https://bugs.winehq.org/show_bug.cgi?id=53787
Bug ID: 53787
Summary: charmap.exe from ReactOS crashes under Wine with
stackoverflow
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 73278
--> https://bugs.winehq.org/attachment.cgi?id=73278
charmap file to reproduce
This crash happens with certain fonts only, I used the Fixedsys font
(https://aur.archlinux.org/packages/ttf-fixedsys-excelsior-linux)
Attaching files to reproduce, from ROS commit
9cc9a26392ea4cc246284af61185db01f8212ca9.
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https://bugs.winehq.org/show_bug.cgi?id=42787
Bug ID: 42787
Summary: Gal*Gun: Double Peace hangs when focus is lost
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: thexzoron(a)riseup.net
Distribution: ---
Created attachment 57812
--> https://bugs.winehq.org/attachment.cgi?id=57812
the debug log of this session
When playing this game and you either switch workspaces or get the mouse out of
the game it will lock up and the video will freeze but the audio will still
play until you restart the window manager (in my cause i3). In some cases some
of the audio cuts out and the game cannot be resumed however, I was not able to
get to a scenario while logging where I could not resume the game after a
window manager restart.
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https://bugs.winehq.org/show_bug.cgi?id=48951
Bug ID: 48951
Summary: NVDA settings menu hangs
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleacc
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ---
NVDA's settings menu hangs due to it waiting on IAccPropServices's
SetHwndPropServer and later ClearHwndProps methods. Commenting them out in
NVDA's code shows no visible changes, likely due to the rest of the
accessibility code being unimplemented.
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https://bugs.winehq.org/show_bug.cgi?id=45676
Bug ID: 45676
Summary: Keyboard non-functioning in Dark Souls 3
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiigaran(a)hotmail.com
Distribution: ---
What works:
- Game starts up
- Main menu loads
- Character creation works
- Pre-game cinematic works
- All mouse-related functions work
What doesn't work:
- Interacting with the main menu or in-game settings using the keyboard
- In-game keyboard controls (movement, etc.)
Pressing any key causes nothing to happen. Holding the key down for several
seconds will cause the key to be registered for an instant. For example,
pressing W to move the character forward will result in no action. Holding the
key down will cause the character to step forward slightly, after several
seconds.
This essentially makes the game unplayable. Oddly enough, when naming your
character on the character creation screen, the text box where you type a name
in to actually works without issue.
Issue is present on a prefix with no overrides. Tested on all Windows versions.
Issue is also present while using DXVK.
Ubuntu 18.04
Nvidia 396.51
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https://bugs.winehq.org/show_bug.cgi?id=44682
Bug ID: 44682
Summary: Kingdom Come: Deliverance, The Witcher 3: low
performances
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)tokidev.fr
Distribution: ---
Using the nvidia latest proprietary drivers and wine-3.3, it seems there are
low performances on both Kingdom Come: Deliverance and The Witcher 3 (despite,
for the later at least, bug #42592 being marked as fixed in 3.3). This is using
CSMT (by explicitly enabling it in the registry), and with
__GL_THREADED_OPTIMIZATIONS=0 (as suggested by the aforementioned bug report).
Yet when using wine-2.21-staging with CSMT, performances are much better. Using
wine-3.3-staging (the new 3.x rebased staging fork by alesliehughes@github)
with CSMT does not seem to produce good results either (that is, not better
than normal 3.3).
As an example, for Kingdom Come: Deliverance with details set to high on a
1070TI and in the exact same conditions:
* Wine 3.3 produces ~5 to 10 FPS.
* Wine 3.3-staging produces roughly the same.
* Wine 2.21-staging produces ~20 to 30 FPS.
The results are similar in The Witcher 3 (3.3 is pretty laggy in ultra,
although almost playable; 3.3-staging is the same; yet 2.21-staging makes the
game completely playable at the same level of details and performances are
better by at least twice).
There are no explicit messages in the log that may suggest an easily
identifiable cause.
