https://bugs.winehq.org/show_bug.cgi?id=42741
Bug ID: 42741
Summary: StarCraft I: 1.18 PTR fails to initialize
ClientSdk.dll
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: li.davidm96(a)gmail.com
Distribution: ---
Created attachment 57743
--> https://bugs.winehq.org/attachment.cgi?id=57743
stderr output of Wine when running StarCraft.exe
The 1.18 public test release of the upcoming version of StarCraft I does not
launch, as ClientSdk.dll fails to initialize.
Tested with Wine 2.4 (latest from Arch repositories), in a fresh 64-bit
wineprefix. Architecture is AMD64.
The download is here:
https://us.battle.net/forums/en/starcraft/topic/20753915707
sha1sum:
2d6702a425f13659227814fbc903568d63daeb08
/home/lidavidm/Downloads/Starcraft+1.18+PTR+1202.zip
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https://bugs.winehq.org/show_bug.cgi?id=51092
Bug ID: 51092
Summary: reMarkable desktop app - Software Updater indefinetly
runs
Product: Wine
Version: 5.0.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: graeme.wiebe(a)gmail.com
Distribution: ---
Quite simple: the software updater runs indefinitely, which can be easily
solved by closing the popup.
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http://bugs.winehq.org/show_bug.cgi?id=33199
Bug #: 33199
Summary: iexplore crash when changing location.href in if
stamtement xhtml
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thepouar(a)gmail.com
Classification: Unclassified
Created attachment 43914
--> http://bugs.winehq.org/attachment.cgi?id=43914
xhtml file that crashes iexplore
iexplore crashes when trying to change the URL in javascript within an if
statement, attached a file that causes the crash
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https://bugs.winehq.org/show_bug.cgi?id=54350
Bug ID: 54350
Summary: WHERE does not work
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: giecrilj(a)stegny.2a.pl
Distribution: ---
> WHERE /?
(no output)
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https://bugs.winehq.org/show_bug.cgi?id=40570
Bug ID: 40570
Summary: Skype 7 - Unhandled exception in thread 9 or Unhandled
page fault on read access
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmoisto(a)gmail.com
Distribution: ---
The latest Skype desktop client for Windows (currently 7.23.0.105) does not
work with wine 1.9.9 but works fine with 1.9.7 and 1.9.8.
Starting Skype with 1.9.9 spits out various errors.
In some instances Skype.exe will go in an infinite loop and the debugger hangs,
other times the debugger exists instantly.
Exists cleanly:
wine: Unhandled exception 0xc0000409 in thread 9 at address 0x115d6b8 (thread
0009), starting debugger...
Hangs forever:
wine: Unhandled page fault on write access to 0x65756cf1 at address 0x63656ee6
(thread 0009), starting debugger...
I can attach more console output if needed.
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https://bugs.winehq.org/show_bug.cgi?id=52592
Bug ID: 52592
Summary: MilkyTracker does not work: no valid waveout devices.
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
MilkyTracker is an multi-platform music application for creating .MOD and .XM
module files.
https://github.com/milkytracker/MilkyTracker
Unfortunately, it doesn't work on WINE because it cannot open any waveout
device.
Sources of MilkyTracker do these actions:
1)
waveOutOpen(&hwo, WAVE_MAPPER, &format, 0, 0, CALLBACK_NULL);
This call is a success and it returns a valid handle.
2)
waveOutGetID(hwo,(LPUINT)&waveOutID);
This call also returns success and it returns a value of 63 into "waveOutID".
BUT THIS IS WRONG. "waveOutID" should be equal to WAVE_MAPPER, which equal to
-1, as you can see in point (1).
3)
waveOutGetDevCaps((UINT)waveOutID, &waveoutcaps, sizeof(waveoutcaps));
As result, this call to waveOutGetDevCaps() fails with return value of
MMSYSERR_BADDEVICEID.
Here there is the point where there is the code that I'm talking about:
https://github.com/milkytracker/MilkyTracker/blob/4f97b7011b20519890e30368e…
The cause of the trouble is the way the function waveOutGetID() is implemented.
waveOutGetID() calls WINMM_GetDeviceFromHWAVE().
