)nothingisreal.com
Distribution: ---
Created attachment 57619
--> https://bugs.winehq.org/attachment.cgi?id=57619
Console output from Wine 2.3
realMYST (as distributed by GoG) crashes near the end of the introductory
sequence, right before the book lands at the bottom of the screen. If I abort
the introduction, I can start playing the game, which seems to work fine,
except that it crashes after a few minutes (usually, but not always, when I try
to save). The console output gives a message about too many files open:
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to
be increased
I note that this is the same problem reported by Comment #10 of Bug 18975. I
haven't tried increasing my maximum number of open file descriptors. It's
currently set to 1024, though I think it would be bizarre for the game to
require even that many.
Unfortunately, it is not possible for me to get a backtrace. When I use
winedbg, the game slows to a crawl and it's impossible to do anything.
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http://bugs.winehq.org/show_bug.cgi?id=21983
Summary: Buttons come on each other in Proteus
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssserkkk(a)yahoo.com
hi!
The buttons in ISIS and ARES come on each other. The ones that create this
problem are "subcircuit mode ile terminals mode",
"virtual instruments mode and 2D graphics line mode" in ISIS program;
"connectivity highlight mode and round through-hole pad mode", "padstack mode
and 2D graphics line mode" in ARES.
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https://bugs.winehq.org/show_bug.cgi?id=47325
Bug ID: 47325
Summary: Steam Login: cannot select Account Name or Password
text boxes when emulating a Virtual Desktop
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Steps to reproduce:
* Emulate a virtual desktop through winecfg.
* Install and run Steam. Proceed to the login prompt.
* Attempt to select the "Account name" and "Password" textboxes.
Expected Behavior:
Textbox is selected when it is clicked on, i.e. it displays a flashing cursor
and characters accumulate in it when keys are pressed.
Actual Behavior:
Textbox is not selected. No cursor is displayed, and it does not respond to
key presses.
Easy Workaround:
Grab and move the steam login window inside of the virtual desktop. After
doing this it becomes possible to select the text boxes in the window and enter
Account Name and Password.
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http://bugs.winehq.org/show_bug.cgi?id=31278
Bug #: 31278
Summary: The Longest Journey: "eye-mouth-hand" dialog only
appears sometimes (randomly?)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmmartins(a)gmail.com
Classification: Unclassified
This bug has been described by Octavian Vocu on one of his comments in another
bug report from the same game
(http://bugs.winehq.org/show_bug.cgi?id=11819#c39). I'm pasting an excerpt of
his comment below because it explains exactly what's happening:
"There is still some issue related to doing actions on objects, with the mouse.
Clicking an actionable object should display the eye-mouth-hand dialog. Mouse
shows correct pointer, but simply clicking has no effect. I noticed that as you
push the left mouse button, you need to move the mouse slightly for the action
dialog to appear. Might be related to transparent windows, not sure yet."
It's certainly a different bug and deserves a different report, that's why I'm
creating this.
I've tested this on Debian Sid (i386) with wine-1.5.9. The console output is
small, so I just pasted it below; the messages look the same as every other bug
report on the game. The last three fixme's repeat a million times.
fixme:win:EnumDisplayDevicesW ((null),0,0x33eb04,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
fixme:d3d:state_flushbatch Render state WINED3D_RS_FLUSHBATCH not implemented
yet.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
It might be important to notice that Octavian was probably on the right track
of fixing this with his previous patches. The game runs pretty well on 1.3.32
with three of his patches (http://bugs.winehq.org/show_bug.cgi?id=11819#c37);
the issue reported here is the main thing keeping it from being almost perfect.
Also, on a 1.5.9 with the same three patches (even though the characters are
invisible again) the following three messages appear when you click an object
(when the dialog should be displayed):
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
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https://bugs.winehq.org/show_bug.cgi?id=41976
Bug ID: 41976
Summary: Very high CPU usage while downloading stuff in Steam
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
I'm now downloading Crysis in the latest Steam/Wine releases and CPU usage is
extremely high:
PID USER PR NI VIRT RES %CPU %MEM TIME+ nTH COMMAND
31543 birdie 20 0 2731.0m 227.1m 51.7 1.4 6:43.52 42 Steam.exe
31401 birdie 20 0 8.0m 5.6m 49.0 0.0 5:44.30 1 wineserver
One extra note: I'm downloading to tmpfs so disk IO has zero effect on this
process.