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https://bugs.winehq.org/show_bug.cgi?id=45989
Bug ID: 45989
Summary: The Witcher 3 flickers horribly and has artifacts
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex_y_xu(a)yahoo.ca
Distribution: Gentoo
See the attached video. Basically, certain areas of the screen (e.g. most of
Geralt, the outside sky, certain interior walls) flicker very badly. Also,
there is a grassy-looking wall in the middle of the room.
I am using a Northern Islands class card, so Vulkan is not supported. I am
using Mesa 18.2.2.
Apologies for the potato quality recording; I'm using sway at the moment and
video recording isn't properly supported. I did try TW3 on X though and it had
the same results.
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https://bugs.winehq.org/show_bug.cgi?id=47227
Bug ID: 47227
Summary: The Witcher 3 GOG patch 1.3: Rumblepad 2 D-pad doesn't
work after update to version 4.8 Staging
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue.krishna(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64495
--> https://bugs.winehq.org/attachment.cgi?id=64495
terminal output to the bug
I have a specific problem with these buttons: https://i.imgur.com/P49Q2QF.jpg
With version 4.7 Staging the D-pad worked. And it seems like the upgrade to
wine-4.8 (Staging) removed the D-pad support.
All other buttons from the Rumblepad 2 still work.
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https://bugs.winehq.org/show_bug.cgi?id=44561
Bug ID: 44561
Summary: The Witcher 3:Incorrect gamepad button mapping and not
working triggers
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
Distribution: ---
Problems with xpad (and steamos-xpad). With xboxdrv gamepad are not working.
WIth -mimic-xpad and remapping buttons options game not launching.
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https://bugs.winehq.org/show_bug.cgi?id=43133
Bug ID: 43133
Summary: The Witcher 3: ambient occlusion distortions
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58341
--> https://bugs.winehq.org/attachment.cgi?id=58341
The Witcher 3: SSAO (ambient occlution) distortion
When running The Witcher 3 with ambient occlusion on, there are various visual
artifacts appearing.
With SSAO, there is black dotted mesh, and with HBAO+ there are running black
vertical lines.
See attached screenshots.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics, except Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=43786
Bug ID: 43786
Summary: The Witcher 3: textures disappear in some places when
you move
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 59299
--> https://bugs.winehq.org/attachment.cgi?id=59299
The Witcher 3: Velen cave save with disappearing texture
In some areas when you move, textures toggle, disappearing and appearing back.
But they don't leave a transparent area, but rather just untextured surface
when that happens. So I'm not sure if it's the same as other missing texture
bugs or not.
I attach a save in Velen cave where that happens, as well as a video capture of
that texture toggling.
Graphics:
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.15.0
/ 4.12.0-2-amd64, LLVM 5.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-3e54493265)
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https://bugs.winehq.org/show_bug.cgi?id=43861
Bug ID: 43861
Summary: The Witcher: Movement problems
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: const1993(a)gmail.com
Distribution: ---
The movement keys do not work right away, the character can continue to run for
another 15 seconds after I stop moving
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https://bugs.winehq.org/show_bug.cgi?id=50722
Bug ID: 50722
Summary: State of Decay 2: Juggernaut Edition icons rendering
is wrong with OpenGL renderer
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69472
--> https://bugs.winehq.org/attachment.cgi?id=69472
example
wine-6.2-320-gee4e33ed9ac
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https://bugs.winehq.org/show_bug.cgi?id=42953
Bug ID: 42953
Summary: ffxiv dx11 fixme:d3d11:d3d11_device_CreateBlendState
Per-rendertarget blend not implemented.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
unhandled dx11
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http://bugs.winehq.org/show_bug.cgi?id=30400
Bug #: 30400
Summary: Final Fantasy 7 in the first fight scene
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://download.cnet.com/Final-Fantasy-VII-demo/3000-7
538_4-10020419.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 39739
--> http://bugs.winehq.org/attachment.cgi?id=39739
terminal output
Bug 9220 is fixed, so this is the next crash.