And WINMM_GetDeviceFromHWAVE() calls WINMM_DecomposeHWAVE()
Into WINMM_DecomposeHWAVE(), there are these lines:
ULONG32 l = HandleToULong(hwave);
*device_index = l & 0xFF;
But this is wrong, because *device_index will be never able to return -1 that
is the value for WAVE_MAPPER.
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https://bugs.winehq.org/show_bug.cgi?id=48605
Bug ID: 48605
Summary: MuseScore 3 shows splash screen, then quits
Product: Wine
Version: 5.1
Hardware: x86-64
URL: https://musescore.org/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ wine --version
wine-5.1
$ openssl sha256 MuseScore-3.4.2-x86_64.msi
SHA256(MuseScore-3.4.2-x86_64.msi)=
8d2fc9d79cb0a5b0a8a5ccbb8ec80a972d1ecd264cb416c75ae42ab0b8b6d475
Steps to reproduce:
1. Install MuseScore using msiexec.
2. Start the game after installation of using the explorer.
Expected result:
MuseScore starts and shows the main window.
Current result:
MuseScore shows a splash screen and then quits.
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https://bugs.winehq.org/show_bug.cgi?id=44081
Bug ID: 44081
Summary: Office graphics suitable for HiDPI displays
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmenzel+bugs.winehq.org(a)molgen.mpg.de
Distribution: ---
Visiting https://www.winehq.org/ with a HiDPI Dell UP3214Q monitor, the icons
and graphics look blurry. It’d be great, if the Web site could be improved to
also look good on HiDPI displays.
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https://bugs.winehq.org/show_bug.cgi?id=41751
Bug ID: 41751
Summary: Retire docs.git
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
The Developer's, Wine User's, and Winelib User's guides have all been moved to
the wiki, and the SGML files will not be updated.
Since the SGML files are still on the website, people who follow a direct link
to one of the pages still end up in the old document and sometimes file bugs
for outdated information that has already been fixed in the wiki version (e.g.,
bug 40491).
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https://bugs.winehq.org/show_bug.cgi?id=37297
Bug ID: 37297
Summary: CreateEdit windows always fullscreen under wine
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n4af(a)n4af.net
ref:
https://forum.winehq.org/viewtopic.php?t=23405&p=96423
I have a Pascal (Dephi) app that runs well under Wine application layer.
The problem is that there are a number of edit controls that will only show in
full screen under Wine.
This would be an example of a procedure to create a editable window using Alt-D
WM_INITDIALOG:
begin
Windows.SetWindowText(hwnddlg, RC_DUPECHECKOAR);
Format(TempBuffer1, TC_ENTERCALLTOBECHECKEDON,
BandStringsArray[InActiveRadioPtr.BandMemory],
ModeStringArray[InActiveRadioPtr.ModeMemory]);
CreateStatic(TempBuffer1, 15, 3, 250, hwnddlg, 102);
AltDEditWindowHandle := CreateEdit(ES_CENTER or ES_UPPERCASE or WS_BORDER,
15, 27, 250, 30, hwnddlg, 101);
asm
mov edx,[MainWindowEditFont]
call tWM_SETFONT
end;
CreateOKCancelButtons(hwnddlg);
The above CreateEdit dutifully creates a window under Win7.
Ubuntu (kernel 3.16) will only display as fullscreen.
Under linux I can grab the title bar and move the f/s window but nothing else.
Right clicking on the title bar i have options Restore, Resize, Maximize
selected.
