https://bugs.winehq.org/show_bug.cgi?id=54397
Bug ID: 54397
Summary: Wine does not populate prefixes with 32-bit dlls
Product: Wine
Version: 7.22
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: eralegrid(a)hotmail.com
Starting from Wine 7.22, Wine doesn't copy any 32-bit files into new prefixes.
For a 32-bit prefix, only system.reg/user.reg/user.reg and a bunch of empty
directories are created.
For a 64-bit prefix, things appear to be normal aside from
$WINEPREFIX/drive_c/windows/syswow64 being empty.
It seems this situation started with commit
d45de318748639cfd1e80a976b39f5e19213990f.
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http://bugs.winehq.org/show_bug.cgi?id=13778
Summary: Date and Time display
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rx9tx(a)qrz.ru
Created an attachment (id=13813)
--> (http://bugs.winehq.org/attachment.cgi?id=13813)
wine window
The problem is that in a Windows application running in Wine the date and time
displayed as digit like 39591.6425810185 instead of May-23-2008, 15:25, see
pictures http://rx9tx.qrz.ru/wine.jpg and http://rx9tx.qrz.ru/windows.jpg .
Same about the frequency value 0000000000028.012100 in mHz (28.0121 mhz) is
shown like 298112000.0. I dont know what kind of database is used, but it has
the .isd extension, also .isf, .ism, .isl files are present.
Here's the excerption from the database with the data shown on the pics:
http://rx9tx.qrz.ru/log.txt
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https://bugs.winehq.org/show_bug.cgi?id=50338
Bug ID: 50338
Summary: Open/save dialog don't show current folder path.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: ltgustavsen(a)gmail.com
Distribution: ---
Created attachment 68924
--> https://bugs.winehq.org/attachment.cgi?id=68924
Screenshot from linux. Missing folder path.
Hello
The opening/save dialog in Picture Window 8 from dl-c.com doesn't work as
expected. There is no way to see which folder I’m in. The green back arrows on
the top don’t work when I open the default catalog. I have to start each time
in the left sidebar and browse to the correct directory. If I do so, the arrows
work.
I have attached some screenshots. And a debug file.
I have tested with wine-5.0.3 and wine-6.0-rc2
I have installed Picture Window this way
winetricks vcrun2019
wine msiexec /i Picture\ Window\ Pro.msi
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https://bugs.winehq.org/show_bug.cgi?id=44016
Bug ID: 44016
Summary: Improve path handling in Open and Save dialogs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Current open and save dialogs have large usability issues.
1 When I paste a path of a folder into it to make it open that folder in itself
it doesn't work and writes an error.
2 I also expect this dialog to accept the absolute path in linux rootfs.
3 I also expect it to show a drop-down menu as in Windows.
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https://bugs.winehq.org/show_bug.cgi?id=42645
Bug ID: 42645
Summary: File dialog usability
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: freddi34(a)yahoo.de
Distribution: ---
When working with project files across different programs (e.g. Linux/OS X
program and Windows program through Wine), users usually have to access the
same locations and files. Quick file access and navigation is essential for
productivity. If Wine's goal is not to be a bottom-of-the-drawer academic
project, but actually useful, it must sufficiently integrate with the
non-Windows desktop that its users are using.
Example workflow:
A 1. Native file manager (e.g. Nautilus) is opened at /home/username/folder1
2. User wants to open file1.ext from this folder in a Wine program through
the file open dialog.
B 1. User creates a file2.ext in a Wine program, opens the file save dialog
and wants to save it in the same location (folder1).
2. File save dialog is opened at a path deep in the virtual C: drive
(C:/Programs/Manufacturer/ProgramName/client/assets/.../...).
The file save dialog's location may be controlled by the Windows
application or where it was opened the last time.
Wine's file open/save dialog has significantly worse usability than any
GTK/KDE/OS X file dialog or even Windows' own.
- It is more likely not opened where the user needs it (since working
cross-system)
- Navigation is only possible by one step up (green up arrow button) or by
going multiple steps up towards the file system root (scrollable dropdown) and
then navigating step by step down in the native system's file tree.
