https://bugs.winehq.org/show_bug.cgi?id=53423
Bug ID: 53423
Summary: Baldur's gate 3 need allocation callbacks for
winevulkan
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: charles2000wang(a)gmail.com
Distribution: ---
Baldur's gate 3 crashes on startup when using the vulkan renderer. These are
the error messages in terminal
0140:fixme:vulkan:wine_vkCreateWin32SurfaceKHR Support for allocation callbacks
not implemented yet
0140:fixme:vulkan:__wine_create_vk_device_with_callback Support for allocation
callbacks not implemented yet
It seems that winevulkan does not have allocation callbacks.
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https://bugs.winehq.org/show_bug.cgi?id=51122
Bug ID: 51122
Summary: 5.0.3 vs 6.x - slow performance in graphics
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mondane.woodworker(a)gmail.com
Distribution: ---
When I use 6.x, even 'winecfg' starts like a slideshow. This doesn't happen
with 5.0.3 . No application can be ran like this.
Using:
* Wine 6.0 - 6.7
* Ubuntu Unity 20.04.1 ( https://ubuntuunity.org/ )
* Laptop: Dell Precision 7550
* Graphics: NVIDIA TU117GLM [Quadro T2000 Mobile / Max-Q]
** Using nvidia-driver-460
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https://bugs.winehq.org/show_bug.cgi?id=39057
Bug ID: 39057
Summary: Support for Indexed Vertex Blending
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: swswine(a)gmail.com
Distribution: ---
Created attachment 52025
--> https://bugs.winehq.org/attachment.cgi?id=52025
Patch to implement indexed vertex blending support
Vertex blending support has been added recently
(https://bugs.winehq.org/show_bug.cgi?id=6955 was closed). But indexed vertex
blending is not supported yet.
I've implemented rather straightforward patch to do it which works for me, it
is attached. Though I am far not familiar with wined3d development and not
quite sure that my patch is complete and does not have any caveats.
A potential caveat with this patch is the following. Besides using indexes in
vertex shaders, a big enough number of supported vertex blend matrices is
required to really support this Direct3D feature. It was 4 in 1.7.47, I changed
to 128 using the same framework developed in 1.7.47. It may potentially fail on
some graphic cards due to large number of uniforms in vertex shader generated.
Besides the transfer of those uniforms may probably be optimized not to call
glUniformMatrix for every matrix when only one or few has changed.
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https://bugs.winehq.org/show_bug.cgi?id=54825
Bug ID: 54825
Summary: Visual Studio C++ Build Tools fails to install with
'Could not find Windows Runtime type'
Product: Wine-staging
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lupino8211(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74328
--> https://bugs.winehq.org/attachment.cgi?id=74328
full_install.log
I'm trying to install MSVC toolchain in wine in docker, but didn't succeed. I'm
installing tools in following order:
- dotnet48
- winecfg /v win10
- Visual Studio C++ Build Tools
Installation ends in the following error (from logs which can be found in wine
user's Temp directory):
[025c:000a][2023-04-13T20:48:57] Error 0x80131522: Rethrowing the exception
from the engine: Could not find Windows Runtime type
'Windows.Networking.Connectivity.NetworkCostType'.
but how I can inspect, these DLL's exist in the following paths:
/root/.wine/drive_c/windows/system32/windows.networking.connectivity
/root/.wine/drive_c/windows/syswow64/windows.networking.connectivity
and should contain mentioned type.
How to reproduce:
Download vs_BulidTools.exe from
https://download.visualstudio.microsoft.com/download/pr/d24d0627-f1e2-4a69-…
Install it via:
wine cmd /c start /wait vs_BuildTools.exe \--quiet --add
"Microsoft.VisualStudio.Workload.VCTools;includeRecommended" --add
"Microsoft.VisualStudio.Workload.MSBuildTools;includeRecommended" --add
"Microsoft.VisualStudio.Workload.ManagedDesktopBuildTools;includeRecommended"
--add "Microsoft.VisualStudio.Component.VC.Tools.x86.x64;includeRecommended"
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http://bugs.winehq.org/show_bug.cgi?id=25100
Summary: the program don't start...