Get the game from
http://download.cnet.com/Final-Fantasy-VII-demo/3000-7538_4-10020419.html
austin@aw21 ~ $ sha1sum ff7demo.zip
79a555cd1874410a93952486e511bb8492e82a56 ff7demo.zip
unzip/run. Bug 9220 would crash it once Cloud swung his sword. This no longer
happens, the fight scene starts, then about 15 seconds later => crash.
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https://bugs.winehq.org/show_bug.cgi?id=54517
Bug ID: 54517
Summary: riched20:editor - KDE? Clipboard interference causes
test_EM_SETUNDOLIMIT() failures
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
riched20:editor - KDE? Clipboard interference causes test_EM_SETUNDOLIMIT()
failures:
editor.c:3667: Test failed: EM_SETUNDOLIMIT didn't allow the first undo with
UNDOLIMIT set to 2
editor.c:3670: Test failed: EM_SETUNDOLIMIT didn't allow a second undo with
UNDOLIMIT set to 2
See https://test.winehq.org/data/patterns.html#riched20:editor
These failures mostly happen on my desktop, fg-deb64, though they did happen a
few times on on master and lastestmaster (sic) too (latestmaster did not have
that issue).
* My desktop is Debian 11 + KDE.
* master and lastestmaster are Linux Mint 21 (desktop environment unknown)
On my desktop, whenever Wine modifies the clipboard, some non-Wine process
accesses it and sometimes causes the clipboard content to be lost. Whether that
has an impact on the tests depends on whether the test is done with the
clipboard content by the time that access happens, i.e. there is a race
condition.
test_EM_SETUNDOLIMIT() does multiple pastes in a row (101 + 3), each of which
accesses the clipboard, which leaves time for that other process to cause the
clipboard content to be lost. This results in some pastes not happening so that
there are fewer pastes to undo than expected. Hence the failures above.
The test could be modified to check the length of the text field as a way to
verify that it got the expected number of successful pastes. If not, it could
either limit undos to however many pastes succeeded, or redo a copy plus more
pastes to reach the target number.
But I don't remember losing the clipboard content outside of Wine. Of course,
unlike Wine's tests I never perform hundreds of copy/pastes per second so maybe
that's why. Anyway, there may be something wrong in Wine and then fixing that
would be a better approach.
Or it may be a bug in some other component on my desktop that mishandles the
clipboard.
Also, even if the clipboard content is not lost, the WM_PASTE handling does a
simple OpenClipboard() which would fail if winex11 is already accessing it to
handle a query from some other process in the system. That seems too fragile
and would also cause missing undos. I don't know how Windows behaves in that
case though : Does the WM_PASTE simply fail? Is the OpenClipboard() operation
repeated indefinitely? Just a few times?
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https://bugs.winehq.org/show_bug.cgi?id=54007
Bug ID: 54007
Summary: in kde plasma fullscreen videogames cause gap between
taskbar and bottom edge of the screen
Product: Wine-staging
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HarlanStaggs(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73586
--> https://bugs.winehq.org/attachment.cgi?id=73586
this is how it looks with and without launched game
characteristics:
Operating System: Nobara Linux 36
KDE Plasma Version: 5.26.3
KDE Frameworks Version: 5.100.0
Qt Version: 5.15.7
Kernel Version: 6.0.10-201.fc36.x86_64 (64-bit)
Graphics Platform: X11
how to reproduce:
1) launch some fullscreen videogame (personally i do it with lutris from
flathub, maybe its important)
2) alt+tab to another non-fullscreen window
3) put cursor in bottom edge of the screen
4) try to switch windows with mouse wheel
5) notice small (several pixels height) gap between bottom edge of the screen
and taskbar, and also between taskbar and current non-fullscreen window in
focus.
6) close fullscreen videogame
7) everything is normal, taskbar is adjacent to the bottom edge of the screen
without gaps
this started to happen after update to wine-7.22 (Staging), i've never seen
this before, so i assume this bug occurs in this particular version.