The current download speed is around 3MB/sec (24Mb/sec).
This is a bug.
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https://bugs.winehq.org/show_bug.cgi?id=36511
Bug ID: 36511
Summary: widl fails to build with clang -fsanitize=undefined
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
make[1]: Entering directory `/home/austin/src/wine-clang/tools/widl'
clang -fsanitize=undefined -m32 -g -O2 -o widl client.o expr.o hash.o header.o
proxy.o register.o server.o typegen.o typelib.o typetree.o utils.o widl.o
write_msft.o parser.tab.o parser.yy.o ../../libs/wpp/libwpp.a
../../libs/port/libwine_port.a
../../libs/wpp/libwpp.a(ppy.tab.o): In function `ppy_parse':
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[1]: *** [widl] Error 1
make[1]: Leaving directory `/home/austin/src/wine-clang/tools/widl'
make: *** [tools/widl] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=52365
Bug ID: 52365
Summary: Amayakase (Adult Visual Novel) - Entering Fullscreen
Renders a Black Window
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bridge.remove.de0abd(a)gizmotik.com
Distribution: ---
Created attachment 71553
--> https://bugs.winehq.org/attachment.cgi?id=71553
Wine (non-Staging) 7.0-rc5 Terminal Output
SHA256:
d05912af4b526140d0838eb8dd0f8b55663c4351a9b34a330d18d75740adcba9
Download:
(The application is a retail product:
https://jastusa.com/games/jast024/amayakase---spoiling-my-silver-haired-gir…
)
Wine Version:
Wine (non-Staging) 7.0-rc5
------
Entering fullscreen through the in-application settings causes the fullscreen
window to render blank/black.
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https://bugs.winehq.org/show_bug.cgi?id=49560
Bug ID: 49560
Summary: Ashes of the Singularity: Escalation freezes at
Turinium Optimized
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 67700
--> https://bugs.winehq.org/attachment.cgi?id=67700
Ashes of the Singularity: Escalation Wine log
Ashes of the Singularity: Escalation freezes at Turinium Optimized caption. The
game starts fine and when reaches "Turinium Optimized" in the loading menu, it
freezes and I have to kill it manually. I can't reach the main menu, it's the
initioal loading screen of the game. Tried with clean prefix and on two
different Linux distros - Arch and Linux Mint. It's the latest GOG version.
https://i.imgur.com/N9RgT5g.png
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https://bugs.winehq.org/show_bug.cgi?id=42562
Bug ID: 42562
Summary: Act of War stuck at open (GOG and Steam Versions
Affected)
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Act of War direct action steam and gog versions stuck at try open, one cpu core
go to 100% and actofwar.exe process cant be closed
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https://bugs.winehq.org/show_bug.cgi?id=52111
Bug ID: 52111
Summary: <144dpi fonts aren't anti-aliased when using greyscale
method
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: teamworks1732(a)gmail.com
Distribution: ---
Created attachment 71135
--> https://bugs.winehq.org/attachment.cgi?id=71135
96dpi with sub-pixel anti-alias method
When setting the scaling dpi to <144dpi while the system is using "greyscale"
font anti-alias method, Wine won't anti-alias any font. But using "sub-pixel"
method will make it working.
I have tried adding "+font" into the "WINEDEBUG" env var, and I got a pretty
interesting log saying "0110:trace:font:freetype_get_aa_flags font L"Tahoma"
-11 aa disabled by GASP" (more log info at the attachment)
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https://bugs.winehq.org/show_bug.cgi?id=53096
Bug ID: 53096
Summary: Wodershare Uniconverter 13 not able to import files to
convert
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 72525
--> https://bugs.winehq.org/attachment.cgi?id=72525
terminal output
After starting the program and selecting the CONVERTER tab from the left hand
side menu and then browsing for a file to import a window showing the import
progression shows up for a second or 2 and is then replaced with a window
titled IMPORT FAILED.