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salvatore91salvatore(a)yahoo.it
....
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http://bugs.winehq.org/show_bug.cgi?id=32900
Bug #: 32900
Summary: The Bat 5.2.2 - keyboard keys stick
Product: Wine
Version: 1.1.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sprog(a)online.ru
Classification: Unclassified
It happens rarely and may be related to RU keyboard layout.
You press Cntr-N a new message form is created but pressing letters on a
keyboard won't work as expected. If fact it's like you're constantly holding
right CTL key. You press right CTL again and the bug disappears....
The same happens happens with ALT key too. The probles was in Wine versions
starting from 1.4.1
Unfortunately I can't give you the conditions how to reproduce the bug. This
report is more like "think about what could go wrong". If you can advise how to
trace this problem - I'll do it.
The Bat all so has problems with ole32. From to time the Connection Center
causes OLE32 error. The conditions are unkown. It happens once if 2-3 days.
After that the connection center works but the status bar is showing OLE32
error...
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https://bugs.winehq.org/show_bug.cgi?id=49845
Bug ID: 49845
Summary: Sacred Gold: very bad performance (low fps) when
zoomed out
Product: Wine
Version: 5.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phaidros(a)gmx.at
Distribution: ---
Sacred 1 Gold provides 3 zoom levels: Very close, middle and zoomed out. I
guess most people really only use the zoomed out setting, the other two show
such a small portion of the world that i don't know how anybody could enjoy the
experience.
Unfortunately the zoomed out setting gives very bad performance, around 20fps
on a Ryzen 2700X @ 3.7GHz. Using the middle zoom setting fps go up to about
30-35fps and the very close zoom setting gives 55-60fps.
I don't really understand what's going on, I think this is a very old game and
a 8-core 3.7GHz CPU should have no problem whatsoever to run it. The 20fps i'm
getting make the game really unenjoyable to the extent where i would rather
boot windows to play it (where i'm getting 60fps at all zoom levels).
I tried with and without CSMT, fixing the process to a single CPU core etc.
Unfortunately no luck. It is really strange that the game would run at almost
60fps when zoomed in and then take such a massive performance hit when zooming
out.
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https://bugs.winehq.org/show_bug.cgi?id=53956
Bug ID: 53956
Summary: Sacred Underworld crashes after launching
Product: Wine
Version: 7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexandr42suv(a)mail.ru
Distribution: ---
Created attachment 73536
--> https://bugs.winehq.org/attachment.cgi?id=73536
automatically generated backtrace
When I was trying to run Sacred Underworld 2.28, I got an error message and
game crashes. Other games or windows programs works well
CPU: Intel Core i3-4005u
GPU: Intel HD Graphics 4400
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https://bugs.winehq.org/show_bug.cgi?id=54124
Bug ID: 54124
Summary: Sacred Underworld black screen hanging
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 73656
--> https://bugs.winehq.org/attachment.cgi?id=73656
Sacred Underworld crash report
When starting the game, the black screen appears which hangs until you press
Escape or anything else. Then "Application is not responding" message appears
and the game crashes to desktop. The same for stable 7.0.1 and 8.0-rc1.
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https://bugs.winehq.org/show_bug.cgi?id=39236
Bug ID: 39236
Summary: shell32:shlfileop fails if privileges not high enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
If the user cannot write to the root of the c: drive the test fails with the
following errors:
shlfileop.c:2497: Test failed: The file does not exist
shlfileop.c:2499: Test failed: File is not removed, ErrorCode: 1026
shlfileop.c:94: Test failed: Failure to open file
shlfileop.c:2505: Test failed: The file does not exist
shlfileop.c:2507: Test failed: File is not removed, ErrorCode: 1026
In particular one can notice this bug on the following WineTest box:
fg-win2000-rusr: Windows 2000 with a Restricted user account
The test should try to write its Unicode file in the temporary directory.
The test regression was introduced by this commit:
commit 1fc0cb75eebeb011a1f620fb96f32245d886916c
Author: Nigel Liang <ncliang(a)gmail.com>
Date: Fri Jun 8 14:25:24 2007 -0700
shell32: Conformance tests for unicode filenames and fix a bug for file
deletion.
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