https://bugs.winehq.org/show_bug.cgi?id=37346
Bug ID: 37346
Summary: New application , installed successfully , starts up
fine , no data storing , BUSY WIN ACCOUNTING APP
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lax.sunny(a)gmail.com
Created attachment 49664
--> https://bugs.winehq.org/attachment.cgi?id=49664
Log created by wine on running the app , problem is with database storage and
runtime functions
Application named busy win very much famous accounting software
tried using number of prefixes
application installs smoothly
when i run the app it starts up normally but crashes on adding a new company or
detecting an old DATABASE
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https://bugs.winehq.org/show_bug.cgi?id=55112
Bug ID: 55112
Summary: Chip's Challenge (Steam version) only shows black
screen on Nvidia dGPU (works fine on AMD iGPU)
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Created attachment 74675
--> https://bugs.winehq.org/attachment.cgi?id=74675
Log when running game on Nvidia dGPU
The Steam version of Chip's Challenge only shows a black screen when running on
my Nvidia dGPU (RTX 3060 Mobile). The game displays fine on my AMD iGPU
(Vega).
Note: as this version of the game is only available on Steam, it was tested
with Proton 8.0. However, due to the age and nature of the game (basic 2D
win32), it is very unlikely to be hitting any Proton-specific code paths (there
are no mentions of DXVK/etc in the log either.) If needed, I can try more ways
to run it in stock Wine Devel, but it's 2AM and I just wanted to at least get
the bug report out.
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https://bugs.winehq.org/show_bug.cgi?id=50079
Bug ID: 50079
Summary: Wine msiexec fails when building inside a windows/mac
os x docker container
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: spam(a)crasu.de
Distribution: ---
Created attachment 68535
--> https://bugs.winehq.org/attachment.cgi?id=68535
Run with winedebug=msi and strace
Sample dockerfile:
FROM ubuntu:20.04
RUN export DEBIAN_FRONTEND="noninteractive" \
&& dpkg --add-architecture i386 \
&& apt-get update \
&& apt-get install -y wget winbind xvfb unzip curl jq \
&& apt-get remove -y libmysqlclient21 mysql-common \
&& apt autoremove -y
RUN wget -nc https://dl.winehq.org/wine-builds/winehq.key && apt-key add
winehq.key
RUN echo 'deb https://dl.winehq.org/wine-builds/ubuntu/ focal main' >
/etc/apt/sources.list.d/wine.list
RUN export DEBIAN_FRONTEND="noninteractive" \
&& apt-get update \
&& apt-get install -o APT::Immediate-Configure=false --install-recommends
-y winehq-devel
RUN useradd -ms /bin/bash wineuser
# Install winemono
RUN wget https://dl.winehq.org/wine/wine-mono/5.1.1/wine-mono-5.1.1-x86.msi
RUN WINEPREFIX=/home/wineuser/.wine su wineuser -c "wine msiexec /i
wine-mono-5.1.1-x86.msi && wineserver -w"
Eroor message:
0024:err:msi:ACTION_InstallFiles compressed file wasn't installed
(L"bin\\libmono-2.0-x86.dll")
0024:err:msi:execute_script Execution of script 0 halted; action
L"InstallFiles" returned 1603
I tried different msis (wine gecko, wine mono, ....) they all fail. After
serveral tries the installation sometimes does not through an error. But the
package is still not fully installed.
Reference:
https://github.com/Winetricks/winetricks/issues/1525
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https://bugs.winehq.org/show_bug.cgi?id=55106
Bug ID: 55106
Summary: libHttpClient requires CertFindChainInStore support
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
libHttpClient is the web socket abstraction layer for Xbox Live titles on
various platforms; on Windows it uses winhttp for http sources. Two example
games using this library are Gears 5 and Halo: The Master Chief collection.
One part of the implementation handles certificate authentication; in
particular it attempts to search for a specific cert chain from the "MY" store
via CertFindChainInStore, and uses the results of this search to determine
whether or not it should try to connect again.
Luckily, libHttpClient is open source, so the exact block that does this can be
found here:
https://github.com/microsoft/libHttpClient/blob/1c8386866fb180dd31890186291…
As of the latest Git revision, CertFindChainInStore is a stub, and so the
search will always fail:
https://gitlab.winehq.org/wine/wine/-/blob/81859c9af70aa5ed6da3060488d1815a…
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https://bugs.winehq.org/show_bug.cgi?id=51502
Bug ID: 51502
Summary: Civilization 3 Sound Stutters, loops, and fails
(eventually)
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: bryan(a)varnernet.com
Distribution: ---
Audio on Civilization III is just not very good.
Typical short sounds stutter, playback sounding badly rendered into the target
buffer, loop when they shouldn't, etc.
The most common problem is for the sound (all of it) to just stop, or just
continuously loop a small soundfile that should have been a one-off play at the
triggered point in time.
Looks like the app is using dsound, along with winmm to mmioOpenA the .wav's.
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https://bugs.winehq.org/show_bug.cgi?id=52762
Bug ID: 52762
Summary: DesignDoll will not boot/crashes upon booting.
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: catchyandcleche(a)gmail.com
Distribution: ---
Created attachment 72129
--> https://bugs.winehq.org/attachment.cgi?id=72129
This file (designdoll_backtrace01.txt) is the backtrace file/error log file
that was created when I tried to run the DesignDoll application.