- Double-click is cumbersome and leads repeatedly to accidental renamings or
wrong selections.
Wine's open/save dialogs should allow faster changing between commonly used
locations. This should be supported through:
- editable address (would allow to paste a complete path and press enter)
- droppable for native paths (drag&drop a folder from a native file manager,
this is commonly supported in e.g. GTK)
- persistent list of recently openend locations in this WINEPREFIX
While these are platform-agnostic, more comfort can be achieved by further
integrating with the desktop (Gnome/KDE/OS X):
- integrate with the desktop's bookmarks through Free Desktop Standard
- integrate with the desktop's recent locations
- (native file dialogs)
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http://bugs.winehq.org/show_bug.cgi?id=35062
Bug #: 35062
Summary: FarCry3 : graphical glitches
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 46762
--> http://bugs.winehq.org/attachment.cgi?id=46762
Graphical glitches on see
Hi,
There is a graphical bug when i play at FarCry3. this bug appears only when you
look the sea.
As you can see in the screenshot, it seems that the map is drawn in the sea.
I think it's not a problem about the sun/moon light reflections on the sea,
they're correctly drawn (not viewable in the screenshot)
Thanks,
Max
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http://bugs.winehq.org/show_bug.cgi?id=23676
Summary: Arcanum essentially unusable due to graphics errors
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.richardson(a)gmx.de
When playing Arcanum, the issue shown by the screenshot happens as soon as you
attempt to scroll the view.
It seems that it only happens when scrolling to the top, left right and down
seem to be fine.
I know this did not happen with older versions of Wine ~1 year ago.
For testing purposes there is a demo of the game available here:
http://www.terra-arcanum.com/downloads/
If you need any other information please tell me, I'm quite new to reporting
bugs in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=53699
Bug ID: 53699
Summary: Hearthstone/Battle.net caught in update loop
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kilzzz(a)hotmail.com
Distribution: ---
Created attachment 73103
--> https://bugs.winehq.org/attachment.cgi?id=73103
Terminal section of update loop
Attempting to update an already working battle.net/Hearthstone install results
in the client repeatedly trying to update some unknown component. The client
will attempt to update the game only to cycle back to updating something else.
Its happening to more than just me
https://us.forums.blizzard.com/en/blizzard/t/cannot-download-any-games-from…
looking at the linux posts.
The same thing happens on a Manjaro install and a Debian testing install that
previously worked. Attached is a section of the terminal output from the
cycling.
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https://bugs.winehq.org/show_bug.cgi?id=49107
Bug ID: 49107
Summary: Rise of the Tomb Raider shows a black screen in DX12
mode
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
No crash just spamming this line:
err:vkd3d_wait_for_gpu_fences: Failed to wait for Vulkan fences, vr -4.
wine-5.7-209-g4e2ad334b5
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https://bugs.winehq.org/show_bug.cgi?id=52146
Bug ID: 52146
Summary: [Control DX12]Wrong color when Global Reflections
setting is enabled
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hi,
I use vkd3d-git + Connor's patch from
https://bugs.winehq.org/show_bug.cgi?id=47713#c6
Sorry if it's not correct to create this BR considering that this is an
unnofficial patch (need more works to be upstreamed)
I tried Control DX12 with this patch and the game works great despite the
stuttering.
As explained in the BR's title, when "Global Reflections" is enabled in the
game's settings, a red color appears in game as you can see in the video and
screenshot.
I attach a VKD3D_DEBUG="trace" log (1.6Gb size) :
https://www.mediafire.com/file/7pn6eyhsa7mvy72/Control_DX12_glitches.7z/file
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https://bugs.winehq.org/show_bug.cgi?id=51653
Bug ID: 51653
Summary: HITMAN (2016) crashes when loading level in DX12 mode
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Default output
fixme:d3d12_command_queue_GetClockCalibration: iface 0x7f8a5500, gpu_timestamp
0x2917fa48, cpu_timestamp 0x2917faa0 stub!
fixme:d3d12_command_queue_Wait: Failed to acquire Vulkan semaphore for fence
0x7ec63700, value 0x143b3, completed value 0x143ac.