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https://bugs.winehq.org/show_bug.cgi?id=39830
Bug ID: 39830
Summary: TomTom Home 2 TomTomHOMERuntime.exe failed with Error
87
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: detlef.bieritz(a)gmx.de
Distribution: ---
Created attachment 53171
--> https://bugs.winehq.org/attachment.cgi?id=53171
Screenshot
Ubuntu 15.10
Wine 1.8
TomTom Home 2
TomTomHOMERuntime.exe failed with Error 87:
Ungültiger Parameter
(siehe Screenshot)
Installation: OK
Start: NOK
Run: NOK
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https://bugs.winehq.org/show_bug.cgi?id=45070
Bug ID: 45070
Summary: closing threads causes "wine client error" and kills
process when run under winedbg --gdb
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 61208
--> https://bugs.winehq.org/attachment.cgi?id=61208
test program showing problem
When run under winedbg in gdb mode, closing a thread consistently causes 'wine
client error:30: write: Bad file descriptor', aborting the program.
The basic problem seems to be that gdb will inject breakpoints into dlopen() to
allow hooking that function if desired. Normally this works fine, but this can
also be triggered during thread teardown, i.e. inside of pthread_exit(). In
this case we catch the SIGTRAP, but abort when we try to pass it along to
wineserver, since we've already closed our file handle to the server pipe.
The obvious solution seems to be to block SIGTRAP during thread shutdown.
Attempting this makes the 'bad file descriptor' message go away, but the
process still gets killed prematurely. I haven't figured out why.
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https://bugs.winehq.org/show_bug.cgi?id=53089
Bug ID: 53089
Summary: PotPlayer EULA unreadable during install
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://t1.daumcdn.net/potplayer/PotPlayer/Version/Lat
est/PotPlayerSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 72512
--> https://bugs.winehq.org/attachment.cgi?id=72512
Screenshot
The EULA presented during installation of PotPlayer is unreadable. All
characters are replaced with "boxes": ▯ (See screenshot)
b7f14c493990b3c9981f1cd47c8cb189ce1a6966 PotPlayerSetup.exe
Tried "winetricks riched20 corefonts" but this did not help.
Console:
017c:fixme:imm:ImeSetActiveContext (0014A280, 0): stub
017c:fixme:imm:ImmReleaseContext (00020064, 0014A280): stub
016c:fixme:imm:ImeSetActiveContext (004B76B0, 1): stub
016c:fixme:imm:ImmReleaseContext (00030028, 004B76B0): stub
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https://bugs.winehq.org/show_bug.cgi?id=47593
Bug ID: 47593
Summary: PotPlayer 1.7: choppy video when monitor refresh rate
is 24 hz
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smart-32(a)s-32.tk
Distribution: ---
When monitor refresh rate is set to 24 hz after about a minute of playing any
video it becomes choppy. It looks like every second frame is dropped.
Media Player Classic - BE have same problem.
I tested this bug in PotPlayer 1.7 1.7.18958 X86. It can be download here:
https://daumpotplayer.com/wp-content/uploads/2019/06/PotPlayerSetup.exe
I want to notice you should to disable the cache pre-read option in built-in
source/splitter configuration to prevent video playback jerking.
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http://bugs.winehq.org/show_bug.cgi?id=33257
Bug #: 33257
Summary: Adobe Digital Editions does not recognize KOBO
eReader.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peterharris20(a)sky.com
Classification: Unclassified
Adobe Digital Editions does not find the KOBO eReader when it is plugged in.
Ubuntu 10.04 recognizes it and displays the folder and contents.
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https://bugs.winehq.org/show_bug.cgi?id=51924
Bug ID: 51924
Summary: KEmulator crashes on start: "SWTException: Graphic is
disposed"
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ArchLinux
Created attachment 70888
--> https://bugs.winehq.org/attachment.cgi?id=70888
SWTException output
Sometimes, KEmulator hangs up on start with the message "KEmulator v1.0.3
Running..." or it just crashes upon start (probably related)
The output is obtainable if it crashes.