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https://bugs.winehq.org/show_bug.cgi?id=54854
Bug ID: 54854
Summary: Locking the KDE screen causes user32:win to fail
systematically
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Locking the KDE screen causes user32:win to fail systematically.
Specifically it gets failures in test_nonclient_area():
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
win.c:1581: Test failed: Got unexpected color 0xc0c0c0.
in test_activateapp():
win.c:11013: Test failed: Expected foreground window 0, got 00FE0060
win.c:11019: Test failed: Expected foreground window 002D0142, got 00FE0060
win.c:11082: Test marked todo: Expected WM_ACTIVATEAPP(0), did not receive it.
and in test_topmost():
win.c:11683: Test failed: 01ED0126: expected prev 005D00BE, got 00000000
win.c:11697: Test failed: hwnd should NOT be topmost
win.c:11699: Test failed: 01ED0126: expected NOT topmost
win.c:11643: Test failed: 1: hwnd 01ED0126 is still topmost
win.c:11724: Test marked todo: owner should be topmost
win.c:11727: Test marked todo: hwnd2 should be topmost
win.c:11750: Test marked todo: hwnd should NOT be topmost
win.c:11764: Test marked todo: hwnd should NOT be topmost
win.c:11805: Test marked todo: hwnd should be topmost
win.c:11807: Test succeeded inside todo block: child should be topmost
win.c:11809: Test marked todo: child2 should be topmost
win.c:11810: Test failed: grandchild should be topmost
win.c:11818: Test failed: child should NOT be topmost
win.c:11821: Test succeeded inside todo block: grandchild should NOT be topmost
win.c:11824: Test failed: 0007012A: expected NOT topmost
win.c:11643: Test succeeded inside todo block: 5: hwnd 01070060 is still
topmost
[... more todos ...]
See https://test.winehq.org/data/patterns.html#user32:win
Only my development desktop runs the Wine tests in KDE and I normally avoid
locking the screen when doing so. But it is quite remarkable that only three
tests units have an issue with this configuration: this one, comctl32:tooltips
(bug 54582) and user32:input (bug 54583).
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https://bugs.winehq.org/show_bug.cgi?id=54853
Bug ID: 54853
Summary: Locking the KDE screen causes user32:input to fail
systematically
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Locking the KDE screen causes user32:input to fail systematically.
Specifically it gets failures in test_rawinput():
input.c:2918: Test marked flaky: 4: unexpected WM_MOUSEMOVE message
input.c:2929: Test failed: 4: Unexpected cursor movement
input.c:2929: Test failed: 5: Unexpected cursor movement
input.c:2929: Test failed: 6: Unexpected cursor movement
input.c:2502: Test marked todo: Expected wparam 1, got 0
input.c:2929: Test failed: 7: Unexpected cursor movement
input.c:2929: Test failed: 8: Unexpected cursor movement
input.c:2918: Test marked flaky: 9: unexpected WM_MOUSEMOVE message
input.c:2645: Test marked flaky: 9: foreground process expected WM_MOUSEMOVE
message
input.c:2929: Test failed: 9: Unexpected cursor movement
input.c:2502: Test marked todo: Expected wparam 1, got 0
input.c:2645: Test marked flaky: 10: foreground process expected WM_MOUSEMOVE
message
input.c:2929: Test failed: 10: Unexpected cursor movement
input.c:2502: Test marked todo: Expected wparam 1, got 0
input.c:2645: Test marked flaky: 11: foreground process expected WM_MOUSEMOVE
message
input.c:2929: Test failed: 11: Unexpected cursor movement
input.c:2645: Test marked flaky: 12: foreground process expected WM_MOUSEMOVE
message
input.c:2929: Test failed: 12: Unexpected cursor movement
input.c:2921: Test marked todo: 13: expected WM_INPUT message
input.c:2929: Test failed: 13: Unexpected cursor movement
input.c:2929: Test failed: 14: Unexpected cursor movement
input.c:2929: Test failed: 15: Unexpected cursor movement
input.c:2929: Test failed: 16: Unexpected cursor movement
and in test_GetMouseMovePointsEx_process():
input.c:1730: Test failed: expected to get 64 mouse move points but got -1
input.c:1741: Test failed: expected to get 64 mouse move points but got -1
input.c:1787: Test marked todo: expected to get -1 mouse move points but got 64
input.c:1788: Test marked todo: expected ERROR_ACCESS_DENIED got -559038737
See https://test.winehq.org/data/patterns.html#user32:input
Only my development desktop runs the Wine tests in KDE and I normally avoid
locking the screen when doing so. But it is quite remarkable that only three
tests units have an issue with this configuration: this one, comctl32:tooltips
and user32:win.
