https://bugs.winehq.org/show_bug.cgi?id=53826
Bug ID: 53826
Summary: Attempting to install / update battle.net fails with
Qt error
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adwinebug(a)adrn.no-spam-allowed.com
Distribution: ---
The install program Battle.net-Setup.exe runs for a while, then fails with a
pop-up error message of
"
This application failed to start because it could not find or load the Qt
platform plugin "windows" in "".
"
Multiple reports of this are in as of Oct 22:
https://eu.forums.blizzard.com/en/wow/t/battlenet-client-doesnt-start-on-li…
This was apparently triggered by Blizzard doing something to Battle.net.
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https://bugs.winehq.org/show_bug.cgi?id=42226
Bug ID: 42226
Summary: No ingame sfx audio when CD Audio playing with builtin
dsound in Ignition
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: mads(a)ab3.no
Distribution: ---
Wine 1.9.23 (Staging)
If I play the original Ignition[1] (Ign_3dfx.exe with nGlide 1.05) with native
*dsound driver (winetricks dsound), both CD Audio and ingame sfx works, but
there's about a half-second latency to every ingame sfx.
When I use the built-in dsound, I have to choose between listening to music, or
listen to ingame sfx (if I enable CD Audio, there's no ingame sfx). But there's
no latency to the ingame sfx when it's enabled.
What kind of logs are interesting here?
[1] https://en.wikipedia.org/wiki/Ignition_(video_game)
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https://bugs.winehq.org/show_bug.cgi?id=40427
Bug ID: 40427
Summary: PS4 Remote Play Installer does not work because it
needs Windows Media Feature Pack
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
Hi folks,
Running wine-staging 1.9.5 and trying to install the new PS4 Remote Play app
that was released this morning:
https://www.thurrott.com/xbox/66088/ps4-remote-play-comes-pc
Made a fresh wineprefix. First, I had to set the Windows version to 8.1 because
anything less complained that it was unsupported by the installer. Then, I had
to make another new 32bit wine prefix because on 64bits the installer
complained that it had a resolution below 1024x768. Finally, I got an error
about needing to install the Windows Media Feature Pack.
This is an MSU installer (Windows8.1-KB2929699-x86.msu) so it isn't supported
in upstream Wine; however, staging recently added support for some MSU
installers. They haven't really documented how this is supposed to work beyond
"it uses WUSA" and ".NET 4.5 will work out of the box after setting an override
for mscoree in winecfg," so I set the override, and tried:
$ env WINEPREFIX=~/.ps4test wine ~/.ps4test/drive_c/windows/system32/wusa.exe
Windows8.1-KB2929699-x86.msu
Which had this output:
...
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"languagePack"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:install_assembly Assembly L"Microsoft-Windows-MFPlat" not found
err:wusa:install_updates Failed to install update
L"Microsoft-Windows-MediaFeaturePack-OOB-Package-TopLevel"
err:wusa:install_msu Dryrun failed, aborting installation
So, OK, maybe that one particular MSU doesn't work still, or maybe I'm doing it
wrong. I then tried the middle answer from this AskUbuntu thread to add the
relevant h264 functionality manually:
http://askubuntu.com/questions/651099/how-to-install-windows-media-feature-…
But unfortunately, after successfully registering the relevant DLLs and
creating the registry keys, the PS4 Remote Play Installer still complains about
wanting the Windows Media Feature Pack. So I'm stuck for now. But hopefully
this is a start!
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https://bugs.winehq.org/show_bug.cgi?id=51949
Bug ID: 51949
Summary: black boxes for mouse pointer and windows in
wine-staging-6.20
Product: Wine-staging
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70927
--> https://bugs.winehq.org/attachment.cgi?id=70927
cardfile w/black window & PS 6.0 w/black box pointer
The mouse pointer is obscured by a black box in photoshop 6.0 and the window
that has focus is all black making any text in the window unreadable.
See attached images for cardfile & photoshop.
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https://bugs.winehq.org/show_bug.cgi?id=54793
Bug ID: 54793
Summary: LeagueClient.exe get's stuck in the league of legends
logo before crashing
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kassin.dornelles(a)gmail.com
Distribution: ---
Created attachment 74287
--> https://bugs.winehq.org/attachment.cgi?id=74287
Logs from when the LoL logo starts and when it crashes.
When launching the LeagueClient.exe launcher pressing "Play" in the
RiotClientServices.exe window it will show up the league of legends logo but it
will be stuck on it for 1 to 2 minutes before it stops trying to launch the
game client, so the riotclientservices "Play" button will get re-enabled for
the user to try again
Steps to reproduce:
- Install WINE 8.5 (upstream release)
- Install corefonts (via Winetricks or System wide, i did install system wide)
to get the riotclientservices.exe to actually work
- Launch the game installer that you got from
"https://signup.leagueoflegends.com/en-us/signup/redownload"
- Press install and wait for it, when its over it will launch the
riotclientservices.exe
- Wait for the league client to be downloaded by the riot client, press play
after it and that's it.
