https://bugs.winehq.org/show_bug.cgi?id=53276
Bug ID: 53276
Summary: user32:edit - test_paste() sometimes fails to access
the clipboard on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:edit - test_paste() sometimes fails to access the clipboard on Windows:
edit.c:3222: Test failed: expected 1, got 0 le=5
edit.c:3224: Test failed: expected 1, got 0
edit.c:3226: Test failed: expected 00000000008500A8, got 0000000000000000
edit.c:3228: Test failed: expected 1, got 0
edit.c:3234: Test failed: got 21
edit.c:3240: Test failed: got 21
https://test.winehq.org/data/patterns.html#user32:edit
Where 5 is ERROR_ACCESS_DENIED and indicates that the clipboard has already
been opened in another thread, process, etc.
This happens a lot on machines with an AMD GPU due to known interference from
the Radeon driver (see bug 47888).
But it also happens sometimes on machines with an Nvidia GPU (cw-gtx560) and
even on pure QEmu VMs such as w1064-1qxl (or fgtb-w10pro64). So there is either
some other source of interference, maybe from some Windows component, or an
issue (a race condition?) in the test itself.
It would be nice to identify the source of interference, if any, to see if it
can be neutralized. But maybe the only solution is to work around the issue as
in user32:clipboard (see commit 316eec8f6658).
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https://bugs.winehq.org/show_bug.cgi?id=54699
Bug ID: 54699
Summary: Motorola Ready For Assistant does not start,
RoOriginateLanguageException in Windows.Networking
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lischak(a)gmail.com
Distribution: ---
Created attachment 74209
--> https://bugs.winehq.org/attachment.cgi?id=74209
install+run of v04.0.0.010.000 on Wine 8.4
Motorola Ready For Assistant is a software for interfacing with Motorola
smartphones from desktop, allowing either phone screen mirror or a full-sized
Android-powered desktop similar to Samsung DeX. The installer appears to finish
successfully, but the application will not start.
This is a continuation of Bug 54495 in which two previous issues were fixed
(thanks!).
The installation file is freely downloadable:
https://web.archive.org/web/20230214220515/https://download.lenovo.com/leno…
cd ~/Downloads
WINEPREFIX=~/.wine_readyfor wine ReadyFor_setup_04.0.0.010.000.exe
cd ~/.wine_readyfor/drive_c/Program\ Files/Lenovo/Ready\ For\ Assistant
WINEPREFIX=~/.wine_readyfor wine ReadyFor.exe
Attaching log from installation and from a follow-up run.
Env: Fedora 37, using the appropriate official WineHQ repo.
Note: The software is apparently only available via MS Store nowadays, but the
Store install just downloads a normal Win32 .exe from Motorola/Lenovo's servers
in the background.
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https://bugs.winehq.org/show_bug.cgi?id=52641
Bug ID: 52641
Summary: dsdmo has missing implementation causing game crash on
loaded
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
log has shown a missing implementation on dsdmo dll
this cause game crash when loading
Affect game: Feeding Frenzy 2
Log:
0290:warn:dsdmo:effect_inner_QueryInterface
{6d6cbb60-a223-44aa-842f-a2f06750be6d} not implemented; returning
E_NOINTERFACE.
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https://bugs.winehq.org/show_bug.cgi?id=41645
Bug ID: 41645
Summary: recursive invokation of __clone+0x6d() in libc.so.6
(0x00000000) in start_thread+0xe4() in libpthread.so.0
(0x0608f428)
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krichter(a)posteo.de
Distribution: ---
Created attachment 56020
--> https://bugs.winehq.org/attachment.cgi?id=56020
Backtrace created by wine crash handler
There seems to be a recursive invokation inside `__clone+0x6d()` in
`start_thread+0xe4() in libpthread.so.0 (0x0608f428)`, see attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=54783
Bug ID: 54783
Summary: cryptowinrt:crypto - test_Credentials_Statics()
sometimes gets unexpectedly high refcount in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
cryptowinrt:crypto - test_Credentials_Statics() sometimes gets unexpectedly
high refcount in Wine:
crypto.c:321: Test failed: got ref 3.
crypto.c:323: Test failed: got ref 2.
See https://test.winehq.org/data/patterns.html#cryptowinrt:crypto
Where 2 and 1 was expected respectively.