04b8:fixme:dxgi:d3d12_swapchain_set_sync_interval Unsupported sync interval 2.
fixme:d3d12_pipeline_state_GetCachedBlob: iface 0x7f4d34f40140, blob 0x2917fa20
stub!
wine: Unhandled page fault on read access to 0000000000000000 at address
0000000140EDD169 (thread 04b8), starting debugger...
vkd3d-1.2-442-g04a0808
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https://bugs.winehq.org/show_bug.cgi?id=54627
Bug ID: 54627
Summary: Steelrising fails to start (needs ID3D12Device5
interface)
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
An error has occurred :
Failed to create the DirectX12 rendering device.
Error code : 0x80004002
vkd3d:warn:d3d12_device_QueryInterface {8b4f173b-2fea-4b80-8f58-4307191ab95d}
not implemented, returning E_NOINTERFACE.
1.6-180-g6ccde9e8
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https://bugs.winehq.org/show_bug.cgi?id=50391
Bug ID: 50391
Summary: Hitman: Absolution player head model rendered with
artifacts with Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69006
--> https://bugs.winehq.org/attachment.cgi?id=69006
example
With Tessellation enabled.
wine-6.0-rc3-28-ge27a95e9209
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https://bugs.winehq.org/show_bug.cgi?id=50334
Bug ID: 50334
Summary: vkd3d from git fails to run bison
libs/vkd3d-shader/preproc.tab.h
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)fireburn.co.uk
Distribution: ---
[Thursday, 10 December 2020] [02:37:22 GMT] <FireBurn> The last 4 commits to
vkd3d have created a build issue for me https://pastebin.com/FBTuDXbM
[Thursday, 10 December 2020] [02:37:47 GMT] <FireBurn> It's probably
f544cb38e5184c8218a36629f59c64568e55e6f5
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/configure
--prefix=/usr --build=i686-pc-linux-gnu --host=i686-pc-linux-gnu
--mandir=/usr/share/man --infodir=/usr/share/info --datadir=/usr/share
--sysconfdir=/etc --localstatedir=/var/lib --disable-dependency-tracking
--disable-silent-rules --docdir=/usr/share/doc/vkd3d-9999
--htmldir=/usr/share/doc/vkd3d-9999/html --libdir=/usr/lib
--without-spirv-tools --disable-doxygen-pdf
configure: loading site script /usr/share/config.site
checking for i686-pc-linux-gnu-gcc... x86_64-pc-linux-gnu-gcc -m32
checking whether the C compiler works... yes
checking for C compiler default output file name... a.out
checking for suffix of executables...
checking whether we are cross compiling... no
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether x86_64-pc-linux-gnu-gcc -m32 accepts -g... yes
checking for x86_64-pc-linux-gnu-gcc -m32 option to accept ISO C89... none
needed
checking whether x86_64-pc-linux-gnu-gcc -m32 understands -c and -o together...
yes
checking how to run the C preprocessor... x86_64-pc-linux-gnu-gcc -m32 -E
checking for grep that handles long lines and -e... /bin/grep
checking for egrep... /bin/grep -E
checking for ANSI C header files... yes
checking for sys/types.h... yes
checking for sys/stat.h... yes
checking for stdlib.h... yes
checking for string.h... yes
checking for memory.h... yes
checking for strings.h... yes
checking for inttypes.h... yes
checking for stdint.h... yes
checking for unistd.h... yes
checking minix/config.h usability... no
checking minix/config.h presence... no
checking for minix/config.h... no
checking whether it is safe to define __EXTENSIONS__... yes
checking for i686-pc-linux-gnu-ar... x86_64-pc-linux-gnu-ar
checking the archiver (x86_64-pc-linux-gnu-ar) interface... ar
checking for i686-pc-linux-gnu-gcc... (cached) x86_64-pc-linux-gnu-gcc -m32
checking whether we are using the GNU C compiler... (cached) yes
checking whether x86_64-pc-linux-gnu-gcc -m32 accepts -g... (cached) yes
checking for x86_64-pc-linux-gnu-gcc -m32 option to accept ISO C89... (cached)
none needed
checking whether x86_64-pc-linux-gnu-gcc -m32 understands -c and -o together...