Screen captures on https://forum.winehq.org/viewtopic.php?t=23405&p=96423
Tks, Howard
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https://bugs.winehq.org/show_bug.cgi?id=53820
Bug ID: 53820
Summary: Trying to install WhatsApp for Windows 32 bits on
Manjaro Linux 22
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vinidias(a)protonmail.com
Distribution: ---
Created attachment 73347
--> https://bugs.winehq.org/attachment.cgi?id=73347
Backtrace output from Wine
Hello, folks
I tried to install WhatsApp for Windows 32 bits
(https://www.whatsapp.com/download) on Manjaro Linux 22 64 bits, Linux Kernel
6.0, Wine 7.19, and gave this on attachment
Please, help me to understand and fix this
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=50907
Bug ID: 50907
Summary: Civilization 4: No hammers displayed on resource tiles
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: ---
Created attachment 69717
--> https://bugs.winehq.org/attachment.cgi?id=69717
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install Civilization 4 complete
3) wine Civilization4.exe
4) load the save from bug #26142
5) press ctrl+y to show resources
6) zoom onto a cow pasture
Behaviour:
No hammers displayed. Only bread slices are displayed but not as collated. See
attachment (left image)
Expected behaviour:
Three hammers and three bread slices displayed as collated. See attachment
(right image)
Workaround:
winetricks d3dx9_31 d3dx9_32
Additional comment:
NVIDIA 340.108
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https://bugs.winehq.org/show_bug.cgi?id=41236
Bug ID: 41236
Summary: Darksiders 2 graphical glitches
Product: Wine-staging
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zentarim(a)rambler.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 55522
--> https://bugs.winehq.org/attachment.cgi?id=55522
Graphical glitch
I have successfully launched Darksiders 2 Steam version (But in AppDB this game
marked as 'garbage') on wine 1.9.17-staging on win32 prefix.
My library mapping:
d3dcompiler_43 native,builtin
winecfg->staging set flag 'enable CSMT for better grapfic perfomance'
But there are some problems with graphics (screenshots in attachement). What
other information should be provided?
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=52572
Bug ID: 52572
Summary: Call of Duty: World at war - Voices are not correctly
positioned (always centered)
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
Distribution: ---
Created attachment 71893
--> https://bugs.winehq.org/attachment.cgi?id=71893
Voice positions bug
Basically the voices are correctly occluded and stuff, their only problem is
that they're played always as if the person speaking is inside your head.
In the video, you can clearly see this behaviour
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https://bugs.winehq.org/show_bug.cgi?id=54983
Bug ID: 54983
Summary: Hearts of Iron IV crashes with 'Assertion failed:
instr->reg.allocated' in DX11 mode
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 74522
--> https://bugs.winehq.org/attachment.cgi?id=74522
+d3dcompiler,+vkd3d
Assertion failed: instr->reg.allocated, file ../vkd3d/libs/vkd3d-shader/tpf.c,
line 3499
1.7-231-gea7d8c65
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https://bugs.winehq.org/show_bug.cgi?id=53554
Bug ID: 53554
Summary: Compliance with Deb822: package archive keyring
location
Product: WineHQ.org
Version: unspecified
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucent(a)gmail.com
Distribution: ---
concerns: https://wiki.winehq.org/Debian
sources.list(5) says /usr/share/keyrings for keyrings managed by packages and
/etc/apt/keyrings for keyrings managed by the system operator. This was added
2022-05-23 to the https://wiki.debian.org/DebianRepository/UseThirdParty guide
"Recommend /etc/apt/keyrings for locally-managed keys, as per apt 2.4.0
changelog".
Also starting with apt version 2.4.0 is when /etc/apt/keyrings directory gets
introduced to be installed/created by the apt package itself. This corresponds
to Debian 12/Ubuntu 22. Previous to Debian 12/Ubuntu 22 the user will have to
create this directory. There was previously /etc/apt/trusted.gpg.d but that has
special meaning (as does /usr/share/keyrings itself being a system directory
not something for the system operator). The recommendation is /etc/apt/keyrings
so add to the WineHQ install instructions:
sudo mkdir -m755 -p /etc/apt/keyrings # not needed since apt version 2.4.0 like
Debian 12 and Ubuntu 22 or newer
The .sources files will need to be updated.
Alternatively if there was a package generated to manage installation of the
key to /usr/share/keyrings that could be a valid option.