It occurs very randomly. Sometimes it just works normally, but sometimes this
issue appears and you have to wait for some days to try again and open it
successfully. Rebooting the system usually doesn't solve this.
This bug was also found in Wine 6.19
Other Linux users from Kahvibreak project have identified this issue too, and a
MacOS user has also reported it on the forums recently:
https://forum.winehq.org/viewtopic.php?f=9&t=35717
Procedure:
Run through WineCMD:
java -jar KEmulator-1.0.3.jar -jar MIDlet.jar
You can use almost any J2ME application (MIDlet) to do this procedure, format
must be .jar, .jad is not supported.
I'll attach a MIDlet so you can try it without the need to search for it
Download KEmulator v1.0.3: https://archive.org/details/KEmulator103
SHA1: 23f339e4b2ae39828cbbbd415d00616b1858e167
Note: add "zip.dll" as "native, builtin" in Libraries tab in Winecfg
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https://bugs.winehq.org/show_bug.cgi?id=52807
Bug ID: 52807
Summary: GarminExpress.exe encounters
System.EntryPointNotFoundException
Product: Wine-staging
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zargulthewizard(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72184
--> https://bugs.winehq.org/attachment.cgi?id=72184
output of the command
Not sure what else to say here. I have attached the output log. Given that the
error seems to stem from some scope labeled
MS.Win32.PresentationCore.UnsafeNativeMethods this is probably a semi-known
bug. It appears to be a GUI drawing error.
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https://bugs.winehq.org/show_bug.cgi?id=53312
Bug ID: 53312
Summary: Installers made with Inno Setup 4.2.2 fail to create
non-latin paths
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abacadacaba(a)gmail.com
Distribution: ---
Installers will throw errors with proper LC_ALL. Installers will create files
with odd names without LC_ALL.
Ubuntu 20.04.4 LTS
Kernel release: 5.13.0-52-generic
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https://bugs.winehq.org/show_bug.cgi?id=37466
Bug ID: 37466
Summary: Deadly Premonition: The Director's Cut 1.01b Steam
crash after logos
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49840
--> https://bugs.winehq.org/attachment.cgi?id=49840
log and trace crash wine
Install, run launcher and run game. After logos the game crash.
Overlay steam is OFF.
WinXP config. 32bit wine 1.7.29
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https://bugs.winehq.org/show_bug.cgi?id=53012
Bug ID: 53012
Summary: wine: Read access denied for device L"\\??\\Z:\\", FS
volume label and serial are not available.
Product: Wine
Version: 7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robwie2004(a)gmail.com
Distribution: ---
It's happening on Arch with fresh wine install on btrfs filesystem & wayland.
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=53831
Bug ID: 53831
Summary: Cockos REAPER fullscreen loses mouse input
responsiveness after other windows/menus are created
Product: Wine
Version: 7.19
Hardware: x86-64
URL: http://reaper.fm/download.php
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
After setting Fullscreen in Reaper (Menubar: View->Fullscreen, or Alt+Enter
shortcut), clicking on the menu disables all further mouse interaction after
the menu is closed, due to fullscreen clipping. This happens only in managed
windows (controlled by Window Manager).
To demonstrate it after launching Reaper:
1) Click on View on the menubar and select Fullscreen at the bottom, or press
Alt+Enter.
2) Try to click/drag around the timeline, should work fine.
3) Click on the menubar again, can be anywhere, and then simply unfocus it by
clicking on the timeline or anywhere.
4) Notice how no mouse input works on the Reaper fullscreen window anymore.
There's another problematic scenario that's related to the same underlying
issue:
1) Click on View on the menubar and select Fullscreen at the bottom, or press
Alt+Enter.
2) Try to click/drag around the timeline, should work fine.
3) Click on the menubar again, go to File->Project Settings.
4) Notice how not even the new popped up window with Project Settings responds
to mouse input.
The underlying problem is that the winex11.drv code currently deals with
clipping fullscreen windows as if they were most likely just games only. It
can't seem to handle case where other windows get popped up, created, or
moved/changing capture (size-move operation for example) while one fullscreen
window is already clipping.