(cached) yes
checking for a sed that does not truncate output... /bin/sed
checking for a thread-safe mkdir -p... /bin/mkdir -p
checking for gawk... gawk
checking for widl... widl
checking checking whether widl version >= 3.20... yes (6.0-rc2)
checking for flex... flex
checking for bison... bison
checking for i686-pc-linux-gnu-doxygen... no
checking for doxygen... no
configure: WARNING: doxygen not found - will not generate any doxygen
documentation
checking for i686-pc-linux-gnu-perl... no
checking for perl... /usr/bin/perl
checking for a BSD-compatible install...
/usr/lib/portage/python3.8/ebuild-helpers/xattr/install -c
checking whether build environment is sane... yes
checking whether make sets $(MAKE)... yes
checking whether make supports the include directive... yes (GNU style)
checking whether make supports nested variables... yes
checking dependency style of x86_64-pc-linux-gnu-gcc -m32... none
checking whether to enable maintainer-specific portions of Makefiles... yes
checking whether make supports nested variables... (cached) yes
checking build system type... i686-pc-linux-gnu
checking host system type... i686-pc-linux-gnu
checking how to print strings... printf
checking for a sed that does not truncate output... (cached) /bin/sed
checking for fgrep... /bin/grep -F
checking for ld used by x86_64-pc-linux-gnu-gcc -m32... x86_64-pc-linux-gnu-ld
-m elf_i386
checking if the linker (x86_64-pc-linux-gnu-ld -m elf_i386) is GNU ld... yes
checking for BSD- or MS-compatible name lister (nm)... x86_64-pc-linux-gnu-nm
checking the name lister (x86_64-pc-linux-gnu-nm) interface... BSD nm
checking whether ln -s works... yes
checking the maximum length of command line arguments... 1572864
checking how to convert i686-pc-linux-gnu file names to i686-pc-linux-gnu
format... func_convert_file_noop
checking how to convert i686-pc-linux-gnu file names to toolchain format...
func_convert_file_noop
checking for x86_64-pc-linux-gnu-ld -m elf_i386 option to reload object
files... -r
checking for i686-pc-linux-gnu-objdump... x86_64-pc-linux-gnu-objdump
checking how to recognize dependent libraries... pass_all
checking for i686-pc-linux-gnu-dlltool... no
checking for dlltool... no
checking how to associate runtime and link libraries... printf %s\n
checking for i686-pc-linux-gnu-ar... (cached) x86_64-pc-linux-gnu-ar
checking for archiver @FILE support... @
checking for i686-pc-linux-gnu-strip... x86_64-pc-linux-gnu-strip
checking for i686-pc-linux-gnu-ranlib... x86_64-pc-linux-gnu-ranlib
checking command to parse x86_64-pc-linux-gnu-nm output from
x86_64-pc-linux-gnu-gcc -m32 object... ok
checking for sysroot... no
checking for a working dd... /bin/dd
checking how to truncate binary pipes... /bin/dd bs=4096 count=1
checking for i686-pc-linux-gnu-mt... no
checking for mt... no
checking if : is a manifest tool... no
checking for dlfcn.h... yes
checking for objdir... .libs
checking if x86_64-pc-linux-gnu-gcc -m32 supports -fno-rtti -fno-exceptions...