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https://bugs.winehq.org/show_bug.cgi?id=53688
Bug ID: 53688
Summary: Ubuntu install instruction are wrong and not working
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sayanel(a)protonmail.com
Distribution: ---
As of today (2022-09-15) the ubuntu install instructions
(https://wiki.winehq.org/Ubuntu) do not work properly
The repo key is placed in /usr/share/keyrings
But the source info
(https://dl.winehq.org/wine-builds/ubuntu/dists/jammy/winehq-jammy.sources)
indicates to search /etc/apt/keyrings/
Either change instruction to copy the key to /etc or change the .source file to
point to /usr
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http://bugs.winehq.org/show_bug.cgi?id=35732
Bug ID: 35732
Summary: Adobe CC (Creative Cloud) fails to install.
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: giorgosk67(a)gmail.com
Created attachment 47719
--> http://bugs.winehq.org/attachment.cgi?id=47719
The error screen.
CC fails to install and exits with an error (A12E1).
(For error details, please see the attached screenshot).
For help, points to this page:
https://helpx.adobe.com/creative-cloud/topics/getting-started.html
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https://bugs.winehq.org/show_bug.cgi?id=54472
Bug ID: 54472
Summary: Cryostasis: Sleep of Reason demo crashes due to HLSL
syntax error 'unexpected KW_TECHNIQUE10'
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: https://www.guru3d.com/files-details/cryostasis-sleep-
of-reason-game-demo.html
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
00d4:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x804.
00d4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
00d4:err:d3dcompiler:D3DCompile2 Shader log:
00d4:err:d3dcompiler:D3DCompile2 signature.fx:8:1: E5000: syntax error,
unexpected KW_TECHNIQUE10
00d4:err:d3dcompiler:D3DCompile2
1.6-110-g240b2f96
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https://bugs.winehq.org/show_bug.cgi?id=54339
Bug ID: 54339
Summary: Wine doesn't recognize RTX 3xxx and 4xxx
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kohen.d(a)gmail.com
Distribution: ---
Wine does not recognize RTX 30xx and 40xx Nvidia cards, it prevents games from
auto-configuring the performance.
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/wined3d/adapter_gl.c…
Tested on 3050, but should be on 3070, 3070, 3090, 4070, 4090...
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http://bugs.winehq.org/show_bug.cgi?id=17258
Summary: M.A.X.2 : error "Screen init failed" when starting the
game
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jazzedupj0sh(a)gmail.com
Created an attachment (id=19245)
--> (http://bugs.winehq.org/attachment.cgi?id=19245)
Game does not start, instead shows this error
Installation works fine. This is a game meant for Windows 98. Not sure which
version of Directx it uses.
The game does not start, instead I get an error. The screenshot of the error is
attached.
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http://bugs.winehq.org/show_bug.cgi?id=9418
Summary: Colasoft Mac Scanner 1.1 doesn't work
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.colasoft.com/mac_scanner/
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user complained in
http://www.linuxforums.org/forum/wine/101536-problem-tcp-ip.html
"[Running colasoft mac scan in wine complains
Cannot find any valid ip address...]"
So I downloaded it and tried it.
It found my IP address right away, so that's fine.
But it wasn't able to actually scan for MAC addresses; it
had lots of
fixme:iphlpapi:SendARP (DestIP 0xda01a8c0, SrcIP 0x00000000, pMacAddr
0x7abcc808, PhyAddrLen 0x7abcc7fc): stub
messages. On Linux, at least, the way to do this is
probably to send the packet, wait a millisec, then do
ioctl SIOCGARP. (Or the command arp -n W.X.Y.Z. Or look in /proc/net/arp.)
It'd be cheesy beans to implement, if anybody cares to.
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https://bugs.winehq.org/show_bug.cgi?id=45113
Bug ID: 45113
Summary: Dai-Senryaku Perfect3: Very slowly with OpenGL
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: whatisthis.sowhat(a)gmail.com
Distribution: ---
When playing "Dai-Senryaku Perfect 3",Japanese war board simulation
game,drawing screen is very slowly with OpenGL rendering.
Using with GDI rendering, drawing is little slowly, but faster than OpenGL.
Product page (written in Japanese):
https://www.ss-alpha.co.jp/products/dsperfect3.html
Playing sample:
https://www.ss-alpha.co.jp/products/dsperfect3/download.html
This issue may seem to be similar to BUG #43231.
https://bugs.winehq.org/show_bug.cgi?id=43231
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