I am using a GUI version of Ubuntu for Desktop (Ubuntu 20.04.4 LTS), also
utilizing WINE version 7.0 (Displayed as wine-7.0 in the terminal).
When double clicking the .desktop application created on the desktop
(DesignDoll.desktop) after installing the DesginDollLauncher.exe program and
after making sure that the DesignDoll.desktop shortcut created during the
installation process allows launching, the program will boot* but quickly
crash.
I attached the program error log (see "designdoll_backtrace01.txt).
*I can only assume that the application booted (or at least tried to) and
quickly crashed. It did not display any indication that the program had booted
in the GUI environment. When a window did show up to indicate that the program
had run (in a sense), it was to inform me of the fact that the program crashed
(or simply could not boot).
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https://bugs.winehq.org/show_bug.cgi?id=55107
Bug ID: 55107
Summary: DirectX programs cannot run on dedicated GPU in
windowed mode for hybrid-graphics laptop
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xuancong84(a)gmail.com
Distribution: ---
Years ago, I created a Direct3D program with statically-linked C library. This
program has minimal library dependency and has been tested working on all
versions of Windows with DirectX 9 supported. You can download it at:
https://github.com/xuancong84/solid-rubix-cube/raw/master/Release/svcube.exe
I typically run this programs in 4 modes of Wine:
1. full-screen mode without dedicated GPU, `wine svcube.exe`
2. full-screen mode with dedicated GPU, `__NV_PRIME_RENDER_OFFLOAD=1
__GLX_VENDOR_LIBRARY_NAME=nvidia wine svcube.exe`
3. windowed mode without dedicated GPU, cmdline same as 1 but with 'emulate a
virtual desktop' checked
4. windowed mode with dedicated GPU, cmdline same as 2 but with 'emulate a
virtual desktop' checked
From Wine 5.0 onwards (not tested on older versions), not a single version of
Wine (including both wine and winehq, including -stable -staging and -devel)
can pass all the 4 modes. In the latest winehq-stable (version
8.0.1~bullseye-1, on MX-Linux21/Debian11), the program can run successfully in
1,2, and 3, but crashes on 4 with the following error:
```
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.22 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
MESA-INTEL: warning: Performance support disabled, consider sysctl
dev.i915.perf_stream_paranoid=0
MESA-INTEL: warning: Performance support disabled, consider sysctl
dev.i915.perf_stream_paranoid=0
MESA-INTEL: warning: Performance support disabled, consider sysctl
dev.i915.perf_stream_paranoid=0
0110:fixme:ver:GetCurrentPackageId (006CFAF0 00000000): stub
006c:fixme:imm:ImeSetActiveContext (0000000000010026, 0): stub
006c:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000010026): stub
0110:fixme:imm:ImeSetActiveContext (00010072, 1): stub
0110:fixme:imm:ImmReleaseContext (0002006A, 00010072): stub
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 156 (NV-GLX)
Minor opcode of failed request: 43 ()
Serial number of failed request: 409
Current serial number in output stream: 410
```
I have NVIDIA CUDA installed (Driver Version: 530.30.02, CUDA Version: 12.1).
And PyTorch/Tensorflow can run with/without GPU decoding. I am pretty sure my
Nvidia GLX is working properly because Mode 2 can run successfully with the
process appearing in `nvidia-smi` and taking GPU usage.
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https://bugs.winehq.org/show_bug.cgi?id=55104
Bug ID: 55104
Summary: DesignDoll shows an error on start
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 74672
--> https://bugs.winehq.org/attachment.cgi?id=74672
Error message
Needs "winetricks corefonts", also work around bug 55103.
Install, then run DesignDollLauncher.exe.
Install 5.7.0.1, then click "Start".
Now there's an error message, see attachment.
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https://bugs.winehq.org/show_bug.cgi?id=55103
Bug ID: 55103
Summary: DesignDoll launcher has graphical glitches
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 74670
--> https://bugs.winehq.org/attachment.cgi?id=74670
Screenshot on Wine (broken)
This needs "winetricks corefonts" or it will crash.
Download: https://www.terawell-installer.info/setup/en/Setup.exe
Archived:
https://web.archive.org/web/20230320182515/https://www.terawell-installer.i…
Just install the program and then run "DesignDollLauncher.exe"
"winetricks dxvk" seems to reliably work around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=55102
Bug ID: 55102
Summary: Rework __TRY / __EXCEPT to work on other architectures
than x86, e.g. x86_64
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
There is wine/exception.h that provides a try/catch mechanism using the macros
__TRY / __EXCEPT.
There's two versions
1) Use compiler exceptions (define USE_COMPILER_EXCEPTIONS), needs compiler
support
2) Use the wine version of exception handling
GCC doesn't support those compiler exceptions, so that's not really an option.
The wine implementation however doesn't work on windows.
Underlying problem is that the wine try/catch sets up exceptions like x86, this
assumption fails when using x86_64.
x86 uses a stack of frame pointers in the TEB, while x86_64 (and others) use
SEH metadata instead.
Since it would be nice using try/catch in tests, this would be a welcome
improvement.
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