no
checking for x86_64-pc-linux-gnu-gcc -m32 option to produce PIC... -fPIC -DPIC
checking if x86_64-pc-linux-gnu-gcc -m32 PIC flag -fPIC -DPIC works... yes
checking if x86_64-pc-linux-gnu-gcc -m32 static flag -static works... yes
checking if x86_64-pc-linux-gnu-gcc -m32 supports -c -o file.o... yes
checking if x86_64-pc-linux-gnu-gcc -m32 supports -c -o file.o... (cached) yes
checking whether the x86_64-pc-linux-gnu-gcc -m32 linker
(x86_64-pc-linux-gnu-ld -m elf_i386) supports shared libraries... yes
checking whether -lc should be explicitly linked in... no
checking dynamic linker characteristics... GNU/Linux ld.so
checking how to hardcode library paths into programs... immediate
checking whether stripping libraries is possible... yes
checking if libtool supports shared libraries... yes
checking whether to build shared libraries... yes
checking whether to build static libraries... yes
checking if LD -Wl,--version-script works... yes
checking whether the compiler supports -std=c99... yes
checking whether the compiler supports -Wdeclaration-after-statement... yes
checking whether the compiler supports -Wimplicit-fallthrough... yes
checking whether the compiler supports -Wmissing-prototypes... yes
checking whether the compiler supports -Wunused-but-set-parameter... yes
checking whether the compiler supports -Wvla... yes
checking whether the compiler supports -Wpointer-arith... yes
checking whether the compiler supports -Wl,--no-undefined... yes
checking for i686-w64-mingw32-gcc... i686-w64-mingw32-gcc
checking whether i686-w64-mingw32-gcc works... yes
checking for x86_64-w64-mingw32-gcc... x86_64-w64-mingw32-gcc
checking whether x86_64-w64-mingw32-gcc works... yes
checking for dlfcn.h... (cached) yes
checking pthread.h usability... yes
checking pthread.h presence... yes
checking for pthread.h... yes
checking vulkan/vulkan.h usability... yes
checking vulkan/vulkan.h presence... yes
checking for vulkan/vulkan.h... yes
checking vulkan/spirv.h usability... no
checking vulkan/spirv.h presence... no
checking for vulkan/spirv.h... no
checking vulkan/GLSL.std.450.h usability... no
checking vulkan/GLSL.std.450.h presence... no
checking for vulkan/GLSL.std.450.h... no
checking spirv/unified1/spirv.h usability... yes
checking spirv/unified1/spirv.h presence... yes
checking for spirv/unified1/spirv.h... yes
checking spirv/unified1/GLSL.std.450.h usability... yes
checking spirv/unified1/GLSL.std.450.h presence... yes
checking for spirv/unified1/GLSL.std.450.h... yes
checking whether VK_HEADER_VERSION >= 113... yes
checking whether SpvCapabilityDemoteToHelperInvocationEXT is declared... yes
checking whether program_invocation_name is declared... yes
checking pkg-config is at least version 0.9.0... yes
checking for ceilf in -lm... yes
checking for dlopen in -ldl... yes
checking for pthread_create in -lpthread... yes
checking for ldd... /usr/bin/ldd
checking for i686-pc-linux-gnu-otool... no
checking for otool... no
checking for i686-pc-linux-gnu-readelf... x86_64-pc-linux-gnu-readelf
checking for -lvulkan... libvulkan.so.1
checking for ncurses... yes
checking for xcb xcb-keysyms... yes
checking for __builtin_clz... yes
checking for __builtin_popcount... yes
checking for __sync_add_and_fetch... yes
checking for __sync_sub_and_fetch... yes
checking for pthread_setname_np... yes
checking how many arguments pthread_set_np() takes... two
checking that generated files are newer than configure... done
configure: creating ./config.status
config.status: creating Doxyfile
config.status: creating Makefile
config.status: creating include/config.h
config.status: executing depfiles commands
config.status: executing libtool commands
Configuration summary for vkd3d 1.2
widl: widl
Have ncurses: yes
Have SPIRV-Tools: no
Have xcb: yes
Building demos: no
Building tests: yes
Building documentation: no
Building crosstests: yes
Using 32-bit cross compiler: i686-w64-mingw32-gcc
Using 64-bit cross compiler: x86_64-w64-mingw32-gcc
make -j8
widl -h -o include/vkd3d_d3d12.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_d3d12.idl
widl -h -o include/vkd3d_d3d12sdklayers.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_d3d12sdklayers.idl
widl -h -o include/vkd3d_d3dcommon.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_d3dcommon.idl
widl -h -o include/vkd3d_dxgi.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi.idl
widl -h -o include/vkd3d_dxgi1_2.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi1_2.idl
widl -h -o include/vkd3d_dxgi1_3.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi1_3.idl
widl -h -o include/vkd3d_dxgi1_4.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi1_4.idl
widl -h -o include/vkd3d_dxgibase.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgibase.idl
widl -h -o include/vkd3d_dxgiformat.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgiformat.idl
widl -h -o include/vkd3d_dxgitype.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgitype.idl
bison -d -o libs/vkd3d-shader/preproc.tab.c
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d-shader/preproc.y
bison: libs/vkd3d-shader/preproc.tab.h: cannot open: No such file or directory
make: *** [Makefile:2197: libs/vkd3d-shader/preproc.tab.h] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=49398
Bug ID: 49398
Summary: vkd3d fails to compile against Vulkan 1.2.140 headers
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)fireburn.co.uk
Distribution: ---
Here's the compile error:
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
libtool: compile: x86_64-pc-linux-gnu-gcc -m32 -DHAVE_CONFIG_H -I.