There are 4 known instances so far but this test has only been running since
2023-02-23:
* 2023-02-27 on MR2262
* 2023-03-15 on fg-deb64-wow64
* 2023-03-23 on fg-deb64-wow32
* 2023-04-04 on MR2576
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https://bugs.winehq.org/show_bug.cgi?id=54430
Bug ID: 54430
Summary: user32:menu - test_menu_input()'s test 0 sometimes
fails on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:menu - test_menu_input()'s test 0 fails randomly on Windows 7:
menu.c:2324: Test failed: test 0
See https://test.winehq.org/data/patterns.html#user32:menu
This failure started on 2023-01-24 (no instance in the previous 5.5 months) and
only happens in about 20% of the WineTest runs.
This happened in English (w7u-2qxl, dual screen) and in the other Windows 7
locales (de, el, es, pt-PT). So it does not seem to be related to the locale.
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https://bugs.winehq.org/show_bug.cgi?id=54420
Bug ID: 54420
Summary: preloader warning "failed to reserve range" macOS
Ventura
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
CC: bshanks(a)codeweavers.com
The usual Apple made changes that affects macOS Ventura
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
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https://bugs.winehq.org/show_bug.cgi?id=44275
Bug ID: 44275
Summary: Shadow of Memories demo hangs at graphic setting
screen
Product: Wine
Version: 3.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Created attachment 60097
--> https://bugs.winehq.org/attachment.cgi?id=60097
Default Wine log from launch to graphic setting screen hang
Clicking on the Graphic Setting button on the main menu brings up the screen.
Game stops responding shortly thereafter. If you're quick enough you can move
the mouse cursor a bit and change button focus on the screen before it hangs.
a.k.a. Shadow of Destiny
Install notes (demo download link on same page):
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31628#notes
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http://bugs.winehq.org/show_bug.cgi?id=32574
Bug #: 32574
Summary: Patrician 4 fails to start (Error in
'App::Initialize')
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42991
--> http://bugs.winehq.org/attachment.cgi?id=42991
plain terminal output
Both the Steam and Gamersgate versions of the game have this bug. Only the base
game is affected, the expansion (Patrician 4: Rise of a Dynasty) which requires
the base game to be installed, doesn't have the problem.
After starting the game with Patrician4.exe, an error message is shown:
"D:\GMProjects\Patrician3\App\App.cpp(732): Error in 'App::Initialize'
.
.
Installation corrupt: 2:0xffffffff"
This error message comes up in this forum thread @Kalypso:
http://forum.kalypsomedia.com/showthread.php?tid=11896&pid=113448#pid113448
The answer was that the user had to update root certificates in Windows XP.
A +loaddll log reveals that crypt32.dll and wintrust.dll are indeed loaded when
I start the game.
Appdata.dll in the installed game directory contains a certification (the file
properties dialog under Windows shows it).
I wonder if a +crypt or +wintrust debug log would be of any help.
The game should start with a launcher asking you for registering the game
@Kalypso. I tried with native crypt32 and received a crash along with a
backtrace somewhere in Wine's wintrust component.
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https://bugs.winehq.org/show_bug.cgi?id=48905
Bug ID: 48905
Summary: Inner Chains Launches to Black Screen With Mouse
Cursor
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 66859
--> https://bugs.winehq.org/attachment.cgi?id=66859
Debugging Log
When I try to launch the game it only launches to a black screen with a mouse
cursor. I have tried this on a Windows 10 system where it launches without
issue. I've attached pictures of the issue and the terminal output. I am using
the GOG version 2.2 of the game.
My system:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 5700 XT 8GB Gaming X | Mesa
20.0.4 | Manjaro 19.0.2 | Mate 1.24 | Kernel 5.6.2-1-MANJARO | Wine 5.5
Windows System:
AMD FX-9590 | 16GB DDR3-2133 | MSI RX 580 8GB Gaming X | Driver 20.2.2 |
Windows 10 Pro 1909
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https://bugs.winehq.org/show_bug.cgi?id=47637
Bug ID: 47637
Summary: Final Fantasy XIV returns Javascript error when
launched.
Product: Wine-staging
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65071
--> https://bugs.winehq.org/attachment.cgi?id=65071
WINEDEBUG=warn+all
Launcher loads, immediately Log In is selected after entering log in
credentials game returns an error and does not load.
The error is:
A system error has occurred: -2147467263.
Javascript:ctrEvent('mainForm');
WINEDEBUG=fixme-all,warn output:
002e:err:winediag:load_gssapi_krb5 Failed to load libgssapi_krb5, Kerberos SSP
support will not be available.