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https://bugs.winehq.org/show_bug.cgi?id=54852
Bug ID: 54852
Summary: Locking the KDE screen causes comctl32:tooltips to
fail systematically
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Locking the KDE screen causes comctl32:tooltips to fail systematically:
tooltips.c:252: Test failed: 0: Failed to get current tool 0.
tooltips.c:259: Test failed: 0: Unexpected hwnd CCCCCCCC.
tooltips.c:260: Test failed: 0: Unexpected hinst CCCCCCCC.
tooltips.c:261: Test failed: 0: Unexpected uId cccccccc.
tooltips.c:262: Test failed: 0: Unexpected lParam cccccccc.
[... same errors for iterations 1 to 5...]
tooltips.c:504: Test marked todo: Adding the tool to the tooltip succeeded!
tooltips.c:1150: Test marked todo: 0: Unexpected ret value 1, size 45, max size
44.
tooltips.c:1218: Test failed: TTN_SHOW parent seq: the msg sequence is not
complete: expected 0000 - actual 004e
v6util.h:92: created cc6.manifest
[... same errors again ...]
See https://test.winehq.org/data/patterns.html#comctl32:tooltips
Only my development desktop runs the Wine tests in KDE and I normally avoid
locking the screen when doing so. But it is quite remarkable that none of the
other comctl32 tests has any issue in that scenario, and that out of all the
Wine tests only two others have extra failures (user32:input and user32:win).
Also the failures are not unique to this case:
* The test_customdraw() failures also happen on Windows, but only one at a time
(bug 54580).
* The test_TTN_SHOW() also happen randomly in Wine the rest of the time (bug
54581).
Given that these failures are usually quite hard to reproduce, locking the KDE
screen may make them easier to debug, assuming this case does not involve a
totally different code path.
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https://bugs.winehq.org/show_bug.cgi?id=48046
Bug ID: 48046
Summary: Resident Evil 4 (Steam): Frame rate issues when
clicking the left mouse button
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skidrowa(a)gmail.com
Distribution: ---
The game's frame rate tanks when you click the left mouse button and can go as
low as 5 FPS if you hold click and move the mouse at the same time. The cursor
also flickers between it's current position and the middle of the screen,
making it virtually impossible to play using keyboard and mouse.
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https://bugs.winehq.org/show_bug.cgi?id=51372
Bug ID: 51372
Summary: Resident Evil 4 (2007) Sometimes crashes at startup.
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BOBBLOG(a)protonmail.com
Distribution: ---
Created attachment 70229
--> https://bugs.winehq.org/attachment.cgi?id=70229
RE4Terminal.txt
Resident Evil 4 (2007) Sometimes crashes at startup. I see a few error messages
about xrandr. I have attach the terminal messages.
Tested in a wine prefix just d3dx9_30 installed by winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=51325
Bug ID: 51325
Summary: Resident Evil 4 (2007) Hangs usually within 15-30
minutes.
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BOBBLOG(a)protonmail.com
Distribution: ---
Resident Evil 4 (2007) Ver.1.1.0 DVD Hangs usually within 15-30 minutes. Most
times i see a message box of Microsoft Visual C++ Runtime Error
"This application has requested the Runtime to terminate in an unusual way.