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999 -I./include
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/dummy
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/private
-Wall -pipe -std=c99 -Wdeclaration-after-statement -Wimplicit-fallthrough
-Wmissing-prototypes -Wunused-but-set-parameter -Wvla -Wpointer-arith
-Wl,--no-undefined -O3 -march=native -pipe -flto -c
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_main.c
-fPIC -DPIC -o libs/vkd3d/.libs/vkd3d_main.o
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_invalidate_root_parameters’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:1876:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
1876 | VkPipelineBindPoint bind_point)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_prepare_descriptors’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:2551:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
2551 | VkPipelineBindPoint bind_point)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_update_descriptor_table’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:2648:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
2648 | VkPipelineBindPoint bind_point, unsigned int index, struct
d3d12_desc *base_descriptor)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_update_push_descriptors’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:2751:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
2751 | VkPipelineBindPoint bind_point)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_set_descriptor_table’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:4083:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
4083 | VkPipelineBindPoint bind_point, unsigned int index,
D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_set_root_constants’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:4121:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
4121 | VkPipelineBindPoint bind_point, unsigned int index, unsigned
int offset,
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/device.c:19:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/resource.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/state.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
make[1]: *** [Makefile:1167: libs/vkd3d/command.lo] Error 1
make[1]: *** Waiting for unfinished jobs....
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/utils.c:19:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
make[1]: *** [Makefile:1167: libs/vkd3d/device.lo] Error 1
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_main.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
make[1]: *** [Makefile:1167: libs/vkd3d/resource.lo] Error 1
make[1]: *** [Makefile:1167: libs/vkd3d/state.lo] Error 1
make[1]: *** [Makefile:1167: libs/vkd3d/utils.lo] Error 1
make[1]: *** [Makefile:1167: libs/vkd3d/vkd3d_main.lo] Error 1
The patch required to get this compiling is:
diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h
index 1cc7864..fa736e4 100644
--- a/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/vkd3d_private.h
@@ -53,6 +53,7 @@
#define VKD3D_MAX_SHADER_EXTENSIONS 1u
#define VKD3D_MAX_SHADER_STAGES 5u
#define VKD3D_MAX_VK_SYNC_OBJECTS 4u
+#define VKD3D_PIPELINE_BIND_POINT_COUNT 2u
struct d3d12_command_list;
struct d3d12_device;
@@ -961,7 +962,7 @@ struct d3d12_command_list
VkPipeline current_pipeline;
VkRenderPass pso_render_pass;
VkRenderPass current_render_pass;
- struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
+ struct vkd3d_pipeline_bindings
pipeline_bindings[VKD3D_PIPELINE_BIND_POINT_COUNT];
struct d3d12_pipeline_state *state;
Which is slightly different to:
https://github.com/d3d12/vkd3d/commit/8e7bf8a5c3e004763a62822ff2d79cf76907b…
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https://bugs.winehq.org/show_bug.cgi?id=47713
Bug ID: 47713
Summary: Control crashes at launch with vkd3d
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 65184
--> https://bugs.winehq.org/attachment.cgi?id=65184
WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" output log
Hello,
The game has two separate executable, once for d3d11 and the second for d3d12.