002e:err:mshtml:handle_htmlevent Could not get nsIDOMNode: 80004002
002e:err:mshtml:handle_htmlevent Could not get nsIDOMNode: 80004002
WINEDEBUG=warn+all output attached.
Tested on Winehq-staging 4.13 & 4.14...
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http://bugs.winehq.org/show_bug.cgi?id=31983
Bug #: 31983
Summary: the delphi program cause the kwin error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l12436(a)yahoo.com.tw
Classification: Unclassified
there a small bug for the delphi.
when the delphin use the tapplication form
this form will effect the kwin animated.
and cause the focus window at botton of the window.
it seems the tapplication is regard as a window.
but it is no windows in most of my application.
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http://bugs.winehq.org/show_bug.cgi?id=29061
Bug #: 29061
Summary: TGL's mahou game will crash on the 8bit color with
wine
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l12436(a)yahoo.com.tw
Classification: Unclassified
Created attachment 37446
--> http://bugs.winehq.org/attachment.cgi?id=37446
error message
your wine will crash when using 8bit(256 color) on the windows95 game
mahou and mahou2
and it look like is the bug of wine.
and it work fine on the normal color.
but the game is must be on the 8bit(256 color), so it just could work.
but it could not play.
i submit the error on attach
and i sure the glxgear can run
and my connamd is
Xephyr :1 -ac -screen 800x600x8 & DISPLAY=:1 wine mahou.exe
and on the win7 and XP, use the 256 color could run this game.
and this game seem to use the directx4 or directx5.
the driver is vxd, the wine98 driver.
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https://bugs.winehq.org/show_bug.cgi?id=51140
Bug ID: 51140
Summary: Silver Chaos game hangs once plays the intro video
Product: Wine-staging
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nosferatu.arucard.1983(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70007
--> https://bugs.winehq.org/attachment.cgi?id=70007
The hang issue log
The BL Game Silver Chaos is one of visual novels games that runs fairly nice
with Wine, and by the first time using Wine 6.8 version, the in-game intro
video playback was finally working. (It happens a few moments when the user
start a new game.)
The video playback using the standard Wine libraries appears to be fine, but
the real issue happens when the user want to skip the video or when the video
playback ends. Instead of resume the game, the game hangs, requiring to kill
the game and use an downgraded version of Wine (which not support the intro
video playback) to bypass the bug and resume playing.
Without this bug, this game would gain the platinum rating, since the intro
video playback was the missing (minor) issue.
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https://bugs.winehq.org/show_bug.cgi?id=53641
Bug ID: 53641
Summary: Roblox Studio fails to prompt for login
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: alfonsojon1997(a)gmail.com
Distribution: ---
Created attachment 73042
--> https://bugs.winehq.org/attachment.cgi?id=73042
A screenshot showing the issue
When opening Roblox Studio, it should prompt with a login window which I
believe to be powered by a standalone version of the Microsoft Edge Webview2.
This login window will ask for your username/password, then sign you into
Roblox Studio. This window never opens, and instead the game prompts you that
there was a problem, but you can sign in with the browser. Signing in with the
browser results in the same issue (Studio opens, then prompts of a failed
login).
I will attach logs from a GitHub Gist as well as screenshots. I have a related
issue on my GitHub page here:
https://github.com/roblox-linux-wrapper/roblox-linux-wrapper/issues/216 where
there may be valuable information.
https://gist.github.com/alfonsojon/684ede31fb3a5b6cfbacbe7a332aae34https://gist.github.com/alfonsojon/cccc2c556a4f994eae2c02ae9a5243af
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https://bugs.winehq.org/show_bug.cgi?id=54952
Bug ID: 54952
Summary: Attempting to install an .exe file throws .NET
application failed
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jakubkwadrans15(a)gmail.com
Distribution: ---
Created attachment 74477
--> https://bugs.winehq.org/attachment.cgi?id=74477
The result of executing the file.
Whenever I try to run this .exe file, it throws a .NET error, even though, I
have it installed through winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=23508
Summary: Final Fantasy XIV Benchmark very slow
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://uk.download.nvidia.com/nzone/international/benc
hmarks/ffxiv/FFXIVBenchmark.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The Final Fantasy XIV benchmark runs, but is very slow (~4 fps, plus lots of
pauses).
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https://bugs.winehq.org/show_bug.cgi?id=54633
Bug ID: 54633
Summary: Pixel2D_Demo (Unreal) 5?) doesn't run
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74159
--> https://bugs.winehq.org/attachment.cgi?id=74159
Pixel2D Demo logfile
https://drive.google.com/file/d/1cTQMZM5YWRRfpTCZ_vD6Kyv6NavTZLb1/view Here is
the demo exe file.
