https://bugs.winehq.org/show_bug.cgi?id=54277
Bug ID: 54277
Summary: Fix unhandled exception for another test of The
Settlers: Heritage of Kings
Product: Wine
Version: 8.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried another start out for the game “The settlers (gold edition)” by
components from the software package “wine 8.0~rc3-1522.1”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine C:\\ProgramData\\Microsoft\\Windows\\Start\
Menu\\Programs\\Ubisoft\\Blue\ Byte\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\
-\ Gold\ Edition\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\ spielen.lnk
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
…
00bc:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\SecDrv": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv"
failed to start: 1114
0024:fixme:exec:SHELL_execute flags ignored: 0x00004000
008c:fixme:imm:ImeSetActiveContext (0000000000010026, 0): stub
008c:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000010026): stub
0124:fixme:imm:ImeSetActiveContext (0001004E, 1): stub
0124:fixme:imm:ImmReleaseContext (00050044, 0001004E): stub
0124:err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading
symbols
0124:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x70034218
0138:fixme:advapi:RegisterEventSourceA ((null)," "): stub
0138:fixme:advapi:RegisterEventSourceW (L"",L" "): stub
0138:fixme:advapi:ReportEventA
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,01D3FAF4,01E63592):
stub
0138:fixme:advapi:ReportEventW
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,00634F88,01E63592):
stub
0138:err:eventlog:ReportEventW L"3"
0138:fixme:advapi:DeregisterEventSource (CAFE4242) stub
…
How will the software situation be improved further?
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https://bugs.winehq.org/show_bug.cgi?id=50920
Bug ID: 50920
Summary: Implement a 32-bit OpenGL wrapper that forwards calls
to a 64-bit display window through IPC
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: milasudril(a)gmail.com
Distribution: Ubuntu
It is getting harder to run 32-bit OpenGL apps. In particular If you install
the CUDA driver for NVIDIA, you will only get the 64-bit driver. A possible
solution would be to create a separate 64-bit process, that is responsible to
forward OpenGL calls from the 32-bit application to the 64-bit driver.
Some thoughts about implementation possibilities:
* OpenGL never use pointers as handles, but 32-bit ints. Thus it should be
possible to implement a working IPC solution without any pointer translation
table.
* Immediate mode (legacy) OpenGL, will naturally generate more IPC calls.
However, these functions could be implemented in wine, and glEnd could be the
trigger to flush any buffers and to issue the IPC call.
Some thoughts about drawbacks:
* Increased number of context switches which causes increased latency. However,
it is possible to use IPC to have a 32-bit WINE process communicating with
JACK, with sufficiently low latency for realtime audio, which has slightly
higher requirements on low latency then video output, so it should be feasible.
Some thoughts about implementation difficulties:
* Each OpenGL command will need an id, but perhaps this could be auto-generated
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https://bugs.winehq.org/show_bug.cgi?id=43260
Bug ID: 43260
Summary: Some DirectX 3 games such as MechWarrior 2, Soul Trap.
etc display badly or crash.
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
Some DirectX 3 games such as MechWarrior 2, Soul Trap. etc display badly or
crash. MechWarrior 2 loads the Intro Cinematic at most and then crashes at the
main menu with DirectX errors
Soul Trap displays similar errors the Main menu is Partially navigable. You can
not however start an actual game.This has been an ongoing problem with these
games.
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https://bugs.winehq.org/show_bug.cgi?id=39160
Bug ID: 39160
Summary: Diablo 1 modifications 'Tchernobog' and 'Belzebub'
have no sound ingame
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
Distribution: ---
>From here: http://diablo1.ovh.org/hd/?download
, diablo 1 data file required.
After the intro movies on a new windows 32 bits prefix, there is no sound. I
tried some things (the game has a openal32.dll in the dir):
export WINEDLLOVERRIDES="openal32=d" (game refuses to load from missing dll)
export WINEDLLOVERRIDES="openal32=b" (normal no sound besides the intro movies)
export WINEDLLOVERRIDES="openal32=n" (game complained that 'Sfx error'
'Couldn't create Video Stream Sound object,, OpenAL invalid ID'.
I also tried to install a recent version of oalinst.exe into the prefix with no
appreciable difference with these combinations. Disabled still fell over,
builtin still had no sound and native still found something fishy in the
interface.