The game works correctly with Dx11/DXVK but crashes at launch when i want
launch it with vkd3d.
You can find the "WINEDEBUG=+vkd3d VKD3D_DEBUG="trace"" output log attached.
The backtrace is this :
Backtrace:
=>0 0x00007fe4ac02bbe7 vkd3d_serialize_root_signature+0xffffffffffffffff() in
libvkd3d.so.1 (0x00007fe4a4c409d0)
1 0x00007fe4ac02bdcb vkd3d_serialize_root_signature+0xffffffffffffffff() in
libvkd3d.so.1 (0x00007fe4a4c409d0)
2 0x0000000003f2cd55 EntryPoint+0xffffffffffffffff() in d3d_rmdwin10_f
(0x00000000198ea7e0)
3 0x0000000003f3ae50 EntryPoint+0xffffffffffffffff() in d3d_rmdwin10_f
(0x000000000bbae070)
4 0x0000000003f3e485 EntryPoint+0xffffffffffffffff() in d3d_rmdwin10_f
(0x000000000bbae070)
5 0x0000000002d3bf8c EntryPoint+0xffffffffffffffff() in renderer_rmdwin10_f
(0x000000003590fbf0)
6 0x0000000002d3afcd EntryPoint+0xffffffffffffffff() in renderer_rmdwin10_f
(0x000000003d2f5800)
0x00007fe4ac02bbe7 vkd3d_serialize_root_signature+0xffffffffffffffff in
libvkd3d.so.1: movq 0x0000000000000028(%r8),%r9
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https://bugs.winehq.org/show_bug.cgi?id=46510
Bug ID: 46510
Summary: Vkd3d is confused on optimus systems.
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: janarvottin(a)gmail.com
Distribution: ---
When on integrated card, wine crashes. When discrete card is enabled following
error message is reported:
fixme:vkd3d_select_physical_device: Multiple physical devices available,
selecting the first one.
DXVK works around this problem by selecting discrete card over integrated one.
If dicrete isn't shown, integrated will be used instead.
https://github.com/doitsujin/dxvk/commit/40b52758e3240700b061dd9650986a1312…
Debian buster packages: libvkd3d1 (1.1-2)
wine-4.0-rc6 (Debian 4.0~rc6-1)
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https://bugs.winehq.org/show_bug.cgi?id=54895
Bug ID: 54895
Summary: Stray silently exits after a while
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: cmccarthy(a)codeweavers.com
Regression SHA1: e63201a7a3970da569a0723613d7d98e93146edc
Distribution: ---
Launching in DX12 mode gives a black screen for around 15-20 seconds then just
exits.
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https://bugs.winehq.org/show_bug.cgi?id=52915
Bug ID: 52915
Summary: Build vkd3d-git is broken (configure: error: libvulkan
and libMoltenVK not found.)
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 72297
--> https://bugs.winehq.org/attachment.cgi?id=72297
config.log
Hi,
I tried to build vkd3d-git (last commit eb2c3b0b) and it fails with this error
message during configure :
######
checking for -lvulkan... not found
checking for -lvulkan-1... not found
checking for -lMoltenVK... not found
configure: error: libvulkan and libMoltenVK not found.
make: *** [Makefile:1121 : config.status] Erreur 1
######
I attach the config log.
Revert these commits fix this issue :
- cab16fe9034ce6492ed7cc0a97a3ee69a4085f2a
- 99a3adcc19f2a64fad630948851616f52c00d553
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=47269
Bug ID: 47269
Summary: World of Warcraft / D3D12 / Unplayable with RADV
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 64563
--> https://bugs.winehq.org/attachment.cgi?id=64563
WoW d3d12 log
Hello,
i use wine-staging 4.8 + Mesa Git + LLVM 9 + vkd3d git and the game is
unplayable with RADV. As you can see on the screenshot, i have a lot of
graphical glitches.