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https://bugs.winehq.org/show_bug.cgi?id=54010
Bug ID: 54010
Summary: Star Citizen has low fps
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73588
--> https://bugs.winehq.org/attachment.cgi?id=73588
Star Citizen - Wine 7.19 output (600Mb uncompressed)
Hello,
I have low FPS in the game 'Star Citizen'.
After reading various reports on the web, here is what I did to make the game
start at least:
- Use wine 7.19 (I didn't try any other version; staging was not needed);
- install arial with winetricks (fixes missing text in launcher);
- set windows version to 8.1 (to avoid an annoying error message about
unsupported config);
- Disable Easy Anti-cheat (to avoid an error message preventing the game from
starting);
- Increase vm.max_map_count (from 65530 to 16777216; to avoid a crash at the
loading screen before the game reaches the main menu).
Although the game is in alpha stage and not optimized, some users have reported
good performance using Wine-based third party projects (namely lutris with
custom runner + dxvk), so I think this is not an application issue.
I was unable to compare performance with DXVK as my OS is out of date for that
(DXVK requires Vulkan 1.3, Debian 8 jessie ships Vulkan 1.2).
The recommended minimum memory is 16Gb. My system has 16Gb, but the game
consumes all memory, plus a few GB of swap and starts 'trashing' to the disk
(not an SSD). I don't think this is the cause of the low FPS however.
Debian GNU/Linux 8 (jessie) 64 bits
Intel® Core™ i7-4930K CPU @ 3.40GHz × 12
NVIDIA GeForce RTX 2070/PCIe/SSE2
The current Star Citizen Free Fly event ends Nov 30. I will not be able to test
the application further until the next event. This bug report is mostly to
remind me of the issue.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=45477
Bug ID: 45477
Summary: the forest - settings not saved
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
The settings for this game are stored in the registry. And when changing the
settings in game they are not saved into the registry.
Settings are located at the following location:
HKEY_CURRENT_USER\Software\SKS\TheForest
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https://bugs.winehq.org/show_bug.cgi?id=41429
Bug ID: 41429
Summary: The Forest: Game crashes if started from Steam
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55803
--> https://bugs.winehq.org/attachment.cgi?id=55803
Terminal output
If The Forest gets started from Steam the game shows its configuration dialog
and on clicking "Play!" the game crashes after a few seconds. But if the game
gets directly started all is working fine no matter if Steam is already running
or not (and if the multiplayer works too).
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https://bugs.winehq.org/show_bug.cgi?id=41304
Bug ID: 41304
Summary: Obscure Steam version freezes at launch with 100% CPU
usage
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
Distribution: ---
Created attachment 55632
--> https://bugs.winehq.org/attachment.cgi?id=55632
Log after starting steam, attempting to launch Obscure, killing it and quitting
Steam
When trying to launch the game Obscure from Steam, it freezes, using 100% of
the CPU without launching any windows.
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https://bugs.winehq.org/show_bug.cgi?id=52168
Bug ID: 52168
Summary: League of Legends: RiotClientUxRender.exe crash
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71216
--> https://bugs.winehq.org/attachment.cgi?id=71216
Shell debug log
League of Legends launcher crashes right after it's installed
Tried on plain Wine 6.22, running with Wine Mono 7.0.0
Operating system: Manjaro Linux
Kernel: Linux 5.10.82-1-MANJARO
GPU: Intel HD Graphics 620
RAM: 12GB
Driver: Open-source Mesa
Procedure:
*Download League of Legends: www.leagueoflegends.com
*Install it
*Open launcher (RiotClientServices.exe)
There's 3 different crash logs that is generated after the crash, i'm attaching
all of them
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https://bugs.winehq.org/show_bug.cgi?id=49373
Bug ID: 49373
Summary: League of Legends crashes at game start (wine 5.10
regression)
Product: Wine-staging
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: c96ef78b6d6d9184d8ec4cd18924a3049d388583
Distribution: ---
League of Legends crashes at game start. This is a regression from
c96ef78b6d6 ntdll: Move the virtual memory functions to the Unix library.
...or more likely the staging patch rebase needed to accommodate it.