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https://bugs.winehq.org/show_bug.cgi?id=46744
Bug ID: 46744
Summary: Settlers IV History Edition
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: supagu(a)gmail.com
Distribution: ---
Loads into menu, but trying to start a game gives the following error:
0143:fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw
object supported.
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https://bugs.winehq.org/show_bug.cgi?id=54405
Bug ID: 54405
Summary: FAVORITE games crash on New Game (Hoshizora no
Memoria, Irotoridori no Sekai, AstralAir no Shiroki
Towa, Sakura Moyu...)
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: nekotekina(a)gmail.com
Distribution: ---
Hello,
Multiple visual novels from FAVORITE crash at selecting New Game after startup.
List of affected games (non-exhaustive, using the same engine):
星空のメモリア (Hoshizora no Memoria) -Wish upon a Shooting Star-
星空のメモリア (Hoshizora no Memoria) -Eternal Heart-
いろとりどりのセカイ (Irotoridori no Sekai)
いろとりどりのヒカリ (Irotoridori no Hikari)
アストラエアの白き永遠 (AstralAir no Shiroki Towa)
紅い瞳に映るセカイ (Akai Hitomi ni Utsuru Sekai)
アストラエアの白き永遠Finale-白き星の夢- (AstralAir no Shiroki Towa Finale -Shiroki Hoshi
no Yume-)
さくら、もゆ。(Sakura, Moyu.) -as the Night's, Reincarnation-)
Workaround:
Go to settings, switch to font settings tab, then go back to main menu. This is
far from obvious, as it looks like the game doesn't work at all.
Technical details:
The game engine crashes calling __invalid_parameter_noinfo after failing to
check results of certain call to GetGlyphOutlineA in its text rendering
routine. More precisely, the engine seems bugged. First thing it does after
starting New Game is trying to "render" Japanese space character U+3000.
GetGlyphOutlineA returns zero for it, this triggers the code path calling
GetLastError. Last error is sticky and there is no SetLastError anywhere before
it. Since GetGlyphOutlineA doesn't set the last error in Wine (at least it's
not the case here), GetLastError checks some "ancient" stuck value. The value
is also strange: 0xffffffff, which isn't usually seen as an error code.
I tried to figure out where 0xffffffff comes from. It's set in
win32u:wait_message. X11DRV_MsgWaitForMultipleObjectsEx returns -1 because the
count arg is 0, after process_events succeeds: ret is set to count-1. I don't
understand where the bug actually is, it's pretty confusing.
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https://bugs.winehq.org/show_bug.cgi?id=41120
Bug ID: 41120
Summary: Shadow Vault does not start a new game with
EZeroDivide message box
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 55327
--> https://bugs.winehq.org/attachment.cgi?id=55327
relay log
When attempting to start a new game there is a message box, dismissing it leads
to a hang and this message in the console:
err:ntdll:RtlpWaitForCriticalSection section 0x7de64ac0
"../../../wine/dlls/wined3d/wined3d_main.c: wined3d_cs" wait timed out in
thread 0043, blocked by 0037, retrying (60 sec)
Relay log attached with 198Mb uncompressed. The thread that displays the
problem is 0028, a thread only trimmed version (around 1000 last lines) of the
log is at http://pastebin.com/qXHmQkgv
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https://bugs.winehq.org/show_bug.cgi?id=52547
Bug ID: 52547
Summary: GIMP 2.2.x: Mouse disappears and is ignored by the
application
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Mouse pointer disappears and won't work in most places of the interface,
however, the application seems to detect when the pointer (wich is invisible)
is hovering over buttons, but doesn't recognize mouse clicks.
On Windows 10, mouse events has the expected behavior and the mouse pointer
changes to another offered by the application.
Procedure:
1 - Run GIMP-2.0/bin/gimp-2.2.exe
2 - Move mouse over windows and click on it's contents
Download:
GIMP 2.2.17:
http://www.oldversion.com/windows/the-gimp-2-2-17
SHA1: bb8a3e297d6f2885c80c394901380b81d8ae0a67
Although the applications requests for GTK+ 2.4.14, GTK+ 2.10.13 is required to
install this application
GTK+ 2.10.13:
https://sourceforge.net/projects/gtk-win/files/GTK%2B%20Runtime%20Environme…
SHA1: bc5902c48590413fdd57ece9b69ee478849329c9
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http://bugs.winehq.org/show_bug.cgi?id=21215
Summary: New Star Soccer 2010 crashes when starting a new
career
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lminiero(a)gmail.com
New Star Soccer 2010 crashes when you try to start a new career. You can
customize your profile correctly, but when you confirm your choices, and the
database is created for you, halfway though the process Wine crashes.