I have this line in the log :
fixme:vkd3d_bind_heap_memory: Invalid heap offset 0x3b0000.
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https://bugs.winehq.org/show_bug.cgi?id=46551
Bug ID: 46551
Summary: Vkd3d GPU VA allocator never reclaims allocated GPU VA
ranges
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.kucia(a)gmail.com
Distribution: ---
A proper memory allocator for GPU VA ranges is needed.
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https://bugs.winehq.org/show_bug.cgi?id=46291
Bug ID: 46291
Summary: Blizzard update WoW to use DX12 and Multithread.
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
Shown below are the fixme that come from vkd3d, after the most recent Blizzard
patch to World of Warcraft. Using Nvidia, driver 415.23, latest vkd3d from
git, and wine-4.0-rc1-36-gec2c2f9fa0 (Staging).
fixme:vkd3d_create_device: Unsupported feature level 0xc000.
fixme:d3d12_device_CheckFeatureSupport: Root signature version 1_1 not
supported yet.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f418.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f418.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:rs_desc_from_d3d12: Ignoring MultisampleEnable 0x1.
fixme:d3d12_device_CheckFeatureSupport: Unhandled feature 0x4.
fixme:d3d12_command_queue_GetPrivateData: iface 0x7e5a6230, guid
{000000f0-0000-000d-c0f5-fed7c47f0000}, data_size 0x25f898, data 0x25f860 stub!
Tell me how I can help, since I can test and report back usually same day.
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https://bugs.winehq.org/show_bug.cgi?id=52886
Bug ID: 52886
Summary: [The Council]Graphical glitches with Damavand (and
system hang)
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 72270
--> https://bugs.winehq.org/attachment.cgi?id=72270
Output Console log
Hi,
I have the game from GoG. Tried with plain wine and with my patched wine, same
issue for both.
There are graphical glitches when the game uses Damavand and my system hangs
after a while. The main menu in-game has no problem. The glitch appears during
the 1st cutscene at the beginning.
I attach 4 screenshots, 2 with Damavand and 2 with DXVK, in the same place in
the both case.
I attach the output console log and "VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace
WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh" log.
VKD3D trace + d3d log :
https://www.mediafire.com/file/w8z6snwwcha7mrt/TheCouncil_d3dlog.7z/file
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https://bugs.winehq.org/show_bug.cgi?id=52723
Bug ID: 52723
Summary: error: ‘for’ loop initial declarations are only
allowed in C99 mode (wine-7.4)
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 72083
--> https://bugs.winehq.org/attachment.cgi?id=72083
log.txt
Unsure of version number for vkd3d.
Compiling in distro with:
compiler version 4.8.4
# gcc --version
glibc 2.19
# ldd --version
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compile error in wine-7.4
In function ‘fold_mul’:
error: ‘for’ loop initial declarations are only allowed in C99 mode
note: use option -std=c99 or -std=gnu99 to compile your code
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https://bugs.winehq.org/show_bug.cgi?id=46198
Bug ID: 46198
Summary: Xenia fails to find Directx 12 graphics adapter
[vkd3d]
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chridye(a)gmail.com
Distribution: ---
Xenia seems to startup just fine but when it gets around to setting up the
directx 12 subsystem, it fails to find a suitable adapter. Xenia goes about
finding a suitable adapter via IDXGIFactory2::EnumAdapters1. It only requires
feature level 11_0.
the important bits:
I built wine from source on ubuntu 18.10 with support for vkd3d (or at least,
the build system said there was). I have nvidia 410 drivers installed.
gears-vkd3d ran.
vulkan doesn't crash at startup (wine64 xenia.exe --gpu=vulkan)
Directx 12 is used by default so just simply using wine64 xenia.exe is enough
to cause the problem.
This works consistently on Windows but is non-operational on Linux under wine.
The latest Xenia build can be found at
https://ci.appveyor.com/api/projects/benvanik/xenia/artifacts/xenia-d3d12.z…
To summarize:
Xenia fails to find a graphics device with a suitable feature level under wine
when one should exist.
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