Ive seen other issues but seems like most of them got abandoned by the author
and were also using an older version of WINE (please move the issues to gitlab
if possible)
Some random info:
I have all wine dependencies installed, i'm on arch linux, i have corefonts
installed and the prefix is a new one, clear, not even dxvk or vkd3d-proton is
installed, is as clear as it can be.
GPU and CPU is not relevant because a bunch of people in different hardware get
the same exact issue every time.
i'm attaching logs
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https://bugs.winehq.org/show_bug.cgi?id=42668
Bug ID: 42668
Summary: RealMYST crashes with "Too many open files" error
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: psychonaut(a)nothingisreal.com
Distribution: ---
Created attachment 57619
--> https://bugs.winehq.org/attachment.cgi?id=57619
Console output from Wine 2.3
realMYST (as distributed by GoG) crashes near the end of the introductory
sequence, right before the book lands at the bottom of the screen. If I abort
the introduction, I can start playing the game, which seems to work fine,
except that it crashes after a few minutes (usually, but not always, when I try
to save). The console output gives a message about too many files open:
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to
be increased
I note that this is the same problem reported by Comment #10 of Bug 18975. I
haven't tried increasing my maximum number of open file descriptors. It's
currently set to 1024, though I think it would be bizarre for the game to
require even that many.
Unfortunately, it is not possible for me to get a backtrace. When I use
winedbg, the game slows to a crawl and it's impossible to do anything.
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http://bugs.winehq.org/show_bug.cgi?id=21983
Summary: Buttons come on each other in Proteus
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssserkkk(a)yahoo.com
hi!
The buttons in ISIS and ARES come on each other. The ones that create this
problem are "subcircuit mode ile terminals mode",
"virtual instruments mode and 2D graphics line mode" in ISIS program;
"connectivity highlight mode and round through-hole pad mode", "padstack mode
and 2D graphics line mode" in ARES.
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https://bugs.winehq.org/show_bug.cgi?id=47325
Bug ID: 47325
Summary: Steam Login: cannot select Account Name or Password
text boxes when emulating a Virtual Desktop
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Steps to reproduce:
* Emulate a virtual desktop through winecfg.
* Install and run Steam. Proceed to the login prompt.
* Attempt to select the "Account name" and "Password" textboxes.
Expected Behavior:
Textbox is selected when it is clicked on, i.e. it displays a flashing cursor
and characters accumulate in it when keys are pressed.
Actual Behavior:
Textbox is not selected. No cursor is displayed, and it does not respond to
key presses.
Easy Workaround:
Grab and move the steam login window inside of the virtual desktop. After
doing this it becomes possible to select the text boxes in the window and enter
Account Name and Password.
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http://bugs.winehq.org/show_bug.cgi?id=31278
Bug #: 31278
Summary: The Longest Journey: "eye-mouth-hand" dialog only
appears sometimes (randomly?)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmmartins(a)gmail.com
Classification: Unclassified
This bug has been described by Octavian Vocu on one of his comments in another
bug report from the same game
(http://bugs.winehq.org/show_bug.cgi?id=11819#c39). I'm pasting an excerpt of
his comment below because it explains exactly what's happening:
"There is still some issue related to doing actions on objects, with the mouse.
Clicking an actionable object should display the eye-mouth-hand dialog. Mouse
shows correct pointer, but simply clicking has no effect. I noticed that as you
push the left mouse button, you need to move the mouse slightly for the action
dialog to appear. Might be related to transparent windows, not sure yet."
It's certainly a different bug and deserves a different report, that's why I'm
creating this.
I've tested this on Debian Sid (i386) with wine-1.5.9. The console output is
small, so I just pasted it below; the messages look the same as every other bug
report on the game. The last three fixme's repeat a million times.
fixme:win:EnumDisplayDevicesW ((null),0,0x33eb04,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
fixme:d3d:state_flushbatch Render state WINED3D_RS_FLUSHBATCH not implemented
yet.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
It might be important to notice that Octavian was probably on the right track
of fixing this with his previous patches. The game runs pretty well on 1.3.32
with three of his patches (http://bugs.winehq.org/show_bug.cgi?id=11819#c37);
the issue reported here is the main thing keeping it from being almost perfect.
Also, on a 1.5.9 with the same three patches (even though the characters are
invisible again) the following three messages appear when you click an object
(when the dialog should be displayed):
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
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