STEPS TO REPRODUCE A WORKING LOL
1) Check out wine 7c32b2dd936
2) Apply staging 6387991c, making the necessary merges
*) (May be an easier merge workflow if you check out wine 3c86adab766, apply
staging 6387991c, and then cherry-pick wine b4a868b8add..7c32b2dd936)
3) Apply patch from Bug 49025 comment 14
4) Apply patch from Bug 47198 comment 95
STEPS TO REPRODUCE A BROKEN LOL
1) Check out wine c96ef78b6d6
2) Apply staging a4d98c48
*) (Beware of Bug 49326! Apply with -W ntdll-ForceBottomUpAlloc. To do that,
you will need to undo an update to the ntdll-NtQueryVirtualMemory patch: `git
checkout 6387991c --
patches/ntdll-NtQueryVirtualMemory/0008-ntdll-Resolve-drive-symlinks-before-returning-sectio.patch`)
3) Apply patch from Bug 49025 comment 14
4) Apply patch from Bug 47198 comment 95
These two sets of steps put you one wine commit apart, with a minimal set of
staging and other changes. This demonstrates that the regression comes from
either c96ef78b6d6 or the staging changes related to it.
There is no relevant console output.
System info:
Gentoo
x86_64
GCC 9.3.0
For testing, please be aware that you do not need to log in to LoL. You can
just run C:\Riot Games\League of Legends\Game\League of Legends.exe - if it
pops up a message that you need to log in first, it is working; if it pops up a
System Error message, it is broken. This makes testing much faster.
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https://bugs.winehq.org/show_bug.cgi?id=45934
Bug ID: 45934
Summary: League of legends : No sound in-game
Product: Wine-staging
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62462
--> https://bugs.winehq.org/attachment.cgi?id=62462
WINEDEBUG=-all,+dsound
When starting league of legends, the sound works, even in champion select.
But after the game has loaded, there is no more sound.
Using alsa-lib-1.1.6-r1, tried with 1.1.2, the 32 bits version are also
installed.
Kernel : 4.14.8-gentoo-r1
Please tell me if you need additionnal logs or specific WINEDEBUG channels
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https://bugs.winehq.org/show_bug.cgi?id=45706
Bug ID: 45706
Summary: League of Legends fails to reconnect
Product: Wine-staging
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ads200002(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
League of Legends fails to reconnect after a disconnection in game.
When in game, if you disconnect, you get a 'Reconnecting to game' box come up
with a pulsating progress bar. Even upon reconnecting to the Internet, however,
the game fails to automatically reconnect as it has done before the anti-cheat
was implemented.
Lutris 0.4.14 with Wine Staging 3.14+110a6f6 esync 5898a69 on Ubuntu 18.04
I'm sorry I'm not using a more vanilla environment, if someone with vanilla
Wine Staging can't reproduce this bug then please close it.
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https://bugs.winehq.org/show_bug.cgi?id=42584
Bug ID: 42584
Summary: League of Legends: LeagueClient.exe hangs at startup
logo
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hevanen(a)googlemail.com
Distribution: ---
Created attachment 57504
--> https://bugs.winehq.org/attachment.cgi?id=57504
Full console output
When launching LeagueClient.exe, the application often hangs at the "League of
Legends" logo. This happens about 2 out of 3 times on average, but sometimes it
takes up to 10 attempts to get it to run.
The terminal shows an endless repeat of errors like the following:
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 005c, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0051, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 008d, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0052, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0060, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcebaa0 "loader.c:
loader_section" wait timed out in thread 007d, blocked by 007c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 007c, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0063, blocked by 007e, retrying (60
sec)
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https://bugs.winehq.org/show_bug.cgi?id=54800
Bug ID: 54800
Summary: System Error when launching game League of Legends
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: amsi
Assignee: wine-bugs(a)winehq.org
Reporter: florian(a)omnes.cc
Distribution: ---
Created attachment 74296
--> https://bugs.winehq.org/attachment.cgi?id=74296
Screenshot + "small core dump" (?)
I was trying to launch the graphical client for League of Legends (the launcher
works fine)
Then a System Error (see screenshot attached) occurred.
I have a large core dump, but unfortunately it does not fit the 10MB size
limit, even with compression.