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http://bugs.winehq.org/show_bug.cgi?id=14592
Summary: Soldat Performance Spikes
Product: Wine
Version: 1.1.1
Platform: Other
URL: http://static.soldat.pl/downloads/soldatsetup15b.zip
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehstealth(a)yahoo.com
I have been trying the Soldat 1.5.0 Beta out, and it works as well as the 1.4
version. However there is a bug (probably in 1.4 too, but I'm reporting it for
1.5b anyway) with the weapons selection menu and sprites. Especially with the
menu, Soldat lags horribly, and once you do select your weapon, everything is
fine again. Also, when sprites are drawn on the screen, it also seems to spike
a bit. Both instances are spitting out this, continuously:
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 913
Whatever that is, if that were fixed, it would probably be one of the last bugs
dealing with Soldat gameplay performance, as everything else is great!
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https://bugs.winehq.org/show_bug.cgi?id=43723
Bug ID: 43723
Summary: Unreliable mouse grabbing in dinput
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: lachs0r(a)srsfckn.biz
Distribution: SUSE
This issue mostly affects games based on Unreal Engine 3.
Mouse grabbing does not work reliably in those games. In some titles (e.g.
Mirror’s Edge), it is possible to get the mouse to grab by switching to
fullscreen and back using window manager shortcuts *before* starting a game
(exiting the menu). In other titles (e.g. Rainbow Six: Vegas 2), this does not
work.
The usual hacks (MouseWarpOverride=force, or the force_edge variant of it)
break mouse input in menus and cause very juddery (unplayable) input in-game.
However, disabling window manager control in winecfg makes it work as expected.
I am unsure which Wine component really is affected here so I selected dinput.
#6971 is a semi-related bug, but I reckon the cause is very different in this
case.
This issue can be reproduced with at least i3 and KWin, so I assume it is not a
WM bug.
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http://bugs.winehq.org/show_bug.cgi?id=24966
Summary: No sound and mouse problems on Unreal Tournament 2004
Demo
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paloseco(a)gmail.com
Apart from graphic issues, I cannot move mouse to the bottom when in menu, and
I have no sound at all.
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http://bugs.winehq.org/show_bug.cgi?id=23531
Summary: RmcpLoader does not start
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i386dx(a)hotmail.com
Created an attachment (id=29379)
--> (http://bugs.winehq.org/attachment.cgi?id=29379)
Backtrace after loading
This is about a small tool called 'RmcpLoader'. This is used to monitor and
control Newtec devices.
The tool can be downloaded (freeware) at
http://www.newtec.eu/fileadmin/user_upload/product_leaflets/Rmcploader_v4.9…
*Installation works
*first attempt gives an error (System error &H8007007E). Nothing to worry about
since this is the same behaviour as in Windows (MS Office needs to be installed
- can be removed afterwards)
After installation of MSOffice 2000/XP/2003 (at this point the program works in
Windows) the tool crashes completely.
Backtrace attached
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https://bugs.winehq.org/show_bug.cgi?id=54870
Bug ID: 54870
Summary: Logos Bible 10 (dotnet 6) crashes trying to load image
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Created attachment 74363
--> https://bugs.winehq.org/attachment.cgi?id=74363
Terminal output with crash info
The app crashes when trying to display an image which is embedded at the
beginning of a specific book. It may apply to other books if they have embedded
images? If you open the book beyond the first page (by moving it there on a
windows machine and syncing position) then it will open ok. It's only as the
image comes on the screen that there is a crash. You never see the image. Some
other books work ok but this one crashes every time so it is likely to do with
image file type or possibly whether it is being fetched remotely?
Terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=53167
Bug ID: 53167
Summary: xaudio2_7:xaudio2 - test_simple_streaming() has a rare
failure caused by out-of-order callbacks
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
xaudio2_7:xaudio2 - test_simple_streaming() has a rare (~4.5%) failure caused
by out-of-order callbacks:
Mostly
xaudio2.c:69: Test failed: Callbacks called out of order: 1
but also sometimes (w8, w8adm, w864, w10pro64-ja, w10pro64-ko):
xaudio2.c:69: Test failed: Callbacks called out of order: 3
https://test.winehq.org/data/patterns.html#xaudio2_7:xaudio2
This failure (in the ': 1' version) also happens in Wine at about the same rate
(~5%)!
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