https://bugs.winehq.org/show_bug.cgi?id=42386
Bug ID: 42386
Summary: Zmodler3 crash
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: harald.nigg(a)web.de
Distribution: ---
Created attachment 57183
--> https://bugs.winehq.org/attachment.cgi?id=57183
Zmodler3
Hello Wine Team,
i have a big Problem.
My 3D Program "Zmodler3" dosen't run with Wine.
I hope you can help me please.
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https://bugs.winehq.org/show_bug.cgi?id=47384
Bug ID: 47384
Summary: Bookmap
Product: Wine-staging
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bill.666(a)live.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi,
Bookmap 6 and 7 not work on Manjaro 18 / Solus 3.0 / Ubuntu 16.04.
Best Regards
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https://bugs.winehq.org/show_bug.cgi?id=54922
Bug ID: 54922
Summary: thread:NtQueryInformationThread info class 33 needs to
be implemented
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: temp82(a)luukku.com
Distribution: ---
I tried bug 52880 and downloaded and run Hardwareinfo 744.
https://www.fosshub.com/HWiNFO.html?dwl=hwi_744.exe
95fa52f8adbea5b6031651087ad9de2271db0b94 hwi_744.exe
There are lots of "thread:NtQueryInformationThread info class 33" lines so I
hope getting this fixed would help bug 52880
to expose more information.
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http://bugs.winehq.org/show_bug.cgi?id=32201
Bug #: 32201
Summary: Unclosed quotes in .inf files are tolerated by
windows, not by wine
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joel(a)airwebreathe.org.uk
Classification: Unclassified
My company develop a product that contains an ActiveX control. I have been
experimenting with the new ActiveX auto-install feature.
The INF file contains the line:
signature="$CHICAGO$
instead of
signature="$CHICAGO$"
Clearly this is a mistake which we will correct soon. However, windows
tolerates this, wine does not. A message box with the text "Installation of
component failed: 800f0100" is shown.
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https://bugs.winehq.org/show_bug.cgi?id=41456
Bug ID: 41456
Summary: vlc media player works on wine-1.34 but not wine-1.3.5
Product: Wine
Version: 1.3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ericmatteson2001(a)yahoo.com
Distribution: ---
Created attachment 55824
--> https://bugs.winehq.org/attachment.cgi?id=55824
tests of vlc media player on several versions of wine.
vlc media player runs normally on wine-1.3.4 but not on wine-1.3.5
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https://bugs.winehq.org/show_bug.cgi?id=54919
Bug ID: 54919
Summary: Haxeflixel crashes attempting to load OpenGL shader
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rayanmargham4(a)gmail.com
Distribution: ---
Haxeflixel crashes when attempting to load a OpenGL shader.
# What I did
I downloaded and wanted to play "FNF: Dustin V3" via wine which has some
intense shaders at the middle of the song, I don't have access to the source
code or anything but judging from the log it seems to be an issue with
Haxeflixel itself in some way I'm not sure tho.
# The Log
```
Called from hxcpp::__hxcpp_main
Called from ApplicationMain::main ApplicationMain.hx line 26
Called from ApplicationMain::create ApplicationMain.hx line 135
Called from lime.app.Application::exec lime/app/Application.hx line 150
Called from lime._internal.backend.native.NativeApplication::exec
lime/_internal/backend/native/NativeApplication.hx line 146
Called from lime._internal.backend.native.NativeApplication::handleRenderEvent
lime/_internal/backend/native/NativeApplication.hx line 371
Called from lime.app._Event_lime_graphics_RenderContext_Void::dispatch
lime/_internal/macros/EventMacro.hx line 91
Called from openfl.display.Stage::__onLimeRender openfl/display/Stage.hx line
2106
Called from openfl.display.OpenGLRenderer::__render
openfl/display/OpenGLRenderer.hx line 764
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 30
Called from openfl.display.OpenGLRenderer::__renderDrawable
openfl/display/OpenGLRenderer.hx line 850
Called from
openfl.display._internal.Context3DDisplayObjectContainer::renderDrawable
openfl/display/_internal/Context3DDisplayObjectContainer.hx line 17
Called from openfl.display._internal.Context3DDisplayObject::renderDrawable
openfl/display/_internal/Context3DDisplayObject.hx line 60
Called from openfl.display.DisplayObjectRenderer::__updateCacheBitmap
openfl/display/DisplayObjectRenderer.hx line 645
Called from openfl.display.OpenGLRenderer::__renderFilterPass
openfl/display/OpenGLRenderer.hx line 910
Called from openfl.display.OpenGLRenderer::__initShader
openfl/display/OpenGLRenderer.hx line 538
Called from openfl.display.Shader::__init openfl/display/Shader.hx line 459
Called from openfl.display.Shader::__initGL openfl/display/Shader.hx line 511
Called from openfl.display.Shader::__createGLProgram openfl/display/Shader.hx
line 346
Called from openfl.display.Shader::__createGLShader openfl/display/Shader.hx
line 334
Called from lime.utils.Log::error lime/utils/Log.hx line 34
05d8:fixme:imm:ImeSetCompositionString PROBLEM: This only sets the wine level
string
05d8:fixme:imm:ImeSetCompositionString Reading string unimplemented
05d8:fixme:imm:NotifyIME NI_CLOSECANDIDATE
05d8:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000021FD70
```
Here above is the log of what happened when it crashed. I tried doing
WINEDEBUG=+relay but my terminal was spammed with HeapFree() logs
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https://bugs.winehq.org/show_bug.cgi?id=52816
Bug ID: 52816
Summary: Quantum Break has broken rendering with OpenGL
renderer
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72194
--> https://bugs.winehq.org/attachment.cgi?id=72194
example
wine-7.6-152-g07f22e20d73
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https://bugs.winehq.org/show_bug.cgi?id=46249
Bug ID: 46249
Summary: Art-Zvit crashes on start
Product: Wine
Version: 3.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P4
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sunweb(a)hotmail.ru
Distribution: ---
Created attachment 62948
--> https://bugs.winehq.org/attachment.cgi?id=62948
error_log
Hi, i'm trying to install a program that is widely used in my country. It
installs but when i start it it crashes. Could you look at it please?
The program doesn't require any code to run so you can try to install it
yourselves.
Here is a link https://art-zvit.com.ua/uk/software/download it has hashes in
there to check.
Direct link to Full version with all dependecies included in the archive:
https://files.masterkey.ua/V4/ArtZvitPlus_Setup_Full.zip
Direct link to version without dependecies:
https://files.masterkey.ua/V4/ArtZvit_Setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=41988
Bug ID: 41988
Summary: Atari: The 80 Classic Games requires
WINED3D_TEXF_LINEAR
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56395
--> https://bugs.winehq.org/attachment.cgi?id=56395
Wine 2.0-rc1 terminal output
In Wine 2.0-rc1 whenever I run the main menu for Atari: The 80 Classic Games, I
get the following terminal output:
fixme:d3d:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in software
blit.
Full terminal output attached.
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