Everything else (main menu, game engine itself) works correctly. It has been
verified (not by me) that loading an already saved game (e.g. saved in Windows)
works fine, so the problem is in generating the savegame database.
The game has a debug mode, which shows that the last operation printed on
console (be it completed or still ongoing) is a 'DoLeagueElimination' (you can
choose, in the customization process, which leagues you want to be accessible
during the game). I'll attach a back trace.
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https://bugs.winehq.org/show_bug.cgi?id=41915
Bug ID: 41915
Summary: Crimzon Clover WORLD IGNITION - No music playback,
sound effects missing
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: irrenhaus3(a)gmail.com
Distribution: ---
Created attachment 56296
--> https://bugs.winehq.org/attachment.cgi?id=56296
wine output, up until the game shows its loading screen
The Steam version of Yotsubane's shooting game "Crimzon Clover WORLD IGNITION"
doesn't play any background music, misses most of its sound effects and the few
effects it does play are not mixed properly (most of the time they are too
loud).
I believe this bug to be OpenAL-related due to this specific line in the log:
err:winediag:IXAudio2Impl_CreateSourceVoice OpenAL ran out of sources, consider
increasing its source limit.
This bug still prevails in 1.9.23, but it has been present for roughly 2 or 3
earlier releases in the winehq-repository.
Thank you for your time.
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https://bugs.winehq.org/show_bug.cgi?id=43677
Bug ID: 43677
Summary: Act of Aggression - Stuck on loading screen
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supagu(a)gmail.com
Distribution: ---
Running from steam, it first tries to install some of the usual libs that steam
does and then run the game:
https://pastebin.com/fkwYwgK5
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https://bugs.winehq.org/show_bug.cgi?id=49936
Bug ID: 49936
Summary: modal dialog box behaves modeless
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ch.panel(a)free.fr
Distribution: ---
Creating a modal dialog box in an MDI environment :
when this one has for parent an MDI Child window, this behaves like a modeless
window (bug because MDI child was expecting an answer)
when this one has for parent the Application Frame window (parent of parent...
of MDI Child window), this behaves correctly (modal).
It's like wine doesn't manage MDI model correctly...
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https://bugs.winehq.org/show_bug.cgi?id=52966
Bug ID: 52966
Summary: user32:combo - test_listbox_size() fails in Wine in
the Japanese locale
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:combo - test_listbox_size() fails in Wine in the Japanese locale:
combo.c:798: Test marked todo: Test 1, expected list height to be 0, got 14
combo.c:798: Test failed: Test 2, expected list height to be 0, got 15
combo.c:798: Test failed: Test 11, expected list height to be 0, got 15
combo.c:798: Test succeeded inside todo block: Test 15, expected list height to
be 54, got 54
https://test.winehq.org/data/patterns.html#user32:combo
This is readily reproducible with:
(just make sure to have the required locale in locale -a)
LANG=ja_JP.UTF-8 ./wine dlls/user32/tests/user32_test.exe combo
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https://bugs.winehq.org/show_bug.cgi?id=52491
Bug ID: 52491
Summary: SpaceDesk: Error when trying to connect to the server
now but it worked in 6.10 and below
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jota0222(a)hotmail.com
Distribution: ---
Created attachment 71785
--> https://bugs.winehq.org/attachment.cgi?id=71785
Log Of SpaceDesk Runinng
After the release of stable 7.0.0, I noticed that SpaceDesk stoped working and
then I tried some older versions versions, none of the listed to register the
apps in the WineHQ page worked (6.21 and above), however it worked in all the
ones below 6.10. I didn't try with the ones in between, so I don't really know
when the bug was introduced exactly.
The app doesn't throw exceptions or show error in logs, the log attached is
basically the same in both 6.10 and 7.0.0 versions.
I also tried with winedbg but if I dissable $BreakOnFirstChance it never stops
on any exception and the log finish up being the same as the one attached (at
least doesn't looks like it's showing things related to the issue). And if I
run it with $BreakOnFirstChance set as 1, it's impossible to reach the moment
of in which the error occurs due to al the exceptions in which it stops before
to even show the window.