I use Lutris 0.5.9.1 on Ubuntu 22.04.2 LTS.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=51310
Bug ID: 51310
Summary: Steam - gameoverlayrenderer.dll issue, fps loss and/or
stuttering if not disabled
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
Distribution: ---
Basically many games relies on gameoverlayrenderer.dll, if I disable it (which
I did for now) they won't launch at all... a game that doesn't launch is
"Spintires - Mudrunner" for example.
Disabling it though resolves a lot of problems, more FPS in a lot of games
(with it enabled there is an annoying stuttering and constant FPS drop, every
second) BUT there is this little problem: many games won't launch with it
disabled.
So, I tried to disable the steam overlay and re-enabling
gameoverlayrenderer.dll, it should've fixed the FPS issue, only a few games
benefits from this though.
I think that disabling the overlay through steam settings doesn't completely
remove that garbage, thus the FPS drop/stuttering even without overlay.
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http://bugs.winehq.org/show_bug.cgi?id=24078
Summary: The Last Remnant demo: Window size is too small
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://news.bigdownload.com/2009/02/26/download-the-la
st-remnant-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
On windows, the window size is the width of your screen, but on wine, it's
about 1/3 of the size.
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https://bugs.winehq.org/show_bug.cgi?id=53097
Bug ID: 53097
Summary: wine steam: flickering (on UHD 630)
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dufresnep(a)zoho.com
Distribution: ---
Created attachment 72526
--> https://bugs.winehq.org/attachment.cgi?id=72526
My badge page filickering in Steam
I installed OpenSuse Tumbleweed today, and use "wine SteamSetup.exe" to install
Steam.
CPU is working at about 50% (i3-8100).
There is flickering that I was able to capture with new screen capture movie in
Gnome 42. Hope to be able to attach it.
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http://bugs.winehq.org/show_bug.cgi?id=33306
Bug #: 33306
Summary: Wine creates FreeDesktop .desktop files when windows
Desktop shortcuts (lnk files) are created
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adman.com(a)gmail.com
Classification: Unclassified
Mac OS X does not support the freedesktop standard for .desktop files, however
Wine attempts to create one anyway when a Windows shortcut (lnk file) is
created by an installer.
This feature should be disabled on Mac OS X, in place of something which can
generate Mac OS X-compatible shortcuts.
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https://bugs.winehq.org/show_bug.cgi?id=45304
Bug ID: 45304
Summary: Lords of the Realm II in steam: rendering problem with
probable web page
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shentino(a)gmail.com
Distribution: ---
on real windows, it shows a web page, complete with clickable links
on linux/wine, it shows a blank page with broken links. They're clickable but
there's no background and I get "missing picture" icons instead.
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https://bugs.winehq.org/show_bug.cgi?id=45488
Bug ID: 45488
Summary: Age of Empires 2 Steam will not lauch in a laptop with
2 graphic cards and hdmi.
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)justdust.es
Distribution: ---
There is an old bug that i forgot to report that makes the game to not start
with this special setup.
1. A laptop
2.A dual graphic card, nvidia + intel
3.A hdmi tv connected to the laptop.
4.The nvidia ON.
With this setup since wine 2, and i tested till wine 3.12, normal,
devel and staging, the game will not lauch.
The work arround is disable nvidia card, and use only the internal one of the
laptop with the nvidia control software.
After that reboot to have the internal intel card ready and selected and game
will work perfect (qith all the problems it had since ever).
Nothing else is needed, wine 3.12 can habdle the game with the steam setup
without problems, not necessary to rename Launcher.exe not necessary anything.
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https://bugs.winehq.org/show_bug.cgi?id=53376
Bug ID: 53376
Summary: Condor 2 : Force feedback not working
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raphael.thevenin(a)free.fr
Distribution: ---
Hardware : Microsoft Sidewinder FF2 USB
Joystick is recognized and works without force feedback in Condor 2.
Joystick force feedback is recognized and works in "wine control" : different
effects are played in the stick.
But when playing in Condor with "force feedback" enabled, no effects in the
game (should at least shake the stick when flying too slow and move the stick
center point when using glider trim) The joystick behaves exactly as in
passive mode.
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