Please contact the applications support team for more information."
I tested this in a wine prefix with d3dx9 installed via winetricks because the
game will not boot up with it.
I tried WINEDEBUG=+msgbox but, every time i did the game would just hang and
not show anything related to the message box. I did however get this message on
the
terminal.
01e4:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator
67C9E028.
0454:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e
0454:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e
0454:err:gstreamer:gstdemux_init_stream Failed to commit allocator, hr
0x8007000e.
radeon: mmap failed, errno: 12
radeon: mmap failed, errno: 12
0174:err:d3d:wined3d_debug_callback 0x8f4a328: "GL_OUT_OF_MEMORY in
glTexSubImage".
This err message was only displayed once in the many times that the game
hanged.
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https://bugs.winehq.org/show_bug.cgi?id=50550
Bug ID: 50550
Summary: Resident Evil 4 Ultimate HD crashes at gameplay near
beginning of game
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 69220
--> https://bugs.winehq.org/attachment.cgi?id=69220
Backtrace of error
Steam version of Resident Evil 4 Ultimate HD crashes at gameplay near beginning
of game
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https://bugs.winehq.org/show_bug.cgi?id=41271
Bug ID: 41271
Summary: Fallout 4 - Audio issues (no sounds, hangs when
playing intro video)
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: kimmo.myllyvirta(a)gmail.com
Distribution: ---
Created attachment 55571
--> https://bugs.winehq.org/attachment.cgi?id=55571
1.9.18 logs
This could be dupe of bug #36977, but also hits bug #39402 possibly some others
too. But since I can't find a decent workaround which works for Fallout 4, it
might be ok to open a new bug. Not quite sure if the component is correct,
either xaudio2 or dsound anyway.
A bunch of logs attached, see below what they mean.
Steam version of the game, only Steam and Fallout 4 installed to a clean
prefix. Steam installs xact from _CommonRedist when first time launching the
game.
When the game is started it hangs when it should play the intro video;
+tid,+dsound log attached (Log: fo4_tid_dsound.txt, +tid,+dsound). This could
be bug #36977, since the game uses radgametools bink.
With builtin xaudio2_7 the intro video works sometimes (extremely rarely, sorry
I don't have decent log of this). But after the video is finished it will
always hang after;
warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't convert this format!
when it tries to play the music for the main menu. (see bug #39402)
With xaudio2_7 set to disabled the intro video works, but again extremely
rarely. And it results to no sounds in Fallout 4 since bink player uses dsound,
but Fallout 4 itself doesn't, it seems. There is "sAudioAPI=XAudio2" setting in
Fallout4.ini, but it is a legacy setting. I can't find any indication of it
supporting anything else than xaudio2 (on older Bethesda games there was other
options available).
Now the weird hack part;
Since this feels like a race condition, I added usleep(100000) to the beginning
of IDirectSound8Impl_Release, which seems to help a lot (this issue might not
have anything to do with dsound release, that's just the first place I tried);
- native xaudio2: the intro video works, and the music in main menu plays ok,
always - success :)
(Log: fo4_tid_dsound_sleep_hack.txt, +tid,+dsound )
- builtin xaudio2_7: the intro video works, but the music in main menu doesn't
and the game hangs (as expected) after;
warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't convert this format!
(Log: fo4_tid_dsound_xaudio2_sleep_hack_builtin_xaudio2_7.txt,
+tid,+dsound,+xaudio2 )
- disable xaudio2_7: the intro video works, no music in the main menu, but the
game doesn't hang
(Log: fo4_tid_dsound_sleep_hack_disable_xaudio2_7, +tid,+dsound )
Notes;
- The main menu is just a black screen (lots of d3d11 fixmes in those logs),
you just have to listen and imagine you are there :)
- I also tried xact and xact_jun2010 with winetricks - those make no
difference, works just like the xact shipped with the game
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