This image shows the error:
https://paste.pics/FTUXV
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https://bugs.winehq.org/show_bug.cgi?id=38780
Bug ID: 38780
Summary: AArch64 platforms: register X18 must remain reserved
for Wine to run 64-bit ARM Windows applications
(Distro aarch64 toolchains need '-ffixed-x18' default,
loader/libc/userland)
Product: Wine
Version: 1.7.45
Hardware: aarch64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
split off from bug 38719 ("64-bit ARM Windows applications from Windows SDK for
Windows 10 crash when accessing TEB/PEB members (AArch64 platform specific
register X18 must be reserved for TEB)")
Resolution is 'upstream' here, the Wine part is bug 38719
http://infocenter.arm.com/help/topic/com.arm.doc.ihi0055b/IHI0055B_aapcs64.…
Chapter 5 "THE BASE PROCEDURE CALL STANDARD"
--- quote ---
The role of register r18 is platform specific.
If a platform ABI has need of a dedicated general purpose register to carry
interprocedural state (for example, the thread context) then it should use this
register for that purpose. If the platform ABI has no such requirements, then
it should use r18 as an additional temporary register.
The platform ABI specification must document the usage for this register.
Note
Software developers creating platform independent code are advised to avoid
using r18 if at all possible. Most compilers provide a mechanism to prevent
specific registers from being used for general allocation; portable hand-coded
assembler should avoid it entirely. It should not be assumed that treating the
register as callee saved will be sufficient to satisfy the requirements of the
platform. Virtualization code must, of course, treat the register as they would
any other resource provided to the virtual machine.
--- quote ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=47406
Bug ID: 47406
Summary: add support for debug symbols is separate files
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
<will be a bit ranty>
One on the "installation options" on Gentoo is 'splitdebug'.
It allows to keep debug symbols in separate files (and potentially keep them
compressed). gdb supports it (AFAICT) seamlessly. While addr2line doesn't seem
to supports it, the one from elfutils does.
I don't know where Gentoo got the idea, but given gdb and elfutils, it's likely
more wide-spread than Gentoo family.
So, would you consider adding support for it in winedbg ?
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https://bugs.winehq.org/show_bug.cgi?id=46777
Bug ID: 46777
Summary: Two Worlds 2 crashing on start [REGRESSION]
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Created attachment 63791
--> https://bugs.winehq.org/attachment.cgi?id=63791
Two Worlds 2 crash. Console out.
Two Worlds 2 crashing on start. In older wine (4.0) on load screen.
On old wine 1.1.39 everything was OK
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https://bugs.winehq.org/show_bug.cgi?id=54401
Bug ID: 54401
Summary: PhotoFiltre not printing
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johann.mahne(a)gmail.com
Distribution: ---
Created attachment 73967
--> https://bugs.winehq.org/attachment.cgi?id=73967
Log of photoFiltre starting
I upgraded from version 7.0 to version 8.0 via the Linux Mint update manager.
PhotoFiltre version 6 and 7 will now not print unless I click on print setup
first. It was working on version 7.0 .
I have to click print setup then click OK then close the window and then click
print. Then it works.
It is only for PhotoFiltre that I have this problem.
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https://bugs.winehq.org/show_bug.cgi?id=53319
Bug ID: 53319
Summary: robot battle game extremely slow after wine version
7.11 and above
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: evren320(a)hotmail.com
Distribution: ---
Robot Battle 1.4 game is slow on wine version 7.11 and above.
Game works fine with wine 7.10 and below.
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https://bugs.winehq.org/show_bug.cgi?id=52962
Bug ID: 52962
Summary: dinput:force_feedback breaks ntoskrnl.exe:ntoskrnl on
Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dinput:force_feedback breaks ntoskrnl.exe:ntoskrnl on Windows 7:
ntoskrnl.c:1837: Test failed: Failed to uninstall INF, error 3758096957
https://test.winehq.org/data/patterns.html#ntoskrnl.exe:ntoskrnl
This can be tested by running the following on wtbw7u:
Program: winetest.exe
Arguments: -c -o - -t foo dinput:force_feedback ntoskrnl.exe:ntoskrnl
A bisect shows that this failure started with the commit below:
commit 2644f6361759caa3631c6ce85a912a1654093da0
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Tue Mar 22 11:41:40 2022 +0100
dinput/tests: Create all HID devices from the Bus driver.
Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
(On the plus side a different set of 12 failures got fixed at about the same
time, maybe by the same commit.)
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https://bugs.winehq.org/show_bug.cgi?id=50998
Bug ID: 50998
Summary: Failed to open error Word 2007 (c0000135)
Product: Wine-staging
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pierce.adam.randall(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Since 6.5, I'm not able to open Word 2007.
I get the following errors when I try to open it in terminal:
wine: failed to open "[path redacted]/drive_c/Program Files/Microsoft
Office/Office12/WINWORD.exe": c0000135
0094:err:rpc:I_RpcReceive we got fault packet with status 0x1c010003
Not much other than that.
I'm using Arch Linux. Kernel 5.11.13.
The program works on 6.4, but not 6.5 or 6.6. I also ran into this bug using
non-staging version of 6.5.
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https://bugs.winehq.org/show_bug.cgi?id=49852
Bug ID: 49852
Summary: Performance regression in "msvcrt: Use correct code
page in _write when outputing to console."
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
Distribution: ---
Created attachment 68190
--> https://bugs.winehq.org/attachment.cgi?id=68190
Test sample
Since 081d25d4b989c732d301b786311c034132c8d7a3, "msvcrt: Use correct code page
in _write when outputing to console.", a test app (that prints a lot to stdout)
had an around 10-20x slowdown.
Before, "time wine64 ihateeh-x86_64.exe > /dev/null 2>&1" ran in around 1
second, after that commit it takes 15 seconds. (At some later point, it has
regressed further to 25 seconds. The corresponding testcase on aarch64 used to
run in 3 seconds, after the commit it takes 60, and with current master takes
around 120 seconds.)
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https://bugs.winehq.org/show_bug.cgi?id=54387
Bug ID: 54387
Summary: Pantsylvania crashes if Windows version is set to 3.1
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 73951
--> https://bugs.winehq.org/attachment.cgi?id=73951
WINEDEBUG=+winspool
I think the problem is that
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Print\Environments\Windows
4.0\Drivers\Version-0\HP-HP-OfficeJet-Pro-8020-series\Driver is an empty
string.
$ sha256sum Pantsylvania.zip
8ee7f97be0c5f2c0be84c01aca31655c67349b1b8606e403146d847bad1fbe71
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http://bugs.winehq.org/show_bug.cgi?id=13685
Summary: Anarchy Online is very slow in certain areas (< 3fps or
0)
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krause.marcel(a)gmx.net
It's something that's bugging me for a good while, and is also being mentioned
in the AppDB article for the game. As I said there it can be "worked around" by
using the commercial cedega software, which has other minor problems too, but
nothing compared to the slowness under wine.
1. download the free client using bittorrent:
http://torrent.funcom.com/torrents/AnarchyOnline_17.6.1_EP0.exe.torrent
2. register a free account: http://register.funcom.com/
3. Start the game, talk to the neutral recruiter at the island and take the
Wompah (teleporter) to Borealis, which will leave you in complete graphical
laggyness.
You can also notice the laggyness at the Unicorn Outpost (needs paid expansion
content), playershops in the guild cities (paid content too), and a few more
places. All of these places are frequently used by the players and visiting
them is a major pain of course, but as they're the central places in game, you
can't really get around on the long run.
It's not my system causing the lag though, as it works fine with the cedega
software.
Specs are:
Athlon X2 5000+
2Gb Ram
GeForce 8600GT@256MB
400GB WD harddisk
16MBit/s internet connection
Regards,
Marcel Krause
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https://bugs.winehq.org/show_bug.cgi?id=46658
Bug ID: 46658
Summary: Far Cry configurator: reduced height of comboboxes
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: dark.shadow4(a)web.de
Regression SHA1: 3d0be0bad8eca72e67199ebfb451150d58494ba3
Distribution: ---
Created attachment 63591
--> https://bugs.winehq.org/attachment.cgi?id=63591
screenshot showing the difference
Far Cry configuration tool allows to tweak certain game settings. When I open
any of the comboboxes, the drop-down list shows only 2 items. It should display
more items as it is the case after reverting commit
3d0be0bad8eca72e67199ebfb451150d58494ba3. See attached screenshot for
comparison.
Plain terminal output yields nothing and the free demo doesn't include the
configurator tool. Please let me know if you need debug logs.
Tested in Wine 4.2 with the GOG.com version of the game.
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